Comedy - Drama Pilot Structure Class Notes - 10-14-18
Comedy - Drama Pilot Structure Class Notes - 10-14-18
Structure
● Things happen - plot / things need to happen in your story (roadblocks etc.)
● Beginning, middle, end
Beginning
● Set up your world, make sure people know where they are
● Introduce your characters
○ Economic intro for each character (arrested development)
● Inciting incident (jack as the new boss-- the thing that sets everything in motion)
○ A decision your character makes
● First five pages are all that matters
○ Flashforward ?
Middle
● The place where things get complicated for your character
○ The world they are comfortable in starts imploding around them
● A good story needs problems
○ Problems or mystery
● Complications
● Escalation
● Obstacles
● Bigger obstacles !
● Low point (false win, some sense of accomplishment before the rug is pulled out)
The End
● payoff/resolution
○ What did they learn
○ Will it feel natural to reset the character to zero
○ Curb your enthusiasm - callbacks
● Were goals achieved
● What was learned
● Why should we keep watching
● twist/surprise/throw-forward
○ Larger scale twist
○ Big change to the status quo (last man on earth, modern family)
Some resources:
Dan Harmon story circle / Joseph Campbell’s hero's journey
Save The Cat - rollercoaster arc
Beats that you can use to check your story against:
● Opening image
● Theme stated
● Set up
● Catalyst
● Debate
● Break into two
● B story
● Fun and games
● Midpoint (false win or reverse of actual climax)
● Bad guys close in (more problems and obstacles)
● All is lost
● Dark night of the soul
● Break into 3
● Finale
● Final image
Drama Structure
Act One
● A-plot - establish the world
○ Get to the point
● A-plot - establish a character
● A-plot - blow up one or both
○ Establish stakes
● B-plot - tease it
Story Checklist
● Beats need to earn their way in (at least 2 out of 3):
○ Is it funny/exciting
○ Are you learning something about character
○ Are you moving the plot forward
● All scenes stand alone but no jazz solos
○ Jazz solo = giving an actor an opp to show off / doesn’t inform the story
(indulgent)
● Trailer moments/set-pieces/action
○ A moment that someone wants to tell another person about
○ They’d make the trailer (so funny, so original, so action filled)
● What is it about?
○ Be able to describe your story in a simple manner (“the one where…”) // elevator
pitch
■ You can see an episode of tv in that sentence - if you can’t it’s just a
scene
Tips n’ Tricks
Cracking the story
● What would I do after 5 drinks
● Steal from life
● Think outside the category box
○ Change the framework
○ Think of it as a family
○ Think of it in a diff genre
● Watch tv pilots and beat them out
● Keep a running log of ideas
● Just get it down, revise later
● Improv principles
○ Yes and
■ Don’t contradict yourself
■ Build into the story
○ One crazy thing
● interviews/questions with yourself
○ Asking yourself what’s my character's birthday
○ Why do they feel that way about their __
○ Why did they hide first and then work up the courage
● Gut check, no “should”
Character
● Main character is active
○ Their choices are making things happen to them and other ppl
● Flaws, longing and fears
● Use interesting descriptions
○ Avoid long list of adjectives, rather try the type of person who… or he or she
wants…
○ Don’t describe people based on their attractiveness
○ Do not use actor types in your descriptions (with the exception of writing unlikable
characters)
● Best intro / coolest way / makes the most sense to intro your character
● Consistency is huge
● compelling/not likable
● Action has a beginning, middle and an end
● Action should reveal character
● Satisfaction is better than subversion
Reading Experience
● Assume they’ve read 10,000 scripts
● Break up big chunks of dialogue
○ (3 line rule - no action description can be longer than 3 lines)
● Put in new jokes/new ideas in each draft to keep it fresh
● compelling/funny visuals behind static conversations
○ Characters figuring out where they are going to dinner have them stuffing
balloons into the car at the same time
○ Have the funny visual inform their character
● Clarity is king
○ Clear, understandable and readable
○ Use stage direction to your advantage
○ Intrigue is good, confusion is bad
Common pitfalls
● Too much exposition
○ Cut it out or parse it out
○ What actually needs to come across
○ Is this important now?
● Confusing
○ Shine a spotlight on what is important - make things easy on your reader
● Boring
○ Don’t hoard your goodies
○ You don’t have a series yet
○ Things happen in pilots
● Unoriginal
○ What is your personal connection again? Become an audience member
● Overstuffed
○ Stay focused
○ A, b, runner. If a scene doesn’t fit into one of those, cut it.
○ If you feel like there’s too much happening, take out every moment that doesn’t
directly relate to your plot
● Not funny
○ Read it out loud and get relatable, think about people you know
● Do a readability pass
○ Be clear, concise and confident
○ White space
○ Overly long dialogue or action chunks
○ Get fresh eyes on it