Rule IYRC v0.5 PDF
Rule IYRC v0.5 PDF
General Rules
1. Only participants or observers with ID cards are allowed to enter the competition
area.
2. STRICTLY prohibited to bringing food / drink in the competition area.
3. Participant / observer are sugested to bring own jacket to the competition area,
because the room temperature is very cold.
4. Have to bring own battery for robot which rent from committee or have your own by
using AERO AA and AAA battery type as Exclusive battery partner.
5. Participants MUST bring along all necessary items (laptops, batteries, robotics parts).
6. STRICTLY prohibited to exchange media transfer such as external hard disk, flashdisk,
etc.
7. Participant are not allowed to out from competition area while competition is in
progress.
8. Participants queue number will be moved to the bottom if has called 3x not present
in the competition area.
9. General robot specification are limited to:
a. 1 kg weight
b. Maximum dimension 20cm (length) x 20cm (width) x 20cm (height)
c. Shall not use rechargeable battery.
d. There are exceptions on IoT, Humanoid Mission, Creative, Theater, Coding
Mission Open Robot Category (please refer to each rule details).
10. Can share the same robot for the same institution/school.
11. Competition with OPEN level category mean there’s no difference of junior and
senior level.
12. In the event of category level with less than 10 teams the committee reserves the
right to combine the level become open level or you can change to another game
category.
13. Categories of this competition are:
a. TEAM, with maximum 2 participants for Soccer Cup, Marine Transporter, Iot
Game Categories.
b. INDIVIDUAL, Brickspeed, Humanoid Mission, Kinder Mission, Coding Mission,
Drone Coding Mission, dan Sumo Categories.
c. Creative category: TEAM with minimum 2, maximum 5 participants.
d. Theater category: TEAM with minimum 3, maximum 10 participants.
14. If there are participants / team will join 4 game category or more, they have to
choose at least one to creative or theater category.
15. There are 2 time competition session:
a. Session A: 09.00 – 12.00
b. Session B: 13.00 – 16.00
16. Participants have to choose which 2 maximum category at one of the session (ex:
participant join 2 category on session A). It is not recommended to join more than 3
categories in 1 session, except theater and creative in session B.
17. Observer are NOT ALLOWED to have direct communication with the participants
during the competition. If they have any urgent request, kindly approach our staff.
18. Participants should take care of personal belongings as the organizer will NOT BE
RESPONSIBLE for any losses.
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19. As the venue is a public location, students are reminded to observe their behaviors at
all times.
20. Please DO NOT DAMAGE the venue properties. The organizer will not be liable for
any damages and serious action will be taken.
21. In the event of any disagreement or misunderstanding, the judges’ decision will be
final.
22. If there are any changes to the rules and regulations, it will be announced to all
participants 7 days before the competition starts. The judges will have full
authority to explain and enforce the rules for all the competition.
23. Prior to the start of the competition, all robots will undergo an inspection. If the
robots do not meet the requirements, participants will be given a grace time of
15 mins to modify their robots, otherwise the participants will be disqualified.
24. If the robots encounter any technical difficulty before the start of the match, they will
be given 1 mins to do the changes to the robot.
25. Participants are not allowed to touch their robots and/or remote controls during the
competition unless instructed by the judges.
26. Any act of cheating and non-compliance with the rules (disturbing the Remote Signal
/ RF / Bluetooh frequency) will be IMMEDIATELY DISQUALIFIED and BLACKLISTED
from the ARCC & International Competition Event.
Head Referee/Judges
Dr. Riza Muhida, M.Eng President IYRC Indonesia
Novi Hapsari,.M.T Electrical Engineering, Institut Teknologi Indonesia
Saharuddin, M.T Senior Lecture, ITI Serpong
Organizing Committee
Team Indonesia Robot Federation (IROF)
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Rundown
Sunday, 7 April
Activity Location
2019
07.00 – 08.30 Registration All Delegation
Main Stage
08.30 – 09.00 Opening KRON 2018
Brickspeed Junior A
Brickspeed Junior B Garuda Room 10
Brickspeed Junior C
Brickspeed Senior Garuda Room 11
Kinder Mission Junior A
Kinder Mission Junior B
09.00 – 12.00 Kinder Mission Junior C
Garuda Room 10
Soccer Cup Junior A
Soccer Cup Junior B
Soccer Cup Junior C
Creative Garuda Room 9
Coding Mission MRT Robot
Garuda Room 12
Coding Mission Open Robot
12.00 – 13.00 LUNCH Hall 3A
Award Announcement: Kinder Mission &
13.00 – 13.30 Main Stage
Brick Speed
Humanoid Mission Aelos Robot
Humanoid Mission Line Core m Robot Garuda Room 11
Humanoid Mission Rero Robot
IoT Games Garuda Room 12
13.00 – 16.00 Volley Senior Garuda Room 11
Sumo Junior Garuda Room 10
Sumo Senior Garuda Room 11
Drone Coding Mission Garuda Room 7B
Drone Racing -
16.00 – 18.00 Entertainment
Award Announcement Main Stage
18.00 – 19.00
Closing Ceremony
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Game Levels
Levels
A TK / Kindergarten
Junior B SD 1 s.d 2 / Primary
C SD 3 s.d 6 / Primary
Senior SMP – SMA / Secondary
Open There’s no age limitation
Game Categories
JUNIOR
CATEGORIES LEVEL SENIOR OPEN
A B C
Kinder Mission - -
Brickspeed -
Volly - - - -
Soccer Cup - -
Push - push Sumo - -
Creative MRT Robot - -
Creative Open Robot -
Humanoid Mission - - -
IoT Games - - -
Coding Mission MRT Robot - -
Coding Mission Open Robot - - -
Drone Coding Mission - - -
Drone Racing - - -
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List of Awards
Award @ School
Top Grand Prize 1 : Voucher IDR 1.000K*
Top Grand Prize 2 : Voucher IDR 900K*
Top Grand Prize 3: Voucher IDR 800K*
Calculated from The Most Grand & Gold Prize Winner per School
*Voucer for buy MRT Fullkit until 30 Dec 18
Award @ Games
1. Grand Prize Tropy** : Voucher World IYRC Thailand 500K
2. Gold Medal: Voucher World IYRC Thailand 400K
3. Silver Medal: Voucher World IYRC Thailand 350K
4. Bronze Medal : Voucher World IYRC Thailand 300K
5. Excellent Award Medal***: Voucher World IYRC Thailand 200K
**exclude Humanoid, IoT,Drone Coding,Brick Speed
Term Voucher IYRC Thailand: Not Accumulate,Refund money, valid until 30 Okt 18
Robots Types
1. MRT Robot.
2. RACER Robot Junior/Ganesha.
3. OPEN Robot.
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Brick Speed
- Junior A
- Junior B
Level
- Junior C
- Senior
Team Individual
- Junior: MRT Story, Exciting Kit
Robot
- Senior: MRT Shooting Tank Kit
Mission Construct a robot with accurate shape and
fastest time
Game Method Mission completion and Time record
1.0. Objective
Brickspeed is a game that requires participants to construct a bricks set become a
robot shape that has been determined by the jury. This game test student ability to
construct a robot with high stability skill as possible. The most accurate and fastest
participants who have construct the brick will be the winner.
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Kinder Mission
- Junior A
Level - Junior B
- Junior C
Team Individual
Robot Goma Brain A Robot Kit
Mission Solve some simple mathematics calculation
Game Method Mission completion and Time record
1.0. Objective
Participants are required to solve some simple mathematics calculation and move
the correct answer cube to the answer area with their own robot. They must try as fast
as possible to do the calculation and move the answer cube to the answer area in the
time given. Points will be given only for the correct answer.
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5.3. Starting the Robot
1. Whistle will be blown as a sign of start of the game.
2. All robots must place at the start area of the game field before the referee start
the game.
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7.0. Sample Robot Design
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Soccer Cup
- Junior A
Level
- Junior (B,C)
Team 2 participants per team with 2 robot
Robot MRT Robot Kit
Mission Soccer match using remote control
Game Method Tournament
1.0. Objective
To promote team work and test student ability to construct a robot with high
stability and controlling skill to play soccer game.
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2. The participant who remote controls the robot shall keep distance with the
game field area without touching or disturbing the game field.
4.6. Disqualification
1. Touching the robots while the match is in progress.
2. Robot does not comply with the size restrictions.
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5.0. Game Field
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Push-Push Sumo
- Junior (B,C)
Level
- Senior
Team Individual
Robot Open Robot Kit
Program a remote controlled wheeled robot to pass through the runway
Mission
and push opponent outside of the ring.
Game Method Tournament
1.0. Objective
Push-push Sumo is a game that test and challenge the participant’s ability to
construct and programmed a remote controlled wheeled robot to pass through the
runway and push opponent out of the game field (white colour).
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4.4. Competition Task
1. All the games will be based on “knock out” system. All the participants will
be distributed in opposing pairs by KRON committee randomly.
2. Both robots must attempt to cross over to the other half of the opponent
side and engage the opponent robot as soon as the match starts. The robot
can deploy any tactics or maneuvers, as long as it does not constitutes a foul.
3. Within 60 seconds, the robot pushed the opponent robot off the playfield
first considered wins. Rematch will be carried out when both robots fall off
from the playfield.
4. In case of the robot’s body is out from the game field more than half or
unable to return back into the game field, it is considered as lose.
5. Robots MUST be placed behind the start line on the runway before the
match starts.
6. Robots are to remain stationary until the START whistle has been blown.
4.6. Disqualification
A team shall be disqualified if it commits any of the following during the match:
a. Robot does not comply with the size restrictions.
b. Not attempting to engage the opponent robot as soon as the match starts.
c. Touching the robot while the match is in progress.
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Coding Mission “Save the Forest”
- Junior (B,C)
Level
- Senior
Team Individual
- MRT Robot kit
Robot
- Open Robot kit
Program the line tracing robot that able to trace the line and trigger the IR
Mission
sensors, carrying items back to its starting point.
Game Method Mission completion and Time record
1.0. Objective
The goal of this game is to test student’s ability to program the robot to save and
preserve the remaining nature and also to save the survivors. This also will test the
student’s decision making as to save which one first the forest or the survivors.
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4.3. Starting the Robot
1. Whistle will be blown as a sign of start of the match.
2. Participants is allowed to start (switch on) the robot using single switch
operation.
2. Penalties
Placing the survivor at any affected area of the forest will receive a penalty
which is the deduction of 15 points.
3. Disqualification
a. Touching the robot or the item in the arena while the match is in progress.
b. Robot does not comply with the size restriction.
c. A stalemate of more than 10s.
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d. The robot moves out of the line for more than 10s.
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Maze Solving
- Junior
Level
- Senior
Team Individual
Robot Ganesha Robot
Mission Program maze solving robot that make correct decision at junctions to find
shortest route and gain all the points.
Game Method Mission completion and Time record
1.0. Objective
This game required participant to construct and program a Maze Solving Robot that
will move by following the line track and make decision at each of the junctions to reach
more points. The robot is considered completing the task when the robot successfully
reaches the END point.
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2. Participant is allowed to start (SWITCH ON) the robot using single switch
operation.
3. After the switch is ‘ON’, the robot should move autonomously and no
communication allowed between the robot and team member (no assistance of
remote control or similar) until it crosses the finish line.
4. If the robot run out of the track or crosses the finish line while match, then the
jury will stop timing and recorded as end of match.
5. The participant who performs the starting operation shall keep distance with
the game field area without touching or disturbing the game field.
6. The participant who are touching or disturbing the game field will be
disqualified from the match.
4.6. Disqualification
A team shall be disqualified if it commits any of the following during the match :
a. Team member touches the robot without referee’s approval.
b. If Robot is unable to move off 5 seconds after whistle blow.
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c. Robot does not comply with the size restrictions.
d. A robot is stopped for more than 10 seconds.
e. A robot is moved outside of the play field for 10 seconds.
f. Participants are not programmed their robot through software.
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Creative
- Junior (B,C)
Level
- Senior
Team Team (min. 2 participants, max. 5 participants)
- MRT Robot kit
Robot
- Open Robot kit
Mission Create a robot expressing the given theme
Game Method Presentation and evaluation by panel
1.0. Objective
Provide a platform for student to showcase their creativity, innovative and
programming skills. They are required to work together as a team to design a robot
based on the given theme. Besides, they will also need to present and demonstrate their
robot creation well to convince and impress the judges.
4.2. Competition
1. During the preparation time of robot, judges can interview the participants
randomly. Participant should answer the question sincerely as this is part of the
evaluation.
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2. The question is related to the construction of the robot.
3. There are 2 round of assessment.
a. Round 1: participants should presenting their robot. After that, judges
will challenge participants to modify their mechanical (hardware) part or
code programming (software) depend on judges request. Each team will
be given 10 minutes to prepare their modified robot on ROUND 2.
b. Round 2: Participant should showing their modified robot.
You are strongly recommended to study what the themes above mean at
http://www.un.org/sustainabledevelopment/sustainable-development-goals/
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*Sample Score Record
Relevance Creativity and Robot Team Presentation
Team Total Score
to theme Uniqueness Functionality Work Skill
Racer 10 30 30 10 20 100
4.6. Disqualificaton
A team shall be disqualified if it commits any of the following during the match :
1. Use the electronics part that are not authorized for creative MRT categories.
2. Touching or damaging other participants’ robot, laptops, or belongings.
3. Not obeying the instruction given by judges.
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IoT Games
Level Open
Team 2 participants per team
Robot Open Robot Kit
Mission Bring all cylinder to the shelter with the fastest time
Game Method Mission completion and time record
1.0. Objective
IoT Games is a competition that applies the concept of the Internet of Things, which
all the data exchange that occurs during the competition between the robot and remote
involves Internet as a medium of data communication.
The theme in this game is mining which the robot has a mission to bring cylinder
containing minerals to the shelter. The robot will pass through various of obstacles to
rich the shelter.
Participants are required to create a robot with a wireless control system via the
Internet network. Participants are challenged to do simple programming skill to control
the robot that supports the IoT concept. Furthermore, the robot must bring the cylinder
to the shelter with the fastest time
There will be 2 participants in each team who will work together to complete a
mission, one participant controls the robot and the other holds the flag
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4. Organizers will not be responsible for outside wireless interferences. No external
physical intervention is allowed.
5. Robot must be connected to provided Wi-Fi by the committee to get Internet access,
while remote is free to get Internet connection from anywhere except provided Wi-Fi
by the committee.
5.4. Point
1. Each cylinder that was successfully brought to the shelter earns 20 points. There
are 2 cylinders, then maximum total point of all cylinders is 40 points.
2. Each mineral that was successfully brought to the shelter will earn 2 points. Each
cylinder contains 10 minerals. There are 20 minerals from 2 cylinder, then the
maximum total point of the all minerals is 40 points. Minerals coming out of the
cylinder can not be returned with a retry.
3. Robots that have passed the see-saw when carrying the object will get 20 points
although only once passed.
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6.0. Game Field
7 degree
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7.0. Sample Robot Design
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Drone Coding Mission
- Junior (C)
Level
- Senior
Team Individual
Robot DJI Ryze Tello
Mission Require participants to program drone to pass all obstacles with the
fastest time
Game Method Mission completion and Time record
1.0. Objective
To test students’ skill in programming of high stability drone to complete the mission.
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5.0. Game Field
Airgate 1, 2, 3, 4, 6, 8
Airgate 5, 7
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6.0. Official Drone Kit
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Drone Racing FPV
- Junior (C)
Level
- Senior
Team Individual
- Makerfire Armor Blue Shark
Robot
- Open
Mission Pass all obstacles and be the first position with the fastest time
Game Method Mission completion and Time record
1.0. Objective
To fly and perform as possible in the flying circuit. Take-off from the runway and
landing on the runway.
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6.0. Official Drone Kit
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Humanoid Mission
Level Senior
Team Individual
- Line Core m
Robot - Rero
- Aelos
Mission Using shortest time to pass through 5 missions and reach destination
by using remote control
Game Method Mission completion and Time record
1.0. Objective
To test students’ skill in constructing and controlling of high stability Humanoid to
complete the mission.
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2. Robot must STOP at the END POINT after finished all the missions for time
recording purpose.
3. Once the whistle blown, the robot can start to move from the START
POINT
4. Total 5 Missions:
Mission 1: Robot needs to crawl under obstacles placed on the
passage. Successfully completed mission will be awarded 20 points.
Mission 2: Robot needs to use hand to carry the props (6cm soft
sponge cube) and robot legs must cross the red line before dropping
the props to designated area. Successfully completed mission will be
awarded 20 points.
Mission 3: The robot needs to use a foot to kick the soccer ball(2 balls)
into the slot lable with 16/18/20/18/16. The ball successfully enters into
highest point slot will be recorded.
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Mission 4: Robots need to cross above the obstacles placed in the
passage. Successfully completed mission will be awarded 20 points.
Mission 5: Robot can only walk through the two steps staircase (walk
up stairs – 5 points, walk down stairs – 5 points) and then walk
through the Z- type route to reach the end (10 points).
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5. The parts which are fallen or broken from the robot cannot fix back onto
the robot during the match.
6. Once robot stops at END POINT, timer will be stop.
7. There will be a secret mission that will be given by the jury during the
competition. Prepare yourself as best as you can
3.4.2. Aelos
1. The robot must act as someone responsible for the cleanliness of the
surrounding environment.
2. The game starts when the referee blows the whistle.
3. The initial position of the robot is beside the river.
4. There are 5 tasks that must be completed.
Task 1: Take garbage in the river then transfer it to the trash. There are
several garbage with varied loads. Points will be calculated based on
the weight of the waste that has been transferred to the trash. The
maximum points on this mission 1 are 5 points.
Task 2: This task requires the robot to enter the home of the living
room to tidy up the living room. There will be 1 table and 4 chairs that
must be placed according to the specified color.
Task 3: The robot must move to the kitchen section to pick up a tray
containing 5 ping pong balls, then move it to the living room area.
Every ball that has been moved is worth 1 point.
Task 4: The robot must move to the bedroom to tidy up the bed.
Objects must be placed according to the specified color.
3.4.3. Rero
1. Participants are required to build a humanoid robot that is capable pick
up and collecting or bring all cylindrical object into container to the save
zone. The game field has the shape of several room. The robot that is able
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to pick up, collect the most cylindrical objects with the fastest time will be
the winner.
2. Pick up and storing each cylindrical object (yellow cylinder) located inside
the room into robot container.
3. After all objects have been collected in a robot container, store them in a
safe zone
4. For each object (yellow cylinder) saved to save zone 25 points will be
given.
5. If the robot falls 3 times then the mission is considered complete.
6. There will be a secret mission that will be given by the jury during the
competition. Prepare yourself as best as you can.
Name Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Total Time (Sec) Ranking
A 20 20 20 20 20 100 90 2
B 20 20 20 0 15 75 92 3
C 20 20 20 20 20 100 85 1
3.5.2. Aelos
1. Within 5 minutes, participants who successfully collected points in each
assignment will be the winner.
2. The total points recorded for each team will be calculated by the jury
after the robot successfully closes the curtain or the 5 minute time limit is
reached.
3. In the event of draw, or there are 2 teams gain the same points, the
winner will be decide based on the fastest time.
3.5.3. Rero
1. Within 5 minutes, participants who success collected the most cylindrical
objects (yellow) in the match will be the winner.
2. The total points scored for each team will be calculated by the judges
after the robot has the safe zone (red) or the time limit of 5 minutes is
reached.
3. In the event of a draw, or there are 2 team gain the same points, the
winner will be decide based on the fastest time.
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4.0. Game Field
4.1. Line Core m
4.2. Aelos
4.3. Rero
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THANKS TO ALL SCHOOL / INSTITUTION
DELEGATES
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Document Change Log
Version
Date Change Description of Changes
Number
0.0 13 August 2018 First version
- Add “National Defense” theme in Creative
category.
- Add new maze solving ganesha robot
category.
- Change the robot kit for brickspeed senior
category.
- Change the maximum participant in 1 session
1.0 7 September 2018
for brickspeed category.
- Change the game mechanism of IoT game
Category.
- Change the size of perform arena for theater
category.
- Add new game rule for humanoid mission
(Aelos, Rero) category.
- Add new secret mission for coding mission
and humanoid mission.
- Change the programming, trial and match
time for coding mission category.
- Change the airgate layout and dimension of
1.5 18 September 2018
drone coding mission.
- Humanoid line core Mission number 2 : 6 cm
soft sponge cube
- Enriched the game rules for all categories.
- LineCoreM mission – points for each mission.
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KRON Referee
Game Category Leader Referee
Kinder Mission Junior A Rachma, S.E.
Rachma,
Kinder Mission Junior B Nia
S.E.
Kinder Mission Junior C Rizki Azmi
Brickspeed Junior A Icha, Rizki, Syafiq
Brickspeed Junior B Iwi, Anggi
Rhenata
Brickspeed Junior C Idrus, Aisyah
Brickspeed Senior Ikhlas Alwan, S.T., Ayu
Marine Transporter Junior Idrus, Rachma, S.E.
Idrus P.
Marine Transporter Senior Iwi, Anggi
Soccer Cup Junior A Sekar M.K. Dani, Ikmal
Soccer Cup Junior (B,C) & Miqdad Fitri, Ikhwal, Elang, Ayu
Soccer Cup Senior Z., S.Kom Erick, S.T., Andre, Aldi, Rendi
Sumo Junior (B,C) Ikhlas Ikhlas Alwan, S.T., Ayu
Alwan, S.T.
Sumo Senior & Miqdad Dani, RIzki
Z., S.Kom.
Creative MRT Junior (B,C)
Zulaeha,
Creative MRT Senior Shella, Elsa
M.Pd.
Creative Open
Humanoid Mission (Aelos) Rhenata, Suryadi
Choiruddin,
Humanoid Mission (Rero) Rizki Azmi, Nia
S.T.
Humanoid Mission (Line Core m) Choiruddin, S.T., Icha
Theatre Junior (B,C) Zulaeha,
Shella, Elsa
Theatre Senior MPd
Safriwan,
IoT Game Aldi, Aisyah
S.T.
Coding Mission MRT Robot Anang, Irfan, Abi, Dadang
Anang
Coding Mission Ganesha Robot Michael Christiaan, Nadji
Nucholis
Coding Mission Open Robot Safriwan, Fajar
Abi
Drone Coding Mission Michael Christiaan, Syafiq
Haryatmo
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Layout
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Additional Information
Indonesia Convention Exhibition (ICE)
As the main competition venue, we need to inform you some things you should know about
Indonesia Convention Exhibition (ICE) – Bumi Serpong Damai.
Located on Jalan BSD Grand Boulevard Raya No.1, BSD City Tangerang 15339
https://goo.gl/maps/5doDvA7na1P2
Competition Area will be held on Garuda Room 7 AB ,8 AB, 9 AB ,10 AB ,11 AB ,12 AB
(1st Floor).
Praying Room on Mezz Floor
No smoking, eating, sleeping and drinking (except mineral water) inside Nusantara
Hall.
You can eat on Cendana Lounge (Mezz Floor) or Hall 3A.
Any doubts, Please feel free to contact us.
1. Zulaeha : +62 812-1957-0132
2. Iwi : +62 896-8330-5724
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Registration Fee
Participant
IDR. 390.000 / 1 Games / participants.
IDR. 490.000 / 3 Games / participants.
IDR. 590.000 / 5 Games / participants.
Observer/Teacher
IDR. 290.000 / observer or teacher
*Free registration fee for every purchase of all types of MRT robots (single game).
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Robot Price List
Sell Price Rent Price
Game Categories Beginner /Junior / Beginner / Junior /
Senior / Secondary Senior / Secondary
Primary Primary
MRT Soccer Provided by Committee
IDR 990.000 Or
MRT Story
Brickspeed
IDR 1.390.000
MRT Exciting 2 Day
1.890.000 IDR 290.000
Provided by Committee
Or
Goma Brain A
Kinder Mission -
IDR 2.990.000
2 Day
IDR 490.000
2 Day
MRT Soccer+ MRT 3.3+ MRT Exciting IDR 290.000
2 On 2 Soccer IDR 990.000 MRT 3.3+ IDR 490.000
IDR 3.490.000
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