Diversity Game
Diversity Game
EDIT 618
Diversity Game
10/8/2017
Game:
USS Diversity
Platform:
Scratch
Materials:
Smartphone to play the game on
Description:
Pilot your ship through the clouds using the left and right arrows on the keyboard as you
fly to a new destination! Along the way, collect tokens of things you have experienced
personally and dodge the ones you haven’t! Afterwards, compare your “score” to your
peers.
Concept:
The idea behind the game is that students will have to react quickly to each incoming
situation, evaluate whether or not they have experienced this, and then maneuver their
ship in the proper position. This will hopefully keep the students engaged and allow them
to enter a flow-state. According to Mihaly Csikszentmihalyi, this is achieved by a
constant cycle of disequilibrium and resolution. (Csikszentmihalyi, 1990)
A prompt appears:
The students will have only three seconds to process and react:
In this version of the game, there are three categories that are addressed:
- Racial Discrimination
- Sexual Discrimination
- Income Inequality
Due to the ease of use of the scratch platform, educators will easily be able to modify the
questions by adding sprites (objects within scratch) and editing text. They could add
categories that may be sensitive or relative topics within their communities.
The game is also symbolic and designed as an icebreaker that could be used for a large
group of students or adults. This is what gives the game it’s context. “The context of the
game and it’s use is central to the effectiveness of how the game is utilized.” (De Freitas,
2006) It shows a rocket that is flying towards an unknown goal, as the new class is doing
together. If every member plays they will each achieve a different score. But the main
aspect will be the discussion that takes place afterwards. An item analysis of each
prompt will be shown to the group and discussions will take place for each one. Why is
this one chosen by almost everyone? Why is this one chosen by very few?
The moral of the lesson will be that together, we all have experienced different privileges
and discriminations.
Future Work:
In it’s current state, the game will only work for one person. The scratch platform will not
allow multiple games to interact. Another platform will be needed in order to do this. The
plan is that the game will be accessible on mobile. Students will enter a code given to
them by their educator. Each student will play through the game and the scores will be
tallied and analysed on the educators computer. The educator will then be able to
project the results to the students and begin a discussion.
Game Link:
https://scratch.mit.edu/projects/178751304/
Works Cited:
De Freitas, S. (2006). Learning in immersive worlds: A review of game-based learning.
Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless.
EDUCAUSE review, 41(2), 16.
https://scratch.mit.edu