Lesson Plan
Lesson Plan
Environment:
● The classroom is set up with five tables, each table seating four students. The table setting will encourage good
social skills, group work, and collaboration. The ELL students will be able to receive help from the English-
speaking children at their tables.
● The classroom consists of two whiteboards and one SMART Board. These features allow technology to be a
part of the curriculum as well as allow for easy visual abilities for the students who struggle to see the boards and
read small print.
● The classroom will consist of fidget toys to accommodate for the students with ADD/ADHD, such as fidget
spinners, fidget cubes, and stress balls. Playing with these objects will allow the students to sit still in their seats and
pay more attention in class.
● The students with ADD/ADHD will be sat close to the teacher in order to have a good eye on them and to help
with their focus.
● The classroom is equipped with a laptop cart with some educational Apps installed.
Content Standards:
CCSS.MATH.CONTENT.2.MD.C.8
Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols
appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
ISTE Standards:
1c
Students use technology to seek feedback that informs and improves their practice and to demonstrate their
learning in a variety of ways.
Learning Objectives:
Students will be able to solve word problems involving money with 80% accuracy.
Students will be able to count change with 80% accuracy.
Academic Language:
1. What features of the technology tool include elements to enhance student learning? Answer the Triple
E Enhancement questions concerning how technology can bring about learning supports/scaffolds, higher-
order thinking, and value-added over traditional tools. Anywhere there is a lower score (less than 4),
consider adding in instructional moves in the notes to help push the score up!
o Can the technology allow students to develop or demonstrate a more sophisticated understanding of the learning
goals (possibly use higher-order thinking skills)? No=0, Somewhat=1, Yes=2
o Can the technology create or provide supports (scaffolds) to make it easier to understand concepts or ideas
(possibly differentiate or personalize)? No=0, Somewhat=1, Yes=2
o Can the technology create paths for students to demonstrate their understanding of the learning goals in ways
they could not do with traditional tools? No=0, Somewhat=1, Yes=2
o Score=__/6
○ Response and Rationale:
1. How does the technology extend the learning goals? Answer the Triple E Extend questions concerning
how technology can bring about learning that connects to everyday life, allows learners to continue to learn
24/7 and helps them develop soft skills. Anywhere there is a lower score (less than 4), consider adding in
instructional moves in the notes to help push the score up!
o Does technology create opportunities for the students to learn outside the typical school day? No=0,
Somewhat=1, Yes=2
o Can the technology create a bridge between school learning and everyday life (authentic experiences)?
No=0, Somewhat=1, Yes=2
o Can the technology allow students to build authentic life skills, which they can use in their everyday life
(soft skills)? No=0, Somewhat=1, Yes=2
o Score=__/6
○ Response and Rationale: