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Comedy - Drama Pilot Structure Class Notes - 10-14-18

The document provides guidance on writing a television pilot script. It discusses important questions to consider about the concept, character, and story elements. It then covers different types of pilots and their structures, including basics of comedy and drama pilots. Key recommendations include thoroughly developing characters, relationships, and an engaging central story with obstacles and escalating stakes. The document stresses the importance of clarity, compelling visuals, and ensuring every element moves the plot or reveals character.

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Cat Coyne
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0% found this document useful (0 votes)
40 views7 pages

Comedy - Drama Pilot Structure Class Notes - 10-14-18

The document provides guidance on writing a television pilot script. It discusses important questions to consider about the concept, character, and story elements. It then covers different types of pilots and their structures, including basics of comedy and drama pilots. Key recommendations include thoroughly developing characters, relationships, and an engaging central story with obstacles and escalating stakes. The document stresses the importance of clarity, compelling visuals, and ensuring every element moves the plot or reveals character.

Uploaded by

Cat Coyne
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Questions to ask yourself before you begin:

● What is this about?


○ What do you want to say?
○ What speaks to you about this idea
● Why am I the one to tell this story?
● What emotion do I want to elicit?
● Who is this for?
● What’s exciting about this idea? Why should people care?
● How is this different/fresh?
● What is this about? (ask again)

What type of pilot are you writing?


● Premise vs non premise
○ Premise pilot - big world changing thing happening to main character (30 rock)
○ Non-premise - day in the life (always sunny)
● Episodic vs. serialized
○ Episodic - a closed(ish) story w/ resolution in each ep (modern family)
○ Serialized - a show where you have to watch each episode, cliffhanger
● Cable vs. network
● Sample vs. production
● What category genre is it?

Building blocks of a good pilot


● Characters
○ Know them as if they are your friends / enemies
○ Try to base them on people in your own lives
● Character relationships
○ Think of shows that have good blends and do your version (the office)
● The world and the setting
○ The world as a service to the characters (the office boring world which inspires
michael scott to be who he is)
○ A normal world where crazy things happen or a crazy world where normal things
happen?
● Tone
○ Think about existing shows where this show fits in
● Theme and message
● format/style
○ Is there an interesting way to tell your story (flashback, animation, letters,
mockumentary)
● Relatability
○ Flaws, complexity, longing, fears
● Personal connection
Things to do before your start writing
● Stress test the idea
○ Brainstorm and come up with as many ideas about that particular avenue
○ 50 things exercise
■ 50 things (character, setting, dialogue, whatever related to idea)
● Put it away / sleep on it
● Watch and read things
○ Ge excited about your genre
○ Look at things that you think were super well done
● Know the landscape
○ The stuff that you can find easily / what your average person might know

Structure
● Things happen - plot / things need to happen in your story (roadblocks etc.)
● Beginning, middle, end

Beginning
● Set up your world, make sure people know where they are
● Introduce your characters
○ Economic intro for each character (arrested development)
● Inciting incident (jack as the new boss-- the thing that sets everything in motion)
○ A decision your character makes
● First five pages are all that matters
○ Flashforward ?

Middle
● The place where things get complicated for your character
○ The world they are comfortable in starts imploding around them
● A good story needs problems
○ Problems or mystery
● Complications
● Escalation
● Obstacles
● Bigger obstacles !
● Low point (false win, some sense of accomplishment before the rug is pulled out)

Greg Daniels’ Wisdom


● Stakes
○ What’s at risk?
● Motivation
○ Why are people doing the things they are doing?
● Turns
○ A twist or surprise
● Escalation
○ Pressure is steadily growing

South Park’s Wisdom


● Can you link this beat to the next beat with a:
○ Therefore (this means things are building and affecting each other)
○ But then (this means earned twists are happening)
○ And then (this is just a list w/o cause and effect - and act of god twist)

The End
● payoff/resolution
○ What did they learn
○ Will it feel natural to reset the character to zero
○ Curb your enthusiasm - callbacks
● Were goals achieved
● What was learned
● Why should we keep watching
● twist/surprise/throw-forward
○ Larger scale twist
○ Big change to the status quo (last man on earth, modern family)

Comedy Pilot 3 Act Structure


● Cold open (1-5 pages)
○ Set up the character, the world
○ End on intrigue and a joke - don’t necessarily need a joke in a dramedy
● Act one (ends page 12-17)
○ Set up A and B stories
■ A plot based
■ B emotional
○ Goals - what does the character want and why
○ Set up the obstacles
○ End act one on a big obstacle/turn in the A story - and a joke (the blow)
● Act Two (ends on page 20-25)
○ Escalate A story
○ A and B story obstacles
○ Explore a C story / runner (3 moments or a runner which is a callback)
○ Don’t repeat plot and emotions
○ false win (most exciting moment)
○ End on the lowest emotional / story point
● Act Three (ends on page 28-35)
○ Minor complications/fallout from lowpoint
○ Fix problems
■ Take something that happened to them earlier and they use this to solve
their problem
○ Resolve story
● Tag (1-2 pages)
○ A stand-alone scene that is not essential to the story, funny

Some resources:
Dan Harmon story circle / Joseph Campbell’s hero's journey
Save The Cat - rollercoaster arc
Beats that you can use to check your story against:
● Opening image
● Theme stated
● Set up
● Catalyst
● Debate
● Break into two
● B story
● Fun and games
● Midpoint (false win or reverse of actual climax)
● Bad guys close in (more problems and obstacles)
● All is lost
● Dark night of the soul
● Break into 3
● Finale
● Final image

Drama Structure

Act One
● A-plot - establish the world
○ Get to the point
● A-plot - establish a character
● A-plot - blow up one or both
○ Establish stakes
● B-plot - tease it

Act Two - Part One


● B-plot - starts in earnest
● A-plot - investigate/act/emote
○ Things happen in dramas
● B-plot - things are going okay plot wise, but characters are shaky
○ As the A plot escalates it deteriorates the b plot
● A-plot - something intriguing happens
Act Breaks and Story Turns
● Act break = story turns
● Things should always get harder
● Every win should come with a loss
○ Plot win = emotional loss and vice versa
● Plot drives character
● Your ending is a redefinition of the world and/or stakes
○ Stakes are much higher than they could have ever imagined

Drama Structure - Act 2 Part 2


● A plot - things get harder
● B-plot - things are going okay character wise, but plot is shaky
● A-plot - steel your resolve/lose your nerve
● B plot - finale (if appropriate)

Drama Structure - Act 3


● A plot - the turn
○ Destroy the plan
● A-plot - action scene (the big showdown, the fight, the chase -- big climactic moment)
○ Plot resolution
● A-plot - denouement with a but…
○ The stakes/world/everything is a lie
● A/B/C - the stinger (a throw forward)

Story Checklist
● Beats need to earn their way in (at least 2 out of 3):
○ Is it funny/exciting
○ Are you learning something about character
○ Are you moving the plot forward
● All scenes stand alone but no jazz solos
○ Jazz solo = giving an actor an opp to show off / doesn’t inform the story
(indulgent)
● Trailer moments/set-pieces/action
○ A moment that someone wants to tell another person about
○ They’d make the trailer (so funny, so original, so action filled)
● What is it about?
○ Be able to describe your story in a simple manner (“the one where…”) // elevator
pitch
■ You can see an episode of tv in that sentence - if you can’t it’s just a
scene
Tips n’ Tricks
Cracking the story
● What would I do after 5 drinks
● Steal from life
● Think outside the category box
○ Change the framework
○ Think of it as a family
○ Think of it in a diff genre
● Watch tv pilots and beat them out
● Keep a running log of ideas
● Just get it down, revise later
● Improv principles
○ Yes and
■ Don’t contradict yourself
■ Build into the story
○ One crazy thing
● interviews/questions with yourself
○ Asking yourself what’s my character's birthday
○ Why do they feel that way about their __
○ Why did they hide first and then work up the courage
● Gut check, no “should”

Character
● Main character is active
○ Their choices are making things happen to them and other ppl
● Flaws, longing and fears
● Use interesting descriptions
○ Avoid long list of adjectives, rather try the type of person who… or he or she
wants…
○ Don’t describe people based on their attractiveness
○ Do not use actor types in your descriptions (with the exception of writing unlikable
characters)
● Best intro / coolest way / makes the most sense to intro your character
● Consistency is huge
● compelling/not likable
● Action has a beginning, middle and an end
● Action should reveal character
● Satisfaction is better than subversion

Reading Experience
● Assume they’ve read 10,000 scripts
● Break up big chunks of dialogue
○ (3 line rule - no action description can be longer than 3 lines)
● Put in new jokes/new ideas in each draft to keep it fresh
● compelling/funny visuals behind static conversations
○ Characters figuring out where they are going to dinner have them stuffing
balloons into the car at the same time
○ Have the funny visual inform their character
● Clarity is king
○ Clear, understandable and readable
○ Use stage direction to your advantage
○ Intrigue is good, confusion is bad

Common pitfalls
● Too much exposition
○ Cut it out or parse it out
○ What actually needs to come across
○ Is this important ​now​?
● Confusing
○ Shine a spotlight on what is important - make things easy on your reader
● Boring
○ Don’t hoard your goodies
○ You don’t have a series yet
○ Things happen in pilots
● Unoriginal
○ What is your personal connection again? Become an audience member
● Overstuffed
○ Stay focused
○ A, b, runner. If a scene doesn’t fit into one of those, cut it.
○ If you feel like there’s too much happening, take out every moment that doesn’t
directly relate to your plot
● Not funny
○ Read it out loud and get relatable, think about people you know
● Do a readability pass
○ Be clear, concise and confident
○ White space
○ Overly long dialogue or action chunks
○ Get fresh eyes on it

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