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A Hmtot Faq

Tutorial hm tot

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Yusuf
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0% found this document useful (0 votes)
458 views

A Hmtot Faq

Tutorial hm tot

Uploaded by

Yusuf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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. . .
| | _|_
|---| .-. .--.. ._.-. .--.|
| |( ) | \ / (.-' `--.|
' ' `-'`-' `' `--'`--'`-'
. .
|\ /|
| \/ | .-. .-. .--.
| |( )( )| |
' ' `-' `-' ' `-
.---. .-.
| |
|.--..-. .-. .-.-|-
|| (.-'(.-' ( )|
'' `-' `-' `-' '
.---. . .
| . | . _|_
|.--..-. .--. .-.,. . . | . | . .
|| ( ) | |( || | | | | | | |
'' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--|
| ;
' `-'

Winner of GameFAQs FAQ of the Month, August 2008!

---

| Copyright 2009 -- DetroitDJ |


| with substantial aid from |
| contributor mister_jmp. |
| |
| Version - 5.0.0 |
| Updated: 03/XX/2009 |
| FAQ/Walkthrough/Guide |
| |
| Note: the latest version of |
| this file will ALWAYS be at |
| www.gamefaqs.com/console/ |
| wii/file/933022/53688 |
| |
| Other places are permitted to |
| show this FAQ - however, most |
| don't automatically update, |
| and I only update my FAQ on |
| GameFAQs - so, if you don't |
| see something, check that |
| URL to see if there's a newer |
| version of this file. |
| |
_________|_______________________________|_________
| |
| Navigating This Guide |
| |
| If : you're here for general information on |
| : Harvest Moon: Tree of Tranquility, skip |
| : the contents sections below and just |
| : start reading. |
| |
| If : you're here for broad information about a |
| : certain topic, like crops, animals, or |
| : fishing, find the topic in the box below, |
| : hit Ctrl+F and search for the code listed |
| : by that section, either in parentheses or |
| : angle brackets. |
| |
| If : you're here for specific information |
| : a particular sub-topic, like turnips, the |
| : hammer, or animal products, find the |
| : topic in the second box below, hit Ctrl+F |
| : and search for the code listed by that |
| : section, either in box brackets or curly |
| : brackets. |
| |
| If : you have any trouble finding what you're |
| : looking for in this guide, please let me |
| : know. It's my goal to make this guide as |
| : easily navigable as possible, and your |
| : input will help. |
`_______|___________________________________________________|_______`
`| |`
`| Broad Topics |`
`| |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| The Particulars (TPA) |`
`| |`
`| Information about the game, the guide and the |`
`| basic controls. |`
`| |`
`| - - | - - |`
`| | |`
`| Release Data <RDA> | <GSU> Game Summary |`
`| | |`
`| Information on the game's | A basic summary of the |`
`| release date, as well as | game's plot, controls and |`
`| this FAQ's release dates | new features. |`
`| and version history. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Around the Island (ATI) |`
`| |`
`| The introductory section, to help you get acquainted |`
`| with the island and all the things you can do there. |`
`| |`
`| - - | - - |`
`| | |`
`| Welcome to the Island <WTI> | <PTT> Passing the Time, |`
`| | Filling Your Wallet |`
`| | |`
`| A general overview of the | An introduction to all the |`
`| first few days of the game, | different tasks you can do |`
`| the major locations on the | to earn money and pass the |`
`| island and how the game | game time along. |`
`| is played. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Home Sweet Home: Your Ranch (HSH) |`
`| |`
`| You, your home, and the things most relevant to it: |`
`| crops, animals and tools. |`
`| |`
`| - - | - - |`
`| | |`
`| Your Character <YOU> | <YPR> Your Property |`
`| | |`
`| A guide to your character | An overview of the places |`
`| and how he or she operates. | you can live and what you |`
`| | can do there. |`
`| | |`
`| - - | - - |`
`| | |`
`| Farming <FRM> | <ANI> The Animals |`
`| | |`
`| A comprehensive overview of | A comprehensive overview of |`
`| everything there is to know | everything there is to know |`
`| about every crop, every | about every animals you can |`
`| herb and every flower, and | own - including poultry, |`
`| how to grow all of them. | livestock and wild animals. |`
`| | |`
`| - - | - - |`
`| | |`
`| Tools <TOL> | <COK> Cooking |`
`| | |`
`| All the tools you can buy | All the information you need |`
`| and equip, what they do and | to cook every recipe, and |`
`| how they level up. | make some profit, too. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Going Out: The Island (VIL) |`
`| |`
`| Everything that can be done outside your humble abode, with |`
`| everyone you can meet, everywhere you can go and everything |`
`| you can do. |`
`| |`
`| - - | - - |`
`| | |`
`| Characters <CHR> | <PAS> Places and Shops |`
`| | |`
`| The locations, birthdays, | Price listings for every shop |`
`| families and favored gifts | on (and off) the island, as |`
`| of everyone you can meet | well as information on |`
`| over the course of the game. | seasonal goods. |`
`| | |`
`| - - | - - |`
`| | |`
`| Festivals <FES> | <FSH> Fishing |`
`| | |`
`| All the yearly festivals the | How to fish, all the spots |`
`| island holds, including | where you can fish, what |`
`| participation instructions | you'll catch, and what you |`
`| and price listings for all | can do with what you catch. |`
`| seasonal markets. | |`
`| | |`
`| - - | - - |`
`| | |`
`| | <MIN> Mining |`
`| | |`
`| | How to mine, the different |`
`| | mining caves on the island, |`
`| | what you'll find and what |`
`| | you can do with it. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| As the Days Go By (ADG) |`
`| |`
`| The important things in life: |`
`| friends, family and reviving the goddess tree. |`
`| |`
`| - - | - - |`
`| | |`
`| Making Friends and <MFR> | <FAM> Family Life |`
`| Wooing a Mate | |`
`| | |`
`| How to make friends, fall in | ...and how to live happily |`
`| love and... | ever after. |`
`| | |`
`| - - | - - |`
`| | |`
`| Return of the Goddess <GOD> | |`
`| | |`
`| How to find the quilt, | |`
`| create the rainbows and | |`
`| revive the Goddess Tree | |`
`| once and for all. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Reference Guides (REF) |`
`| |`
`| Lists of everything there is to know about anything ever |`
`| in Harvest Moon: Tree of Tranquility. |`
`| |`
`| - - | - - |`
`| | |`
`| Calendars <CAL> | <LIS> Lists |`
`| | |`
`| Calendars of the critical | Lists of... pretty much |`
`| events, dates for reviving | everything there is in the |`
`| the Goddess Tree, and every | entire game, such as prices, |`
`| villager's birthday. | recipes and gifts. |`
`| | |`
`| - - | - - |`
`| | |`
`| Walkthroughs <WLK> | <MIS> Miscellaneous |`
`| | |`
`| Step-by-step help in | Everything that didn't |`
`| accomplishing whatever it | belong in the other areas, |`
`| is that you want to | such as Part-Time Jobs and |`
`| achieve. | Island Arrivals. |`
`| | |`
`| - - | - - |`
`| | |`
`| FAQs <FAQ> | |`
`| | |`
`| Frequently asked questions, | |`
`| from readers like you. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| The Three C's: |`
`| Copyright, Credit and Contact Information (CCC) |`
`| |`
`| The information you need to know about me and this guide. |`
`| |`
|___________________________________________________________________|`
``````````|_________________________________________________|``````````
`| |`
`| Specific Sub-topics |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Release Data |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Game Release [GDA] | FAQ Release [FDA] |`
`| Data | Data |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Game Summary |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Controls and [COB] | Plot Outline [POU] |`
`| Basic Info | |`
`| Basics {BAI} | - - - - - - - - - |`
`| Controls {CON} | New Features [NFE] |`
What you can | | Saving {SAV} | Brand-New {BNF} |`
find on the |--| Information {INS} | Features |`
'pause' | | Screens | Returning {REF} |`
screens. | | Map Screen {MAP} | Features |`
`| Trashing {TRA} | |`
`| Items | |`
`| Main Screen {MSC} | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Welcome to the Island |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Getting [GTS] | Day Flow [DFL] |`
`| Started | |`
`| | - - - - - - - - - |`
`| - - - - - - - - - | Weather [WEA] |`
`| Daily Routine [DRO] | | | Need help
`| Chores {CHO} | - - - - - - - - - | | unlocking an
`| Socializing {SOC} | Unlockable [ULA] |--| area? Take
`| | Areas | | a look right
`| - - - - - - - - - | Brownie {BRA} | | here.
`| Locations [ILO] | Ranch Area |`
`| Caramel {YFA} | Shortcut to {STM} |`
`| River District | Mine Area |`
`| Waffle Town {TVA} | Toucan {TIS} |`
`| Area | Island |`
`| Waffle Town {TBE} | West Gull {WGI} |`
`| Beach | Island |`
`| Maple Lake {TMO} | East Gull {EGI} |`
`| District | Island |`
`| Ganache {TWL} | Mt. Gelato {MGB} |`
`| Mine District | Base/Spring |`
`| Other Areas {TOI} | Mt. Gelato {MGP} |`
`| | Peak |`
`| | |`
`| |`
Get | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
acquainted | | |`
with all the |--| Passing the Time, Filling Your Wallet |`
game's | | -- --- -- |`
activities. | | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [FMG] | Intro to [RHG] |`
`| Farming | Ranching |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [MNG] | Intro to [FRG] |`
`| Mining | Foraging |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [FHG] | Intro to [PAR] |`
`| Fishing | Part-Time Jobs |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Your Character |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
Knowing | | Character [STA] | Character [CCZ] |`
how stamina | | Mechanics | Customization |`
works will |--| Stamina {STA} | |`
help you | | Fatigue {FAT} | - - - - - - - - - | | Get a bigger
plan your | | | Rucksack [RUC] |--| rucksack!
chores. | | | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Your Property |`
`| -- --- -- |`
`| |`
Need help | | - - - - - - - - - | - - - - - - - - - |`
choosing |--| Initial [INL] | Your House [YHO] |`
your initial | | Location | Cooking {COK} |`
farm spot? | | | Television {TLV} |`
Check here | | - - - - - - - - - | |`
for advice! | | The Field [TFE] | - - - - - - - - - |`
`| | The Coop [TCO] | | Brownie
`| - - - - - - - - - | | | Ranch or
`| The Barn [TBA] | - - - - - - - - - | | Souffle Farm
`| | Farm Ranks [FRA] |--| not selling
`| - - - - - - - - - | | | what you
`| Extensions [EXT] | | | need? Find
`| | | | out why
`| | | here!
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Farming |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - | | Looking for
`| Preparation [PRP] | Quick-Ref [FQR] | | information
`| Choosing {CYF} | | | about a
`| Your Field | - - - - - - - - - | | particular
`| Clearing {CLF} | Spring Crops [SPR] |--| crop, herb
`| Your Field | Turnip {TUR} | | or flower?
`| Buying Your {BYS} | Potato {POT} | | Find it here
`| Seeds | Breadfruit {BRE} | | to jump
`| Seasonal {SSM} | Flax {FLA} | | straight to
`| Seed Mixes | Strawberry {STR} | | it!
`| Crop {CRF} | Cabbage {CAB} |`
`| Formations | Green Herb {GHB} |`
`| | Hyacinth {HYA} |`
`| - - - - - - - - - | Lavender {LAV} |`
`| Mechanics [MEC] | Tulip {TUL} |`
`| Soil and {SQU} | Moondrop {MON} |`
`| Crop Quality | |`
Fertilizing | | Fertilizer {FER} | - - - - - - - - - |`
the ground | | | Summer Crops [SUM] |`
will yield | | - - - - - - - - - | Watermelon {WAT} |`
better crops |--| Trees [TRE] | Onion {ONI} |`
and fruit. | | Apple {APP} | Honeydew {HYD} |`
Find out | | Cherry {CHY} | Corn {COR} |`
more here. | | Chestnut {CHS} | Tomato {TOM} |`
`| Grape {GRP} | Cocoa {COC} |`
`| Orange {ORA} | Blue Herb {BHB} |`
`| Hali {HAL} | Pansy {PAN} |`
`| | Sunflower {SUN} |`
`| - - - - - - - - - | Pinkcat {PKC} |`
`| Field Items [FIT] | Hibiscus {HIB} |`
`| Bamboo Shoot{BBS} | Lily {LIL} |`
`| Banana {BAN} | Begonia {BEG} |`
`| Black Pearl {BPE} | |`
`| Blueberry {BLB} | - - - - - - - - - |`
`| Clam {CLM} | Fall Crops [FAL] |`
`| Coconut {CCN} | Spicy Pepper{SPP} |`
`| Coral {CRA} | Rice {RIC} |`
`| Dyed Yarns {DYN} | Bell Pepper {BPP} |`
`| Fancy Shell {FSS} | Eggplant {EGP} |`
`| Honey {HON} | Carrot {CRT} |`
`| Mushroom {MUS} | Yam {YAM} |`
`| Pearl {PEA} | Spinach {SPN} |`
`| Perfume {PER} | Pumpkin {PUM} |`
`| Pineapple {PIN} | Red Herb {RHB} |`
`| Pontata Root{PON} | Purple Herb {PHB} |`
`| Sea Urchin {SEU} | Cosmos {CMS} |`
`| Seaweed {SEW} | Morning {MNG} |`
`| Shell {SES} | Glory |`
`| Toadstool {TOD} | Blue Mist {BLM} |`
`| Veryberry {VRB} | Rose {ROS} |`
`| | Chrysanthmum{CHR} |`
`| - - - - - - - - - | |`
`| Profit Study [CRP] | - - - - - - - - - |`
`| Spring {SGP} | Winter Crops [WNT] |`
`| Summer {SMP} | Buckwheat {BCK} |`
`| Fall {FLP} | Snowflake {SNW} |`
`| Winter {WTP} | Yellow Herb {YHB} |`
`| Overall {OVP} | Green Bell {GRB} |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| The Animals |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Preparation [APR] | Mechanics [AMC] |`
`| Accessing {ACC} | Weather {WEA} |`
`| Brownie Ranch | Moving {MOV} |`
`| Build a {BUI} | Animals | | Information
At-a-glance | | Coop/Barn | Death {DEA} | | on cows,
guide to all | | Feed {FEE} | | | sheep,
the most | | | - - - - - - - - - | | horses,
important | | - - - - - - - - - | Livestock [LVS] |--| goats and
animal |--| Animal [LQR] | Purchasing {LPU} | | ostriches is
information. | | Quick-Reference | Feeding {LFE} | | found here.
`| | Affection {LAF} |`
`| - - - - - - - - - | Products {LPR} |`
Check here |--| Poultry [POL] | Illness {LIL} |`
for info on | | Purchasing {PPU} | Breeding {LBR} |`
chickens, | | Feeding {PFE} | Transport {LTR} |`
ducks and | | Affection {PAF} | | | Did you know
silkworms. | | Products {PPR} | - - - - - - - - - | | the goat is
`| Breeding {PBR} | Profit [LPA] |--| the most
`| | Analysis | | profitable
`| - - - - - - - - - | New Animal {PA1} | | animal over
`| Animal [ANP] | for a Year | | its lifetime
`| Products | New Animal {PA2} | | if you have
`| Eggs {EGG} | for a Month | | the Cheese
`| Milk {MLK} | Owned Animal{PA3} | | Maker? That
`| Wool {WOL} | for a Month | | and more can
`| Silk {SLK} | New Animal {PA4} | | be found
`| Mayonnaise {MAY} | for its | | here.
`| Butter {BUT} | Lifetime |`
`| Cheese {CHE} | Profit {PA5} |`
`| Wool Yarn {WLY} | Margins |`
Dyed yarn | | Flax Yarn {FXY} | Quickest to {PA6} |`
and silk are | | Silk Yarn {SKT} | Profit |`
the most |--| Dyed Yarns {CCL} | |`
profitable | | | - - - - - - - - - |`
items in | | | Wild Animals [YFP] |`
the game. | | | (Your Future Pets) |`
Find out how | | | |`
to make them | | |`
here. | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Tools |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Upgradeable [TOL] | Non-Upgrade [NUT] |`
`| Tools | Tools |`
`| Axe {AXE} | Bell {BEL} |`
`| Hammer {HAM} | Brush {BRU} |`
`| Sickle {SIC} | Medicine {MED} |`
Upgrading | | Watering Can{WTC} | Milker {MLR} |`
tools has | | Hoe {HOE} | Saddle {SAD} |`
changed | | Fishing Pole{FSP} | Shears {SHR} |`
a lot in |--| How to {UPG} | |`
Tree of | | Upgrade | - - - - - - - - - |`
Tranquility. | | | Yarn, Butter [00M] |`
Find the new | | | Mayo and |`
rules here. | | | Cheese Makers |`
`| | |`
`| |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | Extra profit
`| | | can be made
`| Cooking |--| by cooking
`| -- --- -- | | your items
`| | | into recipes
`| - - - - - - - - - | - - - - - - - - - | | - check here
`| Recipe [RRC] | Fish Recipe [FRP] | | to see the
`| Recommendations | Profits | | most
`| | | | profitable
`| - - - - - - - - - | - - - - - - - - - | | recipes to
`| Ingredient [IRC] | Complete [REC] | | use.
`| Recommendations | Recipe List |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
There are | | |`
over 50 |--| Characters |`
villagers | | -- --- -- |`
living on | | |`
the island. | | - - - - - - - - - | - - - - - - - - - |`
Find the | | Bachelors [BAC] | Bachelorettes [BCE] |`
perfect gift | | Calvin {CAL} | Anissa {ANI} |`
for every | | Chase {CHI} | Candace {CAN} |`
one of them | | Gill {GIL} | Kathy {KAT} |`
here. | | Jin {JIN} | Luna {ROM} |`
`| Julius {JUL} | Maya {MAI} |`
`| Luke {LUK} | Phoebe {PHO} |`
`| Owen {OSE} | Renee {LEN} |`
`| Toby {TAO} | Selena {SHE} |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Other [OTC] | Villagers' [VLC] |`
`| Characters | Children |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Places and Shops |`
`| -- --- -- |`
`| |`
Complete | | - - - - - - - - - | - - - - - - - - - |`
price |--| Shops [SHP] | Other Places [OPB] |`
listings for | | Town Hall {THA} | |`
every shop | | Brownie {BRO} | |`
can be found | | Ranch | |`
here. | | Souffle Farm{SOF} | |`
`| Carpenter's {CAR} | |`
`| Shop | |`
`| General {SUP} | |`
`| Store | |`
`| Tailor Shop {TAL} | |`
`| Blacksmith's{BLA} | |`
`| Shop | |`
`| Sundae Inn {SIB} | |`
`| and Bar | |`
`| Meringue {MRC} | |`
`| Clinic | |`
`| On the Hook {FSC} | |`
`| Pineapple {PNI} | |`
`| Inn | |`
`| Taylor's {TYS} | |`
`| Seeds | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Festivals |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Spring [SPF] | Summer [SMF] |`
`| Festivals | Festivals |`
`| New Year's {NYD} | Ocean {OCF} |`
`| Sunrise | Festival | | Make sure
`| Flower {FLF} | Fireworks {FWD} |--| you never
`| Festival | Display | | miss the
`| Spring {SPK} | Summer {SMK} | | chance to
`| Market | Market | | ask your
`| Animal {ANF} | Firefly {FFF} |--| beloved
`| Festival | Festival | | to one of
`| | | | these
`| - - - - - - - - - | - - - - - - - - - | | romantic
`| Fall [FAF] | Winter [WTF] | | festivals,
`| Festivals | Festivals | | held every
`| Arts {ARF} | Thanksgiving{THF} | | year in
`| Festival | Festival | | various
`| Fall {FAK} | Winter {WTM} | | locations
`| Market | Market | | around the
`| Harvest {HVF} | Starry Night{SNF} |--| island.
`| Festival | Festival |`
`| | New Year's {NYE} |`
`| - - - - - - - - - | Eve Festival |`
`| Game-Specific [GMS] | |`
`| Your {YBD} | |`
`| Birthday | |`
`| Anniversary {YAN} | |`
`| Child's {YCB} | |`
`| Birthday | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
It's not |--| Fishing |`
optional | | -- --- -- |`
anymore. You | | |`
must fish in | | - - - - - - - - - | - - - - - - - - - |`
order to | | Mechanics [FMC] | Fishing [LOC] |`
complete the | | Obtaining/ {FOU} | Locations |`
goddess | | Upgrading | |`
quest. Find | | the Rod | - - - - - - - - - |`
out how to | | How to Fish {FHT} | Miscellaneous [MFI] |`
catch every | | Stamina {FST} | Fish Info |`
fish here. | | Why Fish? {FWH} | Fish and {FCR} |`
`| Tips {FTP} | Crustacean |`
`| | Recipes |`
`| - - - - - - - - - | Recipe [FRP] |`
`| The Fish [FIS] | Mechanics |`
At-a-glance | | | Beach Items {BIT} |`
guide to | | - - - - - - - - - | |`
fish prices, |--| The Fish [FCH] | |`
locations | | Chart | |`
and seasons. | | |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Mining |--| For
`| -- --- -- | | upgrading
`| | | your tools,
`| - - - - - - - - - | - - - - - - - - - | | making
`| Mechanics [MMC] | The Mines [MIN] | | jewelry and
`| Basics {BAS} | Ganache {GAN} | | even
`| Stairs, {SHG} | Mine | | reawakening
`| Holes and | Mt. Gelato {MGM} | | the goddess,
`| Geysers | Mine | | mining is a
`| Afflictions {AFL} | | | must. Find
`| Ores and {OAW} | - - - - - - - - - | | everything
`| Wonderfuls | Ores, Gems, [GOW] | | you need to
`| Refining {APR} | Minerals and | | know here.
`| Moles {MOL} | Wonderfuls |`
`| Why Mine? {WHM} | Ores {ORE} |`
`| Descending {DTM} | Wonderfuls {WON} |`
`| the Mine | Minerals {MIN} |`
`| | Gems {GEM} |`
`| - - - - - - - - - | |`
`| Other Mine [OMI] | |`
`| Items | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
Make |--| Making Friends and Wooing Mates |`
friends, | | -- --- -- |`
fall in | | |`
love, get | | - - - - - - - - - | - - - - - - - - - |`
married and | | Raising [AFF] | Heart Events [HEV] |`
raise a | | Affection | | | Don't let
family. This | | | - - - - - - - - - | | someone else
is the | | - - - - - - - - - | Rivals' Heart [RHE] |--| steal your
essence of | | Affection [AFM] | Events | | beloved!
any Harvest | | Mechanics | | | Check here
Moon game. | | | | to find out
Find | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how to
everything | | | | prevent
you need to |--| Family Life | | someone else
know to woo | | -- --- -- | | from
and wed that | | | | stealing
one special | | - - - - - - - - - | - - - - - - - - - | | your beloved
someone | | Marriage [PRO] | Married Life [MLI] | | from you!
here. | | Proposal | |`
`| | - - - - - - - - - |`
`| | Your Child [YCI] |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| | | The goddess
`| Return of the Goddess |--| has vanished
`| -- --- -- | | and only
`| | | you can
`| - - - - - - - - - | - - - - - - - - - | | bring her
`| The Quilt [QUI] | The Five [RAI] | | back.
`| | Rainbows | | Find out how
`| - - - - - - - - - | Daren's {RA1} | | here.
`| Goddess Tree [GST] | (Green) |`
`| Finding the {FTS} | Ben's {RA2} |`
`| Seedlings | (Blue) |`
`| Growing the {GTT} | Collin's {RA3} |`
It's two | | Tree | (Yellow) |`
islands for | | Your {NG+} | Alan's {RA4} |`
the price |--| Child's | (Red) |`
of one! | | Journey | Edge's {RA5} |`
Find out | | | (Purple) |`
how your | | | |`
child can | | |`
sail away | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
to save a | | |`
goddess of | | Calendars |`
his own. | | -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Event {EVC} | Birthday {BDC} |`
`| Calendar | Calendar |`
`| | |`
`| - - - - - - - - - | |`
`| Festival {FEC} | |`
`| Calendar | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Lists |`
`| -- --- -- |`
`| |`
Have the | | - - - - - - - - - | - - - - - - - - - |`
complete |--| Bookshelf [CHK] | Sale Price [SLP] |`
game! Here | | Checklists | List |`
you'll find | | | | | Ingredients
all the | | - - - - - - - - - | - - - - - - - - - | | and utensils
bookshelf | | Goddess Item [GIT] | Recipe List [REC] |--| for every
lists, in | | List | | | recipe in
order, so | | | | | the game -
you can find | | | | over 200 in
what you're | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | all!
missing! | | |`
`| Walkthroughs |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Island [IAR] | Getting [GTW] |`
`| Arrival | Started | | Create the
`| | | | first
`| - - - - - - - - - | - - - - - - - - - | | rainbow in
`| Season-by [SBS] | The Goddess [GTC] |--| first spring
`| Season | Tree | | to make sure
`| | | | villagers
`| - - - - - - - - - | - - - - - - - - - | | arrive as
`| Bachelors and [BAB] | Personal [GML] | | soon as
`| Bachelorettes | Game Log | | possible.
`| | | Find out
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how here.
Frequently | | |`
asked |--| Frequently Asked Questions |`
questions on | | -- --- -- |`
a variety of | | |`
topics. | | - - - - - - - - - | - - - - - - - - - |`
Check the | | Gameplay [QGA] | Commonly [QCO] |`
above | | | Requested Advice |`
sections for | | - - - - - - - - - | |`
general info | | Navigating [QNA] | - - - - - - - - - |`
or here for | | the Islands | Characters [QCH] |`
answers to | | | |`
some | | - - - - - - - - - | - - - - - - - - - |`
specific | | Heart Events, [QHE] | The Goddess [QGO] |`
questions. | | Proposals, | Quest and Main |`
`| Marriage and Family | Plotline |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Animals [QAN] | Crops and [QCR] |`
`| | Foraging |`
`| - - - - - - - - - | |`
`| Shops [QSH] | - - - - - - - - - |`
`| | General [QGE] |`
`| - - - - - - - - - | Questions |`
`| Miscellaneous [QMI] | |`
`| |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Miscellaneous |`
`| -- --- -- |`
Power | | |`
Berries are | | - - - - - - - - - | - - - - - - - - - |`
crucial. |--| Power Berries {POW} | TV Schedule {TVS} |`
Find them | | | |`
all here. | | - - - - - - - - - | - - - - - - - - - |`
`| Phonebook {PNB} | Mini-Games {MNI} |`
`| | |`
Part-Time | | - - - - - - - - - | - - - - - - - - - |`
jobs earn | | Island {IAR} | Foraging {FOR} |`
you extra | | Arrivals | Guide |`
money, plus | | | |`
brownie | | - - - - - - - - - | - - - - - - - - - |`
points with |--| Part-Time Job {PTJ} | Scavenger Hunt{SCH} |`
villagers | | | |`
`|_____________________________________________|`
`````````````````````````````````````````````````

#########################################################################(TPA)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Particulars | / /
\ \ | | / /
\ \| "Excellence is in the details. Give attention to the |/ /
\ | details and excellence will come." -Perry Paxton | /
\|________________________________________ ______________|/
| |
| |
__________________________<RDA>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Release Data |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[GDA]_
| |
| Game Release Data |
| ___________________________________________________________________________|
| /
|/ Genre : Simulation (Farming)
| Developer : Marvelous Interactive
| Publisher : Natsume
| Distributor : Nintendo
| System : Nintendo Wii
| Official Title : Harvest Moon: Tree of Tranquility (English)
| : Bokujou Monogatari: Yasuragi no Ki (Japan)
| Release Date : June 7th, 2007 (Japan)
| : September 30th, 2008 (US)
| ESRB Rating : E
|
|\
| \_____________________________________________________________________[FDA]_
| |
| FAQ Release Information |
| ___________________________________________________________________________|
| /
|/Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section in this FAQ.
|
| First of all, let me say this. This Harvest Moon game is HUGE - there's
| likely as much information on this game as all previous Harvest Moons put
| together. Every feature, from recipes to furniture to fishing and foraging,
| exists again in this game, but is exponentially deeper and more involved.
| If I'd known how much there was to this game when I started, I wouldn't
| have dared to try to write a FAQ about it. But here I am.
|
| This guide has taken a crapton of work to put together. I've written guides
| before, but never one nearly this enormous. Putting together a guide like
| this is like a month of full-time work - which is especially interesting to
| try to pull off while attending graduate school. So if you find this guide
| helpful, I'd really appreciate hearing it.
|
| A huge portion of the information contained in this guide has been obtained
| from the Japanese copy of the game, and thus some of this information may
| change when the American version arrives. Special thanks go to all my friends
| possessing copies of the Japanese version for their help in accumulating the
| wealth of data possessed in this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _
| Version History:
|
| 5.0.0 (03/XX/2009): This is not an update with any major new inclusions, but
| rather is an update to take a step towards finalizing this guide. I'm not
| saying I'm never going to touch it ever again, especially if people still
| find mistakes, but I'm moving it past the point of being a work-in-progress.
| To that end, for this update I've completely re-read over the entire guide
| (yes, all 400+ pages of it) and made sure it's consistent throughout. There
| still may be some small errors in places, especially areas that are
| especially hard to test (like what fish are available where), but overall
| there should not be any major, glaring problems at this point, and the guide
| should be consistent throughout. In addition to that, there are a few minor
| fixes:
|
| 4.7.0 (03/05/2009): Long time, no update. We're almost done, anyway. I might
| be pruning back a couple sections that are currently empty and just leaving
| them out altogether, considering the non-essentialness of them. So if anyone
| really, really wants us to include character schedules, date responses and
| a purchase price list, let me know - otherwise, those sections will probably
| be removed. For this update, I've added in the Checklist section - it lists
| most of the Bookshelf items in the order they appear on the shelf, so that
| you'll be able to more easily figure out what you're missing. Corrections
| and minor additions this update include: fixed Eggplant seed sellers (thanks,
| g_knightley!), fixed something on the Animal Festival (thanks, Zorack64!),
| fixed that it's Maya, not Mira, that has a booth at the Spring/Summer
| Markets, added in that the Skull Jellyfish can be caught in the goddess cave
| (thanks, Navaria!), removed the rumor (that I might've started) that ducks
| can be mallards (brown/green) and goats can be black (thanks,
| HarvestQueen105!), added in Renee's Thanksgiving gift (thanks, Z_Oblivion!),
| fixed Souffle Farm workers' days off (thanks, HarvestQueen105!), added in
| several gift responses (thanks, mister_jmp and g_knightley!), fixed the max
| amount that can be earned in the tutorial (thanks, Saph Rose!), fixed the
| number of sparkles on Crystal (thanks, Vincent!), fixed that Crawfish is a
| crustacean (thanks, mister_jmp!), added in Strawberry's out-of-season growth
| times (thanks, mister_jmp!), and fixed that Eels can be used in fish recipes
| (thanks, Taylor_dt!).
| File Size: 1119KB, 1096869 characters, 130542 words, 416 pages
|
| 4.6.0 (02/09/2009): Major overhaul to the FAQ section. Had some other
| corrections I wanted to get into this edition, but ran out of time, and
| rather than wait a couple days to get them in I figured I'd go ahead and post
| this update with the new and improved FAQ section.
| File Size: 1104KB, 1082201 characters, 129108 words, 406 pages
|
| 4.5.0 (01/26/2009): Pretty major update. Finally finished writing the Places
| index, corrected the incredibly incorrect guide to how long it takes to run
| from each plot to various locations, added in new info on the Mt. Gelato
| Mine, added in out-of-season growth times (thanks, Light Yagami!), added in
| animal sale price rules (thanks, mister_jmp!), nearly finished the gift
| responses (thanks again, mister_jmp!), completed the Sale Price Index (huge
| thanks to MJ for putting the spreadsheet together!), added in the Crop Quick
| Reference chart, and completed (mostly) the Season-by-Season walkthrough.
| There's minor changes too; Owen's thanksgiving gift has been added (thanks,
| Yuliana!), fixed details on typhoons and Swim Shorts (thanks, Thunder Bro),
| fixed Pinkcat's purchase season (thanks, MJ!), and clarified the New Game+
| rules (thanks, g_knightley!). This guide, at this point, is almost done. The
| only sections left are the Bachelor/ette Walkthroughs and the Purchase Price
| list, both of which will be done at some point. After that, I plan to read
| through it and make sure no extremely outdated information is still in here,
| and then we'll be done. The gift preferences project is still under way, of
| course, and we're making good progress - almost at 30% now. I've also run my
| extra-space removing program on this guide, lowering the size by a few KB.
| File Size: 1051KB, 1030317 characters, 121867 words, 388 pages
|
| 4.2.3 (01/13/2009): Just a change to the 'Contact Info' section, since my old
| note was scaring too many people off contacting me.
| File Size: 1004KB, 983776 characters, 115603 words, 369 pages
|
| 4.2.2 (01/11/2009): Added a note on Jin (thanks, sae12489!), added Candace's
| thanksgiving gift (thanks, dabraincoc!), made a few fixes to the shops'
| listings (thanks a ton to the mercurial 'm' for these!), fixed the cut-off
| time for triggering lunch and confession dates (thanks, rpumilia!), and added
| in Renee's 'liked' response (thanks, volcanflame!). Also, the gift listing
| has been updated at the URL listed in the update below - special thanks to
| g_knightley, who has been actively pursuing testing all the different
| flowers. Thanks!
| File Size: 1003KB, 982753 characters, 115463 words, 369 pages
|
| 4.2.1 (01/06/2009): Fixed Owen's 5-heart request (thanks, Brittany!), added
| more information on Chase (thanks, yhibiki!), and a couple other small fixes.
| Additionally, the Gifts-by-Recipient and Recipients-by-Gifts sections have
| been removed and moved to a separate guide. They were taking up far too much
| space in this guide. To find them, check out the new guide, which is posted
| at: www.gamefaqs.com/console/wii/file/933022/55357
| File Size: 1001KB, 981951 characters, 115338 words, 368 pages
|
| 4.2.0 (01/04/2009): Elaborated on Gill's request event location, added in a
| couple gift responses (thanks, Mizushimo!), added a note on bird feed and
| incubating eggs (thanks, Tammy!), added in Kathy's lunch date answer (thanks,
| shadow.ouimette!), added in info on Luke (thanks, green_link!), fixed Owen's
| gifts and responses (thanks, missypearl!), fixed some fishing stuff (thanks,
| Bullfrog245!), added a Part-Time Job column to the character quick-reference
| chart, added some Luna info (thanks, JvGemma!), and added in a new Cooking
| section encompassing the summary of some of the things in my new Recipe
| Profits Guide. Also, added in some new gift preferences, courtesy of
| Kmdstoddard, mister_jmp, Mizushimo, Musicalgal25, uofdoom and missypearl.
| Thanks to all the contributors.
| File Size: 1339KB, 1316362 characters, 132647 words, 461 pages
|
| 4.1.1 (12/17/2008): Added in more stuff. Woo. Gift preferences and gift
| responses, mostly. New gift prefences are from Drouge87, Mizushimo and, of
| course, mister_jmp. Also fixed the Chirashi Sushi recipe, thanks gummystar2.
| The word count has gone down since some duplicate listings and mis-labeled
| listings were removed from the Gift Lists.
| File Size: 1200KB, 1179969 characters, 120713 words, 413 pages
|
| 4.1.0 (11/24/2008): Fixed a couple places where I was still referring to
| Ganache Mine as the "small mine", fixed the description of horse racing,
| added Mira to the list of Blacksmith Shop workers (thanks, BlackBrigade22!),
| fixed the date of the Harvest Festival in the several places it was wrong,
| made a couple other fixes to the Harvest Festival Cooking Contest, fixed the
| perfume recipes, fixed something about honey in the walkthrough and added a
| note on meeting Julius (thanks, Callista1348!), elaborated a bit on tool
| usage and stamina consumption, moderately rearranged the Making Friends and
| Wooing a Mate section, added in the framework for including character
| schedules, correct date answers and proposal locations, changed '4-heart
| gift' to '5-heart gift', replaced 'thread' with 'Silk Yarn' (a surprisingly
| tough task), and... ok, I'll be honest. This is the point where documenting
| every tiny change got really old. Thanks to mister_jmp, wonnyluv, AshleyTX
| and Mizushimo for some gift preferences, thanks to mister_jmp for ridiculous
| amounts of information as always, but beyond that, I didn't document the
| other changes. If you contributed (and there were several) and aren't
| credited at the base of the guide, let me know - I really do appreciate it,
| but at this point most people who are contributing have contributed before,
| so I'm not paying as much attention.
| File Size: 1190KB, 1169660 characters, 120846 words, 412 pages
|
| 4.0.0 (11/11/2008): Pretty huge update this time around: included in this
| update are the profit studies, growth times and profitability rankings for
| every crop in every season; an overhaul to the section on Villager Affection
| Mechanics; an overhaul to the section on Poultry Affection Mechanics and to
| the section on Livestock Affection Mechanics; an overhaul to the Stamina and
| Fatigue Mechanics section; and a few other things that I've forgotten. All of
| these things were completed with incredible contributions from mister_jmp.
| That would be why his name is now listed at the very top of this giant guide.
| Also, fixed the Souffle Farm price list's seed mixes (thanks, oulytZ!), added
| that recipes, crops and most anything else can be stored in the toolbox
| (thanks, several people), a tip on New Game+ tools (thanks, DayWolf!), a tip
| on mushroom profits (thanks, mrstrace!), a fix on the coop and Selena's
| birthday (thanks, Melissa!), fixed Luna's meeting event and a note on the dye
| pot (thanks, twilight.empress!), a fix on obtaining the Snowflake flower
| thanks, Maggie!), a note on Toby and Renee's heart events (thanks,
| Nickboy101!), a note on the Mother Bear (thanks, billgus!), a fix on the
| monkey's gift (thanks, AshleyTX!), a fix on where to meet Taylor (thanks,
| voku0247!), and a fix on crawfish (thanks, jan_lee23!). Also, special thanks
| to voku0247, mister_jmp, Mothership1953 and HausKat for submitting some
| villager gift preferences. This is likely the last big update. There are a
| few sections that still need to be filled out, but almost all the information
| there is about the game is now officially in this giant guide.
| File Size: 1118KB, 1098509 characters, 113939 words, 392 pages
|
| 3.7.0 (10/31/2008): The most significant part of this Halloween update is
| that one of the most-requested parts of the guide has finally been posted:
| a more comprehensive listing of every villager's opinion of every item. Well,
| that's the goal at least. At present it's not nearly complete - there are
| likely around 50,000 villager-item pairs, and currently we have about 1500 of
| them. But with your help, we'll get it! Besides that, I've Fixed Fall
| Festivals' search code, fixed where to buy Bell Pepper seeds, fixed Souffle
| Farm's Fall produce, added some notes on typhoons and changing the weather,
| added in notes about farm rankings in various places, fixed Mt. Gelato Mine's
| floor guide (thanks, Hexforester!), fixed the Hilltop and Seaside plot sizes
| (thanks, mister_jmp!), fixed Strawberry's and Begonia's sale prices (thanks
| again, mister_jmp!), added a lot of information on watering can upgrades
| (thanks again, mister_jmp!), fixed gem availability (thanks, several people),
| added in some of Selena's likes (thanks, voku0427!), added Selena's 5-heart
| event (thanks, JaydeWiz!), fixed Pineapple Inn's Part-Time Jobs (thanks,
| AshleyTX!), fixed the dog locations (thanks, Pikaley!), fixed the Goddess
| Cave fishing availability (thanks, Adam!), added a Renee gift preference and
| a note on the blue feather (thanks, Blade Kiri, for both of these!), and as
| always, updated the walkthrough and game log. The Getting Started walkthrough
| is basically done - it'll lead into a Season-by-Season walkthrough, which is
| what I'll be writing next, as well as several other new and exciting things.
| There are going to be a few more major additions in the near future as well.
| With a lot of help from mister_jmp, there will soon be a comprehensive guide
| to the mine, a comprehensive guide to stamina usage, and profit analysis for
| every season's crops. The profit analysis should be up by the end of the
| weekend, while the other two should follow sometime next week (hopefully).
| And that'll take us to version 4.
| File Size: 962KB, 944340 characters, 95602 words, 342 pages
|
| 3.6.2 (10/23/2008): Changed 'appraise' to 'refine' with respect to Mira, a
| fix on where Rare Metals/Rare Ores are obtained (thanks, mister_jmp!), fixed
| Candace's 2-heart gift (thanks, Nightshade Zero!), several wild animal likes
| and dislikes (thanks again, mister_jmp!), added a couple time restrictions on
| when proposals will be accepted (thanks, mister_jmp and IcyBlizzard!), fixed
| yellow herb's classification (thanks, ThiefRikku!), clarified something on
| coop capacity (thanks, Sugar_Celebi!), fixed the Firefly Festival location
| (thanks, TheGrizzly333!), added in info on the Box Lunches, fixed the
| Watering Can's search code, fixed something about snowy weather, fixed the
| sale price and uses of Shining Baumkuchen (thanks to mister_jmp for the
| previous four things), fixed a note on the purple wonderfuls (thanks,
| Stormfeather!), made a couple changes to the Getting Started walkthrough,
| and added to the Personal Game Log. Also, thanks in advance to Stormfeather
| for contributing basically every single thing that Julius likes, and Shionite
| for many things Toby likes. These will be posted at a later date, but in case
| I forget to acknowledge them then, thanks in advance!
| File Size: 714KB, 698750 characters, 83511 words, 269 pages
|
| 3.6.1 (10/17/2008): Added some animal likes (thanks, mister_jmp!), fixed a
| note on weather on the other islands (thanks, masterofmon!), added in
| Anemone flowers that I somehow missed (thanks, DayWolf!), replaced the 'Used
| in Recipes' field with 'Flower Color' for flowers, fixed perfume and cloth
| recipes, corrected Eggplant seed purchasing (thanks, Sugar_Celebi!), fixed
| something about horses (thanks, masterofmon!), a fix on mining (thanks,
| mister_jmp!), a note on mine floor 25 (thanks again, mister_jmp!), a note on
| mushrooms in the mines (thanks, Stormfeather!), a note on the items that
| moles can drop (thanks again, Stormfeather!), corrected husband behavior
| (thanks, DayWolf!), a note on keeping flowers that have already grown
| (thanks, Master Cube 10!), and added to the walkthrough and game log.
| File Size: 699KB, 684233 characters, 81490 words, 263 pages
|
| 3.6.0 (10/14/2008): Changed Julius' description as a thank you for
| Stormfeather's contributions, stated more conclusively that a double bed is
| NOT required for marriage (thanks, Brittany, for confirming this), fixed the
| price of the fishing rod upgrades (thanks, brybry4567!), added in a guide to
| finding the Hot Spring (thanks, akialyn!), fixed when the Snowflake Flower
| can be purchased (thanks again, akialyn!), mentioned a bug about removing the
| root by the mine (and thanks one more time, akialyn!), fixed what happens
| when the bell is rung while some animals are in and some are out (thanks,
| swimmehdude!), added Pascal to the list of On The Hook villagers (thanks,
| DayWolf!), fixed Owen's likes/dislikes (thanks, Lily!), fixed the fourth
| rucksack upgrade (thanks again, DayWolf!), a fix on Owen's 2-heart gift
| (thanks, LunarForever!), changed Melon au Lait to Honeydew Milk (thanks,
| Stormfeather!), fixed how to obtain a coconut (thanks again, Stormfeather!),
| fixed the white affliction (thanks, mister_jmp!), added a note on affliction
| patterns, a fix on Snowflake Flowers (thanks, Rapturell!), a fix on the
| Souffle Farm Summer produce list (thanks again, Rapturell!), a fix on wild
| animal gifts (thanks again, Stormfeather!), a note on Julius's sunrise event
| thanks yet again, Stormfeather!), added in some more thorough acknowledgement
| to Master Cube 10, DayWolf and Stormfeather for all their work, completed the
| first month of the Getting Started Walkthrough, got the Game Log started,
| and fixed something about crop re-growth (thanks, mister_jmp!).
| File Size: 688KB, 673918 characters, 80127 words, 259 pages
|
| 3.5.0 (10/10/2008): The most major part of the update is the re-introduction
| of the walkthrough section. It currently consists of three walkthroughs:
| an "Island Arrival" walkthrough that functions as a walk through the first
| four days on the island (the tutorial section, basically); a "Getting
| Started" walkthrough that functions as a walk through the first couple months
| of the game, from new farm to established with animals; and a "Goddess
| Walkthrough" that functions simply as a walkthrough of the relevant dates in
| the goddess quest. The "Getting Started" walkthrough is currently incomplete,
| but will be completed as time goes on. New walkthroughs will also include a
| "Season-by-Season" walkthrough with suggestions on overall seasonal plans,
| and bachelor/ette walkthroughs for wooing each of your eligible bachelors
| and bachelorettes. In addition to that, pretty big new notes have been made
| on the crops mechanics section and the fishing section on fish-based recipes,
| and then there's the fixes: fixes on fertilizer and silkworms (thanks,
| Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom-
| and toadstool-infested (thanks, pretty much everyone), fixed the formerly
| crappy and wrong Meringue Clinic price list and On the Hook price list,
| added star ratings for the General Store, fixed Souffle Farm's spring price
| list, added the Calvin glitch, pretty much re-did the fish section, fixed
| the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's
| relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal
| Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks,
| knititblack!), a note on actually meeting Maya before the Spring Market
| (thanks, ellix_warrior!), a fix on where to buy Honey (thanks,
| JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list
| (thanks, several people), a fix on the upstream river fishing location
| (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!),
| and some information on Julius (thanks, Stormfeather!). And wow wall of text.
| File Size: 632KB, 618869 characters, 72093 words, 239 pages
|
| 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the
| Month on GameFAQs for the Month of August! Thanks to everyone who's
| contributed and made this possible. And don't worry, I still plan on updating
| the guide. Speaking of which: clarified the Shortcut to Mine section (thanks,
| masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix
| on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2
| and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix
| on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to
| the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's
| request, fixed the places you can obtain a Grilled Yam for Daren's rainbow
| recipe, fixed a navigation system problem (Carrot and Carpenter had the same
| quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens
| (thanks again, faulc!), a fix on Harvest Festival location (thanks,
| North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on
| goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy.
| File Size: 595KB, 581575 characters, 66617 words, 227 pages
|
| 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix
| on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix
| on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda
| Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and
| Luna's request event descriptions (thanks, WinterKitsune!), fixed something
| about snowy weather (thanks, zalbaag!), fixed details on purchasing the
| Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow
| section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks,
| animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!).
| Yes, an update full of nothing but fixes. Walkthrough's through to day 7 -
| yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it
| once it's up to Spring 15.
| File Size: 593KB, 579892 characters, 66349 words, 227 pages
|
| 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand -
| hopefully it'll be up in version 3.5.0. Also added in re-growth times for a
| couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names
| (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple
| fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!),
| finished re-writing the Getting Started section (which will likely evolve
| into one of the walkthroughs), made a change on the Main Screen section,
| fixed some things about grass growing and moving animals (thanks,
| Majes_wandar and arcaneja!), fixed something with the navigation system
| (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks,
| kdg0189!), and fixed everything about the Initial Possessions section.
| File Size: 591KB, 578032 characters, 66104 words, 226 pages
|
| 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks,
| XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in
| another way to complete Jin's heart event (thanks again, XReikaX!), a tip on
| finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!),
| extra information on the axe upgrades (thanks, FullMetalPanic!), more of
| Anissa's gift preferences, a correction on Request events, and a little
| glitch on the date heart events (thanks, Shadow, for all three of these!),
| rewrote the "Getting Started" portion, and fixed one of the phone numbers
| (thanks one more time, Shadow!).
| File Size: 589KB, 576140 characters, 65791 words, 226 pages
|
| 3.1.0 (10/02/2008): With the game's release, lots of questions are being
| asked. Many of these have now been added to the FAQ section. Additionally,
| corrections have been made to the Controls section, a 'Screen' section has
| been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added
| in the Scavenger Hunt section, and added an attractive decorative border to
| the navigation system above (because things can always look prettier).
| File Size: 584KB, 571473 characters, 64991 words, 224 pages
|
| 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there
| emerges a few little issues. Minor fix to the Goddess Tree calendar, minor
| gender correction submitted by WinterKitsune, a new 'credit' section to
| accomodate the soon-to-be-numerous contributors, and a tip from amishlou on
| getting the 20-item rucksack.
| File Size: 578KB, 565502 characters, 64216 words, 222 pages
|
| 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the
| Mining section, the Fishing section and the Part-Time Jobs section, overviews
| of each bachelor/ette's gifts and request events, updates to all characters'
| item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps,
| fixed some goddess rainbow ingredients, dropped the walkthroughs section,
| wrote a calendar of reminders for reawakening the goddess as fast as
| possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a
| list of forageables, and fixed various other little details. This guide is
| pretty much complete: all that's left to be done is compiling together the
| information in this guide into the Purchase and Sale price lists, and to
| complete the comprehensive gift-giving gifts. And to fix dozens and dozens of
| errors that I'm sure are here. Oh, and the navigation system was completely
| revamped too. Now does it make since how this guide's length increased by
| almost 100 pages since the last update?
| File Size: 576KB, 563405 characters, 63881 words, 221 pages
|
| 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial
| property options, added Flax Yarn and Silk Yarn to the Animal Products
| list, finished reformatting everything with a colon in it, added birthdays
| to the character list (not sure why it took so long, I've had the birthday
| list for ages), and temporarily dropped the Animals section, pending a
| major overhaul.
| File Size: 362KB, 353262 characters, 38204 words, 146 pages
|
| 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the
| market festivals, added in Classic Controller controls, added more detail on
| the map screen, added in the unlockable areas, added a note on the weather,
| and started reformatting some of the colon lists.
| File Size: 378KB, 368897 characters, 40890 words, 153 pages
|
| 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the
| versioning system to something a bit more systematic. First digit are major
| versions, second digit represents minor updates, third digit represents tiny
| fixes. Like this one!
| File Size: 353KB, 345045 characters, 37831 words, 143 pages
|
| 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a
| couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes
| section, and a few translation fixes. Up next are Taylor's Seeds listings
| and stall listings for all the Festival stalls.
| File Size: 353KB, 344344 characters, 37725 words, 143 pages
|
| 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types
| of fish, as well as some translation corrections.
| File Size: 336KB, 327405 characters, 35589 words, 137 pages
|
| 2.00 (09/02/2008): A minor redesign (the double lines on the left looked
| great in Notepad, but not so good in Firefox and IE), added a question to the
| FAQ, elaborated a bit on how specifically the stamina and fatigue system
| works and nearly completed the Farming section of the guide. The Farming
| section is one of the largest sections there will be in this guide (thus the
| +.40 in this latest release's version number), and currently comprises 66129
| of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of
| this guide's 133 printed pages. The official BradyGames guide has only 176
| pages, and that's with pictures. Aren't you glad you're here instead?
| File Size: 324KB, 315737 characters, 34451 words, 134 pages
|
| 1.60 (08/28/2008): Changed several names to reflect the newly confirmed
| names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena,
| Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to
| Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene,
| Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha
| to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota),
| added some birthdays, added to the General Store price list, corrected the
| price of land plots, removed the farm rank requirements from the
| General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn,
| renamed the 'Supermarket' the 'General Store', renamed 'Southern Island'
| to 'Toucan Island', included names for West and East Gull Island, and
| renamed Koron to Collin.
| File Size: 272KB, 266227 characters, 27926 words, 101 pages
|
| 1.50 (08/26/2008): Additional information on the initial state of the house
| and on gemstone appraisals, added in the names of the sprites, added in a
| reference list of the goddess items, wrote the final sequence of
| reawakening the goddess, added usage information on tools, added a note
| about the Hot Spring, added some information on upgrading tools, and
| finally added the non-upgradeable tools section.
| File Size: 268KB, 262393 characters, 27322 words, 99 pages
|
| 1.40 (08/22/2008): Completed the controls and informational screens
| section, changed some names to their Americanized translations (Miori to
| Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
| Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
| Information" section, added some Power Berries, and added info on the 00
| Makers.
| File Size: 253KB, 247955 characters, 25470 words, 94 pages
|
| 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
| popularity poll into the FAQ and another FAQ about the Harvest Moon series,
| included the Recipe Guide (also posted separately on GameFAQs), fixed
| a couple notes about ostriches, added to the Plot Outline and Getting
| Started section, fixed some things in the Goddess section, added in the
| starting plots, and added in the 'Controls and Other Basic Information
| section'. Also, experimenting with some different layouts on a couple later
| sections since the vertical bar appears so differently in-browser than it
| does in Notepad.
| File Size: 245KB, 239636 characters, 24319 words, 91 pages
|
| 1.20 (08/16/2008): Finished most of the shop price lists and added some new
| information on recipes. Up next should be the recipes list.
| File Size: 206KB, 201029 characters, 20941 words, 76 pages
|
| 1.15 (08/15/2008): Added several shop price lists and began work on the
| recipe guide; shop price lists will be completed by version 1.20.
| File Size: 202KB, 197617 characters, 20488 words, 75 pages
|
| 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
| easier, added produce to the Souffle Farm list and added a Supermarket
| price list.
| File Size: 194KB, 190089 characters, 19680 words, 72 pages
|
| 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
| all) and a major, major redesign. At this point, every section is complete
| (although there's certainly stuff to add all over the place when I come
| across it) except for the Reference and Walkthrough sections, which will be
| next (though neither will be complete until the English version is
| released). Contributions are always welcome, by the way.
| File Size: 187KB, 182407 characters, 19070 words, 69 pages
|
| 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
| significant data that has been released, as well as a framework to fill
| in once the game arrives. Please note, this guide will undergo
| significant changes once the game is released states-side.
| File Size: 67KB, 58996 characters, 9877 words, 27 pages
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<GSU>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Game Summary |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest Moon
| game for the Nintendo Wii (although Magical Melody was re-released for Wii
| in Europe and Australia). Gameplay requires use of the WiiMote and a Nunchuk,
| or the Classic Controller.
|
| Although the specific plot line for the different Harvest Moon games differs,
| Tree of Tranquility retains the same general goals as previous Harvest Moon
| games. You play the role of a farmer, given the task of running a farm. As
| part of this task, you grow and sell crops and raise animals to sell their
| products (milk for cows, eggs for chickens, etc.). In addition to these
| goals, you also interact with the villagers, both for commercial purposes
| (buying seeds, selling products, etc.) and social reasons. Festivals play a
| key role in the game, giving your character a chance to socialize and meet
| the neighbors. You even can meet and woo one of the local bachelors or
| bachelorettes, get married and have a child.
|
|\
| \_____________________________________________________________________[POU]_
| |
| Plot Outline |
| ___________________________________________________________________________|
| /
|/As mentioned, the "plot" of Harvest Moon games tends to change from edition
| to edition. In the early days, it was simply restoring a decrepit farm, but
| in the more recent games it has moved toward the existence of a Harvest
| Goddess who, for whatever reason, needs your help. Aren't you special?
|
| In Tree of Tranquility, the plot objective (similar to Magical Melody) is to
| reawaken the Harvest Goddess. This is performed by helping the Harvest
| Sprites create rainbows and collecting certain "badges". Once all the
| rainbows are created, the Harvest Goddess will reawaken, and the game
| continues indefinitely. A more complete plot outline can be found in the
| "Getting Started" section near the end of this guide (note that after the
| opening sequences, the plot is mostly fluidly determined by how you play, and
| therefore there is no overall summary).
|
| You'll also have the opportunity at one point to discontinue your current
| game and start over as your child, while keeping any money you made (think of
| it as inheritance, even though your character doesn't die). Unfortunately,
| though, the villagers don't react to you any differently, and your character
| sprite is the same. You can even marry your new character's parent from your
| previous play-through. Creepy.
|
|\
| \_____________________________________________________________________[NFE]_
| |
| New Features |
| ___________________________________________________________________________|
| /
|/As has become traditional in the Harvest Moon franchise, each iteration of
| the game introduces several new features. Some features carry over into
| subsequent games, some do not. Here are some the new additions to this game,
| as well as features from certain previous games that are present in ToT:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _
| Brand New Features
|
| All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
| All-New Crops and Flowers: Including rice and a half-dozen new flowers.
| All-New Foraging Items: Including honey from your farm, and beach items.
| Character Customization: The ability to modify your character's clothing.
| Villager Appearances: Villagers change clothing based on their settings.
| New Game+: Ability to play as your own player's child.
| Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
| Motion Controls: Obvious for a Wii game, but tool use and other actions can
| be executed by motion controls rather than buttons.
| More Robust Family: Your spouse actually does something (makes you a lunch
| box), and your child can help on the farm.
| Wild Animal Adoption: Your character has the ability to adopt wild animals.
| Completion Lists: In-game lists of all the fish, gems, recipes and items that
| can be obtained.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _
| Returning Features
|
| Multiple Land Plots (MM): the ability to buy new land plots, as well as
| choose the initial location of your farm.
| Crop Quality (MM, AWL): different crops are of different quality depending
| on multiple factors; better crops sell better.
| Different-Looking Children (AWL): Different children actually look different.
| Play as Boy or Girl (MM): You'll choose your character's gender at the
| beginning of the game.
| Trees (MM, AWL): In addition to standard crops, you can also plant trees
| that stay grown and reproduce fruit every year.
|
|\
| \_____________________________________________________________________[COB]_
| |
| Controls and Other Basic Information |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _
| Basic Information
|
| Let's get down to the overly-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops and
| raise animals. You can play as a boy or a girl, but to avoid s/he and other
| annoying gender-neutral terms, I'll most likely refer to the character as a
| male, except when normal gender-neutral words ('spouse', 'parent') exist.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools
| can be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted.
| He can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has
| a tool, he'll show it to them, though oftentimes they won't pay any
| attention unless the tool has some particular relevance.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack
| (called a rucksack) able to hold up to 30 items at a time later in the game,
| including all your tools. Multiple items will stack in the rucksack, allowing
| you to hold up to 99 of an item for the same amount of space as 1. Yes, that
| rucksack can apparently hold 2970 pumpkins at a time. Crazy.
|
| I think that about covers it. If you don't see something here, feel free
| to ask using the contact information at the bottom of this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _
| Controls
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote/Nunchuk Button Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
| : and use your currently equipped tool (hold down before release to
| : charge).
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| C Button : Press to open rucksack, hold for 5 seconds to open info screens.
| Z Button : Check field square selection (use when tilling, watering or
| : planting).
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad : Control the camera (press down, then move controller to move
| : camera).
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| A and B : Press together to whistle for your horse or ostrich (if you have
| : a full-grown one and currently have the saddle in your rucksack).
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote Motion Tool Controls
|
| These controls are only applicable when the corresponding tool is equipped.
|
| Watering: Hold the WiiMote upright (think of a watering can handle) to
| charge, then tilt to the side (not to the front) to pour.
|
| Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
| then quickly drop it to horizontal.
|
| Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
| here to charge, then drop it back down to horizontal to hoe.
|
| Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
| back towards you (vertical), then back towards the screen (horizontal) to
| cast. Hold the WiiMote vertical for longer in the middle to charge.
|
| Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
| nunchuk as fast as you can.
|
| Ringing the Bell: Shake the WiiMote back and forth.
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
| A Button : Talk, pick up items, choose options from menus, examine
| : objects and use your currently equipped tool (hold down
| : before release to charge).
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| X Button : Open rucksack view.
| Y Button : Open informational screens, described below.
| Right Joystick : Controls camera.
| Left Joystick : Move (run by tilting all the way, walk by tilting slightly).
| Right Shoulder : Open map screen, described below.
| Left Shoulder : Check field square selection (use when tilling, watering or
| : planting).
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad : Select items and objects from your rucksack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _
| Main Screen
|
| The main screen - that is, the screen when you're just out and around - has
| quite a few notable items.
| _ _ _ _
| Center
|
| You : The most obvious characteristic, you!
| _ _ _ _ _
| Top Left
|
| Time Meter : A graphic depiction of the time of day. Really not all that
| useful.
| Clock : A clock displaying the current time in 10-minute increments.
| Day : The day of the season and current day of the week.
| Season : Displayed as an image: a green leaf for spring, a sun for summer,
| a red leaf for fall and a snowflake for winter.
| _ _ _ _ _
| Top Right
|
| Tips : A and - buttons appear when there's something your character
| can do.
| _ _ _ _ _ _ _
| Bottom Right
|
| Money : How much Gold you have on hand.
| Stamina : How much stamina you currently have - when at its maximum, it
| : will appear as a rainbow-colored bar.
| Portrait : A picture of you. Aren't you cute? The portrait will reflect
| : your current level of stamina and fatigue.
| _ _ _ _ _ _
| Bottom Left
|
| Tracker : After activated from the informational screens (see 'Heart',
| : below), appears in the bottom left and points to where a certain
| : character is.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _
| Saving
|
| Saving the game is done at the nightstand next to your bed. To save, simply
| press A while standing next to the nightstand and choose where you'd like
| to save the game. Note that unlike in some past Harvest Moon games, you are
| not required to go to bed once you've saved, nor are you required to save in
| order to go to bed. Note that the cursor pointing to a particular save file
| will stay in the same place when you save your game as it was when you last
| saved or loaded, so accidental overwrites shouldn't be an issue.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _
| Informational Screens
|
| Bringing up the menu (pressing the + button) introduces you to a sequence
| of several informational screens with details about your farm, your
| relationships and your tools. Which screen you're on is represented by the
| icon on the wheel of icons in the top left; you can navigate amongst the
| screens by using the D-Pad (for some stupid reason), and the control stick
| to navigate within a screen.
|
| Silo : Overall status screen. Displays general farm information (farm
| : name, house level, amount of animal feed on hand, number of
| : each animal), character information (name, birthday, general
| : information), and tool skill levels.
|
| Heart : Relationships with wild animals/pets, livestock and the local
| : villagers (measured out of 10 hearts). Also features the new
| : creepy Harvest Moon stalker utility, which will tell you where a
| : particular villager is at any time (select their name to open the
| : tracking meter, which will appear in the bottom left and always
| : point to where that character can be found).
|
| Rucksack : An overall view of the current contents of your rucksack. Here you
| : can rearrange the order of items in your rucksack by pressing A
| : on the item to be moved, then A again where you would like the
| : item to be placed.
|
| Chest : Recipes for individual rainbows, if obtained, and progress through
| : the Goddess quest.
|
| Tools : All your financial information, including total money, money per
| : season, and money gathered through each "category".
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _
| Map Screen
|
| The map screen initially displays a broad map of the area you are in - if
| you're inside a building, it shows the area that contains that building.
| Included in this map is a list of the pets and characters currently in the
| area, as well as icons on the map showing the precise location of the
| characters.
|
| Above this main screen is a broader map of the entire island. Here you can
| select a particular area to view it in greater detail; however, you can only
| view the characters present in your own area, not other areas.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _
| Trashing Items
|
| In past Harvest Moon games, a major problem was that if you were holding
| an item and accidentally pressed A (either just by slipping or by trying to
| give a gift and the person moving at the last second), it would get thrown
| on the ground and disappear.
|
| Tree of Tranquility has fixed this annoyance. If you try to throw an item
| away (meaning press A when not facing a person or the shipping box), you'll
| receive a confirmation screen, which gives you the option of either
| throwing it away, or putting it in your backpack. And even then, if you
| throw it away by accident, you'll have a momentary opportunity to pick it
| up again.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(ATI)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Around the Island | / /
\ \ | | / /
\ \| "Oh, it's a snug little island! |/ /
\ | A right little, tight little island!" -Thomas Dibdin | /
\|________________________________________ ______________|/
| |
| |
__________________________<WTI>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Welcome to the Island |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Welcome to the game! And welcome to the village, the island, and the world
| of Harvest Moon. If you're new to Harvest Moon, this section will help to
| to get you up-to-speed on some of the mechanics of the game as a whole. If
| you consider yourself a seasoned vet, though, skip down to the next section
| (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this
| section will mostly re-hash what you likely already know (or could easily
| figure out).
|
| Like many Harvest Moon games, Tree of Tranquility opens with a substantial
| tutorial section. The one here is actually even more thorough than most: it
| involves a couple days of service at the local farm, as well as some chores
| and errands for the Mayor.
|
| The majority of it is fairly self-explanatory, and you're more than
| encouraged to experience it yourself. However, if you really want some help,
| there's a walkthrough provided in the Walkthroughs section. To see it, search
| for [ IAR ] without the spaces.
|
| This section, though, will get you acquainted with the island, the locations,
| unlockable areas, and generally how the game works.
|
|\
| \_____________________________________________________________________[ILO]_
| |
| Locations |
| ___________________________________________________________________________|
| /
|/The village is divided into several large areas; these areas will be further
| explained later in this guide. But for now, knowing the broad groups should
| help you find your way around this brave new world.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _
| Caramel River District (Your Farm)
|
| Caramel River District serves one main purpose: it's where you live and farm.
| This is where you'll find your very own home.
|
| Be it ever so humble, there's no place like home. Initially, your farm sure
| qualifies for the label "humble" - a house, a field, and little else. But
| have no fear, with your help (and maybe a little of mine) your humble abode
| will soon be a bustling commercial hub.
|
| At the beginning of the game, you'll be given the option of where you would
| like to put your initial farm, with three locations to choose from. For
| information on the benefits and drawbacks of each plot, check under Initial
| Location (search for [ INL ] without the spaces).
|
| This area is also home to Caramel River, the only place you can catch river
| fish, along with the Caramel Falls area. Caramel Falls is technically its own
| area, but it has only one notable characteristic separate from Caramel River:
| the Hot Spring, which you can utilize once per day to restore your stamina.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _
| Waffle Town Area
|
| The hustling, bustling town center of the island. Well, it will be, at least.
| Early on it can be fairly quiet - new villagers arrive as the game progresses
| Eventually, the village area will be the central commercial location for
| buying seeds, buying clothes, celebrating festivals (up the stairs in the
| separate Waffle Town Square area), meeting the villagers, and pretty much
| everything else you could think of doing in a small town such as this - the
| main exceptions are certain shops and buildings in the Maple Lake and
| Ganache Mine area.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _
| Waffle Town Beach
|
| The beach to the southwest (well, and just west, and just south - it is an
| island, after all) is home to a fishing pier, soft sands, seashells and
| a single fun-in-the-sun festival. Beyond that, though, it's a fairly quiet
| area that you likely won't be visiting on a daily basis. Unlike the other
| areas in this section, the beach actually coexists with other areas - it can
| be reached on the south or west side of Waffle Town, as well as the south
| side of Caramel River District.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _
| Maple Lake District
|
| Maple Lake District, named for a small lake in the middle, is the primary
| residential zone on the island. No shops exist here, but almost half the
| game's characters hold houses in this area. Most of the characters that
| arrive after you complete certain tasks live in this area too. Maple Lake
| itself is also home to at least three fish that can't be caught anywhere
| else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _
| Ganache Mine District
|
| Most of the shops you'll find besides the ones in Waffle Town lie in Ganache
| Mine district: the blacksmith shop, carpenter's shop and seed shop. In
| addition to these, you'll find the area's name sake: Ganache Mine, accessible
| year-round for some low-reward metal and gem mining.
|
| Also notable in this area is Praline Forest, at the far northeast edge. Here
| is one of three places in the game you can find all different color herbs,
| as well as Very Berries, blueberries, logs, choppable trees and breakable
| stones.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _
| Other Areas
|
| If you look at a map, you'll see that there are several places beyond just
| these that you can't access at the beginning of the game. Among these are
| Brownie Ranch District (to the northwest, past Souffle Farm); Mt. Gelato (the
| entire east side of the island); and three other islands (in the ocean to the
| south). These locations are unlocked through tasks you undertake throughout
| the game - for specific information on how to unlock then, read the next
| section.
|
|\
| \_____________________________________________________________________[ULA]_
| |
| Unlockable Areas |
| ___________________________________________________________________________|
| /
|/Unlike several Harvest Moon games, all areas aren't initially accessible in
| Tree of Tranquility. Instead, certain areas will only unlock after a certain
| amount of time has passed, or after you've completed a certain task.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _
| Brownie Ranch District
|
| Brownie Ranch is the home to all your ranching needs: buying animals,
| animal feed, and all the animal care-taking tools. It is also the home of
| Kathy, Renee, Cain, Hanna and Gray.
|
| But unfortunately, at the beginning of the game, it's blocked by a giant
| boulder. You'd think someone would take care of that, wouldn't you?
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| More information on upgrading tools comes later, but what you need to know
| for this is that the hammer reaches level 3 strictly through use - you don't
| need to upgrade it at all. But, it takes a ton of uses to level the hammer
| to level 3.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _
| Shortcut to Mine Area
|
| At the beginning of the game, the hilltop area and the mine area border each
| other, but yet aren't accessible directly from one another: a log blocks the
| way.
|
| Unlike the boulder in front of Brownie Ranch, moving the log (which, as
| you later learn, is actually a root) only requires you to talk to people.
| After examining the log by pressing A next to it (and automatically talking
| to Gill), simply go to the Carpenter's Shop during operating hours. You'll
| automatically experience a few scenes that will trigger the root's removal.
|
| Be warned, however. Do NOT examine the root before meeting Dale at the
| Carpenter's Shop. Doing so may trigger a glitch where the scene will never
| trigger, and therefore the root will never be removed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _
| Toucan Island
|
| Toucan Island is unlocked by completing the first rainbow, and is probably
| the most significant unlockable area.
|
| Unlike the other areas unlocked by rainbows, Toucan Island is not directly
| accessible through the rainbow. Instead, unlocking the first rainbow simply
| starts the Ferry back running, and the Ferry takes you to the island. This
| Ferry also ushers new characters onto the island.
|
| Given that the Ferry is required to access the island, Toucan Island is only
| accessible while the Ferry is running. Fortunately, it's open almost all the
| time (6:00AM to 10:00PM), but is closed on Mondays.
|
| Toucan Island is the home to several new characters: Sue and Samson run the
| inn on the island, while Selena is their daughter (but spends most of her
| time on the main island). The inn on the island also sells several new and
| rare seeds, and certain items found on the beach can't be found anywhere
| else, like bananas and coconuts.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _
| West Gull Island
|
| West Gull Island is also unlocked by completing the first rainbow. It's
| accessible directly by walking over the rainbow.
|
| Unlike Toucan Island, West Gull Island introduces no new characters. Its
| only features are a few fruits (grapes, oranges) and the third rainbow tree.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _
| East Gull Island
|
| East Gull Island has even fewer features than West Gull Island: its only
| practical purpose is as a new fishing spot.
|
| East Gull Island is actually the destination of the third rainbow tree
| (Collin's, the yellow one). However, it's also where you find the second
| sprite's badge (the item that creates the rainbow), so it must be accessed
| before the second rainbow is created.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _
| Mt. Gelato Base and the Goddess Spring
|
| The base of Mt. Gelato is accessible once you get the second sprite's (Ben,
| the blue one) badge from East Gull Island. While it doesn't introduce any
| new characters, it's the home of several adoptable pets, some new forageable
| items, and most notably, the second mine and the goddess spring.
|
| The mine is fairly straightforward, but the spring might present some
| trouble. At first, it isn't accessible either - a big bear blocks the path.
| In order to get past the bear, you have to befriend her. And call this bear
| 'Winnie', 'cause it sure does like Honey. Feed it Honey to eventually get
| past it (and remember, Honey may be hard to grow on your farm, but can be
| purchased from Brownie Ranch).
|
| Once you befriend the bear, you can access the goddess spring and its first
| treasure: a power berry, the sparkle on the ground.
|
| Once you've access the base of Mt. Gelato the first time, you can create
| a shortcut back to the main island so you don't have to walk up the rainbow
| every time. There's a boulder between Mt. Gelato and the hilltop area, but
| there's no room to smash it from the hilltop side (thus why you haven't
| smashed it yet), but it can be smashed from the Mt. Gelato side.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _
| Mt. Gelato Peak and Tree Top
|
| The final unlockable area is the top of Mt. Gelato, accessed by completing
| the fourth rainbow (Alan's, the red one). The only thing here is the fifth
| and final sprite - completing his rainbow leads to the top of the tree,
| where you'll discover there's much more to do before the goddess tree is
| revived. But that's a topic for another section.
|
| For information on the rainbows, see the goddess section (search for < GOD >
| without the spaces).
|
|\
| \_____________________________________________________________________[DFL]_
| |
| Day Flow |
| ___________________________________________________________________________|
| /
|/One of the key details that separates Harvest Moon from the vast majority
| of other video games in the world is that time actually flows as you play.
| Whenever you're not inside your own house (where time mysteriously stops),
| you'll find that time is continuously progressing. The exact ratio is:
|
| 10 Real-Time Seconds = 20 Game-Time Minutes
|
| Or, essentially, one second real-time is two minutes in the game. It's a
| pretty easy conversion.
|
| You'll wake up each morning promptly at 6AM, regardless of when you went
| to bed, though the longer you sleep, the more stamina you'll recover; see
| the Character Mechanics section for more information (search for [ STA ]
| without the spaces).
|
| Time is critical in the game. Depending on the time of day, different
| characters are in different spots - for example, a character might take
| a stroll in the morning before going to work, then spend the evenings at
| the beach. The time of day will dictate where you can find them.
|
| Time of day also plays a role in store opening and closings; stores aren't
| open all hours of the day, they have hours just like in real life. Make
| sure to plan accordingly or you might find yourself arriving at a store
| after it's closed for the night.
|
| Just as time flows through the day, the days change also. Just like in our
| real world, there are 7 days in a week, with 4 weeks in each month and 4
| months in each year. The day of the week impacts the game just like time
| of day does: some stores will be closed on certain days, and some villagers
| will have specific routines for specific days. For example, a villager
| might go to the church on Sundays, but work the rest of the days of the
| week.
|
| Certain days of the year will also have specific events, like festivals.
| Festivals typically occur on a specific day, at a specific place, at a
| specific time, so make sure you're there at that time to take part in the
| festivities.
|
| The four months in the game go along with the four seasons: Fall, Winter,
| Spring and Summer. The months significantly impact your routine: certain
| crops will only grow in certain seasons, for example. Weather patterns
| change from season to season as well - hurricanes are possible in the
| summer, whereas blizzards are a constant threat in the winter. And don't
| forget, you can't leave the cows and sheep outside to graze in the winter
| because the grass doesn't grow.
|
|\
| \_____________________________________________________________________[WEA]_
| |
| Weather |
| ___________________________________________________________________________|
| /
|/Weather plays an important role in Tree of Tranquility. Depending on the
| weather outside, you may find that you don't need to water crops for the
| day, but that you should also avoid heavy labor to reduce the chance of
| getting sick. Don't worry if you don't understand some of the things this
| section is referring to yet, though - you will as you play the game.
|
| Weather falls into several different categories, with different weather types
| happening in certain seasons. An interesting note about the weather in this
| game is that Toucan Island is always sunny, even during typhoons and
| blizzards.
|
| The weather for the next day is set when you wake up the previous day; so, if
| you save every night, you can reload your game from the night before if the
| weather turns out to be very bad the following day - for example, if on Fall
| 10 you observe through the weather channel or telephone that the weather on
| Fall 11 will be a typhoon, you can reload your save from the night of Fall 9
| to reset Fall 11's weather. This can be annoying when you don't have the
| phone since you have to wait until 6:00PM to find out the next day's weather.
| Additionally, Gill will alert you if the following day is going to be bad
| weather.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (except in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (except in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Thunderstorm
|
| Appears as... rain, with wet ground, muted music, rain and thunder sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... need to be watered by hand.
| Animals... should be kept inside (as they should all winter long).
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Summer/Fall (and may last multiple days).
| Plants... don't need to be watered, but might be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will avoid going outside at all costs (although you can).
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter (and may last multiple days).
| Plants... don't need to be watered, but almost certain will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| and try to stay indoors to avoid getting sick.
|
| Note : unlike in past Harvest Moon games, though, you CAN leave the house
| : during the worst weather patterns (typhoons and blizzards). There
| : may be consequences to how long you spend outside though.
|
|\
| \_____________________________________________________________________[DRO]_
| |
| The Daily Routine |
| ___________________________________________________________________________|
| /
|/As the game goes on, tasks to be completed will separate themselves out
| into two groups: tasks to be completed once (or once-in-a-while), and tasks
| to be completed daily. Tasks to be completed once are tasks like planting
| crops (which you plant, then water for a few days before they grow), buying
| certain tools, and breeding animals. These are tasks where completing them
| once has implications for several days or weeks afterwards.
|
| The other type of task is daily tasks. These are tasks that can or need
| to be completed every day for maximum impact. Some of them might need to be
| completed every day to avoid consequences (e.g. feeding animals, watering
| plants), whereas others can be completed once a day to reap rewards (e.g.
| giving gifts, brushing animals).
|
| As you progress in the game, try to settle into a daily routine of
| tasks you want to complete every day. Below is a list of such actions that
| could become part of your routine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _
| Chores
|
| Watering the Plants: when you're growing crops (which should be most of
| the time), make sure to water them on every non-rainy day. If you miss
| a day, it will take one day longer for the crop to eventually produce
| the final fruit/vegetable. If you miss several days in a row, the plant
| may die altogether. For more information, see the Farming section.
|
| Taking Care of the Animals: this is a pretty broad category and largely
| dependent on what, if any, animals you have. But some tasks under this
| heading that can be done once you have the corresponding animals are:
| - Feeding the chickens/ducks/ostriches
| - Feeding the cows/sheep/goats
| - Brushing the cows/sheep/goats/horse
| - Talking to the cows/sheep/goats/horse
| - Collecting the eggs
| - Collecting milk
| - Take animals outside/put animals inside (depending on the weather)
| For more information, see the Animals section.
|
| Extra Money-Making: if you have the time and need the money, there are
| other activities that can be done every day to get extra items to ship
| or give. These activities are things like Mining (see Mining section),
| Foraging (see Foraging section), Fishing (see Fishing section) or
| working part-time jobs (see, you guessed it, Part-Time Jobs).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _
| Socializing
|
| Giving Gifts to Villagers: villagers are so vain, they probably think this
| guide is about them. The chief way of making friends (and wooing mates)
| is giving gifts, so try to make giving gifts part of your daily routine
| (note: not giving gifts to EVERYONE every day, but a few gifts per day).
| These can be things you find (like flowers and herbs), products from
| your farm, or things you buy. Check the Villagers section for more
| information on what each villager likes and where you can find them.
|
| Giving Gifts to Possible Mates: basically the same as above, but you may
| want to put a special focus on giving your beloved a gift every day to
| help woo him/her faster. Again, check the Villagers section for
| information on what each bachelor and bachelorette likes.
|
| Giving Birthday Presents: and again, basically the same as above, but you
| receive an extra friendship boost for giving a villager a gift on their
| birthday, so you might try to make it a point of giving every villager
| a gift on their special day. The Villagers section has every birthday
| listed, and the reference section has a calendar of just birthdays.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<PTT>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Passing the Time, |/ /
\ | Filling Your Wallet | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Although it's oftentimes the social scene that people are most interested
| in, the chief objective of any Harvest Moon game is to build a prosperous
| farm - or, in Tree of Tranquility, to be prosperous in general. There are
| numerous ways to spend your time and make money in Harvest Moon: Tree of
| Tranquility; below you'll find an overview of each one.
|
|\
| \_____________________________________________________________________[FMG]_
| |
| Introduction to Farming |
| ___________________________________________________________________________|
| /
|/Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: plant crops, water them daily, and
| wait for them to grow. When they mature, pick the fruit or vegetable from
| them and sell it (or give it, or use it in a recipe - whatever you'd like
| to do, though the majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First
| of all, pay attention to seasons. Different crops grow in different
| seasons. If you try to plant a crop in the wrong season, the seeds will be
| buried in the ground and never sprout. And if a crop is still growing when
| the season ends, it'll be dead by the next morning - so take special care
| when planting crops and pay attention to their growth times (for example,
| don't plant a crop that takes 6 days to grow after the 22nd day of the
| 28-day month).
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you
| pick the fruit or vegetable, the vine stays behind and grows another fruit
| after a few more days. Typically, re-growing crops are more profitable, as
| the time to grow a second fruit from a single vine or stalk is usually
| much shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn.
| For potatoes, you plant a single seed in the ground, wait a few days and
| pull the potato: one seed, one potato. For the corn, though, you plant
| a single seed in the ground and a corn stalk grows. The corn grows from
| this stalk, but when you pick the corn, the stalk remains - allowing
| another ear of corn to grow a couple days later.
|
| Farming is especially prevalent in spring and summer, and has become more
| relevant in fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter.
|
| For more information on farming (specific crops, growth times, prices), see
| the Farming section.
|
|\
| \_____________________________________________________________________[RHG]_
| |
| Introduction to Ranching |
| ___________________________________________________________________________|
| /
|/Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you lack any of the necessary accouterments
| begin running a ranch. However, these can be built by talking to the
| carpenter (and paying him, of course). There are two ranch buildings: a
| bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep, horses and ostriches). Odds are
| you'll build the bird coop first - it's cheaper, and the animals that live in
| it are cheaper as well.
|
| After building the necessary buildings, Brownie Ranch in the village is the
| place to go. initially you'll only be able to buy select animals and
| products, but as you sell more ranch products (milk, eggs, etc.), they'll
| grow as well.
|
| The chief reason for raising animals is that they yield enormous returns
| on the investment: a single cow gives milk every single day And they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type.
|
| Chickens, ducks and ostriches are bred differently though - instead of
| a potion, simply place one of their eggs in an incubator and wait a week.
| After a week, a chick will hatch. After another week, the chick will mature
| and start giving eggs of its own.
|
| For more information on the Animals, see the Animals section. For more
| information on the buildings, see the 'Home Sweet Home' section. For more
| information on having the buildings built, see the Carpenters' section
| (under the Shops section). And for more information on Brownie Ranch,
| see the shops section (also under the Shops section).
|
|\
| \_____________________________________________________________________[MNG]_
| |
| Introduction to Mining |
| ___________________________________________________________________________|
| /
|/Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| For more information on mining, see the full mining section by searching for
| < MIN > without the spaces.
|
|\
| \_____________________________________________________________________[FRG]_
| |
| Introduction to Foraging |
| ___________________________________________________________________________|
| /
|/Foraging? How can foraging be a viable moneymaking option? What are we, a
| bunch of squirrels?
|
| So many things grow in the woodlands around the village that foraging for
| little goodies can actually bring in a substantial supplement to your
| income early in the game. Mushrooms, herbs, and bamboo shoots are some of
| the dozens of items that can be found growing in the wild around the
| island. Some items, like specific herbs, actually sell for a notable amount
| of cash, so if you find yourself with some free time, head up to the hills.
|
| These items serve other purposes as well: certain recipes require them, and
| they also can make great gifts if you choose the recipient well. And while
| you're at it, don't forget to pick some flowers for your prospective
| spouses as well.
|
| A complete listing of all the forageable items, their sale prices, and
| their locations is in the Reference section.
|
|\
| \_____________________________________________________________________[FHG]_
| |
| Introduction to Fishing |
| ___________________________________________________________________________|
| /
|/Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the island: the ocean, the river, the lake, or the lakes at the
| bottoms of the mines.
|
| Fishing plays an extremely large role in Tree of Tranquility, as every
| rainbow recipe involves a fish, and multiple characters' entire professions
| and lives are based around fishing. There are 41 different fish that can
| be caught of varying sale prices, rarity and cooking usage. There are also
| some crustaceans that can be caught.
|
| For more information on fishing, see the full mining section by searching for
| < FSH > without the spaces.
|
|\
| \_____________________________________________________________________[PAR]_
| |
| Introduction to Part-Time Jobs |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting part-time job system to the
| Harvest Moon franchise. Different stores in the village possess the ability
| to allow you to perform part-time jobs for the store, doing small tasks and
| receiving compensation.
|
| The benefits of these part-time jobs aren't limited to just monetary
| rewards; if you work in the shop where you prospective spouse works or
| lives, you'll gain affection points towards increasing their heart level.
|
| Additionally, the more you work at a single store, the higher your pay will
| be - so, there's a benefit to working at the same store on a consistent
| basis.
|
| For more information on part-time jobs, see the full mining section by
| searching for { PTJ } without the spaces.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(HSH)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Home Sweet Home: Your Ranch | / /
\ \ | | / /
\ \| "Home is an invention on which |/ /
\ | no one has yet improved." -Ann Douglas | /
\|________________________________________ ______________|/
| |
| |
__________________________<YOU>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Character |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \___________________________________________________________________________
| |
| Background |
| ___________________________________________________________________________|
| /
|/Yes, you're a character too. You come to the village at the start of the
| game to manage a farm you read about in a newspaper. Within a few days,
| you're given the farm by the mayor and you're on your way.
|
| That's really all there is to your character:. no back story and doesn't
| actually speak except for the very rare choice of statements you're given.
|
| However, Tree of Tranquility does provide for a bit more character
| customization than past Harvest Moon games - you're actually able to dress
| your character how you want with clothes purchased from the tailor and
| other shops; more information on this is available later in this section.
|
|\
| \_____________________________________________________________________[STA]_
| |
| Character Mechanics |
| ___________________________________________________________________________|
| /
|/Typically, your character operates based on two variables: stamina and
| fatigue. In Tree of Tranquility, the presence of stamina as a variable has
| been confirmed; however, fatigue may operate differently (or not exist at
| all). Until this is confirmed one way or the other, this section will
| detail the way fatigue traditionally operates; however, take note that
| fatigue may operate differently, or be absent altogether. More thorough
| experimentation is needed to verify this.
|
| At this point, I should note the terms "stamina" and "fatigue" are
| borrowed from Sky Render's terminology from his incredible guide to Harvest
| Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
| and Girls, his guide comes highly recommended - you can find it over on
| Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
| Incidentally, the most up-to-date version of this guide will also always
| be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
| sites like to claim they have the most up-to-date version, but only that
| URL is guaranteed to have it (as that's the only place I upload it too).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _
| Stamina
|
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 500 stamina points (which
| are typically restored every night), and your actions throughout the day
| will drain your stamina.
|
| There are two actions that consume stamina:
| - Using any tool (certain tools, like the axe or hammer, use more stamina
| than others, like the watering can or fishing pole). However, it's notable
| that the charge level of the tool does not impact how much stamina it
| consumes, surprisingly enough. That means using a Level 1 axe takes the
| same amount of stamina as using a Level 5 axe, even when fully charged.
| - Picking up objects, especially weeds.
|
| As you lose stamina, two animations will take place: at 150 points, your
| character will say "I'm tired" and begin to look tired in his portrait. At
| 50 points, he will say "I could collapse at any moment" and begin to look
| dead in his portrait.
|
| Likewise, there are four actions that restore stamina:
| - Sleeping (although it doesn't appear that ToT has AWL's ability to "nap").
| - Eating (different foods restore different amounts of stamina).
| - The Hot Springs (restores all stamina, but can only be used once per day).
| - Eating a Power Berry (restores all stamina and permanently raises stamina
| by 100 points)
|
| mister_jmp has done a lot of research on how exactly stamina operates in
| Tree of Tranquility. He has come up with the following information, presented
| to you in convenient chart form:
|
| Action Stamina
| Eating/Drinking +/- the stamina value listed for the food
| Sleeping + 3 per minute slept
| Using the Hot Spring +999
| Eating a Power Berry +999
| Get Hit by Yellow Mine Gas +100
| Get Hit by Green Mine Gas +300
|
| Picking Up an Item - 1
| Sowing Seeds - 2
| Pulling a Weed - 40
| Watering Can
| Standard - 20
| Iron - 15
| Copper - 10
| Silver - 5
| Gold - 3
| Hoe/Axe
| Standard - 30
| Iron - 25
| Copper - 20
| Silver - 15
| Gold - 10
| Hammer/Sickle
| Standard - 25
| Iron - 20
| Copper - 15
| Silver - 10
| Gold - 5
| Brush - 5
| Milker/Shears - 15
| Get Hit By Red Mine Gas - 20 / - 50 (varies)
| Falling Off Mt. Gelato Log - 50
|
| The bar at the bottom right of the screen corresponds to your stamina. When
| it is depleted, your character will collapse. You'll show up in the clinic,
| where Jin will exhort you for working too hard. Then you'll wake up the next
| morning with full stamina.
|
| There's really no negative consequences to running out of stamina besides
| losing the rest of the day and not being able to save or ship the stuff you
| haven't put in the shipping bin. So, if you're working late in the mine or
| fishing, you don't need to be too afraid of running out of stamina.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 100
| points, for a maximum of 1000 stamina points. For information on how to find
| these Power Berries, see the Power Berries section (search for { POW }
| without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _
| Fatigue
|
| Fatigue operates similar to stamina; however, fatigue corresponds to
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| When your fatigue hits a certain value, you'll start to walk extremely
| slowly, about on the same order as when you have less than 50 stamina points.
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but early the second day you'll
| hit your limit and get fatigued. Basically, your character sucks at
| all-nighters.
|
| Fatigue is accumulated two ways: staying up all night, and eating mushrooms
| (and possibly other foods). As soon as you hit 6:00AM, you'll become drowsy.
| Additionally, if you eat too many mushrooms you'll become drowsy as well.
| Both these operate on a points system (detailed below).
|
| The actual points system behind stamina is not fully known, but mister_jmp
| and I have devised a fatigue system that seems to model it accurately.
|
| Your character begins the day with 20 fatigue points, similar to the initial
| 500 stamina points. When your character's fatigue points drop to 5 points,
| your character will become drowsy and start to shuffle around slowly. Note
| that fatigue points cannot drop below 0, but there are no additional ill
| effects to falling below 5.
|
| Action Fatigue
| Eating One Mushroom - 1
| Eating One Toadstool -10
| Staying Up All Night -20
|
| Using the Hot Springs + 0 (no effect)
| Sleeping +20
| Eating One Herb (Any Color) + 1
| Eating One Pontata Root + 4
|
| Drinking One Tomato Juice, + 4
| Veryberry Juice, Coconut
| Juice or Vegetable Juice
|
| Drinking One Pineapple Juice + 6
| Drinking One Herbal Tea + 6
| Drinking One Stay Awake +10
| Drinking One Super Stay Awake +20
| Drinking One Bodigizer XL +20
|
| Mushrooms are still effective for stamina restoration when you're in the
| mine, but pay attention to how many you're eating if you don't have a
| restoration item on you. Note, however, that pontata roots can be found in
| the mines, and moles will occasionally drop Stay Awakes when you hit them
| with a hammer.
|
| Fatigue is also correlated to illness. Essentially, getting drowsy (fatigue
| dropping below 5 points) while it's raining or snowing will result in illness
| even if you don't go outside. The exception appears to be working in the
| mine, which never results in illness.
|
| After three days of all-nighters, your character will be forced to go to bed
| regardless of your fatigue.
|
|\
| \_____________________________________________________________________[CCZ]_
| |
| Character Customization |
| ___________________________________________________________________________|
| /
|/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
| for character customization and personalization. The most obvious example
| is the ability to choose your farmer's gender (initially available in
| Magical Melody), but ToT expands upon this.
|
| In Tree of Tranquility, as the game progresses you eventually receive the
| ability to purchase alternate outfits for your character, including hats,
| shirts, pants and jewelry. These are then kept in your house for your own
| use.
|
| Clothing is purchased from the tailor (see the shops section for more
| information), while other clothing can be gathered from multiple locations.
| For more information on clothing, see the Tailor Shop section by searching
| for { TAL } without the spaces.
|
|\
| \_____________________________________________________________________[RUC]_
| |
| Your Rucksack |
| ___________________________________________________________________________|
| /
|/Like in A Wonderful Life, rather than having specific parts of your
| rucksack for tools and for items, your rucksack has simply a maximum
| capacity and every item takes up one space. Slots are stackable though,
| meaning that having 10 of an item (usually a crop) takes up the same amount
| of rucksack space as having only one of that item.
|
| At the beginning of the game, you have 10 spots in your rucksack; the
| maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
|
| Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools
| are upgraded at the Blacksmith. To upgrade your rucksack, you need to
| supply the required amount different types of yarn. For more information
| on obtaining rucksack upgrades, see the Tailoring Shop price list (search for
| { TAL } without the spaces).
|
| There is also a special rucksack obtainable later in the game; if you hold
| this rucksack in your possession and reawaken the Harvest Goddess, you'll
| receive the option to continue on in a type of New Game+ mode. Under this
| mode, you'll play as your "child", retaining your money, livestock and
| items, but everything else will be reset. Your personal character won't
| look any different though, so besides the name change this functions
| exactly as a standard New Game+.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<YPR>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Property |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[INL]_
| |
| Initial Location |
| ___________________________________________________________________________|
| /
|/Before you can manage your property, you have to choose where you want your
| initial house to be located. You'll initially have three farm plots to
| choose from, and there's a fourth that you can have the option of
| purchasing later.
|
| All four farm plots lie on the eastern side of the island, and all four
| border each other (this is quite nice later on if you buy all four farm
| plots as it forms a type of "superfarm" spanning all three areas).
|
| Each plot has some advantages and disadvantages, but every plot has certain
| characteristics. Note that the fourth plot (available later) also has these
| characteristics.
|
| - All plots can fit your three main buildings (level 5 house, bird coop and
| barn) - this isn't like Magical Melody where one of the plots couldn't fit
| everything.
|
| - All plots have a field for crops, and the soil quality of all plots is
| rather random.
|
| - All plots have a field of grass. This starts growing automatically when
| you build a barn or coop. Yes, the grass is psychic.
|
| Beyond this, the plots have two subtle differences: field size and proximity
| to other areas of the island. Field size isn't as relevant as you'd expect:
| early in the game you won't have the time, strength or funds to plant your
| entire field, and by the time you do have enough you'll be able to afford
| to buy another plot if you need it.
|
| So the most relevant detail about which plot you choose is its proximity to
| different locations. Each of the locations below has some notable
| characteristic that it can be useful to have nearby.
|
| - The Town is probably most useful, given that it's where most of the shops
| and villagers can be found.
|
| - The Hot Spring is important early, given that it can completely your
| stamina once per day.
|
| - The Mine area holds the couple shops that aren't in Town - mainly the
| Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine
| itself.
|
| - Different fish can be caught in the river and the ocean. The river runs
| through the island, while the ocean lies along the south edge.
|
| - The only location of frequent interest in the Gelato area is the second
| mine, so it doesn't present a huge interest as far as initial location.
|
| Personally, I choose the Town Plot, but it and the Hilltop Plot are about
| equal in their pros and cons. If you plan to be very social, the Town Plot is
| better suited; if you plan to mostly work early, the Hilltop is probably
| better for its proximity to the Hot Spring.
|
| Later in the game, it's good to remember that when you own multiple plots,
| you can sleep in the house nearest your first chore the next day. So if you
| plan to spend a day mining, you can sleep in the Mountain Plot's house, or
| if you plan to spend a day fishing, you can sleep in the Seaside Plot's
| house. If you're married, though, you'll want to stay home most nights given
| that your spouse will only stay at your main home.
|
| The locations listed below correspond to the location relative to the others
| in the farmland half of the map. The four plots are arranged somewhat like
| a diamond, allowing one to be called 'North', one 'South', etc.
| _ _ _ _ _ _
| Hilltop Plot
|
| Location : North
| Field Size : 100 squares
|
| Walk time to...
| Waffle Town : 45 minutes
| Town Square : 65 minutes
|
| Maple Lake : 45 minutes
| Nearest Ocean : 55 minutes
| Nearest River : 20 minutes
|
| Brownie Ranch : 80 minutes
| Carpenter's Shop : 20 minutes
|
| Ganache Mine : 40 minutes
| Mt. Gelato Mine : 120 minutes
| Praline Forest : 10 minutes
| Hot Spring : 85 minutes
|
| _ _ _ _ _ _
| Seaside Plot
|
| Location : South
| Field Size : 120 squares
|
| Walk time to...
| Waffle Town : 35 minutes
| Town Square : 55 minutes
|
| Maple Lake : 65 minutes
| Nearest Ocean : 0 minutes
| Nearest River : 0 minutes
|
| Brownie Ranch : 120 minutes
| Carpenter's Shop : 60 minutes
|
| Ganache Mine : 80 minutes
| Mt. Gelato Mine : 80 minutes
| Praline Forest : 60 minutes
| Hot Spring : 90 minutes
|
| _ _ _ _ _
| Town Plot
|
| Location : West
| Field Size : 92 squares
|
| Walk time to...
| Waffle Town : 15 minutes
| Town Square : 35 minutes
|
| Maple Lake : 45 minutes
| Nearest Ocean : 25 minutes
| Nearest River : 10 minutes
|
| Brownie Ranch : 100 minutes
| Carpenter's Shop : 40 minutes
|
| Ganache Mine : 60 minutes
| Mt. Gelato Mine : 100 minutes
| Praline Forest : 40 minutes
| Hot Spring : 80 minutes
|
| _ _ _ _ _ _ _
| Mountain Plot
|
| Location : East
| Field Size : 226 squares
|
| Walk time to...
| Waffle Town : 45 minutes
| Town Square : 65 minutes
|
| Maple Lake : 75 minutes
| Nearest Ocean : 0 minutes
| Nearest River : 10 minutes
|
| Brownie Ranch : 130 minutes
| Carpenter's Shop : 70 minutes
|
| Ganache Mine : 90 minutes
| Mt. Gelato Mine : 70 minutes
| Praline Forest : 70 minutes
| Hot Spring : 100 minutes
|
|
|\
| \_____________________________________________________________________[YHO]_
| |
| Your House |
| ___________________________________________________________________________|
| /
|/Your house, your home, your humble abode. Your house is initially home to
| only your character, but will eventually (if you so choose) accommodate
| your spouse, child and pets.
|
| The house is expanded in levels, with each level costing a certain amount
| of gold and wood to complete. Certain other events in the game - like
| marrying and having a child - are dependent on your house being at a
| certain level in order to have room to house your expanding family.
|
| The house has 5 levels, each bigger and more expensive than the last. The
| first three extensions simply expand the house, while the fourth adds a
| second floor. Home extensions are relatively cheap, however, with the top
| level costing "only" 12,000 gold. More information on the intermediate stages
| can be found under the Carpenter's shop in the Shops section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Initial Possessions
|
| Initially your possessions are pretty meager. You have your bed and a dresser
| where your diary is kept, a bookcase, a toolbox, a wardrobe and a table with
| some chairs. You also have a kitchen counter-type thing, but it's not
| movable. So initially your possessions are rather slim - unlike past Harvest
| Moon games, you don't even start with a television or calendar, let alone a
| dog or horse.
|
| You do start with the ability to get free tools from several sources,
| however. You obtain the watering can and hoe during the opening scenes, and
| you can get the fishing rod for free from Toby (meet him by walking down the
| stairs near the beach), axe from Luke (meet him in Praline Forest), hammer
| from Owen (meet him outside the blacksmith's shop) and the sickle from the
| folks at Brownie Ranch, once you can access it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _
| Cooking
|
| One major task that can only be performed in your house is cooking. Since you
| have a kitchen in your new house, you can immediately start buying cooking
| tools from the General Store. These tools allow you to cook different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them); every recipe requires only one utensil. Then, add in
| your ingredients from either your rucksack or your refrigerator. If your
| ingredients (with that utensil) are a viable recipe, you'll receive one of
| it; if not, you'll receive a "cooking fiasco", which you'll find under that
| list of "gifts no one likes".
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
| - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
| - Examine other peoples' kitchen utensils.
| - Purchase a dish (or receive it as a gift).
| - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done in the
| fire boxes on every beach. Simply toss some matches in the box, then toss
| one of the other ingredients (see Recipes reference section) for a Roasted
| version of that item.
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for { SUP } without the spaces); for recipes, see the
| recipe list under References (search for { REC } without the spaces).
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _
| Television
|
| Your house is also home to your television. Your TV only gets one channel,
| but what's shown on that channel varies from day to day. The TV schedule
| is:
|
| 6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends)
| 2:00PM - 6:00PM : News (Festival Announcements, etc.)
| 6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays)
| / Mastery of Beauty (weekends)
| 2:00AM - 6:00AM : Off-Air
|
|\
| \_____________________________________________________________________[TFE]_
| |
| The Field |
| ___________________________________________________________________________|
| /
|/Every possible starting location has a field attached to it where you'll
| be doing most of your initial work. Fields are typically plagued by three
| obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of
| (either pull them up by hand or use the sickle), but rocks and stumps can
| be more difficult. The bigger ones can only be removed by upgraded tools,
| so you may find yourself working around them early in the game.
|
| The boundaries of your field should be relatively clear: it's the darker
| brown area that forms the majority of your property. If you're somehow
| unsure whether a certain spot of ground is field or just regular ground,
| try tilling it: if it tills, it's field.
|
| There are also fields around the island that can be used for growing crops,
| but until you purchase them you're unable to grow anything on them.
|
|\
| \_____________________________________________________________________[TCO]_
| |
| The Coop |
| ___________________________________________________________________________|
| /
|/Initially, you won't actually have a bird coop - you have to first have one
| built by the carpenter. This coop can subsequently be upgraded to a larger
| coop - the small coop holds 8 birds and 6 silkworms, while the larger can
| hold 12 birds and 8 silkworms. As always, more information on this can be
| found in the Carpenter's shop section under Shops.
|
| Once you have the coop built, you can start populating it with chickens,
| ducks and silkworms (although you won't be able to buy ducks until the Ranch
| levels up). The main notable parts of the coop are the feeding trough/spout
| and the shipping bin. The feeding trough is for putting bird feed in,
| pulled out of the feed spout. The shipping bin is for easier shipping of bird
| products. Later on, the coop will also house a mayonnaise maker that can be
| used to make your eggs into mayonnaise, which sells for higher profits.
|
| Note that the number of chickens/ducks you have does not affect how many
| silkworms you can have, or vice versa. You can have up to 8 birds in a
| regular coop and still have up to 6 silkworms. Having fewer of either won't
| let you have more of the other.
|
|\
| \_____________________________________________________________________[TBA]_
| |
| The Barn |
| ___________________________________________________________________________|
| /
|/Initially, you won't have a barn either - you have to first have the
| carpenter build this too. The barn can initially hold 6 animals, but can
| be upgraded later to hold 8.
|
| Once you have the barn built, you can start populating it with cows, sheep,
| ostriches, goats and horses. The notable parts of the barn mirror those of
| the coop: a shipping bin, a feeding spout and a feeding trough for each cow;
| pretty straightforward. The barn also has a special corner for pregnant
| animals to stay in during the course of the pregnancy, complete with a
| special feeding trough. There's also a special ostrich egg incubator.
|
| The barn also has a big bell on both the outside: ringing this bell will
| automatically put all the animals outside in the field (or if they're already
| outside, move them back inside).
|
|\
| \_____________________________________________________________________[EXT]_
| |
| Extensions |
| ___________________________________________________________________________|
| /
|/As mentioned above, several parts of your farm must be either built or
| extended, including the house, bird coop and barn. In order to do this, you
| need three things: money, wood lumber and stone lumber.
|
| Each extension costs a certain amount of money, but you must also have a
| certain amount of wood and stone lumber. Lumber is obtained by destroying
| the stones and stumps around the village; these can be found on your farm
| in the field (these won't reappear once you've destroyed them) and around
| the island (these do reappear the next day).
|
| When chopping or smashing, it's not necessary to manually take the lumber
| back to your farm; it's automatically transported.
|
| For more information on having Extensions built, see the Carpenter's section
| by searching for
|
|\
| \_____________________________________________________________________[FRA]_
| |
| Farm Ranks |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting new feature: several shops will
| will stock better products based on your sales patterns. Stores that this
| applies to are Souffle Farm, Brownie Ranch and the General Store.
|
| Each shop starts as a one-star shop and levels up as you ship their specific
| type of good. It takes 5000G shipped to level a shop to two stars, and
| another 5000G (10000G total) to level it to three stars.
|
| To level up Brownie Ranch, you need to sell ranch products, like eggs, milk,
| and wool, as well as processed products, like yarn, mayonnaise and cheese.
|
| To level up Souffle Farm, you need to sell farm products, like any crop,
| herb or flower grown on your own farm.
|
| To level up the General Store, you need to ship basically anything else. Mine
| products are especially lucrative for increasing the General Store's rating.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<FRM>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Farming |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[FQR]_
| |
| Farming Quick-Reference |
| ___________________________________________________________________________|
| /
|/This chart is just a quick-reference for all the basic farming-related facts
| and numbers. More thorough information on all the crops, as well as farming
| as in general, can be found in the following sections.
|
| Key : T : Type of item:
| : : C : Crop
| : : F : Flower
| : : H : Herb
| : Seeds : The price of the bag of seeds
| : Sellers : The stores that sell the seeds:
| : : SF : Souffle Farm
| : : TS : Taylor's Seeds
| : : PI : Pineapple Inn
| : : FF : Flower Festival
| : : HF : Harvest Festival
| : : SM : Spring/Summer Market
| : Sale : The four sale prices of the crop based on its quality - if
| : : only one quality is listed, the item has no quality rating.
| : : D : Decent
| : : G : Good
| : : P : Perfect
| : : S : Shining
| : Growth : How long the crop takes to grow in each soil type:
| : : P : Poor Soil
| : : D : Decent Soil
| : : G : Good Soil
| : ReGrowth : How long the crop takes to re-grow - if nothing is listed in
| : : these columns, the crop does not re-grow:
| : : P : Poor Soil
| : : D : Decent Soil
| : : G : Good Soil
| : Rank : The crop's ranking on the profit chart - the first number is
| : : the crop's ranking for that season, the second number is the
| : : crop's ranking overall. Both are based on total profit for
| : : an entire season in Good Soil.
|
| Crop T Seeds Sellers Sale Growth ReGrowth Rank
| D G P S P D G P D G
| (Spring)
| Breadfruit C 210 SF, TS 70 90 110 180 9 7 6 5 4 4 2 11
| Cabbage C 135 SF, TS 80 130 180 260 9 7 6 3 12
| Flax C 120 TS 50 60 70 120 8 6 6 7 30
| Potato C 75 SF, TS 60 70 80 140 4 4 4 4 14
| Strawberry C 600 SF, TS 130 210 290 420 13 11 9 7 5 5 1 2
| Turnip C 60 SF 50 60 70 120 6 5 5 5 24
| Hyacinth F 75 FF, TS 80 9 7 7 5 25
| Lavender F 60 SF 50 6 5 5 8 31
| Moondrop F 75 SF, FF 40 6 5 5 10 39
| Tulip F 90 SF, TS 60 8 6 6 9 36
| Green Herb H 105 FF, TS 30 6 5 5 11 43
|
| (Summer)
| Cocoa C 225 PI 120 150 180 300 10 8 7 5 4 4 1 1
| Corn C 210 SF, TS 100 120 140 240 11 9 8 5 4 4 3 4
| Honeydew C 735 SF 200 330 460 660 11 9 8 2 3
| Onion C 75 SF, TS 60 70 80 140 5 5 5 7 21
| Tomato C 225 SF, TS 90 110 130 220 7 7 7 4 4 4 4 6
| Watermelon C 480 SF, TS 110 180 250 360 9 7 6 5 10
| Begonia F 75 FF, TS 50 6 5 5 12 33
| Hibiscus F 90 PI 80 9 7 6 8 26
| Lily F 120 FF, TS 70 8 6 6 9 27
| Pansy F 60 SF 30 6 5 5 13 41
| Pinkcat F 60 SF 50 6 5 5 11 32
| Sunflower F 75 SF, TS 70 8 6 6 10 28
| Blue Herb H 120 FF, TS 70 6 5 5 6 18
|
| (Fall)
| Bell Pepper C 90 TS 60 70 80 140 8 6 6 4 3 3 3 8
| Carrot C 60 TS 80 100 120 200 8 6 6 7 16
| Eggplant C 285 SF 100 120 140 240 10 8 7 5 4 4 1 5
| Pumpkin C 195 SF 130 160 190 320 10 8 7 4 9
| Rice C 120 SF, TS 50 90 130 180 6 5 5 5 13
| Spicy Pepper C 30 PI, TS 60 70 80 140 6 5 5 9 20
| Spinach C 75 SF 60 80 100 160 6 5 5 8 17
| Yam C 135 SF 50 90 120 170 10 8 7 5 4 4 2 7
| Blue Mist F 525 SF 320 16 13 12 6 15
| Chrysanthemum F 60 TS 50 8 6 6 14 38
| Cosmos F 75 SF 50 6 5 5 13 35
| Morning Glory F 75 SF 90 9 7 6 11 23
| Rose F 105 TS 100 9 7 6 10 22
| Purple Herb H 135 FF, TS 60 6 5 5 12 34
| Red Herb H 135 FF, SM 50 6 5 5 15 40
|
| (Winter)
| Buckwheat C 150 SF, TS, HF 50 80 110 160 6 5 5 1 19
| Anemone F 90 SF 30 8 6 6 5 44
| Green Bell F 165 PI, TS, HF 70 8 6 6 3 37
| Snowflake F 80 SF 80 8 6 6 2 29
| Yellow Herb H 120 TS, FF, HF 40 8 6 6 4 42
|
|\
| \_____________________________________________________________________[PRP]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/Before you start planting and watering your seeds, there's some overhead that
| that needs to be taken care of.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Choosing Your Field
|
| The first relevant decision to your farming career is your choice of an
| initial farm location. Each farm has a different field, so your initial
| choice of home location is also your choice of your initial field.
|
| Each property has its own benefits and drawbacks; but with respect to farming
| the three fields are actually relatively even. They differ slightly in size
| (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot),
| but at the beginning of the game you won't have the stamina to till and water
| a plant in every spot anyway - and by the time you do have that much stamina,
| you'll likely be able to afford to purchase one of the secondary fields.
|
| So choose your field based on the other characteristics you're interested in
| (proximity to fishing, the hot spring, the town) instead of just field size.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Clearing Your Field
|
| Unfortunately at the beginning, your field is infested by boulders, rocks
| and trees. These need to be cleared away for more effective farming.
|
| Annoyingly, early in the game you really won't have the stamina to do some
| major field-clearing. The trees are definitely too strong, and the boulders
| will take most of your stamina to clear.
|
| One strategy is to make use of the hot spring to double your stamina for the
| day. After your chores are done, visit the hot spring and return to bust
| apart a boulder.
|
| Overall, though, you'll be forced to work around the obstacles for the first
| season or two. Eventually you'll have the money to upgrade your tools to make
| major field-clearing more feasible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _
| Buying Seeds
|
| Seeds can be bought from a variety of places. The most prominent places are
| Souffle Farm and from Taylor, though early in the game only Souffle Farm is
| available (Taylor arrives on Winter 15 at the earliest).
|
| Souffle Farm will sell seeds according to its store level; early on, it
| only sells a limited selection of seeds and fertilizers, but as the farm
| grows in level (meaning as you sell crops), it will level up and increase
| its selection. To raise Souffle Farm to Level 2, sell 5000G worth of
| produce. To raise it to Level 3, sell 10000G (total, 5000G more than
| before) worth of produce.
|
| Fortunately, this isn't a huge sum, and you'll likely have raised it to Level
| 3 by the time first Fall begins.
|
| There are a few other places to buy seeds as well. Several seeds, especially
| flower seeds, can be found at the Flower Festival on Spring 10. A few others
| can be found at the Harvest Festival and different Flea Markets throughout
| the year. A select few can only be purchased from Pineapple Inn on Toucan
| Island.
|
| And in case you forget, seeds can only be bought from Taylor via telephone:
| his number is 881.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _
| Seasonal Seed Mixes
|
| Seasonal seed mixes are a bit of a gamble. They each contain every type of
| seed, and can potentially contain any seed from the season - including ones
| that aren't sold at Souffle Farm. However, there's no way of determining what
| the seeds will be, and mixed seed bags typically cost slightly more than the
| average of the crops for the season.
|
| Seasonal seed mixes will be included in the profit analysis for each season,
| but it's important to note that the numbers used will be average numbers, and
| that your actual profit may and likely will vary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _
| Crop Formations
|
| Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than
| they have in past Harvest Moon games. In past games, crop formations were
| especially crucial because your character couldn't walk over crops - so there
| was always a risk of blocking one crop from being harvested or watered.
|
| In Tree of Tranquility, though, you can walk over, around and through your
| planted crops, so planting crops with access in mind is no longer necessary.
|
| Instead, it is now more important to consider tool usage when planting
| crops. Initially your watering can can only water one square at a time, but
| as it levels up it will water different formations - a 1x3 (a strip of three
| directly out from in front of you, not right or left) strip at Level 2, a
| 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.
|
| Given that there is nothing to block you from harvesting or watering any
| crop, it really isn't necessary to plant anything besides a block of crops.
| As you level up, it actually becomes more effective to plant your crops in
| one giant block, as the watering can will touch more. Additionally, given
| that seeds are planted in a row of 6, there's never any need for the classic
| 3x3 block except as a part of a larger 3x6 block.
|
| Once you've settled on a formation, till the land, plant the seeds and start
| watering. Water your plants every day to minimize growth time (growth times
| listed in later sections will assume you water your crops every day).
|
| Note that when it comes to watering, you can now walk over your crops: so
| while you might be tempted to walk alongside the crops, turning and watering,
| it's a whole lot faster to walk straight up a line of crops, watering at each
| space.
|
|\
| \_____________________________________________________________________[MEC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/Like all Harvest Moon games, farming is done on a large plot of land with
| tillable soil. Each spot on the ground can hold one seed and grow one crop.
|
| But unlike past Harvest Moon games, a single bag of seeds contains enough
| seeds for 6 spots, and these are planted in a horizontal line (rather than
| a square).
|
| Raising crops is relatively simple: using the hoe, till a plot of soil (or
| for best results, six in a row to plant the entire bag), then use the bag
| of seeds at one end of the row to plant seeds along the tilled spots.
| Then, water the seeds each day. They will begin to sprout - keep watering
| them every day until eventually they bare fruit.
|
| Seeds are purchased from several different places in and around town; prices
| vary based on the type of seed.
|
| There are some considerations to be made when choosing and planting crops:
|
| - Crops are seasonal. If you try to plant a crop out of season, it WILL
| sprout (with some restrictions), but it will take drastically longer to
| grow. Additionally, no crop planted out-of-season is more profitable than
| any in-season crop.
|
| There is one reason to plant crops out-of-season. Crops will sprout and
| bear produce the season before or season after their designated season
| (so, a Summer crop would bear fruit in Spring or Fall too), so it can be
| beneficial to plant a multi-harvest crop the season before its primary
| season to maximize the number of harvests (by having it producing when the
| season starts, rather than having to wait that initial time at the
| beginning of the seasons).
|
| - Different crops take different amounts of time to grow. Before planting
| late in the season, check the growth time - no point in planting a crop
| that takes 7 days to grow when there are only 6 days left in the season.
|
| - Some crops re-grow. These crops have an initial growth time (time until
| they first bear fruit) and a re-grow time (time after they've born fruit
| that they bear fruit again). These crops tend to be more profitable, but
| must be planted early in the season for maximum profit.
|
| - Hurricanes and thunderstorms may destroy crops. Not all of them, just
| random crops throughout your field. There's nothing you can do about this
| though. Sucks, doesn't it?
|
| Additionally, it's crucial to note that the crop quality system from
| Magical Melody has been preserved in Tree of Tranquility.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _
| Soil and Crop Quality
|
| The quality of mature crops varies according to the type of soil they are
| grown in, as well as some other key details. When tilling the soil, there is
| a visible difference in the types of soil: the best soil is darkest, while
| the lesser soils are progressively lighter. The best soil is so dark it
| almost looks like it's already been watered if not viewed next to a watered
| square; the worst soil is so light it looks more like sand. Remember, though,
| that all soil qualities look the same once they've been watered, so don't
| check for soil quality after watering.
|
| There are three soil levels: Good Soil, Decent Soil and Poor Soil. There are
| also four levels of crop quality: Decent, Good, Perfect and Shining. Notice
| that there are three types of soil, but four types of crop: a given soil
| quality will not reliably generate the same level crop.
|
| Higher-quality soil yields higher-quality crops, which in turn sell for
| more. However, even plants planted in the highest-quality soil will not
| reliably yield Shining-level crops. Poor soil will typically yield Decent
| and Good crops, while Regular soil will yield Good, Perfect, and rarely
| Shining. Good soil will yield Good, Perfect and Shining as well, but with
| Perfect and Shining occurring at higher rates.
|
| Thorough experimentation from contributor mister_jmp and I has revealing the
| following table of proportions. These are just estimates, but they're basd
| on thousands and thousands of trials, so they should be accurate within a
| percent or two. The profit studies below are based on these proportions.
|
| Soil: Decent Good Perfect Shining
| Poor 70% 26% 4% 0%
| Decent 0% 80% 18% 2%
| Good 0% 30% 64% 6%
|
| It's notable, however, that the level of a crop isn't determined until the
| day it finally blossoms for picking; therefore, if you wake up one day and
| find that you have a surprisingly low proportion of shining crops, you can
| reset and start the day again and you may have more crops at the "shining"
| level. This is also helpful for some of the goddess recipes, which require
| a crop of a specific level.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _
| Fertilizer
|
| Fertilizer serves a basic purpose: raising your soil quality. A single bag
| of fertilizer operates on six squares of soil in a row, similar to the way
| a bag of seeds is planted.
|
| There are three types of fertilizer, with subtle differences. First of all,
| Regular fertilizer will raise the quality of each square it touches by one
| level (Poor to Decent, Decent to Good), while rapid and happy fertilizers
| will raise it to Good no matter its original status. Secondly, regular
| fertilizer's effect will last one season, while rapid's will last two seasons
| and happy's will last three. Given that the price of regular is 90G and the
| price of happy is 225G, there's really no reason to ever buy regular (thanks
| to Master Cube 10 for looking into all of this!).
|
| Fertilizer cannot initially be purchased from Souffle Farm; it can only be
| purchased once Souffle Farm has leveled to a Level 2 store (ship 5000G worth
| of farm products), and Happy Fertilizer will only be available once it's a
| Level 3 store (ship 10000G worth of farm products).
|
| Fertilizer can be purchased from other places in the meantime. The best place
| to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here
| you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you
| may not have much money by the first Flower Festival to buy much fertilizer,
| given its close proximity to the start of the game. Fertilizer can also be
| purchased from the Harvest Festival (in Fall) and from Taylor (who arrives
| in the middle of your first Winter at the earliest), but by the time these
| both roll around, Souffle Farm will have likely leveled-up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crop Growth Times
|
| Every crop has three growth times, corresponding to the crop's growth time
| in the three different soil types: Good soil, Decent soil and Poor soil.
|
| The Good soil growth time is always the fastest, followed by the Decent soil
| time. There are, however, some crops that take the same amount of time to
| grow regardless of soil quality, like Potatoes. For these crops, they will
| take the same number of days to grow regardless of the type of soil they're
| planted in - the only impact soil quality will have is on crop quality.
|
| Crop growth times can be impacted by other factors as well: most importantly,
| the growth time of crops that have weeds sitting by them (either right
| alongside or diagonally alongise) will be slowed, and the quality may be
| impacted as well. To avoid this, pick weeds the first morning you see them.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Growing Out-Of-Season
|
| Unlike every other Harvest Moon game... well, ever, pretty much, crops in
| Tree of Tranquility can grow out of season. Not every crop can grow in every
| season, however:
|
| - In Spring, you can also plant and grow Summer crops.
| - In Summer, you can also plant and grow Spring and Fall crops. You can also
| leave multi-harvest crops from Spring growing into Summer.
| - In Fall, you can also plant and grow Summer and Winter crops. You can also
| leave multi-harvest crops from Summer growing into Fall.
| - In Winter, you can also plant and grow Fall crops. You can also leave
| multi-harvest crops from Fall growing into Winter.
|
| However, crops growing out of season suffer from greatly reduced growth
| times - it is never more profitable to grow out-of-season crops in Spring,
| Summer and Fall than it is to grow those season's best crops (Strawberries,
| Cocoa and Eggplants, respectively). It is, however, more profitable to grow
| Eggplants in Winter than the only Winter crop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Weeds
|
| Weeds now actually have a practical purpose. When weeds are growing near your
| crops or trees, they may (and often will) actually lower the quality of crops
| and fruit harvested. This comes in the form of both lowering the crop quality
| and raising the crop growth time.
|
| To prevent this from happening, pull any weed found within 2 squares (either
| side-to-side or diagonally) of a crop or tree. Be careful, though, as in
| Tree of Tranquility, pulling weeds actually consumes stamina. The sickle
| uses much less stamina than strictly pulling.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Certain crops can be consumed raw. These crops carry different levels of
| stamina restoration, measured in points. Consuming the crop raw will grant
| that many points of stamina restoration.
|
| Cooked dishes almost always carry a higher stamina restoration value than
| raw crops, but raw crops can help in a pinch, or early in the game when
| cooking utensils haven't been obtained.
|
| Your character begins the game with 500 stamina points, and each power berry
| grants an increase of 100 points, for a maximum total of 1000 points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers
|
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - the only drawback to planting flowers and herbs in poor quality soil
| is in the growth time.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Note that if you want to keep flowers alive after they're fully grown (for
| honey, for example), you still need to water them each day. If you notice
| that your flowers are brown one day, pick them immediately - they'll
| disappear before the next day.
|
| Flowers can also be used to attract bees for honey; more information on this
| is available in the 'Field Items' section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Key
|
| The crop guides below will be laid out in the following format:
|
| (crop name)
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : (price to purchase the bag of 6 seeds)
| Purchase Location : (where the seeds can be purchased, and in what seasons)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : (what season the crop is intended to grow in)
| Growth Time : (how long the crop takes to grow in different soils, assuming
| it is watered every day and no weeds spring up next to it to
| slow it down - Out-of-Season growth times are the times it
| takes the crop to grow when it is planted out-of-season)
| Multi-Harvest : (whether or not the crop will remain after being harvested
| and sprout a crop again)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : (crop, flower or herb)
| Sale Price : (price at sale - for crops, multiple qualities are
| : separated by slashes - Decent/Good/Perfect/Shining)
| Purchase Price : (the price to purchase that item from a store, followed by
| : the quality it's available at, where, and when)
| Stamina Recovery : (how much stamina is recovered by consuming the item raw;
| : for crops, multiple qualities are separated by slashes -
| : Decent/Good/Perfect/Shining)
| Used in Recipes : (what recipes, if any, the item is used in)
| Goddess Recipe : (what goddess recipe, if any, the item is used in, and
| : what quality is required)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| (The maximum number of harvests that can be garnered from a
| single strip of soil from that crop. This count assumes that
| the crop is planted on the first day of the season, watered
| every day (except when it's raining, of course), harvested
| the first day it's available, and - for single-harvest crops -
| re-planted the same day of the harvest. Additionally, this
| count includes the harvest that can take place on the 1st of
| the following month, given that it does not interfere with the
| following month's farming.)
|
| Profit by Season : Profit by Bag :
| (the profit garnered over an (the profit garnered for a
| entire season, assuming single bag, assuming the crop
| maximum harvests according to is watered every day)
| the assumptions listed above)
|
| Profit Per Square : Profit Per Square :
| (the profit garnered for (the profit garnered for
| each square the crop is each square the crop is
| planted in, over the planted in, for one bag)
| entire season)
|
| Profit/Square Per Day : Profit/Square Per Day :
| (the profit garnered over (the profit garnered for one
| an entire season divided square of a crop bag, divided
| by the total days in a by the days it takes the crop
| season) to grow - good for computing
| the highest-value crop per day)
|
| Profit Per Row : Profit Per Bag :
| (the profit garnered over (the profit garnered for one
| an entire season for one bag of a particular crop)
| 1x6 row of the crop)
|
| Profit/Row Per Day : Profit/Bag Per Day :
| (the profit garnered over (the profit garnered for one
| an entire season divided bag of a crop, divided by the
| by the total days in a days it takes the crop to grow
| season) - good for computing the
| most cost-efficient crop)
|
| (for more thorough information * - amounts marked with a star
| about the profit studies, check represent multi-harvest crops.
| the Profit Studies section by These values represent the base
| search for [ CRP ] without the value (the profit from the first
| spaces. This section contains harvest) plus the additional
| information on mixed-quality profit for each additional
| rows, how crop qualities harvest.
| affect profits, and the possible
| uses of the different profit ** - these values are for only the
| studies.) first harvest for multi-harvest
| crops - their profit per day will
| increase with subsequent harvests.
|
|\
| \_____________________________________________________________________[SPR]_
| |
| Spring Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _
| Turnip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| Poor Soil : N/A
| Decent Soil : N/A
| Good Soil : N/A
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : Can't be bought
| Stamina Recovery : 50/60/70/80
| Used in Recipes : Pickled Turnips, Steamed Turnip
| Goddess Recipe : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 174G Poor Soil : 40G
| Decent Soil : 264G Decent Soil : 50G
| Good Soil : 301G Good Soil : 60G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 9G Decent Soil : 10G
| Good Soil : 11G Good Soil : 12G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1043G Poor Soil : 240G
| Decent Soil : 1584G Decent Soil : 300G
| Good Soil : 1805G Good Soil : 360G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 37G Poor Soil : 40G
| Decent Soil : 57G Decent Soil : 60G
| Good Soil : 64G Good Soil : 72G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _
| Potato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 4 days 9 days
| Decent Soil : 4 days 9 days
| Good Soil : 4 days 9 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin,
| : Potato Miso Soup, Potato Pancake, Potato Stew, Baked
| : Potato, Spicy Stew, Stew
| Goddess Recipe : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 7
| Decent Soil : 7
| Good Soil : 7
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 357G Poor Soil : 48G
| Decent Soil : 423G Decent Soil : 58G
| Good Soil : 478G Good Soil : 68G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 13G Poor Soil : 12G
| Decent Soil : 15G Decent Soil : 14G
| Good Soil : 17G Good Soil : 17G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2139G Poor Soil : 285G
| Decent Soil : 2540G Decent Soil : 345G
| Good Soil : 2868G Good Soil : 405G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 76G Poor Soil : 71G
| Decent Soil : 91G Decent Soil : 86G
| Good Soil : 102G Good Soil : 101G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _
| Cabbage
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/130G/180G/260G
| Purchase Price : 120G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 70/80/100/120
| Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 224G Poor Soil : 58G
| Decent Soil : 476G Decent Soil : 108G
| Good Soil : 591G Good Soil : 158G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 6G
| Decent Soil : 17G Decent Soil : 15G
| Good Soil : 21G Good Soil : 26G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1344G Poor Soil : 345G
| Decent Soil : 2854G Decent Soil : 645G
| Good Soil : 3544G Good Soil : 945G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 48G Poor Soil : 38G
| Decent Soil : 102G Decent Soil : 92G
| Good Soil : 127G Good Soil : 158G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _
| Flax
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Flax Yarn
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 100G Poor Soil : 30G
| Decent Soil : 171G Decent Soil : 40G
| Good Soil : 201G Good Soil : 50G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 4G
| Decent Soil : 6G Decent Soil : 7G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 602G Poor Soil : 180G
| Decent Soil : 1028G Decent Soil : 240G
| Good Soil : 1204G Good Soil : 300G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 21G Poor Soil : 23G
| Decent Soil : 37G Decent Soil : 40G
| Good Soil : 43G Good Soil : 50G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _
| Strawberry
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 600G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 13 days 24 days
| Decent Soil : 11 days 19 days
| Good Soil : 9 days 16 days
| Multi-Harvest : Yes
| Poor Soil : 7 days 13 days
| Decent Soil : 5 days 10 days
| Good Soil : 5 days 9 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/210G/290G/420G
| Purchase Price : 195G (Decent, Souffle Farm, Spring)
| : 435G (Perfect, Harvest Festival, Fall 27)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 373G Poor Soil : 30G + 130G*
| Decent Soil : 813G Decent Soil : 110G + 210G*
| Good Soil : 998G Good Soil : 190G + 290G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 13G Poor Soil : 2G**
| Decent Soil : 29G Decent Soil : 11G**
| Good Soil : 36G Good Soil : 21G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2235G Poor Soil : 180G + 780G*
| Decent Soil : 4879G Decent Soil : 660G + 1260G*
| Good Soil : 5985G Good Soil : 1140G + 1740G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 80G Poor Soil : 14G**
| Decent Soil : 174G Decent Soil : 66G**
| Good Soil : 214G Good Soil : 127G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _
| Breadfruit
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 10 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 70G/90G/110G/180G
| Purchase Price : 105G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate
| : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb
| : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange
| : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin
| : Croquette, Shortcake, Spinach Cake, Yam Cake
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 273G Poor Soil : 35G + 70G*
| Decent Soil : 536G Decent Soil : 55G + 90G*
| Good Soil : 616G Good Soil : 75G + 110G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 10G Poor Soil : 4G**
| Decent Soil : 19G Decent Soil : 8G**
| Good Soil : 22G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1635G Poor Soil : 210G + 420G*
| Decent Soil : 3216G Decent Soil : 330G + 540G*
| Good Soil : 3694G Good Soil : 450G + 660G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 58G Poor Soil : 23G**
| Decent Soil : 115G Decent Soil : 47G**
| Good Soil : 132G Good Soil : 75G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _
| Green Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 30G
| Purchase Price : 45G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Vegetable Juice, Green Yarns
| Goddess Recipe : Yes, Ben's (Blue)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 50G Poor Soil : 13G
| Decent Soil : 63G Decent Soil : 13G
| Good Soil : 63G Good Soil : 13G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 2G Poor Soil : 2G
| Decent Soil : 2G Decent Soil : 3G
| Good Soil : 2G Good Soil : 3G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 300G Poor Soil : 75G
| Decent Soil : 375G Decent Soil : 75G
| Good Soil : 375G Good Soil : 75G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 11G Poor Soil : 13G
| Decent Soil : 13G Decent Soil : 15G
| Good Soil : 13G Good Soil : 15G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _
| Hyacinth
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 7 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 203G Poor Soil : 68G
| Decent Soil : 270G Decent Soil : 68G
| Good Soil : 270G Good Soil : 68G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 7G Poor Soil : 8G
| Decent Soil : 10G Decent Soil : 10G
| Good Soil : 10G Good Soil : 10G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1215G Poor Soil : 405G
| Decent Soil : 1620G Decent Soil : 405G
| Good Soil : 1620G Good Soil : 405G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 43G Poor Soil : 45G
| Decent Soil : 58G Decent Soil : 58G
| Good Soil : 58G Good Soil : 58G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _
| Lavender
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Purple
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 160G Poor Soil : 40G
| Decent Soil : 200G Decent Soil : 40G
| Good Soil : 200G Good Soil : 40G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 960G Poor Soil : 240G
| Decent Soil : 1200G Decent Soil : 240G
| Good Soil : 1200G Good Soil : 240G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 34G Poor Soil : 40G
| Decent Soil : 43G Decent Soil : 48G
| Good Soil : 43G Good Soil : 48G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _
| Tulip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 135G Poor Soil : 45G
| Decent Soil : 180G Decent Soil : 45G
| Good Soil : 180G Good Soil : 45G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 6G Decent Soil : 8G
| Good Soil : 6G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 810G Poor Soil : 270G
| Decent Soil : 1080G Decent Soil : 270G
| Good Soil : 1080G Good Soil : 270G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 29G Poor Soil : 34G
| Decent Soil : 39G Decent Soil : 45G
| Good Soil : 39G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _
| Moondrop
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Flower Festival (Spring 10)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 40G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 110G Poor Soil : 28G
| Decent Soil : 138G Decent Soil : 28G
| Good Soil : 138G Good Soil : 28G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 5G
| Decent Soil : 5G Decent Soil : 6G
| Good Soil : 5G Good Soil : 6G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 660G Poor Soil : 165G
| Decent Soil : 825G Decent Soil : 165G
| Good Soil : 825G Good Soil : 165G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 24G Poor Soil : 28G
| Decent Soil : 29G Decent Soil : 33G
| Good Soil : 29G Good Soil : 33G
|
|\
| \_____________________________________________________________________[SUM]_
| |
| Summer Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watermelon
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 480G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 110G/180G/250G/360G
| Purchase Price : 165G (Decent, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : None
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 162G Poor Soil : 30G
| Decent Soil : 464G Decent Soil : 100G
| Good Soil : 624G Good Soil : 170G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 3G
| Decent Soil : 17G Decent Soil : 14G
| Good Soil : 22G Good Soil : 28G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 973G Poor Soil : 180G
| Decent Soil : 2783G Decent Soil : 600G
| Good Soil : 3746G Good Soil : 1020G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 35G Poor Soil : 20G
| Decent Soil : 99G Decent Soil : 86G
| Good Soil : 134G Good Soil : 170G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _
| Onion
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 5 days 9 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 9 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Summer)
| : 105G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish,
| : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried
| : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew,
| : Spinach Risotto, Stew, Tomato Risotto
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 5
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 255G Poor Soil : 48G
| Decent Soil : 302G Decent Soil : 58G
| Good Soil : 341G Good Soil : 68G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 9G Poor Soil : 10G
| Decent Soil : 11G Decent Soil : 12G
| Good Soil : 12G Good Soil : 14G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1528G Poor Soil : 285G
| Decent Soil : 1814G Decent Soil : 345G
| Good Soil : 2048G Good Soil : 405G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 55G Poor Soil : 57G
| Decent Soil : 65G Decent Soil : 69G
| Good Soil : 73G Good Soil : 81G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _
| Honeydew
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 735G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 11 days 9 days
| Decent Soil : 9 days 9 days
| Good Soil : 8 days 9 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 200G/330G/460G/660G
| Purchase Price : 300G (Decent, Souffle Farm, Summer)
| : 690G (Perfect, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : Honeydew Juice, Honeydew Milk
| Goddess Recipe : Yes (Perfect); Edge's (Purple)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 2
| Decent Soil : 3
| Good Soil : 3
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 244G Poor Soil : 78G
| Decent Soil : 711G Decent Soil : 208G
| Good Soil : 934G Good Soil : 338G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 9G Poor Soil : 7G
| Decent Soil : 25G Decent Soil : 23G
| Good Soil : 33G Good Soil : 42G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1466G Poor Soil : 465G
| Decent Soil : 4267G Decent Soil : 1245G
| Good Soil : 5605G Good Soil : 2025G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 52G Poor Soil : 42G
| Decent Soil : 152G Decent Soil : 138G
| Good Soil : 200G Good Soil : 253G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _
| Corn
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 11 days 21 days
| Decent Soil : 9 days 17 days
| Good Soil : 8 days 15 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 9 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Summer)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 393G Poor Soil : 65G + 100G*
| Decent Soil : 593G Decent Soil : 85G + 120G*
| Good Soil : 807G Good Soil : 105G + 140G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 14G Poor Soil : 6G**
| Decent Soil : 21G Decent Soil : 9G**
| Good Soil : 29G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2355G Poor Soil : 390G + 600G*
| Decent Soil : 3559G Decent Soil : 510G + 720G*
| Good Soil : 4841G Good Soil : 630G + 840G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 84G Poor Soil : 35G**
| Decent Soil : 127G Decent Soil : 57G**
| Good Soil : 173G Good Soil : 79G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _
| Tomato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 7 days 13 days
| Decent Soil : 7 days 13 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 4 days 8 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 90G/110G/130G/220G
| Purchase Price : 135G (Decent, Souffle Farm, Summer)
| : 165G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : 80/90/100/110
| Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury
| : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato
| : Omelette, Tomato Risotto, Tomato Soup
| Goddess Recipe : Yes (Good); Ben's (Blue)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 6
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 544G Poor Soil : 53G + 90G*
| Decent Soil : 655G Decent Soil : 73G + 110G*
| Good Soil : 741G Good Soil : 93G + 130G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 19G Poor Soil : 8G**
| Decent Soil : 23G Decent Soil : 10G**
| Good Soil : 26G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 3263G Poor Soil : 315G + 540G*
| Decent Soil : 3932G Decent Soil : 435G + 660G*
| Good Soil : 4444G Good Soil : 555G + 780G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 117G Poor Soil : 45G**
| Decent Soil : 140G Decent Soil : 62G**
| Good Soil : 159G Good Soil : 79G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _
| Cocoa
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 5 days 9 days
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 120G/150G/180G/300G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate
| : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate
| : Pudding, Hot Cocoa
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 484G Poor Soil : 83G + 120G*
| Decent Soil : 910G Decent Soil : 113G + 150G*
| Good Soil : 1034G Good Soil : 143G + 180G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 17G Poor Soil : 8G**
| Decent Soil : 33G Decent Soil : 14G**
| Good Soil : 37G Good Soil : 20G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2903G Poor Soil : 495G + 720G*
| Decent Soil : 5462G Decent Soil : 675G + 900G*
| Good Soil : 6204G Good Soil : 855G + 1080G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 104G Poor Soil : 50G**
| Decent Soil : 195G Decent Soil : 84G**
| Good Soil : 222G Good Soil : 122G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _
| Blue Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 7 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 70G
| Purchase Price : 105G (Flower Festival, Spring 10)
| Stamina Recovery : 30
| Used in Recipes : Blue Yarns
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 340G Poor Soil : 85G
| Decent Soil : 425G Decent Soil : 85G
| Good Soil : 425G Good Soil : 85G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 12G Poor Soil : 14G
| Decent Soil : 15G Decent Soil : 17G
| Good Soil : 15G Good Soil : 17G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2040G Poor Soil : 510G
| Decent Soil : 2550G Decent Soil : 510G
| Good Soil : 2550G Good Soil : 510G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 73G Poor Soil : 85G
| Decent Soil : 91G Decent Soil : 102G
| Good Soil : 91G Good Soil : 102G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _
| Sunflower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 173G Poor Soil : 58G
| Decent Soil : 230G Decent Soil : 58G
| Good Soil : 230G Good Soil : 58G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 8G Decent Soil : 10G
| Good Soil : 8G Good Soil : 10G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1035G Poor Soil : 345G
| Decent Soil : 1380G Decent Soil : 345G
| Good Soil : 1380G Good Soil : 345G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 37G Poor Soil : 43G
| Decent Soil : 49G Decent Soil : 58G
| Good Soil : 49G Good Soil : 58G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _
| Pansy
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days TBD
| Decent Soil : 5 days TBD
| Good Soil : 5 days TBD
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 30G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 80G Poor Soil : 20G
| Decent Soil : 100G Decent Soil : 20G
| Good Soil : 100G Good Soil : 20G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 3G Poor Soil : 3G
| Decent Soil : 4G Decent Soil : 4G
| Good Soil : 4G Good Soil : 4G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 480G Poor Soil : 120G
| Decent Soil : 600G Decent Soil : 120G
| Good Soil : 600G Good Soil : 120G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 17G Poor Soil : 20G
| Decent Soil : 21G Decent Soil : 24G
| Good Soil : 21G Good Soil : 24G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _
| Pinkcat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days TBD
| Decent Soil : 5 days TBD
| Good Soil : 5 days TBD
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Purple
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 160G Poor Soil : 40G
| Decent Soil : 200G Decent Soil : 40G
| Good Soil : 200G Good Soil : 40G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 960G Poor Soil : 240G
| Decent Soil : 1200G Decent Soil : 240G
| Good Soil : 1200G Good Soil : 240G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 34G Poor Soil : 40G
| Decent Soil : 43G Decent Soil : 48G
| Good Soil : 43G Good Soil : 48G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Lily
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 190G Poor Soil : 63G
| Decent Soil : 253G Decent Soil : 63G
| Good Soil : 253G Good Soil : 63G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 7G Poor Soil : 8G
| Decent Soil : 9G Decent Soil : 11G
| Good Soil : 9G Good Soil : 11G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1140G Poor Soil : 380G
| Decent Soil : 1520G Decent Soil : 380G
| Good Soil : 1520G Good Soil : 380G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 41G Poor Soil : 48G
| Decent Soil : 54G Decent Soil : 63G
| Good Soil : 54G Good Soil : 63G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _
| Begonia
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Purple
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 150G Poor Soil : 38G
| Decent Soil : 188G Decent Soil : 38G
| Good Soil : 188G Good Soil : 38G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 900G Poor Soil : 225G
| Decent Soil : 1125G Decent Soil : 225G
| Good Soil : 1125G Good Soil : 225G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 32G Poor Soil : 38G
| Decent Soil : 40G Decent Soil : 45G
| Good Soil : 40G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _
| Hibiscus
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 195G Poor Soil : 65G
| Decent Soil : 260G Decent Soil : 65G
| Good Soil : 260G Good Soil : 65G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 7G Poor Soil : 7G
| Decent Soil : 9G Decent Soil : 9G
| Good Soil : 9G Good Soil : 11G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1170G Poor Soil : 390G
| Decent Soil : 1560G Decent Soil : 390G
| Good Soil : 1560G Good Soil : 390G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 42G Poor Soil : 43G
| Decent Soil : 56G Decent Soil : 56G
| Good Soil : 56G Good Soil : 65G
|
|\
| \_____________________________________________________________________[FAL]_
| |
| Fall Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _
| Rice
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No (despite what the game says)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/130G/180G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi
| : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried
| : Rice, Mushroom Rice, Omelette Rice, Potato Rice, Rice
| : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried
| : Rice, Seafood Rice, Southern Friend Rice, Southern
| : Omelette, Spinach Risotto, Sushi, Tuna Bowl, Tomato
| : Risotto, Rice Cocktail
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 175G Poor Soil : 30G
| Decent Soil : 395G Decent Soil : 70G
| Good Soil : 506G Good Soil : 110G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 5G
| Decent Soil : 14G Decent Soil : 14G
| Good Soil : 18G Good Soil : 22G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1050G Poor Soil : 180G
| Decent Soil : 2367G Decent Soil : 420G
| Good Soil : 3038G Good Soil : 660G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 38G Poor Soil : 30G
| Decent Soil : 85G Decent Soil : 84G
| Good Soil : 108G Good Soil : 132G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _
| Spicy Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 30G
| Purchase Location : Pineapple Inn (Year-Round)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelette, Spicy
| : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 234G Poor Soil : 55G
| Decent Soil : 340G Decent Soil : 65G
| Good Soil : 379G Good Soil : 75G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 9G
| Decent Soil : 12G Decent Soil : 13G
| Good Soil : 14G Good Soil : 15G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1403G Poor Soil : 330G
| Decent Soil : 2039G Decent Soil : 390G
| Good Soil : 2273G Good Soil : 450G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 50G Poor Soil : 55G
| Decent Soil : 73G Decent Soil : 78G
| Good Soil : 81G Good Soil : 90G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _
| Carrot
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/100G/120G/200G
| Purchase Price : 150G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew,
| : Spicy Stew, Stew
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 231G Poor Soil : 70G
| Decent Soil : 381G Decent Soil : 90G
| Good Soil : 436G Good Soil : 110G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 9G
| Decent Soil : 14G Decent Soil : 15G
| Good Soil : 16G Good Soil : 18G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1384G Poor Soil : 420G
| Decent Soil : 2288G Decent Soil : 540G
| Good Soil : 2618G Good Soil : 660G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 49G Poor Soil : 53G
| Decent Soil : 82G Decent Soil : 90G
| Good Soil : 93G Good Soil : 110G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _
| Yam
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 5 days TBD
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/120G/170G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| : 280G (Perfect, Fall Market, Fall 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam
| : Stew, Yam Cocktail
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 231G Poor Soil : 28G + 50G*
| Decent Soil : 559G Decent Soil : 68G + 90G*
| Good Soil : 663G Good Soil : 98G + 120G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 3G**
| Decent Soil : 20G Decent Soil : 8G**
| Good Soil : 24G Good Soil : 14G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1386G Poor Soil : 165G + 300G*
| Decent Soil : 3353G Decent Soil : 405G + 540G*
| Good Soil : 3977G Good Soil : 585G + 720G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 49G Poor Soil : 17G**
| Decent Soil : 120G Decent Soil : 51G**
| Good Soil : 142G Good Soil : 84G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _
| Bell Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : Yes
| Poor Soil : 4 days 8 days
| Decent Soil : 3 days 6 days
| Good Soil : 3 days 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Fall)
| Stamina Recovery : 30/40/60/80
| Used in Recipes : Ratatouille, Vegetable Juice
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 6
| Decent Soil : 8
| Good Soil : 8
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 381G Poor Soil : 60G + 60G*
| Decent Soil : 584G Decent Soil : 70G + 70G*
| Good Soil : 646G Good Soil : 80G + 80G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 14G Poor Soil : 8G**
| Decent Soil : 21G Decent Soil : 12G**
| Good Soil : 23G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2284G Poor Soil : 360G + 360G*
| Decent Soil : 3503G Decent Soil : 420G + 420G*
| Good Soil : 3878G Good Soil : 480G + 480G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 82G Poor Soil : 45G**
| Decent Soil : 125G Decent Soil : 70G**
| Good Soil : 138G Good Soil : 80G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _
| Eggplant
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 285G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : Yes
| Poor Soil : 5 days TBD
| Decent Soil : 4 days 8 days
| Good Soil : 4 days 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura
| : Buckwheat Noodles
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 6
| Good Soil : 6
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 380G Poor Soil : 53G + 100G*
| Decent Soil : 706G Decent Soil : 73G + 120G*
| Good Soil : 794G Good Soil : 93G + 140G*
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 14G Poor Soil : 5G**
| Decent Soil : 25G Decent Soil : 9G**
| Good Soil : 28G Good Soil : 13G**
| Profit Per Row : Profit Per Bag :
| Poor Soil : 2280G Poor Soil : 315G + 600G*
| Decent Soil : 4238G Decent Soil : 435G + 720G*
| Good Soil : 4766G Good Soil : 555G + 840G*
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 81G Poor Soil : 32G**
| Decent Soil : 151G Decent Soil : 54G**
| Good Soil : 170G Good Soil : 79G**
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _
| Spinach
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/80G/100G/160G
| Purchase Price : 120G (Good, Harvest Festival, Fall 27)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup,
| : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable
| : Juice
| Goddess Recipe : Yes (Perfect); Collin's (Yellow)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 218G Poor Soil : 48G
| Decent Soil : 363G Decent Soil : 68G
| Good Soil : 427G Good Soil : 88G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 8G
| Decent Soil : 13G Decent Soil : 14G
| Good Soil : 15G Good Soil : 18G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1305G Poor Soil : 285G
| Decent Soil : 2175G Decent Soil : 405G
| Good Soil : 2559G Good Soil : 525G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 47G Poor Soil : 48G
| Decent Soil : 78G Decent Soil : 81G
| Good Soil : 91G Good Soil : 105G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _
| Pumpkin
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 195G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 10 days 19 days
| Decent Soil : 8 days 15 days
| Good Soil : 7 days 13 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/160G/190G/320G
| Purchase Price : 195G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
| : Pudding, Pumpkin Stew
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 2
| Decent Soil : 3
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 216G Poor Soil : 98G
| Decent Soil : 407G Decent Soil : 128G
| Good Soil : 627G Good Soil : 158G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 10G
| Decent Soil : 15G Decent Soil : 16G
| Good Soil : 22G Good Soil : 23G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1294G Poor Soil : 585G
| Decent Soil : 2441G Decent Soil : 765G
| Good Soil : 3761G Good Soil : 945G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 46G Poor Soil : 59G
| Decent Soil : 87G Decent Soil : 96G
| Good Soil : 134G Good Soil : 135G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _
| Purple Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer XL
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 150G Poor Soil : 38G
| Decent Soil : 188G Decent Soil : 38G
| Good Soil : 188G Good Soil : 38G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 900G Poor Soil : 225G
| Decent Soil : 1125G Decent Soil : 225G
| Good Soil : 1125G Good Soil : 225G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 32G Poor Soil : 38G
| Decent Soil : 40G Decent Soil : 45G
| Good Soil : 40G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _
| Red Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Summer Market (Summer 22)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 110G Poor Soil : 28G
| Decent Soil : 138G Decent Soil : 28G
| Good Soil : 138G Good Soil : 28G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 5G
| Decent Soil : 5G Decent Soil : 6G
| Good Soil : 5G Good Soil : 6G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 660G Poor Soil : 165G
| Decent Soil : 825G Decent Soil : 165G
| Good Soil : 825G Good Soil : 165G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 24G Poor Soil : 28G
| Decent Soil : 29G Decent Soil : 33G
| Good Soil : 29G Good Soil : 33G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _
| Cosmos
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Spring Market, Spring 22)
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 150G Poor Soil : 38G
| Decent Soil : 188G Decent Soil : 38G
| Good Soil : 188G Good Soil : 38G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 6G
| Decent Soil : 7G Decent Soil : 8G
| Good Soil : 7G Good Soil : 8G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 900G Poor Soil : 225G
| Decent Soil : 1125G Decent Soil : 225G
| Good Soil : 1125G Good Soil : 225G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 32G Poor Soil : 38G
| Decent Soil : 40G Decent Soil : 45G
| Good Soil : 40G Good Soil : 45G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _
| Morning Glory
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 90G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Blue
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 233G Poor Soil : 78G
| Decent Soil : 310G Decent Soil : 78G
| Good Soil : 310G Good Soil : 78G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 9G
| Decent Soil : 11G Decent Soil : 11G
| Good Soil : 11G Good Soil : 13G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1395G Poor Soil : 465G
| Decent Soil : 1860G Decent Soil : 465G
| Good Soil : 1860G Good Soil : 465G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 50G Poor Soil : 52G
| Decent Soil : 66G Decent Soil : 66G
| Good Soil : 66G Good Soil : 78G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _
| Blue Mist
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 525G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 16 days (not possible)
| Decent Soil : 13 days 25 days
| Good Soil : 12 days 21 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 320G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Blue
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 1
| Decent Soil : 2
| Good Soil : 2
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 233G Poor Soil : 233G
| Decent Soil : 465G Decent Soil : 233G
| Good Soil : 465G Good Soil : 233G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 8G Poor Soil : 15G
| Decent Soil : 17G Decent Soil : 18G
| Good Soil : 17G Good Soil : 19G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1395G Poor Soil : 1395G
| Decent Soil : 2790G Decent Soil : 1395G
| Good Soil : 2790G Good Soil : 1395G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 50G Poor Soil : 87G
| Decent Soil : 100G Decent Soil : 107G
| Good Soil : 100G Good Soil : 116G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _
| Rose
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 9 days 16 days
| Decent Soil : 7 days 13 days
| Good Soil : 6 days 12 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 100G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 248G Poor Soil : 83G
| Decent Soil : 330G Decent Soil : 83G
| Good Soil : 330G Good Soil : 83G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 9G Poor Soil : 9G
| Decent Soil : 12G Decent Soil : 12G
| Good Soil : 12G Good Soil : 14G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 1485G Poor Soil : 495G
| Decent Soil : 1980G Decent Soil : 495G
| Good Soil : 1980G Good Soil : 495G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 53G Poor Soil : 55G
| Decent Soil : 71G Decent Soil : 71G
| Good Soil : 71G Good Soil : 83G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Chrysanthemum
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 120G Poor Soil : 40G
| Decent Soil : 160G Decent Soil : 40G
| Good Soil : 160G Good Soil : 40G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 4G Poor Soil : 5G
| Decent Soil : 6G Decent Soil : 7G
| Good Soil : 6G Good Soil : 7G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 720G Poor Soil : 240G
| Decent Soil : 960G Decent Soil : 240G
| Good Soil : 960G Good Soil : 240G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 26G Poor Soil : 30G
| Decent Soil : 34G Decent Soil : 40G
| Good Soil : 34G Good Soil : 40G
|
|\
| \_____________________________________________________________________[WNT]_
| |
| Winter Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _
| Buckwheat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Winter)
| : Taylor's Seeds (Year-Round)
| : Harvest Festival (Fall 27)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 6 days 11 days
| Decent Soil : 5 days 9 days
| Good Soil : 5 days 8 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/80G/110G/160G
| Purchase Price : 75G (Decent, Souffle Farm, Winter)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat
| : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 4
| Decent Soil : 5
| Good Soil : 5
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 141G Poor Soil : 25G
| Decent Soil : 309G Decent Soil : 55G
| Good Soil : 396G Good Soil : 85G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 4G
| Decent Soil : 11G Decent Soil : 11G
| Good Soil : 14G Good Soil : 17G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 848G Poor Soil : 150G
| Decent Soil : 1856G Decent Soil : 330G
| Good Soil : 2377G Good Soil : 510G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 30G Poor Soil : 25G
| Decent Soil : 66G Decent Soil : 66G
| Good Soil : 85G Good Soil : 102G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _
| Yellow Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| : Flower Festival (Spring 10)
| : Harvest Festival (Fall 27)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 40G
| Purchase Price : 60G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Yellow Yarns
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 60G Poor Soil : 20G
| Decent Soil : 80G Decent Soil : 20G
| Good Soil : 80G Good Soil : 20G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 2G Poor Soil : 3G
| Decent Soil : 3G Decent Soil : 3G
| Good Soil : 3G Good Soil : 3G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 360G Poor Soil : 120G
| Decent Soil : 480G Decent Soil : 120G
| Good Soil : 480G Good Soil : 120G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 13G Poor Soil : 15G
| Decent Soil : 17G Decent Soil : 20G
| Good Soil : 17G Good Soil : 20G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _
| Green Bell
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 165G
| Purchase Location : Pineapple Inn (Year-Round)
| : Taylor's Seeds (Year-Round)
| : Harvest Festival (Fall 27)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days 14 days
| Decent Soil : 6 days 11 days
| Good Soil : 6 days 10 days
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Green
| Goddess Recipe : Yes; Alan's (Red)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 128G Poor Soil : 43G
| Decent Soil : 170G Decent Soil : 43G
| Good Soil : 170G Good Soil : 43G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 5G Poor Soil : 5G
| Decent Soil : 6G Decent Soil : 7G
| Good Soil : 6G Good Soil : 7G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 765G Poor Soil : 255G
| Decent Soil : 1020G Decent Soil : 255G
| Good Soil : 1020G Good Soil : 255G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 27G Poor Soil : 32G
| Decent Soil : 36G Decent Soil : 43G
| Good Soil : 36G Good Soil : 43G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _
| Snowflake
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150
| Purchase Location : Souffle Farm (Winter)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days TBD
| Decent Soil : 6 days TBD
| Good Soil : 6 days TBD
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Yellow
| Goddess Recipe : Yes; Edge's (Purple)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 165G Poor Soil : 55G
| Decent Soil : 220G Decent Soil : 55G
| Good Soil : 220G Good Soil : 55G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 6G Poor Soil : 7G
| Decent Soil : 8G Decent Soil : 9G
| Good Soil : 8G Good Soil : 9G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 990G Poor Soil : 330G
| Decent Soil : 1320G Decent Soil : 330G
| Good Soil : 1320G Good Soil : 330G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 35G Poor Soil : 41G
| Decent Soil : 47G Decent Soil : 55G
| Good Soil : 47G Good Soil : 55G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANE} _
| Anemone
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Winter) (Two Stars)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Growth Time : Out-Of-Season :
| Poor Soil : 8 days TBD
| Decent Soil : 6 days TBD
| Good Soil : 6 days TBD
| Multi-Harvest : No
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 30G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Flower Color : Red
| Goddess Recipe : No
| _ _ _ _ _ _ _ _
| Profit Analysis
|
| Maximum Harvests Per Season :
| Poor Soil : 3
| Decent Soil : 4
| Good Soil : 4
|
| Profit by Season : Profit by Bag :
| Profit Per Square : Profit Per Square :
| Poor Soil : 45G Poor Soil : 15G
| Decent Soil : 60G Decent Soil : 15G
| Good Soil : 60G Good Soil : 15G
| Profit/Square Per Day : Profit/Square Per Day :
| Poor Soil : 2G Poor Soil : 2G
| Decent Soil : 2G Decent Soil : 3G
| Good Soil : 2G Good Soil : 3G
| Profit Per Row : Profit Per Bag :
| Poor Soil : 270G Poor Soil : 90G
| Decent Soil : 360G Decent Soil : 90G
| Good Soil : 360G Good Soil : 90G
| Profit/Row Per Day : Profit/Bag Per Day :
| Poor Soil : 10G Poor Soil : 11G
| Decent Soil : 13G Decent Soil : 15G
| Good Soil : 13G Good Soil : 15G
|
|\
| \_____________________________________________________________________[CRP]_
| |
| Profit Study |
| ___________________________________________________________________________|
| /
|/Each season below will have three profit studies for it: a seasonal profit
| study, a per-bag profit study and an observations study. The three studies
| serve different purposes:
|
| - The seasonal profit study is meant for your planning from the beginning of
| the season. These values represent the maximum amount that can be earned
| from that crop for the season. Use this to plan which crops you want to
| plant the first day and maintain throughout the season.
|
| The values in this column are assuming several things: that the crop is
| planted on the first day of the season, that the crop is watered every
| day (except when it's raining), that the crop is harvested the first day
| it's available, and that single-harvest crops are re-planted the same day
| they're harvested.
|
| Additionally, harvests are counted all the way up until the 1st day of the
| following month - so for the values below to hold true, refrain from
| chopping down old crops until the 1st day of the next season.
|
| This list is sorted by profit per season per row in Good Soil. The number
| listed alongside the profit is that crop's rank in that particular soil.
|
| - The per-bag profit study is meant for your planning later in the season,
| when the number of days you have to grow the crop is limited. Use this to
| find the best crop to plant when your days are running low and you're
| looking for a little extra cash.
|
| Because this list is intended only for short-term profits, only the
| profits from the first harvest of a multi-harvest crop are listed. If you
| have the time for more than one harvest from a multi-harvest crop, check
| its listing above to see how much it would make for your number of
| harvests.
|
| This list is sorted by each crop's profit per day per bag in Good Soil,
| the best measure of crop cost-efficiency. Pay attention to the crop's
| growth time so you know if the crop will sprout in time for the end of
| the season.
|
| - The observations profit study is a way for those of you who still aren't
| sure how to interpret the charts to get the conclusions.
|
| The values listed are, needless to say, approximate. Because crop quality is
| somewhat random, profits will differ - they should be near the below values,
| but won't be precise. For more information on this, check the Crop Quality
| section at the beginning of the Farming section.
|
| Note that for profits computed for an entire bag or row, the profit listed
| for a soil quality is assuming the entire row is of that quality. If your
| row is of mixed qualities, average the profits.
|
| It might seem a bit non-intuitive that the per-day lists and the per-season
| lists differ so much; there are two chief reasons for this. The first is that
| multi-harvest crops become more and more profitable with subsequent harvests,
| while single-harvest crops have the same profitability throughout. Secondly,
| some crops' growth times leave a large "remainder" - that is, the part of the
| season after the final harvest when there isn't time for another harvest.
| Blue Mist flowers are very profitable per day, but because they can take 16
| days to grow (in Poor soil), a large portion of the season (12 days) can't be
| used for another harvest, decreasing its seasonal profitability.
|
| Huge thanks go out to mister_jmp for doing more of the research on this
| section than I did.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SGP} _
| Spring
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Strawberry 3 4 4 2235G ( 1) 4879G ( 1) 5985G ( 1)
| Breadfruit 4 6 6 1635G ( 3) 3216G ( 2) 3694G ( 2)
| Cabbage 3 4 4 1344G ( 4) 2854G ( 3) 3544G ( 3)
| Potato 7 7 7 2139G ( 2) 2540G ( 4) 2868G ( 4)
| Turnip 4 5 5 1043G ( 6) 1584G ( 6) 1805G ( 5)
| Hyacinth 3 4 4 1215G ( 5) 1620G ( 5) 1620G ( 6)
| Flax 3 4 4 602G (10) 1028G ( 9) 1204G ( 7)
| Lavender 4 5 5 960G ( 7) 1200G ( 7) 1200G ( 8)
| Tulip 3 4 4 810G ( 8) 1080G ( 8) 1080G ( 9)
| Moondrop 4 5 5 660G ( 9) 825G (10) 825G (10)
| Green Herb 4 5 5 300G (11) 375G (11) 375G (11)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Cabbage 9 7 6 38G ( 5) 92G ( 1) 158G ( 1)
| Strawberry 13 10 9 14G (10) 66G ( 3) 127G ( 2)
| Potato 4 4 4 71G ( 1) 86G ( 2) 101G ( 3)
| Breadfruit 9 7 6 23G ( 8) 47G ( 7) 75G ( 4)
| Turnip 6 5 5 40G ( 3) 60G ( 4) 72G ( 5)
| Hyacinth 9 7 7 45G ( 2) 58G ( 5) 58G ( 6)
| Flax 8 6 6 23G ( 8) 40G ( 9) 50G ( 7)
| Lavender 6 5 5 40G ( 3) 48G ( 6) 48G ( 8)
| Tulip 8 6 6 34G ( 6) 45G ( 8) 45G ( 9)
| Moondrop 6 5 5 28G ( 7) 33G (10) 33G (10)
| Green Herb 6 5 5 13G (11) 15G (11) 15G (11)
| _ _ _ _ _ _ _
| Observations
|
| Over all of Spring, the most profitable crop - regardless of soil quality -
| is the Strawberry. The seeds are expensive and growth time is long, but if
| you're planting on the first day then no other crop even comes close to the
| Strawberry's profit.
|
| If you're planting in Poor soil, Potato is the next best option - the Potato
| growth time is not affected by soil quality, resulting in the same number of
| harvests regardless. It also grows very quickly.
|
| Turnips also grow very quickly, but are very un-profitable under any
| circumstances.
|
| In Spring, no flowers or herbs rival any crops for profitability. The one
| exception is Flax, which should really never be grown for its own profit -
| however, Flax is very profitable when used with the yarn maker and dye pot,
| so keep that in mind if you have those tools. It's also an ingredient in the
| rucksack upgrades.
|
| For end-of-the-season planting, Cabbage carries the highest profit per day,
| followed by Strawberries again if you have the time to grow it. This
| measurement is given in profit per bag per day, which means that planting one
| bag of Strawberries in Good soil is more profitable than planting Potatoes,
| even though twice as many harvests of Potatoes can be had in the same time as
| the first Strawberry harvest. Strawberries are still more profitable than
| Potatoes per day.
|
| If you're planting in Poor soil, however, Potato is your best option pretty
| much no matter what. Cabbage is better as long as you're in Decent or Good
| soil.
|
| Remember that the Per-Bag listing is assuming that only one harvest of
| multi-harvest crops can be had during the season. If more can be had, check
| the crop's listing in the sections above for an estimate of how much more
| money the crop can make if more than one harvest is possible.
|
| So, in short, if you're planting at the beginning of the season, plant
| Strawberries. If you're planting at the end of the season, plant Cabbage if
| it's before the 21st; otherwise, plant Potatoes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMP} _
| Summer
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1)
| Honeydew 2 3 3 1466G ( 6) 4267G ( 2) 5605G ( 2)
| Corn 4 5 6 2355G ( 3) 3559G ( 4) 4841G ( 3)
| Tomato 6 6 6 3263G ( 1) 3932G ( 3) 4444G ( 4)
| Watermelon 3 4 4 973G (10) 2783G ( 5) 3746G ( 5)
| Blue Herb 4 5 5 2040G ( 4) 2550G ( 6) 2550G ( 6)
| Onion 5 5 5 1528G ( 5) 1814G ( 7) 2048G ( 7)
| Hibiscus 3 4 4 1170G ( 7) 1560G ( 8) 1560G ( 8)
| Lily 3 4 4 1140G ( 8) 1520G ( 9) 1520G ( 9)
| Sunflower 3 4 4 1035G ( 9) 1380G (10) 1380G (10)
| Pinkcat 4 5 5 960G (11) 1200G (11) 1200G (11)
| Begonia 4 5 5 900G (12) 1125G (12) 1125G (12)
| Pansy 4 5 5 480G (13) 600G (13) 600G (13)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Honeydew 11 9 8 42G ( 8) 138G ( 1) 253G ( 1)
| Watermelon 9 7 6 20G (12) 86G ( 3) 170G ( 2)
| Cocoa 10 8 7 50G ( 3) 84G ( 4) 122G ( 3)
| Blue Herb 6 5 5 85G ( 1) 102G ( 2) 102G ( 4)
| Onion 5 5 5 57G ( 2) 69G ( 5) 81G ( 5)
| Tomato 7 7 7 45G ( 5) 62G ( 7) 79G ( 6)
| Corn 11 9 8 35G (11) 57G ( 9) 79G ( 6)
| Hibiscus 9 7 6 43G ( 6) 56G (10) 65G ( 8)
| Lily 8 6 6 48G ( 4) 63G ( 6) 63G ( 9)
| Sunflower 8 6 6 43G ( 6) 58G ( 8) 58G (10)
| Pinkcat 6 5 5 40G ( 9) 48G (11) 48G (11)
| Begonia 6 5 5 38G (10) 45G (12) 45G (12)
| Pansy 6 5 5 20G (12) 24G (13) 24G (13)
| _ _ _ _ _ _ _
| Observations
|
| Over all of spring, Cocoa is the best crop unless you're planting in Poor
| soil, in which case Tomatoes take precedence. Honeydew is a close second in
| Decent or Good soil.
|
| Blue Herbs are an interesting summer crop. In Poor soil, they're the fourth
| most profitable crop for the season and the most profitable per-day. However,
| blue herbs' primary profitability comes in dyes. Blue Yarns are the most
| valuable Yarn, selling for over 1000G for any blue item (2100G for blue
| Silk Yarn). So, blue herbs are worth growing, but it's best to save them for
| Yarn dying.
|
| Again, flowers are never more profitable than crops for an entire season
| under any circumstances.
|
| For end-of-the-season planting, Honeydew are your best bet if you have the
| time to harvest them, and if you're in Decent or Good soil. However, Honeydew
| take over a week to harvest, so if you're more pressed for time than that, it
| is better to go with watermelons, which take two days less. If you're even
| more pressed for time, or if you're in Poor soil, go with Blue Herbs. They're
| more profitable per day than any other crop in Poor soil, and they're the
| most profitable 5-days-or-less crop in Decent or Good soil.
|
| So, in short, if you're planting at the beginning of the season, go with
| Cocoa - if you haven't created the first rainbow and can't get to Toucan
| Island for the seeds, go with Honeydew and remember to re-plant on harvest
| day. And if you're planting at the end of the season, plant Honeydew if you
| have a week or more, but otherwise Blue Herb is typically the best option.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLP} _
| Fall
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Eggplant 4 6 6 2280G ( 2) 4238G ( 1) 4766G ( 1)
| Yam 4 6 6 1386G ( 7) 3353G ( 3) 3977G ( 2)
| Bell Pepper 6 8 8 2284G ( 1) 3503G ( 2) 3878G ( 3)
| Pumpkin 2 3 4 1294G (10) 2441G ( 5) 3761G ( 4)
| Rice 4 5 5 1050G (11) 2367G ( 6) 3038G ( 5)
| Blue Mist 1 2 2 1395G ( 5) 2790G ( 4) 2790G ( 6)
| Carrot 3 4 4 1384G ( 8) 2288G ( 7) 2618G ( 7)
| Spinach 4 5 5 1305G ( 9) 2175G ( 8) 2559G ( 8)
| Spicy Pepper 4 5 5 1403G ( 4) 2039G ( 9) 2273G ( 9)
| Rose 3 4 4 1485G ( 3) 1980G (10) 1980G (10)
| Morning Glory 3 4 4 1395G ( 5) 1860G (11) 1860G (11)
| Purple Herb 4 5 5 900G (12) 1125G (12) 1125G (12)
| Cosmos 4 5 5 900G (12) 1125G (12) 1125G (12)
| Chrysanthemum 3 4 4 720G (14) 960G (14) 960G (14)
| Red Herb 4 5 5 660G (15) 825G (15) 825G (15)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Pumpkin 10 8 7 59G ( 2) 96G ( 2) 135G ( 1)
| Rice 6 5 5 30G (12) 84G ( 4) 132G ( 2)
| Blue Mist 16 13 12 87G ( 1) 107G ( 1) 116G ( 3)
| Carrot 8 6 6 53G ( 5) 90G ( 3) 110G ( 4)
| Spinach 6 5 5 48G ( 7) 81G ( 5) 105G ( 5)
| Spicy Pepper 6 5 5 55G ( 3) 78G ( 6) 90G ( 6)
| Yam 10 8 7 17G (15) 51G (11) 84G ( 7)
| Rose 9 7 6 55G ( 3) 71G ( 7) 83G ( 8)
| Bell Pepper 8 6 6 45G ( 8) 70G ( 8) 80G ( 9)
| Eggplant 10 8 7 32G (11) 54G (10) 79G (10)
| Morning Glory 9 7 6 52G ( 6) 66G ( 9) 78G (11)
| Purple Herb 6 5 5 38G ( 9) 45G (12) 45G (12)
| Cosmos 6 5 5 38G ( 9) 45G (12) 45G (12)
| Chrysanthemum 8 6 6 30G (12) 40G (14) 40G (14)
| Red Herb 6 5 5 28G (14) 33G (15) 33G (15)
| _ _ _ _ _ _ _
| Observations
|
| For all of Fall, Eggplants are reliably the best crop. They're ranked first
| in Decent or Good soil, and come in at a virtual tie for first in Poor soil.
| Bell Peppers are their rival for profitability in Poor soil, but aren't
| initially available.
|
| Two crops: Pumpkins and Rice - are fairly profitable in Good soil, ranking
| 4th and 5th, but see their profitability plummet in poorer soil, down to only
| 10th and 11th in Poor soil.
|
| Interestingly, in Poor soil, some flowers are actually viable profit options.
| Roses and Morning Glory are the 3rd and 5th most profitable Poor soil crops
| over an entire season. The other flowers and herbs, however, are never even
| close to as profitable as the standard crops.
|
| The exception to this is, of course, Blue Mist flowers. Blue Mist flowers
| take ages to harvest, but are extremely profitable as far as flowers go. They
| have the highest sale price of any flowers, and are the 6th most profitable
| Fall crop even in Good soil.
|
| Blue Mist flowers are even more valuable per-day. In Poor and Decent soil,
| Blue Mist flowers are the most profitable Fall crop - however, because they
| take so long to harvest, it's not usually viable to plant them for profit for
| an entire season. They're your best option if you want to plant a Poor and
| Decent soil row about halfway through the season, though.
|
| Beyond Blue Mist flowers, the best options in Good Soil are Pumpkins and Rice
| - depending on which you have the time to grow. Pumpkins take 7 days to grow,
| while Rice takes only 5. In Poor and Decent soil, Blue Mist flowers are the
| most profitable if you have time to grow them (more than two weeks), but
| otherwise it's back to Pumpkins if you have a week, or Spicy Peppers if you
| have only 5 days.
|
| So in short, plant Eggplants at the beginning of the season. Then, if you
| want to play something new later in the season, go with Blue Mist flowers if
| you have over two weeks, Pumpkins if you have a week, and Rice or Spicy
| Peppers if you have less than a week.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTP} _
| Winter
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: Poor Decent Good Poor Decent Good
| Buckwheat 4 5 5 848G ( 2) 1856G ( 1) 2377G ( 1)
| Snowflake 3 4 4 990G ( 1) 1320G ( 2) 1320G ( 2)
| Green Bell 3 4 4 765G ( 3) 1020G ( 3) 1020G ( 3)
| Yellow Herb 3 4 4 360G ( 4) 480G ( 4) 480G ( 4)
| Anemone 3 4 4 270G ( 5) 360G ( 5) 360G ( 5)
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: Poor Decent Good Poor Decent Good
| Buckwheat 6 5 5 25G ( 3) 66G ( 1) 102G ( 1)
| Snowflake 8 6 6 41G ( 1) 55G ( 2) 55G ( 2)
| Green Bell 8 6 6 32G ( 2) 43G ( 3) 43G ( 3)
| Yellow Herb 8 6 6 15G ( 4) 20G ( 4) 20G ( 4)
| Anemone 8 6 6 11G ( 5) 15G ( 5) 15G ( 5)
| _ _ _ _ _ _ _
| Observations
|
| Winter's not a good month for planting for profit. The most profitable
| Winter crop ranks 19th overall.
|
| If you're looking to make some money anyway, Buckwheat's the way to go unless
| you're in Poor soil - then go with Snowflake flowers. That goes for both
| planting seasonally and late-season planting.
|
| If you're going to plant Buckwheat for profit, though, there's something you
| can do to increase your profit substantially. Buckwheat sells for 160G max
| (Shining), and typically sells for 80G (50G, 80G and 110G for Decent, Good
| and Perfect). Buckwheat Noodles are made using just Buckwheat and a pot, and
| they sell for 300G. So if you're in need of winter crop profit, grow
| Buckwheat and convert it to Buckwheat Noodles.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OVP} _
| Overall
| _ _ _ _ _
| Seasonal
| Maximum Harvests Seasonal Profit
| Crop Soil: P D G Poor Decent Good Season
| Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) Summer
| Strawberry 3 4 4 2235G ( 5) 4879G ( 2) 5985G ( 2) Spring
| Honeydew 2 3 3 1466G (12) 4267G ( 3) 5605G ( 3) Summer
| Corn 4 5 6 2355G ( 3) 3559G ( 6) 4841G ( 4) Summer
| Eggplant 4 6 6 2280G ( 6) 4238G ( 4) 4766G ( 5) Fall
| Tomato 6 6 6 3263G ( 1) 3932G ( 5) 4444G ( 6) Summer
| Yam 4 6 6 1386G (16) 3353G ( 8) 3977G ( 7) Fall
| Bell Pepper 6 8 8 2284G ( 4) 3503G ( 7) 3878G ( 8) Fall
| Pumpkin 2 3 4 1294G (20) 2441G (15) 3761G ( 9) Fall
| Watermelon 3 4 4 973G (27) 2783G (12) 3746G (10) Summer
| Breadfruit 4 6 6 1635G ( 9) 3216G ( 9) 3694G (11) Spring
| Cabbage 3 4 4 1344G (18) 2854G (10) 3544G (12) Spring
| Rice 4 5 5 1050G (24) 2367G (16) 3038G (13) Fall
| Potato 7 7 7 2139G ( 7) 2540G (14) 2868G (14) Spring
| Blue Mist 1 2 2 1395G (14) 2790G (11) 2790G (15) Fall
| Carrot 3 4 4 1384G (17) 2288G (17) 2618G (16) Fall
| Spinach 4 5 5 1305G (19) 2175G (18) 2559G (17) Fall
| Blue Herb 4 5 5 2040G ( 8) 2550G (13) 2550G (18) Summer
| Buckwheat 4 5 5 848G (33) 1856G (22) 2377G (19) Winter
| Spicy Pepper 4 5 5 1403G (13) 2039G (19) 2273G (20) Fall
| Onion 5 5 5 1528G (10) 1814G (23) 2048G (21) Summer
| Rose 3 4 4 1485G (11) 1980G (20) 1980G (22) Fall
| Morning Glory 3 4 4 1395G (14) 1860G (21) 1860G (23) Fall
| Turnip 4 5 5 1043G (25) 1584G (25) 1805G (24) Spring
| Hyacinth 3 4 4 1215G (21) 1620G (24) 1620G (25) Spring
| Hibiscus 3 4 4 1170G (22) 1560G (26) 1560G (26) Summer
| Lily 3 4 4 1140G (23) 1520G (27) 1520G (27) Summer
| Sunflower 3 4 4 1035G (26) 1380G (28) 1380G (28) Summer
| Snowflake 3 4 4 990G (27) 1320G (29) 1320G (29) Winter
| Flax 3 4 4 602G (40) 1028G (36) 1204G (30) Spring
| Lavender 4 5 5 960G (29) 1200G (30) 1200G (31) Spring
| Pinkcat 4 5 5 960G (29) 1200G (30) 1200G (31) Summer
| Begonia 4 5 5 900G (31) 1125G (32) 1125G (33) Summer
| Purple Herb 4 5 5 900G (31) 1125G (32) 1125G (33) Fall
| Cosmos 4 5 5 900G (31) 1125G (32) 1125G (33) Fall
| Tulip 3 4 4 810G (35) 1080G (35) 1080G (36) Spring
| Green Bell 3 4 4 765G (36) 1020G (37) 1020G (37) Winter
| Chrysanthemum 3 4 4 720G (37) 960G (38) 960G (38) Fall
| Moondrop 4 5 5 660G (38) 825G (39) 825G (39) Spring
| Red Herb 4 5 5 660G (38) 825G (39) 825G (39) Fall
| Pansy 4 5 5 480G (41) 600G (41) 600G (41) Summer
| Yellow Herb 3 4 4 360G (42) 480G (42) 480G (42) Winter
| Green Herb 4 5 5 300G (43) 375G (43) 375G (43) Spring
| Anemone 3 4 4 270G (44) 360G (44) 360G (44) Winter
| _ _ _ _
| Per-Bag
| Days to First Harvest Profit per Bag per Day
| Crop Soil: P D G Poor Decent Good Season
| Honeydew 11 9 8 42G (18) 138G ( 1) 253G ( 1) Summer
| Watermelon 9 7 6 20G (38) 86G ( 7) 170G ( 2) Summer
| Cabbage 9 7 6 38G (23) 92G ( 5) 158G ( 3) Spring
| Pumpkin 10 8 7 59G ( 4) 96G ( 4) 135G ( 4) Fall
| Rice 6 5 5 30G (31) 84G ( 9) 132G ( 5) Fall
| Strawberry 13 10 9 14G (42) 66G (16) 127G ( 6) Spring
| Cocoa 10 8 7 50G (10) 84G ( 9) 122G ( 7) Summer
| Blue Mist 16 13 12 87G ( 1) 107G ( 2) 116G ( 8) Fall
| Carrot 8 6 6 53G ( 8) 90G ( 6) 110G ( 9) Fall
| Spinach 6 5 5 48G (11) 81G (11) 105G (10) Fall
| Blue Herb 6 5 5 85G ( 2) 102G ( 3) 102G (11) Summer
| Buckwheat 6 5 5 25G (35) 66G (16) 102G (12) Winter
| Potato 4 4 4 71G ( 3) 86G ( 7) 101G (13) Spring
| Spicy Pepper 6 5 5 55G ( 6) 78G (12) 90G (14) Fall
| Yam 10 8 7 17G (40) 51G (28) 84G (15) Fall
| Rose 9 7 6 55G ( 6) 71G (13) 83G (16) Fall
| Onion 5 5 5 57G ( 5) 69G (15) 81G (17) Summer
| Bell Pepper 8 6 6 45G (13) 70G (14) 80G (18) Fall
| Eggplant 10 8 7 32G (29) 54G (27) 79G (19) Fall
| Tomato 7 7 7 45G (13) 62G (20) 79G (20) Summer
| Corn 11 9 8 35G (27) 57G (24) 79G (21) Summer
| Morning Glory 9 7 6 52G ( 9) 66G (16) 78G (22) Fall
| Breadfruit 9 7 6 23G (36) 47G (31) 75G (23) Spring
| Turnip 6 5 5 40G (20) 60G (21) 72G (24) Spring
| Hibiscus 9 7 6 43G (16) 56G (25) 65G (25) Summer
| Lily 8 6 6 48G (11) 63G (19) 63G (26) Summer
| Hyacinth 9 7 7 45G (13) 58G (22) 58G (27) Spring
| Sunflower 8 6 6 43G (16) 58G (22) 58G (28) Summer
| Snowflake 8 6 6 41G (19) 55G (26) 55G (29) Winter
| Flax 8 6 6 23G (37) 40G (37) 50G (30) Spring
| Lavender 6 5 5 40G (20) 48G (29) 48G (31) Spring
| Pinkcat 6 5 5 40G (20) 48G (29) 48G (32) Summer
| Begonia 6 5 5 38G (23) 45G (32) 45G (33) Summer
| Tulip 8 6 6 34G (28) 45G (32) 45G (34) Spring
| Purple Herb 6 5 5 38G (23) 45G (32) 45G (35) Fall
| Cosmos 6 5 5 38G (23) 45G (32) 45G (36) Fall
| Green Bell 8 6 6 32G (29) 43G (36) 43G (37) Winter
| Chrysanthemum 8 6 6 30G (31) 40G (37) 40G (38) Fall
| Red Herb 6 5 5 28G (33) 33G (39) 33G (39) Fall
| Moondrop 6 5 5 28G (33) 33G (39) 33G (40) Spring
| Pansy 6 5 5 20G (38) 24G (41) 24G (41) Summer
| Yellow Herb 8 6 6 15G (41) 20G (42) 20G (42) Winter
| Anemone 8 6 6 11G (44) 15G (43) 15G (43) Winter
| Green Herb 6 5 5 13G (43) 15G (43) 15G (44) Spring
| _ _ _ _ _ _ _
| Observations
|
| Seasonally, Summer is the most profitable season for farming. Four of the six
| most profitable crops overall grow in Summer: Cocoa, Honeydew, Corn and
| Tomato. Winter is obviously the least profitable, given how few things there
| are to grow; but after Winter, Spring is the second least profitable, with
| only one crop in the top 10.
|
| However, since harvesting for profit doesn't necessitate having any kind of
| variety in your crops, Spring can be very profitable if you plant nothing but
| strawberries. Strawberries are the second-most profitable crop in the game,
| after only Cocoa.
|
| Flowers and Herbs are almost always less profitable than crops. The only
| notable exceptions in Good soil are Blue Mist flowers and Blue Herbs. In
| Poor and Decent soil, however, flowers and herbs can be more profitable.
|
|\
| \_____________________________________________________________________[TRE]_
| |
| Trees |
| ___________________________________________________________________________|
| /
|/Trees operate differently from crops. Rather than being planted and
| harvested when they bloom, then cut down at the end of the season, trees are
| permanent. They exist through all seasons, but only produce fruit in their
| particular season.
|
| When the tree's fruit is in season, fruit can be found around the base of the
| tree throughout the season. For this reason, there can't be any weeds or
| other crops adjacent to the tree, as the fruit will have nowhere to fall.
|
| Fruit harvested from trees has only two qualities: regular and shining. Trees
| produce fruit based on the soil they're buried in, but even a tree planted in
| top-quality soil won't always produce shining fruit.
|
| Trees can be planted in any season and take two seasons to mature. Once
| mature, they will only produce fruit in-season. Trees do not need to be
| watered, and any tree can be cut down for lumber.
|
| All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and
| are available in any season.
|
| Similar to the above crop sections, regular and shining prices and stamina
| values are separated by a slash (so 150G/300G means a regular apple sells for
| 150G, and a shining one sells for 300G).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _
| Apple
|
| Seedling Price : 570G
| Harvest Season : Fall
|
| Sale Price : 150G/300G
| Stamina Recovery : 80/120
|
| Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22)
|
| Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam
| Goddess Recipe : Yes (Regular); Daren's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _
| Cherry
|
| Seedling Price : 450G
| Harvest Season : Spring
|
| Sale Price : 210G/420G
| Stamina Recovery : 30/60
|
| Purchase Price : 315G (Regular, Souffle Farm, Spring)
|
| Used in Recipes : None
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _
| Chestnut
|
| Seedling Price : 525G
| Harvest Season : Fall
|
| Sale Price : 80G/150G
| Stamina Recovery : Can't be eaten raw
|
| Purchase Price : 120G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
| : Chestnuts
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _
| Grape
|
| Seedling Price : 555G
| Harvest Season : Fall
|
| Sale Price : 140G/280G
| Stamina Recovery : 50/90
|
| Purchase Price : 210G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Grape Juice, Grape Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _
| Orange
|
| Seedling Price : 540G
| Harvest Season : Summer
|
| Sale Price : 130G/260G
| Stamina Recovery : 40/80
|
| Purchase Price : 195G (Regular, Souffle Farm, Summer)
|
| Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie,
| : Marmalade Jam
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _
| Hali
|
| Seedling Price : 300G
|
| Hali trees produce no fruit; their sole purpose is lumber.
|
|\
| \_____________________________________________________________________[FIT]_
| |
| Field Items |
| ___________________________________________________________________________|
| /
|/In addition to the standard crops, herbs, flowers and trees that can be
| grown, your field can help you produce several other products for shipping
| or alternate uses.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Power Berry
|
| There are several power berries in the game, each of which increases your
| total stamina by 100 points. One of these power berries is obtained by using
| your hoe to till 1,000 total squares. While this can also occur in the mine,
| where the hoe can also be used, you're most likely to have to consciously try
| to till this many spots manually to get this power berry in any sort of
| early time frame.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _
| Pontata Roots
|
| Sale Price : 150G
| Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super
| : Stay Awake
|
| Pontata roots can be found around your field when you're tilling, as well as
| occasionally in the mines. When you discover a Pontata root, your character
| will react with exclamation, but you'll have to pick up the Pontata root
| manually.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _
| Honey
|
| Obtaining honey requires you to plant flowers on your farm. Any type of
| flower will work, though different colors of flower lead to different types
| of honey.
|
| To obtain honey, plant some flowers and wait for them to sprout. Once they've
| sprouted, do not pick them: instead, check every sunny morning to see if
| there is a bee hovering around one of the flowers. If there is, pick that
| flower to obtain some honey (instead of the flower).
| _ _ _ _ _ _ _
| Decent Honey
|
| Sale Price : 90G
| Stamina Recovery : 100
| Obtained From : Any flower
| _ _ _ _ _ _ _
| Yellow Honey
|
| Sale Price : 250G
| Stamina Recovery : 150
| Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake
| _ _ _ _ _ _ _
| Purple Honey
|
| Sale Price : 300G
| Stamina Recovery : 150
| Obtained From : Lavender, Pinkcat, Begonia
| _ _ _ _ _
| Red Honey
|
| Sale Price : 330G
| Stamina Recovery : 150
| Obtained From : Tulip, Hibiscus, Rose, Cosmos, Anemone
| _ _ _ _ _ _
| Blue Honey
|
| Sale Price : 500G
| Stamina Recovery : 150
| Obtained From : Morning Glory, Blue Mist
| _ _ _ _ _ _ _
| Green Honey
|
| Sale Price : 280G
| Stamina Recovery : 150
| Obtained From : Green Bell
| _ _ _ _ _ _ _
| Royal Jelly
|
| Sale Price : 450G
| Stamina Recovery : 500
| Obtained From : Any flower
|
| Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink
| Any color honey can be used in these recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _
| Perfume
|
| Similar to honey, perfume is created from flowers you can grow on your farm.
| Most perfumes are created by combining two of the same type of flower in
| the mixer.
| _ _ _ _ _ _ _ _
| Decent Perfume
|
| Ingredients : Any two flowers, valued less than 500G
| Sale Price : 100G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Purple Perfume
|
| Ingredients : Two Lavender flowers
| Sale Price : 170G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Yellow Perfume
|
| Ingredients : Two Moondrop flowers
| Sale Price : 160G
| Purchase Price : 240G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Green Perfume
|
| Ingredients : Two Green Bell flowers
| Sale Price : 290G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _
| Red Perfume
|
| Ingredients : Two Rose flowers
| Sale Price : 210G
| Purchase Price : 315G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Blue Perfume
|
| Ingredients : Two Blue Mist flowers
| Sale Price : 1210G
| Purchase Price : 1815G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _ _
| Shining Perfume
|
| Ingredients : Any two flower varieties, valued more than 500G
| Sale Price : 1030G
| Purchase Price : Can't be purchased
| Note : Because of flower prices, a Blue Mist flower must be used to
| : obtain Shining Perfume. There is no combination of multiple
| : types of flowers that adds to 500G without a Blue Mist
| : flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _
| Dyed Yarn
|
| While the primary item needed for dyed yarn is the actual yarn, various items
| grown on your farm can be used to dye those particular yarn balls.
|
| Three items can be placed in the yarn maker to make balls of Yarn: wool
| (which makes balls of wool yarn), silk (which makes balls of silk yarn) and
| flax (which makes balls of flax yarn). All three of these items can then be
| dyed using the dyeing pot.
|
| For the labels below, the slashes
| _ _ _ _ _ _ _
| Yellow Yarns
|
| Wool Yarn Sale Price : 500G
| Silk Yarn Sale Price : 1120G
| Flax Yarn Sale Price : 580G
| Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum,
| : Snowflake, Yellow Herb
| _ _ _ _ _ _ _
| Purple Yarns
|
| Wool Yarn Sale Price : 560G
| Silk Yarn Sale Price : 1260G
| Flax Yarn Sale Price : 650G
| Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb
| _ _ _ _ _ _
| Red Yarns
|
| Wool Yarn Sale Price : 620G
| Silk Yarn Sale Price : 1400G
| Flax Yarn Sale Price : 720G
| Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb, Anemone
| _ _ _ _ _ _ _
| Green Yarns
|
| Wool Yarn Sale Price : 530G
| Silk Yarn Sale Price : 1190G
| Flax Yarn Sale Price : 610G
| Dyeing Ingredients : Green Bell, Green Herb
| _ _ _ _ _ _
| Blue Yarns
|
| Wool Yarn Sale Price : 930G
| Silk Yarn Sale Price : 2100G
| Flax Yarn Sale Price : 1080G
| Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Forageable Items
|
| While these items are not technically produced on your farm, they are
| very similar to farm items, and thus are included here for convenience.
| _ _ _ _ _
| Mushrooms {MUS}
|
| Sale Price : 30G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Blueberry {BLB}
|
| Sale Price : 50G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 30
| Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _ _
| Veryberry {VRB}
|
| Sale Price : 50G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 20
| Used in Recipes : Veryberry Juice, Berry Jam
| _ _ _ _ _ _ _
| Bamboo Shoot {BBS}
|
| Sale Price : 210G/560G (Shining)
| Where to Find : Various
| Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew
| _ _ _ _ _
| Toadstool {TOD}
|
| Sale Price : 40G
| Where to Find : Mines
| Purchase Price : Can't be purchased
| Stamina Recovery : -100
| Used in Recipes : None (used in Alan's goddess recipe)
| _ _ _ _
| Banana {BAN}
|
| Sale Price : 100G
| Where to Find : Toucan Island
| Purchase Price : 150G (Pineapple Inn)
| Stamina Recovery : 80
| Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Pineapple {PIN}
|
| Sale Price : 120G
| Where to Find : Toucan Island
| Purchase Price : 180G
| Stamina Recovery : 100
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette
| _ _ _ _
| Coconut {CCN}
|
| Sale Price : 170G
| Where to Find : Toucan Island (Summer Only)
| Purchase Price : Can't be purchased
| Stamina Recovery : 100
| Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _
| Seaweed {SEW}
|
| Sale Price : 40G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Potato Miso Soup, Seaweed Miso Soup
| _ _ _ _ _
| Seashell {SES}
|
| Sale Price : 70G
| Where to Find : All Beaches
| Purchase Price : 210G (Pineapple Inn)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Fancy Seashell {FSS}
|
| Sale Price : 140G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Clam {CLM}
|
| Sale Price : 90G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria,
| : Seafood Rice, Seafood Stew
| _ _ _ _ _ _
| Sea Urchin {SEU}
|
| Sale Price : 700G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Sea Urchin
| _ _ _
| Coral {CRA}
|
| Sale Price : 50G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Pearl {PEA}
|
| Sale Price : 300G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _ _ _ _
| Black Pearl {BPE}
|
| Sale Price : 800G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<ANI>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| The Animals |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[APR]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/So you want to raise animals, huh? Well just go right on out and buy some!
| ...hardly. In order to raise animals on your farm, there are a few things you
| need to do first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
| Access Brownie Ranch
|
| Brownie Ranch isn't accessible at the very beginning of the game: there's
| a large boulder blocking the path.
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| Check my larger FAQ for extensive information on upgrading tools, but what
| you need to know here is that the hammer can be upgraded to level 3 strictly
| through using it: unlike other Harvest Moon games, upgrading it to be more
| powerful happens automatically. Upgrading it to use less stamina costs money,
| but stamina doesn't matter to this one-time task.
|
| But, using the hammer enough to level it to level 3 takes a ridiculous
| amount of time and stamina: you'll have to try really hard to get it leveled
| up before the end of first spring.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
| Build a Coop/Barn
|
| Your animals can't just live outside the time; they need a building to live
| in, and unfortunately your farm doesn't come equipped with one.
|
| The Carpenter's Shop is where you'll need to go to arrange for these
| these buildings to be built. They're pricey, but they're worth it once you
| have the money.
|
| The buildings don't just require money to be built, though. You'll also need
| lumber and stones. Collect these simply by chopping stumps and smashing
| stones you find around your farm or around the island - when you destroy one,
| it'll be automatically transported to your lumber or stone storehouse.
|
| When you have sufficient lumber, talk to the folks at the Carpenter's Shop
| and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
| and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll
| be asked to choose a location, so you'll like want to position it as close as
| possible to the entrance to your house for convenience.
|
| Barns and coops can only be built on your main property, and you can only
| have one of each. The coop can initially hold 8 chickens and 6 silkworms,
| while the barn can initially hold 6 animals of any type.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Upgrade Your Coop/Barn
|
| While you can't buy a new coop or barn, you can upgrade them at the same
| Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
| 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
| 22 stones. The upgrades only slightly increase the capacity of your coop and
| barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold
| 8 animals of any type (up from 6).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
| Feed
|
| Animals, like people, have to eat. Granted your character apparently doesn't
| have to eat, but you get the picture. Every field you can start with has a
| pre-planted field of grass that will automatically start growing when you
| purchase your barn or coop. Yes, the grass is psychic.
|
| To feed your animals, you can either let them graze outside in the grass or
| feed them in their barn or coop. If you let them graze outside, each animal
| will consume one plot of grass per day. This applies to all animals of every
| stage of growth.
|
| Once an animal has been fed, a blue border will appear around its name for
| the remainder of the day. Use this to keep track of who's been fed and who
| hasn't.
|
| It's important to note that there are days when you'll let your animals out
| for several hours and then put them back in, only to discover that some
| did not eat for the day. I'm not sure why this happens, but if it does, just
| feed those animals by hand when you get back into the coop or barn, or if it
| is before 8:00PM, let them in and out again - they should eat the second
| time. It can also be beneficial to leave some food in some of the stalls or
| in the troughs for backup. Beware, though, that if you have an egg in the
| incubator, you will lose one piece of feed each day among those that are
| just sitting on the floor.
|
| On rainy days, the animals must be kept inside; otherwise they'll get sick.
| So on these days, you must have feed and fodder ready - so no matter what,
| you'll need to pick up some fodder.
|
| Feed can be obtained only from Brownie Ranch, but fodder can be obtained in
| two ways: either you can purchase some from Brownie Ranch, or you can cut
| your own grass with a sickle. The latter method is, obviously, free, and has
| no drawbacks (besides stamina use) if you plan to keep your animals inside
| all the time. However, if you plan to balance their time inside and out,
| remember to leave some grass growing for them to eat outside. Also, fodder
| cut from outside can only be used to feed the livestock - you'll have to buy
| some feed to feed the birds inside.
|
| To feed the birds, you can give the feed to them directly or leave it in
| the trough on the ground. The same is true for the livestock - both feeding
| it directly to them or placing it in their fodder tray accounts for their
| feed for the day. Feeding it to either type of animal directly carries an
| additional affection bonus, too.
|
|\
| \_____________________________________________________________________[AMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
| Weather
|
| Remember, animals must be kept inside on rainy days; otherwise, they run the
| risk of getting sick.
|
| Horses and ostriches can be road in bad weather, but only if you ride them
| out of the barn and into the barn. If you simply push them out, they'll
| suffer the ill effects of the weather. Once you've ridden them out, you can
| mount and dismount them as long as you ride them back into the barn at the
| end of the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
| Moving Animals
|
| Animals can be called and moved in five different ways, which differ by the
| animal.
|
| Horses and ostriches can be ridden from place to place. To ride, simply stand
| alongside the animal with your saddle and use the saddle to hop on. Horses
| and ostriches can be ridden into and out of the barn, and around town. If
| you dismount, the animal will stay in roughly the same area for a decent
| period of time. Remember to ride the horse or ostrich into and out of the
| barn during bad weather: there's no affection decrease if you're riding it
| instead of pushing it in and out.
|
| Horses and ostriches, when outside, can also be whistled for. Press A and
| B at once to whistle for an animal to ride and the nearest ridable animal
| will head your way.
|
| All livestock animals (every animal except chickens and ducks) can be pushed
| by standing to one side and walking against the animal. This is the most
| precise movement method for livestock, but is also the slowest.
|
| Livestock can also be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few steps
| off-screen) will walk towards your character. This isn't actually that
| useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to make
| it easier to move the animals in and out, but in Tree of Tranquility...
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). If some are in and some out, all will come out. This
| is the easiest way to move your animals in and out. If you want your animals
| to graze in the yard, simply let them out in the morning using the bell, then
| put them back in at night using it. That will give them ample time to graze
| and eat their fill, and will raise their affection levels too. This bell
| will summon both barn animals and coop animals.
|
| If you don't put the animals back in the barn by 5:00AM, they'll somehow be
| automatically transported there for the next morning: so there is no way to
| leave animals out for the next morning.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Appearances
|
| Most animals can have multiple appearances: for example, cows can come in
| black, brown or black & white. Unlike A Wonderful Life, however, the color
| of a cow has no significance to the quality or sale price of that cow's milk.
| Color differences are purely cosmetic.
|
| An animal's color is determined when it is purchased or born. For birthed
| animals, the color isn't related to the color of its parent at all: a black
| cow has an equal chance of giving birth to a black cow, a brown cow or a
| black & white cow.
|
| If you have your heart set on a certain color for your animal, you can save
| and reset your game either the day you buy the animal or the day the animal
| is born. The color is determined at purchase or birth, so reloading your game
| will re-generate the animal's color, giving you a chance of a different color
| animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _
| Selling
|
| You can sell one of your animals at Brownie Ranch by talking to Hanna over
| the counter.
|
| The price of the animal is based solely on its heart level; the price is
| evaluated based on a very simple formula:
|
| For coop animals (the chickens, ducks and silkworms), the sale price is
| 200G + (500G x heart_level).
|
| For barn animals (the cows, goats, horses, sheep and ostriches), the sale
| price is 500G + (500G x heart_level).
|
| In both cases, the heart level is evaluated based on the animal's hidden
| heart points - so, if your cow actually has 4.5 hearts, the sale price would
| be 2750G, even though only 4 hearts are displayed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
| Death
|
| Animals can die, both of old age and of illness. To prevent animals from
| dying of illness, make sure to have some Animal Medicine on hand in case they
| get sick. However, there's really nothing you can do to stop an animal from
| dying of old age. You can re-load your game the morning they die the first
| couple times, but the odds of them dying on a given day increases with their
| age, so eventually there will come a day when the probability is just to high
| to be avoided by a game re-load.
|
| When they die, Cain will come to your ranch and either yell at you for not
| caring about the animal enough (if they died of illness) or express his
| condolences (if they died of old age). Then the animal will be buried at the
| church graveyard.
|
|\
| \_____________________________________________________________________[LQR]_
| |
| Animals At-A-Glance |
| ___________________________________________________________________________|
| /
|/_ _ _ _ _
| Chickens
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2100G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Daily
| Product Prices : Eggs: 80G / 100G / 120G / 200G
| : Mayo: 100G / 120G / 140G / 240G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Cows
|
| Purchased From : Brownie Ranch
| Appearances : Black, Brown, Black & White
| Price : 4500G
| Age at Purchase : Calf (28 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 100G / 130G / 160G / 260G
| : Butter: 120G / 150G / 240G / 300G
| : Cheese: 140G / 170G / 240G / 340G
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth; 28 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Sheep
|
| Purchased From : Brownie Ranch
| Appearances : White, Black
| Price : 4200G
| Age at Purchase : Lamb (14 days to adult)
| Residence : Barn
| Product : Wool/Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Wool: 210G / 260G / 310G / 520G
| : Yarn: 250G / 310G / 430G / 620G
| : Colored Yarn*: 500G (Yellow), 530G (Green),
| : 560G (Purple), 620G (Red), 930G (Blue)
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
|
| * - Note that colored yarn has no quality; therefore, given
| the choice it is more beneficial to dye a lower-quality
| yarn than a higher-quality one. A 'Decent' yarn ball dyed
| Blue would make 580G more than undyed, but a 'Shining'
| yarn ball died Blue would make only 210G more. By that
| same idea, a 'Shining' yarn ball will never be worth as
| much dyed as it is undyed unless it's dyed blue (the
| price of an undyed ball of 'Shining' yarn is 620G,
| whereas every dyed ball of yarn besides Blue is worth
| 620G or less).
| _ _ _
| Goats
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 3600G
| Age at Purchase : Kid (14 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 90G / 110G / 130G / 220G
| : Butter: 100G / 130G / 180G / 260G
| : Cheese: 170G / 210G / 290G / 420G
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Ducks
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2400G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 2 Days
| Product Prices : Eggs: 150G / 190G / 230G / 380G
| : Mayo*: 190G / 190G / 190G / 190G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
|
| * - Note that Duck Mayonnaise has no quality; therefore, it
| is only profitable to put Decent duck eggs into the Mayo
| Maker.
| _ _ _ _ _
| Ostriches
|
| Purchased From : Brownie Ranch
| Appearances : Dark Blue
| Price : 13500G
| Age at Purchase : Chick (24 days to adult)
| Residence : Barn
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 4 Days
| Product Prices : Eggs: 280G / 350G / 420G / 700G
| : Mayo*: 320G / 320G / 320G / 320G
| Breeding : Yes; in ostrich egg incubator
| Breed Time : 14 days to birth, 24 days to maturity
| Lifespan : Around 4 years
|
| * - Note that Ostrich Mayonnaise has no quality; therefore,
| it is only profitable to put Decent Ostrich eggs into the
| Mayo Maker.
| _ _ _ _ _
| Silkworms
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2850G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Silk/Silk Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Silk : 400G / 500G / 600G / 1000G
| : Silk Yarn : 420G / 700G / 980G / 1400G
| : Colored Silk Yarn*: 1120G (Yellow), 1190G (Green),
| : 1260G (Purple), 1400G (Red),
| : 2100G (Blue)
| Breeding : No
| Breed Time : N/A
| Lifespan : Around 1.5 years
| _ _ _
| Horse
|
| Purchased From : Brownie Ranch
| Appearances : White, Brown, Black
| Price : 6300G
| Age at Purchase : Colt (28 days to adult)
| Residence : Barn
| Product : None
| Product Frequency : N/A
| Product Prices : N/A
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth, 14 days to maturity
| Lifespan : Around 4 years
|
|\
| \_____________________________________________________________________[POL]_
| |
| Poultry |
| ___________________________________________________________________________|
| /
|/Chickens and ducks represent the core of the poultry portion of the game.
| Silkworms, although not technically poultry, operate almost identically to
| chickens and ducks - the only differences will be noted. Ostriches, though
| technically poultry (maybe), operate mostly like livestock, and thus will
| be grouped with livestock.
|
| In this section, the initial sections will describe the aspects of the entire
| category of the animal; the sections at below will describe aspects specific
| to a particular animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _
| Purchasing
|
| The three poultry animals are obtained from Brownie Ranch. Initially, only
| chickens and silkworms are available, whereas ducks require for Brownie
| Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to
| purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive
| immediately after you purchase them from Brownie Ranch. For poultry, all
| three animals are fully grown and able to produce products immediately.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _
| Feeding
|
| Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need
| to be fed each day. If one isn't fed for a day, it will stop producing eggs
| (or silk) for a couple days afterward. If one isn't fed for multiple days at
| a time, it may get sick and die.
|
| Unlike past Harvest Moon games where chickens had to be fed via their feeding
| trough, in Tree of Tranquility you can feed your animals directly. In fact,
| when your coop is full, you'll have to: there aren't enough spaces in the
| feeding troughs to place enough food for every animal in a full coop. So,
| each day give each animal - chicken, duck or silkworm - a pile of bird feed.
|
| Alternatively, chickens and ducks can be fed simply by being let outside.
| There they'll each eat a patch of grass per day. Chickens and ducks are
| automatically moved out when you ring the Bell outside the barn, as well as
| automatically moved inside when you ring the Bell again.
|
| Some players may also want to leave some feed in the feeding troughs
| consistently. Feed placed in the troughs will not disappear until it's eaten,
| no matter how long it sits there, so placing food in the trough is an
| effective safeguard in case you accidentally forget to feed the animals for
| a day. Don't depend on this, though, considering again that a full coop can't
| be fed for a day strictly through the feeding troughs. And remember, if you
| have an egg in the incubator, it will "eat" one square of feed per day if you
| leave some in the troughs.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _
| Affection
|
| Like villagers and livestock, poultry operate on a 10-heart system for
| affection - each heart corresponds to 100 heart points. So, raising a poultry
| animal's affection by 100 heart points corresponds to an increase in 1 heart
| on their heart level.
|
| There are three ways to increase a poultry animal's heart points:
|
| Action Heart Points
| Hand-Feeding 1
| Picking Up 5
| Letting Outside 3
|
| As you can see from those values, raising a poultry animal's heart level is a
| long, slow process. Fortunately, you can both hand-feed and let the poultry
| outside the same day (they receive the points for both, even if they've
| already eaten when they go outside), but you may find this overkill for only
| 1 extra point per day (it will take only about 14 extra days to raise a
| poultry animal's heart level to 10 hearts from 0 if you do not hand-feed
| them every day).
|
| Using these numbers, the fastest that the animals' heart level can be raised
| by one heart is:
|
| Animal and Care Days to +1 Heart
| Chickens/Ducks
| Hand-Feeding, Picking Up and Letting Outside 11
| Hand-Feeding and Picking Up 16
| Hand-Feeding and Letting Outside 25
| Picking Up and Letting Outside 12
| Only Picking Up 20
| Only Letting Outside 33
| Only Hand-Feeding 100
| Silkworms
| Hand-Feeding and Picking Up 16
| Only Hand-Feeding 100
| Only Picking Up 20
|
| Obviously, 'Only Picking Up' is not recommended given that your animals need
| to, you know, eat. Note also that these numbers are approximate, given that
| rain will necessitate that you not let the chickens and ducks outside on
| certain days.
|
| This also makes it clearer why it takes ages and ages to raise a silkworm's
| heart level. Fortunately, the dye pot and yarn maker make silkworm's
| affection relatively irrelevant.
|
| Unfortunately, it's a lot easier to lower a poultry animal's heart level than
| raise it. Two actions lower their heart level: letting them outside in the
| rain (-10 points) and using a tool on them (-50 points or more). Fortunately
| though, forgetting to feed them does not appear to lower their affection:
| instead, they just don't give products for a couple days after a missed
| feeding.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _
| Products
|
| Each animal produces a sellable product. Chickens and ducks produce eggs,
| while silkworms produce silk cocoons. Chickens lay an egg every day, while
| ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth
| day. All these items can simply be picked up off the coop floor. They'll
| even stay around from day-to-day if you don't pick them up the first time you
| see them.
|
| Chicken and duck eggs and silkworm cocoons all have quality ratings: decent,
| good, perfect and shining. Higher quality products sell for more money; for
| a complete price listing, see the At-A-Glance section above or Products
| section below.
|
| Quality ratings are related to the particular animal's level of affection.
| A brand new chicken will produce primarily decent eggs, but as it levels up
| it will produce more and more good and perfect eggs. Shining eggs and silk
| are a rarity even for 10-heart animals, however.
|
| These products can also be turned into other products using the Mayo Maker
| (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons).
| Chicken eggs retain their quality rating when put into the Mayo Maker
| (leading to decent-, good-, perfect- and shining-quality mayonnaise), but
| duck eggs all lead to the same quality product. Silk also retains its
| quality, becoming decent-, good-, perfect- and shining-quality silk yarn.
| This Silk Yarn can then be placed in a dye pot with flowers or herbs of
| different colors to yield dyed Silk Yarn. The sale prices of all these
| products can also be found in the At-A-Glance section above or Products
| section below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _
| Breeding
|
| Chickens and ducks can be bred on your farm by placing their eggs in the
| incubator. An egg placed in the incubator will take one week to hatch a chick
| or duckling. The baby bird will then take a week to mature and start
| producing eggs of its own. Baby birds do not need to be fed.
|
| Silkworms cannot be bred; they can only be obtained by purchase from Brownie
| Ranch.
|
|\
| \_____________________________________________________________________[LVS]_
| |
| Livestock |
| ___________________________________________________________________________|
| /
|/Livestock, for our purposes, refers to all the animals that live in the barn:
| cows, sheep, goats, ostriches and horses. Functionally, cows and goats are
| essentially the same, while sheep are a bit different. Ostriches share a good
| bit in common with the poultry listed above, but actually have more in common
| with these livestock animals. And horses themselves are pretty different. But
| the fundamentals behind all five of these animals - purchasing, feeding, and
| raising affection - are the same.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _
| Purchasing
|
| Like all poultry, all livestock are obtained from Brownie Ranch. Initially,
| only cows (calves) and sheep (lambs) are available. Goats and horses become
| available at 2 stars, while ostriches become available at 3 stars.
|
| New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while
| new horses cost 6300G. Ostriches cost a whopping 13500G.
|
| Note that no livestock animal purchased from Brownie Ranch is fully-grown at
| the time of purchase. Cows and horses will take 28 days to mature into a full
| milk-producing or ridable animal, while goats and sheep will take 14 days.
| Ostriches, oddly enough, take 24 days.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _
| Feeding
|
| Like poultry, livestock can be fed in three different ways:
| - Place fodder in their feeding bin.
| - Hand fodder to them directly.
| - Let them graze outside.
|
| Livestock may get sick if you miss feeding them for a day, so make sure to
| either give them some fodder every day or let them outside. Like poultry, it
| may be effective to leave some fodder in the animals' trays in case you
| forget to feed them one day - fodder left in the tray will stay in there
| until the first day when the animals aren't fed.
|
| Unlike the bird coop, where there is one giant mass of space to place all
| the feed on, each livestock animal has its own feeding trough to eat out
| of - so you can be sure that there are enough troughs for all the animals in
| case you forget to feed them for a day. Animals won't strictly eat out of
| their own bin either; if you have only one animal, but place the fodder in
| the furthest feeding trough, it will still eat it.
|
| All five livestock animals - including ostriches - eat fodder, so there's no
| need to worry about having enough of specific types, or hauling bird feed
| over from the bird coop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _
| Affection
|
| Like villagers and poultry, livestock operate on a 10-heart system. Each
| heart corresponds to 100 heart points - so, raising an animal's heart points
| by 100 corresponds to an increase in 1 in their heart level.
|
| There are several ways to increase livestocks' heart points:
|
| Action Heart Points
| Hand-Feeding 1
| Letting Outside 3
| Talking 5
| Brushing 10
| Milking/Shearing 3 (shearing can only be done every 4 days)
|
| As those numbers show, raising the affection of livestock is a lot faster
| than raising the affection of chickens, ducks and silkworms. And like
| poultry, you can receive heart points both for hand-feeding and for letting
| your livestock outside. Again, given that hand-feeding is only worth one
| point, this may not be worth it to you.
|
| Using those numbers, we find the following fastest times for raising animals'
| heart levels. Note that cows and goats operate under the same conditions.
|
| Animal and Care Days to +1 Heart
| Cows/Goats
| Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9
| Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6
| Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6
| Letting Outside, Talking, Brushing, Milking . . . . . . .5
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Letting Outside, Milking . . . . . . . . 15
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Hand-Feeding, Talking, Milking . . . . . . . . . . .12
| Hand-Feeding, Brushing, Milking . . . . . . . . . . .8
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Letting Outside, Talking, Milking . . . . . . . . . .10
| Letting Outside, Brushing, Milking . . . . . . . . . .7
| Talking, Brushing, Milking . . . . . . . . . . . . 6
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Hand-Feeding, Milking . . . . . . . . . . . . . .25
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Letting Outside, Milking . . . . . . . . . . . . .17
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Talking, Milking . . . . . . . . . . . . . . . 13
| Brushing, Milking . . . . . . . . . . . . . . . 8
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
| Only Milking . . . . . . . . . . . . . . . . .34
|
| Sheep
| Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11
| Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7
| Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6
| Letting Outside, Talking, Brushing, Shearing . . . . . . 6
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Letting Outside, Shearing . . . . . . . .22
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Hand-Feeding, Talking, Shearing . . . . . . . . . . 15
| Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Letting Outside, Talking, Shearing . . . . . . . . . 12
| Letting Outside, Brushing, Shearing . . . . . . . . . 8
| Talking, Brushing, Shearing . . . . . . . . . . . . 7
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Hand-Feeding, Shearing . . . . . . . . . . . . . 58
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Letting Outside, Shearing . . . . . . . . . . . . 27
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Talking, Shearing . . . . . . . . . . . . . . . 18
| Brushing, Shearing . . . . . . . . . . . . . . .10
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
| Only Shearing . . . . . . . . . . . . . . . . 134
|
| Ostriches/Horses
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _
| Products
|
| Products are the main place where the five livestock animals differ. Two
| produce milk (cows and goats), one produces wool (sheep), one produces eggs
| (ostriches) and one produces nothing at all (horses).
|
| All products do have quality ratings, however: decent, good, perfect and
| shining. Higher-quality goods sell for more money. Initially, newly obtained
| animals will produce primarily decent-quality goods - but as their affection
| level rises, they'll produce more and more good- and perfect-quality goods.
| Shining-quality goods are rare even for 10-heart animals, however.
|
| Products are obtained in different ways. Milk is obtained from cows and goats
| using the milker, and can be obtained every day. Simply stand alongside the
| cow or goat with the milker equipped and use it: the milk will appear in your
| hands. The process is essentially the same for sheep: stand alongside a
| woolly sheep (wool regrows every 4 days) and use the shears to clip and keep
| it.
|
| The ostrich, like the poultry, lays eggs that can be found on the barn floor
| in the morning. The eggs will remain in place after they've been laid
| whether you pick them up or not. Ostrich eggs are laid every four days,
| similar to sheep wool.
|
| Horses do not produce any products; their only purpose is transportation.
|
| For complete prices of these goods, see the At-A-Glance section above or the
| Products section below.
|
| All these animal products can, in turn, be used to create secondary goods.
| Cow and goat milk can both be turned into cheese or butter using the Cheese
| Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn
| Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker.
|
| It's important to note, however, that ostrich mayonnaise does not have a
| quality rating, and itself sells for less than good, perfect or shining
| ostrich eggs. Therefore, it's only useful to convert ostrich eggs to
| mayonnaise if the egg is of decent-quality - except if you need the ostrich
| mayonnaise for the goddess recipe.
|
| Complete prices for all these secondary goods can be found in the At-A-Glance
| section above or the Products section below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Illness
|
| Animals may get sick if you forget to feed them or leave them out in the
| rain. If an animal gets sick, it will stop producing products for a few days
| (except sheep) or stop letting you ride it for a few days (for ostriches and
| horses). If it remains sick for too long, it may even die.
|
| If your animal does get sick somehow, use an Animal Medicine on it. It's best
| to keep one of these on hand in case an animal gets sick on a day when
| Brownie Ranch is closed. Animal affection will decrease with every day the
| animal remains sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _
| Breeding
|
| All five livestock animals can be bred. Four of these are bred the same way:
| cows, sheep, goats and horses all breed using their specific animal Miracle
| Potion.
|
| Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses),
| while Cow Miracle Potions cost 2100G.
|
| Once you've used a Miracle Potion on an animal, it will become pregnant.
| Animal pregnancy times differ by animal: cows and horses will be pregnant
| for 14 days before giving birth, while sheep and goats will be pregnant for
| 7 days.
|
| Once they give birth, the baby animal will also take some time to
| mature into a full-grown, product-producing (or ridable) animal. Calves
| (baby cows) and foals (baby horses) take a full 28 days to mature to
| adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days.
|
| Ostriches are bred more like poultry. There is an ostrich egg incubator in
| the barn where ostrich eggs can be placed for incubation. An ostrich egg
| will take 14 days to hatch, and the resultant baby bird will take 24 days to
| mature into adulthood.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _
| Transportation
|
| Horses and ostriches can also be used for transportation. To ride them,
| simply face them while holding your saddle and use it. Alternatively, if
| they're outside, you can whistle for them and you'll automatically mount them
| when they come close enough. Whistle by pressing A and B at the same time.
|
| Horses and ostriches are much faster at transporting you around than simply
| running. With the size of the island, this is actually a significant
| difference. When you dismount an animal while riding out in the field, it
| will stay in relatively the same area where you dismounted it, so you're able
| to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and
| then mount it again and ride it back.
|
| The speed of a particular horse or ostrich is based on your heart level with
| the animal. Horses and ostriches travel equally fast at the same heart
| levels - there is no speed difference between horses and ostriches.
|
| As stated, the speed is based on their heart level. A horse or ostrich with
| no hearts travels 25% faster than walking, while a horse or ostrich with
| 10 hearts travels 75% faster than walking. That means that a horse or ostrich
| with 10 hearts travels 40% faster than a horse or ostrich with 0 hearts,
| meaning that each heart level carries a 4% increase in speed.
|
| Ostriches and horses can be ridden in rainy weather as well, with no threat
| to their affection level. The key here is that you must ride the horse or
| ostrich out of the barn (instead of just pushing them out, or calling them
| out using the bell), and you must remember to ride them back inside. Animals
| are automatically transported back to the barn at 5:00AM, but if it's raining
| that day and you forget to ride the horse or ostrich back into the barn,
| they'll suffer the ill effects of the weather.
|
| Also, take note that if a horse or ostrich is ridden outside (rather than
| pushed or moved outside with the bell), it will not graze while there. In
| order to feed it, you'll have to either feed it by hand, or ride it back
| inside the barn and push it back out. On sunny or cloudy days, it's best to
| move the horse or ostrich outside with the bell, then saddle it there.
|
| And, in case you're wondering, horses can be ridden while pregnant.
|
|\
| \_____________________________________________________________________[ANP]_
| |
| Animal Products |
| ___________________________________________________________________________|
| /
|/The primary purpose for raising animals, besides how darn cute they are, is
| to sell their products for a profit. Below are the three core animal
| products that can be sold, along with the three upper-level products that
| you can make out of them.
|
| As always, slash-separated sale prices represent the sale prices at different
| qualities - Decent / Good / Perfect / Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
| Eggs
|
| Obtained from : Chickens, Ducks, Ostriches
| Frequency : Daily (Chickens), Every 2 Days (Ducks),
| : Every 4 Days (Ostriches)
| Sale Prices : From Chickens: 80G / 100G / 120G / 200G
| : From Ducks: 150G / 190G / 230G / 380G
| : From Ostriches: 280G / 350G / 420G / 700G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Mayonnaise, when put in the Mayo Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
| Milk
|
| Obtained from : Cows, Goats
| Frequency : Daily
| Sale Prices : From Cows: 100G / 130G / 160G / 260G
| : From Goats: 90G / 110G / 130G / 220G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Cheese, when put in the Cheese Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
| Wool
|
| Obtained from : Sheep
| Frequency : Every 4 Days
| Sale Prices : 210G / 260G / 310G / 520G
| Can Be : Sold or given as a gift.
| Can Become : Yarn, when put in the Yarn Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
| Silk
|
| Obtained from : Silkworms
| Frequency : Every 4 Days
| Sale Prices : 400G / 500G / 600G / 1000G
| Can Be : Sold or given as a gift.
| Can Become : Silk Yarn, when put in the yarn maker
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
| Mayonnaise
|
| Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
| Sale Prices : From Chickens: 100G / 120G / 140G / 240G
| : From Ducks*: 190G / 190G / 190G / 190G
| : From Ostriches*: 320G / 320G / 320G / 320G
| Can Be : Sold, given as a gift, or used in recipes.
|
| * - Note that Duck and Ostrich Mayonnaise have no quality;
| therefore, it is only profitable to put eggs of Decent
| quality from either of these animals into the mayo maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
| Butter
|
| Obtained from : Milk (cows and goats), through the Butter maker
| Sale Prices : From Cows: 120G / 150G / 240G / 300G
| From Goats: 100G / 130G / 180G / 260G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
| Cheese
|
| Obtained from : Milk (cows and goats), through the Cheese maker
| Sale Prices : From Cows: 140G / 170G / 240G / 340G
| From Goats: 170G / 210G / 290G / 420G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
| Wool Yarn
|
| Obtained from : Wool (sheep), through the Yarn maker
| Sale Prices : 250G / 310G / 430G / 620G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
| Flax Yarn
|
| Obtained from : Flax (a crop; here for convenience), through the Yarn maker
| Sale Prices : 220G / 360G / 500G / 720G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
| Silk Yarn
|
| Obtained from : Silk (silkworms), through the Yarn maker
| Sale Prices : 420G / 700G / 980G / 1400G
| Can Be : Sold or given as a gift.
| Can Become : Dyed silk yarn, when put in the dye pot with an herb/flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
| Colored Yarns
|
| Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot
| Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk)
| : Green : 530G (Wool), 610G (Flax), 1190G (Silk)
| : Purple : 560G (Wool), 650G (Flax), 1260G (Silk)
| : Red : 620G (Wool), 720G (Flax), 1400G (Silk)
| : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk)
| Can Be : Sold or given as a gift.
|
|\
| \_____________________________________________________________________[LPA]_
| |
| Animal Profit Analysis |
| ___________________________________________________________________________|
| /
|/Conducting a comprehensive profit analysis for this game is quite difficult.
| There are many questions about what should be included: for example, for
| dyed yarns, should you include the money you're missing by not selling the
| flower? Should you include the money you spend on the seeds to grow the
| flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
| of the 00 Maker? What about affection levels and product qualities?
|
| So, the way we're going to do this is to calculate what the most profitable
| products are as if you have unlimited resources - unlimited flowers and herbs
| for dyes, and all four makers. Then, we'll list the animals and their
| products in order based on how profitable they are. This list can then
| function as a sort of priority queue for you in choosing an animal or
| product. For example, if we were considering only cows and goats, the order
| would be:
|
| Goats (Cheese)
| Cows (Cheese)
| Cows (Butter)
| Goats (Butter)
| Cows (Milk)
| Goats (Milk)
|
| Use this type of queue to find the most profitable animal and product based
| on your current equipment. For example, if you have the Cheese Maker, the
| goat is the best option. If you don't have the Cheese Maker, a cow is a
| better option, regardless of whether you have a Butter Maker or not.
|
| The cost of food is not included in this analysis because it is the same over
| every animal: every animal costs 15G to feed on a rainy day, and is free
| to feed on a sunny day. If you specifically start to feed your animals in
| different ways, your rankings will differ.
|
| We'll rank the animals in three different categories that should encompass
| the three most common questions: the profitability of a new animal over the
| course of a year, the profitability of a possessed animal over the course of
| a month, and the profitability of a new animal over the course of its
| lifetime.
|
| Please note that due to the large degree of variability in multiple aspects
| of each animal's parameters, these are just approximations. Additionally,
| given that even at particular heart levels an animal's product quality will
| will vary, it is impossible to determine accurately exactly how much profit
| a given animal will create. These lists should be used primarily for ranking
| animals against each other, not planning for an absolute profit value.
|
| Additionally, the profits are operating as if you sell the animal's product
| in that form for every single product that animal produces: for example, the
| Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out
| of every hunk of silk a silkworm produces. Needless to say, you probably
| won't actually be able to do that. This list, though, can also serve as a
| queue for what the best product to make is given your ingredient; just go
| down the list until you find the best product you're able to make. This isn't
| the function of the list, but within each animal, the products will always
| fall in the same order, regardless of what time period their profits are
| being analyzed for.
|
| The math behind these lists is all entered into a giant OpenOffice
| spreadsheet on my computer. If you'd like to see the spreadsheet or use it
| for your own FAQ, let me know - you're more than welcome to it. Additionally,
| if you think you see an error, let me know and I'll send you my reasoning
| and we can figure it out.
|
| Key: Certain abbreviations and conventions are used below to make it easier
| for the information to fit in chart format. Note the following abbreviations:
| Silk Y : Silk Yarn
| M. : Maker
| F/H : Flower or Herb (used in dyes; here, always interchangeable)
| Bought : Profit is assuming the animal was purchased from Brownie Ranch.
| Bred : Profit is assuming the animal was bred on your farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
| Profitability of a New Animal for a Year
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the year. Remember
| that your animal certainly will not produce the same quality good all year
| round, even if its heart level stays consistent. All the prices listed below
| are assuming Decent-quality goods are the only ones produced. Your animals
| will certainly produce higher-quality goods, but the belief is that that
| should happen fairly consistently across all animals, allowing us to use
| Decent-quality goods as a benchmark for rankings.
|
| If you have any evidence that animals' affection levels develop at different
| enough rates to seriously threaten these rankings, let me know.
|
| Animal Product Obtained Profit Required Items
|
| Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese Bred 13670G Cheese Maker
| Goat Cheese Bought 13060G Cheese Maker
| Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H
| Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 9800G Mayonnaise Maker
| Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H
| Duck Mayonnaise Bred 9310G Mayonnaise Maker
| Chicken Mayonnaise Bought 9100G Mayonnaise Maker
| Silkworm Silk Yarn Bought 8910G Yarn Maker
| Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H
| Silkworm Silk Bought 8350G (none)
| Duck Mayonnaise Bought 8240G Mayonnaise Maker
| Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Egg Bred 7840G (none)
| Cow Cheese Bred 7700G Cheese Maker
| Duck Egg Bred 7350G (none)
| Goat Butter Bred 7300G Butter Maker
| Cow Cheese Bought 7260G Cheese Maker
| Chicken Egg Bought 6860G (none)
| Goat Milk Bred 6390G (none)
| Cow Butter Bred 6300G Butter Maker
| Goat Butter Bought 6200G Butter Maker
| Duck Egg Bought 6000G (none)
| Ostrich Mayo Bred 5920G Mayonnaise Maker
| Cow Butter Bought 5580G Butter Maker
| Goat Milk Bought 5220G (none)
| Ostrich Egg Bred 5180G (none)
| Cow Milk Bred 4900G (none)
| Cow Milk Bought 3900G (none)
| Sheep Yarn Bred 3887G Yarn Maker
| Sheep Wool Bred 2977G (none)
| Sheep Yarn Bought 1925G Yarn Maker
| Sheep Wool Bought 945G (none)
| Ostrich Mayo Bought -6460G Mayonnaise Maker
| Ostrich Egg Bought -7340G (none)
|
| The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
| fact that a bought ostrich will not pay for itself in under a year.
|
| Obviously, over a one-year period the silkworm is by far the most profitable
| animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
| supply of flowers or herbs. And considering silkworms only produce silk every
| 4 days, you should have plenty of herbs and flowers at your disposal. Blue
| are obviously the best, but any color will do.
|
| Note, however, that part of the reason dyed Silk Yarn ranks so high in this
| list is because we're assuming that all the products are of Decent quality.
| Dyed Silk Yarn has no quality rating, so it inherently has an advantage in
| this list. However, considering this list is intended for one-year
| profitability only, chances are other animal products will not rise
| substantially above this level: by the end of a year, an animal will likely
| be consistently producing Good-quality product, but that would not be enough
| to alter these rankings.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
| Profitability of a New Animal for a Month
|
| If you're in need of some money fast - as in, this season - the above list
| might not be too helpful. After all, cows and ostriches take an entire
| season to mature, and sheep and goats take half of one.
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the month.
|
| Animal Product Obtained Profit Required Items
|
| Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Mayonnaise Bred 1400G Mayonnaise Maker
| Duck Mayonnaise Bred 1330G Mayonnaise Maker
| Chicken Eggs Bred 1120G (none)
| Duck Eggs Bred 1050G (none)
| Chicken Mayonnaise Bought 700G Mayonnaise Maker
| Duck Mayonnaise Bought 260G Mayonnaise Maker
| Chicken Eggs Bought 140G (none)
| Silkworm Silk Yarn Bought 90G Yarn Maker
|
| As you can see, your quickest bet for fast money is the silkworm, but odds
| are that when you need fast money, you won't have the yarn maker yet (as it
| costs 4500G). Your best bet early in the game is the chicken - it pays for
| itself in under a season - but grab the yarn maker, dye pot and silkworm
| when you can.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
| Profitability of an Owned Animal for a Month
|
| Here, instead of assuming you're just now buying or breeding your new animal,
| we'll assume that you've had it for a while. It's probably producing one
| quality of good fairly consistently, and you want to know which animal is
| most profitable over the course of a month.
|
| Under this list, there is an extra column, simply labeled Q. This list ranks
| all the different quality levels against one another, so Q represents the
| quality of that particular good: D for Decent, G for Good, P for Perfect,
| S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and
| ostrich mayonnaise). Given that the animal has been owned prior to the month
| we're calculating, though, how the animal was obtained is irrelevant here.
|
| Animal Product Q Profit Required Items
|
| Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese S 11760G Cheese Maker
| Silkworm Silk Yarn S 9800G Yarn Maker
| Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H
| Cow Cheese S 9520G Cheese Maker
| Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H
| Cow Butter S 8400G Butter Maker
| Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H
| Goat Cheese P 8120G Cheese Maker
| Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H
| Cow Milk S 7280G (none)
| Goat Butter S 7280G Butter Maker
| Silkworm Silk S 7000G (none)
| Silkworm Silk Yarn P 6860G Yarn Maker
| Cow Cheese P 6720G Cheese Maker
| Chicken Mayonnaise S 6720G Mayonnaise Maker
| Cow Butter P 6720G Butter Maker
| Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H
| Goat Milk P 6160G (none)
| Goat Cheese G 5880G Cheese Maker
| Chicken Egg S 5600G (none)
| Duck Egg S 5320G (none)
| Goat Butter P 5040G Butter Maker
| Silkworm Silk Yarn G 4900G Yarn Maker
| Ostrich Egg S 4900G (none)
| Cow Cheese G 4760G Cheese Maker
| Goat Cheese D 4760G Cheese Maker
| Cow Milk P 4480G (none)
| Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H
| Sheep Yarn S 4340G Yarn Maker
| Cow Butter G 4200G Butter Maker
| Silkworm Silk P 4200G (none)
| Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H
| Cow Cheese D 3920G Cheese Maker
| Chicken Mayonnaise P 3920G Mayonnaise Maker
| Cow Milk G 3640G (none)
| Goat Butter G 3640G Butter Maker
| Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H
| Goat Milk P 3640G (none)
| Sheep Wool S 3640G (none)
| Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Silk G 3500G (none)
| Cow Butter D 3360G Butter Maker
| Chicken Mayonnaise G 3360G Mayonnaise Maker
| Chicken Egg P 3360G (none)
| Duck Egg P 3220G (none)
| Goat Milk G 3080G (none)
| Sheep Yarn P 3010G Yarn Maker
| Silkworm Silk Yarn D 2940G Yarn Maker
| Ostrich Egg P 2940G (none)
| Cow Milk D 2800G (none)
| Silkworm Silk D 2800G (none)
| Goat Butter D 2800G Butter Maker
| Chicken Mayonnaise D 2800G Mayonnaise Maker
| Chicken Egg G 2800G (none)
| Duck Mayonnaise N 2660G Mayonnaise Maker
| Duck Egg G 2660G (none)
| Goat Milk D 2520G (none)
| Ostrich Egg G 2450G (none)
| Chicken Egg D 2240G (none)
| Ostrich Mayonnaise N 2240G Mayonnaise Maker
| Sheep Yarn G 2170G Yarn Maker
| Sheep Wool P 2170G (none)
| Duck Egg D 2100G (none)
| Ostrich Egg D 1960G (none)
| Sheep Wool G 1820G (none)
| Sheep Yarn D 1750G Yarn Maker
| Sheep Wool D 1470G (none)
|
| As usual, the silkworms rule if you have an unlimited supply of flowers and
| herbs (especially blue ones). But here we see some alternative profitable
| goods that are a bit more reliable - that is, they don't require you to go
| out and get an herb or a flower to make them. Goat Cheese, for one month, is
| the most profitable quality-based good, followed by plain silkworm silk yarn,
| cow cheese and cow butter. Of the goods that don't require any of the 00
| Makers, cow milk and silkworm silk are the way to go.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
| Profitability of a New Animal for its Lifetime
|
| To a large extent, animal profitability over their entire lifetime mirrors
| their profitability over one month. However, there are some places when an
| alteration in an animal's lifespan has a profound impact on how profitable
| that animal ends up being over the course of its entire life.
|
| For this list, we'll be using the Perfect-quality sale price of the good to
| calculate the good's lifespan profitability. Considering that an animal can
| typically be raised to 10-hearts within a year and a half (with daily care),
| the average sale price for all goods sold in an animal's lifetime should
| average out to approximately the price of the Perfect-quality good. The only
| instance in which this might not be the case is for the silkworm, whose
| average lifespan is only 1.5 years anyway, and thus may not produce a
| substantial amount of Perfect+ quality goods; but for the sake of consistency
| we'll use sale prices for Perfect-quality silk here too.
|
| Animal Product Obtained Profit Required Items
|
| Goat Cheese Bred 91580G Cheese Maker
| Goat Cheese Bought 89780G Cheese Maker
| Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bred 71820G Cheese Maker
| Cow Butter Bred 71820G Butter Maker
| Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bought 69420G Cheese Maker
| Cow Butter Bought 69420G Butter Maker
| Goat Butter Bred 56160G Butter Maker
| Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H
| Goat Butter Bought 54360G Butter Maker
| Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H
| Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H
| Cow Milk Bred 47180G (none)
| Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 47040G Mayonnaise Maker
| Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H
| Chicken Mayonnaise Bought 44940G Mayonnaise Maker
| Cow Milk Bought 44780G (none)
| Ostrich Eggs Bred 44520G (none)
| Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H
| Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H
| Chicken Eggs Bred 40320G (none)
| Goat Milk Bred 40060G (none)
| Duck Eggs Bred 38640G (none)
| Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Silk Y Bought 38310G Yarn Maker
| Goat Milk Bought 38260G (none)
| Chicken Eggs Bought 38220G (none)
| Duck Eggs Bought 36240G (none)
| Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H
| Ostrich Mayonnaise Bred 33920G Mayonnaise Maker
| Sheep Yarn Bred 32815G Yarn Maker
| Duck Mayonnaise Bred 31920G Mayonnaise Maker
| Ostrich Eggs Bought 31020G (none)
| Sheep Yarn Bought 30415G Yarn Maker
| Duck Mayonnaise Bought 29520G Mayonnaise Maker
| Sheep Wool Bred 23155G (none)
| Silkworm Silk Bought 22350G (none)
| Sheep Wool Bought 20755G (none)
| Ostrich Mayonnaise Bought 20420G Mayonnaise Maker
|
| There you have it, the most profitable animal over its own lifespan is... the
| goat? Yeah, I was surprised too. But bought or bred, the most profitable
| animal in the game is the goat - if you have the Cheese Maker. Without the
| Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
| And if you don't have the yarn maker, go for cows. The butter maker with
| cow milk is the next most profitable, but cows are also the most profitable
| animal if you don't have any of the four 00 Makers.
|
| Looking at the price list, it's pretty evident how much the ostrich's initial
| purchase price affects its overall profit. A purchased ostrich is arguably
| the least profitable animal over the course of its lifetime; but a bred
| ostrich is the second most profitable non-00 Maker animal. This is partially
| due to the ostrich possessing the longest lifespan among the producing
| animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
| Profit Margins
|
| A profit margin - at least in the way I'm using it - refers to how much extra
| profit can be made by converting a good to a higher good. They are listed
| below, by ingredient. Profit margins are per product.
|
| Original Product Resultant Product Tool Margin
|
| Decent Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Good Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Perfect Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Shining Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 40G
|
| Decent Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 40G
| Good Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 0G
| Perfect Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 40G
| Shining Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 190G
|
| Decent Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker + 40G
| Good Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 30G
| Perfect Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 100G
| Shining Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 380G
|
| Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G
| Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G
| Good Cow Milk -> Good Cow Butter Butter Maker + 20G
| Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G
| Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G
| Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G
| Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G
| Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G
|
| Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G
| Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G
| Good Goat Milk -> Good Goat Butter Butter Maker + 20G
| Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G
| Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G
| Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G
| Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G
| Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G
|
| Decent Wool -> Wool Yarn Yarn Maker + 40G
| Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G
| Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G
| Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G
| Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G
| Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G
| Good Wool -> Wool Yarn Yarn Maker + 50G
| Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G
| Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G
| Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G
| Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G
| Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G
| Perfect Wool -> Wool Yarn Yarn Maker + 120G
| Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G
| Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G
| Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G
| Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G
| Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G
| Shining Wool -> Wool Yarn Yarn Maker + 100G
| Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G
| Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G
| Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G
| Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G
| Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G
|
| Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G
| Decent Yarn -> Green Wool Yarn Dye Pot + 280G
| Decent Yarn -> Purple Wool Yarn Dye Pot + 310G
| Decent Yarn -> Red Wool Yarn Dye Pot + 370G
| Decent Yarn -> Blue Wool Yarn Dye Pot + 880G
| Good Yarn -> Yellow Wool Yarn Dye Pot + 190G
| Good Yarn -> Green Wool Yarn Dye Pot + 220G
| Good Yarn -> Purple Wool Yarn Dye Pot + 250G
| Good Yarn -> Red Wool Yarn Dye Pot + 310G
| Good Yarn -> Blue Wool Yarn Dye Pot + 620G
| Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G
| Perfect Yarn -> Green Wool Yarn Dye Pot + 100G
| Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G
| Perfect Yarn -> Red Wool Yarn Dye Pot + 190G
| Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G
| Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G
| Shining Yarn -> Green Wool Yarn Dye Pot - 90G
| Shining Yarn -> Purple Wool Yarn Dye Pot - 60G
| Shining Yarn -> Red Wool Yarn Dye Pot + 0G
| Shining Yarn -> Blue Wool Yarn Dye Pot + 310G
|
| Decent Silk -> Silk Yarn Yarn Maker + 20G
| Decent Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G
| Decent Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 790G
| Decent Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G
| Decent Silk -> Red Silk Yarn Yarn Maker, Dye Pot +1000G
| Decent Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G
| Good Silk -> Silk Yarn Yarn Maker + 200G
| Good Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G
| Good Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 690G
| Good Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G
| Good Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 900G
| Good Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G
| Perfect Silk -> Silk Yarn Yarn Maker + 380G
| Perfect Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G
| Perfect Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 590G
| Perfect Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G
| Perfect Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 800G
| Perfect Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G
| Shining Silk -> Silk Yarn Yarn Maker + 400G
| Shining Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G
| Shining Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 190G
| Shining Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G
| Shining Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 400G
| Shining Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G
|
| Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G
| Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G
| Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G
| Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G
| Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G
| Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G
| Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G
| Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G
| Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G
| Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G
| Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G
| Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G
| Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G
| Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G
| Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G
| Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G
| Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G
| Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G
| Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G
| Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G
|
| Notice that several products actually have negative profit margins. They are:
| - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or
| Purple Silk Yarn)
| - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
| - Shining Wool (converted to Yellow Yarn)
| - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise)
| - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise)
|
| These are products for which it is not beneficial to "upgrade". Otherwise,
| every product can be upgraded for extra profit. The most profitable upgrades
| are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a
| +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
| to Shining Cheese).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
| Quickest to Profit
|
| It's not only important how much profit an animal makes - it's also important
| how soon it becomes profitable. How fast does each animal pay for its own
| cost?
|
| Note that bred chickens, ducks and ostriches have no cost, and thus their
| time until they become profitable is 0 days.
|
| Note also that like the above lists, this is utilizing only the animal's
| Decent-quality goods for calculating the time. If your animal begins to
| produce higher-quality goods, this time will obviously decrease; however,
| typically an animal won't produce higher-quality goods until after it's begun
| to be profitable.
|
| And as always, the list is by the product used, assuming that every product
| an animal produces is converted to that product. Days are rounded up when
| a fractional number of days occurs.
|
| 'Days' are from the day an animal becomes mature: so, for animals that take
| some time to mature after purchase or birth, the combined time is provided
| in parentheses to the right. The first number is the 'time to profit' from
| the first day the animal produces product, while the second number is the
| 'time to profit' from the day the purchase money is spent (either from the
| day the animal is purchased, or from the day that the Miracle Potion is
| purchased).
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Cow Cheese Bred 15 (57) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Cow Butter Bred 18 (60) Butter Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Cow Milk Bred 21 (63) (none)
| Goat Cheese Bought 22 (36) Cheese Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Silkworm Silk Yarn Bought 28 (28) Yarn Maker
| Silkworm Silk Bought 29 (29) (none)
| Sheep Yarn Bred 29 (50) Yarn Maker
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Duck Egg Bought 32 (32) (none)
| Cow Cheese Bought 33 (61) Cheese Maker
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Wool Bred 35 (56) (none)
| Goat Butter Bought 36 (50) Butter Maker
| Cow Butter Bought 38 (66) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Because including 'growth' and 'birth' times in the day count alters the list
| substantially, here is the list again, sorted by time including growth and
| birth times. This is the 'days to profit' calculated from the first day money
| is spent on the animal.
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Silkworm Silk Yarn Bought 28 (28) Yarn Maker
| Silkworm Silk Bought 29 (29) (none)
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Duck Egg Bought 32 (32) (none)
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bought 22 (36) Cheese Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Yarn Bred 29 (50) Yarn Maker
| Goat Butter Bought 36 (50) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Sheep Wool Bred 35 (56) (none)
| Cow Cheese Bred 15 (57) Cheese Maker
| Cow Butter Bred 18 (60) Butter Maker
| Cow Cheese Bought 33 (61) Cheese Maker
| Cow Milk Bred 21 (63) (none)
| Cow Butter Bought 38 (66) Butter Maker
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Of course, there is one other consideration to make here: animals as parents.
| An ostrich, for example, will pay for itself much faster if you breed one of
| its eggs. But that's a level of math I'm not ready to go into quite yet. That
| will be included in a future update.
|
|\
| \_____________________________________________________________________[YFP]_
| |
| Wild Animals (Your Future Pets) |
| ___________________________________________________________________________|
| /
|/The island (and surrounding islands, too) is home to several animals that
| can, with time and effort, become your pets. In past Harvest Moon games,
| these were simply wild animals - but Tree of Tranquility allows you to
| befriend and adopt these cute little woodland creatures.
|
| Wild animals can be befriended the same way as any other character:
| conversation and gifts. After meeting a wild animal, it will possess an
| affection meter in your informational screens just like any other character.
|
| Speak to the animal and give it gifts to raise its affection level: once
| you've raised its affection level to 4 hearts, it will give you a gift the
| next time you see it. The daily television show 'Kingdom of Wildlife' airs
| information about a different animal each week, including the gifts most
| preferred by each animal. It's notable, though, that animals typically only
| like food items - best save flowers, wool and other non-edibles for the
| more cultured villagers.
|
| At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
| once you adopt an animal, you can't get rid of it, but if you turn down the
| initial opportunity to adopt it, you won't get another option.
|
| If you choose to adopt the pet, you'll get to name it; then it will move into
| your house. How many pets you can adopt depends on the size of your house:
| one pet per level of the house.
|
| Once a pet has been adopted, you can talk to it and take it for a walk to
| raise its affection. Otherwise, it just hangs around your house looking cute.
|
| In total, there are 18 animals that can be befriended, though one cannot be
| adopted.
| _ _ _ _ _ _
| Brown Puppy
|
| Location : Beach Area, near the Lighthouse
| Preferred Gifts : Milk
| Gift Given : Char
| _ _ _ _ _ _
| White Puppy
|
| Location : Town Square
| Preferred Gifts : Milk
| Gift Given : Char
| _ _ _ _ _
| White Dog
|
| Location : Toucan Island
| Preferred Gifts : Milk
| Gift Given : Salmon
| _ _ _ _ _ _ _ _ _ _
| Black and White Dog
|
| Location : Brownie Ranch
| Preferred Gifts : Milk
| Gift Given : Catfish
| _ _ _ _ _ _
| Orange Cat
|
| Location : Lake Area
| Preferred Gifts : Fish, milk
| Gift Given : Saury
| _ _ _ _ _
| Black Cat
|
| Location : Toucan Island
| Preferred Gifts : Fish, milk
| Gift Given : Saury
| _ _ _ _ _
| White Cat
|
| Location : Beach Area (near fisherman's shop)
| Preferred Gifts : Fish, milk
| Gift Given : Saury
| _ _ _ _ _ _ _
| White Rabbit
|
| Location : Brownie Ranch
| Preferred Gifts : Carrots, Apples, Cabbage, other vegetables
| Gift Given : Veryberry
| _ _ _ _ _ _ _ _
| Patched Rabbit
|
| Location : Mt. Gelato
| Preferred Gifts : Carrots, Apples, Cabbage, other vegetables
| Gift Given : Veryberry
| _ _ _ _ _ _ _
| Brown Weasel
|
| Location : Hill Area
| Preferred Gifts : Fish
| Gift Given : Pontata Root
| _ _ _ _ _ _ _
| White Weasel
|
| Location : Mt. Gelato
| Preferred Gifts : Fish
| Gift Given : Pontata Root
| _ _ _ _
| Monkey
|
| Location : Hill Area
| Preferred Gifts : Fruits
| Gift Given : Yam
| _ _ _ _
| Raccoon
|
| Location : Mt. Gelato
| Preferred Gifts : Fruits
| Gift Given : Apple
| _ _ _ _ _
| Squirrel
|
| Location : East Gull Island
| Preferred Gifts : Chestnuts, Mushrooms
| Gift Given : Blueberry
| _ _ _
| Boar
|
| Location : Brownie Ranch
| Preferred Gifts : Mushrooms, Fruits, Vegetables
| Gift Given : Mushroom
| _ _ _ _
| Penguin
|
| Location : East Gull Island
| Preferred Gifts : Fish
| Gift Given : Pearl
| _ _ _ _
| Turtle
|
| Location : River Area
| Preferred Gifts : Fish
| Gift Given : Seashell
| _ _ _
| Panda
|
| Location : Toucan Island
| Preferred Gifts : Mushrooms
| Gift Given : Bamboo Shoot
| _ _ _ _ _
| Bear Cub
|
| Location : Mt. Gelato
| Preferred Gifts : Honey
| Gift Given : Salmon
| _ _ _ _ _ _
| Bear
|
| Location : Mt. Gelato
| Preferred Gifts : Honey, Fish
|
| The mother bear is different from the other adoptable wild animals. She lives
| halfway up Mt. Gelato, and will prevent you from passing until you've
| befriended her. This is relevant because beyond her is the Harvest Goddess
| spring, home of a Power Berry, as well as other areas that must be accessed
| to continue the game plot.
|
| To get her to let you pass, feed her honey until her affection level is at
| 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
| as let you meet her bear cub. It will take 14 honeys to befriend her, so two
| a day for a week will take care of it. Additionally, you could feed her 28
| fish at 4 a day - still only a week, though more items to give. Or any combo
| of the two will work.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<TOL>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Tools |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Your standard tools include the axe, the hammer, the sickle and the
| watering can. There are several other tools in the game, but these four
| represent a different classification of tools: they are upgradeable.
|
| Other tools often center around taking care of animals or other extra
| activities. These tools are traditionally not upgradeable.
|
|\
| \_____________________________________________________________________[UPT]_
| |
| Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _
| Axe
|
| Purpose : Chopping down trees and destroying stumps.
| Obtained : Obtained free from Luke (talk to Luke).
| Strengthened : Able to strike trees harder, and thus able to chop them down
| : in fewer strengths. Also able to strike multiple trees in a
| : close vicinity, though that barely ever happens.
| Upgraded : Uses less stamina.
| Usage : Face the tree or stump, hold A to your desired charge level
| : (you'll see an animation and hear a sound), then release A to
| : strike the tree. As you charge, you may see squares outlined
| : on the ground - the strike will hit all trees in this area,
| : though it will hit the tree nearest you the strongest.
| :
| : A tree will take approximately 12 level one hits, 8 level two
| : hits, 4 level three hits, 2 level four hits and 1 level five
| : hit to chop down. To gather the wood, pick them up just like
| : any other item. A stump requires 2 level one hits or 1 level
| : two or higher hit.
| Stamina Use : Standard : -30
| : Iron : -25
| : Copper : -20
| : Silver : -15
| : Gold : -10
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _
| Hammer
|
| Purpose : Destroying stones and boulders
| Obtained : Obtained free from Owen (talk to Owen).
| Strengthened : Able to strike boulders harder, and thus able to break
| : boulders in fewer strikes. Also able to strke multiple
| : boulders in a single strike, though that barely ever happens.
| Upgraded : Uses less stamina.
| Usage : Face the boulder, hold A to your desired charge level (you'll
| : see an animation and hear a sound), then release A to strike
| : the boulder. As you charge, you may see squares outlined on
| : the ground - the strike will hit all boulders in this area,
| : though it will hit the boulder nearest you the strongest.
| :
| : A boulder will take approximately 12 level one hits, 8 level
| : two hits, 4 level three hits, 2 level four hits and 1 level
| : five hit to chop down. To gather the stone, pick them up just
| : like any other item.
| Stamina Use : Standard : -25
| : Iron : -20
| : Copper : -15
| : Silver : -10
| : Gold : - 5
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _
| Sickle
|
| Purpose : Cutting grass and weeds
| Obtained : Obtained free from Cain (talk to Cain).
| Strengthened : Cuts a larger area with one strike.
| Upgraded : Uses less stamina.
| Usage : Stand in front of the grass or weeds you want to cut and press
| : A to begin charging. When you're at your desired charge level
| : (you'll see an animation and hear a sound), release A to cut.
| : As you charge, squares will appear on the ground showing the
| : area that will be cut.
| :
| : Be careful, though, as crops will be cut too. If you're
| : cutting weeds, be careful there are no crops in your cut
| : radius. The same goes for cutting grass when there are animals
| : outside.
| Stamina Use : Standard : -25
| : Iron : -20
| : Copper : -15
| : Silver : -10
| : Gold : - 5
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTC} _
| Watering Can
|
| Purpose : Waters crops.
| Obtained : Obtained during opening sequence (automatically).
| Strengthened : Waters larger area with one action, as demonstrated below.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares watered by that level watering can. Note that
| : as long as you have any water left in your watering can, you
| : can water the area covered by an entire level in the diagram
| : below (meaning that even if you only have 1 square of water
| : left, you can water the entire 5x6 rectangle with a Level 5
| : use).
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 3: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 4: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| : Level 5: A 5x6 rectangle out from your character.
| :
| : XXXXXX
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| : XXXXXX
| :
| Upgraded : Uses less stamina, holds more water as demonstrated below.
| : Starter : Holds 20 squares worth of water.
| : Iron : Holds 40 squares worth of water.
| : Copper : Holds 60 squares worth of water.
| : Silver : Holds 80 squares worth of water.
| : Gold : Holds 100 squares worth of water.
| :
| Usage : Stand facing the plant (or plants) you'd like to water and
| : use; depending on the strength of the watering can and the
| : level of charge, a larger area (in front of you) will be
| : watered.
| Stamina Use : Standard : -20
| : Iron : -15
| : Copper : -10
| : Silver : - 5
| : Gold : - 3
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _
| Hoe
|
| Purpose : Tills soil.
| Obtained : Obtained during opening sequence (automatically).
| Strengthened : Plows more land with one stroke.
| Upgraded : Uses less stamina.
| Usage : Stand facing the soil you want to till and press A until you
| : reach your desired charge level (you'll hear a sound and see
| : an animation with each level of charge). As you charge, you'll
| : see a diagram on the ground of which spots will be tilled.
| : When you've reached the charge level for the spots you want
| : to till, release A.
| :
| : Be careful, as hoeing where seeds are planted (but haven't
| : sprouted) will dig up those seeds - so make sure there are no
| : un-sprouted seeds in your tilling radius.
| :
| : Remember also that one Power Berry is awarded for tilling
| : 1000 squares of soil. They don't have to be previously
| : untilled squares, so it can be wise to expend your excess
| : stamina each night by tilling the same squares over and over
| : to get the tilling berry sooner.
| Stamina Use : Standard : -30
| : Iron : -25
| : Copper : -20
| : Silver : -15
| : Gold : -10
| : Note : stamina consumption is the same for a particular
| : type of tool, regardless of how much you charge it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _
| Fishing Pole
|
| Purpose : Lets you fish in rivers and the ocean.
| Obtained : Obtain free from Toby (talk to Toby).
| Strengthened : Able to catch bigger/better fish.
| Upgraded : Uses less stamina.
| Usage : Stand facing the water and hold A until your desired charge
| : level is reached (you'll see an animation and hear a sound;
| : the longer you charge, the further you cast). When it's
| : reached, release A to cast. Wait around until you get a bite
| : (again, you'll see an animation and hear a sound), then press
| : A over and over as fast as you can until the fish is reeled
| : in.
| :
| : While it's possible to catch a fish after your line has been
| : cast for a while, most times you'll only catch a fish in the
| : first two animations of the "..." above your character's head
| : - so, if you get to the third or fourth, it can be best to
| : pull back your line and cast it again elsewhere.
| :
| : Remember, stamina is consumed as you reel in, not when you
| : cast - so it's usually best to stop fishing when you even
| : start running low on stamina. Otherwise you may find yourself
| : running out of stamina in the middle of reeling in your next
| : fish. For more information on how to fish, see the fishing
| : section by searching for < FSH > without the spaces).
| Stamina Use : Fishing pole stamina consumption occurs when you reel in the
| : caught fish - the longer you reel, the more stamina is used.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _
| Upgrading Tools
|
| In Tree of Tranquility, upgradeable tools are subject to two measures of
| strength and level: their 'upgrade' level and their 'strength' level.
|
| 'Strength' level refers solely to how much a tool is used. As you use a
| tool, its 'strength' will rise.
|
| Once a tool reaches a new 'strength' level (which will be made obvious by a
| visible alert), it will unlock new, stronger abilities. The watering can, for
| example, will now be able to water a 1x3 line rather than just a single
| square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and
| the axe and hammer will back more power intro a single strike.
|
| To use the 'higher level', simply hold down the A button longer. You'll see a
| little 'charge' animation. Once you see it, release the A button to use the
| tool at that level. Be careful not to over-charge your tool, as you'll lose
| stamina without actually using the tool.
|
| There are 5 levels for each tool. To use a higher level, simply watch the
| number of power charge animations.
|
| 'Strength' level improves the actual function of the tool, but it does not
| improve the stamina usage of the tool. For that, we need to look at 'upgrade'
| level.
|
| 'Upgrade' level is not based on tool usage. Rather, raising a tool's
| 'upgrade' level is a function of actually having the tool upgraded to a new
| tool.
|
| Upgrades are done by either taking the tool, a mineral and some money to the
| Blacksmith, or by just taking the tool to the General Store. Either one will
| allow you to upgrade your tool - the Blacksmith is cheaper, but the General
| Store will not require a mineral.
|
| Upgrading a tool will increase its 'upgrade level', represented by the tool
| name (iron, copper, silver and gold axes). A higher upgrade level has a
| couple different applications. In all cases, the tool will use less stamina.
| A Level-5 hammer will allow you to hit a boulder very hard, but it will
| consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer
| will allow you to use its level 5 pound without destroying your stamina
| gauge. The Fishing Rod and Watering Can have additional benefits to
| upgrading, noted above.
|
| For more information on upgrade purchase prices, see the Blacksmith section
| (search for { REC } without the spaces) or the General Store section
| (search for { SUP } without the spaces).
|
|\
| \_____________________________________________________________________[NUT]_
| |
| Non-Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/Non-upgradeable tools fall into several categories, but the most common
| ones are used to care for the animals. These are items like brushes,
| milkers and sheep shears.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _
| Bell
|
| Purpose : Calls the barnyard animals (cows, sheep, goats) to you.
| Obtained : Purchase at Brownie Ranch (750G).
| Rank Required : *
| Usage : Stand anywhere and ring the bell. Animals within a
| : reasonable range will start to walk towards you.
| Notes : This does not need to be used to put animals in the barn;
| : there is a button that does this automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _
| Brush
|
| Purpose : Increases an animal's affection.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the animal you want to brush and use.
| Notes : This is the fastest way to increase an animal's affection,
| : but can only be done once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _
| Medicine
|
| Purpose : Cures an animal of illness.
| Obtained : Purchase at Brownie Ranch (600G).
| Rank Required : *
| Usage : Stand facing the animal you want to heal and use.
| Notes : It may be best to have one of these on hand; the longer an
| : animal stays sick, the more its affection drops, and an
| : animal may get sick on a day when the ranch is closed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _
| Milker
|
| Purpose : Obtains milk from mature cows.
| Obtained : Purchase at Brownie Ranch (1500G).
| Rank Required : *
| Usage : Stand next to the cow you wish to milk and use; the milk
| : will replace the milker in your hands.
| Notes : Using the shears on a sheep will boost their affection.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _
| Saddle
|
| Purpose : Allows you to ride your horse or ostrich.
| Obtained : Purchase at Brownie Ranch (2400G).
| Rank Required : * *
| Usage : Stand facing the horse or ostrich you wish to ride and use;
| : you will place the saddle on the animal and jump up onto it.
| Notes : The same saddle is used for both horses and ostriches.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _
| Shears
|
| Purpose : Shears your sheep's wool.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the sheep you wish to shear and use; wool will
| : replace the shears in your hands.
| Notes : Using the shears on a sheep will boost their affection.
|
|\
| \_____________________________________________________________________[00M]_
| |
| 00 Makers |
| ___________________________________________________________________________|
| /
|/I'm calling these '00 Makers' after their name in Harvest Moon: Back to
| Nature, though in this game they're officially just 'Makers'. These devices
| reside in the barn and chicken coop and are used to process animal products
| (and flax) into more useful products.
|
| 00 Makers are purchased from the General Store when the corresponding
| building is constructed.
| _ _ _ _ _ _
| Mayo Maker
|
| Price : 3000G
| Location : Bird Coop
| Color : Red
| Input : Eggs (Chicken/Duck/Ostrich)
| Output : Mayonnaise
| _ _ _ _ _ _ _
| Cheese Maker
|
| Price : 4200G
| Location : Barn
| Color : Blue
| Input : Milk (Cow/Goat)
| Output : Cheese
| _ _ _ _ _ _ _
| Butter Maker
|
| Price : 3750G
| Location : Barn
| Color : Yellow
| Input : Milk (Cow/Goat)
| Output : Butter
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yarn Maker (comes with Dye Pot)
|
| Price : 4500G
| Location : Barn
| Color : Green
| Input : Wool; Silk; Flax
| Output : Wool Yarn; Silk Yarn; Flax Yarn
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<COK>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Cooking |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Cooking has gone through several iterations of improvement in the most recent
| Harvest Moon games. Now, cooking is actually a profitable part of the game.
|
| In order to cook, you need two things: the ingredients, obviously, and the
| cooking utensils. The ingredients are gathered everywhere: crops, animal
| products, fish and most things you find in the field can be used for recipes.
|
| Cooking utensils have to be purchased to be used: they can be bought from the
| General Store, under Makers. For a price listing, see the General Store
| section (search for { SUP } without the spaces). There are seven utensils:
| oven, frying pan, mixer, pot, cutting board, match set and aging pot. These
| utensils all go in the kitchen inside your house; to place one, go to your
| diary and selecte Furniture, then select Cooking. These cooking utensils can
| only be placed on the kitchen counter. Your counter space increases with
| every upgrade of the house; only a Level 4 house can have all seven utensils
| out at once.
|
| Also, there are a few devices that behave very similarly to cooking utensils:
| the Makers (Mayo Maker, Butter Maker, Cheese Maker and Yarn Maker) and the
| Dyeing Pot. Information on the Makers can be found in the Makers section
| (search for [ 00M ] without the spaces), but information on the Dyeing Pot
| can be found in this section.
|
| Once you have the utensils, you can start cooking dishes. Below, you'll find
| recommendations for how to cook for profit, as well as a list of every recipe
| in the game.
|
| For more detailed information on how to cook profitably, consult my Recipe
| Profits Guide, found at: www.gamefaqs.com/console/wii/file/933022/55271
|
| Recipe Recommendations are generally profitable recipes with easy-to-come-by
| ingredients. These are recommendations for when you want to plan what items
| to gather.
|
| Ingredient Recommendations are the good uses for each ingredient. These are
| recommendations for when you find yourself with a particular ingredient and
| want to know the most profitable way to cook it for sale.
|
| For a complete list of all the recipes, skip down to [ REC ] (search without
| the spaces).
|
|\
| \_____________________________________________________________________[RRC]_
| |
| Recipe Recommendations |
| ___________________________________________________________________________|
| /
|/In the game, there are a number of recipes that, for one reason or another,
| are very profitable to actively pursue making and selling. These recipes come
| in a few different forms: some require only a couple easy-to-find
| ingredients, while others require several ingredients that are easy to gather
| all at once (for example, all in-season together). If you're interested in
| increasing your profit through cooking, consider some of these recipes.
|
| Note that these are not the most profitable recipes in the game, but rather
| are the most profitable recipes that are also fairly easy to come by with
| some pre-planning.
|
| Several of the recipes are plausible because they rely on one of a set of
| easily obtainable ingredients: these include animal products (like Milk and
| Eggs) and ingredients that can be found in the wild (like herbs and
| mushrooms). Rarely do recipes involve any ingredient bought from a store.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dyed Cloths
|
| The most obvious example of an easy and highly profitable recipe comes in the
| form of the dyed cloths: silk yarn, wool yarn and flax yarn. Silk, wool and
| flax can be converted to yarn for free using the Yarn Maker, and then dyed
| with the dye pot using flowers and herbs, most of which sell for next-to-
| nothing anyway.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. Of the three yarn types, silk is most profitable, followed by
| flax; however, there's no reason to only pursue a particular one.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Marinated Mushroom
|
| Marinated Mushrooms are one of the simplest recipes, and can be made starting
| as soon as you have a Cutting Board. Both ingredients can be found at any
| time (herbs in Praline Forest or Brownie Ranch, mushrooms in the mine), and
| the recipe has a very high profit margin. This is a great choice.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple Juice
|
| Pineapple Juice is the only recipe of its kind that I've found in the game.
| It is the only place in the game where an ingredient can be bought, used in
| a recipe and immediately sold for profit. Pineapples can be purchased from
| Pineapple Inn and immediately used to make Pineapple Juice. Each Pineapple
| bought and made grants 90G of profit on a 180G investment, so it's not an
| easy method - however, if there's a particular item you want to buy at a
| festival the following day that you don't yet have money for, Pineapple Juice
| is a great way to raise the money in time when you have no other way of
| getting the money in time.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colored Perfumes
|
| Colored perfumes are highly profitable if you have one of the flowers used
| for them (Blue Mists, Roses, Moondrops, Green Bells, or Lavender Flower) -
| just toss two in a mixer.
|
| Stay away from Decent or Shining Perfume though. Decent Perfume is nearly
| never profitable, and Shining Perfume effectively requires a Blue Mist
| flower, which is more profitably used in Blue Perfume.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stir-Fry
|
| For vegetables that can be used in Stir-Fry, Stir-Fry is an easy way to
| quickly increase the profit of the vegetable. Stir-Fry sells for a flat price
| regardless of its ingredient, so for Decent crops or just low-price crops,
| Stir-Fry is a great way to prepare them for extra profit when selling.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Recipe Milks
|
| Several ingredients can be made into a Milk derivative, like Honeydew Milk,
| Strawberry Milk and Hot Cocoa. These recipes are only especially profitable
| when using Decent or Good ingredients, but are a great option when these
| ingredients are in-season for a bit of extra profit from combining with your
| daily milk supply.
|
| Milk Tea is made using just your Milk and an herb, making it extremely easy
| to come by. It's profitable with any type Milk except Shining, and Herbs can
| be found freely or grown cheaply.
|
| Hot Milk is even easier, made just by heating your milk in a pot. Slightly
| less profitable than Milk Tea, but useful when you lack an herb.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pizza
|
| Pizza is very easy to make in Spring: all it requires is two Milks (one
| converted to Butter, one converted to Cheese) and a Breadfruit (combined with
| the butter for a Pie Crust). Only bother if you have a cow or goat of your
| own, though, as it's not profitable to buy the ingredients; and don't use any
| Shining Ingredients. Otherwise, it's still highly profitable.
|
| You can also add one of several vegetables to the Pizza to make it into
| Vegetable Pizza, but typically the value added by the vegetable is less than
| the sale price of the vegetable itself.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Buckwheat Noodles with Egg
|
| Perfect Buckwheat and Perfect Eggs (or a lower quality for either) combine
| quite well to form Buckwheat Noodles with Egg. This is a great way to shore
| up your profits in the farming-slow Winter month. If you don't have a chicken
| by winter, Buckwheat Noodles on their own are a good option as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Doria
|
| Three of Doria's four ingredients are extremely easy to come by: Milk, Cheese
| and Mushrooms. So in Fall, growing Rice for use in Doria is quite an
| effective system. Profits are basically gone once more than one ingredients
| is Perfect or Shining, so try this only if your soil is still lacking in
| quality or when your animals aren't producing Perfect goods regularly.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Banana Pudding
|
| Banana Pudding is one of the few times in the game when a recipe can be
| profitable even if one of its ingredients is purchased rather than grown.
| Buy bananas from Pineapple Inn and combine them with basically any
| combination of chicken eggs and milk for some quick and easy profit.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shortcake
|
| Shortcake is a pretty complicated recipe, but can be profitable if planned
| correctly. First of all, if you've fertilized your soil, don't bother as
| Perfect Strawberries destroy the profitability of this recipe. If not,
| though, planting a bunch of Breadfruit and Strawberries in Spring and
| combining them with Milk, Butter and Egg from your animals can yield pretty
| substantial profits. It's not the best option, but for some it might be
| useful.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cheesecake
|
| Cheesecake is only really useful when using almost all Decent ingredients,
| but remains profitable even with higher levels of Breadfruit if most of the
| animal products are Decent or Good. So, if you have some cows and chickens,
| the Breadfruit grown in Spring can be combined with four animal products to
| make Cheesecake.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Potato Pancake
|
| As long as the ingredients aren't all Perfect or better, Potato Pancakes are
| a more profitable way to sell the standard Potato, and are a good option for
| Spring profits.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Egg Rice
|
| Egg and Rice. What could be easier? You'll likely have several eggs each day,
| so combine them with the Rice you grow in Fall for some extra profit. Just
| stick to chicken eggs for this one, as duck and ostrich eggs are often
| not profitable.
|
|\
| \_____________________________________________________________________[IRC]_
| |
| Ingredient Recommendations |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Apple
|
| It is never profitable to use a Shining Apple in a dish. For regular Apples,
| there are two possible profitable dishes: Apple Jam and Apple Juice.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bamboo Shoot
|
| It is never profitable to use a Shining Bamboo Shoot in a dish. For regular
| Bamboo Shoots, they are most profitable in Bamboo Rice (with any quality of
| rice); they are also equally profitable in Bamboo en Papilotte and Bamboo
| Stew.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Banana
|
| Bananas are most profitable in Banana Pudding and Banana Milk. They are also
| slightly profitable in Chocolate Banana when combined with Decent Milk and
| Decent Cocoa.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bell Pepper
|
| Bell Peppers are largely unprofitable to use in cooking. Shining Bell Peppers
| are never profitable to use, and lower-quality Bell Peppers are only
| profitable in Ratatouille and certain combinations for Vegetable Juice.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Mist
|
| Blue Mist flowers are profitable both as a yarn dye and for perfume in all
| cases, except when dying Shining Wool Yarn blue. In all cases, however, it is
| more profitable to use Blue Herbs or Morning Glory flowers to dye your yarns.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blueberry
|
| Blueberries are most profitable in making a Blueberry Cocktail, but are also
| profitable in Blueberry Jam (though not as much so). Blueberry Juice is not
| profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bread
|
| No recipe involving Bread is every profitable. Strange, isn't it?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Breadfruit
|
| Breadfruit is used in a huge number of recipes. It is especially profitable
| when used in any of the Cake recipes (Shortcake, Yam Cake, Cheesecake,
| Spinach Cake, Pumpkin Cake, Chocolate Cake, Carrot Cake, Orange Cake, Mont
| Blanc Cake - even Pancakes). It is sometimes profitable even when a Shining
| Breadfruit is used, though the lower-quality ones are obviously preferable.
|
| Most other Breadfruit uses actually aren't profitable. It's difficult to
| summarize Breadfruit given how many combinations the cakes account for; to
| ensure your cooking is profitable, either make sure you're using only Decent-
| and Good-ingredients, or check the cake lists below for specifics.
|
| Remember also, though - when speaking about profitability, there's no reason
| to aim only for those lower-quality ingredients. If you find yourself with
| higher-quality ingredients, just sell them. That's more profitable than
| intentionally growing lower-quality ingredients just to cook with.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Buckwheat
|
| Tempura Buckwheat Noodles are extremely profitable, even when made with the
| highest-quality ingredients if Prawn is used for the crustacean. Even when
| made with the highest-possible quality ingredients (Shining Buckwheat,
| Shining Eggplant, Rock Lobster), though, Tempura Buckwheat Noodles are still
| profitable.
|
| Buckwheat Noodles with Egg are also extremely profitable, for almost every
| combination of Buckwheat and Egg qualities. Buckwheat Noodles on their own
| are also very profitable, and far simpler.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Butter
|
| Butter is also used in many, many recipes. It is present in most of the cake
| recipes just like Breadfruit, and is profitable in most cases.
|
| Butter is also profitable when just sold on its own after being made from
| milk, but cheese is more profitable - so if you'll be selling the product
| on its own, stick with butter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cabbage
|
| Shining Cabbage is never used profitably in a recipe. Lower qualities are
| used profitably in Vegetable Pizza and Stir-Fry, though the most simple and
| still profitable Cabbage recipe is Pickled Cabbage.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carrot
|
| As with all vegetables, the Carrot is particularly profitable in Stir-Fry.
| Carrots are equally good in Carrot Cake, although make sure you're using a
| good combination of other ingredients to ensure maximum profitability.
|
| Carrots are also one of the ingredients in Kimchi, a simpler dish, and
| Vegetable Salad. Carrot Juice is also profitable, but only with a
| Perfect-or-lower quality Carrot. Shining Carrots can be profitable in other
| recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cheese
|
| Cheese is used in dozens of recipes - the most profitable among these,
| though, is the three types of Pizza (Seafood Pizza, Vegetable Pizza and plain
| Pizza).
|
| Most other Cheese dishes are profitable as well. The only ones to avoid are
| Cheese Fondue and Cheese Omelette. As always, pay attention to ingredient
| qualities to make sure you're actually making something profitable. Shining
| Cheese can be profitably used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chestnut
|
| Chestnuts' most profitable recipe is Mont Blanc Cake - it can be profitable
| even with Shining Chestnuts (though pay attention to other ingredient
| qualities too).
|
| Chestnut Rice and Chestnut Pie also have positive profit margins, but the
| profit is very small, and only present when using normal Chestnuts, not
| Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Clam
|
| The easiest clam recipe is Clam Soup, which has a very high profit margin.
|
| Clams are also an important ingredient in Seafood Doria and Seafood Rice -
| and since there are no clam qualities, they don't impact the profit margin,
| so just keep an eye on your other ingredients.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoa
|
| Cocoa is used in many recipes - Chocolate Pie and Chocolate Cake have high
| profits, but Hot Cocoa is the simplest recipe for Cocoa for profit.
|
| Shining Cocoa are never used profitably in a recipe, but Perfect Cocoa can
| be.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coconut
|
| The elusive coconut only has two recipes it can be used for, and only one is
| profitable: Coconut Juice. No need to use these for profit, just make the two
| Coconut dishes for your recipe completion.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoon (Silk) & Silk Yarn
|
| Silk serves exactly one purpose in the game: conversion to Silk Yarn. And
| Silk Yarn is most profitable when dyed. So, convert it to Silk Yarn, then dye
| it.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. For Shining Silk Yarn, only dyeing it blue is profitable - for
| the other qualities, any color is profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Corn
|
| Corn recipes on the whole aren't very profitable - the most profitable is
| Corn Bread, followed by Boiled Corn and Roasted Corn. For most people it'll
| be best just to focus on the last two, considering for both Corn is the only
| ingredients. Shining Corn is never profitable, but Perfect can be.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crustaceans
|
| Several high-profit dishes require at least one crustacean, like Seafood
| Pizza, Tempura Buckwheat Noodles, Seafood Doria, Seafood Rice, Seafood Gratin
| and Seafood Fried Rice, as well as others. Here, however, the crustacean
| has a big influence on the final profitability of the dish. If you can use
| a Crawfish, the dish will be most profitable. The Prawn is an option as well,
| but Lobsters and Rock Lobsters severely lower the dish's profitability.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Egg
|
| A ridiculous number of recipes use eggs. Most are profitable, and your supply
| of eggs probably isn't limited, so it really shouldn't matter. Just stay away
| from Chirashi Sushi and Egg Sandwiches, at least for profit. Cookies aren't
| a great option either.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eggplant
|
| Eggplants are good for the Tempura Buckwheat Noodles, but are perhaps best
| served by being used for Pickled Eggplant. Shining Eggplant, however, is
| almost never used profitably.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fish
|
| Most fish are most profitable when used in Sashimi or Sushi. Given the number
| of combinations for these recipes, however, it is unfeasible to examine
| the profitability of every single combination. The formulas for each fish
| recipe are described in the section below.
|
| In general, though, because what quality a fish dish turns out to be is based
| on the sale prices of the ingredients used to cook it, the six "any fish"
| dishes - Herb Fish, Sushi, Sashimi, Meuniere, Bouillabaise and Marinated Fish
| - should always be profitable.
|
| Among the other fish recipes, most Grilled Fish recipes are profitable. The
| exceptions are Grilled Shark, Grilled Huchen, Grilled Skull Jellyfish,
| Grilled Seasky, and Grilled Rock Trout - all other Grilled Fish are more
| profitable grilled than raw. Typically, however, the difference is not very
| large - only 30G in most cases.
|
| Most other recipes involving fish are profitable as well. Seafood Pizza,
| Seafood Doria, Seafood Rice, Seafood Fried Rice and Seafood Gratin all have
| high maximum profit margins, as do Shark Fin Soup and Shark Fin Stew. Seafood
| Stew, Conger Eel Bowl, Fish Soup, Sardine in Oil and Spicy Seafood Stew are
| also profitable, though not as much so, as well as both Sardine and Saury
| Tomato Stew. However, Squid Tomato Stew, Salmon Cream Stew and Chirashi Sushi
| are never profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flax & Flax Yarn
|
| Flax serves exactly one purpose in the game: conversion to Flax Yarn. And
| Flax Yarn is most profitable when dyed. So, convert it to Flax Yarn, then dye
| it.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. Shining Flax Yarn is only profitable when dyed blue, but other
| qualities are profitable regardless of what color they're dyed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flowers
|
| Flowers have two possible uses: Perfume and Dyes. For the flowers that can
| be used for colored Perfumes - Blue Mist, Rose, Moondrop, Green Bell,
| Lavender - that is the most profitable use. For the others, it's always most
| profitable to use them for dyeing yarns - certain combinations of flowers
| are profitable for Decent Perfume, but none more profitable than dyeing.
|
| Shining Perfume (not listed below) is profitable as well; however, in order
| to make it, you must use at least one Blue Mist flower, and blue perfume is
| always a more profitable. So unless you have only one Blue Mist flower, stick
| to blue perfume.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Grape
|
| None of the recipes that involve grapes are profitable enough to note. Grape
| Juice is slightly profitable, but not notably, and only when made with normal
| Grapes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herbs
|
| Herbs - especially blue and red ones - are best used for dyeing yarns. Beyond
| that, herbs are an ingredient in one of the highest-profit dishes, Shark Fin
| Soup.
|
| Herbs are also an ingredient in Marinated Mushroom, Marinated Fish and Milk
| Tea, three of the easiest dishes to make, both of which have a high profit
| as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honey
|
| The only profitable use of Honey is in Pancakes. No other recipe involving
| honey is profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honeydew
|
| Honeydew are very rarely profitable in recipes. The only profitable use is in
| Honeydew Milk, and even then only when a Decent or Good Honeydew is used with
| a Decent or Good Milk (either Goat or Cow).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mayonnaise
|
| Mayonnaise isn't very profitable in any recipe. The only plausible use of it
| is in Vegetable Salad and Egg Salad, but even then it is likely more
| profitable to use the ingredients in other recipes and sell the Mayonnaise
| by itself. Shining Mayonnaise is outright never profitable used in a recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Milk
|
| Milk is used in more recipes than any other ingredient. Most are profitable,
| but avoid Chocolate Fondue, Salmon Cream Stew, Stay Awake, and Super Stay
| Awake. Also remember to pay attention to qualities - while Shining Milk is
| profitable in some recipes, it is always better to use a lesser-quality
| Milk when cooking.
|
| The simplest profit from Milk can be made just from converting it to Cheese.
| Cheese is more profitable than butter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom
|
| Mushrooms are an ingredient in Doria, but are also an ingredient in one of
| the simplest and most profitable recipes in the game: Marinated Mushrooms.
| Other Mushroom recipes are profitable too (besides Cold Medicine and Chirashi
| Sushi), but Marinated Mushrooms are by far the best option.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Onion
|
| Onions are ingredients in several profitable recipes, most of which involve
| at least three or four ingredients. All are pretty good options, though avoid
| Salmon Cream Stew.
|
| Shining Onions are often profitable as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Orange
|
| Orange is the key ingredient in Orange Cake, but its other uses aren't
| particularly profitable. Marmalade Jam is profitable when using two Normal
| Oranges, though not by much, and Orange Juice only adds 20G to a Normal
| Orange's sale price.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple
|
| The rare pineapple is a key ingredient in Southern Fried Rice, but its
| simplest and most profitable use is in simple Pineapple Juice, which carries
| a 150G increase.
|
| Pineapples do have another interesting application - Natsume attempted to
| remove all the instances where the player could purchase an ingredient, use
| it in a recipe, then sell for instant profit with no work. However,
| Pineapples can be purchased from Pineapple Inn for 180G, made into Pineapple
| Juice, then sold for 270G. Not a huge profit, but good if you need a
| particular amount by the next day for a specific purchase.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pontata Root
|
| Never profitable, although if you need a Bodigizer, Stay Awake or Cold
| Medicine, it's more cost-effective to cook it yourself than sell the same
| ingredients and buy it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Potato
|
| Most of the Potato recipes have around the same profitability, with French
| Fries and Potato Stew slightly less so. French Fries and Potato Stew are
| one-ingredient recipes, though, so they are often the better and simpler
| option.
|
| Shining Potatoes are sometimes profitable, but lower qualities are always the
| better option.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pumpkin
|
| Pumpkin Cake has the highest profit of Pumpkin recipes, but Pumpkin Stew is
| much simpler. Avoid using a Shining Pumpkin though, as it is never profitable
| in any recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rice
|
| Rice is an ingredient in several profitable-yet-complicated dishes, like
| Seafood Doria, Doria, Seafood Rice and Seafood Fried Rice. The more useful
| uses of Rice are probably in the simpler dishes - these aren't as profitable
| per dish, but involve less ingredients. Try Bamboo Rice if you have some
| normal Bamboo Shoots (profitable even with Shining Rice) or any Risotto Dish.
|
| The most easily-produced recipe is probably Egg Rice, though it is really
| only notably profitable when used with a combination of lower-qualities.
| Mushroom Rice is also simple and profitable, though Marinated Mushrooms are
| just as easy to come by and more profitable.
|
| Shining Rice can be profitable as well.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seaweed
|
| Seaweed is free profit - just toss it in a pot for some Seaweed Miso Soup and
| sell it for 130G more.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spicy Pepper
|
| Spicy Pepper is an ingredient in several profitable recipes with several
| ingredients, but its only somewhat-simple recipe is Kimchi. Just stay away
| from the medicines that are made with it, at least as far as profit goes -
| although, it does save money to make the medicines yourself rather than buy
| them from the Clinic. The exception is if you only have Perfect- and Shining-
| quality ingredients, in which case it's better to sell them and buy the
| medicine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spinach
|
| Spinach is an ingredient in one of the most profitable recipes, Shark Fin
| Soup, but that's difficult to produce reliably given the rarity of Sharks.
| It can be used in Vegetable Pizza, Stir-Fry and Spinach Cake, but its
| simplest use is in Boiled Spinach. Just avoid using Shining Spinach for that
| recipe, and don't waste your time boiling a bunch of Perfect Spinaches either
| - the benefit isn't notable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Strawberry
|
| Strawberry Jam is the most profitable Strawberry recipe when using
| low-quality strawberries, but the returns quickly diminish when you're using
| any Perfect or Shining Strawberries. Shortcake is also a possibility, but by
| the time you have the Milk, Butter and Egg to make it and it's Spring,
| you probably won't be growing many Decent and Good crops - and Shortcake's
| profit margin plummets when you start using both Perfect Strawberries and
| Perfect Breadfruit.
|
| Strawberry Milk is also a simple-and-profitable recipe, but essentially
| demands a Decent or Good Strawberry.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tomato
|
| Vegetable Pizza is always an option, but Tomato Risotto is a good bit simpler
| - and no other Tomato recipe has a large enough profit margin to really
| warrant the amount of work necessary to make them. Tomato Juice is the
| exception, but even a Tomato Juice made from a Decent Tomato carries only a
| 70G profit margin.
|
| Shining Tomatoes can be profitable in Tomato Risotto, but not much else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Turnip
|
| Pickled Turnips are one of the most easy and profitable recipes, and there is
| a positive profit margin regardless of what quality turnip you use. No other
| turnip recipe is simpler or more profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Very Berry
|
| Both Very Berry Jam and Very Berry Juice are profitable, but barely - 20G per
| Very Berry in each. It's hardly worth it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wool & Wool Yarn
|
| Wool serves exactly one purpose in the game: conversion to Wool Yarn. And
| Wool Yarn is most profitable when dyed. So, convert it to Wool Yarn, then dye
| it.
|
| Remember, blue-dyed yarn is most profitable, followed by red, purple, green
| and yellow. Dyed Shining Wool Yarns are only profitable when dyed blue, and
| even then only when dyed with a blue herb or Morning Glory flower. Other
| colors are always profitable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yam
|
| Yams don't have very many simple-yet-highly-profitable dishes, though the Yam
| Cocktail is profitable when using only Decent or Good Yams. Yam Stew is also
| an option, and ranks slightly more profitable than Yam Cocktail per Yam.
| Shining Yams are only profitable in one or two instances.
|
|\
| \_____________________________________________________________________[FRP]_
| |
| Fish Recipe Profits |
| ___________________________________________________________________________|
| /
|/There are 41 fish in the game, and six recipes involve one ingredient that
| can be any of these fish: Herb Fish, Meuniere, Bouillabaise, Marinated Fish,
| Sushi and Sashimi. If I were to include all the combinations that result in
| all of these dishes, it would add a ridiculous amount of stuff to this
| document. There are 1,533,937 combinations for Sashimi. There are 652,732
| combinations for Sushi. Those two alone would add almost 36,500 PAGES to this
| document.
|
| Fortunately, the six fish recipes operate on a unified mechanic, and they can
| all be profitable when done properly.
|
| The reason for this is because the six fish dishes each have a quality rating
| to them. Higher-quality dishes sell for more. The quality of what you cook is
| based on the sale value of the ingredients you use. And in every case, the
| sale value is higher than the minimum total cost of the ingredients you need
| to use.
|
| The qualities are based on three cut-off points that divide the dish into
| four qualities. If the total value of your ingredients is less than the
| bottom cut-off, the dish will turn out Decent. If the total value of your
| ingredients is greater than the top cut-off, the dish will turn out Shining.
|
| For example, Herb Fish's cut-offs are at 300G, 600G and 1200G. A dish made
| from ingredients summing to 150G would be Decent; 450G would be Good; 750G
| would be Perfect; and 1350G would be Shining.
|
| In every instance, the maximum profit will be garnered by coming as close to
| a cut-off as possible while still being equal or greater. For example, if you
| make an Herb Fish with ingredients worth 300G, you'll get a Good Herb Fish,
| which sells for 320G - a 20G profit. However, if you make an Herb Fish with
| ingredients worth 590G, you'll still get a Good Herb Fish, which still sells
| for 320G - a 270G loss.
|
| So, try to come as close to one of the cut-offs as you can while still being
| equal or greater to it. That means for a cut-off of 600G, shoot for something
| in the 600-620 range. If you can't do that, it might be better to make two
| lower-quality dishes.
|
| Below are the cut-offs and sale prices for the six fish dishes. Use these
| numbers to determine if it's worth it to cook your fish into the dish or
| just sell them outright. Note also that for dishes involving an ingredient
| other than fish, the sale value of those ingredients counts too - so pay
| attention to your ingredient qualities. Sale prices are listed below the
| cut-off that leads to them - so if your ingredients add up to the cut-off
| or more, the below dish price will result.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb Fish
|
| Ingredients : 1-4 Fish, 1 Herb (any color)
| Cut-Offs : 300G / 600G / 1200G
| Sale Prices : 260G / 320G / 630G / 1320G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meuniere
|
| Ingredients : 1 Fish, 1 Butter, 1 Spinach, 1 Herb (any color)
| Cut-Offs : 300G / 600G / 1200G
| Sale Prices : 280G / 420G / 640G / 1350G
| Note : These numbers have not been 100% confirmed; if you observe
| : something different, please let me know.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bouillabaise
|
| Ingredients : 1 Fish, 1 Herb (any color), 1 Onion, 1 Crustacean, 1 Tomato
| Cut-Offs : 300G / 600G / 1200G
| Sale Prices : 360G / 450G / 540G / 1320G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sushi
|
| Ingredients : 1-4 Fish, 1 Rice
| Cut-Offs : 600G / 1200G / 2400G
| Sale Prices : 310G / 620G / 1240G / 2480G
| Note : These numbers have not been 100% confirmed; if you observe
| : something different, please let me know.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sashimi
|
| Ingredients : 1-5 Fish
| Cut-Offs : 500G / 1000G / 2000G
| Sale Prices : 270G / 530G / 1060G / 2120G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Marinated Fish
|
| Ingredients : 1 Fish, 1 Herb (any color), 1 Onion
| Cut-Offs : 300G / 600G / 1200G
| Sale Prices : 160G / 310G / 620G / 1240G
| Note : These numbers have not been 100% confirmed; if you observe
| : something different, please let me know.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ingredient Prices
|
| Below are the sale prices for all ingredients used in any of the above fish
| dishes. Use these prices to calculate the profitability of your particular
| dish.
|
| Angler Fish . . . . . . . 770G Bonito . . . . . . . . . .280G
| Carp . . . . . . . . . . .120G Catfish . . . . . . . . . .80G
| Char . . . . . . . . . . .120G Cod . . . . . . . . . . . .80G
| Conger Eel . . . . . . . .210G Crawfish . . . . . . . . . 20G
| Eel . . . . . . . . . . . 600G Flounder . . . . . . . . .120G
| Goby . . . . . . . . . . . 40G Halibut . . . . . . . . . 190G
| Horse Mackerel . . . . . . 70G Huchen . . . . . . . . . 1000G
| King Fish . . . . . . . .1600G Lobster . . . . . . . . . 600G
| Mackerel . . . . . . . . . 60G Mahi-Mahi . . . . . . . . 310G
| Manta Ray . . . . . . . . 350G Masu Trout . . . . . . . .110G
| Octopus . . . . . . . . . 140G Pond Smelt . . . . . . . . 20G
| Prawn . . . . . . . . . . 150G Puffer Fish . . . . . . . .50G
| Rainbow Trout . . . . . . .70G Redfin . . . . . . . . . . 30G
| Rockfish . . . . . . . . .230G Rock Lobster . . . . . . .240G
| Rock Trout . . . . . . . .180G Salmon . . . . . . . . . .240G
| Sardine . . . . . . . . . .50G Saury . . . . . . . . . . .70G
| Sea Bream . . . . . . . . 300G Seasky . . . . . . . . . 1000G
| Shark . . . . . . . . . . 700G Skull Jellyfish . . . . . 950G
| Squid . . . . . . . . . . 110G Swordfish . . . . . . . . 750G
| Tuna . . . . . . . . . . .600G Wood Fish . . . . . . . . 900G
| Yellowtail . . . . . . . .300G Herb (Blue) . . . . . . . .70G
| Herb (Purple) . . . . . . .60G Herb (Green) . . . . . . . 30G
| Herb (Red) . . . . . . . . 50G Herb (Yellow) . . . . . . .40G
| Butter (Goat-Perfect) . . 180G Butter (Cow-Shining) . . .300G
| Butter (Cow-Decent) . . . 120G Butter (Cow-Perfect) . . .240G
| Butter (Goat-Decent) . . .100G Butter (Goat-Good) . . . .130G
| Butter (Goat-Shining) . . 260G Butter (Cow-Good) . . . . 150G
| Spinach (Shining) . . . . 160G Spinach (Decent) . . . . . 60G
| Spinach (Perfect) . . . . 100G Spinach (Good) . . . . . . 80G
| Onion (Perfect) . . . . . .80G Onion (Decent) . . . . . . 60G
| Onion (Shining) . . . . . 140G Onion (Good) . . . . . . . 70G
| Crustacean (Crawfish) . . .20G Crustacean (Prawn) . . . .150G
| Crustacean (Rock Lobster) 230G Crustacean (Lobster) . . .600G
| Tomato (Good) . . . . . . 110G Tomato (Decent) . . . . . .90G
| Tomato (Perfect) . . . . .130G Tomato (Shining) . . . . .220G
| Rice (Shining) . . . . . .180G Rice (Decent) . . . . . . .50G
| Rice (Perfect) . . . . . .130G Rice (Good) . . . . . . . .90G
|
|\
| \_____________________________________________________________________[REC]_
| |
| Complete Recipe List |
| ___________________________________________________________________________|
| /
|/Below is a list of all recipes in alphabetical order; note that there is
| a more complete recipe guide, with recipe lists by utensil, stamina, price or
| ingredient, posted elsewhere on GameFAQs. This more complete guide can be
| found at: http://www.gamefaqs.com/console/wii/file/933022/53834
|
| Note that the quality of any recipe calling for any type of fish will
| depend on the value of the ingredients used - see the section directly above
| this one for more information on how fish dish qualities are chosen. Stamina
| corresponds to the amount of stamina restored by consuming that dish, while
| price corresponds to the amount that dish sells for when you make and ship
| it.
|
| Certain recipes have a symbol (or more than one) in the Notes column. This
| means that there are particular notes on this recipe. Here is what each
| symbol means:
|
| * - These recipes can also be purchased instead of made. For information on
| where to purchase them, check the Purchaseable Dishes section.
|
| ! - These recipes are all products in one of the goddess tree recipes.
|
| + - For these fish dishes, only the listed number of fish are necessary.
| However, more fish can be used - up to as many slots are left after the
| other ingredients are included (up to five fish for Sashimi, four for
| Sushi and four for Herb Fish).
|
| $ - For these fish dishes, which quality you receive is based on the Fish
| Recipe Mechanics - essentially, the quality of the dish is determined by
| the sale prices of the ingredients used. For information on how this
| works, see the include Fish Recipe Mechanics section.
|
| ~ - These recipes have different titles on the item than is listed on the
| bookshelf. Sweet Potato Rice is called Potato Rice on the bookshelf;
| Sweet Potato Stew is called Yam Stew.
|
| ^ - For Perfume, if all the flowers used are of one type and that type is
| Rose, Blue Mist, Green Bell, Lavender or Moondrop, the product will be a
| perfume of that color regardless. If other types of flowers are used (or
| if multiple types are used), the product will be Decent Perfume if the
| sale value of the flowers used adds up to less than 500G; if it adds to
| more than 500G, the product will be a Shining Perfume. Because only 5
| flowers can be used, one of the flowers must be a Blue Mist flower to
| achieve a Shining Perfume.
|
| Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters,
| crawfish or prawn. Recipes calling for 'Fish (any)' can utilize any fish -
| basically anything else you fish up except trash, algae, crustaceans and
| possibly Octopus and Squid. Recipes calling for 'Vegetable (any)' can have
| anything you grown on your farm from a crop (no trees). Recipes calling for
| 'Herb (any)' can take any color herb.
|
|
| Recipe Title Note Utensil Ingredients Stamina Price
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [A] _
| 'A' Recipes
|
| Apple Cocktail * Aging Pot Apple 210 230G
| Apple
|
| Apple Jam * Pot Apple 200 420G
| Apple
|
| Apple Juice Mixer Apple 180 170G
|
| Apple Pie * Oven Egg 350 420G
| Apple
| Pie Crust
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [B] _
| 'B' Recipes
|
| B. Noodles with Egg Pot Egg 450 460G
| Buckwheat
|
| Bamboo en Papilote Oven Bamboo Shoot 200 370G
|
| Bamboo Rice Cutting Board Bamboo Shoot 250 520G
| Rice
|
| Bamboo Stew Pot Bamboo Shoot 100 370G
|
| Banana Milk Mixer Banana 260 400G
| Milk
|
| Banana Pudding * Oven Milk 320 560G
| Banana
| Egg
|
| Berry Jam * Pot Very Berry 150 140G
| Very Berry
|
| Blueberry Cocktail * Aging Pot Blueberry 160 120G
| Blueberry
|
| Blueberry Jam Pot Blueberry 180 160G
| Blueberry
|
| Blueberry Juice Mixer Blueberry 80 70G
|
| Bodigizer * Mixer Herb (red) 300 200G
| Pontata Root
| Honey (any)
|
| Bodigizer XL * Mixer Egg 800 350G
| Honey (any)
| Pontata Root
| Herb (purple)
|
| Boiled Corn Pot Corn 100 170G
|
| Boiled Spinach Pot Spinach 120 140G
|
| Bouillabaisse; Decent $ Pot Fish (any) 280 360G
| Crustacean (any)
| Onion
| Tomato
| Herb (red)
|
| Bouillabaisse; Good $ Pot Crustacean (any) 280 450G
| Onion
| Herb (red)
| Fish (any)
| Tomato
|
| Bouillabaisse; Perfect $ Pot Tomato 280 540G
| Fish (any)
| Crustacean (any)
| Onion
| Herb (red)
|
| Bouillabaisse; Shining $ Pot Fish (any) 280 1320G
| Herb (red)
| Onion
| Crustacean (any)
| Tomato
|
| Bread Oven Breadfruit 300 350G
| Butter
| Milk
|
| Buckwheat Chips Cutting Board Buckwheat 80 130G
|
| Buckwheat Cocktail * Aging Pot Buckwheat 160 140G
| Buckwheat
|
| Buckwheat Noodles Pot Buckwheat 400 300G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [C] _
| 'C' Recipes
|
| Carrot Cake *! Oven Breadfruit 320 600G
| Milk
| Egg
| Butter
| Carrot
|
| Carrot Juice Mixer Carrot 100 140G
|
| Cheese Fondue Pot Grape Cocktail 230 300G
| Cheese
| Bread
|
| Cheese Omelet * Frying Pan Butter 260 290G
| Cheese
| Egg
|
| Cheese Risotto Pot Onion 250 460G
| Cheese
| Rice
|
| Cheesecake Oven Milk 350 680G
| Cheese
| Butter
| Egg
| Breadfruit
|
| Chestnut Pie * Oven Pie Crust 380 370G
| Egg
| Chestnut
|
| Chestnut Rice Cutting Board Chestnut 200 200G
| Rice
|
| Chirashi Sushi Cutting Board Mushroom 150 160G
| Rock Lobster
| Rice
| Conger Eel
| Egg
|
| Chocolate Banana * Cutting Board Cocoa 320 330G
| Banana
| Milk
|
| Chocolate Bar Cutting Board Milk 300 300G
| Cocoa
|
| Chocolate Cake Oven Breadfruit 360 650G
| Butter
| Milk
| Cocoa
| Egg
|
| Chocolate Cookie Oven Cocoa 340 440G
| Egg
| Breadfruit
| Butter
|
| Chocolate Fondue * Pot Milk 240 340G
| Cocoa
| Bread
|
| Chocolate Pie Oven Cocoa 360 530G
| Egg
| Pie Crust
|
| Chocolate Pudding Oven Milk 300 380G
| Cocoa
| Egg
|
| Clam Soup Pot Clam 150 320G
|
| Coconut Cocktail * Aging Pot Coconut 180 330G
| Coconut
|
| Coconut Juice * Mixer Coconut 100 250G
|
| Cold Medicine * Mixer Royal Jelly 10 300G
| Mushroom
| Pontata Root
|
| Conger Eel Bowl Cutting Board Conger Eel 260 450G
| Rice
|
| Cookie Oven Breadfruit 300 200G
| Egg
| Butter
|
| Corn Bread Oven Breadfruit 300 440G
| Corn
| Butter
| Milk
|
| Corn Soup Pot Corn 150 260G
| Milk
|
| Croquette Frying Pan Egg 180 250G
| Potato
| Breadfruit
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [D] _
| 'D' Recipes
|
| Doria Oven Milk 300 600G
| Mushroom
| Cheese
| Rice
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [E] _
| 'E' Recipes
|
| Eel Bowl Cutting Board Eel 350 660G
| Rice
|
| Egg Rice Cutting Board Egg 150 300G
| Rice
|
| Egg Salad Cutting Board Mayonnaise 120 320G
| Vegetable (any)
| Egg
|
| Egg Sandwich Cutting Board Egg 180 260G
| Mayonnaise
| Bread
| Butter
|
| Egg Soup Pot Milk 120 280G
| Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [F] _
| 'F' Recipes
|
| Fish Meuniere; Decent $ Frying Pan Herb (any) 180 280G
| Butter
| Spinach
| Fish (any)
|
| Fish Meuniere; Good $ Frying Pan Herb (any) 180 420G
| Butter
| Fish (any)
| Spinach
|
| Fish Meuniere; Perfect $ Frying Pan Spinach 180 640G
| Butter
| Fish (any)
| Herb (any)
|
| Fish Meuniere; Shining $ Frying Pan Fish (any) 180 1350G
| Spinach
| Herb (any)
| Butter
|
| Fish Soup * Pot Sea Bream 180 460G
|
| Flax Yarn (Blue) Dyeing Pot Flax Yarn 0 1080G
| Blue Herb or Flower
|
| Flax Yarn (Green) Dyeing Pot Green Herb or Flower 0 610G
| Flax Yarn
|
| Flax Yarn (Purple) Dyeing Pot Purple Herb or Flower 0 650G
| Flax Yarn
|
| Flax Yarn (Red) Dyeing Pot Flax Yarn 0 720G
| Red Herb or Flower
|
| Flax Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 580G
| Flax Yarn
|
| French Fries Oven Potato 120 140G
|
| Fried Egg Frying Pan Egg 120 150G
|
| Fried Rice Frying Pan Rice 320 280G
| Onion
| Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G] _
| 'G' Recipes
|
| Grape Cocktail * Aging Pot Grape 200 200G
| Grape
|
| Grape Juice Mixer Grape 150 160G
|
| Grilled Angler Fish Match Set Angler Fish 200 800G
|
| Grilled Bonito Match Set Bonito 120 330G
|
| Grilled Carp Match Set Carp 120 150G
|
| Grilled Catfish Match Set Catfish 100 110G
|
| Grilled Char Match Set Char 100 150G
|
| Grilled Clam * Match Set Clam 120 130G
|
| Grilled Cod Match Set Cod 120 110G
|
| Grilled Conger Eel Match Set Conger Eel 150 240G
|
| Grilled Crawfish ~ Match Set Crawfish 50 50G
|
| Grilled Eel Match Set Eel 180 630G
|
| Grilled Eggplant ! Match Set Eggplant 80 140G
|
| Grilled Flounder Match Set Flounder 90 150G
|
| Grilled Goby Match Set Goby 70 70G
|
| Grilled Halibut Match Set Halibut 100 220G
|
| Grilled Horse Mackerel * Match Set Horse Mackerel 80 100G
|
| Grilled Huchen Match Set Huchen 100 990G
|
| Grilled King Fish Match Set King Fish 500 1630G
|
| Grilled Lobster Match Set Lobster 150 630G
|
| Grilled Mackerel * Match Set Mackerel 100 90G
|
| Grilled Mahi-Mahi Match Set Mahi-Mahi 90 340G
|
| Grilled Manta Ray Match Set Manta Ray 120 380G
|
| Grilled Masu Trout Match Set Masu Trout 100 140G
|
| Grilled Octopus Match Set Octopus 140 170G
|
| Grilled Pond Smelt Match Set Pond Smelt 60 50G
|
| Grilled Prawn Match Set Prawn 100 180G
|
| Grilled Puffer Fish Match Set Puffer Fish -150 80G
|
| Grilled Rainbow Trout Match Set Rainbow Trout 80 100G
|
| Grilled Redfin Match Set Big-Scaled Redfin 50 50G
|
| Grilled Rock Lobster Match Set Rock Lobster 150 270G
|
| Grilled Rock Trout Match Set Rock Trout 100 210G
|
| Grilled Rockfish Match Set Rockfish 120 260G
|
| Grilled Salmon * Match Set Salmon 150 270G
|
| Grilled Sardine * Match Set Sardine 80 80G
|
| Grilled Saury * Match Set Saury 190 120G
|
| Grilled Sea Bream Match Set Sea Bream 120 330G
|
| Grilled Sea Urchin Match Set Sea Urchin 150 550G
|
| Grilled Seasky Fish Match Set Seasky Fish 200 980G
|
| Grilled Shark Match Set Shark 150 630G
|
| Grilled Skull Jellyfish Match Set Skull Jellyfish 200 930G
|
| Grilled Squid * Match Set Squid 80 140G
|
| Grilled Swordfish Match Set Swordfish 120 780G
|
| Grilled Tuna Match Set Tuna 200 630G
|
| Grilled Wood Fish Match Set Wood Fish 200 1630G
|
| Grilled Yam *! Match Set Yam 150 110G
|
| Grilled Yellowtail Match Set Yellowtail 120 330G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [H] _
| 'H' Recipes
|
| Herb Bread Oven Breadfruit 300 350G
| Herb (any)
| Milk
| Butter
|
| Herb Cookie * Oven Butter 320 230G
| Egg
| Breadfruit
| Herb (any)
|
| Herb Fish; Decent +$ Oven Fish (any) 280 260G
| Herb (any)
|
| Herb Fish; Good +$! Oven Herb (any) 280 320G
| Fish (any)
|
| Herb Fish; Perfect +$ Oven Herb (any) 280 630G
| Fish (any)
|
| Herb Fish; Shining +$ Oven Herb (any) 280 1320G
| Fish (any)
|
| Herb Tea * Pot Herb (any) 80 70G
|
| Honeydew Juice Mixer Honeydew 210 270G
|
| Honeydew Milk * Mixer Milk 280 470G
| Honeydew
|
| Hot Cocoa * Pot Cocoa 150 380G
| Milk
|
| Hot Milk * Pot Milk 130 220G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [K] _
| 'K' Recipes
|
| Kimchi Aging Pot Cabbage 130 350G
| Spicy Pepper
| Carrot
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [M] _
| 'M' Recipes
|
| Marinated Fish; Decent $ Cutting Board Fish (any) 300 160G
| Herb (any)
| Onion
|
| Marinated Fish; Good $ Cutting Board Onion 300 310G
| Herb (any)
| Fish (any)
|
| Marinated Fish; Perfect $ Cutting Board Fish (any) 300 620G
| Onion
| Herb (any)
|
| Marinated Fish; Shining $ Cutting Board Fish (any) 300 1240G
| Onion
| Herb (any)
|
| Marinated Mushroom * Cutting Board Herb (any) 100 320G
| Mushroom
|
| Marmalade Jam * Pot Orange 210 330G
| Orange
|
| Mashed Potatoes Oven Butter 280 320G
| Potato
| Milk
|
| Milk Tea * Pot Milk 100 270G
| Herb (any)
|
| Mont Blanc Cake * Oven Butter 380 580G
| Chestnut
| Egg
| Breadfruit
| Milk
|
| Mushroom Gratin * Oven Mushroom 280 450G
| Milk
| Cheese
| Butter
|
| Mushroom Rice Cutting Board Rice 150 210G
| Mushroom
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [O] _
| 'O' Recipes
|
| Omelette Rice * Frying Pan Egg 350 220G
| Butter
| Rice
|
| Onion Bread Oven Milk 300 390G
| Butter
| Onion
| Breadfruit
|
| Orange Cake Oven Milk 320 630G
| Butter
| Orange
| Egg
| Breadfruit
|
| Orange Cookie * Oven Breadfruit 330 320G
| Butter
| Egg
| Orange
|
| Orange Juice * Mixer Orange 100 150G
|
| Orange Pie Oven Egg 350 400G
| Pie Crust
| Orange
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [P] _
| 'P' Recipes
|
| Pancakes Frying Pan Egg 300 590G
| Breadfruit
| Honey (any)
| Milk
|
| Perfume (Blue) *^ Mixer Blue Mist 0 1210G
| Blue Mist
|
| Perfume (Decent) ^ Mixer Flower (any) 0 100G
|
| Perfume (Green) ^ Mixer Green Bell 0 290G
| Green Bell
|
| Perfume (Purple) ^ Mixer Lavender 0 170G
| Lavender
|
| Perfume (Red) *^ Mixer Rose 0 210G
| Rose
|
| Perfume (Shining) ^ Mixer Flower (any) 0 1030G
|
| Perfume (Yellow) *^ Mixer Moondrop 0 160G
| Moondrop
|
| Pickled Cabbage Aging Pot Cabbage 110 210G
|
| Pickled Eggplant Aging Pot Eggplant 100 220G
|
| Pickled Turnips Aging Pot Turnips 100 200G
|
| Pie Crust Cutting Board Breadfruit 10 130G
| Butter
|
| Pineapple Juice * Mixer Pineapple 160 270G
|
| Pizza Oven Cheese 500 900G
| Pie Crust
|
| Plain Omelette *! Frying Pan Egg 200 160G
| Butter
|
| Potato Gratin Oven Butter 400 530G
| Potato
| Cheese
| Milk
|
| Potato Miso Soup Pot Seaweed 120 210G
| Potato
|
| Potato Pancake Frying Pan Milk 300 430G
| Potato
| Egg
|
| Potato Stew Pot Potato 100 130G
|
| Pudding Oven Egg 260 200G
| Milk
|
| Pumpkin Cake * Oven Breadfruit 320 660G
| Milk
| Egg
| Pumpkin
| Butter
|
| Pumpkin Croquette Frying Pan Egg 180 320G
| Breadfruit
| Pumpkin
|
| Pumpkin Pie * Oven Pumpkin 360 430G
| Egg
| Pie Crust
|
| Pumpkin Pudding * Oven Pumpkin 350 330G
| Milk
| Egg
|
| Pumpkin Stew Pot Pumpkin 100 220G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R] _
| 'R' Recipes
|
| Ratatouille Frying Pan Bell Pepper 280 380G
| Eggplant
| Onion
| Tomato
|
| Rice Ball Cutting Board Rice 180 50G
|
| Rice Cocktail * Aging Pot Rice 200 230G
| Rice
|
| Roasted Chestnuts Match Set Chestnut 120 100G
|
| Roasted Corn * Match Set Corn 140 160G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S] _
| 'S' Recipes
|
| Salmon Cream Stew Pot Salmon 300 520G
| Onion
| Milk
| Carrot
| Butter
|
| Salmon Fried Rice Frying Pan Egg 430 410G
| Rice
| Salmon
|
| Sardine in Oil Aging Pot Sardine 90 150G
|
| Sardine Tomato Stew Pot Herb (any) 180 230G
| Sardine
| Tomato
|
| Sashimi; Decent +$ Cutting Board Fish (any) 80 270G
| Fish (any)
|
| Sashimi; Good *+$ Cutting Board Fish (any) 100 530G
| Fish (any)
|
| Sashimi; Perfect +$ Cutting Board Fish (any) 120 1060G
| Fish (any)
|
| Sashimi; Shining +$ Cutting Board Fish (any) 140 2120G
| Fish (any)
|
| Saury Tomato Stew Pot Tomato 180 250G
| Herb (any)
| Saury
|
| Sauteed Clam Frying Pan Butter 220 230G
| Clam
|
| Sauteed Mushroom Frying Pan Butter 150 180G
| Mushroom
|
| Sauteed Potato * Frying Pan Butter 170 120G
| Potato
|
| Sauteed Spinach Frying Pan Spinach 160 210G
| Butter
|
| Seafood Doria Oven Cheese 320 820G
| Crustacean (any)
| Milk
| Clam
| Rice
|
| Seafood Fried Rice Frying Pan Squid 400 600G
| Rice
| Onion
| Egg
| Crustacean (any)
|
| Seafood Gratin Oven Butter 380 820G
| Milk
| Cheese
| Squid
| Crustacean (any)
|
| Seafood Pizza Oven Crustacean (any) 530 1200G
| Cheese
| Pie Crust
| Squid
|
| Seafood Rice Pot Clam 300 740G
| Rice
| Squid
| Onion
| Crustacean (any)
|
| Seafood Stew Pot Butter 360 620G
| Clam
| Crustacean (any)
| Squid
| Milk
|
| Seasoned Egg Aging Pot Egg 100 190G
|
| Seaweed Miso Soup Pot Seaweed 100 170G
|
| Shark Fin Soup Pot Spinach 250 1740G
| Herb (any)
| Shark
|
| Shark Fin Stew * Pot Shark 180 1020G
|
| Shortcake * Oven Egg 350 730G
| Milk
| Butter
| Breadfruit
| Strawberry
|
| Silk Yarn (Blue) Dyeing Pot Blue Herb or Flower 0 2100G
| Silk Yarn
|
| Silk Yarn (Green) Dyeing Pot Green Herb or Flower 0 1190G
| Silk Yarn
|
| Silk Yarn (Purple) Dyeing Pot Silk Yarn 0 1260G
| Purple Herb or Flower
|
| Silk Yarn (Red) Dyeing Pot Silk Yarn 0 1400G
| Red Herb or Flower
|
| Silk Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 1120G
| Silk Yarn
|
| Southern Fried Rice * Frying Pan Crustacean (any) 370 510G
| Pineapple
| Spicy Pepper
| Rice
|
| Southern Omelette * Frying Pan Spicy Pepper 400 370G
| Pineapple
| Egg
| Rice
| Crustacean (any)
|
| Spicy Seafood Stew Pot Spicy Pepper 260 450G
| Onion
| Tomato
| Prawn
|
| Spicy Stew Pot Onion 300 480G
| Milk
| Spicy Pepper
| Potato
| Carrot
|
| Spinach Cake Oven Milk 320 600G
| Breadfruit
| Egg
| Butter
| Spinach
|
| Spinach Risotto Pot Onion 180 320G
| Spinach
| Rice
|
| Squid Tomato Stew Pot Tomato 160 200G
| Squid
| Herb (any)
|
| Stay Awake * Mixer Spicy Pepper 10 250G
| Pontata Root
| Milk
|
| Steamed Egg Pot Spinach 200 280G
| Prawn
| Egg
|
| Steamed Turnip Pot Sea Bream 150 380G
| Turnips
|
| Stew Pot Potato 320 450G
| Carrot
| Butter
| Onion
| Milk
|
| Stir-Fry Frying Pan Vegetable (any) 150 230G
|
| Strawberry Jelly Pot Strawberry 250 550G
| Strawberry
|
| Strawberry Milk Mixer Milk 250 390G
| Strawberry
|
| Super Stay Awake * Mixer Herb (red) 200 350G
| Pontata Root
| Milk
| Spicy Pepper
|
| Sushi; Decent +$ Cutting Board Fish (any) 180 310G
| Rice
|
| Sushi; Good +$ Cutting Board Rice 210 620G
| Fish (any)
|
| Sushi; Perfect +$ Cutting Board Rice 240 1240G
| Fish (any)
|
| Sushi; Shining +$ Cutting Board Rice 270 2480G
| Fish (any)
|
| Sweet Potato Rice ~ Cutting Board Rice 200 250G
| Yam
|
| Sweet Potato Stew ~ Pot Yam 100 120G
|
| Sweet Yam Cake * Oven Yam 400 440G
| Milk
| Butter
| Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [T] _
| 'T' Recipes
|
| Tempura Buckwheat Noodles Pot Crustacean (any) 550 600G
| Buckwheat
| Eggplant
|
| Tomato Juice * Mixer Tomato 100 160G
|
| Tomato Omelette Frying Pan Butter 220 270G
| Egg
| Tomato
|
| Tomato Risotto * Pot Tomato 200 440G
| Onion
| Rice
|
| Tomato Soup Pot Tomato 150 250G
| Milk
|
| Tuna Bowl Cutting Board Rice 320 560G
| Tuna
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [V] _
| 'V' Recipes
|
| Vegetable Juice * Mixer Herb (green) 300 280G
| Spinach
| Bell Pepper
| Cabbage
|
| Vegetable Pizza Oven Cheese 510 1000G
| Vegetable (any)
| Pie Crust
|
| Vegetable Salad Cutting Board Mayonnaise 100 240G
| Vegetable (any)
|
| Vegetable Sandwich * Cutting Board Butter 200 300G
| Mayonnaise
| Bread
| Vegetable (any)
|
| Very Berry Juice * Mixer Very Berry 80 70G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [W] _
| 'W' Recipes
|
| Wool Yarn (Blue) Dyeing Pot Wool Yarn 0 930G
| Blue Herb or Flower
|
| Wool Yarn (Green) Dyeing Pot Wool Yarn 0 530G
| Green Herb or Flower
|
| Wool Yarn (Purple) Dyeing Pot Wool Yarn 0 560G
| Purple Herb or Flower
|
| Wool Yarn (Red) ! Dyeing Pot Wool Yarn 0 620G
| Red Herb or Flower
|
| Wool Yarn (Yellow) Dyeing Pot Wool Yarn 0 500G
| Yellow Herb or Flower
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [Y] _
| 'Y' Recipes
|
| Yam Cake Oven Egg 320 590G
| Butter
| Milk
| Breadfruit
| Yam
|
| Yam Cocktail * Aging Pot Yam 180 190G
| Yam
|
| Yogurt * Aging Pot Milk 150 230G
|
| Yogurt Drink Mixer Yogurt 250 260G
| Honey (any)
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(VIL)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Going Out: The Island | / /
\ \ | | / /
\ \| "Few things are more pleasant than a village graced by |/ /
\ | a good priest, good church and good pub." -John Hillaby | /
\|________________________________________ ______________|/
| |
| |
__________________________<CHR>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Characters |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The island is inhabited by over 50 different villagers, each with their own
| likes, dislikes, schedules, families and occupations. Eight of these
| characters could become your spouse (sixteen, actually, but only eight per
| gender).
|
| Every character has five categories of gifts: 'loves', 'likes', 'neutral',
| 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase
| affection ('loves' more than 'likes', 'likes' more than 'neutral');
| 'dislikes' slightly decreases affection, and 'hates' decreases affection
| a bit more.
|
| Most characters follow a certain profile of gifts: there is one ingredient
| that they 'love' any dish that contains it, and they 'like' the ingredient
| by itself. For the most part, cooked items are the best gifts.
|
| Note also that the lists of likes and dislikes here are not comprehensive;
| instead they are just general frameworks for finding good gifts. If you're
| looking for an absolutely comprehensive list, check the Reference section.
|
| The sections labeled '2-Heart Gift' and '5-Heart Gift' are gifts that you
| receive from that character at that heart level. The 2-Heart Gift can be
| received from both bachelors and bachelorettes (it's a friendship gift more
| than a romantic gift), but the 5-Heart Gift can only be received from
| characters of the opposite gender.
|
| More information on the heart events like these is available in the Heart
| Events section (search for [ HEV ] without the spaces). More information on
| using gifts to raise villagers' heart levels can be found in the Affection
| Mechanics section (search for [ AFM ] without the spaces).
|
| It's also notable that there are certain items that absolutely no one
| likes; these gifts are either 'disliked' or 'hated' by everyone.
| Rather than list them under each character, instead they're listed here:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gifts No One Likes
|
| Dishes that didn't turn out right, trash caught while fishing, junk ore.
|
| Additionally, every bachelor appears to dislike bamboo shoots. Go figure.
|
|\
| \_____________________________________________________________________[CQR]_
| |
| Character Quick-Reference Chart |
| ___________________________________________________________________________|
| /
|/This chart is provided as an easy, printable reference to every villager,
| their home, their birthday and their arrival.
|
| 'Primary location' refers to the two place where the character spends the
| most time. 'Part-Time Job' refers to the part-time job that can be completed
| to increase that character's heart level.
|
| The 'Arrival' column follows this key:
| Rainbow #N : this character is the Nth arrival after creating Daren's
| : rainbow. Remember, after creating Daren's rainbow, villagers
| : arrive on every 1st and 15th after that. Rainbow #0 refers
| : to villagers that can't be accessed until Daren's rainbow is
| : created, but can be accessed as soon as that happens (no
| : waiting until the 1st/15th).
| Brownie Ranch : this character is available after destroying the boulder in
| : front of Brownie Ranch, or after the first Animal Festival
| : (Spring 28 of Year 1).
| Flower Fest. : this character (Selena) arrives on the first flower festival
| : of the game, Spring 10.
| Initial : this character resides on the island from the beginning of
| : the game.
|
| The 'DO' column refers to the character's day off from work, and thus the day
| they don't follow their normal schedule. NA means that the character has no
| day off, while other abbreviations correspond to days of the week (Mo for
| Monday, Tu for Tuesday, We for Wednesday, Th for Thursday, Fr for Friday,
| Sa for Saturday, Su for Sunday).
|
| Character Birthday DO Primary Location Part-Time Job Arrival
|
| Calvin Winter 14 NA Ganache Mine (none) Rainbow #2
| Chase Spring 23 Su Sundae Inn Sundae Inn (day) Rainbow #3
| Gill Winter 2 Su Town Hall Town Hall Initial
| Jin Winter 26 Mo Meringue Clinic Meringue Clinic Initial
| Julius Fall 21 Mo Blacksmith's Shop Blacksmith's Shop Rainbow #5
| Luke Summer 8 Sa Carpenter's Shop Carpenter's Shop Initial
| Owen Summer 18 Mo Blacksmith's Shop Blacksmith's Shop Initial
| Toby Spring 9 Mo On the Hook On the Hook Initial
|
| Anissa Fall 16 Sa Souffle Farm Souffle Farm Initial
| Candace Winter 7 Su Tailor Shop Tailor Shop Rainbow #1
| Kathy Summer 3 Su Sundae Inn Sundae Bar Brownie Ranch
| Luna Spring 25 Su Tailor Shop Tailor Shop Rainbow #1
| Maya Fall 24 Su Sundae Inn Sundae Inn Initial
| Phoebe Spring 17 Mo Ganache Mine General Store Rainbow #4
| Renee Fall 5 Mo Brownie Ranch Brownie Ranch Brownie Ranch
| Selena Summer 26 Su Sundae Inn Pineapple Inn Flower Fest.
|
| Barbara Summer 23 Mo General Store General Store Initial
| Bo Fall 2 Sa Carpenter's Shop Carpenter's Shop Initial
| Cain Summer 6 Mo Brownie Ranch Brownie Ranch Brownie Ranch
| Chloe Summer 27 Mo Blacksmith's Shop Blacksmith's Shop Initial
| Colleen Winter 12 Su Sundae Inn Sundae Inn Initial
| Craig Fall 6 Sa Souffle Farm Souffle Farm Initial
| Dale Summer 14 Sa Carpenter's Shop Carpenter's Shop Initial
| Elli Fall 1 Su Town Hall Town Hall Initial
| Gray Spring 4 Mo Brownie Ranch Brownie Ranch Rainbow #7
| Irene Fall 20 Mo Meringue Clinic Meringue Clinic Initial
| Jake Fall 28 Su Sundae Inn Sundae Inn Initial
| Hamilton Spring 13 NA Waffle Town Area Town Hall Initial
| Hanna Winter 4 Mo Brownie Ranch Brownie Ranch Brownie Ranch
| Hayden Spring 21 Su Sundae Inn Sundae Bar Initial
| Mira Winter 10 Mo Blacksmith's Shop Blacksmith's Shop Initial
| Ozzie Winter 23 Mo On the Hook On the Hook Initial
| Paolo Winter 20 Mo On the Hook On the Hook Rainbow #9
| Pascal Winter 3 Mo On the Hook On the Hook Initial
| Perry Spring 20 Mo Meringue Clinic Meringue Clinic Rainbow #8
| Ramsey Spring 5 Mo Blacksmith's Shop Blacksmith's Shop Initial
| Ruth Spring 6 Sa Souffle Farm Souffle Farm Initial
| Samson Summer 21 NA Pineapple Inn Pineapple Inn Rainbow #0
| Shelly Winter 19 Su Tailor Shop Tailor Shop Rainbow #1
| Simon Winter 8 Mo General Store General Store Initial
| Sue Spring 27 NA Toucan Island Pineapple Inn Rainbow #0
| Taylor Summer 19 NA Souffle Farm Souffle Farm Rainbow #6
| Yolanda Summer 10 Su Sundae Inn Sundae Inn Initial
|
|\
| \_____________________________________________________________________[BAC]_
| |
| Bachelors |
| ___________________________________________________________________________|
| /
|/If you're playing as a girl, there are 8 possible men for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plot line (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAL} _
| Calvin
|
| Birthday : Winter 14
| Location : Maple Lake District, Ganache Mine
| Day Off : None (no job)
| Relationships : None
| Rival : Phoebe (will marry)
| Personality : Friendly, but distant
| Occupation : Explorer/Scholar
| Arrival : 2nd arrival after making first rainbow (see Goddess section)
| Meet : On the 10th floor of the Ganache Mine
|
| Loves : Most egg recipes.
| Likes : All gemstones.
| Dislikes : All chocolate dishes.
| Hates : Failed dishes.
| Note : For a comprehensive list of Calvin's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Moonlight Stone
| 4-Heart Gift : Diamond
| 5-Heart Event : To trigger the 5-heart event, you must meet Calvin on the
| : 10th floor of Ganache mine where you met him. He would
| : request an Apple, but...
|
| Note : Be advised that Calvin is NOT actually a potential spouse in
| : this game. He was intended to be, but there is a glitch that
| : prevents his Request event from completing properly. Because
| : you must complete all of a character's events to marry them,
| : this renders Calvin un-marryable.
|
| Character :
| Schedule :
|
| Correct Date :
| Answers :
|
| Thanksgiving :
|
| Proposal :
| Details :
|
| Gift : Loved : "This is an unexpected gift. I like it. Thanks.
| Responses : : I"m very grateful."
| : Liked : "Thank you for the present! It's great!"
| : Neutral : "A present? That's very nice, thanks!"
| : Disliked : "A present? Well, it's not my favorite thing, but
| : : thanks anyway."
| : Hates : "Uhh... Is this supposed to be a present? I really
| : : hate this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHI} _
| Chase
|
| Birthday : Spring 23
| Location : Maple Lake District, Sundae Inn
| Day Off : Sunday
| Relationships : None
| Rival : Maya (will marry)
| Personality : Sarcastic, reserved
| Occupation : Cook
| Arrival : 3rd arrival after making first rainbow (see Goddess section)
| Meet : At the inn, early in the evening
|
| Loves : Most orange recipes, most fish recipes (not grilled fish).
| Likes : Oranges, most pumpkin and other sweet recipes.
| Dislikes : Anything pickled, perfumes.
| Hates : Failed dishes.
| Note : For a comprehensive list of Chase's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Chicken Egg
| 4-Heart Gift : Cheese Risotto
| 5-Heart Event : Chase requests that you try to ship 30 of your own dishes.
| : After shipping 30 dishes made in your own kitchen, give Chase
| : another to complete his request. The 30 dishes can be any
| : recipe from your kitchen or the match set, and can all be the
| : same recipe. You must give him the final dish while he is at
| : Sundae Inn.
| :
| : It's also been reported that if you've shipped 30 recipes
| : before triggering the event, you can just give Chase a dish
| : to complete the event. In effect, you simply must have
| : shipped 30 dishes in your game as a whole.
| :
| : And it's also been reported that beverage recipes don't count
| : - so, just to be safe, stick to solid food.
|
| Character : (Regular Day)
| Schedule : 6:00AM - 8:00AM : Chase's House
| : 8:00AM - 8:30AM : Maple Lake District
| : 8:30AM - 9:00AM : Waffle Town
| : 9:00AM - 2:30PM : Town Square
| : 2:30PM - 3:00PM : Waffle Town
| : 3:00PM - 12:00AM : Sundae Inn
| : 12:00AM - 12:30AM : Waffle Town
| : 12:30AM - 1:00AM : Maple Lake District
| : 1:00AM - 6:00AM : Chase's House
| :
| : (Rainy Work Day)
| : 6:00AM - 2:00PM : Chase's House
| : 2:00PM - 2:30PM : Maple Lake District
| : 2:30PM - 3:00PM : Waffle Town
| : 3:00PM - 12:00AM : Sundae Inn
| : 12:00AM - 12:30AM : Waffle Town
| : 12:30AM - 1:00AM : Maple Lake District
| : 1:00AM - 6:00AM : Chase's House
|
| Correct Date :
| Answers :
|
| Thanksgiving :
|
| Proposal :
| Details :
|
| Gift : Loved : "Wow, how did you know I like this? Um, thanks.
| Responses : : I love it!"
| : Liked : "Oh, thanks. I like it. It's nice!"
| : Neutral : "For me? Oh, thanks."
| : Disliked : "Sorry, I hate this."
| : Hates : "Wow, what an awful gift. You must hate me."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIL} _
| Gill
|
| Birthday : Winter 2
| Location : Mayor's House, Town Hall/Square
| Day Off : Sunday
| Relationships : Hamilton (father)
| Rival : Luna (will NOT marry)
| Personality : Cocky, goal-oriented, driven
| Occupation : Town Hall Administrator
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Most tomato recipes.
| Likes : Tomatoes, good minerals and jewels.
| Dislikes : Cocktails.
| Hates : Failed dishes.
| Note : For a comprehensive list of Gill's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Silver
| 4-Heart Gift : Cold Medicine
| 5-Heart Event : Gill does not request a gift, but rather requests that you
| : find his lost journal. You can find it in the little square
| : area next to Hamilton's house, behind the sign.
| :
| : A lot of people have trouble with this event because Gill's
| : response when you answer correctly seems like you failed the
| : event. The responses are "I heard you" (or something similar)
| : and "I'll find it for you." After responding with these
| : answers, the diary will be in the area with the benches and
| : the shipping bin by Hamilton's house in Waffle Town.
|
| Character :
| Schedule :
|
| Correct Date :
| Answers :
|
| Thanksgiving : Shortcake and Lavender
|
| Proposal : At Town Hall, before noon (others possible as well)
| Details :
|
| Gift : Loved : "Wow! This is my favorite... T-Thanks. I, uh,
| Responses : : really love it."
| : Liked : "Well, this is... I like it. I'm quite happy to
| : : accept it... T-Thanks."
| : Neutral : "Well, this is... Thanks, I suppose."
| : Disliked : "What am I supposed to do with this?"
| : Hates : "Are you trying to spite me? What's wrong with
| : : you?"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JIN} _
| Jin
|
| Birthday : Winter 26
| Location : Meringue Clinic
| Day Off : Monday
| Relationships : Irene (grandmother)
| Rival : Anissa (will marry)
| Personality : Relaxed, strict, compassionate
| Occupation : Doctor
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Pontata roots, pickled recipes, buckwheat recipes.
| Likes : All herbs and herb recipes, medicines.
| Dislikes : Cocktails.
| Hates : Failed dishes.
| Note : For a comprehensive list of Jin's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Red Herb
| 4-Heart Gift : Bodigizer XL
| 5-Heart Event : Jin simply requests a Pontata Root. You can find Pontata
| : Roots inside the rocks of either mine, typically on the early
| : levels. You can also purchase a Pontata Root at the Spring
| : and summer markets, or occasionally find them when you're
| : tilling your field, at a rate of about one per 200 tilled
| : squares. Present the Pontata Root to Jin to complete the
| : request.
|
| Character :
| Schedule :
|
| Correct Date :
| Answers :
|
| Thanksgiving : Chocolate Cake and Chrysanthemum
|
| Proposal :
| Details :
|
| Gift : Loved : "Thank you for this wonderful gift! It's
| Rseponses : : absolutely perfect."
| : Liked : "Why thank you. This is quite an excellent gift."
| : Neutral : "Why thank you."
| : Disliked : "I'm sorry, but what am I supposed to do with
| : : this?"
| : Hates : "What a cruel gift. Are you trying to tell me that
| : : you hate me?!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JUL} _
| Julius
|
| Birthday : Fall 21
| Location : Lake area, Blacksmith's Shop
| Day Off : Monday
| Relationships : Mira (aunt)
| Rival : Candace (will marry)
| Personality : Creative, refined, affected
| Occupation : Artist/Designer/Metalsmith
| Arrival : 5th arrival after making first rainbow (see Goddess section)
| Meet : In front of the blacksmith's shop (sunny day, not riding
| : horse or ostrich)
|
| Loves : Most pumpkin and chestnut recipes
| Likes : Pumpkins, chestnuts, all gems and cloth items, all honeys.
| Dislikes : Butter, unrefined ores, unrefined wonderfuls.
| Hates : Failed dishes, fishing trash, bamboo shoots
| Note : For a comprehensive list of Julius's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : the spaces) - special thanks to Stormfeather for most of
| : these.
|
| 2-Heart Gift : Pinkcat
| 4-Heart Gift : Amethyst
| 5-Heart Event : Julius wants a ruby or sapphire from the mines. Dig up a red
| : or blue three-sparkle Wonderful, have it refined by Mira
| : and present it to Julius to complete the request.
|
| Note : Julius, on the night of the sunrise, will apparently ask you
| : to meet him at the Brownie Ranch meadow on the following day.
| : There is not actually an event that corresponds to this, and
| : nothing will happen if you show up to the meadow.
|
| Character :
| Schedule :
|
| Correct Date :
| Answers :
|
| Thanksgiving :
|
| Proposal :
| Details :
|
| Gift : Loved : "Oh my, how nice! I love this! This is perfect!
| : : Thanks!"
| Responses : Liked : "This is great! I love it. You're so considerate!"
| : Neutral : "Thank you. What a nice thought."
| : Disliked : "Oh, come on. Give me a break. I hate this thing."
| : Hates : "Eeek! This is horrible! I hate it! What do you
| : : want me to do with it? Geez!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LUK} _
| Luke
|
| Birthday : Summer 8
| Location : Carpenter's Shop
| Day Off : Saturday
| Relationships : Dale (father)
| Rival : Selena (will NOT marry)
| Personality : Cool, hard-working, friendly
| Occupation : Carpenter
| Arrival : Initially resides on the island
| Meet : Near the carpenter's shop (sunny day, not riding horse or
| : ostrich)
|
| Loves : Most spinach recipes.
| Likes : Cocktails, juices, spinach and mayonnaise.
| Dislikes : Most cheese recipes, cheese, perfumes and most fish recipes.
| Hates : Failed dishes, fishing trash, toadstools.
| Note : For a comprehensive list of Luke's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Honey
| 4-Heart Gift : Garnet
| 5-Heart Event : Luke will request (for some reason) they you obtain 20 more
| : lumber. Once you've obtained the lumber, the request will be
| : complete. Note that "20 more", in this sense, means that you
| : end up with 20 more total than when you started, so don't go
| : using any in the meantime. If you do, you simply have to get
| : 20 more than the minimum you have at any given time, and the
| : wood you've obtained since the request began ceases to count.
| : Sound complicated? Just collect all 20 lumber at once and you
| : don't need to worry about it.
|
| Character :
| Schedule :
|
| Correct Date : Lunch Date : "Order more."
| Answers :
|
| Thanksgiving : Spinach Cake and Tulip
|
| Proposal :
| Details :
|
| Gift : Loved : "Whoa! Are you serious? How did you know what my
| Responses : : favorite thing is? Thanks! I really love it!"
| : Liked : "Whoa, thanks! I really like it. It's great!"
| : Neutral : "Hey, thanks!"
| : Disliked : "Sorry, but this gift isn't so awesome. I
| : : appreciate the thought, but..."
| : Hated : "Hey! That's like my least favorite thing in the
| : : world! You gotta be kidding me!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OSE} _
| Owen
|
| Birthday : Summer 18
| Location : Blacksmith's Shop
| Day Off : Monday
| Relationships : Chloe (cousin), Ramsey (grandfather)
| Rival : Kathy (will NOT marry)
| Personality : Manly, independent, strong
| Occupation : Blacksmith/Miner
| Arrival : Initially resides on the island
| Meet : In front of the Blacksmith's Shop - trigger the event by
| : walking toward the Carpenter's away from the Blacksmith's
| : anytime after meeting Ramsey. (sunny day, not riding horse or
| : ostrich)
|
| Loves : All cocktails, most rice recipes.
| Likes : Most cheese recipes, every other rice recipe.
| Dislikes : Most tomato recipes, toadstools.
| Hates : Failed dishes, scrap iron.
| Note : For a comprehensive list of Owen's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Red Wonderful
| 4-Heart Gift : Ruby
| 5-Heart Event : Owen will simply request that you visit the 30th floor of
| : Ganache Mine. Go there at any time, then talk to him to
| : complete the request.
|
| Character :
| Schedule :
|
| Correct Date : Lunch Date : "I'm a little self-conscious..."
| Answers : Request Event : "I refuse to lose!"
|
| Thanksgiving : Shortcake and Sunflower
|
| Proposal :
| Details :
|
| Gift : Loved : "Wow! This is perfect! I love it! Thanks!"
| Responses : Liked : "Thanks! I really like this! It's great!"
| : Neutral : "Hey, thanks!"
| : Disliked : "Dang. I appreciate the thought, but this is a
| : : pretty lousy gift."
| : Hates : "Hey, I hate this! Are you trying to insult me?"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAO} _
| Toby
|
| Birthday : Spring 9
| Location : Lake area
| Day Off : Monday
| Relationships : Ozzie (uncle), Paolo (cousin)
| Rival : Renee (will marry)
| Personality : Relaxed, gentle, lazy
| Occupation : Fisherman
| Arrival : Initially resides on the island
| Meet : Near the beach - trigger the introduction event by walking
| : down the stairs near On The Hook towards the beach. (sunny
| : day, not riding horse or ostrich)
|
| Loves : Shining fish recipes.
| Likes : Any grilled fish, any other fish recipe.
| Dislikes : Cocktails, juices.
| Hates : Failed dishes, perfumes, most coconut recipes.
| Note : For a comprehensive list of Toby's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Char
| 4-Heart Gift : Eel
| 5-Heart Event : Toby wants you to catch a Rock Lobster. Present it to him to
| : complete the event.
|
| Character : (Regular Day)
| Schedule : 6:00AM - 6:30AM : Toby's House
| : 6:30AM - 7:30AM : Maple Lake District (to Waffle Town)
| : 7:30AM - 8:30AM : Waffle Town (to On The Hook)
| : 8:30AM - 10:00AM : On The Hook
| : 10:00AM - 1:00PM : Waffle Town
| : 1:00PM - 4:30PM : On The Hook
| : 4:30PM - 5:30PM : Waffle Town (to Maple Lake District)
| : 5:30PM - 7:00PM : Maple Lake District
| : 7:00PM - 6:00AM : Toby's House
|
| Correct Date : Lunch Date : "I'm a bit nervous too."
| Answers :
|
| Thanksgiving : Yam Cake and Cosmos
|
| Proposal :
| Details :
|
| Gift : Loved : "I can have it? I really like it. I might even
| Responses : love it. Thank you."
| : Liked : "Wow, thank you so much. I like it."
| : Neutral : "Thank you very much."
| : Disliked : "What should I do with this?"
| : Hates : "Uh... wow. What an awful and thoughtless gift."
|
|\
| \_____________________________________________________________________[BCE]_
| |
| Bachelorettes |
| ___________________________________________________________________________|
| /
|/If you're playing as a guy, there are 8 possible girls for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plot line (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANI} _
| Anissa
|
| Birthday : Fall 16
| Location : Souffle Farm
| Day Off : Saturday
| Relationships : Craig (father), Ruth (mother), Taylor (brother)
| Rival : Jin (will marry)
| Personality : Quiet, gentle, smart
| Occupation : Medicine Maker
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Tea, pickled dishes, perfume, anything blue (e.g. blue herb).
| Likes : Other (non-blue) herbs and flowers, toadstool.
| Dislikes : Alcoholic drinks, raw fish, fish dishes.
| Hates :
| Note : For a comprehensive list of Anissa's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Green Herb
| 5-Heart Gift : Super Stay Awake
| 5-Heart Event : Anissa requests a Snowflake flower. Snowflake flowers must be
| : grown on your farm in winter: Anissa will give you the seeds
| : no matter what season it is, but for them to grow you should
| : plant them in winter. Wait 5 days, pick one and present it to
| : her to complete the event. If you're planning on marrying
| : Anissa, you might want to make sure to grow these your first
| : winter and store them regardless of her heart level because
| : you won't be able to marry her until you give her the flower.
|
| Character :
| Schedule :
|
| Correct Date : Lunch Date : "It's ALL good!"
| Answers :
|
| Thanksgiving :
|
| Proposal :
| Details :
|
| Gift : Loved : "Oh my, Are you sure... that I deserve something
| Responses : : so valuable? Thank you."
| : Liked : "This is wonderful. Thank you very much. I like
| : it."
| : Neutral : "Thank you very much."
| : Disliked : "Oh, um... Thanks..."
| : Hates : "...Thank you, but... I don't really care for
| : : this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAN} _
| Candace
|
| Birthday : Winter 7
| Location : Tailor Shop
| Day Off : Sunday
| Relationships : Luna (sister), Shelly (grandmother)
| Rival : Julius (will marry)
| Personality : Shy, timid
| Occupation : Tailor
| Arrival : 1st arrival after making first rainbow (see Goddess section)
| Meet : Outside the tailor shop (sunny day, not riding horse or
| : ostrich)
|
| Loves : Herbal Tea
| Likes : All yarns, most herb recipes
| Dislikes : Medicine
| Hates : Bamboo shoots
| Note : For a comprehensive list of Candace's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Yellow Herb
| 5-Heart Gift : Silk Yarn
| 5-Heart Event : Candace wants a Blue Mist flower. Blue Mist flowers must be
| : grown on your farm in fall: the seeds must be bought from
| : Souffle Farm with at least a 3-star rating, and only in Fall.
| : Plant them in Fall, wait 12 days, pick one and present it to
| : her to complete the event. If you're planning on marrying
| : Candace, you might want to make sure to grow these your first
| : fall and store them regardless of her heart level because
| : you won't be able to marry her until you give her the flower.
| : Note also that you cannot give her the Blue Mist flower while
| : she is sitting and working at the table (she won't accept
| : it).
|
| Character :
| Schedule :
|
| Thanksgiving : Shortcake and Shining Silk Yarn
|
| Correct Date : Lunch Date : Delicious!
| Answers :
|
| Proposal :
| Details :
|
| Gift : Loved : "What should I do...? I've never received
| Responses : : something so nice... Thank you."
| : Liked : "Why thank you. I really like it."
| : Neutral : "Thank you very much."
| : Disliked : "Umm... I don't like this very much... I'm sorry."
| : Hates : "I-I'm sorry. I really don't like this..."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {KAT} _
| Kathy
|
| Birthday : Summer 3
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Hayden (father)
| Rival : Owen (will NOT marry)
| Personality : Tomboyish, outgoing
| Occupation : Barmaid
| Arrival : Initially resides on the island
| Meet : Initially in Town Hall (automatic), but must unlock Brownie
| : Ranch to meet again
|
| Loves : Rice cocktail, most cheese recipes.
| Likes : Cheese, any other alcoholic drink.
| Dislikes : Mushrooms.
| Hates : Anything with chocolate, toadstools.
| Note : For a comprehensive list of Kathy's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Veryberry
| 5-Heart Gift : Seafood Pizza
| 5-Heart Event : Kathy requests that win the horse race mini-game that is
| : unlocked when she reaches 5 hearts. Note, however, that you
| : don't have to win the race to continue raising her hearts and
| : marry her, unlike the other bachelorettes whose events must
| : be completed before marriage.
|
| Character :
| Schedule :
|
| Correct Date : "Keep it coming!"
| Answers :
|
| Thanksgiving : Carrot Cake and Shining Carrot
|
| Proposal :
| Details :
|
| Gift : Loved : "Wow <note> I love it! Thank you <note>"
| Responses : Liked : "Thanks~ <note> I really like it. This is nice."
| : Neutral : "Thanks <note>"
| : Disliked : "Sorry, I don't really like this."
| : Hates : "Sorry, but I hate it."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROM} _
| Luna
|
| Birthday : Spring 25
| Location : Tailor Shop
| Day Off : Sunday
| Relationships : Candace (sister), Shelly (grandmother)
| Rival : Gill (will NOT marry)
| Personality : Outgoing, spoiled
| Occupation : Tailor
| Arrival : 1st arrival after making first rainbow (see Goddess section)
| Meet : Inside the tailor shop
|
| Loves : Shining yarns, pumpkin recipes
| Likes : Lower-grade cloths, most chocolate recipes, gems.
| Dislikes : Alcoholic drinks.
| Hates : Unidentified ores and gems, glass.
| Note : For a comprehensive list of Luna's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Moondrop
| 5-Heart Gift : Blue Silk Yarn
| 5-Heart Event : Luna wants a Blue Mist flower. Blue Mist flowers must be
| : grown on your farm in fall: the seeds must be bought from
| : Souffle Farm with at least a 3-star rating, and only in Fall.
| : Plant them in Fall, wait 12 days, pick one and present it to
| : her to complete the event. If you're planning on marrying
| : Luna, you might want to make sure to grow these your first
| : fall and store them regardless of her heart level because
| : you won't be able to marry her until you give her the flower.
| : Note also that you cannot give her the Blue Mist flower while
| : she is sitting and working at the table (she won't accept
| : it).
|
| Character : (Regular Day)
| Schedule : 6:00AM - 5:50AM (all day) : Tailor Shop
|
| Correct Date : Lunch Date : The sweeter, the better!
| Answers :
|
| Thanksgiving :
|
| Proposal : Propose in the Tailor Shop on a sunny morning. Others may
| Details : work to, but this has been confirmed to work.
|
| Gift : Loved : "Wow! Thanks! I love this. You're so considerate."
| Responses : Liked : "Wow.<heart> thanks! This is great!"
| : Neutral : "Wow, thanks."
| : Disliked : "Ew, what is this? I don't want it."
| : Hates : "This is horrible! I can't believe anyone would
| : : give me such an awful gift!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAI} _
| Maya
|
| Birthday : Fall 24
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Jake (father), Colleen (mother), Yolanda (grandmother)
| Rival : Chase (will marry)
| Personality : Cute, cheerful, temperamental
| Occupation : Waitress
| Arrival : Initially resides on the island
| Meet : In Town Square (sunny day, not riding horse or ostrich)
|
| Loves : Any yam, fish or chocolate recipe.
| Likes : Every other recipe, coral, clams, fish.
| Dislikes :
| Hates : Toadstools.
| Note : For a comprehensive list of Maya's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Spicy Pepper
| 5-Heart Gift : Chocolate Pudding
| 5-Heart Event : Maya requests that you catch an Eel for her. Catch one and
| : present it to her to complete the request.
|
| Character : (Regular Day)
| Schedule : 6:00AM - 11:30AM : Sundae Inn
| : 11:30AM - 1:00PM : Waffle Town
| : 1:00PM - 6:00AM : Sundae Inn
|
| Correct Date : Lunch Date : But I wanted to try yours...
| Answers :
|
| Thanksgiving :
|
| Proposal : During her 11:30AM - 1:00PM break, outside the inn (others
| Details : may be possible)
|
| Gift : Loved : "Wow! This is great! I love it! I just love it!
| Responses : : Thank you!"
| : Liked : "Yay, I like it! Thanks! This is great!"
| : Neutral : "Wow, thanks!"
| : Disliked : "Umm, sorry. I'm not really interested in this."
| : Hates : "Ew, sorry! I hate this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHO} _
| Phoebe
|
| Birthday : Spring 17
| Location : General Store
| Day Off : Monday
| Relationships : Barbara (mother), Simon (father)
| Rival : Calvin (will marry)
| Personality : Creative, curious, smart
| Occupation : Inventor/General Store Clerk
| Arrival : 4th arrival after making first rainbow (see Goddess section)
| Meet : On the first floor of the Ganache Mine
|
| Loves : Rare metals and gems, buckwheat recipes.
| Likes : Green herbs, coral, medicines.
| Dislikes : Unrefined ores.
| Hates : Shellfish, shellfish recipes and clams.
| Note : For a comprehensive list of Phoebe's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Blue Wonderful (refines to Lapis Lazuli)
| 5-Heart Gift : Green Wonderful (refines to Emerald)
| 5-Heart Event : Phoebe needs some rare metal for a project. Obtain some and
| : present it to her to complete the request.
|
| Character :
| Schedule :
|
| Correct Date : Lunch Date : "No matter."
| Answers :
|
| Thanksgiving :
|
| Proposal :
| Details :
|
| Gift : Loved : "Wow! For me? Thank you! What a great gift!"
| Responses : Liked : "Why, thank you. This is a welcome gift. Thank
| : : you kindly."
| : Neutral : "Thanks."
| : Disliked : "Oh. Umm... thanks."
| : Hates : "This is a gift? I really don't like this at all."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LEN} _
| Renee
|
| Birthday : Fall 5
| Location : Brownie Ranch
| Day Off : None
| Relationships : Cain (father), Hanna (mother)
| Rival : Toby (will marry)
| Personality : Caring, compassionate, quiet
| Occupation : Rancher
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch, after breaking the boulder (sunny day, not
| : riding horse or ostrich)
|
| Loves : Yellow perfume, strawberry milk.
| Likes : Dairy goods and recipes, yellow gems and cloths.
| Dislikes :
| Hates : Unrefined ores and wonderfuls.
| Note : For a comprehensive list of Renee's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Chicken Egg
| 5-Heart Gift : Omelette
| 5-Heart Event : Renee requests that you help fix the corn mill on Brownie
| : Ranch. It's fixed by creating the first goddess rainbow,
| : which chances are you will do long before she reaches 5
| : hearts. If you've already completed it, an event will occur
| : when you wander near the windmill on the ranch, even if you
| : never experienced the event with her requesting it. Note that
| : you must experience this second scene to marry Renee.
|
| Character :
| Schedule :
|
| Correct Date : Lunch Date : Delicious!
| Answers :
|
| Thanksgiving : Shining Butter and Cheesecake
|
| Proposal :
| Details :
|
| Gift : Loved : "Oh my! I love this! Thank you very much for this
| Responses : : wonderful gift!"
| : Liked : "It's great, I love it!"
| : Neutral : "Thank you!"
| : Disliked : "I'm sorry. I don't really like it..."
| : Hates : "I'm sorry. I really don't like it..."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHE} _
| Selena
|
| Birthday : Summer 26
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Samson (father), Sue (mother)
| Rival : Luke (will NOT marry)
| Personality : Outgoing, condescending, dominating
| Occupation : Dancer
| Arrival : Spring 10th of Year 1 (no requirements)
| Meet : At the Flower Festival
|
| Loves : Perfumes, Southern recipes, anything red.
| Likes : Alcoholic drinks, gems.
| Dislikes : Fish.
| Hates : Ores, minerals, pontata roots.
| Note : For a comprehensive list of Selena's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| 2-Heart Gift : Coral
| 5-Heart Gift : Coconut Cocktail
| 5-Heart Event : Selena's "5-heart event" actually begins as soon as you meet
| : her parents by creating the first rainbow. After creating the
| : first rainbow and taking a trip to Toucan Island, her mom
| : will tell you about a spat they have had. She'll ask you to
| : talk to Selena for her. Talk to Selena, then return to talk
| : to her mom to complete the event.
|
| Character :
| Schedule :
|
| Correct Date : Lunch Date : Saltwater
| Answers :
|
| Thanksgiving :
|
| Proposal :
| Details :
|
| Gift : Loved : "How nice! <note> I love it! Thank you! <heart>"
| Responses : Liked : "Are you sure I can have it? Hee-hee. It's great!
| : : Thank you!"
| : Neutral : "Why, thank you."
| : Disliked : "Huh, I don't like this at all."
| : Hates : "This is horrible! Are you trying to annoy me?
| : : Why'd you give me this?!"
|
|\
| \_____________________________________________________________________[OTC]_
| |
| Other Villagers |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barbara
|
| Birthday : Summer 23
| Location : General Store
| Day Off : Monday
| Relationships : Phoebe (daughter), Simon (husband)
| Personality : Active, energetic
| Occupation : General Store Manager/Owner
| Arrival : Initially resides on the island
| Meet : At the General Store
|
| Loves : Most vegetable dishes, most sweets.
| Likes : Most crops and other dishes.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Barbara's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow, is this for me? Oh, I'm just so delighted."
| Responses : Liked : "Thanks. I appreciate it."
| : Neutral : "Thanks."
| : Disliked : "Umm... Thank you for the thought, but I don't
| : : like this."
| : Hates : "Yikes! I really hate this. Sorry."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bo
|
| Birthday : Fall 2
| Location : Carpenter's Shop
| Day Off : Saturday
| Relationships : None
| Personality : Friendly, cheerful, upbeat.
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the carpenter's shop
|
| Loves : Green Bell flowers.
| Likes : Mushroom recipes, other flowers.
| Dislikes : Toadstools.
| Hates :
| Note : For a comprehensive list of Bo's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow. I love this! I'm so happy. Thank you very
| Responses : much."
| : Liked : "Oh, I love this. Thank you very much."
| : Neutral : "Oh, thanks."
| : Disliked : "Hmm, I don't really like this. I'm sorry."
| : Hates : "I'm so sorry, but I really don't like this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cain
|
| Birthday : Summer 6
| Location : Brownie Ranch
| Day Off : Monday
| Relationships : Renee (daughter), Hanna (wife)
| Personality : Helpful, friendly
| Occupation : Ranch Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch
|
| Loves : High-level dairy products.
| Likes : Other dairy products.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Cain's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh! Hey, this is my favorite thing! How nice,
| Responses : : thank you!"
| : Liked : "Hey, I like this! Thanks!"
| : Neutral : "Oh, thank you."
| : Disliked : "Sorry, but I don't like this so much."
| : Hates : "Oh, I don't like this at all."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chloe
|
| Birthday : Summer 27
| Location : Blacksmith's Shop
| Day Off : Monday
| Relationships : Owen (cousin), Ramsey (grandfather)
| Personality : Cheerful, playful, childish
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the blacksmith's shop
|
| Loves : Anything with chocolate
| Likes : Juices, most sweets.
| Dislikes : Spicy pepper dishes, mushrooms.
| Hates : Toadstools, medicines.
| Note : For a comprehensive list of Chloe's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow, I love this! I'm so happy! Thank you so
| : : much!"
| Responses : Liked : "I like it! Thank you! <notes>"
| : Neutral : "Thank you! <notes>"
| : Disliked : "I don't like this!"
| : Hates : "Oh, I hate this!!!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colleen
|
| Birthday : Winter 12
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Maya (daughter), Jake (husband)
| Personality : Motherly, caring
| Occupation : Inn Manager/Owner
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Most flowers, most fruits.
| Likes : Alcoholic drinks.
| Dislikes : Fish recipes.
| Hates :
| Note : For a comprehensive list of Colleen's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh, is this for me? Thank you. I'm so pleased."
| Responses : Liked : "I like it. Thank you."
| : Neutral : "Thank you."
| : Disliked : "Thank you... Well, for the thought, at least."
| : Hates : "...I don't like this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Craig
|
| Birthday : Fall 6
| Location : Souffle Farm
| Day Off : Saturday
| Relationships : Anissa (daughter), Ruth (wife), Taylor (son)
| Personality : Old, calm
| Occupation : Farm Owner/Operator
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : High-quality crops.
| Likes : Most other crops.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Craig's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh, such a nice present for me? Thanks, thanks."
| Responses : Liked : "Oh? Is this for me? Thanks."
| : Neutral : "Oh, thank you."
| : Disliked : "I don't like this."
| : Hates : "Hey, how can you do this to me? You're rollin'
| : : the dice!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dale
|
| Birthday : Summer 14
| Location : Carpenter's Shop
| Day Off : Saturday
| Relationships : Luke (son)
| Personality : Quiet, gruff.
| Occupation : Carpenter.
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Spicy pepper dishes, mushroom dishes.
| Likes :
| Dislikes :
| Hates :
| Note : For a comprehensive list of Dale's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh! You know just what I like! Thanks!"
| Responses : Liked : "I really appreciate this. I'm so happy."
| : Neutral : "Oh, thank you."
| : Disliked : "Oh sorry, I hate this."
| : Hates : "Oh man, my least favorite thing."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Elli
|
| Birthday : Fall 1
| Location : Yolanda's House
| Day Off : Sunday
| Relationships : None
| Personality : Happy, relaxed, compassionate
| Occupation : Cook
| Arrival : Initially resides on the island
| Meet : Town Hall (automatic)
|
| Loves : Most sweets, dairy recipes, Moondrop flowers.
| Likes :
| Dislikes :
| Hates :
| Note : For a comprehensive list of Elli's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved :"Wow, is this for me? Thank you so much! I love
| Responses : it. I'm delighted. <heart>"
| : Liked : "Oh, thank you! I like it. I'm so happy."
| : Neutral : "Thank you."
| : Disliked : "I don't like it too much. But thank you anyway."
| : Hates : "...I don't like this at all. I'm sorry."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gray
|
| Birthday : Spring 4
| Location : Maple Lake area, Brownie Ranch
| Day Off : Monday
| Relationships : None
| Personality : Quiet, borderline rude
| Occupation : Rancher
| Arrival : 7th arrival after making first rainbow (see Goddess section)
| Meet : At Brownie Ranch (sunny day, not riding horse or ostrich)
|
| Loves : All omelettes.
| Likes : Most egg recipes.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Gray's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "You okay with this? You shouldn't have. Thanks."
| Responses : Liked : "Thank you."
| : Neutral : "I'll take it."
| : Disliked : "You gotta be kidding."
| : Hates : "Get out of here."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton
|
| Birthday : Spring 13
| Location : Mayor's House, Town Square/Hall
| Day Off : None
| Relationships : Gill (son)
| Personality : Jolly, caring, compassionate
| Occupation : Mayor
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with potatoes.
| Likes : Potatoes, most anything else.
| Dislikes : Alcoholic drinks.
| Hates : Unrefined ores.
| Note : For a comprehensive list of Hamilton's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Well, well. Thank you. I like this. It's really
| Responses : : quite perfect."
| : Liked : "Oh, I like this. Thank you, <your name>."
| : Neutral : "Oh, thank you."
| : Disliked : "Well, I don't like this very much."
| : Hates : "I'm sorry, but I don't like this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hanna
|
| Birthday : Winter 4
| Location : Brownie Ranch
| Day Off : Monday
| Relationships : Renee (daughter), Cain (husband)
| Personality : Friendly, compassionate
| Occupation : Ranch Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch
|
| Loves : High-level dairy products and dairy recipes.
| Likes : Other dairy products and most recipes.
| Dislikes : Alcoholic drinks.
| Hates : Unrefined ores.
| Note : For a comprehensive list of Hanna's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh, is this for me? You are very kind,
| Responses : <player_name>! Thank you! I'm delighted."
| : Liked : "I kind of like this. Thank you. This is nice."
| : Neutral : "Oh, thank you."
| : Disliked : "Well, thank you for the thought."
| : Hates : "I don't really like this. Don't ever give it to
| : : me again."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hayden
|
| Birthday : Spring 21
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Kathy (daughter)
| Personality : Reserved, dismissive
| Occupation : Bartender
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Rice cocktail.
| Likes : Other alcoholic drinks, most pizzas.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Hayden's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh! That's great! Thank you! I really appreciate
| Responses : : it!"
| : Liked : "This is good stuff! Thank you!"
| : Neutral : "Oh, thank you!"
| : Disliked : "Hmm, this isn't really my thing..."
| : Hates : "Hmm, I have to say I don't like this at all..."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Irene
|
| Birthday : Fall 20
| Location : Meringue Clinic
| Day Off : Monday
| Relationships : Jin (grandson)
| Personality : Old, relaxed
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the clinic.
|
| Loves : Herbal Tea.
| Likes : Most herbs.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Irene's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh, is this for me? Thank you. I'm very pleased."
| Responses : Liked : "Thank you. I love it."
| : Neutral : "Why, thanks."
| : Disliked : "I appreciate the thought, but I don't like this
| : : gift."
| : Hates : "Are you trying to annoy me? I really don't like
| : : this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jake
|
| Birthday : Fall 28
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Maya (daughter), Colleen (wife), Yolanda (mother)
| Personality : Gentle, laid-back, calm
| Occupation : Inn Manager/Owner
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with apples.
| Likes : Alcoholic drinks.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Jake's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "What's this...? Thank you for giving me something
| Responses : : so wonderful. Thank you. I'm very happy."
| : Liked : "Thank you very much. I'm very happy."
| : Neutral : "Why, thanks."
| : Disliked : "...Hmm, I don't like this so much."
| : Hates : "...Sorry, but I don't like this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira
|
| Birthday : Winter 10
| Location : Maple Lake area, Blacksmith's Shop
| Day Off : Monday
| Relationships : Julius (nephew)
| Personality : Passive, uninvolved
| Occupation : Gem refiner
| Arrival : Initially resides on the island
| Meet : At the graveyard. (sunny day, not riding horse or ostrich)
|
| Loves : Gems.
| Likes : Most strawberry recipes.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Mira's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow, this is nice. I love it. Thank you very
| Responses : : much."
| : Liked : "I'm pleased. I like this. Thank you very much."
| : Neutral : "Thank you very much."
| : Disliked : "...Umm, I don't know what to say."
| : Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ozzie
|
| Birthday : Winter 23
| Location : On the Hook
| Day Off : Monday
| Relationships : Toby (nephew), Paolo (son)
| Personality : Happy, jolly
| Occupation : Fisherman
| Arrival : Initially resides on the island
| Meet : At the beach. (sunny day, not riding horse or ostrich)
|
| Loves : Fish and fish dishes.
| Likes :
| Dislikes :
| Hates :
| Note : For a comprehensive list of Ozzie's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Is this for me? Oh, I love it! Thank you!"
| Responses : Liked : "How did you know that I like that? Thanks!"
| : Neutral : "Thanks a lot!"
| : Disliked : "I don't like this so much."
| : Hates : "Uh, I hate this. Remember that."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Paolo
|
| Birthday : Winter 20
| Location : On the Hook
| Day Off : Monday
| Relationships : Toby (cousin), Ozzie (father)
| Personality : Upbeat, mischievous.
| Occupation : None
| Arrival : 9th arrival after making first rainbow (see Goddess section)
| Meet : At On the Hook
|
| Loves : Fish and crustacean dishes.
| Likes : Most fruits.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Paolo's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Is this for me? Thank you! I love this!"
| Responses : Liked : "I like this. Thank you!"
| : Neutral : "Thank you very much."
| : Disliked : "I don't like this."
| : Hates : "I hate this, so I'm not sure what to do with it."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pascal
|
| Birthday : Winter 3
| Location : On the Hook
| Day Off : Monday
| Relationships : None
| Personality : Noble, driven.
| Occupation : Ship Captain
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Fish and crustacean recipes.
| Likes :
| Dislikes :
| Hates :
| Note : For a comprehensive list of Pascal's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Is this for me? Thank you. I'm happy to accept
| Responses : : it."
| : Liked : "Thank you. This is nice."
| : Neutral : "Thank you."
| : Disliked : "Hmm, what should I do? It's a nice thought,
| : : but..."
| : Hates : "I can't say that I'm happy to receive this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Perry
|
| Birthday : Spring 20
| Location : Meringue Clinic
| Day Off : Monday
| Relationships : None
| Personality : Hard-working, dedicated.
| Occupation : None
| Arrival : 8th arrival after making first rainbow (see Goddess section)
| Meet : At the Clinic
|
| Loves : Herbal Tea, other herb dishes.
| Likes : Herbs, rice recipes.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Perry's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow! Thank you very much. This is perfect!"
| Responses : Liked : "Thank you very much. I'm delighted."
| : Neutral : "Thank you very much."
| : Dislikes : "Thank you, but..."
| : Hates : "Sorry, but I can't accept this. Anything but
| : : this..."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ramsey
|
| Birthday : Spring 5
| Location : Blacksmith's Shop
| Day Off : Monday
| Relationships : Owen (nephew), Chloe (granddaughter)
| Personality : Gruff, reserved, borderline rude
| Occupation : Blacksmith
| Arrival : Initially resides on the island
| Meet : At the blacksmith's shop
|
| Loves : Rare metals and ores.
| Likes : Most recipes.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Ramsey's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Is this for me? Thank you. I appreciate it."
| Responses : Liked : "For me? Thanks."
| : Neutral : "Thank you."
| : Disliked : "I don't like it."
| : Hates : "I don't want it."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ruth
|
| Birthday : Spring 6
| Location : Souffle Farm
| Day Off : Saturday
| Relationships : Anissa (daughter), Craig (husband), Taylor (son)
| Personality : Motherly, calm
| Occupation : Farm Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Souffle Farm.
|
| Loves : Most flowers, high-quality crops.
| Likes : Lower-quality crops.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Ruth's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow, this is a nice present. Thank you."
| Responses : Liked : "Hmm, it's nice. Thank you."
| : Neutral : "Thank you."
| : Disliked : "I'm sorry, but I don't like this."
| : Hates : "Is this a joke?"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Samson
|
| Birthday : Summer 21
| Location : Pineapple Inn
| Day Off : None
| Relationships : Selena (daughter), Sue (wife)
| Personality : Sarcastic, manly, dismissive
| Occupation : Inn Owner/Operator
| Arrival : Never; lives on Toucan Island after creating first rainbow
| Meet : At Pineapple Inn (on Toucan Island)
|
| Loves : Any alcoholic drink.
| Likes : Any chocolate dish.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Samson's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Is this for me? Thank you! I'm so happy!"
| Responses : Liked : "Is this for me? Thank you!"
| : Neutral : "Thank you!"
| : Disliked : "Thank you for your kindness!"
| : Hates : "I don't like this..."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shelly
|
| Birthday : Winter 19
| Location : Tailor Shop
| Day Off : Sunday
| Relationships : Candace (granddaughter), Luna (granddaughter)
| Personality : Happy, cheerful, calm
| Occupation : Tailor
| Arrival : 1st arrival after making first rainbow (see Goddess section)
| Meet : At the Tailor Shop
|
| Loves : Any cloth.
| Likes : Most fruits, Herbal Tea.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Shelly's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh, this is nice. Can I have it? Thank you. It's
| Responses : : perfect!"
| : Liked : "Oh, I love it! Thank you."
| : Neutral : "Oh, thank you."
| : Disliked : "Oh. Well, thank you for the thought."
| : Hates : "...I'm sorry, but I really don't like this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon
|
| Birthday : Winter 8
| Location : General Store
| Day Off : Monday
| Relationships : Phoebe (daughter), Barbara (wife)
| Personality : Gentle, caring, helpful
| Occupation : General Store Manager/Owner
| Arrival : Initially resides on the island.
| Meet : At the General Store
|
| Loves : Any yam recipes.
| Likes : Yams.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Simon's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Is this for me?! How wonderful! Thank you very
| Responses : : much.
| : Liked : "That's so nice of you. Thank you very much."
| : Neutral : "Thank you."
| : Disliked : "Well, I don't like it very much..."
| : Hates : "I don't like this at all... How depressing."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sue
|
| Birthday : Spring 27
| Location : Pineapple Inn
| Day Off : None
| Relationships : Selena (daughter), Samson (husband)
| Personality : Controlling, demanding, worrisome
| Occupation : Inn Owner/Operator, Fisherwoman
| Arrival : Never; lives on Toucan Island after creating first rainbow
| Meet : At Pineapple Inn (on Toucan Island)
|
| Loves : Fish and crustacean dishes.
| Likes : Bananas, coconuts.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Sue's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow, that's nice of you! I love it! I'm so happy.
| Responses : : Thank you!
| : Liked : "I like it. I'm happy. Thanks!"
| : Neutral : "Thanks."
| : Disliked : "Sorry, but I don't like this."
| : Hates : "Sorry, but I hate this. Could you...not give me
| : : this next time?"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor
|
| Birthday : Summer 19
| Location : Souffle Farm
| Day Off : None
| Relationships : Anissa (sister), Craig (father), Ruth (mother)
| Personality : Conniving, enterprising, smart.
| Occupation : None
| Arrival : 6th arrival after making first rainbow (see Goddess section)
| Meet : Will introduce himself at your farm when he arrives.
|
| Loves : Chocolate dishes.
| Likes :
| Dislikes :
| Hates :
| Note : For a comprehensive list of Taylor's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow! Is this for me?! I love it! Thanks!"
| Responses : Liked : "Wow! Thanks. I like it!"
| : Neutral : "Thanks!"
| : Disliked : "Hmm. I don't like it."
| : Hates : "Uh, I don't know what to do with this. I hate
| : : this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda
|
| Birthday : Summer 10
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Maya (granddaughter), Jake (son)
| Personality : Grandmotherly, a bit of a busy-body
| Occupation : Cook
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Anything recipe with chocolate.
| Likes : Most teas and other recipes.
| Dislikes : Mushrooms, bamboo shoots.
| Hates :
| Note : For a comprehensive list of Yolanda's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Oh, for me? Thank you very much. I'm so
| Responses : : delighted."
| : Liked : "Thank you, I'm pleased."
| : Neutral : "Thank you."
| : Disliked : "I don't like it too much."
| : Hates : "I really dislike this."
|
|\
| \_____________________________________________________________________[VLC]_
| |
| Villagers' Children |
| ___________________________________________________________________________|
| /
|/There are five pairs of bachelors and bachelorettes that will marry if you
| become close enough friends with each of them. If they marry, they also
| will have children that become characters on the island.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angie
|
| Parents : Julius and Candace
| Birthday : Varies by Julius and Candace's marriage date
| Location : Maple Lake Area
| Relationships : Julius (father), Candace (mother)
| Personality : Calm, carefree.
| Occupation : None
| Arrival : Three seasons after Julius and Candace marry
| Meet : At the Maple Lake area
|
| Loves : Any cloth, most sweets.
| Likes :
| Dislikes :
| Hates :
| Note : For a comprehensive list of Angie's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved :
| Responses : Liked : "Oh, you really shouldn't have! Thank you very
| : : much!
| : Neutral : "Thank you very much!"
| : Disliked : "This is... Uh, thanks."
| : Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota
|
| Parents : Chase and Maya
| Birthday : Varies by Chase and Maya's marriage date
| Location : Maple Lake Area
| Relationships : Chase (father), Maya (mother)
| Personality : Cheerful, outgoing.
| Occupation : None
| Arrival : Three seasons after Chase and Maya marry
| Meet : At the Maple Lake area
|
| Loves : All sweets.
| Likes : Most fruits.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Dakota's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Wow, that's sooo nice! I love this! I'm so happy!
| Responses : : Thank you! <heart>"
| : Liked : "Wow, I'm so happy! Thanks!"
| : Neutral : "Yay, thanks!"
| : Disliked : "Eww, I hate this!"
| : Hates : "Oh eww, I really hate this."
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath
|
| Parents : Calvin and Phoebe
| Birthday : Varies by Calvin and Phoebe's marriage date
| Location : Maple Lake Area
| Relationships : Calvin (father), Phoebe (mother)
| Personality : Curious, intelligent.
| Occupation : None
| Arrival : Three seasons after Calvin and Phoebe marry
| Meet : At the Maple Lake area
|
| Loves : Egg dishes.
| Likes : Gems, minerals, ores and wonderfuls.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Heath's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "Ooh, wow! I love this! Thanks!"
| Responses : Liked : "Ooh, I love this! Thanks~ <note>"
| : Neutral : "Thank you!!!"
| : Disliked : "Aww, I don't want this!"
| : Hates : "I hate this!!!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt
|
| Parents : Toby and Renee
| Birthday : Varies by Toby and Renee's marriage date
| Location : Maple Lake Area
| Relationships : Toby (father), Renee (mother)
| Personality : Laid-back, happy.
| Occupation : None
| Arrival : Three seasons after Toby and Renee marry
| Meet : At the Maple Lake area
|
| Loves : Fish recipes, most crop recipes.
| Likes : Most fish, most crops.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Matt's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved :
| Responses : Liked : "This is so cool! Thank you so much!"
| : Neutral : "Thank you!"
| : Disliked : "Eww, I hate this."
| : Hates : "Ewww, I really hate this!"
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van
|
| Parents : Jin and Anissa
| Birthday : Varies by Jin and Anissa's marriage date
| Location : Maple Lake Area
| Relationships : Jin (father), Anissa (mother)
| Personality : Intelligent, serious.
| Occupation : None
| Arrival : Three seasons after Jin and Anissa marry
| Meet : At the Maple Lake area
|
| Loves : Medicines, juices.
| Likes : Herb dishes and herbs.
| Dislikes :
| Hates :
| Note : For a comprehensive list of Van's gift preferences, see
| : my separate Gifts Guide, which can be found at this URL:
| : www.gamefaqs.com/console/wii/file/933022/55357
|
| Gift : Loved : "How do you know what I like? Thank you very
| Responses : : much."
| : Liked : "I'm very happy to receive this. Thank you so
| : : much."
| : Neutral : "Thank you very much."
| : Disliked : "This isn't really my kind of thing."
| : Hates :
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<PAS>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Places and Shops |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The island is home to several shops for you to purchase various seeds,
| foods, animals and everything else you could need.
|
|\
| \_____________________________________________________________________[SHP]_
| |
| Shops |
| ___________________________________________________________________________|
| /
|/Harvest Moon: Tree of Tranquility introduces a new system for the shops,
| oriented around the shops earning certain star ratings. The higher a shop's
| rating, the better goods they'll sell.
|
| So how does a shop's rating rise? Their fate is tied directly to yours: the
| more you ship, the more they grow. Shipping dairy products helps grow
| Brownie Ranch, whereas shipping crops helps grow Souffle Farm.
|
| Certain items require your farm to be on a certain level before they will
| become available. For more information on farm ranks, see the Farm Ranks
| section (search for [ FRA ] without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THA} _
| Town Hall
|
| Location : Waffle Town
| Purpose : Town center and, for you, selling land plots.
| Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
| Villagers : Hamilton, Gill, Elli
| Part-Time Job : Yes; speak to Elli
|
| The Town Hall, for your purposes, is the place to buy additional land
| plots. Your first plot is free, but each additional plot costs money. There
| are four total available: the three that you chose from initially and a
| fourth up in the mountains.
|
| Product List Price
| Hillside Plot 7800G
| Town Plot 7500G
| Seaside Plot 7200G
| Mountain Plot 18000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _
| Brownie Ranch
|
| Location : Ganache Mine District (Northwest)
| Purpose : Selling animals and various tools for animal care taking
| Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Renee, Cain, Hanna, Gray
| Part-Time Job : Yes; speak to Cain
|
| The Brownie Ranch is your resource for all animal-related needs. Animals,
| feed, tools and miracle potions can all be purchased here.
|
| Brownie Ranch operates on a star system. As the star rating increases, more
| items become available. To increase Brownie Ranch's star rating, you need to
| ship ranch-related goods (animal products). When you ship 5000G worth of
| goods, Brownie Ranch will increase to two stars; when you sell an additional
| 5000G (10000G total), Brownie Ranch will increase to three stars.
|
| Product List Price Rank Required
| Brush 1200G *
| Bell 750G *
| Shears 1200G *
| Milker 1500G *
| Medicine 600G *
| Saddle 2400G *
|
| Horse Miracle Potion 2700G * *
| Cow Miracle Potion 2100G *
| Sheep Miracle Potion 1800G *
| Goat Miracle Potion 1800G * *
|
| Mayonnaise (Good) 180G *
| Butter (Good) 225G *
| Cheese (Good) 255G *
| Honey (Decent) 150G *
|
| Fodder 15G *
| Feed 15G *
|
| Horse (Foal) 6300G * *
| Chicken (Adult) 2100G *
| Duck (Adult) 2400G * * *
| Cow (Calf) 4500G *
| Sheep (Lamb) 4200G *
| Goat (Kid) 3600G * *
| Ostrich (Chick) 13500G * * *
| Silkworm (Adult) 2850G *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOF} _
| Souffle Farm
|
| Location : Ganache Mine District
| Purpose : Selling seeds and tools for raising crops.
| Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays
| Villagers : Anissa, Craig, Ruth, Taylor
| Part-Time Job : Yes; speak to Ruth
|
| The Souffle Farm is your chief resource for all your crop-related needs.
| Seeds, produce, trees and fertilizer can all be found here.
|
| Souffle Farm operates on a star system. As the star rating increases, more
| items become available. To increase Souffle Farm's star rating, you need to
| ship farm-related goods (basically, crops). When you ship 5000G worth of
| goods, Souffle Farm will increase to two stars; when you sell an additional
| 5000G (10000G total), Souffle Farm will increase to three stars.
|
| Product List Price Rank Required
| (Spring Seeds)
| Turnip Seeds 60G *
| Potato Seeds 75G *
| Cabbage Seeds 135G *
| Breadfruit Seeds 210G *
| Strawberry Seeds 600G *
|
| Lavender Seeds 60G * *
| Tulip Seeds 90G * * *
| Moondrop Seeds 75G * * *
|
| Spring Seed Mix 150G *
|
| (Summer Seeds)
| Corn Seeds 210G *
| Onion Seeds 75G *
| Honeydew Seeds 735G *
| Tomato Seeds 225G *
| Watermelon Seeds 480G *
|
| Sunflower Seeds 75G *
| Pansy Seeds 60G * * *
| Pinkcat Seeds 60G * * *
|
| Summer Seed Mix 150G *
|
| (Fall Seeds)
| Pumpkin Seeds 195G *
| Rice Seeds 120G *
| Spinach Seeds 75G *
| Yam Seeds 135G *
| Eggplant Seeds 285G *
|
| Blue Mist Seeds 525G * * *
| Cosmos Seeds 75G *
| Morning Glory Seeds 75G *
|
| Fall Seed Mix 150G *
|
| (Winter Seeds)
| Buckwheat Seeds 150G *
|
| Anemone Seeds 90G * *
| Snowflake Seeds 150G * * *
|
| (Year-Round Seeds)
| Apple Tree Seed 570G *
| Mora Tree Seed 450G *
| Chestnut Tree Seed 525G *
| Grape Tree Seed 555G *
| Orange Tree Seed 540G *
| Hali Tree Seed 300G *
|
| (Spring Produce)
| Strawberry (Perfect) 435G *
| Cabbage (Perfect) 270G *
| Cherry (Regular) 315G *
|
| (Summer Produce)
| Watermelon (Perfect) 375G *
| Corn (Perfect) 210G *
| Tomato (Perfect) 195G *
| Honeydew (Perfect) 690G *
| Orange (Regular) 195G *
|
| (Fall Produce)
| Pumpkin (Perfect) 195G *
| Yam (Perfect) 75G *
| Eggplant (Perfect) 150G *
| Apple (Regular) 225G *
| Grape (Regular) 210G *
| Chestnuts (Regular) 120G *
|
| (Winter Produce)
| Buckwheat (Decent) 75G * * *
|
| (Fertilizer)
| Fertilizer (one season) 90G * *
| Rapid Fertilizer (two) 180G * *
| Happy Fertilizer (three) 225G * * *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _
| Carpenter's Shop
|
| Location : Ganache Mine District
| Purpose : Upgrading your house and building new buildings.
| Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays
| Villagers : Luke, Dale, Bo
| Part-Time Job : Yes; speak to Dale
|
| The Carpenter's Shop is also your local Haverty's - most of your furniture
| will be purchased from this shop.
|
| Product List
|
| (Buildings and Upgrades) Price Wood Stone
| New Home (New Building) 4500G 27 27
| Home Level 2 (Upgrade) 3000G 18 16
| Home Level 3 (Upgrade) 6000G 27 24
| Home Level 4 (Upgrade) 9000G 36 32
| Home Level 5 (Upgrade) 12000G 45 40
| Coop (New Building) 2400G 10 10
| Coop Level 2 (Upgrade) 4800G 22 22
| Barn (New Building) 3000G 12 12
| Barn Level 2 (Upgrade) 6000G 22 22
|
| (House Decors) Price
| Simple 750G
| Country 1500G
| Cute 2250G
| Gorgeous 4500G
|
| (Beds) Price (Single) Price (Double)
| "Normal" 1500G 5250G
| "Cute" 1500G 5250G
| "Chic" 1800G 5700G
| "Straw (Chic)" 450G 1950G
| "Straw (Normal)" 600G 2100G
| "Gold" 3000G 6000G
| "Rococo" 3300G 6000G
| "Royal" 3750G 6750G
|
| (Wardrobes) Price (Small) Price (Medium) Price (Large)
| "Normal" N/A 2400G 3300G
| "Chic" 1500G 2550G 3450G
| "Cute" 1950G N/A 3900G
|
| (Cabinets) Price (Small) Price (Medium) Price (Large)
| "Normal" 1200G 1500G 2250G
| "Chic" 1200G 1500G 2400G
| "Cute" 1350G 1650G 2700G
|
| (Drawers) Price (Normal) Price (Large)
| "Simple" 1800G 3750G
| "Chic" 1800G 3750G
| "Cute" 4200G 8500G
|
| (Bookshelves) Price
| "Simple" 1500G
| "Green" 1800G
|
| (Tables) Price (Square) Price (Round)
| "Simple" 2700G N/A
| "Chic" 2400G 3300G
| "Wood" N/A 3000G
| "Modern" N/A 3300G
|
| (Chairs) Price (Normal) Price (Backrest)
| "Normal" 300G 600G
| "Country" 300G 300G
| "Cute" 375G 375G
| "Simple" 375G 675G
| "Chic"* 375G 675G
| "Lovely"* 450G 720G
|
| (Couches) Price (Loveseat) Price (Full Couch)
| "Normal" 750G 1500G
| "Country" 750G 1500G
| "Chic" 780G 1800G
| "Urban"* 750G 1650G
| "Lovely"* 780G 1875G
| "Simple"** 750G 1650G
|
| * - the "Chic" and "Lovely" chairs and the "Urban" and "Lovely" couches
| are NOT available at the Carpenter's Shop; they are sold by Bo at
| the Market. They are listed here for simplicity.
|
| ** - the "Simple" couches are NOT available at the Carpenter's Shop; they
| are sold by Owen at the Market. They are listed here for simplicity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUP} _
| General Store
|
| Location : Waffle Town
| Purpose : Purchasing kitchen utensils, food and other items.
| Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Phoebe, Barbara, Simon
| Part-Time Job : Yes; speak to Simon
|
| The General Store is just that: super. They sell everything here, but the
| most important parts are the kitchen utensils (listed under Makers in the
| shop menu). The Makers themselves are pretty important as well.
|
| The General Store operates on a star system. As the star rating increases,
| more items become available. To increase the General Stores's star rating,
| you need to ship non-farm or -ranch related goods (fish, gems/wonderfuls,
| ores/minerals, foragables, cooked dishs, etc.). When you ship 5000G worth of
| goods, The General Store will increase to two stars; when you sell an
| additional 5000G (10000G total), the General Store will increase to three
| stars.
|
| Product List
|(Cooking Utensils) Price*: Normal Rustic Simple** Cute** Gorgeous***
| Cutting Boards 1500G 1500G 1650G 1800G 3000G
| Frying Pans 1800G 1800G 1950G 2100G 3300G
| Mixers 1200G 1200G 1350G 1500G 2700G
| Pots 2250G 2250G 2400G 2550G 3750G
| Ovens 2550G 2550G 2700G 2850G 4050G
| Aging Pots 2175G 2175G 2475G 2325G 3675G
| Matches 600G
|
| * - These 5 initials represent the 5 types of utensil: Normal, Rustic,
| Simple, Cute, and Beautiful.
| ** - These classifications of item require a two-star General Store to be
| available.
| *** - The 'Gorgeous' utensils are NOT purchased from the General Store, but
| from Mira at the Spring and Summer Flea Markets. They are provided
| here for convenience.
|
| (Tools) Price Rank Required
| Iron Tool (Any) 3000G *
| Copper Tool (Any) 7500G *
| Silver Tool (Any) 15000G *
| Gold Tool (Any) 30000G *
|
| Note : you can only buy the higher version of a tool if you have the
| : lower-level tool as well (so, you can't buy a silver tool without
| : first having the copper tool). Tools can also be upgraded at the
| : Blacksmith Shop (see Blacksmith Shop section, search for { BLA }
| : without the spaces).
|
| (00 Makers) Price Rank Required
| Mayonnaise Maker 3000G *
| Cheese Maker 4200G *
| Butter Maker 3750G *
| Yarn Maker w/ Dye Pot 4500G *
|
| Note : '00 Makers' are not available until a coop or barn are constructed.
|
| (Household Items) Price Rank Required
| (Calendars)
| Chic 180G *
| Lovely 225G *
| Simple* 150G
|
| (Televisions)
| Cheap 600G *
| Normal 1350G * *
| Gorgeous 5250G * * *
|
| (Telephones)
| Classical 750G * *
| Country 750G * *
| Cute 750G * *
| Heartful 900G * *
| Simple* 825G
| Royal** 1050G
|
| (Clocks)
| Round 525G *
| Square 600G *
| Gorgeous 1275G * * *
| Cuckoo 750G
|
| (Heating)
| Wood-Burning 900G * *
| Oil-Burning 1800G * * *
| Potbelly Stove** 1350G
|
| (Refrigerators)
| Small 1200G *
| Medium 2250G * *
| Large 3750G * * *
| Small (Simple)* 1350G
| Medium (Simple)* 2700G
| Large (Simple)* 4200G
|
| (Books)
| TV Listing 450G *
| Island History 450G *
| Island Guide V2 750G *
| Advanced Mining 750G * *
| Advanced Fishing 750G * *
| Advanced Farming 750G * *
| Animal Care Guide 750G * *
| Parenting Guide 750G * *
|
| (Miscellaneous)
| Rattle 900G *
|
| * - These items (Simple Calendar, Simple Phone, Simple Refrigerators) are
| NOT sold at the General Store; they are sold by Owen at the Arts
| Festival. They are provided here for convenience.
| ** - These items (Royal Telephone, Cuckoo Clock and Potbelly Stove) are
| NOT sold at the General Store; they are sold by Bo at the Arts
| Festival. They are provided here for convenience.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAL} _
| Tailor Shop
|
| Location : Waffle Town
| Purpose : Purchasing clothes and jewelry.
| Hours : 9:00AM - 6:00PM , closed Sundays/Holidays
| Villagers : Candace, Luna, Shelly
| Part-Time Job : Yes; speak to Shelly
|
| Once the Tailor Shop arrives (after creating the first rainbow), you'll be
| able to buy different clothes and jewelry to outfit your character. Note
| also that I have no way of knowing how several of these things will be
| translated in the English version, so these names likely will change.
|
| Product List Price
| (Clothes)
| Blue Clothes 1500G
| Red Clothes 1800G
| Yellow Clothes 2100G
| Green Clothes 2400G
| Purple Clothes 2700G
|
| Note : each of the above is available as both a spring/summer and a
| : fall/winter outfit, as well as both a boy's and a girl's outfit. The
| : price remains the same regardless of season and gender. Boys' clothes
| : are named "Formal" (spring/summer) and "Border" (fall/winter), while
| : girls' clothes are "Urban" (spring/summer) and "Pop" (fall/winter).
|
| (Accessories)
| Straw Hat 900G
| Newsboy 1800G
| Cap 2100G
| Wool Cap 2400G
| Pirate Banada 3000G
| Ten-Gallon Hat 3300G
|
| Rucksack Upgrades Required Items
| Upgrade #1 (15 slots) None (obtained free when Tailor Shop arrives)
| Upgrade #2 (20 slots) Good Flax Yarn (2), Good Wool Yarn (2),
| Good Silk Yarn (2)
| Upgrade #3 (25 slots) Yellow Flax Yarn (2), Red Wool Yarn (2),
| Green Silk Yarn (2)
| Upgrade #4 (30 slots) Shining Flax Yarn (1), Shining Wool Yarn (1),
| Shining Silk Yarn (1)
|
| Note : the above Rucksack upgrades do not operate as a shop, but rather are
| : obtained by talking directly to Shelly at the shop. Talk to her to
| : obtain the list of ingredients, then talk to her again when you have
| : the ingredients in your rucksack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLA} _
| Blacksmith Shop
|
| Location : Ganache Mine District
| Purpose : Purchasing and upgrading tools.
| Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Julius, Owen, Chloe, Ramsey, Mira
| Part-Time Job : Yes; speak to Ramsey
|
| The blacksmith shop allows you to upgrade your tools, as well as creates
| jewelry and accessories from items you supply.
|
| Product List Price Ore Required
| (Tool Upgrades)
| Starter->Iron Upgrade 1000G Iron Ore
| Iron->Copper Upgrade 2500G Copper Ore
| Copper->Silver Upgrade 5000G Silver Ore
| Silver->Gold Upgrade 10000G Gold Ore
|
| Note : the above prices apply for upgrades of the Sickle, Hoe, Hammer, Axe,
| : Fishing Rod and Watering Can. These items can also be purchased from
| : the General Store for more money, but without the ore requirement.
| : For the ore, remember you must have Mira examine your ore to determine
| : what ore it actually is.
|
| (Brooches) Price Gem Required Ore Required
| Toy 195G Glass Copper
| Silver 315G None Silver
| Gold 375G None Gold
| Peridot 405G Peridot Copper
| Rose Stone 420G Rose Stone Copper
| Amber 435G Amber Copper
| Lapis Lazuli 450G Lapis Lazuli Copper
| Spinel 450G Spinel Copper
| Jade 480G Jade Copper
| Moonlight 525G Moonlight Stone Copper
| Sapphire 570G Sapphire Copper
| Garnet 600G Garnet Copper
| Pearl 600G Pearl Copper
| Topaz 855G Topaz Copper
| Amethyst 870G Amethyst Copper
| Aquamarine 885G Aquamarine Copper
| Ruby 975G Ruby Copper
| Emerald 1020G Emerald Copper
| Harvest Goddess 1095G Rare Metal Copper
| Crystal 1200G Crystal Copper
| Black Pearl 1350G Black Pearl Copper
| Diamond 1650G Diamond Copper
|
| (Rings) Price Gem Required Ore Required
| Toy 645G Glass Silver
| Silver 765G None Silver
| Gold 825G None Gold
| Peridot 855G Peridot Silver
| Rose Stone 870G Rose Stone Silver
| Amber 885G Amber Silver
| Lapis Lazuli 900G Lapis Lazuli Silver
| Spinel 900G Spinel Silver
| Jade 930G Jade Silver
| Moonlight 975G Moonlight Stone Silver
| Sapphire 1020G Sapphire Silver
| Garnet 1050G Garnet Silver
| Pearl 1050G Pearl Silver
| Topaz 1305G Topaz Silver
| Amethyst 1320G Amethyst Silver
| Aquamarine 1335G Aquamarine Silver
| Ruby 1425G Ruby Silver
| Emerald 1470G Emerald Silver
| Harvest Goddess 1545G Rare Metal Silver
| Crystal 1650G Crystal Silver
| Black Pearl 1800G Black Pearl Silver
| Diamond 2100G Diamond Silver
|
| (Pendants) Price Gem Required Ore Required
| Toy 945G Glass Gold
| Silver 1065G None Silver
| Gold 1125G None Gold
| Peridot 1155G Peridot Gold
| Rose Stone 1170G Rose Stone Gold
| Amber 1185G Amber Gold
| Lapis Lazuli 1200G Lapis Lazuli Gold
| Spinel 1200G Spinel Gold
| Jade 1230G Jade Gold
| Moonlight 1275G Moonlight Stone Gold
| Sapphire 1320G Sapphire Gold
| Garnet 1350G Garnet Gold
| Pearl 1350G Pearl Gold
| Topaz 1605G Topaz Gold
| Amethyst 1620G Amethyst Gold
| Aquamarine 1635G Aquamarine Gold
| Ruby 1725G Ruby Gold
| Emerald 1770G Emerald Gold
| Harvest Goddess 1845G Rare Metal Gold
| Crystal 1950G Crystal Gold
| Black Pearl 2100G Black Pearl Gold
| Diamond 2400G Diamond Gold
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIB} _
| Sundae Inn/Bar
|
| Location : Waffle Town
| Purpose : Sells food, and drinks at night in the bar.
| Hours : 9:00AM - 5:00PM, closed Sundays/Holidays (Restaurant)
| : 6:00PM - 12:00AM, closed Sundays/Holidays (Bar)
| Villagers : Jake, Colleen, Maya, Kathy, Selena, Hayden
| Part-Time Job : Yes; speak to Colleen (Inn before 5PM)/Hayden (Bar after 6PM)
|
| The Sundae Inn really serves more as a restaurant and bar than anything
| else; it does have rooms, but they don't actually serve any gameplay
| purpose.
|
| Product List Price
| (Inn)
| Apple Pie 630G
| Banana Pudding 840G
| Fondue 510G
| Mushroom Stir Fry 480G
| Omelette 330G
| Shark Stew 1530G
| Sole Meuniere 630G
| Tomato Rice 660G
| Veggie Sandwich 390G
|
| Herbal Tea 105G
| Hot Chocolate 570G
| Milk Tea 405G
| Pineapple Juice 405G
| Tomato Juice 240G
| Veryberry Juice 105G
| Warm Milk 330G
|
| (Bar)
| Apple Cocktail 345G
| Blueberry Cocktail 180G
| Buckwheat Cocktail 210G
| Coconut Cocktail 495G
| Grape Cocktail 300G
| Rice Cocktail 345G
| Yam Cocktail 285G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MRC} _
| Meringue Clinic
|
| Location : Waffle Town
| Purpose : Selling medicine, birthing children and caring for illness.
| Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Irene, Jin
| Part-Time Job : Yes; speak to Irene
|
| The Doctor's Office (also called Meringue Clinic) serves a typical purpose:
| selling medicine and caring for you when you get sick. Like other shops, they
| will get more items as the game goes along, but they do not have a star
| rating.
|
| Product List Price
| Herbal Tea 105G
| Bodigizer 300G
| Cold Medicine 450G
| Stay Awake 375G
| Vegetable Juice 420G
| Bodigizer XL 525G
| Super Stay Awake 525G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSC} _
| On the Hook
|
| Location : Waffle Town Pier
| Purpose : Home for fishermen, and a place to get fish-type foods.
| Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
| Villagers : Toby, Paolo, Ozzie, Pascal
| Part-Time Job : Yes; speak to Ozzie
|
| On the Hook has a variety of fish-related dishes for you to purchase;
| they don't sell anything usable, though.
|
| Product List Price
| Grilled Clam 195G
| Grilled Squid 210G
| Grilled Horse Mackerel 150G
| Grilled Saury 180G
| Grilled Salmon 405G
| Grilled Sardine 120G
| Grilled Mackerel 135G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNI} _
| Pineapple Inn
|
| Location : Toucan Island (accessed by creating first rainbow)
| Purpose : As a shop, buying rare seeds
| Hours : 7:00AM - 8:00PM
| Villagers : Samson, Sue
| Part-Time Job : Yes; speak to Samson
|
| Pineapple Inn sells some rare seeds that can't be found on the main island.
| All their seeds are available year-round.
|
| Product List Price
| Cocoa Seeds 225G
| Spicy Pepper Seeds 30G
|
| Hibiscus Seeds 90G
| Green Bell Seeds 165G
|
| Banana (Regular) 150G
| Pineapple 180G
|
| Fancy Seashell 210G
|
| Southern Omelette 555G
| Southern Fried Rice 765G
| Pineapple Juice 405G
| Coconut Milk 375G
| Banana Milk 600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TYS} _
| Taylor's Seeds
|
| Location : Phone accessible only
| Purpose : Purchasing seeds not available elsewhere
| Hours : 24 hours a day, every day
| Villagers : Taylor
| Part-Time Job : No
|
| Taylor's seed shop is different from every other shop on the island. It's
| only accessible via phone (except when he first introduces himself), it's
| available absolutely all the time, and seeds you order appear instantly in
| your rucksack (if there's room, otherwise you won't be able to buy from him).
|
| Taylor doesn't arrive until first Winter at the earliest (if you completed
| the first goddess rainbow in first Spring). His number for ordering is 881.
| All his seeds are available year round, even though they are planted
| seasonally.
|
| Product List Price Season
| Spring Seed Mix 150G Spring
| Breadfruit Seeds 210G Spring
| Cabbage Seeds 135G Spring
| Flax Seeds 120G Spring
| Potato Seeds 75G Spring
| Strawberry Seeds 600G Spring
| Hyacinth Seeds 75G Spring
| Tulip Seeds 90G Spring
| Green Herb Seeds 105G Spring
|
| Summer Seed Mix 150G Summer
| Corn Seeds 210G Summer
| Onion Seeds 75G Summer
| Tomato Seeds 225G Summer
| Watermelon Seeds 480G Summer
| Begonia Seeds 75G Summer
| Lily Seeds 120G Summer
| Sunflower Seeds 75G Summer
| Blue Herb Seeds 120G Summer
|
| Fall Seed Mix 150G Fall
| Carrot Seeds 60G Fall
| Eggplant Seeds 285G Fall
| Rice Seeds 120G Fall
| Spicy Pepper Seeds 30G Fall
| Chrysanthemum Seeds 60G Fall
| Cosmos Seeds 75G Fall
| Rose Seeds 105G Fall
| Purple Herb Seeds 135G Fall
|
| Buckwheat Seeds 150G Winter
| Green Bell Seeds 165G Winter
| Yellow Herb Seeds 120G Winter
|
|\
| \_____________________________________________________________________[OPB]_
| |
| Other Places and Buildings |
| ___________________________________________________________________________|
| /
|/There are several other buildings around the island that serve as homes and
| places of non-commercial activity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Town Square
|
| Location : Waffle Town
| Hours : 24 hours/day, 7 days/week
| Purpose : The Town Square is the home of many of the festivals for the
| island, as well as the Clock Tower, which plays an important role
| in obtaining the quilt for the goddess quest.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Library
|
| Location : Waffle Town (upstairs from Town Hall)
| Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
| Purpose : Provides books on various island topics; basically a glorified
| : tutorial area.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waffle Town Pier
|
| Location : Waffle Town (south)
| Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
| Purpose : The hours listed are for the Ferry, actually, though that's the
| only relevant purpose for the Pier. The Ferry will shuttle you
| over to Toucan Island, as well as shuttle new villagers to your
| island. It's only available after completing Daren's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lighthouse
|
| Location : Waffle Town (west)
| Hours : 24 hours/day, 7 days/week
| Purpose : The Lighthouse serves no real purpose until you finally complete
| all 5 goddess rainbows. Then you'll have to pay a single 5 minute
| visit to it. But it looks nice, right?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Church
|
| Location : Maple Lake District
| Hours : 7:00AM - 6:00PM, OPEN Holidays
| Purpose : The location of your eventual wedding, but little else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Graveyard
|
| Location : Maple Lake District
| Hours : 24 hours/day, 7 days/week
| Purpose : Any animals that pass away will be buried here, but fortunately
| villagers don't pass away during the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hot Spring
|
| Location : Caramel Falls Area
| Hours : 24 hours/day, 7 days/week
| Purpose : Not technically a building, but a location of interest
| : nonetheless. The Hot Spring will fully restore your stamina once
| : per day. Note that 'day' in this terminology is once between every
| : two nights of sleeping; if you stay up all night, you can't use
| : the Hot Springs again on the second day if you used it on the
| : first.
| :
| : Several people - myself included - have had trouble finding the
| : hot spring the first time. To find it, walk all the way to the
| : east in the River District until you hit the river. If you start
| : to cross a bridge, you're too far south; if you hit a cliff,
| : you're too far north. Then, when you hit the river, head north,
| : wrap around behind the waterfall, climb the tricky rocks, walk
| : back around the path and finally press A by the hot spring to use
| : it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Praline Forest
|
| Location : Ganache Mine District
| Hours : 24 hours/day, 7 days/week
| Purpose : Not a building, but a relevant area nonetheless. In Praline
| : Forest, located past the Carpenter's Shop in the Northeast corner
| : of Ganache Mine District, you can find various herbs and berries,
| : as well as trees and stones to cut/break for lumber.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mayor's House
|
| Location : Waffle Town
| Hours : Accessible 8:00AM - 8:00PM
| Purpose : Serves as the home of the Mayor and Gill, as well as the location
| : for one part of the goddess quest.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda's House
|
| Location : Waffle Town
| Hours : Accessible 8:00AM - 8:00PM
| Purpose : Serves as the home of Yolanda and, when she arrives, Elli. Not
| : much else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jin's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Jin. If Jin marries your character, he will
| : move in with you; otherwise, his spouse will move in with him at
| : this house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toby's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Toby. If Toby marries your character, he
| : will move in with you; otherwise, his spouse will move in with him
| : at this house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Julius's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Julius. If Julius marries your character, he
| : will move in with you; otherwise, his spouse will move in with him
| : at this house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chase's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Chase. If Chase marries your character, he
| : will move in with you; otherwise, his spouse will move in with him
| : at this house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Calvin's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Calvin. If Calvin marries your character, he
| : will move in with you; otherwise, his spouse will move in with him
| : at this house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Mira. Nothing else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gray's House
|
| Location : Maple Lake Area
| Hours : 8:00AM - 8:00PM
| Purpose : Serves as the home of Gray's house. Nope, nothing else here
| : either.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<FES>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Festivals |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As with all Harvest Moon games, festivals are one of the most entertaining
| aspects. In Tree of Tranquility, there are fewer festivals, and they fall
| into two main categories: Market festivals and Romantic festivals.
|
| Market festivals are essentially places to buy various goods from the
| villagers. Each month has a monthly market, and there are a few other markets
| as well. Markets aren't only for buying goods: there are occasionally small
| mini-games and scenes, and you can talk to various villagers there.
|
| Romantic festivals are occasions to spend some time with your beloved. For
| the majority of them, you have to ask your beloved to the festival the day
| before. Some of them have the option of participating alone, but the primary
| reason for the festivals is romance.
|
|\
| \_____________________________________________________________________[SPF]_
| |
| Spring Festivals |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYD} _
| New Year's Day Sunrise
|
| When : Spring 1, automatically after New Year's Eve
| Where : Beach
| Type : Romantic
| Details : Hardly a festival, but tradition makes me want to include this
| : since almost every HM game has a New Year's Day event.
|
| : In Tree of Tranquility, rather than a big event, New Year's Day is
| : celebrated by watching the sunrise at the beach, alone or with your
| : spouse if you're married. It follows right after the New Year's Eve
| : Festival automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLF} _
| Flower Festival
|
| When : Spring 10, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : A market festival, mainly for buying flower- and crop-related
| : goods. Booths are run by Anissa and Ruth. There's also a mini-game,
| : accessible by talking to Gill, that involves catching bugs.
|
| Product List Price Season (if applicable)
| (Anissa's Booth)
| Happy Fertilizer 225G
|
| Begonia Seeds 75G Summer
| Hyacinth Seeds 75G Spring
| Lily Seeds 120G Summer
| Moondrop Seeds 75G Spring
|
| Tulip 90G
| Lavender 75G
|
| Blue Perfume 1815G
| Red Perfume 315G
| Yellow Perfume 240G
|
| (Ruth's Booth)
| Blue Herb Seeds 120G Summer
| Green Herb Seeds 105G Spring
| Purple Herb Seeds 135G Fall
| Red Herb Seeds 135G Fall
| Yellow Herb Seeds 120G Winter
|
| Blue Herb 105G
| Green Herb 45G
| Purple Herb 90G
| Red Herb 75G
| Yellow Herb 60G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPK} _
| Spring Market
|
| When : Spring 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : A run-of-the-mill market. Booths are run by Maya, Simon, and
| : Candace.
|
| Product List Price
| (Maya's Booth)
| Mixer (Gorgeous) 2700G
| Cutting Board (Gorgeous) 3000G
| Frying Pan (Gorgeous) 3300G
| Aging Pot (Gold) 3675G
| Pot (Gorgeous) 3750G
| Oven (Gorgeous) 4050G
|
| Grilled Yam* 165G
| Ostrich Mayonnaise* 480G
| Rice Ball 60G
|
| (Candace's Booth)
| Cosmos 75G
| Snowflake 120G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Pink Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Simon's Booth)
| Apple* 225G
| Bamboo Shoot 315G
| Glass 45G
| Omelette* 240G
| Pontata Root 225G
| Red Herb Seeds 135G
| Wool Yarn (Decent) 375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
| is especially notable since it's an ingredient in the first recipe, and
| this Market is the only place to get one before late Summer and Fall.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANF} _
| Animal Festival
|
| When : Spring 28, 9:00AM to 5:00PM
| Where : Brownie Ranch
| Type : Market
| Details : The Animal Festival combines all the classic animal competitions.
| : Instead of entering an animal in each category, you can only enter
| : one animal. And instead of getting to choose which animal you
| : enter, your oldest one is automatically entered. Therefore, the
| : only way to have a different animal enter the contest is to sell
| : the older one. Yes, this sucks, and no, I don't know why they did
| : it this way.
|
| : To enter the contest, head to the Brownie Ranch area sometime after
| : 9:00AM on Spring 28. Talk to Cain when you arrive and let him know
| : you'd like to enter the contest. After saying so, whichever animal
| : has the most hearts will automatically be entered - regardless of
| : what species.
|
| : To hear the winner, be in the area of Brownie Ranch at 5:00PM.
| : The prize announcement will interrupt your normal play, and after
| : it's done you'll be outside the area. If you won, re-enter the area
| : right away and talk to the Mayor as quickly as possible to obtain
| : your prize - if you don't hurry, he'll go home and you won't
| : receive your prize. Yes, this is done stupidly as well.
|
| : To win, you need your animal to have as many hearts as possible. An
| : animal with 10 hearts will always win something, though it won't
| : always win first prize - it appears to be somewhat random, although
| : replaying that one day hasn't guaranteed any change in results. If
| : your animal has less than 10 hearts, it can still win something,
| : though only 10 hearts will guarantee a prize.
|
| : The prize listings are:
| : 1st Prize: 120 Fodder or 120 Feed
| : 2nd Prize: 30 Fodder or 30 Feed
| : 3rd Prize: 10 Fodder or 10 Feed
|
| : Whether you receive fodder or feed is dependent on what animal was
| : entered: poultry will yield feed, while livestock will yield
| : fodder.
|
| : In addition to the contest, Hanna and Renee run sales booths:
|
| Product List Price
| (Hanna's Booth)
| Butter (Perfect) 315G
| Cheese (Perfect) 360G
| Mayonnaise (Perfect) 225G
| Flax Yarn (Good) 540G
| Silk Yarn (Good) 1050G
| Wool Yarn (Good) 465G
|
| (Renee's Booth)
| Apple Jam 630G
| Cheese Omelette 435G
| Marmalade Jam 495G
| Mushroom Gratin 675G
| Pancake 885G
| Stew 675G
| Veryberry Jam 210G
| Yogurt 345G
|
|\
| \_____________________________________________________________________[SMF]_
| |
| Summer Festivals |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCF} _
| Ocean Festival
|
| When : Summer 7, 9:00AM to 5:00PM
| Where : At the beach
| Type : Market
| Details : Buy and sell ocean-related goods (like the market, only just sea
| : products). Pascal and Sue run booths at the Ocean Festival, and
| : there's a mini-game unlockable by talking to Craig.
|
| Product List Price
| (Pascal's Booth)
| Fish Soup 690G
| Grilled Clam 195G
| Grilled Squid 210G
| Roasted Corn 240G
| Sashimi (Good) 795G
| Baked Potato 180G
|
| (Sue's Booth)
| Banana Milk 600G
| Banana Pudding 840G
| Chocolate Banana 495G
| Coconut Juice 375G
| Honeydew Milk 705G
| Orange Cookie 480G
| Orange Juice 225G
| Pineapple Juice 405G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWD} _
| Fireworks Display
|
| When : Summer 7, at 7:00PM
| Where : At the beach
| Type : Romantic
| Details : The Fireworks Display occurs on the same day as the Ocean Festival,
| : but practically is a separate event. It falls under the umbrella of
| : 'romantic festivals', as its primary purpose is to give you a
| : romantic evening with your beloved.
|
| : To ensure you have a date for the display, you must speak to the
| : bachelor/ette you wish to accompany you sometime during the day
| : before. Any bachelor/ette with 3 hearts or more can be asked to
| : the display, so even in your first year you can have a date if you
| : hurry.
|
| : Once you speak to an eligible bachelor/ette with enough hearts on
| : Summer 6, they will invite you to accompany them to the festival.
| : If you agree, you won't receive any other invitations, so make sure
| : to talk to your everyone first if you want to receive as many
| : invitations as possible. You can decline someone's invitation and
| : then talk to them again later to receive it again, however.
|
| : When you have a date, simply go to the beach area on Summer 7 at
| : 7:00PM and your date will begin. If you stand them up, their heart
| : level will decrease, so keep the date! The date will begin promptly
| : at 7:00PM, so it's best to get there before that. It will be over
| : at 10:00PM.
|
| : Obtaining the date is actually identical when you're married,
| : except that only your husband/wife will invite you. Simply speak to
| : them the day before and the date will be set up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMK} _
| Summer Market
|
| When : Summer 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Summer market is another standard market. The product list for
| : the Summer market is identical to the Spring market.
|
| Product List Price
| (Maya's Booth)
| Mixer (Gorgeous) 2700G
| Cutting Board (Gorgeous) 3000G
| Frying Pan (Gorgeous) 3300G
| Aging Pot (Gorgeous) 3675G
| Pot (Gorgeous) 3750G
| Oven (Gorgeous) 4050G
|
| Grilled Yam* 165G
| Ostrich Mayonnaise* 480G
| Rice Ball 60G
|
| (Candace's Booth)
| Cosmos 75G
| Snowflake 120G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Pink Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Simon's Booth)
| Apple* 225G
| Bamboo Shoot 315G
| Glass 45G
| Omelette* 240G
| Pontata Root 225G
| Red Herb Seeds 135G
| Wool Yarn (Decent) 375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
| is especially notable since it's an ingredient in the first recipe, and
| this Market is the only place to get one before late Summer.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FFF} _
| Firefly Festival
|
| When : Summer 24, at 7:00PM
| Where : Waterfall area
| Type : Romantic
| Details : Like the Fireworks Display, the Firefly Festival is primarily a
| : romantic festival (you can participate alone, but where's the fun
| : in that?).
|
| : Finding your date functions identically to the Fireworks Display:
| : simply talk to any bachelor/ette with three or more hearts and they
| : will ask if you want to accompany them. Say yes and the date will
| : be set, but you won't receive any more invitations. Say no and
| : you'll be able to talk to them again later to receive the
| : invitation once more.
|
| : To participate in the festival, simply be in the waterfall area
| : at 7:00PM. The date will begin promptly at 7:00PM, so it's best to
| : be there a little while before that. The date ends at 10:00PM.
|
|\
| \_____________________________________________________________________[FAF]_
| |
| Fall Festivals |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ARF} _
| Arts Festival
|
| When : Fall 12, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Arts Festival is the festival for all the non-food ingredients,
| : such as accessories and furniture. Booths are run by Mira, Bo and
| : Owen.
|
| Product List Price
| (Owen's Booth)
| Calendar (Simple) 150G
| Couch (Loveseat, Simple) 750G
| Couch (Full Sofa, Simple) 1650G
| Phone (Simple) 825G
| Refrigerator (Small, Simple) 1350G
| Refrigerator (Medium, Simple) 2700G
| Refrigerator (Large, Simple) 4200G
|
| (Bo's Booth)
| Chair (Lovely) 720G
| Chair (Chic) 675G
| Couch (Loveseat, Urban) 750G
| Couch (Loveseat, Lovely) 780G
| Couch (Full Sofa, Urban) 1650G
| Couch (Full Sofa, Lovely) 1875G
| Cuckoo Clock 750G
| Phone (Royal) 1050G
| Potbelly Stove 1350G
| Stool (Lovely) 450G
| Stool (Chic) 375G
|
| (Mira's Booth)
| Black Pearl Ring 1800G
| Diamond Pendant 2400G
| Emerald Ring 1470G
| Ruby Pendant 1725G
| Sapphire Brooch 570G
| Topaz Brooch 855G
| Toy Brooch 195G
| Toy Pendant 945G
| Toy Ring 645G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAK} _
| Fall Market
|
| When : Fall 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : Another standard market, with booths run by Elli, Taylor and
| : Julius.
|
| Product List Price
| (Elli's Booth)
| Carrot Cake 900G
| Chestnut Pie 555G
| Cookie 300G
| Herb Cookie 345G
| Mont Blanc Cake 870G
| Pumpkin Cake 990G
| Pumpkin Pudding 495G
| Pumpkin Pie 645G
| Shortcake 1095G
| Yam Cake 660G
|
| (Julius's Booth)
| Copper 120G
| Silver 165G
| Gold 225G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Red Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Taylor's Stall)
| Bow (Girls') 15000G
| Bunny Ears (Hat) 9000G
| Samurai Wig (Boys') 15000G
| Top Hat 5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HVF} _
| Harvest Festival
|
| When : Fall 27, 9:00AM - 5:00PM
| Where : Brownie Ranch
| Type : Market
| Details : The market festival centered around selling crop products, similar
| : to how the Flower Festival was for flowers/herbs, the Ocean
| : Festival was for ocean goods, and the Arts Festival was for arts
| : and crafts. The only booth is run by Craig:
|
| Product List Price
| (Craig's Booth)
| Rapid Fertilizer 180G
|
| Buckwheat Seeds 150G
| Green Bell Seeds 165G
| Yellow Herb Seeds 120G
|
| Carrot (Good) 150G
| Onion (Good) 105G
| Spinach (Good) 120G
| Strawberry (Perfect) 435G
| Tomato (Good) 165G
|
| Additionally, at the Harvest Festival there is a cooking competition. You'd
| think that better dishes would be more likely to win, but there doesn't seem
| to be any pattern. There are prizes, however; first prize is 10 Bodigizer
| XLs, second prize is 10 Bodigizers, and third prize is 10 Tomato Juices.
| Remember, if you win, you have to run back to Hamilton on Brownie Ranch by
| 6PM to claim your prize.
|
|\
| \_____________________________________________________________________[WTF]_
| |
| Winter |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THF} _
| Thanksgiving Festival
|
| When : Winter 10, all day
| Where : No central location
| Type : Romantic
| Details : The Thanksgiving Festival is a gift-giving holiday with a romantic
| : component, although it isn't strictly romantic - every villager
| : will talk about their Thanksgiving celebration.
|
| : The main components of the festival revolve around giving and
| : receiving cakes, though. At 6:00AM, the bachelor/ette with the
| : highest heart level will show up at your house and give you a cake
| : closely matching their favorite type of gift. Only the
| : bachelor/ette with the highest heart level will show up (so you can
| : only receive one cake), and they will only show up if they have at
| : least 3 hearts in their friendship meter.
|
| : Then, throughout the day, you can give cakes to the various
| : bachelor/ettes on the island for an extra relationship boost. You
| : can give as many cakes as you want to as many people as you want.
| : For information on how to make a cake, see the Recipes section.
|
| : When you're married, you're still expected to give your spouse a
| : cake when they mention the Thanksgiving Festival. You'll also
| : celebrate with your spouse and child (if you have one) later that
| : evening, and your spouse will give you a gift.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTM} _
| Winter Market
|
| When : Winter 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Winter Market is another standard market. It holds the same
| : product list as the Fall Market.
|
| Product List Price
| (Elli's Booth)
| Carrot Cake 900G
| Chestnut Pie 555G
| Cookie 300G
| Herb Cookie 345G
| Mont Blanc Cake 870G
| Pumpkin Cake 990G
| Pumpkin Pudding 495G
| Pumpkin Pie 645G
| Shortcake 1095G
| Yam Cake 660G
|
| (Julius's Booth)
| Copper 120G
| Silver 165G
| Gold 225G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Red Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Taylor's Stall)
| Bow (Girls') 15000G
| Bunny Ears (Hat) 9000G
| Samurai Wig (Boys') 15000G
| Top Hat 5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNF} _
| Starry Night Festival
|
| When : Winter 25, at 7:00PM
| Where : Alan's Tree at Brownie Ranch
| Type : Romantic
| Details : Like the Fireworks Display, the Starry Night Festival is primarily
| : a romantic festival and must be attended with a date.
|
| : Finding your date functions identically to the Fireworks Display:
| : simply talk to any bachelor/ette with three or more hearts and they
| : will ask if you want to accompany them. Say yes and the date will
| : be set, but you won't receive any more invitations. Say no and
| : you'll be able to talk to them again later to receive the
| : invitation once more.
|
| : To participate in the festival, simply be at Alan's Tree at Brownie
| : Ranch at 7:00PM. The date will trigger as long as you arrive at the
| : ranch between 7:00PM and 8:00PM, but you'll want to leave yourself
| : plenty of time to get there - if you're like me, you've noticed it
| : always takes longer to get from place to place than you expect.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYE} _
| New Year's Eve Festival
|
| When : Winter 28, automatically at 10:00PM
| Where : Your House/Around Town
| Type : Romantic
| Details : The New Year's Eve Festival is an interesting Festival. Unlike
| : every other festival, in which you have to make arrangements and be
| : at a certain location, your participation in the New Year's Eve
| : Festival is mandatory and automatic. At 10:00PM, no matter where
| : you are, you'll be transported home to watch an event with the
| : townspeople. If you're married, you'll instead be transported home
| : at 9:00PM for a little event with your spouse.
|
| : This festival is immediately followed by the New Year's Day
| : sunrise.
|
|\
| \_____________________________________________________________________[GMS]_
| |
| Game-Specific |
| ___________________________________________________________________________|
| /
|/These are yearly events whose date is specific to your game, such as your
| character's birthday and your anniversary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YBD} _
| Your Birthday
|
| When : Specified by you at the beginning; lasts all day
| Where : No specific location
| Details : On your birthday, every villager - regardless of your level of
| : friendship with them - will wish you a happy birthday. You won't
| : receive any gifts from the villagers, though.
|
| : If you're married, your spouse will make a fest to celebrate. To
| : trigger the event, just enter your house later in the day. No time
| : will pass for the feast.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAN} _
| Your Anniversary
|
| When : The date of your wedding, at 6:00PM
| Where : Your House
| Details : At 6:00PM, be back at your house. Your spouse will ask you if you
| : know what day it is: answer correctly or they'll be very upset
| : (and lose one ENTIRE heart from their heart level).
|
| : After answering correctly, you and your spouse (and child, since
| : your child will be born by your first anniversary) will partake of
| : the feast. No time passes for the event, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YCB} _
| Your Child's Birthday
|
| When : The date of the child's birth, automatically at 6:00PM
| Where : Your Farm
| Details : On the day of your child's birthday, you'll be automatically
| : transported to your house at 6:00PM.
|
| : Your spouse will ask you what day it is to make sure you know
| : (answer correctly or they'll be rather upset). After answering
| : correctly, they'll ask you which of a number of gifts you want to
| : give to the child.
|
| : You have six options: banana milk, broiled shark, Pinkcat flower,
| : herbal tea, amethyst, or junk ore. Needless to say, junk ore is a
| : bad option, but among the other options, the best choice depends on
| : your child.
|
| : Your child is determined by who you married. The best gift option
| : for each potential spouse's child is:
| : Julius/Toby/Renee/Maya: Pinkcat
| : Chase/Calvin/Selena/Luna: Herbal Tea
| : Gil/Jin/Candace/Anissa: Herbal Tea
| : Owen/Phoebe: Banana Milk
| : Luke/Kathy: Broiled Shark
|
| : You'll likely notice that Amethyst isn't listed as the 'best' gift
| : option for any child, but it's not a bad gift option either - just
| : not as good. The gift you choose doesn't need to be a gift you
| : possess, so there's no reason not to choose your child's 'best'
| : gift.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<FSH>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Fishing |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[FMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOU} _
| Obtaining and Upgrading the Rod
|
| In order to fish, first you naturally must obtain a fishing rod. Obtaining
| the fishing rod is very simple: talk to Toby at On the Hook. He'll give
| you one for free. Now wasn't that easy?
|
| A new feature in Tree of Tranquility (compared to past Harvest Moon games) is
| that the fishing rod is actually upgradeable like the watering can, axe and
| other standard tools. The fishing rod has 5 levels: starter, iron, copper,
| silver and gold.
|
| In order to upgrade your fishing rod, you'll need two things: money (1000G
| for iron, 2500G for copper, 5000G for silver, 10000G for gold), and the
| corresponding mineral (Iron for iron, Copper for copper, Silver for silver,
| and Gold for - you guessed it - gold). Minerals are obtained from mining
| ores and having Mira appraise them.
|
| Alternatively, you can also outright purchase the next level fishing rod from
| the General Store: but in order to do so, you must already have the previous
| level (so the Copper rod is only for sale if you've already obtained the Iron
| rod). You don't need to obtain all the levels the same way, you can purchase
| an Iron rod, upgrade it to a Copper rod, then purchase the Silver rod if you
| so desire. But beware - purchasing a new tool is three times more expensive
| than upgrading (3000G for iron, 7500G for copper, 15000G for silver, 30000G
| for gold).
|
| What good does upgrading your fishing rod have, though? It has numerous
| effects:
|
| - Less stamina use for the same amount of effort (see stamina below).
|
| - Increased likelihood of catching higher-grade fish.
|
| - The ability to catch fish that can't be caught with lower-grade rods.
|
| - Easier to reel in the same type of fish (compared to lower-grade rod).
|
| - The ability to cast farther.
|
| There are several important fish that simply can't be caught without an
| upgraded rod, so upgrading is crucial.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FHT} _
| How to Fish
|
| Fishing in Tree of Tranquility is a relatively easy process. Once you have
| your rod, simply go to one of the several fishing spots, equip the rod and
| use it by holding the WiiMote horizontally, quickly pulling it back to
| vertical, then quickly flicking it forward, mimicking the actual act of
| casting a fishing line. If you're using the Classic Controller, just press A.
| Unlike some recent Harvest Moon games, you won't actually see fish in the
| water. Instead, you must simply wait patiently while your hook dangles until
| something bites.
|
| When something bites, you'll hear an audible 'splash' noise, you'll feel
| a vibration in the WiiMote (if using it), and you'll see the hook start to
| get pulled. When this happens, pull the WiiMote up vertically and wiggle the
| nunchuk as fast as you can - or, if you're playing with the Classic
| Controller, just press A as fast as you can. The WiiMote motion is intended
| to mimic the actual act of reeling in a fish.
|
| If you successfully reel in the fish, it will appear in your hands and you
| can either drop it or put it in your rucksack. If you fail, it will swim off
| and you'll have to cast again.
|
| If you have an levelled-up fishing rod, you can power it up by holding it
| vertical for longer (for the WiiMote), or by holding the A button longer.
| It's necessary to power your rod up to catch better fish, cast further, or
| to use less stamina.
|
| Only same-type fish will stack in your rucksack, so if possible ship
| somewhere close to your house to have access to a fridge or shipping bin.
| This especially applies if you're fishing for profit, not for a specific
| type of fish.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FST} _
| Stamina
|
| Stamina use while fishing is interesting. Casting your line will use no
| stamina, and neither will sitting there waiting for a fish. The only time
| stamina is consumed is when a fish is resisting and you're trying to reel it
| in.
|
| This makes for some very interesting strategy, because this is the only tool
| usage in the game where you can run out of stamina halfway through using a
| tool. With other tools, you know if one more use will deplete your stamina
| fully, but with a fishing rod it's dependent on how fast you reel in the
| fish.
|
| Stamina is consumed equally by time no matter what fish is being reeled in:
| better fish just take more time to reel. Stamina is also consumed when you
| catch a junk item, like a boot or a can.
|
| As mentioned above, better rods take less stamina to reel in their fish, so
| upgrade when you get the chance.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWH} _
| Why Fish?
|
| Fishing has many important uses in the game. Its usage is not as varied as
| mining and some other activities, but it is equally important:
|
| - Profit. Fishing is a great way to make some extra money. Many fish sell
| for upwards of 200G, making it easy to make some extra cash in your spare
| time.
|
| - Power Berry. Fishing is the only way to obtain a certain Power Berry. To
| obtain it you must level your rod up to level 3 (note: you don't need to
| upgrade it for this Power Berry, just level it through usage). The next
| time you cast after that, you'll fish up this Power Berry.
|
| - Food. Fish make great dishes, and are the ingredients in dozens of the
| game's recipes.
|
| - Completion. One of the items accessible on the information screens is a
| "Fish List", which contains a list of all the possible fish obtained from
| the rivers and ocean. If you're a completionist, you'll want to complete
| this too.
|
| - Goddess Recipes. By far the most important reason to fish is that every
| single goddess recipe requires at least one fish:
| - Carp (a fish) for Daren's (the first tree).
| - Char (a fish) for Ben's (the second tree).
| - Saury (a fish) for Collin's (the third tree).
| - Wood Fish (a fish) for Alan's (the fourth tree).
| - Tuna (a fish) for Edge's (the fifth tree).
| Daren's tree also requires a Good Herb Fish, a fish-related dish that must
| be cooked yourself.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTP} _
| Tips for a Successful Expedition
|
| If you're going on a fishing trip with the intention of bringing back a nice
| haul, here are a few tips:
|
| - Choose your spot carefully. Some spots have much better fish available
| than others, and there's no point spending all day at a spot when there's
| better fish to be had elsewhere. Pay attention to your rod level when
| checking spots - one spot might have better fish, but they might not be
| catchable with your current rod.
|
| - Use the weather. Certain weather patterns are better for fishing, most
| notably rain. This is especially convenient given that rainy days mean
| no crop watering, adding to the time you can spend fishing.
|
| - Get there early, stay late. The best fishing times are early in the
| morning and late at night, so either plan to spend all day there or do
| your chores around mid-day when the fish are less active.
|
| - Bring stamina-restoring items. Fishing depletes your stamina fast,
| especially before you get any Power Berries or upgrade the rod: restoring
| items will help. The best items for stamina recovery are Bodigizer XL,
| any type of Pizza or any type of Buckwheat dish (except for Cocktails
| or Chips). The best purchasable stamina recovery items are Bodigizer XL
| (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and
| Sweet Yam Cake (660G from the Fall/Winter markets).
|
| - Decide whether to bring a match set. On the positive side, a match set
| allows you to cook one of the fish you eat for stamina restoration. On
| the negative side, it takes up a spot in your rucksack. If you're fishing
| near the ocean, where all the bonfire pits are located, it's a good idea
| to bring one; but it's useless if you're fishing in the river.
|
|\
| \_____________________________________________________________________[FCH]_
| |
| The Fish Chart |
| ___________________________________________________________________________|
| /
|/This is a giant quick reference chart of every fish, its availability in
| different seasons, its availability in different locations, and its sale
| price. If you have trouble figuring out what any column means, note the key.
|
| Key:
| RU - River: Upstream RM - River: Midstream RD - River: Downstream
| ML - Maple Lake WO - Waffle Town Ocean TI - Toucan Island
| EG - East Gull Island WG - West Gull Island GS - Goddess Spring
| GC - Goddess Cave GM - Ganache Mine Lake
|
| Locations Seasons
| Fish Price RU RM RD ML WO TI EG WG GS GC GM Spr Sum Fal Wnt
| Angler Fish 770G EG X
| Bonito 280G WO EG WG X X X
| Carp 120G RM RD ML X X X X
| Catfish 80G ML X X X X
| Char 120G RU X X X X
| Cod 80G WO X X
| Conger Eel 210G WO X
| Crawfish 20G ML GC X X X
| Eel 600G RM RD ML GC X X X
| Flounder 120G WO EG WG X X X
| Goby 40G WO WG X X X X
| Halibut 190G WO EG WG X X
| Horse Mackerel 70G WO X X X X
| Huchen 1000G RU RM GC GM X X X X
| King Fish 1600G GC GM X X X X
| Lobster 600G TI X X
| Mackerel 60G WO X X
| Mahi-Mahi 310G TI X X X X
| Manta Ray 350G TI X X
| Masu Trout 110G RU RM X X X
| Octopus 140G WO EG WG X X X X
| Pond Smelt 20G ML X X X
| Prawn 150G ML X X X
| Puffer Fish 50G WO X X
| Rainbow Trout 70G RM X X X X
| Redfin 30G RM RD ML X X X X
| Rockfish 230G WO X X
| Rock Lobster 240G EG WG X X
| Rock Trout 180G WO EG WG X X
| Salmon 240G RU RM RD X X
| Sardine 50G WO X X
| Saury 70G WO X X
| Sea Bream 300G EG WG X X X
| Seasky 1000G RU RM RD X X X X
| Shark 700G TI EG X X
| Skull Jellyfish 950G TI GC X X X X
| Squid 110G WO EG WG X X X
| Swordfish 750G TI EG X X X X
| Tuna 600G WO EG X X X
| Wood Fish 900G GS GC X X X X
| Yellowtail 300G WO EG WG X X
|
|\
| \_____________________________________________________________________[LOC]_
| |
| Fishing Locations |
| ___________________________________________________________________________|
| /
|/There are several places around the islands where you can fish, each with its
| own custom assortment of catchable fish. Some fish are only available in
| certain seasons, so each location's assortment of fish varies from season to
| season as well.
|
| Fish are listed in order of sale value and rarity (which are correlated).
| Fish marked with a * are ingredients in a goddess recipe; fish marked with a
| + are subject to a specific condition for catching (time of day, weather
| condition, etc.).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Upstream
|
| Location : River district, Northeast corner (waterfall area)
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Masu Trout X X X X 110G
| Char* X X X X 120G
| Salmon X X 240G
| Huchen X X X X 1000G
| Seasky+ X X X X 1000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Midstream
|
| Location : River District, East side
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Redfin X X X X 30G
| Rainbow Trout X X X X 70G
| Masu Trout X X X 110G
| Carp* X X X X 120G
| Eel X X X 600G
| Huchen X X X X 1000G
| Seasky+ X X X X 1000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Downstream
|
| Location : River District, Southeast corner
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Redfin X X X X 30G
| Carp* X X X X 120G
| Salmon X X 240G
| Eel X X X 600G
| Seasky+ X X X X 1000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Maple Lake
|
| Location : Maple Lake District, West side
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Crawfish X X X 20G
| Redfin X X X X 30G
| Pond Smelt X X X 30G
| Catfish X X X X 80G
| Carp* X X X X 120G
| Prawn X X X 150G
| Eel X X X 600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waffle Town Ocean
|
| Location : Southern Edge of Main Island
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Goby X X X X 40G
| Puffer Fish X X 50G
| Sardine X X 50G
| Mackerel X X 60G
| Horse Mackerel X X X X 70G
| Saury* X X 70G
| Cod X X 80G
| Squid X X X 110G
| Flounder X X X 120G
| Octopus X X X X 140G
| Rock Trout X X 180G
| Halibut X X 190G
| Conger Eel X 210G
| Rockfish X X 230G
| Bonito X X X X 280G
| Yellowtail X X 300G
| Tuna* X X X 600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island
|
| Location : By Pascal's Ferry, after creating Daren's rainbow
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Mahi-Mahi X X X X 310G
| Manta Ray X X 350G
| Lobster X X 600G
| Shark X X 700G
| Swordfish X X X X 750G
| Skull Jellyfish+ X X X X 950G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| West Gull Island
|
| Location : Across Daren's rainbow
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Goby X X X X 40G
| Squid X X X 110G
| Flounder X X X 120G
| Octopus X X X X 140G
| Halibut X X 190G
| Rock Lobster X X 240G
| Bonito X X X 280G
| Sea Bream X X X 300G
| Rock Trout X X 300G
| Yellowtail X X 300G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| East Gull Island
|
| Location : Across Collin's rainbow
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Squid X X X 110G
| Flounder X X X 120G
| Octopus X X X X 140G
| Halibut X X 190G
| Rock Lobster X X 240G
| Bonito X X X 280G
| Sea Bream X X X 300G
| Rock Trout X X 300G
| Tuna* X X X 600G
| Yellowtail X X 300G
| Shark X X 700G
| Swordfish X X X X 750G
| Angler Fish X 770G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ganache Mine
|
| Location : Bottom of the Ganache Mine (30th floor)
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Crawfish X X X 20G
| Huchen X X X X 1000G
| King Fish X X X X 1600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Spring
|
| Location : Mt. Gelato, across Ben's rainbow, after befriending the Bear
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Woodfish*+ X X X X 900G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Cave
|
| Location : Behind the Waterfall, after reawakening the goddess
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Crawfish X X X 20G
| Eel X X X 600G
| Woodfish X X X X 900G
| Skull Jellyfish+ X X X X 950G
| Huchen X X X X 1000G
| King Fish X X X X 1600G
|
|\
| \_____________________________________________________________________[FIS]_
| |
| The Fish |
| ___________________________________________________________________________|
| /
|/There are 41 different fish in Tree of Tranquility. All can be caught using
| some level fishing rod, and some can be purchased as well. Many can be used
| in recipes.
|
| 'Rarity' is my own device to describe how difficult it is to catch a certain
| fish - it is not actually a function in the game. Essentially, a fish with
| rarity 1 is easily catchable with the lowest-level rod, whereas a fish with
| rarity 4 requires a higher-level rod and a bit of luck. A fish with rarity 5
| requires a higher-level rod and also has some special condition associated
| with it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angler Fish
|
| Type : Fish
| Locations : East Gull Island
| Seasons : Winter
| Rarity : 4
| Sale Price : 770G
| Recipes : Grilled Angler Fish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bonito
|
| Type : Fish
| Locations : Waffle Town Ocean, East Gull Island, West Gull Island
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 280G
| Recipes : Grilled Bonito
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carp
|
| Type : Fish
| Locations : River: Midstream/Downstream, Maple Lake
| Seasons : All
| Rarity : 2
| Sale Price : 120G
| Recipes : Daren's Rainbow, Grilled Carp
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Catfish
|
| Type : Fish
| Locations : Maple Lake
| Seasons : All
| Rarity : 1
| Sale Price : 80G
| Recipes : Grilled Catfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Char
|
| Type : Fish
| Locations : River: Upstream
| Seasons : All
| Rarity : 2
| Sale Price : 120G
| Recipes : Ben's Rainbow, Grilled Char
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cod
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 80G
| Recipes : Grilled Cod
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Conger Eel
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Summer
| Rarity : 2
| Sale Price : 210G
| Recipes : Grilled Conger Eel, Conger Eel Bowl
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crawfish
|
| Type : Fish
| Locations : Maple Lake, Goddess Cave
| Seasons : Spring, Summer, Fall
| Rarity : 1
| Sale Price : 20G
| Recipes : Grilled Crawfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eel
|
| Type : Fish
| Locations : River: Midstream/Downstream, Goddess Cave
| Seasons : Summer, Fall, Winter
| Rarity : 3
| Sale Price : 600G
| Recipes : Chirashi Sushi, Eel Bowl, Grilled Eel
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flounder
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Spring, Fall, Winter
| Rarity : 1
| Sale Price : 120G
| Recipes : Grilled Flounder
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goby
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island
| Seasons : All
| Rarity : 1
| Sale Price : 40G
| Recipes : Grilled Goby
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Halibut
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Fall, Winter
| Rarity : 2
| Sale Price : 190G
| Recipes : Grilled Halibut
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Mackerel
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : All
| Rarity : 1
| Sale Price : 70G
| Recipes : Grilled Horse Mackerel
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Huchen
|
| Type : Fish
| Locations : River: Upstream/Midstream, Goddess Cave, Ganache Mine
| Seasons : All
| Rarity : 4
| Sale Price : 1000G
| Recipes : Grilled Huchen
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| King Fish
|
| Type : Fish
| Locations : Ganache Mine, Goddess Cave
| Seasons : All
| Rarity : 4
| Sale Price : 1600G
| Recipes : Grilled King Fish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lobster
|
| Type : Crustacean
| Locations : Toucan Island
| Seasons : Fall, Winter
| Rarity : 3
| Sale Price : 600G
| Recipes : Grilled Lobster, Chirashi Sushi
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mackerel
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 60G
| Recipes : Grilled Mackerel
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mahi-Mahi
|
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Rarity : 2
| Sale Price : 310G
| Recipes : Grilled Mahi-Mahi
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Manta Ray
|
| Type : Fish
| Locations : Toucan Island
| Seasons : Spring/Summer
| Rarity : 3
| Sale Price : 350G
| Recipes : Grilled Manta Ray
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Masu Trout
|
| Type : Fish
| Locations : River: Upstream/Midstream
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 110G
| Recipes : Grilled Masu Trout
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Octopus
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : All
| Rarity : 2
| Sale Price : 140G
| Recipes : Grilled Octopus
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pond Smelt
|
| Type : Fish
| Locations : Maple Lake
| Seasons : Summer, Fall, Winter
| Rarity : 1
| Sale Price : 20G
| Recipes : Grilled Pond Smelt
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Prawn
|
| Type : Crustacean
| Locations : Maple Lake
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 150G
| Recipes : Grilled Prawn, Spicy Seafood Stew, Steamed Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Puffer Fish
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Spring, Winter
| Rarity : 1
| Sale Price : 50G
| Recipes : Grilled Pufferfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainbow Trout
|
| Type : Fish
| Locations : River: Midstream
| Seasons : All
| Rarity : 1
| Sale Price : 70G
| Recipes : Grilled Rainbow Trout
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Redfin
|
| Type : Fish
| Locations : River: Midstream/Downstream, Maple Lake
| Seasons : All
| Rarity : 1
| Sale Price : 30G
| Recipes : Grilled Redfin
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rockfish
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Spring/Summer
| Rarity : 2
| Sale Price : 230G
| Recipes : Grilled Rockfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Lobster
|
| Type : Crustacean
| Locations : West Gull Island, East Gull Island
| Seasons : Spring, Winter
| Rarity : 2
| Sale Price : 240G
| Recipes : Grilled Rock Lobster
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Trout
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Winter/Spring
| Rarity : 2
| Sale Price : 180G
| Recipes : Grilled Rock Trout
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Salmon
|
| Type : Fish
| Locations : River: Upstream/Midstream/Downstream
| Seasons : Fall, Winter
| Rarity : 2
| Sale Price : 240G
| Recipes : Grilled Salmon, Salmon Cream Stew, Salmon Fried Rice
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sardine
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 50G
| Recipes : Grilled Sardine, Sardine in Oil, Sardine Tomato Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saury
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 70G
| Recipes : Grilled Saury, Saury Tomato Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Bream
|
| Type : Fish
| Locations : East Gull Island, West Gull Island
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 300G
| Recipes : Grilled Sea Bream, Fish Soup, Steamed Turnips
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasky
|
| Type : Fish
| Locations : River: Upstream*/Midstream*/Downstream*
| Seasons : All
| Rarity : 5
| Sale Price : 1000G
| Recipes : Grilled Seasky
|
| * - the Seasky can only be caught during a typhoon.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shark
|
| Type : Fish
| Locations : Toucan Island, East Gull Island
| Seasons : Summer, Fall
| Rarity : 4
| Sale Price : 700G
| Recipes : Grilled Shark, Shark Fin Soup, Shark Fin Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Skull Jellyfish
|
| Type : Fish
| Locations : Toucan Island*, Goddess Cave*
| Seasons : All
| Rarity : 4
| Sale Price : 950G
| Recipes : Grilled Skull Jellyfish
|
| * - the Skull Jellyfish can only be caught in the morning.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Squid
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Spring, Summer, Winter
| Rarity : 2
| Sale Price : 110G
| Recipes : Grilled Squid, Seafood Fried Rice, Seafood Gratin, Seafood
| Pizza, Seafood Rice, Seafood Stew, Squid Tomato Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Swordfish
|
| Type : Fish
| Locations : Toucan Island, East Gull Island
| Seasons : All
| Rarity : 4
| Sale Price : 750G
| Recipes : Grilled Swordfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tuna
|
| Type : Fish
| Locations : Waffle Town Ocean, East Gull Island
| Seasons : Spring, Fall, Winter
| Rarity : 3
| Sale Price : 600G
| Recipes : Grilled Tuna, Tuna Bowl
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wood Fish
|
| Type : Fish
| Locations : Goddess Spring*, Goddess Cave*
| Seasons : All
| Rarity : 5
| Sale Price : 900G
| Recipes : Grilled Wood Fish
|
| * - the Wood Fish can only be caught at night.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellowtail
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Winter/Spring
| Rarity : 2
| Sale Price : 300G
| Recipes : Grilled Yellowtail
|
|\
| \_____________________________________________________________________[MFI]_
| |
| Miscellaneous Fish Information |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FCR} _
| Fish and Crustacean Recipes
|
| Many, many recipes involve fish. Dozens. And while in the above fish listing,
| all the recipes involving specific fish are listed, there are a number of
| recipes that simply require the use of any fish. These are listed here.
|
| Note that all of these recipes have a quality rating. For more information on
| how the quality of a particular dish is determined, see the Fish Recipe
| Mechanics by searching for [ FRP ] without the spaces.
|
| Recipes that can be made using any type of fish:
| Marinated Fish
| Herb Fish
| Sushi
| Sashimi
| Bouillabaise
| Meuniere
|
| Additionally, a few recipes involve crustaceans. Crustaceans are lobsters,
| prawn and rock lobsters, and any of the three can be used in these recipes.
| Note that some of these recipes have quality ratings, but the quality is
| based on the fish used, not the crustacean.
|
| Recipes that can be made using any type of crustacean:
| Bouillabaise
| Seafood Doria
| Seafood Fried Rice
| Seafood Gratin
| Seafood Pizza
| Seafood Rice
| Seafood Stew
| Southern Fried Rice
| Southern Omelette
| Tempura Buckwheat Noodles
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BIT} _
| Beach-Related Items
|
| There are several items that can be picked up at the beach, and this seems
| like as good a place as any to list these.
| _ _ _
| Algae
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
| _ _ _
| Boot
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
| _ _
| Can
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
| _ _ _
| Clam
|
| Obtained : Found on any beach
| Sale Price : 90G
| Uses : Recipes (ingredient in Clam Soup, Grilled Clam, Sauteed Clam,
| Seafood Doria, Seafood Rice, Seafood Stew)
| _ _ _
| Coral
|
| Obtained : Found on any beach
| Sale Price : 50G
| Uses : None, besides sale
| _ _ _
| Pearl
|
| Obtained : Found on beach
| Sale Price : 300G (White), 800G (Black)
| Uses : Jewelry, Journey Rucksack (Black)
| _ _ _ _ _
| Seashell
|
| Obtained : Found on any beach
| Sale Price : 70G (Common), 140G (Fancy)
| Uses : Daren's Rainbow recipe (common), sale
| _ _ _ _ _ _
| Sea Urchin
|
| Obtained : Found on any beach
| Sale Price : 700G
| Uses : Eat raw (restores 100 stamina), recipe (Grilled Sea Urchin)
| _ _ _ _
| Seaweed
|
| Obtained : Found on any beach
| Sale Price : 40G
| Uses : Recipes (Potato Miso Soup, Seaweed Miso Soup)
| _ _ _ _ _ _
| Swim Shorts
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<MIN>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Mining |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[MMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAS} _
| The Basics
|
| Mining is a rather simple process. To start, just grab your hammer (not your
| hoe, like in some past Harvest Moon games) and enter the mine - mine
| locations can be found under the "The Mines" section (search for [ MIN ]
| without the spaces).
|
| Descend the first staircase at the entrance to find yourself on the 1st floor
| of the mine (note that mine floors are numbered top-to-bottom, so the 1st
| floor is the closest to the surface and the 50th floor is the closest to the
| bottom). Every floor (with a few exceptions) operates in the same way: a
| large area with several characteristic items. These include:
|
| - Stairs: Each floor contains two staircases: one going up, and one going
| down.
|
| - Holes: Most floors contain some holes in the ground, marked by 'X's on the
| ground. These X's, when stepped on, become holes, plummeting you down a
| random number of floors.
|
| - Rocks: Rocks are the foundation of the mine. Smashing them can yield ores,
| items or afflictions.
|
| - Crystals: Crystals are like ores, except they house more valuable
| treasures, called wonderfuls, and can also hold afflictions.
|
| - Items: There are also some items that can be immediately spotted on the
| mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock (this is the entire purpose of mining). If you do, you can either
| pick it up or leave it - if you leave it, it will remain on the ground
| indefinitely. You'll need to put your tool away to pick it up, and you can
| obviously only put it in your rucksack if you have space. Ores and wonderfuls
| dug up in the mine do not stack, unfortunately, although pontata roots,
| mushrooms and toadstools will.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to get
| down as far as you can, and sometimes you'll just want to find a particular
| item.
|
| Regardless of what you're there to do, though, the controls remain the same.
| Break rocks to try to find ores; break crystals to try to find wonderfuls;
| to descend, get to the staircase or step on an 'X'; and to ascend and leave
| the mine, get to the up staircase and choose 'top floor'.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHG} _
| Stairs, Holes and Geysers
|
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, either smash all the rocks on the level, or
| look carefully for a rock with an odd looking square below it, typically not
| bordered by any other rocks.
|
| Holes are a riskier, but often faster, way of descending. If you step on an
| 'X', you will fall down a random number of floors in the mine, between 1 and
| 9. Additionally, holes are often much more accessible than the stairs, given
| that a particular floor will contain several holes but only one staircase.
| So, holes are often a more efficient method for descending the mine - and,
| though you might suspect otherwise, holes carry no stamina penalty.
|
| Holes have a risk associated with them, however: sometimes when you fall down
| a hole, you'll land on a geyser. Geysers are the opposite of holes: they'll
| propel you upwards a random number of floors, oftentimes sending you higher
| than the floor you started on.
|
| Geysers become more frequent at lower floors, making it more difficult to get
| to the deepest sections of the mine.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all the
| way to the surface.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AFL} _
| Afflictions
|
| "I think I have the black lung, pop." Zoolander quotes aside, ores and
| wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
|
| Red : Stamina loss (your character loses stamina points - 20 for 'lost a
| little stamina', 50 for 'lost a lot of stamina')
| Blue : Temporary paralysis (inability to move for around 10 game-minutes).
| Green : Stamina restoration (your character regains around 300 stamina
| : points).
| Purple : Temporary confusion (joystick directions no longer map to the
| : character's direction, and randomly change).
| Black : Blindness (the visibility around your character drastically
| : shrinks).
| White : Slowness (your character's movement speed is severely restricted) or
| : Quickness (your character's movement speed is drastically raised).
| Yellow : Stamina restoration (your character regains around 100 stamina
| : points).
|
| You can get rid of a timed affliction (blue, purple, black, white) by
| changing floors, either by stepping on an 'X' or ascending/descending a
| staircase.
|
| Afflictions will spread outward from the initial location in various
| patterns and at different speeds. Oftentimes you'll be able to avoid the
| affliction before it hits you - just run away as soon as you hear the sound
| of a gas spewing. Unfortunately you'll likely also miss the stamina
| restoration gasses, but that's a small price to pay.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OAW} _
| Ores and Wonderfuls
|
| The two main items that can be found in the mine are ores and wonderfuls.
| Both are only accessible by smashing apart rocks (for ores) and crystals (for
| wonderfuls). When a rock or crystal is smashed, an ore or wonderful may
| appear on the ground for you to pick up.
|
| Ores and wonderfuls themselves are very different from the way ores and gems
| have been obtained in past Harvest Moon games. If I could italicize this
| next sentence, I would: ores and wonderfuls, by themselves, are essentially
| worthless. They have very low shipping values and cannot be used for tool
| upgrades, jewelry creations or effective gifts.
|
| Instead, ores and wonderfuls hold within them minerals and gems. It's as if
| the true "identity" of the ore or wonderful is hidden from you, and can only
| be established by a gifted refiner - and conveniently, there is a gifted
| refiner on the island: Mira.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APR} _
| Refining
|
| Every ore and wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an ore or wonderful holds
| corresponds to the color/type of the ore or wonderful: for example, Gold Ore
| contains either Gold (the treasure) or scrap iron (junk). Wonderfuls have
| three different levels of treasure: for example, a red-colored wonderful can
| contain a ruby (high-value), a spinel (medium-value), a rose stone
| (low-value) or red glass (junk).
|
| So how are you to tell what your ores and wonderfuls are? That's where Mira
| comes in. Mira works at the blacksmith's shop and is a specialist at refining
| your ores and wonderfuls. She'll even do it free of charge. To get Mira to
| refine your materials, talk to her and choose 'Refine' - don't just talk to
| her with the item in your hands or you'll inadvertently give it to her.
|
| Mira will let you know what the item truly is and will give it back to you:
| after that, the item will be identified in your rucksack as the mineral or
| gem instead of an ore or wonderful. After that, you can use it for jewelry
| or tool upgrades. It will also make a better gift, and the shipping value
| will be much higher.
|
| This presents a minor problem with mining though: wouldn't you hate to go to
| the mines and grab 8 wonderfuls, only to find out that they're all glass? Or
| to pick up a bunch of gold ore, only to find out they're all scrap? Luckily,
| there is a way to identify the value of the item held within an ore or
| wonderful while out mining: sparkles. When you uncover an ore or a wonderful,
| it may sparkle on the ground. If an ore sparkles, it contains the
| corresponding (iron, copper, silver, gold) mineral; if a wonderful sparkles,
| it contains a gem. Which gem the wonderful contains is indicated by the
| number of sparkles it has: a three-sparkle wonderful contains the most
| valuable gem of that color, whereas a one-sparkle wonderful contains the
| least valuable gem (though a gem nonetheless).
|
| However, in order to use the mineral or gem in tool upgrades or jewelry, and
| in order to have it sell for a higher price, it still must be manually
| refined by Mira. The sparkles are only there to help you identify what each
| gem or mineral is while mining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOL} _
| Moles
|
| Sometimes when you're mining, you'll come across a little mole in the field.
| Make sure PETA isn't watching, then smash the mole with your hammer. If you
| succeed, the mole will cough up an item: typically just a mushroom or a
| toadstool, but sometimes something more valuable, like a Bodigizer. How the
| mole got his hands on one of those is beyond me.
|
| Interestingly, moles are only found on floors ending in the number 5. They
| have been observed dropping five different items: mushrooms, toadstools,
| pontata roots, Stay Awake and Bodigizer.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WHM} _
| Why Mine?
|
| So, there's this great big part of the game called mining where you can
| dig up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mine:
|
| - Cheaper tool upgrades. While you can upgrade your tools by simply
| purchasing new ones at the General Store, it's a good deal cheaper to
| upgrade them at the blacksmith's shop - but, he requires you to supply
| the mineral for the upgrade.
|
| - Jewelry. In order to make jewelry, you must supply the minerals and gems.
| And since there's nowhere else to get them except the mine, you're locked
| into that option if you want to make jewelry.
|
| - Profit. Mining in Tree of Tranquility is a notably profitable task. Just
| picking up a few Coppers and Silvers can yield a quick 500G, and your
| profits will soar even higher if you get far enough down to start digging
| up some gemstones, which sell for everything from 170G (Peridot) to 1000G
| (Diamond). Additionally, harvesting the toadstools and mushrooms from the
| mine is hugely profitable. Make Marinated Mushrooms with an herb and a
| cutting board for an even larger profit.
|
| - Power Berry and Pontata Roots. One of the game's five Power Berries is at
| the bottom of the first (Ganache) mine, and the mines are also the best
| place you can find Pontata Roots, a key ingredient in the medicine
| category of recipes (Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake
| and Super Stay Awake). Additionally, an item at the bottom of the Mt.
| Gelato Mine (the Shining Baumkuchen) has a high sale price and is loved as
| a gift by all villagers.
|
| - Completion. One of the items accessible on the information screens is a
| "Gem List", which contains a list of all the possible products obtained
| from the mines. If you're a completionist, you'll want to complete this
| too.
|
| - Meeting People. Every islander has an 'introduction event' that you must
| experience before they will begin to go about their daily routine. For
| a few islanders - most notably Calvin - this event happens on the 10th
| floor of Ganache Mine.
|
| - King Fish. The lake at the bottom of Ganache Mine is one of only two
| places to find the elusive King Fish, and is the only one accessible
| for the majority of the game (the other location requires you to complete
| the goddess revival).
|
| - Goddess Recipes. Two items required for the goddess recipes - a Blue
| Wonderful and a Lapis Lazuli - are only obtainable within the mines.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DTM} _
| Descending the Mine
|
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
| - Bring recovery items. Stamina will be a major threat to your descent, and
| you'll be kicking yourself if you get down to the last 5 floors and run
| out of stamina. The best items for stamina recovery are Bodigizer XL,
| any type of Pizza or any type of Buckwheat dish (except for Cocktails
| or Chips). The best purchasable stamina recovery items are Bodigizer XL
| (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and
| Sweet Yam Cake (660G from the Fall/Winter markets).
|
| Be careful using mushrooms to restore stamina. They work, but they also
| increase your fatigue, raising the odds that you'll pass out or have to
| stumble home way too slowly.
|
| - Start early. You don't want to stay there all night and into the next day
| (unless you brought some Super Stay Awake), so get there early.
|
| - Plan to spend the whole day. You never know how long it will take you to
| get as far down as you want to go, so don't leave any chores - like
| watering the crops or feeding the animals - for when you get back.
|
| - Empty your rucksack of non-consumables. You'll be kicking yourself if you
| come across five Diamonds but only have four spots in your rucksack. Keep
| only food and your hammer in your rucksack if you plan to bring home a big
| haul.
|
| - Use the holes first, then the stairs. For the first few levels, the holes
| are a great way to get down fast. But after about 2/3rds of the way down,
| you'll find they lead to geysers more often, making them too risky. You'll
| almost never encounter a hole that takes you all the way to the bottom
| either, so don't plan to just use holes and assume eventually you'll get
| lucky enough to go all the way down.
|
|\
| \_____________________________________________________________________[MIN]_
| |
| The Mines |
| ___________________________________________________________________________|
| /
|/There are two mines in the game: the Ganache Mine, which is accessible first,
| and the Mt. Gelato Mine, which isn't accessible until later.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GAN} _
| Ganache Mine
|
| Accessible : From the start
| Size : 30 Floors
| Location : Ganache Mine District (no, really?), North of Town
| Floors :
| 1-9 : Low-level ores (scrap, iron, copper).
| (7) : No items, only one hole, lots of geysers - use stairs.
| 10 : Ruins, no items.
| 11-19 : Mid-level ores (silver, gold), low-level gems.
| (19) : More mushrooms and toadstools than imaginable.
| 20 : Ruins, no items.
| 21-24 : High-level ores (gold, rare), mid-level gems.
| 25-29 : Mid-level gems.
| (25) : Many, many crystals for gems.
| 30 : Goddess murals, underground lake, Power Berry.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGM} _
| Mt. Gelato Mine
|
| Accessible : After completing Ben and Collin's Rainbows
| Size : 50 Floors
| Location : Base of Mt. Gelato
| Floors :
| 1-9 : Mid-level ores (silver, gold), low-level gems.
| 10 : Empty cavern, no items.
| 11-20 : High-level ores, mid-level gems.
| 21-29 : Mid-level gems.
| (28) : Lots of Toadstools/Mushrooms.
| 30 : Empty cavern, no items.
| 31-49 : High-level gems.
| (38) : Red and White Crystals.
| (40) : Blue and White Crystals.
| (42) : Yellow and White Crystals.
| (44) : Green and White Crystals.
| (46) : Purple and White Crystals.
| (48) : White and Other Crystals.
| 50 : Cavern, Shining Baumkuchen.
|
| Note : Shining Baumkuchen can be eaten for a substantial
| : stamina restoration (not permanent boost like a Power
| : Berry, though), can be sold for 2000G, or can be given
| : as a gift to any villager (every villager 'loves' it).
|
|\
| \_____________________________________________________________________[GOW]_
| |
| Ores, Minerals, Wonderfuls and Gems |
| ___________________________________________________________________________|
| /
|/Below is a listing of all the ores, wonderfuls, gemstones and minerals that
| can be found in the mine. For convenience, they are organized both by product
| (gem or mineral) and by source (ore or wonderful).
|
| For the Mineral and Gem lists, remember that both tool upgrades and jewelry
| creations are performed at the blacksmith's shop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORE} _
| Ores
| _ _ _ _ _
| Iron Ore
|
| Found : Both mines, early floors.
| Sale Price : 20G
| Can Yield : Scrap Ore (0 sparkles), Iron (1)
| Yield Values : 10G (scrap) / 50G (iron)
| Found In : Rocks
| _ _ _ _ _ _
| Copper Ore
|
| Found : Both mines, early floors.
| Sale Price : 30G
| Can Yield : Scrap Ore (0 sparkles), Copper (1)
| Yield Values : 10G (scrap) / 80G (copper)
| Found In : Rocks
| _ _ _ _ _ _
| Silver Ore
|
| Found : Both mines, middle floors.
| Sale Price : 40G
| Can Yield : Scrap Ore (0 sparkles), Silver (1)
| Yield Values : 10G (scrap) / 110G (silver)
| Found In : Rocks
| _ _ _ _ _
| Gold Ore
|
| Found : Both mines, mid-to-late floors.
| Sale Price : 50G
| Can Yield : Scrap Ore (0 sparkles), Gold (1)
| Yield Values : 10G (scrap) / 150G (gold)
| Found In : Rocks
| _ _ _ _ _
| Rare Ore
|
| Found : Both mines, late floors.
| Sale Price : 250G
| Can Yield : Scrap Ore (0 sparkles), Rare Metal (1)
| Yield Values : 10G (scrap) / 630G (rare metal)
| Found In : Crystals
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WON} _
| Wonderfuls
| _ _ _
| Green
|
| Found : Both mines, mid-to-late floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Peridot (1), Jade (2), Emerald (3)
| Yield Values : 30G (glass) / 170G (peridot) / 220G (jade) / 580G (emerald)
| Found In : Crystals
| _ _
| Red
|
| Found : Both mines, mid-to-late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Rose Stone (1), Spinel (2), Ruby (3)
| Yield Values : 30G (Glass) / 180G (Rose Stone) / 200G (Spinel) /
| : 550G (Ruby)
| Found In : Crystals
| _ _ _ _
| Yellow
|
| Found : Both mines, mid-to-late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Amber (1), Topaz (3)
| Yield Values : 30G (Glass) / 190G (Amber) / 470G (Topaz)
| Found In : Crystals
| _ _ _
| Blue
|
| Found : Both mines, mid-to-late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Lapis Lazuli (1), Sapphire (2),
| : Aquamarine (3)
| Yield Values : 30G (Glass) / 200G (Lapis Lazuli) / 280G (Sapphire) /
| : 490G (Aquamarine)
| Found In : Crystals
| _ _ _ _
| Purple
|
| Found : Both mines, late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Garnet (1), Amethyst (3)
| Yield Values : 30G (Glass) / 300G (Garnet) / 480G (Amethyst)
| Found In : Crystals
| _ _ _
| White
|
| Found : Both mines, late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Moonlight Stone (1), Crystal (2),
| : Diamond (3)
| Yield Values : 30G (Glass) / 250G (Moonlight Stone) / 700G (Crystal) /
| : 1000G (Diamond)
| Found In : Crystals
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MIN} _
| Minerals
| _ _ _
| Scrap
|
| Found In : Both mines, early floors
| Yielded By : Any Ore
| Sparkles : 0
| Sale Price : 10G
| Uses : Sale
| _ _ _
| Iron
|
| Found In : Both mines, early floors
| Yielded By : Iron Ore
| Sparkles : 1
| Sale Price : 50G
| Uses : Sale, Gift, Starter->Iron Tool Upgrade
| _ _ _ _
| Copper
|
| Found In : Both mines, early floors
| Yielded By : Copper Ore
| Sparkles : 1
| Sale Price : 80G
| Uses : Sale, Gift, Iron->Copper Tool Upgrade, all Brooches
| _ _ _ _
| Silver
|
| Found In : Both mines, early-to-middle floors
| Yielded By : Silver Ore
| Sparkles : 1
| Sale Price : 110G
| Uses : Sale, Gift, Copper->Silver Tool Upgrade, all Rings
| _ _ _
| Gold
|
| Found In : Both mines, middle-to-late floors
| Yielded By : Gold Ore
| Sparkles : 1
| Sale Price : 150G
| Uses : Sale, Gift, Silver->Gold Tool Upgrade, all Pendants
| _ _ _ _ _ _
| Rare Metal
|
| Found In : Both mines, late floors
| Yielded By : Rare Ore
| Sparkles : 1
| Sale Price : 630G
| Uses : Sale, Gift, Harvest Goddess Brooch/Ring/Pendant, Journey
| : Rucksack
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEM} _
| Gems
| _ _ _
| Glass
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Any Wonderful
| Sparkles : 0
| Sale Price : 30G
| Uses : Sale, Gift, Toy Brooch/Ring/Pendant
| _ _ _ _
| Peridot
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Green Wonderful
| Sparkles : 1
| Sale Price : 170G
| Uses : Sale, Gift, Peridot Brooch/Ring/Pendant
| _ _ _ _ _ _
| Rose Stone
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Red Wonderful
| Sparkles : 1
| Sale Price : 180G
| Uses : Sale, Gift, Rose Brooch/Ring/Pendant
| _ _ _
| Amber
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Yellow Wonderful
| Sparkles : 1
| Sale Price : 190G
| Uses : Sale, Gift, Amber Brooch/Ring/Pendant
| _ _ _ _ _ _ _
| Lapis Lazuli
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Blue Wonderful
| Sparkles : 1
| Sale Price : 200G
| Uses : Sale, Gift, Lapis Lazuli Brooch/Ring/Pendant
| _ _ _ _
| Spinel
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Red Wonderful
| Sparkles : 2
| Sale Price : 200G
| Uses : Sale, Gift, Spinel Brooch/Ring/Pendant
| _ _ _
| Jade
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Green Wonderful
| Sparkles : 2
| Sale Price : 220G
| Uses : Sale, Gift, Jade Brooch/Ring/Pendant
| _ _ _ _ _ _ _ _
| Moonlight Stone
|
| Found In : Both mines, late floors
| Yielded By : White Wonderful
| Sparkles : 1
| Sale Price : 250G
| Uses : Sale, Gift, Moonlight Brooch/Ring/Pendant
| _ _ _ _ _
| Sapphire
|
| Found In : Both mines, late floors
| Yielded By : Blue Wonderful
| Sparkles : 2
| Sale Price : 280G
| Uses : Sale, Gift, Sapphire Brooch/Ring/Pendant
| _ _ _ _
| Garnet
|
| Found In : Both mines, late floors
| Yielded By : Purple Wonderful
| Sparkles : 1
| Sale Price : 300G
| Uses : Sale, Gift, Garnet Brooch/Ring/Pendant
| _ _ _
| Topaz
|
| Found In : Both mines, late floors
| Yielded By : Yellow Wonderful
| Sparkles : 3
| Sale Price : 470G
| Uses : Sale, Gift, Topaz Brooch/Ring/Pendant
| _ _ _ _ _
| Amethyst
|
| Found In : Both mines, late floors
| Yielded By : Purple Wonderful
| Sparkles : 3
| Sale Price : 480G
| Uses : Sale, Gift, Amethyst Brooch/Ring/Pendant
| _ _ _ _ _ _
| Aquamarine
|
| Found In : Both mines, late floors
| Yielded By : Blue Wonderful
| Sparkles : 3
| Sale Price : 490G
| Uses : Sale, Gift, Aquamarine Brooch/Ring/Pendant
| _ _ _
| Ruby
|
| Found In : Both mines, late floors
| Yielded By : Red Wonderful
| Sparkles : 3
| Sale Price : 550G
| Uses : Sale, Gift, Ruby Brooch/Ring/Pendant
| _ _ _ _
| Emerald
|
| Found In : Both mines, late floors
| Yielded By : Green Wonderful
| Sparkles : 3
| Sale Price : 580G
| Uses : Sale, Gift, Emerald Brooch/Ring/Pendant
| _ _ _ _
| Crystal
|
| Found In : Both mines, late floors
| Yielded By : White Wonderful
| Sparkles : 2
| Sale Price : 700G
| Uses : Sale, Gift, Crystal Brooch/Ring/Pendant
| _ _ _ _
| Diamond
|
| Found In : Both mines, late floors
| Yielded By : White Wonderful
| Sparkles : 3
| Sale Price : 1000G
| Uses : Sale, Gift, Diamond Brooch/Ring/Pendant
|
|\
| \_____________________________________________________________________[OMI]_
| |
| Other Mine Items |
| ___________________________________________________________________________|
| /
|/Beyond minerals and gems, there are several other items that can be found in
| the depths of the mines as well. Some of these can be simply picked up, while
| others are hidden within rocks as well.
| _ _ _ _ _
| Mushroom
|
| Found : Lying on the ground on any floor
| Sale Price : 30G
| Stamina Restored : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Toadstool
|
| Found : Lying on the ground on any floor
| Sale Price : 40G
| Stamina Restored : -100
| Used in Recipes : Alan's (Red) Rainbow Recipe
| _ _ _ _ _ _ _
| Pontata Root
|
| Found : Inside rocks on any floor
| Sale Price : 150G
| Stamina Restored : 20
| Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake,
| Super Stay Awake
| _ _ _ _ _ _
| Power Berry
|
| Found : Lying on the ground, 30th floor of Ganache Mine
|
| Eating a Power Berry permanently increases your maximum stamina by 100
| points.
| _ _ _ _ _ _ _ _ _ _
| Shining Baumkuchen
|
| Found : Lying on the ground, 50th floor of Mt. Gelato Mine
|
| The Shining Baumkuchen (a European type of cake) restores your stamina, but
| does not have any other known purpose.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(ADG)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | As the Days Go By | / /
\ \ | | / /
\ \| "God, family and friends: |/ /
\ | in this order we are strengthened." -Lonnee Boggs | /
\|________________________________________ ______________|/
| |
| |
__________________________<MFR>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Making Friends and |/ /
\ | Wooing Mates | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As in past Harvest Moon games, Tree of Tranquility operates based on a points
| system for affection Affection exists for all villagers, but plays a special
| role for the player's potential spouses. But before we get to that, let's
| take a look at how to earn affection.
|
|\
| \_____________________________________________________________________[AFF]_
| |
| Raising Affection |
| ___________________________________________________________________________|
| /
|/Below are a list of ways to increase your affection (or friendship) with a
| given villager:
|
| - Gifts: Giving gifts is the most clear way to gain friendship. Each
| villager has gifts that they love, like, dislike and hate (see the
| specific villager above for detailed information for each one). Giving
| gifts that they love or like raises their affection ('love' more than
| 'like', obviously), whereas giving gifts they dislike or hate will lower
| their friendship level.
|
| Gifts are especially effective when given on birthdays: a birthday gift
| given on a villager's birthday carries double the impact of the same gift
| given any other day.
|
| - Talking: Even just talking carries an affection increase. It's lower than
| gift-giving, but even just speaking to a villager every day will help you
| become their friend.
|
| - Festival Mini-Games: Certain festivals and other events have mini-games
| that you can play. It appears that winning the game raises your affection
| with the villager conducting the game, especially Kathy with her horse
| race.
|
| - Part-Time Jobs: the part-time job system in Tree of Tranquility also
| serves as a way to get into specific villagers' good graces. Working at
| a shop will increase your friendship with all the other villagers that
| also work in the shop.
|
|\
| \_____________________________________________________________________[AFM]_
| |
| Affection Mechanics |
| ___________________________________________________________________________|
| /
|/The way raising affection works in Tree of Tranquility is still largely
| a mystery, but through lots of experimentation, contributor mister_jmp and I
| have come up with a reasonably comprehensive understanding of the system.
|
| Every villager's affection - or what's commonly referred to as heart level -
| is measured in the same way, using the 10-heart system. Each heart is
| comprised of 100 points - so, it takes 1000 affection points to raise a
| villager to the maximum level.
|
| The actions listed above each carry a bonus of a certain number of friendship
| points. Performing these actions adds some points to the villager's affection
| counter - when 100 points are gained, their heart level rises by 1 heart.
|
| The two most prominent ways of raising affection are Gift Giving and Talking.
| Talking to a villager is worth 5 affection points - so, if you simply talk
| to a villager every day, you'll raise their heart level by one heart in 20
| days.
|
| Gift-giving is a bit more complicated. There are several different categories
| of gifts, and each one carries a specific point bonus. But what's more
| important is that a villager's affection rating can only be raised by 10
| points per day through gift-giving. They'll accept multiple gifts until they
| have gained 10 affection points for the day, but once they've reached that
| point they'll stop accepting gifts for the day.
|
| The good news about this is that giving Neutral-level gifts can be just as
| useful as giving Loved gifts - you just have to give more of them. A common
| strategy is just to have several items on hand and give a person as many as
| they'll accept, guaranteeing that you've hit the maximum daily limit.
|
| The number of levels for gifts is not totally certain. Conventional wisdom
| suggests there are five levels: Loved, Liked, Neutral, Disliked and Hated.
| However, experimentation by mister_jmp has revealed that there may actually
| be 7 levels, with the 'Neutral' category being divided into three separate
| groups.
|
| The following chart describes the affection boosts of each action and gift.
| For gifts, remember that giving gifts that total more than 10 heart points
| will cap off at 10.
|
| Max Times
| Action per Day Heart Points
| Speaking 1 + 5
| Part-Time Work 1 + 1 (per hour worked, rounded up)
| 'Loved' Gift 1 +10
| 'Liked 1' Gift 2 + 8
| 'Liked 2' Gift 2 + 6
| 'Neutral 1' Gift 3 + 4
| 'Neutral 2' Gift 4 + 3
| 'Neutral 3' Gift 5 + 2
| 'Disliked 1' Gift Unlimited - 1
| 'Disliked 2' Gift Unlimited - 2
| 'Hated 1' Gift Unlimited - 3
| 'Hated 2' Gift Unlimited - 4
| 'Hated 3' Gift Unlimited - 5
|
| For the purposes of the rest of this guide, any gift listed as one of the
| five categories ('Loved', 'Liked', 'Neutral', 'Disliked' or 'Hated') falls
| under one of the sub-levels under that item category, but the specific
| sub-level is unknown. Considering there is really little or no difference in
| animation or verbal response between the three sublevels, the only way to
| test these is to actually give up to 5 of the same gift to a person. It's
| hard enough to find people to contribute when they only have to give one
| gift, so 5 is a bit out of the question.
|
| Birthdays double both the heart points gained from a gift and the cap on how
| many heart points can be gained in one day - so, on a person's birthday, each
| gift counts for twice as many points, and you can get up to 20 heart points.
| In effect this won't change how many gifts you give, only how much you gain
| from it.
|
| There have been reports of people actually receiving the 2-heart gift event
| from villagers who have not yet moved into the village because they worked
| where that person would eventually work, so part-time jobs raise the heart
| points of villagers who haven't yet arrived as well (for example, Phoebe
| with the General Store, and Chase with the Inn).
|
|\
| \_____________________________________________________________________[RMC]_
| |
| Romance Mechanics |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HEV] _
| Heart Events
|
| All villagers have affection ratings that indicate how strong your friendship
| with them is; however, this plays a special role with regards to the
| potential spouses. For these, the number of hearts corresponds to how close
| you are to being able to marry them.
|
| For this reason, the bachelors and bachelorettes have visible heart levels
| (0 through 10 hearts), and as your heart level with a particular
| bachelor/ette raises, certain events will be triggered. These "heart
| events" show your growing relationship with that person.
|
| Heart Events are different for each bachelor/ette, but follow the same
| general framework:
|
| - At 2 Hearts, they will come to your house and give you a present (note:
| this happens with every bachelor and bachelorette, regardless of your own
| character's gender - it's more of a friendship event than a romantic one).
| - At 4 Hearts, they will come ask you on a lunch date.
| - At 5 Hearts, they will again come give you a present.
| - At 6 Hearts, they will ask to meet you at Brownie Ranch.
|
| In addition to the above heart events, each eligible bachelor/ette has a
| favor that they will ask you at a certain point. For most, this occurs at
| around 5 hearts, but for some it occurs much earlier. Selena's event, for
| example, occurs as soon as you have completed the first rainbow.
|
| The Lunch Date and the Confession event are a bit delicate to trigger. In
| order to trigger them, you must talk to that bachelor/ette before 11:00AM.
| They will request the date, and if you confirm, they'll ask you to meet them
| somewhere at noon. All the girls request to meet them at the beach, while the
| guys have other locations. For girls' lunch dates, meet them on the beach
| alongside On the Hook, down the stairs from the pier on the left.
|
| The location of the confession event is the same for every bachelor/ette: at
| the tree on Brownie Ranch. For both dates, they will trigger at noon if you
| are there ahead of time, or as soon as you arrive if you're there before
| 1:00PM. If you don't arrive before 1:00PM, you'll miss the date and the
| bachelor/ette will get mad.
|
| Beware, though! If you trigger either of these events on the day before a
| "Romantic" festival, the bachelor/ette will first ask you about the date,
| then ask about the romantic festival, and then they'll actually stand you up
| for the date. But, their heart level will decrease as if you stood them up.
| There's no way to completely avoid this, given that you need to talk to them
| on those days to ask them on the date, so you're pretty much locked in if it
| happens that way. Don't worry, though, it only decreases it by one heart
| level, and you'll almost make that up at the romantic festival itself.
|
| Turning down the date or missing the date will both result in a dramatic
| decrease in the bachelor/ette's affection level - as much as a full heart
| level. This serves a double purpose: it's plot-relevant, since obviously the
| bachelor/ette would be offended to be turned down, but also it allows you to
| then trigger the date request again by leveling their heart level back up.
| So if you choose 'no' by accident, or change your mind about which bride or
| groom you want, you can still recover from it.
|
| In order to marry a particular bachelor/ette, you must complete all four
| heart events and the 'favor' event. After that, you will receive directions
| on receiving the Blue Feather when any bachelor/ette has been raised to 8
| hearts. For more information on the Proposal, see the Family Life section
| directly below this one.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RHE] _
| Rivals' Heart Events
|
| As mentioned above, some of the eligible bachelors and bachelorettes will
| marry one another if you don't. These couples are:
| - Anissa and Jin
| - Candace and Julius
| - Maya and Chase
| - Phoebe and Calvin
| - Renee and Toby
|
| Like you and your beloved, these couples will experience heart events of
| their own, and will get married after they meet certain requirements.
|
| When your rivals' heart events will take place is dependent on your own
| friendship with the character of your own gender. The first heart event will
| take place at 2 hearts, and the second heart event will take place at 3
| hearts.
|
| Once the 3-heart rival event has taken place, a wedding will follow. You
| might notice that this has the potential to be incredibly early in the game:
| after all, you can raise a character to 3 hearts in a matter of a month. Be
| careful not to raise the rival of your hopeful beloved to 3 hearts before
| marrying them yourself.
|
| Each couple has a particular location where their heart events will take
| place:
| - Anissa and Jin: Meringue Clinic
| - Candace and Julius: Town Square
| - Maya and Chase: Sundae Bar
| - Phoebe and Calvin: Ganache Mine
| - Renee and Toby: River, Upstream near the Waterfall (any Monday afternoon)
|
| If you've accidentally raised the rival to 3-hearts and want to avoid them
| marrying, try to avoid the above locations. It might be wise to actively try
| to lower their heart level as well by giving them gifts they hate, like
| trash. Or attack them with your tools if you're feeling particularly morbid.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<FAM>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Family Life |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Once you've raised a particular bachelor or bachelorette to 8 hearts, you
| have the option of wedding them and starting a family together. But in order
| to do that, first you must propose.
|
|\
| \_____________________________________________________________________[PRO]_
| |
| Marriage Proposal |
| ___________________________________________________________________________|
| /
|/Once your chosen beloved is up to 8 hearts and you've completed all their
| heart events, you must obtain - you guessed it - the blue feather. Yes,
| the blue feather, wedding ring of the rustic life.
|
| In past Harvest Moon games, the blue feather has been bought, found or
| earned: in this game, you'll find it.
|
| Once your chosen beloved is up to 8 hearts, the Mayor will come by and
| explain to you the legend of the blue feather, and inform you that the
| feather is traditional for marriage proposal. Note that he will only come on
| a sunny day, though he may come on festival days. A few days later, after
| seeing a bluebird outside your house, go up to the upper river area. There
| you'll find the blue feather. Note that it may take a couple weeks after the
| Mayor comes and talks to you to get the scene with the bluebird. This is
| normal. Stop e-mailing me about it.
|
| In order to use the blue feather for a proposal, you must have completed all
| that person's heart events - that's the only requirement. You don't need a
| double bed (regardless of what anyone else says) to get married. You don't
| even need your beloved to be at 8 hearts - 8 hearts just triggers the feather
| obtaining event. All you must do is experience all their heart events.
|
| What this means is that you can befriend any bachelor/ette up to 8 hearts to
| obtain the blue feather, and then use it on another character. This is very
| useful in case you want to marry a bachelor/ette that isn't available at the
| very beginning of the game, and thus is behind on their heart level.
|
| Probably the most frequently asked question I receive is "why won't so-and-so
| accept my proposal?" The answer is ALWAYS that you haven't experienced all
| their events. Make absolute sure you've experienced all of the following:
| received two gifts (they show up at your house and give you a gift), gone on
| the lunch date (talk to them before 10AM, then meet them for lunch between
| 12PM and 1PM where they request), received the confession of love (talk to
| them before 10AM, then meet them at Alan's tree between 12PM and 1PM), and
| the request event (receive their request, fulfill it, and make sure to
| trigger the conclusion to the request by either giving them what they request
| or by talking to them once you've fulfilled the request).
|
| There are a couple time restrictions on when you can propose, however. It
| must be on a sunny day, and it can't be on a festival day. Additionally, some
| villagers appear to have location restrictions about where they can accept a
| proposal, so if you believe you've fulfilled all the requirements and they
| still won't accept, try a different location. Follow them around for a sunny
| day if you have to.
|
|\
| \_____________________________________________________________________[MLI]_
| |
| Married Life |
| ___________________________________________________________________________|
| /
|/After marriage (I won't spoil the wedding ceremony for you), your new
| spouse will move in with you on the farm. Unlike in previous Harvest Moon
| games where your spouse spends the vast majority of their time around your
| farm, in Tree of Tranquility they'll actually go out and do things. Wives
| will quit their jobs but spend more time out "shopping" (no word on if
| they'll actually be spending any of your hard-earned money - not sure the
| game's gotten that realistic yet!), whereas a husband keeps his job (but
| never helps pay for supplies for what he calls your "cute little farm
| thing", male chauvinist pig).
|
| Every day, your spouse will give you a box lunch. The box lunch has four
| possible qualities: Decent, Good, Perfect, Shining.
|
| You can either sell your box lunch or consume it for stamina restoration. The
| price and stamina restoration increase with the box lunch quality:
|
| Price Stamina
| Decent : 80G 200
| Good : 90G 250
| Perfect : 100G 300
| Shining : 110G 350
|
| Should you sell them or eat them? Personally, I save them for an eventual
| trip to the mine since those are the only times stamina is really an issue.
|
|\
| \_____________________________________________________________________[YCI]_
| |
| Your Child |
| ___________________________________________________________________________|
| /
|/Two to four seasons after marriage (suspected to be regardless of how you
| play), the wife in your game (either you or your beloved, depending on the
| gender you play as) will discover - with a little help from the doctor -
| that she's pregnant.
|
| Conveniently, Tree of Tranquility offers you the opportunity to choose the
| gender of your child. After you/your wife becomes pregnant, you'll
| eventually get a scene of praying to the goddess; as part of this scene,
| you'll be asked which gender you'd prefer. If you choose a gender, that is
| the gender your child will be; but if you don't choose one in the scene,
| there will be an even chance of either. If only it worked that way in
| real-life.
|
| While ToT preserves the one-child limit (didn't you know this game takes
| place in China?) of every Harvest Moon game except the original, there is
| an improvement: depending on who you marry, your child will look and act
| different.
|
| There are ten potential children: five personalities, each of which has a
| child in each gender. The five options, and the spouses that lead to that
| child, are:
| _ _ _ _ _ _ _ _ _
| The "Model" Child
|
| Husbands : Gill, Jin
| Wives : Anissa, Candace
| Description : Polite, proper, well-raised
| _ _ _ _ _ _ _ _ _
| The "Happy" Child
|
| Husbands : Toby, Julius
| Wives : Maya, Renee
| Description : Cheerful, happy, easy-going
| _ _ _ _ _ _ _ _ _
| The "Whiny" Child
|
| Husbands : Chase, Calvin
| Wives : Luna, Selena
| Description : Reserved, rude, dislikes everything
| _ _ _ _ _ _ _ _ _
| The "Hyper" Child
|
| Husbands : Luke
| Wives : Kathy
| Description : Troublesome, mischievous, "ADD"
| _ _ _ _ _ _ _ _ _
| The "Artsy" Child
| Husbands : Owen
| Wives : Phoebe
| Description : Curious, artistic, smart
|
| Your child will go through four stages, each lasting one season (they grow
| up so fast!). In one year they move from crawling, to walking, to talking,
| to finally their final stage: sentences and the ability to help you out on
| the farm.
|
| During the various stages, you'll have different ways of raising your
| affection level with your child. During the first stage (when the child just
| sits in the crib), you can cuddle or play with the child using the rattle
| (purchased from the General Store, equip it to receive the 'rattle' option).
| During the second stage (crawling), you can talk to your child, but you can't
| play or give gifts. At the third stage (walking), the child will begin to
| stroll around your farm (unaccompanied, you horrible parent), but still will
| only respond with one-word responses and won't accept gifts.
|
| It's at the fourth and final stage that the child becomes a viable character.
| At this stage - starting a year after the child's birth - the child will walk
| and talk, accept gifts, and go on a walk with you. The child will also offer
| to help on the farm. Initially, s/he isn't very good at the chores, but with
| practice they'll become better at it.
|
| The final child-related event is the Journey Rucksack event. For more
| information on that, search for { NG+ } without the spaces.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<GOD>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Return of the Goddess |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The Rainbows (which are created to reawaken the goddess) are the key
| plot line in this game. Many factors are tied into when you successfully
| progress in this plot line, most notably villagers moving to the village
| and new areas becoming accessible.
|
| The overall structure of this area of the game is relatively simple. There
| are 5 "rainbows" that must be created in order to reawaken the Harvest
| Goddess. The 5 rainbows must be created in order, and in order to create
| one, you must complete a recipe involving 5 ingredients (note: do NOT try
| to cook with the five ingredients; they simply have to be in your rucksack
| when you attempt to create the rainbow).
|
| When you have the five ingredients for a given rainbow, simply approach the
| tree and water it while those five ingredients are in your rucksack.
|
| It is advisable that you complete these as soon as possible, given that
| they trigger other crucial events. Certain items are only available in
| certain seasons, and villagers will start to move in the 1st day of the
| month following the completion of the first rainbow. For example, one item
| for the first rainbow - an Apple - can only be obtained at the Spring and
| Summer Markets until Fall. Therefore, if you don't buy one in Spring, you'll
| have to wait until late Summer or Fall, in which case those villagers won't
| arrive until Fall or Winter.
|
| The list below is strictly a list of what you need to do: it isn't meant to
| be a complete plot summary.
|
|\
| \_____________________________________________________________________[QUI]_
| |
| The Quilt |
| ___________________________________________________________________________|
| /
|/Before you can begin creating rainbows, you must complete the Quilt event.
|
| Essentially, a legendary quilt has been in the Mayor's family for
| generations, but half of it has gone missing. The quilt explains what to
| do when the harvest goddess disappears. In order to begin creating
| rainbows, you must find the other half of the quilt.
|
| In order to trigger the event to begin, you must ship 1000G worth of goods.
| These can be herbs, crops, gems, minerals, fish or anything else. It
| shouldn't take too long.
|
| Once you've shipped 1000G worth of items, the Mayor will come by and tell
| you about the quilt; once you've shipped another 1000G worth of items, he
| will come give you the left half. He mentions that Gill says thee Harvest
| Sprites took it - but remember, not everyone can see the Harvest Sprites.
|
| Next, you need to get more information from Gill - but Gill will not tell
| you about the other half of the quilt until you've upgraded your house, which
| costs 3000G, 18 pieces of wood lumber and 16 pieces of stone lumber. Once
| your house upgrade has been ordered (you can do this before it's finished),
| talk to Gill again - he'll then direct you to go talk to Dale.
|
| After talking to Dale, he will direct you to go talk to the Mayor. Go talk to
| the the Mayor while he's in his house and tell him you're interested in
| fixing the clock tower. He will give you a key, where the other half of the
| quilt is hidden.
|
| The clock tower is in Waffle Town Square. To open it, pull out the key as if
| it's a tool and use it on the clock tower door. You'll enter the tower and
| receive the other half of the quilt.
|
|\
| \_____________________________________________________________________[RAI]_
| |
| The 5 Rainbows |
| ___________________________________________________________________________|
| /
|/Once you have the quilt, you can begin to create the rainbows. The rainbows
| must be created in the following order (though you won't have the option to
| do them out of order, since every rainbow gives you access to the place to
| create the next one with the exception of Alan's rainbow).
|
| To create a rainbow, take the 5 ingredients to the tree, water the flower
| under it and watch. For items in this section with the instructions "make it
| yourself", see the recipes section for more information. Optionally, you can
| also talk to the sprites (by watering their tree) before you have the
| ingredients and they'll give you the ingredient list themselves. If you get
| the list in the game, it'll be stored in your informational menus for later
| reference.
|
| In addition to forwarding the storyline, unlocking rainbows also unlocks
| new areas for you to access. Every rainbow unlocks a new part of the island
| (or, in some cases, new, smaller islands).
|
| In general, it's best to try to be gathering ingredients throughout the
| game and set them aside when you obtain them. Many of the ingredients are
| only available in certain seasons, so you won't be able to wake up one day
| and decide to grab the items for the next rainbow real quick.
|
| For this purpose, there is a reference list of all the goddess tree items
| in the References section (search for { GIT } without the spaces).
|
| Items marked with an asterisk (*) can be purchased from Souffle Farm during
| the designated season. Items marked with a plus (+) can be purchased from
| Brownie Ranch.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA1} _
| Daren's Rainbow
|
| Color : Green
| Location : The Tree in Town Square
| Area Opened : Opens West Gull Island and Toucan Island (via Ferry)
| Completed : Can be finished by the end of first spring
|
| Ingredients:
| Good Herb Fish Make it (using 1-4 fish, any All seasons
| herb and the oven - see [ FRP ]
| without the spaces for info on
| how to make it 'Good')
|
| Grilled Yam Make it (using a Yam* and match Fall
| set at a beach roast pit) (Cook anytime)
| (Buy seeds from Souffle Farm)
|
| OR: purchase from Maya at Spring and
| Spring/Summer market Summer
|
| Apple Grow it (plant apple tree, Fall
| gather in Fall)
|
| OR: purchase from Simon at Spring and
| Spring/Summer market Summer
|
| Common Seashell Find at the beach All seasons
|
| Carp Catch in the river, midstream All seasons
| and downstream, or Maple Lake
|
| Other Information : Unlocking this rainbow causes several villagers to move
| : to the island, starting with the Tailor Shop. Villagers
| : will arrive one by one (or in some cases in groups) on
| : every 1st and 15th of each month following the creation
| : of Daren's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA2} _
| Ben's Rainbow
|
| Color : Blue
| Location : The Tree at Maple Lake
| Area Opened : Opens base of Mt. Gelato (after Yellow rainbow is complete)
| Completed : Can be finished by the end of first fall
|
| Ingredients:
| Grilled Eggplant Make it (using an Eggplant* Fall
| and match set at a beach (Cook anytime)
| roast pit)
| (Buy seeds from Taylor's Seeds)
|
| Omelette Make it (using butter+ and an All seasons
| egg+ and the frying pan)
|
| OR: Purchase from Simon at Spring and
| Spring/Summer market Summer
|
| Green Herb Find in the forest All seasons
|
| OR: Grow it on your farm Spring
| (Buy seeds from Taylor's Seeds
| or Flower Festival)
|
| Char Catch in river, upstream All seasons
|
| Good Tomato Grow it on your farm Summer
| (Buy seeds from Souffle Farm)
|
| OR: purchase at the fall Fall
| Harvest Festival
|
| Note : You can't climb this rainbow until you complete the next rainbow.
| : After completing the next rainbow, talk to the blue sprite again, then
| : return to the yellow rainbow. You'll find the badge he's missing near
| : the river. Return the badge to the blue sprite to be able to climb the
| : the rainbow to the mountain.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA3} _
| Collin's Rainbow
|
| Color : Yellow
| Location : The Tree on West Gull Island (reached by the Green rainbow)
| Area Opened : Opens East Gull Island
| Completed : Can be finished by the end of first fall
|
| Ingredients:
| Blue Wonderful Dig up in either mine (do NOT All seasons
| have Mira refine it)
|
| Perfect Spinach Grow it on your farm Fall
| (Buy seeds from Souffle Farm)
|
| Saury Catch in ocean in Fall/Winter Fall and
| Winter
|
| Red Wool Yarn Convert a hunk of wool+ to yarn All seasons
| with the yarn maker, then dye
| with herb or flower and dye pot
|
| Banana Purchase on Toucan Island All seasons
| from Samson
|
| OR: Find on Toucan Island All seasons
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA4} _
| Alan's Rainbow
|
| Color : Red
| Location : The Tree on Brownie Ranch
| Area Opened : Opens the top of Mt. Gelato
| Completed : Can be finished by the end of first winter
|
| Ingredients:
| Wood Fish Caught at Goddess Spring at All seasons
| night using Silver+ and
| Level 3+ pole
|
| Green Bell Grow it on your farm Winter
| (Buy seeds from Pineapple Inn
| or Taylor's Seeds)
|
| Ostrich Put ostrich egg in mayo maker All seasons
| Mayonnaise
| OR: buy from Maya during Spring and
| Spring/Summer markets Summer
|
| Carrot Cake Make it (using milk+, egg+, All seasons
| butter+, carrot*, breadfruit* Spring
| and the oven) (Breadfruit)
| Fall
| (Carrot)
|
| OR: purchase from Elli at Fall and
| Fall/Winter markets Winter
|
| Toadstool Find in mines (spotted) All seasons
|
| Other Information : Alan's Rainbow at Brownie Ranch is also the location of
| : several events, such as the Starry Night festival and
| : the final heart event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA5} _
| Edge's Rainbow
|
| Color : Purple
| Location : The Tree at the Top of Mt. Gelato (reached by the Red rainbow)
| Area Opened : The Goddess Tree
| Completed : Can be finished by the end of first winter
|
| Ingredients:
| Snowflake Grow it on your farm Winter
| (Buy seeds from Souffle Farm)
|
| OR: purchase from Candace at Spring and
| Spring/Summer market (Summer Summer
| Year 1 or later)
|
| Red Honey Grow red flowers and watch Spring, Fall,
| for bees Summer, and Winter,
| (Red flowers are tulip, rose, respectively
| hibiscus and anemone)
|
| Tuna Catch in ocean with high-level Spring, Fall
| pole and Winter
|
| Perfect Honeydew Grow it on your farm Summer
| (Buy seeds from Souffle Farm)
|
| OR: buy it from Souffle Farm Summer
|
| Lapis Lazuli Dig up in mines (blue All seasons
| wonderfuls, one sparkle, after
| being refined by Mira)
|
| Other Information : Completing this rainbow actually leads to a dead-end in
| : the clouds. What do you do next? Read on!
|
|\
| \_____________________________________________________________________[GST]_
| |
| The Tree |
| ___________________________________________________________________________|
| /
|/Well, you've created the final rainbow, climbed it, and? Nothing. Dead-end in
| the clouds. What do you do next? Talk to Edge to find out.
|
| Climb to the absolute peak of Mt. Gelato beyond Edge's tree. Once there,
| you'll again pass out. You might want to get that checked out.
|
| So your new objective is to find the Seedling of Hope. Check the Wal-Mart
| garden center first - if they have one there, go ahead and pick it up. If
| not, you'll have to do this the hard way.
|
| Rather than listing the steps in overly detailed paragraph-style, I'm just
| going to list the steps you need to complete. Do these in this order to
| progress to the next stage of the goddess plot.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTS} _
| Finding the Seedlings
|
| Several plot-relevant scenes follow in these steps, but I'm only providing
| the things you, personally, need to do to avoid displaying too many spoilers.
|
| - Talk to Jin at his office (not at home if you've married Jin).
|
| - Climb the lighthouse steps and examine to find possible Seedling of Hope.
|
| - Take the seedling to Goddess Spring area and plant it.
|
| - Talk to Calvin - he'll mention the mural of the Seedling in the Ganache
| Mine, on the 10th floor.
|
| - Dig down to the 10th level of Ganache Mine. Calvin will meet you there
| with another possible Seedling of Hope.
|
| - Back to the Goddess Spring, plant the seedling.
|
| - Find Gill at the Town Hall. He'll direct you to talk to his father, the
| Mayor.
|
| - Talk to the Mayor at Sundae Inn (speaking to him anywhere else will not
| trigger the event) at night. He appears there on some Monday, Wednesday
| and Saturday. Ask him about the seedling, then press him about it.
|
| - Ask each of the next questions in the order they're displayed.
|
| - Find the key in the church altar.
|
| - Take the key to the Mayor house when he is NOT there. Pull out the key as
| if it's a tool and use it on the back door to gain access to his garden.
|
| - Take the possible Seedling of Hope back to the Goddess Spring and plant
| it.
|
| - After planting it, return to the Goddess Spring for one more scene to
| trigger the next part of the quest.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GTT} _
| Growing the Tree
|
| Once you've planted the Seedling of Hope found in the Mayor's garden, there
| is still one more thing you have to do: raise the tree. The tree will begin
| as a simple seedling - your goal is to raise it into a fully-grown thriving
| tree.
|
| The tree's growth is based on your friendships with the villagers - you
| didn't realize you were so important, did you? In order to grow the Goddess
| Tree big and strong, you have to accumulate a total of 50 hearts with all
| the villagers. That should be incredibly easy, considering that there are 50
| villagers, and by this point you've likely been playing the game for at least
| two game years. Chances are you've already accumulated those 50 hearts. Even
| the wild animals are included in this heart count. I have no idea why this
| number is so low.
|
| Every night from this point on, you'll witness a little scene after you go to
| sleep of the tree growing (though if you don't yet have 50 hearts total, the
| scenes may be a few nights apart each). After you witness 4 scenes, the tree
| will be fully grown.
|
| When it's grown, you'll receive a note from Edge alerting you that the
| Goddess Tree has now grown full and strong, and is now the destination of his
| rainbow. Go back to Mt. Gelato and climb his rainbow to find yourself atop
| the Goddess Tree.
|
| After a scene, the game will be over. Well, kind of. After the scene, you'll
| have the chance to save your file. Save it and re-load it, and it'll be the
| same day. You won't need to climb the final rainbow again - that's done with,
| but now you can play forever.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NG+} _
| Your Child's Journey (New Game+)
|
| But wait, there's more! If you call right now, we'll throw in a whole new
| island, absolutely free!
|
| After the Tree has sprouted, there is one last series of events that can take
| place, if you're married and have a child older than one year. If you don't
| yet have these, these events will be possible once you attain them.
|
| Some time after your child's first birthday when you speak to them, they will
| ask you if you believe in "fairies". Regardless of your response, your child
| will declare that they saw them, and ask again if you believe in them. If you
| respond that you do, a few nights later your child will have a dream of a
| woman asking for help. Sound familiar?
|
| A few days later, the Mayor will come by and explain the Journey Rucksack.
| Ascend back to the top of the Goddess Tree to learn about the rucksack, as
| well as a crisis facing another island.
|
| The goddess will give you a list of ingredients needed to create the Journey
| Rucksack the Mayor spoke of. The ingredients are:
| - Rare Metal, obtained from digging up Rare Ore in the mine and having it
| refined by Mira.
| - Black Pearl, found on the beaches of the three off-shore islands (East
| Gull Island, West Gull Island, Toucan Island).
| - Shining Flax Yarn, made from shining flax grown on your farm that is then
| placed in the yarn maker.
| - Shining Wool Yarn, made from shining wool sheared from a sheep on your
| farm and placed in the yarn maker.
|
| Similar to the rainbow recipes, you simply need to re-enter the Goddess
| Spring area with the ingredients in your rucksack to trigger the Journey
| Rucksack's creation.
|
| To initiate the child's journey, simply present the Journey Rucksack to the
| child. A series of events will take place, but there's nothing special you
| need to do.
|
| When the events are done, your child will be whisked away to Waffle Town 2.0,
| where everything is exactly the same as it was before. Your child will look
| identical to you (unless it's the opposite gender), and the game will be
| essentially exactly the same as any other new game, with one exception: your
| child will inherit your money and makers, as well as some of your tool skill
| level (the tools will all be at Level 3). Beyond that, the game is exactly as
| new. You won't keep your animals or items, though, so it's best to sell those
| before you start the New Game+.
|
| Be careful starting a New Game+. If you do, you won't be able to return to
| your original save file unless you saved the New Game+ into a different slot.
|
| That's it! That's the last thing there is to unlock in the entire game.
| You've now completed Harvest Moon: Tree of Tranquility, as well as it can be
| completed at least.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(REF)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Reference Guides | / /
\ \ | | / /
\ \| "Hunches are usually based on facts filed away |/ /
\ | just below the conscious level." -Dr. Joyce Brothers | /
\|________________________________________ ______________|/
| |
| |
__________________________<CAL>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Calendars |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The calendars featured in this section are intended to help you remember
| specific events that take place throughout the game. These are the closest
| things you'll find in this guide to a walkthrough.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EVC} _
| Event Calendar (Festivals and Birthdays)
|
| Spring:
| 4 : Grey's Birthday
| 5 : Ramsey's Birthday
| 6 : Ruth's Birthday
| 9 : Toby's Birthday
| 10 : Flower Festival
| 13 : Hamilton's Birthday
| 17 : Phoebe's Birthday
| 20 : Perry's Birthday
| 21 : Hayden's Birthday
| 22 : Market
| 23 : Chase's Birthday
| 25 : Luna's Birthday
| 27 : Sue's Birthday
| 28 : Animal Festival
|
| Summer:
| 3 : Kathy's Birthday
| 6 : Cain's Birthday/Fireworks Invitation Day
| 7 : Ocean Festival (day)/Fireworks Display (night)
| 8 : Luke's Birthday
| 10 : Yolanda's Birthday
| 14 : Dale's Birthday
| 18 : Owen's Birthday
| 19 : Taylor's Birthday
| 21 : Samson's Birthday
| 22 : Market
| 23 : Barbara's Birthday/Firefly Festival Invitation Day
| 24 : Firefly Festival
| 26 : Selena's Birthday
| 27 : Chloe's Birthday
|
| Fall:
| 1 : Elli's Birthday
| 2 : Bo's Birthday
| 5 : Renee's Birthday
| 6 : Craig's Birthday
| 12 : Arts Festival
| 16 : Anissa's Birthday
| 20 : Irene's Birthday
| 21 : Julius's Birthday
| 22 : Market
| 24 : Maya's Birthday
| 27 : Harvest Festival
| 28 : Jake's Birthday
|
| Winter:
| 2 : Gill's Birthday
| 3 : Pascal's Birthday
| 4 : Hanna's Birthday
| 7 : Candace's Birthday
| 8 : Simon's Birthday
| 10 : Mira's Birthday/Thanksgiving Festival
| 12 : Colleen's Birthday
| 14 : Calvin's Birthday
| 19 : Shelly's Birthday
| 20 : Paolo's Birthday
| 22 : Market
| 23 : Ozzie's Birthday
| 24 : Starry Night Festival Invitation Day
| 25 : Starry Night Festival
| 26 : Jin's Birthday
| 28 : New Year's Eve Festival
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEC} _
| Festival Calendar
|
| Spring:
| 10 : Flower Festival
| 22 : Market
| 28 : Cow Festival
|
| Summer:
| 6 : Fireworks Invitation Day
| 7 : Ocean Festival (day)/Fireworks Display (night)
| 22 : Market
| 23 : Firefly Invitation Day
| 24 : Firefly Festival
|
| Fall:
| 12 : Arts Festival
| 22 : Market
| 27 : Harvest Festival
|
| Winter:
| 10 : Thanksgiving Festival
| 22 : Market
| 24 : Starry Night Invitation Day
| 25 : Starry Night Festival
| 28 : New Year's Eve Festival
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BDC} _
| Birthday Calendar
|
| Spring:
| 4 : Grey
| 5 : Ramsey
| 6 : Ruth
| 9 : Toby
| 13 : Hamilton
| 17 : Phoebe
| 20 : Perry
| 21 : Hayden
| 23 : Chase
| 25 : Luna
| 27 : Sue
|
| Summer:
| 3 : Kathy
| 6 : Cain
| 8 : Luke
| 10 : Yolanda
| 14 : Dale
| 18 : Owen
| 19 : Taylor
| 21 : Samson
| 23 : Barbara
| 26 : Selena
| 27 : Chloe
|
| Fall:
| 1 : Elli
| 2 : Bo
| 5 : Renee
| 6 : Craig
| 16 : Anissa
| 20 : Irene
| 21 : Julius
| 24 : Maya
| 28 : Jake
|
| Winter:
| 2 : Gill
| 3 : Pascal
| 4 : Hanna
| 7 : Candace
| 8 : Simon
| 10 : Mira
| 12 : Colleen
| 14 : Calvin
| 19 : Shelly
| 20 : Paolo
| 23 : Ozzie
| 26 : Jin
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<LIS>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Lists |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[CHK]_
| |
| Bookshelf Checklists |
| ___________________________________________________________________________|
| /
|/Below are listings for all the items listed on the Bookshelf in the game.
| Items are listed in order so that you can use this list to easily figure
| out what you're missing.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops List
|
| Row 1 : Rice
| : Breadfruit
| : Cocoa
| : Spicy Pepper
| : Buckwheat
| : Flax
| : Turnip
| : Potato
| : Cabbage
| : Corn
|
| Row 2 : Tomato
| : Onion
| : Eggplant
| : Pumpkin
| : Yam (Sweet Potato)
| : Bell Pepper
| : Carrot
| : Spinach
| : Strawberry
| : Honeydew
|
| Row 3 : Watermelon
| : Apple
| : Grape
| : Orange
| : Cherry
| : Chestnut
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flowers List
|
| Row 1 : Moondrop Flower
| : Lavender
| : Tulip
| : Hyacinth
| : Pinkcat
| : Sunflower
| : Lily
| : Pansy
| : Blue Mist Flower
| : Begonia
|
| Row 2 : Hibiscus
| : Cosmos
| : Morning Glory
| : Rose
| : Chrysanthemum
| : Green Bell
| : Anemone
| : Snowflake Flower
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animals List
|
| Row 1 : Cow
| : Horse
| : Sheep
| : Chicken
| : Ostrich
| : Duck
| : Goat
| : Silkworm
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Products List
|
| Row 1 : Chicken Egg
| : Ostrich Egg
| : Duck Egg
| : Cow Milk
| : Goat Milk
| : Wool
| : Honey
| : Cocoon
| : Mayonnaise
| : Cow Milk Butter
|
| Row 2 : Goat Milk Butter
| : Cow Milk Cheese
| : Goat Milk Cheese
| : Wool Yarn
| : Silk Yarn
| : Flax Yarn
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fish List
|
| Row 1 : Swordfish
| : Char
| : Rainbow Trout
| : Masu Trout
| : Big-Scaled Redfin
| : Carp
| : Eel
| : Pond Smelt
| : Huchen
| : Salmon
|
| Row 2 : Catfish
| : Puffer Fish
| : Goby
| : Sardine
| : Mahi-Mahi
| : Horse Mackerel
| : Sea Bream
| : Bonito
| : Mackerel
| : Saury
|
| Row 3 : Manta Ray
| : Rockfish
| : Cod
| : Angler Fish
| : Rock Trout
| : Yellow Tail
| : Tuna
| : Conger Eel
| : Halibut
| : Flounder
|
| Row 4 : Squid
| : Octopus
| : Crawfish
| : Freshwater Prawn
| : Rock Lobster
| : Lobster
| : Shark
| : Wood Fish
| : Skull Jellyfish
| : Seasky Fish
|
| Row 5 : King Fish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gem List
|
| Row 1 : Iron Ore
| : Copper Ore
| : Silver Ore
| : Gold Ore
| : Rare Ore
| : Blue Wonderful
| : Red Wonderful
| : Green Wonderful
| : White Wonderful
| : Yellow Wonderful
|
| Row 2 : Purple Wonderful
| : Scrap Iron
| : Iron
| : Copper
| : Silver
| : Gold
| : Rare Metal
| : Pearl
| : Rose Stone
| : Glass
|
| Row 3 : Lapis Lazuli
| : Jade
| : Moonlight Stone
| : Amber
| : Peridot
| : Spinel
| : Topaz
| : Sapphire
| : Diamond
| : Ruby
|
| Row 4 : Aquamarine
| : Crystal
| : Emerald
| : Garnet
| : Amethyst
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Foraged Item List
|
| Row 1 : Green Herb
| : Yellow Herb
| : Red Herb
| : Purple Herb
| : Blue Herb
| : Royal Jelly
| : Very Berry
| : Blueberry
| : Mushroom
| : Banana
|
| Row 2 : Pineapple
| : Coconut
| : Pontata Root
| : Clam
| : Laver Seaweed
| : Sea Urchin
| : Common Seashell
| : Coral
| : Pearl
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Other Item List
|
| Row 1 : Black Pearl
| : Rare Metal
| : Empty Can
| : Rubber Boot
| : Swim Shorts
| : Algae
| : Wood Fish
| : Skull Jellyfish
| : Seasky Fish
| : King Fish
|
| Row 2 : Toadstool
| : Fancy Seashell
| : Royal Jelly
| : Bamboo Shoot
| : Shining Bamboo Shoot
| : Shining Apple
| : Shining Grape
| : Shining Orange
| : Shining Cherry
| : Shining Chestnut
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cutting Board Recipes
|
| Row 1 : Failed Dish
| : Rice Ball
| : Sashimi
| : Sushi
| : Chirashi Sushi
| : Marinated Fish
| : Marinated Mushrooms
| : Pie Crust
| : Vegetable Salad
| : Egg Salad
|
| Row 2 : Vegetable Sandwich
| : Egg Sandwich
| : Mushroom Rice
| : Potato Rice (Sweet Potato Rice)
| : Chestnut Rice
| : Bamboo Rice
| : Egg Rice
| : Eel Bowl
| : Conger Eel Bowl (Conger Eel Rice)
| : Tuna Bowl (Tuna Rice)
|
| Row 3 : Buckwheat Chips
| : Chocolate Bar
| : Chocolate Banana
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pot Recipes
|
| Row 1 : Failed Soup
| : Potato Stew
| : Yam Stew
| : Bamboo Stew
| : Pumpkin Stew
| : Boiled Corn
| : Steamed Turnip
| : Cheese Risotto
| : Tomato Risotto
| : Seafood Risotto
|
| Row 2 : Spinach Risotto
| : Bouillabaisse
| : Spicy Seafood Soup
| : Egg Soup
| : Corn Soup
| : Tomato Soup
| : Shark Fin Soup
| : Stew
| : Seafood Stew
| : Spicy Stew
|
| Row 3 : Salmon Cream Stew
| : Sardine Tomato Stew
| : Saury Tomato Stew
| : Squid Tomato Stew
| : Steamed Egg
| : Boiled Spinach
| : Cheese Fondue
| : Chocolate Fondue
| : Marmalade
| : Very Berry Jam
|
| Row 4 : Blueberry Jam
| : Strawberry Jam
| : Apple Jam
| : Buckwheat Noodles
| : B. Noodles with Egg
| : Tempura Buckwheat Noodles
| : Shark Fin Stew
| : Potato Miso Soup
| : Seaweed Miso Soup
| : Clam Soup
|
| Row 5 : Fish Soup
| : Hot Milk
| : Hot Cocoa
| : Herbal Tea
| : Milk Tea
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Frying Pan Recipes
|
| Row 1 : Failed Dish
| : Fried Egg
| : Plain Omelet
| : Tomato Omelet
| : Cheese Omelet
| : Omelet Rice
| : Southern Omelet
| : Fried Rice
| : Seafood Fried Rice
| : Southern Fried Rice
|
| Row 2 : Salmon Fried Rice
| : Croquette
| : Pumpkin Croquette
| : Fish Meuniere
| : Sauteed Clam
| : Sauteed Spinach
| : Sauteed Mushroom
| : Sauteed Potato (Baked Potato)
| : Stir Fry
| : Pancake
|
| Row 3 : Potato Pancake
| : Ratatouille
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Oven Recipes
|
| Row 1 : Failed Dish
| : Mont Blanc Cake
| : Shortcake
| : Yam Cake
| : Carrot Cake
| : Pumpkin Cake
| : Spinach Cake
| : Orange Cake
| : Cheesecake
| : Chocolate Cake
|
| Row 2 : Pudding
| : Chocolate Pudding
| : Pumpkin Pudding
| : Banana Pudding
| : Apple Pie
| : Pumpkin Pie
| : Chocolate Pie
| : Orange Pie
| : Chestnut Pie
| : Sweet Yam Cake
|
| Row 3 : Mashed Potato
| : Cookie
| : Herb Cookie
| : Orange Cookie
| : Chocolate Cookie
| : Bread
| : Herb Bread
| : Onion Bread
| : Corn Bread
| : Herb Fish
|
| Row 4 : Bamboo en Papillote
| : Pizza
| : Seafood Pizza
| : Vegetable Pizza
| : Potato Gratin
| : Seafood Gratin
| : Mushroom Gratin
| : Doria
| : Seafood Doria
| : French Fries
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mixer Recipes
|
| Row 1 : Failed Soup
| : Perfume
| : Purple Perfume
| : Yellow Perfume
| : Green Perfume
| : Red Perfume
| : Blue Perfume
| : Shining Perfume
| : Carrot Juice
| : Tomato Juice
|
| Row 2 : Vegetable Juice
| : Orange Juice
| : Blueberry Juice
| : Very Berry Juice
| : Apple Juice
| : Pineapple Juice
| : Honeydew Juice
| : Grape Juice
| : Coconut Juice
| : Yogurt Drink
|
| Row 3 : Strawberry Milk
| : Honeydew Milk
| : Banana Milk
| : Bodigizer
| : Bodigizer XL
| : Cold Medicine
| : Stay Awake
| : Super Stay Awake
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Aging Pot Recipes
|
| Row 1 : Weird Dish
| : Seasoned Egg
| : Yogurt
| : Pickled Turnip
| : Pickled Cabbage
| : Pickled Eggplant
| : Sardine in Oil
| : Kimchi
| : Grape Cocktail
| : Apple Cocktail
|
| Row 2 : Blueberry Cocktail
| : Yam Cocktail
| : Buckwheat Cocktail
| : Coconut Cocktail
| : Rice Cocktail
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bonfire Recipes
|
| Row 1 : Failed Dish
| : Grilled Swordfish
| : Grilled Char
| : Grilled Rainbow Trout
| : Grilled Masu Trout
| : Grilled Big-Scaled Redfin
| : Grilled Carp
| : Grilled Eel
| : Grilled Pond Smelt
| : Grilled Huchen
|
| Row 2 : Grilled Salmon
| : Grilled Catfish
| : Grilled Puffer Fish
| : Grilled Goby
| : Grilled Sardine
| : Grilled Mahi-Mahi
| : Grilled Horse Mackerel
| : Grilled Sea Bream
| : Grilled Bonito
| : Grilled Mackerel
|
| Row 3 : Grilled Saury
| : Grilled Manta Ray
| : Grilled Rockfish
| : Grilled Cod
| : Grilled Angler Fish
| : Grilled Rock Trout
| : Grilled Yellow Tail
| : Grilled Tuna
| : Grilled Conger Eel
| : Grilled Halibut
|
| Row 4 : Grilled Flounder
| : Grilled Squid
| : Grilled Octopus
| : Grilled Crawfish
| : Grilled Prawn
| : Grilled Rock Lobster
| : Grilled Lobster
| : Grilled Shark
| : Grilled King Fish
| : Grilled Clam
|
| Row 5 : Grilled Sea Urchin
| : Grilled Eggplant
| : Roasted Corn
| : Roasted Chestnut
| : Grilled Yam
| : Grilled Wood Fish
| : Grilled Skull Jellyfish
| : Grilled Seasky Fish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Books
|
| TV Listings
| About Furniture
| A Yen for Yarn
| Building Basics
| Parenting
| Cooking & You
| Beginning Fishing
| Advanced Fishing
| Island Guide: Volume 1
| Island Guide: Volume 2
| Waffle Island History
| Advanced Mining
| Farming for Beginners
| Advanced Farming
| Basic Animal Cares
| Animal Care Tool Guide
| All About Tools
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Letters
|
| Calvin Letter
| Harvest Goddess Letter
| Mira's Letter
| On The Hook Letter
| General Store Letter
| Tailor Letter
| Clinic Letter
| Souffle Farm Letter
| Brownie Ranch Letter
| Pineapple Inn Letter
| Carpentry Shop Letter
| Town Hall Letter
| Sundae Inn Letter
| Bar Letter
| Matt Letter
| Angie Letter
| Van Letter
| Heath Letter
| Dakota Letter
| Wedding Invite (T&R)
| Wedding Invite (C&M)
| Wedding Invite (J&C)
| Wedding Invite (J&A)
| Wedding Invite (C&P)
| Alan's Memo
| Edge Letter
|
|\
| \_____________________________________________________________________[SLP]_
| |
| Sale Price List |
| ___________________________________________________________________________|
| /
|/The below list is an index of the sale price for every item that can be sold
| in the game. Note that for items that can be multiple qualities, the
| different quality sale prices are listed out to the right - for items with no
| quality rating, the sale price is listed under the Decent column. And for
| items that can come in different colors, the different color sale prices are
| listed in the right five columns (yarns, herb, perfumes, honey).
|
| Huge thanks go out to MJ for putting the spreadsheet together that this was
| created from.
|
| Item Name Dece Good Perf Shin Yell Gree Purp Red Blue
|
| Algae 10
| Amber 190
| Amethyst 480
| Anemone 30
| Angler Fish 770
| Apple 150 300
| Apple Cocktail 230
| Apple Jam 420
| Apple Juice 170
| Apple Pie 420
| Aquamarine 490
| B. Noodles with Egg 460
| Baked Potato 120
| Bamboo en Papilote 370
| Bamboo Rice 520
| Bamboo Shoot 210 560
| Bamboo Stew 370
| Banana 100
| Banana Milk 400
| Banana Pudding 560
| Begonia 50
| Bell Pepper 60 70 80 140
| Blue Mist 320
| Blueberry 50
| Blueberry Cocktail 120
| Blueberry Jam 160
| Blueberry Juice 70
| Bodigizer 200
| Bodigizer XL 350
| Boiled Corn 170
| Boiled Spinach 140
| Bonito 280
| Bouillabaisse 360 450 540 1320
| Box Lunch 80 90 100 110
| Bread 350
| Breadfruit 70 90 110 180
| Buckwheat 50 80 110 160
| Buckwheat Chips 130
| Buckwheat Cocktail 140
| Buckwheat Noodles 300
| Butter (Cow) 120 150 240 300
| Butter (Goat) 100 130 180 260
| Cabbage 80 130 180 260
| Carp 120
| Carrot 80 100 120 200
| Carrot Cake 600
| Carrot Juice 140
| Catfish 80
| Char 120
| Cheese (Cow) 140 170 240 340
| Cheese (Goat) 170 210 290 420
| Cheese Fondue 300
| Cheese Omelet 290
| Cheese Risotto 460
| Cheesecake 680
| Cherry 210 420
| Chestnut 80 150
| Chestnut Pie 370
| Chestnut Rice 200
| Chirashi Sushi 160
| Chocolate Banana 330
| Chocolate Bar 300
| Chocolate Cake 650
| Chocolate Cookie 440
| Chocolate Fondue 340
| Chocolate Pie 530
| Chocolate Pudding 380
| Chrysanthemum 50
| Clam 90
| Clam Soup 320
| Cocoa 120 150 180 300
| Coconut 170
| Coconut Cocktail 330
| Coconut Juice 250
| Cocoon 400 500 600 1000
| Cod 80
| Cold Medicine 300
| Conger Eel 210
| Conger Eel Bowl 450
| Cookie 200
| Copper 80
| Coral 50
| Corn 100 120 140 240
| Corn Bread 440
| Corn Soup 260
| Cosmos 50
| Crawfish 20
| Croquette 250
| Crystal 700
| Diamond 1000
| Doria 600
| Duckonnaise 190
| Eel 600
| Eel Bowl 660
| Egg (Chicken) 80 100 120 200
| Egg (Duck) 150 190 230 380
| Egg (Ostrich) 280 350 420 700
| Egg Rice 300
| Egg Salad 320
| Egg Sandwich 260
| Egg Soup 280
| Eggplant 100 120 140 240
| Emerald 580
| Empty Can 10
| Failed Dish 10
| Failed Soup 10
| Feed 10
| Fish Meuniere 280 420 640 1350
| Fish Soup 460
| Flax 50 60 70 120
| Flax Yarn 220 360 500 720 580 610 650 720 1090
| Flounder 120
| Fodder 10
| French Fries 140
| Fried Egg 150
| Fried Rice 280
| Garnet 300
| Glass 30
| Goby 40
| Gold 150
| Grape 140 280
| Grape Cocktail 200
| Grape Juice 160
| Green Bell 70
| Grilled Angler Fish 800
| Grilled Bonito 330
| Grilled Carp 150
| Grilled Catfish 110
| Grilled Char 150
| Grilled Clam 130
| Grilled Cod 110
| Grilled Conger Eel 240
| Grilled Crawfish 50
| Grilled Eel 630
| Grilled Eggplant 140
| Grilled Flounder 150
| Grilled Goby 70
| Grilled Halibut 220
| Grilled Horse Mackerel 100
| Grilled Huchen 990
| Grilled King Fish 1630
| Grilled Lobster 630
| Grilled Mackerel 90
| Grilled Mahi-Mahi 340
| Grilled Manta Ray 380
| Grilled Masu Trout 140
| Grilled Octopus 170
| Grilled Pond Smelt 50
| Grilled Prawn 180
| Grilled Puffer Fish 80
| Grilled Rainbow Trout 100
| Grilled Redfin 50
| Grilled Rock Lobster 270
| Grilled Rock Trout 210
| Grilled Rockfish 260
| Grilled Salmon 270
| Grilled Sardine 80
| Grilled Saury 120
| Grilled Sea Bream 330
| Grilled Sea Urchin 550
| Grilled Seasky Fish 980
| Grilled Shark 630
| Grilled Skull Jellyfish 930
| Grilled Squid 140
| Grilled Swordfish 780
| Grilled Tuna 630
| Grilled Wood Fish 1630
| Grilled Yam 110
| Grilled Yellowtail 330
| Halibut 190
| Herb 40 30 60 50 70
| Herb Bread 350
| Herb Cookie 230
| Herb Fish 260 320 630 1320
| Herbal Tea 70
| Hibiscus 80
| Honey 90 250 280 300 330 500
| Honeydew 200 330 460 660
| Honeydew Juice 270
| Honeydew Milk 470
| Horse Mackerel 70
| Hot Cocoa 380
| Hot Milk 220
| Huchen 1000
| Hyacinth 80
| Iron 50
| Jade 220
| Kimchi 350
| King Fish 1600
| Lapis Lazuli 200
| Lavender 60
| Lily 70
| Limestone 20
| Lobster 600
| Mackerel 60
| Mahi-Mahi 310
| Manta Ray 350
| Marinated Fish 160 310 620 1240
| Marinated Mushrooms 320
| Marmalade 330
| Mashed Potato 320
| Masu Trout 110
| Mayonnaise 100 120 140 240
| Milk (Cow) 100 130 160 260
| Milk (Goat) 90 110 130 220
| Milk Tea 270
| Mont Blanc Cake 580
| Moondrop 40
| Moonlight Stone 250
| Morning Glory 90
| Mushroom 30
| Mushroom Gratin 450
| Mushroom Rice 210
| Octopus 140
| Omelet Rice 220
| Onion 60 70 80 140
| Onion Bread 390
| Orange 130 260
| Orange Cake 630
| Orange Cookie 320
| Orange Juice 150
| Orange Pie 400
| Ore, Copper 30
| Ore, Gold 50
| Ore, Iron 20
| Ore, Rare 250
| Ore, Silver 40
| Ostonnaise 320
| Pancake 590
| Pansy 30
| Pearl, Black 800
| Pearl, White 300
| Perfume 100 1030 160 290 170 210 1210
| Peridot 170
| Pickled Cabbage 210
| Pickled Eggplant 220
| Pickled Turnip 200
| Pie Crust 130
| Pineapple 120
| Pineapple Juice 270
| Pinkcat 50
| Pizza 900
| Plain Omelet 160
| Pond Smelt 20
| Pontata Root 150
| Potato 60 70 80 140
| Potato Gratin 530
| Potato Miso Soup 210
| Potato Pancake 430
| Potato Rice 250
| Potato Stew 130
| Prawn 150
| Pudding 200
| Puffer Fish 50
| Pumpkin 130 160 190 320
| Pumpkin Cake 660
| Pumpkin Croquette 320
| Pumpkin Pie 430
| Pumpkin Pudding 330
| Pumpkin Stew 220
| Rainbow Trout 70
| Rare 630
| Ratatouille 380
| Redfin 30
| Rice 50 90 130 180
| Rice Ball 50
| Rice Cocktail 230
| Roasted Chestnut 100
| Roasted Corn 160
| Rock Lobster 240
| Rock Trout 180
| Rockfish 230
| Rose 100
| Rose Stone 180
| Royal Jelly 450
| Rubber Boot 10
| Ruby 550
| Salmon 240
| Salmon Cream Stew 520
| Salmon Fried Rice 410
| Sapphire 280
| Sardine 50
| Sardine in Oil 150
| Sardine Tomato Stew 230
| Sashimi 270 530 1060 2120
| Saury 70
| Saury Tomato Stew 250
| Sauteed Clam 230
| Sauteed Mushroom 180
| Sauteed Spinach 210
| Scrap 10
| Sea Bream 300
| Sea Urchin 700
| Seafood Doria 820
| Seafood Fried Rice 600
| Seafood Gratin 820
| Seafood Pizza 1200
| Seafood Risotto 740
| Seafood Stew 620
| Seashell, Common 70
| Seashell, Fancy 140
| Seasky 1000
| Seasoned Egg 190
| Seaweed 40
| Seaweed Miso Soup 170
| Shark 700
| Shark Fin Soup 1740
| Shark Fin Stew 1020
| Shortcake 730
| Silk Yarn 420 700 980 1400 1120 1190 1260 1400 2100
| Silver 110
| Skull Jellyfish 950
| Snowflake 80
| Southern Fried Rice 510
| Southern Omelet 370
| Spicy Pepper 60 70 80 140
| Spicy Seafood Soup 450
| Spicy Stew 480
| Spinach 60 80 100 160
| Spinach Cake 600
| Spinach Risotto 320
| Spinel 200
| Squid 110
| Squid Tomato Stew 200
| Stay Awake 250
| Steamed Egg 280
| Steamed Turnip 380
| Stew 450
| Stir Fry 230
| Strawberry 130 210 290 420
| Strawberry Jam 550
| Strawberry Milk 390
| Sunflower 70
| Super Stay Awake 350
| Sushi 310 620 1240 2480
| Sweet Yam Cake 440
| Swim Shorts 50
| Swordfish 750
| Tempura Buckwheat No... 600
| Toadstool 40
| Tomato 90 110 130 220
| Tomato Juice 160
| Tomato Omelet 270
| Tomato Risotto 440
| Tomato Soup 250
| Topaz 470
| Tulip 60
| Tuna 600
| Tuna Bowl 560
| Turnip 50 60 70 120
| Vegetable Juice 280
| Vegetable Pizza 1000
| Vegetable Salad 240
| Vegetable Sandwich 300
| Very Berry 50
| Very Berry Jam 140
| Very Berry Juice 70
| Watermelon 110 180 250 360
| Weird Dish 10
| Wonderful 30 30 30 30 30 30
| Wood Fish 900
| Wool 210 260 310 520
| Wool Yarn 250 310 430 620 500 530 560 620 930
| Yam 50 90 120 170
| Yam Cake 590
| Yam Cocktail 190
| Yam Stew 120
| Yellowtail 300
| Yogurt 230
| Yogurt Drink 260
|
|\
| \_____________________________________________________________________[GIT]_
| |
| Goddess Item List |
| ___________________________________________________________________________|
| /
|/Below is a list of all 25 items required for the various goddess tree
| recipes. It is provided here so you can have a quick-reference guide for
| items to be on the look-out for throughout the game.
|
| You'll want to be gathering and putting aside these items throughout the
| game when you encounter them because several of them are only available
| in certain seasons and in certain ways - the only way to reawaken the
| goddess will be to save some items over from season to season.
|
| The best course of action may be to print or otherwise save this list
| and mark off ingredients as you obtain them; that way you'll be aware when
| you've obtained all the ingredients for a particular dish.
|
| For convenience, ingredients and tools are also listed here for recipes to
| be made yourself. Pay attention to the 'OR:' notes under How to Obtain, as
| many ingredients can be obtained multiple ways.
|
| Items marked with an asterisk (*) can be purchased from Souffle Farm during
| the designated season. Items marked with a plus (+) can be purchased from
| Brownie Ranch.
|
|
| Ingredient Tree How to Obtain Availability
|
| Good Herb Fish Green Make it (using 1-4 fish, any All seasons
| herb and the oven - see [ FRP ]
| without the spaces for info on
| how to make it 'Good')
|
| Grilled Yam Green Make it (using a Yam* and match Fall
| set at a beach roast pit) (Cook anytime)
| (Buy seeds from Souffle Farm)
|
| OR: purchase from Maya at Spring Spring
| market
|
| Apple Green Grow it (plant apple tree, Fall
| gather in Fall)
|
| OR: purchase from Simon at Spring and
| Spring or Fall market Fall
|
| Common Seashell Green Find at the beach All seasons
|
| Carp Green Catch in the river, midstream All seasons
| and downstream, or Maple Lake
|
| Grilled Eggplant Blue Make it (using an Eggplant* Fall
| and match set at a beach (Cook anytime)
| roast pit)
| (Buy seeds from Taylor's Seeds)
|
| Omelette Blue Make it (using butter+ and an All seasons
| egg+ and the frying pan)
|
| OR: Purchase from Simon at Spring and
| Spring/Summer market Summer
|
| Green Herb Blue Find in the forest All seasons
|
| OR: Grow it on your farm Spring
| (Buy seeds from Taylor's Seeds
| or Flower Festival)
|
| Char Blue Catch in river, upstream All seasons
|
| Good Tomato Blue Grow it on your farm Summer
| (Buy seeds from Souffle Farm)
|
| OR: purchase at the fall Fall
| Harvest Festival
|
| Blue Wonderful Yellow Dig up in either mine (do NOT All seasons
| have Mira refine it)
|
| Perfect Spinach Yellow Grow it on your farm Fall
| (Buy seeds from Souffle Farm)
|
| Saury Yellow Catch in ocean in Fall/Winter Fall and
| Winter
|
| Red Wool Yarn Yellow Convert a hunk of wool+ to yarn All seasons
| with the yarn maker, then dye
| with herb or flower and dye pot
|
| Banana Yellow Purchase on Toucan Island All seasons
| from Samson
|
| OR: Find on Toucan Island All seasons
|
| Wood Fish Red Caught at Goddess Spring at All seasons
| night using Silver+ and Level
| 3+ fishing pole
|
| Green Bell Red Grow it on your farm Winter
| (Buy seeds from Pineapple Inn
| or Taylor's Seeds)
|
| Ostrich Red Put ostrich egg in mayo maker All seasons
| Mayonnaise
| OR: buy from Maya during Spring and
| Spring/Summer markets Summer
|
| Carrot Cake Red Make it (using milk+, egg+, All seasons
| butter+, carrot*, breadfruit* Spring
| and the oven) (Breadfruit)
| Fall
| (Carrot)
|
| OR: purchase from Elli at Fall and
| Fall/Winter markets Winter
|
| Toadstool Red Find in mines (spotted) All seasons
|
| Snowflake Purple Grow it on your farm Winter
| (Buy seeds from Souffle Farm)
|
| OR: purchase from Candace at Spring and
| Spring/Summer market (Year 2 Summer
| or later)
|
| Red Honey Purple Grow red flowers and watch Spring, Fall,
| for bees Summer, Winter,
| (Red flowers are tulip, rose, respectively
| hibiscus and anemone)
|
| Tuna Purple Catch in ocean with high-level Spring, Fall
| pole and Winter
|
| Perfect Honeydew Purple Grow it on your farm Summer
| (Buy seeds from Souffle Farm)
|
| OR: buy it from Souffle Farm Summer
|
| Lapis Lazuli Purple Dig up in mines (blue All seasons
| wonderfuls, one sparkle, after
| being refined by Mira)
|
|\
| \_____________________________________________________________________[REC]_
| |
| Recipe List |
| ___________________________________________________________________________|
| /
|/Below is a list of all recipes in alphabetical order; note that there is
| a more complete recipe guide, with recipe lists by utensil, stamina, price or
| ingredient, posted elsewhere on GameFAQs. This more complete guide can be
| found at: http://www.gamefaqs.com/console/wii/file/933022/53834
|
| Note that the quality of any recipe calling for any type of fish will
| depend on the value of the ingredients used - see the section directly above
| this one for more information on how fish dish qualities are chosen. Stamina
| corresponds to the amount of stamina restored by consuming that dish, while
| price corresponds to the amount that dish sells for when you make and ship
| it.
|
| Certain recipes have a symbol (or more than one) in the Notes column. This
| means that there are particular notes on this recipe. Here is what each
| symbol means:
|
| * - These recipes can also be purchased instead of made. For information on
| where to purchase them, check the Purchaseable Dishes section.
|
| ! - These recipes are all products in one of the goddess tree recipes.
|
| + - For these fish dishes, only the listed number of fish are necessary.
| However, more fish can be used - up to as many slots are left after the
| other ingredients are included (up to five fish for Sashimi, four for
| Sushi and four for Herb Fish).
|
| $ - For these fish dishes, which quality you receive is based on the Fish
| Recipe Mechanics - essentially, the quality of the dish is determined by
| the sale prices of the ingredients used. For information on how this
| works, see the include Fish Recipe Mechanics section.
|
| ~ - These recipes have different titles on the item than is listed on the
| bookshelf. Sweet Potato Rice is called Potato Rice on the bookshelf;
| Sweet Potato Stew is called Yam Stew; and Grilled Crawfish does not even
| appear on the bookshelf.
|
| ^ - For Perfume, if all the flowers used are of one type and that type is
| Rose, Blue Mist, Green Bell, Lavender or Moondrop, the product will be a
| perfume of that color regardless. If other types of flowers are used (or
| if multiple types are used), the product will be Decent Perfume if the
| sale value of the flowers used adds up to less than 500G; if it adds to
| more than 500G, the product will be a Shining Perfume. Because only 5
| flowers can be used, one of the flowers must be a Blue Mist flower to
| achieve a Shining Perfume.
|
| Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters or
| prawn. Recipes calling for 'Fish (any)' can utilize any fish - basically
| anything else you fish up except trash, algae, and possibly Octopus, Squid
| and Eel. Recipes calling for 'Vegetable (any)' can have anything you grown on
| your farm from a crop (no trees). Recipes calling for 'Herb (any)' can take
| any color herb.
|
|
| Recipe Title Note Utensil Ingredients Stamina Price
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [A] _
| 'A' Recipes
|
| Apple Cocktail * Aging Pot Apple 210 230G
| Apple
|
| Apple Jam * Pot Apple 200 420G
| Apple
|
| Apple Juice Mixer Apple 180 170G
|
| Apple Pie * Oven Egg 350 420G
| Apple
| Pie Crust
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [B] _
| 'B' Recipes
|
| B. Noodles with Egg Pot Egg 450 460G
| Buckwheat
|
| Bamboo en Papilote Oven Bamboo Shoot 200 370G
|
| Bamboo Rice Cutting Board Bamboo Shoot 250 520G
| Rice
|
| Bamboo Stew Pot Bamboo Shoot 100 370G
|
| Banana Milk Mixer Banana 260 400G
| Milk
|
| Banana Pudding * Oven Milk 320 560G
| Banana
| Egg
|
| Berry Jam * Pot Very Berry 150 140G
| Very Berry
|
| Blueberry Cocktail * Aging Pot Blueberry 160 120G
| Blueberry
|
| Blueberry Jam Pot Blueberry 180 160G
| Blueberry
|
| Blueberry Juice Mixer Blueberry 80 70G
|
| Bodigizer * Mixer Herb (red) 300 200G
| Pontata Root
| Honey (any)
|
| Bodigizer XL * Mixer Egg 800 350G
| Honey (any)
| Pontata Root
| Herb (purple)
|
| Boiled Corn Pot Corn 100 170G
|
| Boiled Spinach Pot Spinach 120 140G
|
| Bouillabaisse; Decent $ Pot Fish (any) 280 360G
| Crustacean (any)
| Onion
| Tomato
| Herb (red)
|
| Bouillabaisse; Good $ Pot Crustacean (any) 280 450G
| Onion
| Herb (red)
| Fish (any)
| Tomato
|
| Bouillabaisse; Perfect $ Pot Tomato 280 540G
| Fish (any)
| Crustacean (any)
| Onion
| Herb (red)
|
| Bouillabaisse; Shining $ Pot Fish (any) 280 1320G
| Herb (red)
| Onion
| Crustacean (any)
| Tomato
|
| Bread Oven Breadfruit 300 350G
| Butter
| Milk
|
| Buckwheat Chips Cutting Board Buckwheat 80 130G
|
| Buckwheat Cocktail * Aging Pot Buckwheat 160 140G
| Buckwheat
|
| Buckwheat Noodles Pot Buckwheat 400 300G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [C] _
| 'C' Recipes
|
| Carrot Cake *! Oven Breadfruit 320 600G
| Milk
| Egg
| Butter
| Carrot
|
| Carrot Juice Mixer Carrot 100 140G
|
| Cheese Fondue Pot Grape Cocktail 230 300G
| Cheese
| Bread
|
| Cheese Omelet * Frying Pan Butter 260 290G
| Cheese
| Egg
|
| Cheese Risotto Pot Onion 250 460G
| Cheese
| Rice
|
| Cheesecake Oven Milk 350 680G
| Cheese
| Butter
| Egg
| Breadfruit
|
| Chestnut Pie * Oven Pie Crust 380 370G
| Egg
| Chestnut
|
| Chestnut Rice Cutting Board Chestnut 200 200G
| Rice
|
| Chirashi Sushi Cutting Board Mushroom 150 160G
| Rock Lobster
| Rice
| Conger Eel
| Egg
|
| Chocolate Banana * Cutting Board Cocoa 320 330G
| Banana
| Milk
|
| Chocolate Bar Cutting Board Milk 300 300G
| Cocoa
|
| Chocolate Cake Oven Breadfruit 360 650G
| Butter
| Milk
| Cocoa
| Egg
|
| Chocolate Cookie Oven Cocoa 340 440G
| Egg
| Breadfruit
| Butter
|
| Chocolate Fondue * Pot Milk 240 340G
| Cocoa
| Bread
|
| Chocolate Pie Oven Cocoa 360 530G
| Egg
| Pie Crust
|
| Chocolate Pudding Oven Milk 300 380G
| Cocoa
| Egg
|
| Clam Soup Pot Clam 150 320G
|
| Coconut Cocktail * Aging Pot Coconut 180 330G
| Coconut
|
| Coconut Juice * Mixer Coconut 100 250G
|
| Cold Medicine * Mixer Royal Jelly 10 300G
| Mushroom
| Pontata Root
|
| Conger Eel Bowl Cutting Board Conger Eel 260 450G
| Rice
|
| Cookie Oven Breadfruit 300 200G
| Egg
| Butter
|
| Corn Bread Oven Breadfruit 300 440G
| Corn
| Butter
| Milk
|
| Corn Soup Pot Corn 150 260G
| Milk
|
| Croquette Frying Pan Egg 180 250G
| Potato
| Breadfruit
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [D] _
| 'D' Recipes
|
| Doria Oven Milk 300 600G
| Mushroom
| Cheese
| Rice
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [E] _
| 'E' Recipes
|
| Eel Bowl Cutting Board Eel 350 660G
| Rice
|
| Egg Rice Cutting Board Egg 150 300G
| Rice
|
| Egg Salad Cutting Board Mayonnaise 120 320G
| Vegetable (any)
| Egg
|
| Egg Sandwich Cutting Board Egg 180 260G
| Mayonnaise
| Bread
| Butter
|
| Egg Soup Pot Milk 120 280G
| Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [F] _
| 'F' Recipes
|
| Fish Meuniere; Decent $ Frying Pan Herb (any) 180 280G
| Butter
| Spinach
| Fish (any)
|
| Fish Meuniere; Good $ Frying Pan Herb (any) 180 420G
| Butter
| Fish (any)
| Spinach
|
| Fish Meuniere; Perfect $ Frying Pan Spinach 180 640G
| Butter
| Fish (any)
| Herb (any)
|
| Fish Meuniere; Shining $ Frying Pan Fish (any) 180 1350G
| Spinach
| Herb (any)
| Butter
|
| Fish Soup * Pot Sea Bream 180 460G
|
| Flax Yarn (Blue) Dyeing Pot Flax Yarn 0 1080G
| Blue Herb or Flower
|
| Flax Yarn (Green) Dyeing Pot Green Herb or Flower 0 610G
| Flax Yarn
|
| Flax Yarn (Purple) Dyeing Pot Purple Herb or Flower 0 650G
| Flax Yarn
|
| Flax Yarn (Red) Dyeing Pot Flax Yarn 0 720G
| Red Herb or Flower
|
| Flax Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 580G
| Flax Yarn
|
| French Fries Oven Potato 120 140G
|
| Fried Egg Frying Pan Egg 120 150G
|
| Fried Rice Frying Pan Rice 320 280G
| Onion
| Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G] _
| 'G' Recipes
|
| Grape Cocktail * Aging Pot Grape 200 200G
| Grape
|
| Grape Juice Mixer Grape 150 160G
|
| Grilled Angler Fish Match Set Angler Fish 200 800G
|
| Grilled Bonito Match Set Bonito 120 330G
|
| Grilled Carp Match Set Carp 120 150G
|
| Grilled Catfish Match Set Catfish 100 110G
|
| Grilled Char Match Set Char 100 150G
|
| Grilled Clam * Match Set Clam 120 130G
|
| Grilled Cod Match Set Cod 120 110G
|
| Grilled Conger Eel Match Set Conger Eel 150 240G
|
| Grilled Crawfish ~ Match Set Crawfish 50 50G
|
| Grilled Eel Match Set Eel 180 630G
|
| Grilled Eggplant ! Match Set Eggplant 80 140G
|
| Grilled Flounder Match Set Flounder 90 150G
|
| Grilled Goby Match Set Goby 70 70G
|
| Grilled Halibut Match Set Halibut 100 220G
|
| Grilled Horse Mackerel * Match Set Horse Mackerel 80 100G
|
| Grilled Huchen Match Set Huchen 100 990G
|
| Grilled King Fish Match Set King Fish 500 1630G
|
| Grilled Lobster Match Set Lobster 150 630G
|
| Grilled Mackerel * Match Set Mackerel 100 90G
|
| Grilled Mahi-Mahi Match Set Mahi-Mahi 90 340G
|
| Grilled Manta Ray Match Set Manta Ray 120 380G
|
| Grilled Masu Trout Match Set Masu Trout 100 140G
|
| Grilled Octopus Match Set Octopus 140 170G
|
| Grilled Pond Smelt Match Set Pond Smelt 60 50G
|
| Grilled Prawn Match Set Prawn 100 180G
|
| Grilled Puffer Fish Match Set Puffer Fish -150 80G
|
| Grilled Rainbow Trout Match Set Rainbow Trout 80 100G
|
| Grilled Redfin Match Set Big-Scaled Redfin 50 50G
|
| Grilled Rock Lobster Match Set Rock Lobster 150 270G
|
| Grilled Rock Trout Match Set Rock Trout 100 210G
|
| Grilled Rockfish Match Set Rockfish 120 260G
|
| Grilled Salmon * Match Set Salmon 150 270G
|
| Grilled Sardine * Match Set Sardine 80 80G
|
| Grilled Saury * Match Set Saury 190 120G
|
| Grilled Sea Bream Match Set Sea Bream 120 330G
|
| Grilled Sea Urchin Match Set Sea Urchin 150 550G
|
| Grilled Seasky Fish Match Set Seasky Fish 200 980G
|
| Grilled Shark Match Set Shark 150 630G
|
| Grilled Skull Jellyfish Match Set Skull Jellyfish 200 930G
|
| Grilled Squid * Match Set Squid 80 140G
|
| Grilled Swordfish Match Set Swordfish 120 780G
|
| Grilled Tuna Match Set Tuna 200 630G
|
| Grilled Wood Fish Match Set Wood Fish 200 1630G
|
| Grilled Yam *! Match Set Yam 150 110G
|
| Grilled Yellowtail Match Set Yellowtail 120 330G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [H] _
| 'H' Recipes
|
| Herb Bread Oven Breadfruit 300 350G
| Herb (any)
| Milk
| Butter
|
| Herb Cookie * Oven Butter 320 230G
| Egg
| Breadfruit
| Herb (any)
|
| Herb Fish; Decent +$ Oven Fish (any) 280 260G
| Herb (any)
|
| Herb Fish; Good +$! Oven Herb (any) 280 320G
| Fish (any)
|
| Herb Fish; Perfect +$ Oven Herb (any) 280 630G
| Fish (any)
|
| Herb Fish; Shining +$ Oven Herb (any) 280 1320G
| Fish (any)
|
| Herb Tea * Pot Herb (any) 80 70G
|
| Honeydew Juice Mixer Honeydew 210 270G
|
| Honeydew Milk * Mixer Milk 280 470G
| Honeydew
|
| Hot Cocoa * Pot Cocoa 150 380G
| Milk
|
| Hot Milk * Pot Milk 130 220G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [K] _
| 'K' Recipes
|
| Kimchi Aging Pot Cabbage 130 350G
| Spicy Pepper
| Carrot
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [M] _
| 'M' Recipes
|
| Marinated Fish; Decent $ Cutting Board Fish (any) 300 160G
| Herb (any)
| Onion
|
| Marinated Fish; Good $ Cutting Board Onion 300 310G
| Herb (any)
| Fish (any)
|
| Marinated Fish; Perfect $ Cutting Board Fish (any) 300 620G
| Onion
| Herb (any)
|
| Marinated Fish; Shining $ Cutting Board Fish (any) 300 1240G
| Onion
| Herb (any)
|
| Marinated Mushroom * Cutting Board Herb (any) 100 320G
| Mushroom
|
| Marmalade Jam * Pot Orange 210 330G
| Orange
|
| Mashed Potatoes Oven Butter 280 320G
| Potato
| Milk
|
| Milk Tea * Pot Milk 100 270G
| Herb (any)
|
| Mont Blanc Cake * Oven Butter 380 580G
| Chestnut
| Egg
| Breadfruit
| Milk
|
| Mushroom Gratin * Oven Mushroom 280 450G
| Milk
| Cheese
| Butter
|
| Mushroom Rice Cutting Board Rice 150 210G
| Mushroom
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [O] _
| 'O' Recipes
|
| Omelette Rice * Frying Pan Egg 350 220G
| Butter
| Rice
|
| Onion Bread Oven Milk 300 390G
| Butter
| Onion
| Breadfruit
|
| Orange Cake Oven Milk 320 630G
| Butter
| Orange
| Egg
| Breadfruit
|
| Orange Cookie * Oven Breadfruit 330 320G
| Butter
| Egg
| Orange
|
| Orange Juice * Mixer Orange 100 150G
|
| Orange Pie Oven Egg 350 400G
| Pie Crust
| Orange
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [P] _
| 'P' Recipes
|
| Pancakes Frying Pan Egg 300 590G
| Breadfruit
| Honey (any)
| Milk
|
| Perfume (Blue) *^ Mixer Blue Mist 0 1210G
| Blue Mist
|
| Perfume (Decent) ^ Mixer Flower (any) 0 100G
|
| Perfume (Green) ^ Mixer Green Bell 0 290G
| Green Bell
|
| Perfume (Purple) ^ Mixer Lavender 0 170G
| Lavender
|
| Perfume (Red) *^ Mixer Rose 0 210G
| Rose
|
| Perfume (Shining) ^ Mixer Flower (any) 0 1030G
|
| Perfume (Yellow) *^ Mixer Moondrop 0 160G
| Moondrop
|
| Pickled Cabbage Aging Pot Cabbage 110 210G
|
| Pickled Eggplant Aging Pot Eggplant 100 220G
|
| Pickled Turnips Aging Pot Turnips 100 200G
|
| Pie Crust Cutting Board Breadfruit 10 130G
| Butter
|
| Pineapple Juice * Mixer Pineapple 160 270G
|
| Pizza Oven Cheese 500 900G
| Pie Crust
|
| Plain Omelette *! Frying Pan Egg 200 160G
| Butter
|
| Potato Gratin Oven Butter 400 530G
| Potato
| Cheese
| Milk
|
| Potato Miso Soup Pot Seaweed 120 210G
| Potato
|
| Potato Pancake Frying Pan Milk 300 430G
| Potato
| Egg
|
| Potato Stew Pot Potato 100 130G
|
| Pudding Oven Egg 260 200G
| Milk
|
| Pumpkin Cake * Oven Breadfruit 320 660G
| Milk
| Egg
| Pumpkin
| Butter
|
| Pumpkin Croquette Frying Pan Egg 180 320G
| Breadfruit
| Pumpkin
|
| Pumpkin Pie * Oven Pumpkin 360 430G
| Egg
| Pie Crust
|
| Pumpkin Pudding * Oven Pumpkin 350 330G
| Milk
| Egg
|
| Pumpkin Stew Pot Pumpkin 100 220G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R] _
| 'R' Recipes
|
| Ratatouille Frying Pan Bell Pepper 280 380G
| Eggplant
| Onion
| Tomato
|
| Rice Ball Cutting Board Rice 180 50G
|
| Rice Cocktail * Aging Pot Rice 200 230G
| Rice
|
| Roasted Chestnuts Match Set Chestnut 120 100G
|
| Roasted Corn * Match Set Corn 140 160G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S] _
| 'S' Recipes
|
| Salmon Cream Stew Pot Salmon 300 520G
| Onion
| Milk
| Carrot
| Butter
|
| Salmon Fried Rice Frying Pan Egg 430 410G
| Rice
| Salmon
|
| Sardine in Oil Aging Pot Sardine 90 150G
|
| Sardine Tomato Stew Pot Herb (any) 180 230G
| Sardine
| Tomato
|
| Sashimi; Decent +$ Cutting Board Fish (any) 80 270G
| Fish (any)
|
| Sashimi; Good *+$ Cutting Board Fish (any) 100 530G
| Fish (any)
|
| Sashimi; Perfect +$ Cutting Board Fish (any) 120 1060G
| Fish (any)
|
| Sashimi; Shining +$ Cutting Board Fish (any) 140 2120G
| Fish (any)
|
| Saury Tomato Stew Pot Tomato 180 250G
| Herb (any)
| Saury
|
| Sauteed Clam Frying Pan Butter 220 230G
| Clam
|
| Sauteed Mushroom Frying Pan Butter 150 180G
| Mushroom
|
| Sauteed Potato * Frying Pan Butter 170 120G
| Potato
|
| Sauteed Spinach Frying Pan Spinach 160 210G
| Butter
|
| Seafood Doria Oven Cheese 320 820G
| Crustacean (any)
| Milk
| Clam
| Rice
|
| Seafood Fried Rice Frying Pan Squid 400 600G
| Rice
| Onion
| Egg
| Crustacean (any)
|
| Seafood Gratin Oven Butter 380 820G
| Milk
| Cheese
| Squid
| Crustacean (any)
|
| Seafood Pizza Oven Crustacean (any) 530 1200G
| Cheese
| Pie Crust
| Squid
|
| Seafood Rice Pot Clam 300 740G
| Rice
| Squid
| Onion
| Crustacean (any)
|
| Seafood Stew Pot Butter 360 620G
| Clam
| Crustacean (any)
| Squid
| Milk
|
| Seasoned Egg Aging Pot Egg 100 190G
|
| Seaweed Miso Soup Pot Seaweed 100 170G
|
| Shark Fin Soup Pot Spinach 250 1740G
| Herb (any)
| Shark
|
| Shark Fin Stew * Pot Shark 180 1020G
|
| Shortcake * Oven Egg 350 730G
| Milk
| Butter
| Breadfruit
| Strawberry
|
| Silk Yarn (Blue) Dyeing Pot Blue Herb or Flower 0 2100G
| Silk Yarn
|
| Silk Yarn (Green) Dyeing Pot Green Herb or Flower 0 1190G
| Silk Yarn
|
| Silk Yarn (Purple) Dyeing Pot Silk Yarn 0 1260G
| Purple Herb or Flower
|
| Silk Yarn (Red) Dyeing Pot Silk Yarn 0 1400G
| Red Herb or Flower
|
| Silk Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 1120G
| Silk Yarn
|
| Southern Fried Rice * Frying Pan Crustacean (any) 370 510G
| Pineapple
| Spicy Pepper
| Rice
|
| Southern Omelette * Frying Pan Spicy Pepper 400 370G
| Pineapple
| Egg
| Rice
| Crustacean (any)
|
| Spicy Seafood Stew Pot Spicy Pepper 260 450G
| Onion
| Tomato
| Prawn
|
| Spicy Stew Pot Onion 300 480G
| Milk
| Spicy Pepper
| Potato
| Carrot
|
| Spinach Cake Oven Milk 320 600G
| Breadfruit
| Egg
| Butter
| Spinach
|
| Spinach Risotto Pot Onion 180 320G
| Spinach
| Rice
|
| Squid Tomato Stew Pot Tomato 160 200G
| Squid
| Herb (any)
|
| Stay Awake * Mixer Spicy Pepper 10 250G
| Pontata Root
| Milk
|
| Steamed Egg Pot Spinach 200 280G
| Prawn
| Egg
|
| Steamed Turnip Pot Sea Bream 150 380G
| Turnips
|
| Stew Pot Potato 320 450G
| Carrot
| Butter
| Onion
| Milk
|
| Stir-Fry Frying Pan Vegetable (any) 150 230G
|
| Strawberry Jelly Pot Strawberry 250 550G
| Strawberry
|
| Strawberry Milk Mixer Milk 250 390G
| Strawberry
|
| Super Stay Awake * Mixer Herb (red) 200 350G
| Pontata Root
| Milk
| Spicy Pepper
|
| Sushi; Decent +$ Cutting Board Fish (any) 180 310G
| Rice
|
| Sushi; Good +$ Cutting Board Rice 210 620G
| Fish (any)
|
| Sushi; Perfect +$ Cutting Board Rice 240 1240G
| Fish (any)
|
| Sushi; Shining +$ Cutting Board Rice 270 2480G
| Fish (any)
|
| Sweet Potato Rice ~ Cutting Board Rice 200 250G
| Yam
|
| Sweet Potato Stew ~ Pot Yam 100 120G
|
| Sweet Yam Cake * Oven Yam 400 440G
| Milk
| Butter
| Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [T] _
| 'T' Recipes
|
| Tempura Buckwheat Noodles Pot Crustacean (any) 550 600G
| Buckwheat
| Eggplant
|
| Tomato Juice * Mixer Tomato 100 160G
|
| Tomato Omelette Frying Pan Butter 220 270G
| Egg
| Tomato
|
| Tomato Risotto * Pot Tomato 200 440G
| Onion
| Rice
|
| Tomato Soup Pot Tomato 150 250G
| Milk
|
| Tuna Bowl Cutting Board Rice 320 560G
| Tuna
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [V] _
| 'V' Recipes
|
| Vegetable Juice * Mixer Herb (green) 300 280G
| Spinach
| Bell Pepper
| Cabbage
|
| Vegetable Pizza Oven Cheese 510 1000G
| Vegetable (any)
| Pie Crust
|
| Vegetable Salad Cutting Board Mayonnaise 100 240G
| Vegetable (any)
|
| Vegetable Sandwich * Cutting Board Butter 200 300G
| Mayonnaise
| Bread
| Vegetable (any)
|
| Very Berry Juice * Mixer Very Berry 80 70G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [W] _
| 'W' Recipes
|
| Wool Yarn (Blue) Dyeing Pot Wool Yarn 0 930G
| Blue Herb or Flower
|
| Wool Yarn (Green) Dyeing Pot Wool Yarn 0 530G
| Green Herb or Flower
|
| Wool Yarn (Purple) Dyeing Pot Wool Yarn 0 560G
| Purple Herb or Flower
|
| Wool Yarn (Red) ! Dyeing Pot Wool Yarn 0 620G
| Red Herb or Flower
|
| Wool Yarn (Yellow) Dyeing Pot Wool Yarn 0 500G
| Yellow Herb or Flower
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [Y] _
| 'Y' Recipes
|
| Yam Cake Oven Egg 320 590G
| Butter
| Milk
| Breadfruit
| Yam
|
| Yam Cocktail * Aging Pot Yam 180 190G
| Yam
|
| Yogurt * Aging Pot Milk 150 230G
|
| Yogurt Drink Mixer Yogurt 250 260G
| Honey (any)
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<WLK>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Walkthroughs |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[IAR]_
| |
| Island Arrival |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| In The Beginning...
|
| As the game opens up, you'll quickly receive a short back-story for how
| your character arrived on the island. It seems that there's a farm on the
| island, and you're interested in taking over and revitalizing it! So you
| travel on a ship to the island; the ship captain will ask you questions
| on the way.
|
| The way you answer the questions early in the game will, obviously,
| determine various characteristics about your character, such as your name
| and birthday. For your birthday, you won't be able to choose the specific
| date for your birthday, but rather a season and a relative time during that
| season. This is to ensure you don't pick the same birthday as another
| villager, or one on a festival day. The date of your birthday is relatively
| unimportant, though I like to pick a birthday that meets two criteria:
| later in the year, so that I've made some friends by the time the birthday
| rolls around, and during a time period where there are not festivals, to
| break up the monotony a bit. In Tree of Tranquility, your friendships don't
| impact your birthday celebration, so the first criteria is rather
| irrelevant. If you're like me and want your birthday to fall in a period of
| eventlessness, I recommend mid-summer and early fall. Both these result
| in birthdays during two-week no-festival times.
|
| Interestingly enough, in Tree of Tranquility you also get to choose some
| favorite dishes, similar to how the villagers each have their own
| preferences. What you choose doesn't make too much of a difference to the
| rest of the game, however.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Disaster Strikes!
|
| What? A typhoon in a simple farming game? It must be a clever plot device!
| Just enough of a storm to knock you out and make you dream an
| unrealistically vivid dream - well, isn't that just incredibly convenient.
| It seems either you're schizophrenic or there's a Harvest Goddess
| somewhere that needs your help. You have two choices: check into a mental
| hospital to see about those voices in your head, or try to help her out.
| And it seems the clinic on the island is tragically ill-equipped to deal
| with your particular brand of mental illness, so let's try to help her,
| shall we?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Welcome to Your New Home
|
| When you awaken, you'll be on the island, and your character will finally
| respond to that weird nub thing on the nunchuk. Oh, right, it's called
| a joystick. Run downstairs (to the right, back down the hall, then back to
| the left - it's a bit confusing) and a scene will play out - at the end of
| it, you'll be in control of your character. Walk out the front door by
| pressing A.
|
| The mayor will waddle up to you as soon as you walk out to welcome you.
| You'll get three options: "Hamilton, you rock!", "Yes, Please!" and "Leave
| Me Alone!". Resist the urge to choose the third, but either of the first two
| will result in a tour of the town. You'll receive other questions through
| this introduction sequence, and most correspond to learning new information.
| The choices should be pretty obvious as to what to choose to learn more.
|
| After that, you'll have an option to roam freely and greet villagers. Time
| won't pass during this, so take your time and explore the area. Some areas
| will be accompanied by little greeting screens. Try to enter all the
| buildings around town to experience as many greeting sequences as possible.
| Many villagers will give you books about different subjects as well.
|
| In order to progress, you must visit Town Hall, so make sure you go by there.
| You'll meet Elli and Kathy. You can also meet Gill, Barbara, Simon, Ozzie,
| Jin, Irene and three wild animals - the white cat, the white puppy and the
| brown puppy. After meeting everyone you want to meet, talk to Mayor Hamilton
| to end the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Earning Your Way
|
| The next day, head downstairs and out the door again. You'll get the chance
| to improve your friendship with the Mayor by knowing his name. You'll be
| taken on a tour of the areas surrounding the town, like the church and Maple
| Lake.
|
| After the tour, you'll meet the people at Souffle Farm. They're a very
| depressing (and borderline rude) bunch. And apparently, you've been roped
| into learning the ropes from them (get it, roped? Ropes? I crack myself up).
| So spend a couple days here learning the basics of farming.
|
| On Day 1 (Spring 2, Spring 1 was your travel day), you'll be weeding,
| and watering. For both, remember to use the Z button to line yourself up to
| a square - it makes it a lot easier. You'll earn the watering can for
| weeding, just in time to use it yourself. Just follow the directions given
| to you by Craig and you'll be fine. After you're done, the Mayor won't let
| you leave, so go back inside, where you'll meet Anissa, sparkling and all.
| Talk to Ruth to end the day.
|
| On Day 2 (Spring 3), go downstairs and talk to Ruth, then go outside. You'll
| notice time still isn't moving. Maybe the Mayor should check that out. Go
| talk to Craig, who'll have you picking strawberries. Pick them and take them
| to the shipping bin to complete that chore for the day. When you're done, go
| talk to Ruth.
|
| She'll want you to deliver strawberries to some of the villagers in the area.
| There are three strawberries to give to each of three villagers: Gill, the
| Mayor's Son; Jin, the doctor; and Yolanda, the cook at Sundae Inn. And what
| do ya know, time's moving again - better hurry! Finding them can be somewhat
| hard since the camera is pointing away from where they all are, so it's time
| to learn how to use the Tracker. Go to your menu screens (hold down C), go
| to the Heart and scroll down the list of villagers you've met. One at a time,
| select a villager (either Gill, Yolanda or Jin). Back on the main screen, a
| compass will appear pointing to where that character is. Follow the compass
| to find your target!
|
| After you finish, you'll be transported back to the farm where Ruth will send
| you to bed, where the voices in your head will appear again and speak to you
| incoherently. You might want to have a doctor look at that.
|
| On Day 3 (Spring 4), you'll wake up and mention your dream to the Mayor.
| After a minor freakout by him, he'll mention that your free house is complete
| and ready for you to move in.
|
| You'll be asked to choose your land plot. If you're like me, you're wondering
| how they built your house without knowing where to put it. But anyway, you
| have three choices: the Seaside Plot, the Town Plot and the Hilltop Plot. The
| choice is up to you - if you want to read some of the pros and cons to each,
| check out the Initial Location section (search for < INL > without the
| spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Free At Last
|
| As you leave, you're paid for how well you did your work - usually somewhere
| between 200G and 380G. You're also given a bag of potato seeds to help you
| get started.
|
| Walk outside and notice that time's stopped again. Try to leave Souffle Farm
| and Craig stops you to say so-long, and to give you your first hoe. Don't
| read that sentence too deeply.
|
| The Mayor will finally take you to your new house. Name your farm, then get
| started! Remember, time stops when you're in your house, so don't worry about
| taking your time here - but keep an eye on the clock when you're outside.
|
| The sections below will detail the different options you have, but there's no
| longer any specific tasks you must complete each day. Harvest Moon is one
| of the most open-ended games around - so have fun and make your own life.
| The only things you might want to keep handy are some of the calendars listed
| in the Calendars section - search for < CAL > without the spaces.
|
| Before you go though, just a few general tips on the first few days:
|
| - Get the fishing rod. It's free - just go by On the Hook to pick it up
| from Toby. It can be hard to find him - try walking down the stairs from
| On the Hook to the beach.
|
| - Start the Scavenger Hunt. There are five items that can be found lying
| around the island in little chests with notes attached, and each sells for
| a fair amount, especially early in the game. The first item can be found
| at the beach, with a note directing you to the next one. If you want to
| see where they all are, see the Scavenger Hunt section (search for { SCH }
| without the spaces).
|
| - Make the first rainbow soon. It'll likely take a fair amount of your early
| money to get the first home extension, the Oven and the ingredients, but
| it's worth it: when you make the first rainbow, almost a dozen villagers
| move to the village the following season. But in order to make the first
| rainbow, you need an apple, which can only be gotten at the Spring market
| before late Summer: so if you don't make it in first Spring, those
| villagers won't arrive until Fall. For information on how to do this, see
| the Reawakening the Goddess section (search for < GOD > without the
| spaces), or the Goddess Tree walkthrough (search for [ GTC ] without the
| spaces), or the Getting Started walkthrough (search for [ GTW ] without
| the spaces).
|
| - Start gathering materials soon. That means pounding boulders and chopping
| stumps and even trees. This is necessary for the first home extension,
| which in turn is necessary for the rainbow as mentioned above. A good plan
| is just to use your excess stamina at the end of each day to swing the axe
| at the nearest tree or hammer at the nearest boulder a few times.
|
| - Don't be a workaholic. Chances are you'll enjoy the social part of the
| game far more than the farming and ranching, so make a little time each
| day to go around and talk to people.
|
| That's about it - have fun! To get back to the basic information on the
| island, search from the beginning for [ ILO ] without the spaces. If you want
| further guidance with the game in the form of a step-by-step guide to the
| first month or two, the next walkthrough is for you.
|
|\
| \_____________________________________________________________________[GTW]_
| |
| Getting Started |
| ___________________________________________________________________________|
| /
|/I'm not really a believer of walkthroughs for Harvest Moon games. To me, the
| entire pleasure of a Harvest Moon game is that you can choose to play however
| you want, and that there are dozens of different play styles.
|
| However, popular demand asked for a walkthrough, especially to help people
| get their game started and established. So, under my own terms, I've written
| one.
|
| The below walkthrough is for the first couple of months, to help you go from
| a basic farm to a thriving ranch with crops and animals. It focuses mostly on
| farm growth and the goddess quest, although there are some notes about the
| social scene as well.
|
| Note that it's impossible to follow this walkthrough perfectly: too many
| things vary from game to game. But it should serve as a good guideline for
| you in getting started, and it still leaves plenty of room for you to do your
| own thing. Just don't worry too much if you're forced to depart from it
| because of weather, personal finances or bad luck.
|
| 4 : The first day, and you only have half of a day. Go ahead and plant your
| : potato seeds and water them. You won't have enough stamina to pull all
| : the weeds, till the soil, plant the seeds and water them, so choose a
| : strip of 6 squares that doesn't have many weeds. You may want to till
| : a couple extra squares on each side, just to see where there's the best
| : mix of soil qualities.
| :
| : After that, the only other thing you can really do on Day 1 -
| : considering your lack of stamina and lack of tools - is to go around
| : meeting people. So let's do that. Don't worry if you can't meet all
| : these people on the first day, in time you'll meet everyone.
| :
| : Personally, the first person I go to meet is Mira. She's located at the
| : Graveyard near the Church on a sunny day. The graveyard is hard to find
| : since the camera never really shows it - go to the church and run to the
| : left. On the map, it's that brown square of land to the left of the
| : church and Jin's house. Mira is responsible for appraising ores and
| : wonderfuls, one of which you'll be getting soon - so meeting her early
| : lets you begin mining effectively right away.
| :
| : It's probably getting late, but if you have time, run up to the Ganache
| : Mine District (north from the Maple Lake Area) and drop by the
| : Blacksmith's Shop and the Carpenter's Shop. You'll meet a few new people
| : here, and Chloe at the Blacksmith's Shop will give you a Red Wonderful.
| : Don't worry if you don't have time, though - this can be done tomorrow.
| :
| : By now, it's definitely past 6:00PM (or else you're incredible at this
| : game and have no business using a walkthrough!), so most people are
| : home and most shops are closed. Spend the rest of the day wandering
| : around and exploring to get a feel for the island - and if you see
| : anything lying on the ground, pick it up and ship it! When you're done
| : wandering around, head home and go to bed. You'll see your daily
| : earnings sheet, one of Tree of Tranquility's best new features, but
| : sadly you earned nothing today. Soon, though!
| :
| : In this walkthrough, I'm going to include stats from my own game, so you
| : can follow along with exactly how I made the money I did. These numbers
| : can't be emulated identically: even if you plant the same things I do
| : and mine all the same days I do, there will still be a lot of variation
| : from game to game. But there shouldn't be major (more than a few hundred
| : Gold) discrepancies if you try to mimick me exactly. But don't mimick me
| : exactly - if you're going to do that, why bother playing yourself?
| :
| : Before Bed : 320G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 320G
|
| 5 : Today we're going to learn a new concept. The village is much more
| : lively during the day, so why not wait and work at night? That gives you
| : more time to go around visiting people and meeting new villagers.
| :
| : Start off today by heading up to the Ganache Mine District and meeting
| : anyone you didn't meet yesterday. In addition to actually going in the
| : stores, you'll meet Owen next to the Blacksmith's Shop and Luke and Bo
| : in Praline Forest. Owen will give you a hammer, and Luke will give you
| : an axe.
| :
| : At the Blacksmith's, if you didn't go there yesterday, Chloe will give
| : you a Red Wonderful. For more informations on Wonderfuls, see the
| : section dedicated to them (search for { OAW } without the spaces for
| : information, or { WON } without the spaces for a list). Have it refined
| : by Mira to discover it's actually only glass - what a disappointment.
| :
| : Personally at this point, I go by Souffle Farm and buy a bag of
| : breadfruit seeds to plant on my far as well. They're fairly expensive
| : for this stage (210G), but they yield a large profit over time. Whether
| : you want to or not is up to you, but you may want to go by and see
| : Anissa as long as you're up in the area anyway.
| :
| : Next, let's go get that last tool (well, besides the sickle, but that's
| : not accessible yet). Head through Waffle Town down to the beach. Walk up
| : and down the stairs at On The Hook to trigger Toby's greeting scene.
| : Eventually, he'll give you the fishing rod.
| :
| : On your way back to your farm, remember to talk to everyone you meet.
| : Just talking to people makes them like you more, and it doesn't take
| : much time at all.
| :
| : Now let's get those daily chores done. Head back to your farm and water
| : your crops, and plant the new ones if you purchased any. A good strategy
| : for watering your crops efficiently is to just start at one end of the
| : row and walk across them, watering. That way, you don't waste valuable
| : time turning back and forth and confirming your square every step of the
| : way.
| :
| : If you did choose to plant more seeds, you'll likely get tired after
| : tilling, planting and watering half of your crops. That's a perfect
| : excuse to go find the hot spring for the first time. Try not to get too
| : tired before you go, though, since you'll end up having to walk the
| : entire way instead of run.
| :
| : The hot spring can be hard to find the first time. To find it, go all
| : the way east to the river before running north. Then, follow the path
| : past the river, past the waterfall, up behind the waterfall and around
| : to the back.
| :
| : By the end of all this, it should be the end of the day, so head to bed.
| :
| : Before Bed : 110G
| : Profit : 30G
| : Produce : 0G
| : Animals : 0G
| : Mining : 30G (glass from Chloe)
| : Fishing : 0G
| : Others : 0G
| : New Amount : 140G
|
| 6 : I've held your hand through the first couple days, so now it's time for
| : you to start making some decisions of your own. Every day you'll need
| : to water your plants and such, but beyond that, what you do is up to
| : you. I'll provide you some guidance, but every day I'll say "and spend
| : the rest of your time however you want".
| :
| : What this means is that there are several tasks you can expend your
| : extra time and money doing. You can mine, fish, meet people, work at
| : part-time jobs, chop lumber and break stones. Most of these are
| : necessary: in order to kick-start the main plotline of reawakening the
| : goddess, you'll need to ship 2000G. By the end of the spring (if you
| : plan to start the quest in spring), you'll also need some lumber, some
| : stone, some fish, and a good bit of money to buy the home upgrade and
| : the oven. You probably don't want to keep fish in your rucksack for
| : two weeks, but there's good news - in this game, cooked dishes, crops
| : and many other things can actually be put in the toolbox. So, use that
| : for storage until you have time to invest in a refrigerator or chest of
| : drawers.
| :
| : In the meantime, you'll also want to start to break rocks, chop lumber,
| : and possibly work some part-time jobs or do some mining to bring in
| : some extra income. I'd recommend mining, since that counts towards the
| : amount of money needed to start the goddess quests. And collecting
| : mushrooms and toadstools in the mine requires no stamina if you use the
| : holes to descend, so it's an effective method.
| :
| : On days where there's nothing specific you need to be taking care of,
| : I'll let you know what I choose to do, just for your information.
| :
| : On the 6th, there's largely nothing in particular that needs to be done,
| : but there is something you might want to go ahead and get started on:
| : the Scavenger Hunt mini-quest. Hidden around the island are five items
| : in treasure chests just waiting for you to find them. They must be found
| : in order, and most of them sell for a notable amount. The first one can
| : be found over by the west side of the island. Head all the way to the
| : lighthouse, then head north across the beach to the stone wall - it'll
| : be sitting there, holding a Lapis Lazuli.
| :
| : The note inside says the next gift is on the east side of the Maple Lake
| : area, so let's head there next. It's a bit hard to describe where in the
| : Maple Lake District the next item is, but it's in a corner formed by a
| : couple logs about halfway down. Just follow all along the east side of
| : the District and you won't miss it.
| :
| : As far as those first two items go, you can give them as gifts, but
| : you're probably best off selling them - they sell for a fair amount,
| : especially this early in the game.
| :
| : Unfortunately, the next item can't be found until you unlock Brownie
| : Ranch - for this walkthrough, I won't assume you do, but it's actually
| : not that hard, especially if you go mining a couple times. If you do,
| : the main thing you gain is an earlier introduction to Renee, Cain,
| : Hanna, and Gray, and an earlier reunion with Kathy.
| :
| : What to do next? Well, it'd be awful nice to have that root out of the
| : way to make accessing the mine area easier, wouldn't it? That's a pretty
| : simple little mini-quest - get it started just by going to the root and
| : examining it. Gill will show up and ramble - now head to the Carpenter's
| : Shop.
| :
| : Once there, you'll automatically talk to Dale, then be transported back
| : to the tree root area - just in time to see the root get taken care of.
| : There, now isn't it nice to have that out of the way?
| :
| : With that done, you're on your own for the day. Personally, I go to the
| : mines and descend via the holes, collecting the mushrooms, toadstools
| : and occasional pontata roots. If you decide to do the same, you may want
| : to leave a few of your tools at your house so that if you happen to get
| : deep enough, you can collect some ores and wonderfuls. Remember you
| : still need to water your crops, though.
| :
| : When you're done, head to bed, and check out your tally for the day.
| : 1000G for just picking up a couple items lying around? Not a bad haul!
| :
| : Before Bed : 140G
| : Profit : 1720G
| : Produce : 0G
| : Animals : 720G (Shining Flax Yarn)
| : Mining : 200G (Lapis Lazuli)
| : Fishing : 0G
| : Others : 800G (mushrooms and toadstools)
| : New Amount : 1860G
|
| 7 : If all goes according to plan (that is, if you've sold 1000G worth of
| : goods - if you haven't, this won't happen yet, but it will when you sell
| : 1000G worth of stuff total), the Mayor will be waiting for you outside
| : today with the first scene for getting the Quilt to start creating the
| : first rainbow. He'll take you to his house and explain to you the legend
| : of the rainbows and the sprites and the Harvest Goddess and all that
| : kind of stuff. Ask him all the available questions to learn more
| : information.
| :
| : What he won't tell you is that to continue the quest, you need to sell
| : another 1000G worth of stuff - a good reason to pursue money-making
| : first among the available activities.
| :
| : After the event, no time will have passed and you're back at your farm.
| : Today is mostly your own to do what you want to do - I recommend mining
| : or fishing so you can get to the next earnings plateau and continue the
| : quest. Remember, money made in part-time jobs does not appear to count
| : towards the 1000G you need to make.
| :
| : While you're out today, take a look at Praline Forest and see if any
| : forageables have sprouted. Typically there will now be an herb or two.
| : Remember also that you'll need an herb for the Good Herb Fish recipe.
| : It's not necessary to get it now, but be on the look out for it before
| : too long - it'd be an aggravating ingredient to be missing.
| :
| : It's also pretty notable that it doesn't take all that much effort to
| : get down to the bottom of Ganache Mine - it can easily be done in about
| : 10 game-hours. So if you're itching for that Power Berry, head on down
| : there and grab some mushrooms and toadstools on your way.
| :
| : When you're done, head to bed. Did you get a dream from the Harvest
| : Goddess? I did! That's just another sign that you're progressing through
| : the plot. If you didn't get it, don't worry - just keep selling stuff
| : and you will in time.
| :
| : Before Bed : 1860G
| : Profit : 1090G
| : Produce : 0G
| : Animals : 0G
| : Mining : 70G (unrefined ores)
| : Fishing : 0G
| : Others : 1020G (mushrooms and toadstools)
| : New Amount : 2950G
|
| 8 : Now, theoretically you could get your second Mayoral visit today if
| : you've sold 2000G worth of goods. However, if you're like me in my game,
| : you found that it was raining today. That's what makes writing a
| : day-by-day walkthrough for a Harvest Moon game so difficult - way too
| : much is randomly determined.
| :
| : So instead, let's look at things you should and shouldn't do on rainy
| : days. They can be good days to visit villagers, since they'll tend to
| : be at their home locations rather than out wandering, making them easier
| : to find. It's also a good day to go mining and fishing, since some
| : people say fishing is actually better in the rain.
| :
| : It's NOT a good day to stand outside bashing boulders or chopping logs,
| : though. You'll get fatigued faster and get sick. You don't want that.
| :
| : Like other recent days, it's up to you what you choose to do. I,
| : personally, chose today to buy the oven I know I'll need for the first
| : goddess recipe, then I went fishing for the first time. I also went
| : around visiting a couple villagers and checking price lists to make sure
| : this guide is accurate, but you don't need to do that.
| :
| : If you went mining yesterday like I did, you'll also want to make time
| : for a trip up to the Blacksmith's to get your wonderfuls and ores
| : appraised.
| :
| : Before Bed : 400G
| : Profit : 950G
| : Produce : 0G
| : Animals : 0G
| : Mining : 550G (wonderfuls from yesterday)
| : Fishing : 350G (two carp, one masu trout)
| : Others : 50G (a veryberry)
| : New Amount : 1350G
|
| 9 : Raining again? Sheesh. Well, for me, this day is spent combing the beach
| : to see if any forageables have turned up, the dropping by Souffle Farm
| : to check my price lists are correct. You, naturally, can spend the day
| : however you want. I'd recommend mining or fishing if you haven't yet
| : reached that 2000G level, and those are always good for levelling your
| : hammer and fishing rod.
| :
| : The Mayor will be waiting for you outside today, but don't get too
| : excited - it's about the Flower Festival the next day.
| :
| : Incidentally, today is Toby's birthday. He's a fan of any type of fish,
| : so drop by and give him one for a double boost in affection. Be careful
| : if you're a guy and want to marry Renee, though - Toby's your rival,
| : and he'll sweep her away if he gets to three hearts. Toby's at his house
| : in Maple Lake for most of today - remember to use the tracker if you
| : need it.
| :
| : Also, in case you hadn't noticed, your potatoes are harvestable today!
| : I sold all of them, though you could give one to Hamilton, personally,
| : then went and bought some more seeds from Souffle Farm: turnip seeds
| : this time.
| :
| : Before Bed : 1290G
| : Profit : 1180G
| : Produce : 450G (potatoes!)
| : Animals : 0G
| : Mining : 550G (wonderfuls from yesterday)
| : Fishing : 70G (extra fish caught while fishing for Toby)
| : Others : 690G (mushrooms and toadstools)
| : New Amount : 2470G
|
| 10 : Flower Festival day! As the little notification under your HUD in the
| : top left tells you. Yes, I called it a HUD.
| :
| : Luckily, that forces the day to be sunny, which means if you're me, you
| : can finally get the first half of that quilt. He'll automatically give
| : you the quilt half after a scene. Good thing, too, 'cause I was running
| : out of things to talk about.
| :
| : If you haven't yet received the quilt half, that's ok - I'm going to
| : keep writing about stuff when I come across it, but you can easily do
| : these things at any time.
| :
| : The next thing you'll need to do after getting the left half is to have
| : your home upgraded to Level 2. That might take some time, as it requires
| : 3000G, 18 pieces of wood lumber and 16 pieces of stone lumber, so get
| : on collecting those materials! You also need to talk to Gill, but that
| : can be done any time.
| :
| : Like the Mayor said, the Flower Festival is today, so let's drop by
| : there. Booths will open and close throughout the day, so you might want
| : to hang around to make sure you see everyone. If you're there before 9AM
| : you'll witness it starting.
| :
| : There are a couple different booths, but only one item of note. Ruth
| : sells herb seeds and herbs, neither of which are that useful to you
| : right now - they'll be useful to later in the game for dyes, though. And
| : you could buy a herb to make the Good Herb Fish, but there should be an
| : herb growing wildly when you need one.
| :
| : Anissa's booth sells most flowers, flower seeds and perfumes, none of
| : which are very important. But, she is also the only place you can buy
| : fertilizer this early in the game. It's the best kind of fertilizer, too
| : - Happy Fertilizer, which raises every square to top-quality and lasts
| : for three seasons. You can stock up if you so desire - it can help a
| : good bit. Personally, I didn't buy any, but that's because I'm
| : researching growth times of the different crops.
| :
| : Make sure to be there at 10AM to experience the introduction of a new
| : character: Selena, a bachelorette, is introduced with an interesting
| : dance sequence. She's a bit brash, demanding that you buy her a flower
| : (which increases her heart level but doesn't actually cost you money)
| : and occasionally telling you not to waste her time. But if she's the one
| : you want, go for it!
| :
| : After the festival, take care of your chores, then spend some time
| : pounding boulders and chopping wood until your stamina's out.
| :
| : Before Bed : 2470G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 2470G
|
| 11 : Onward and upwards. There's nothing much going on in the village for a
| : few days, so your primary focus will be on your crops and continuing to
| : progress through the goddess quilt quest. For that, you're trying to
| : gather your lumber and stone, sell 2000G, and raise enough money to buy
| : the oven and second home upgrade.
| :
| : Beyond that, I don't have much to say for a couple days. Spend your days
| : as you will, water your crops, harvest them, sell them. Spend the rest
| : of your time fishing or mining until you have that 2000G sold and the
| : first half of the quilt. After you have the quilt half, you can spend
| : your time working part-time jobs instead, since the actual sales figure
| : won't matter as much.
| :
| : I'll keep you posted on what I choose to do with my days, naturally. On
| : the 11th, I started off doing my chores, then discovered that my
| : watering can levelled up, so I tilled another strip of land, bought some
| : strawberry seeds and planted them. By then, my stamina was exhausted,
| : so I went to the hot spring, got rejuvenated, then spent the rest of the
| : day in the mine. Before going, though, I deposited everything in my tool
| : box except the hammer so I'd have more room for ores and wonderfuls
| : I actually went in the mine for ores and wonderfuls this time instead of
| : just mushrooms and toadstools, but that's more because I'm hoping to
| : level my hammer to level 3 soon to open up Brownie Ranch and access my
| : choice of spouse, Kathy.
| :
| : In your mine trips, it's a good idea to remember that ores can be
| : somewhat hard to come by when you actually need them. So if you come
| : across any real ores (not junk ores), it's best to have them appraised,
| : then let them sit in your toolbox until you need them. You can start
| : selling them after you have six of each.
| :
| : Now, in that mine trip I mentioned, I was running low on stamina when
| : I was about to eat a mushroom - but I decided to bash one more rock
| : instead. Bad idea. It had red gas, lowered my stamina, and I passed out.
| : But hey, it's gotta happen once per game, right?
| :
| : When you get sick, nothing really bad happens. You just wake up at your
| : house the next day - still holding your tool, at that. Not much of a
| : deterent.
| :
| : Before Bed : 1870G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 1870G
|
| 12 : Another open day for you - if you don't have the left quilt half by now,
| : you really need to get on that. Ideally, you'd have your house upgraded
| : by around the 15th or 16th, so be gathering those materials still too.
| :
| : Raining again for me, but the good news is the first of my breadfruit
| : came in. Only two, since only two were in the best level of soil. Those
| : get shipped along with the mushrooms and toadstools gathered the day
| : before.
| :
| : In my game, it's raining again, so after getting my wonderfuls refined
| : by Mira and shipping them (and finding that Ramsey somehow knew about my
| : passing out the previous day - I love this game sometimes), I personally
| : head to Praline Forest to pound some boulders and cut some wood. Yes,
| : even though it's raining. I have the money for the upgrade (well, I will
| : after shipping today's merchandise), so the only thing holding me back
| : is the stone and wood. Bashing boulders in Praline Forest got tiring
| : pretty fast, so a trip to the hot spring was in order. Then it was
| : chopping away at the tree on my own farm for a while. After that, I
| : opted for a quick trip to the bar to visit some people. While I was
| : there, I figured I'd give the part-time job for a whirl. Some rather
| : random cutscenes, 6 hours and 123G later, I was done and it was time for
| : bed.
| :
| : Before Bed : 1993G
| : Profit : 1860G
| : Produce : 180G
| : Animals : 0G
| : Mining : 730G (gems appraised from the previous day)
| : Fishing : 0G
| : Others : 950G (mushrooms and toadstools from the previous day)
| : New Amount : 3853G
|
| 13 : Another day, another day. Again, not much required, though hopefully you
| : have the left half of the quilt by now and are well on your way to
| : having your home upgraded. Let's plan on that tomorrow, although if
| : you're behind on that, it's ok for now.
| :
| : Spend the day doing whatever you need to do, be it making money, selling
| : products or obtaining materials. If you've got plenty of money, the left
| : half of the quilt and the materials, you could go ahead and upgrade your
| : house and continue the quest.
| :
| : For me, a single other breadfruit sprouts today somehow - not really
| : sure how, since it's a Perfect breadfruit and therefore must be in
| : at least Decent soil - perhaps I missed a day of watering.
| :
| : I've already got my materials for the upgrade, but I spent part of my
| : day pounding boulders on the other farm plots as well. It's a good head
| : start for the next home upgrades, and it levels the hammer for hopefully
| : opening Brownie Ranch soon.
| :
| : After that, a rather productive trip to the mine - dug up a diamond to
| : be appraised by Mira tomorrow.
| :
| : Before Bed : 3853G
| : Profit : 890G
| : Produce : 110G (that Perfect Breadfruit)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 780G (toadstools)
| : New Amount : 4743G
|
| 14 : Spring 14th - sounds like a good day to get your house upgraded. But
| : wouldn't you know it, they're closed on Saturdays. Darn. It'll have to
| : wait until tomorrow - good news for those of you who haven't gotten the
| : materials yet.
| :
| : If you've been following my game perfectly, you'll also notice that your
| : breadfruit planted in poor soil have sprouted, as well as your turnips
| : planted in decent soil. Sell them off and head to the beach for a quick
| : foraging fest.
| :
| : Find anything? Hopefully you found a Common Seashell - it's an
| : ingredient in the first goddess recipe. If you found one, head home and
| : put it in your toolbox for storage. If not, you might want to start
| : checking back every couple days - they'll last from day to day, but they
| : won't stay put forever, and you're going to need one.
| :
| : From there, the day's your own: do what you need to do. If you don't
| : mind carrying it around for a few days until everything else is
| : gathered, you could go ahead and hook some fish to make the Good Herb
| : Fish part of the recipe - but remember you'll have to carry it with you
| : since there's no refrigerator in your house yet. Other than that, the
| : only other things you're going to need are bought at the Spring Market,
| : so do whatever you want to do - socialize, work part-time jobs, it's
| : your decision.
| :
| : Personally, after getting my wonderfuls appraised, I head over to
| : Praline Forest and do some more boulder bashing. Still hoping to level
| : that hammer up, though Level 3 is much harder than Level 2.
| :
| : After that, my stamina's shot, so it's to the hot spring, then to chores
| : back at the farm. And since the hot spring restores far more stamina
| : than you consume by just watering plants, I spend some time smashing the
| : boulders down at the beach plot.
| :
| : Before Bed : 4743G
| : Profit : 2880G
| : Produce : 510G (turnips and breadfruit)
| : Animals : 0G
| : Mining : 2280G (heckuva day at the mine yesterday)
| : Fishing : 0G
| : Others : 90G (and a veryberry)
| : New Amount : 7623G
|
| 15 : Like I said, this sounds like a good day to have your house upgraded.
| : Again, if you're not quite ready, it's ok - but hurry and get ready soon
| : or else you run the risk of running out of time. Remember, you'll need
| : 3000G, 18 lumber and 16 stone.
| :
| : If you're following my game exactly, you'll find that a couple more
| : turnips have sprouted. Not only that, but you now have an empty strip
| : of land. We'll take care of that while we're out.
| :
| : Head up to the Carpenter's Shop, though you'll probably get there a good
| : while before it opens. You can pass the time bashing some boulders or
| : chopping some trees - hey, you'll need the stone and lumber eventually.
| :
| : Talk to Dale from across the counter. In case you haven't noticed, you
| : always talk to a person across the counter to purchase things from them,
| : and you go around the counter if you want to just converse with them
| : socially.
| :
| : Choose Build, then Build or Upgrade, then choose the plot you chose.
| : It takes two days for the upgrade, but you don't need to wait to
| : progress the plot.
| :
| : But before we do that, if you're like me and have another empty row for
| : seeds, head over to Souffle Farm and pick some up. Personally, I get
| : cabbage seeds, to preserve my focus on variety. Now, let's hunt down
| : Gill (if your house is being upgraded - if not, just remember to do it
| : another day, and make a note of the information below).
| :
| : Gill is in different places depending on the time of day, so use the
| : tracker to find him. Personally, I found him at the church. Talk to him
| : to trigger the next part of the quest.
| :
| : Choose the right answer ("revitalize the island", of course). Then,
| : after a short scene, ask Gill a couple questions. It seems your new
| : directive is to talk to Dale. But today it's probably getting a bit
| : late, so we can save that for tomorrow.
| :
| : Do your chores for the day, then expend the rest of your time and energy
| : doing whatever you want - for me, it's pounding any boulders I can find,
| : as always. Not much longer, though, that bar couldn't possibly be any
| : closer to Level 3.
| :
| : Before Bed : 4488G
| : Profit : 110G
| : Produce : 110G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4598G
|
| 16 : You may have noticed that I have a lot of money, but haven't been
| : spending it as much as I could. This is true, and it's true for a
| : reason: one major use of my money will be setting up next season's
| : field. I plan to keep a 6x6 field of crops next season, so it'll be good
| : to save my money for seeds, as well as the goddess ingredients that are
| : for sale later in the season. After that's taken care of, I'll look at
| : what I can spend my excess money on.
| :
| : There's another reason to horde money too: at the end of the season is
| : the Animal Festival, where some items can be purchased to upgrade your
| : rucksack capacity sooner. Ideally, you'll have 8220G when that festival
| : rolls around - so it's a good idea to save for now.
| :
| : For me, it's raining today, which brings up a good point: fishing tends
| : to be a bit easier on a rainy day, so start looking for a rainy day to
| : dedicate to a fishing trip, especially once you have your house
| : upgraded. It will only be a matter of time until you have the quilt and
| : can create that first rainbow, so it won't be long until you need that
| : Good Herb Fish.
| :
| : More breadfruit for me today, and you too if you planted some when I
| : did. Like we said, we'll be talking to Dale today, so head up to the
| : Ganache Mine District. You'll be there early again, so why not bash some
| : more boulders and chop some more trees? I, personally, finally levelled
| : my hammer to Level 3 today, so I'll be opening Brownie Ranch on the next
| : sunny day (not that it has to be sunny, just personal preference). I
| : won't assume you do though - I'm just doing that to get access to Kathy
| : sooner.
| :
| : When the Carpenter's Shop opens, talk to Dale from behind the counter.
| : A short scene will ensue, and after you ask the questions, you'll find
| : that your next destination is with the Mayor.
| :
| : Use the tracker to find him, though he's probably in his house. Talk to
| : him to initiate a scene in which you have three options - I recommend
| : choosing "Can I fix it?", though you're free to choose yourself. He'll
| : then give you the key to the clock tower.
| :
| : It should still be early, so let's have a look at that clock tower.
| : Examine the bottom of it, then equip the key as if it's a tool. A scene
| : will initiate, and you'll find the other half of the quilt. Well done!
| :
| : With that done, you'll receive the overview of the majority of the game
| : plotline: give the sprites the ingredients to make special cakes, which
| : in turn make rainbows for you to cross over to different parts of the
| : island. Ok, so the note didn't say all that, but that's what the task
| : is.
| :
| : Let's go ahead and have a look at that first tree, just to get a feel
| : for it. It's right by the clock tower in Town Square. Pull out your
| : watering can and use it near it to awaken a sleeping sprite, who is very
| : aggravated at you for waking him with such cold water. You jerk.
| :
| : He'll brighten up quickly, though. After a scene, you'll get three
| : chocies: you can choose any of them for some humorous responses, but you
| : can't progress until you choose the right one. After that, he'll explain
| : the rainbows to you and give you the first recipe. You won't see it
| : automatically, but you can check it on your menu screens under story
| : items: it consists of a Grilled Yam, a Carp, a Good Herb Fish, a Common
| : Seashell and an Apple. You've probably heard me blathering about these
| : earlier in this walkthrough, but fortunately even if you haven't gotten
| : any, you still have time before the end of Spring.
| :
| : The earliest you'll be able to get the rainbow, though, is Spring 23rd.
| : Two items are sold on Spring 22nd: the Apple and the Grilled Yam.
| : Besides those two, the other three can be obtained any time. The Common
| : Seashell must be found on the beach, so keep looking for one if you
| : haven't found it yet. The carp can be fished up any time, and remember
| : that it can be kept in the toolbox until you need it.
| :
| : The Good Herb Fish is a bit more complicated. It requires four decent
| : fish (combined value of at least 270G, though some say 300G) and an
| : herb, and the oven. And like the carp, you can store it in the toolbox
| : until you need it, and somehow it won't spoil. The same can be said for
| : the Apple and Grilled Yam.
| :
| : Personally, I'll probably aim to obtain the carp and the Good Herb Fish
| : around the 19th to the 21st - there's no real need to start on it
| : earlier since it's relatively easy to make when you know what you're
| : doing, and since the other ingredients are available starting Spring 22.
| :
| : So now that that's over with, what to do? It's up to you, do whatever
| : you need to do. If you're not to the point of obtaining the other quilt
| : half yet, do what you need to do to get there. Try to complete the stuff
| : outlined in this day by the 20th, though, otherwise you'll be cutting it
| : pretty close.
| :
| : Personally, I worked at the Inn for the rest of the day, then at the Bar
| : that night. But that was more a function of being tired and wanting to
| : go to bed (literally) than any game strategy. I also bought Selena a
| : Veryberry Juice, but that's just because... well, why not? The Inn work
| : brought in 88G for about 4 hours, and the subsequent time at the bar
| : brought in 124G for 6 hours. Not great.
| :
| : If you choose to go by there, you'll also see Hamilton, and you can
| : experience the little quilt wrap-up scene. You'll also get a dream the
| : night you obtain the quilt. Hi, goddess.
| :
| : Before Bed : 4705G
| : Profit : 200G
| : Produce : 200G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4905G
|
| 17 : If you upgraded your house on the 15th, it's now ready! It's actually
| : very spacious, and there's still three more levels to go! You'll have to
| : set your furniture back out, though.
| :
| : Today, do whatever it is you need to do, be it making money or gathering
| : materials. If you're like me and don't have anything in particular you
| : need to be doing, you can pretty much do whatever you want, like mining,
| : fishing or just meeting some villagers. Just remember when foraging that
| : things in the ground stay there until you pick them, so you might want
| : to leave an herb sitting in Praline Forest to be ready for when you want
| : to make that Good Herb Fish.
| :
| : While we're on the subject, you may want to leave herbs growing
| : indefinitely anyway. Their best use is in dying yarns that you get
| : later, so if you leave them growing, they'll be ready. But that's a long
| : way off, so there's no harm in picking a few now.
| :
| : If you're like me, you now have the hammer leveled to level 3 and can
| : smash that dang boulder in front of Brownie Ranch. I did so and got to
| : see the beautiful Kathy again. But like I said, I won't assume you were
| : able to level your hammer that high before Spring 28, so I'll wait until
| : then to talk about Brownie Ranch (so if you want to hear about it, read
| : down there).
| :
| : For those of you without that much to do, I'm going to give you a little
| : secret about one of the Power Berries. One of the Power Berries is the
| : Hoe berry, obtained by tilling 1000 squares of soil. Sounds like a lot,
| : but you can till already-tilled squares and they'll still count towards
| : the total. So starting now, what you may want to do is expend your
| : excess stamina each day tilling the same square (or squares, when your
| : hoe levels up) of soil over and over. A couple months of that and the
| : hoe berry will be yours in no time. Just remember to do your actual
| : chores for the day first.
| :
| : Most of my day was spent exploring Brownie Ranch, so I don't have any
| : tasks to detail for the day.
| :
| : Before Bed : 4905G
| : Profit : 90G
| : Produce : 90G (that one off-schedule breadfruit)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4995G
|
| 18 : Yet another rainy day for me. Thunderstorm, in fact, which means that
| : I'm going to spend my day fishing for the next goddess recipe - both the
| : carp and the Good Herb Fish.
| :
| : Oh, right, you. Again, the day's free to do whatever you want. If you
| : have everything done... well, frankly, you don't need to be using this
| : walkthrough anymore. This walkthrough is intended to guide you through
| : the first couple months while teaching you the better ways to play the
| : game, and if you're already ahead of the game, quit reading!
| :
| : We will get to other stuff to do soon, though, like building new
| : buildings and buying important things at the General Store. All in due
| : time - the first order of business is the first rainbow.
| :
| : So, the day's your own - do what you need to do. For fishing, I
| : recommend midstream of the river - not the highest profit place to fish,
| : but it has the carp that you need for the rainbow recipe. Plus, you're
| : already halfway to the hot spring if you need it.
| :
| : On my fishing trip, I caught 4 rainbow trouts, 3 carps, 2 big-scaled
| : redfins and a partridge in a... and a masu trout. My rainbow trout
| : became my Good Herb Fish, my masu trout and redfin were sold for profit,
| : and two of my carp were given to people at the bar (Kathy! and if I'd
| : paid attention to my own guide, I would've known not to give one to
| : Selena...).
| :
| : After that, I worked part-time at the inn, which might become a regular
| : occurence for me. Two hours, 41G. Still not great.
| :
| : Before Bed : 5036G
| : Profit : 190G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 190G (two redfins, a masu trout, and some trash)
| : Others : 0G
| : New Amount : 5226G
|
| 19 : Another day, and it's still not the Spring Market yet. This is why
| : I'm not a fan of walkthroughs for Harvest Moon games - not knowing where
| : you are right now, it's really hard to give recommendations.
| :
| : Like I said, you know what you need to be doing. With your extra time
| : and stamina, you can spend some time chopping wood, pounding boulders or
| : tilling extra squares of soil in efforts to get that hoe berry. But
| : beyond that, what you do is up to you.
| :
| : Remember, the Spring Market is coming up, and that's when we can get the
| : last couple goddess ingredients. So be ready with your Good Herb Fish,
| : your Common Seashell and your Carp. Be on the lookout for Common
| : Seashells, buy the oven and fish up the ingredients.
| :
| : Also, have you met Maya? No? Neither had I at this point, and it's
| : absolutely crucial that you do so. She sells the Grilled Yam at the
| : Spring Market, and if you don't meet her first, she won't show up. So,
| : meet her!
| :
| : To meet Maya, just enter the Town Square area sometime after around 2PM,
| : but before 6PM. Walk forward a little bit and you'll trigger her
| : introduction scene. She's another eligible bachelorette, if the sparkles
| : didn't tip you off. She'll also have a book for you, about cooking.
| :
| : If it's raining or you otherwise can't trigger the scene, it's ok - just
| : make sure to trigger it by the 21st at the latest, or else she won't be
| : at the Spring Market.
| :
| : I, personally, also took this opportunity to buy some cabbage seeds to
| : plant to hopefully maximize the amount I sell before the end of the
| : season. I'd like for Brownie Ranch to start selling fertilizer before
| : the start of summer. Yes, I know, I should've bought some at the Flower
| : Festival. I figured my field would have SOME good soil in it somewhere
| : that I could test on, but no luck on that front.
| :
| : After planting the new cabbages, I personally headed to Sundae Bar.
| : Part-time work was part of my goal, but also to give Kathy a cocktail
| : purchased from the bar. That's part of what makes her so easy to woo -
| : she's in the same place every night, and you can buy one of her favorite
| : gifts in the same place that she's working.
| :
| : Part-time work earned me 126G for 6 hours - almost enough to offset that
| : one blasted blueberry cocktail.
| :
| : Before Bed : 4767G
| : Profit : 140G
| : Produce : 140G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4907G
|
| 20 : As has become customary, today is yours. We're getting near the Spring
| : Market, so be looking for those fish and that Common Seashell. If you're
| : all ready for that, you can spend your time gathering materials for your
| : new buildings that we'll start looking at next month, or just mining
| : and fishing for profit.
| :
| : Personally, I spend today fishing. Later in the game, it's going to be
| : quite beneficial to have a leveled fishing rod. However, I'm not selling
| : most of the fish I'm catching - I give them as gifts to the villagers.
| : Up until now we've focused on the profit and plot parts of the game, but
| : don't forget the social side. Just remember, no fish for Selena.
| :
| : You may also want to pursue mining, though not for profit, but for ores
| : to upgrade your tools with. I grabbed an iron ore earlier in the month,
| : and I also spent some time today getting my watering can upgraded from
| : regular to Iron.
| :
| : That fishing trip I mentioned yielded only one fish, a Masu Trout, so my
| : evening was spent heading to the bar, giving Maya the trout, buying
| : blueberry cocktails for Selena and Kathy, and working part-time. You
| : really don't need to know that, that's just so you know why my invoice
| : at the end of this day works out the way it does.
| :
| : Before Bed : 3547G
| : Profit : 270G
| : Produce : 270G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3817G
|
| 21 : The 21st already? Not really. We're almost to that Spring Market at
| : last, so spend today making some last-minute preparations. Make sure you
| : have the Common Seashell, fish up the ingredients for that Good Herb
| : Fish, and catch a Carp. And if you're not to the point of being able to
| : do that yet, that's ok - you'll have a couple days after the Spring
| : Market to take care of things.
| :
| : For tomorrow at the Spring Market, you'll need 165G for the Grilled Yam
| : and 225G for the Apple from Simon. If you don't have that much, fish
| : today - you won't have time to get the gems you dig up appraised by Mira
| : in time for the Market tomorrow.
| :
| : Again, if you have not yet met Maya, make absolute sure to do so today.
| : Just enter Town Square sometime soon after 3PM. If you enter Waffle
| : Town, Hamilton will also remind you of the Spring Market the following
| : day.
| :
| : For me, it looks like the first of those Strawberries finally sprouted.
| : Those definitely get shipped, while I simultaneously wish I'd grown some
| : more. But that's for other reasons.
| :
| : For me, I actually spent the first half of the day being sociable and
| : going around saying hi to people. May as well get those friendships up.
| : That was followed by some tree-cutting to get ready for new buildings,
| : then a trip to the bar to give Kathy her cocktail.
| :
| : Before Bed : 3637G
| : Profit : 790G
| : Produce : 720G (woo, strawberries)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 70G (found a piece of seaweed)
| : New Amount : 4427G
|
| 22 : The Spring Market at last! It doesn't start until 9AM, so you can kill
| : some time before heading over there. For me that means watering the
| : plants first today.
| :
| : Head to the Market when it's open. Purchase the Grilled Yam from Maya
| : and the Apple from Simon. There are also a few other rainbow ingredients
| : sold here, but you won't be able to create another rainbow until Fall,
| : and these ingredients will all be sold again at the Summer Market.
| :
| : After getting the Grilled Yam and the Apple, the day is yours. You might
| : be able to create the rainbow today, though I never opt to - something
| : about none of the villagers at the Market reacting makes it feel weird.
| :
| : After the Market, do what you want to do to get ready for the first
| : rainbow.
| :
| : Before Bed : 4037G
| : Profit : 730G
| : Produce : 730G (some cabbages came in)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4767G
|
| 23 : Finally, we should have all the ingredients necessary for that first
| : rainbow. So let's get to it!
| :
| : Grab all the ingredients and put them in your rucksack, then make sure
| : you have the watering can and head to the tree in Town Square. Water the
| : flower to trigger the scene, complete with a weird little song and
| : dance. And music that sounds like it's right out of Ocarina of Time.
| :
| : Once the scene is done, a rainbow will be created! This is probably the
| : most crucial plot point in the entire game. With that created, several
| : things happen:
| : - You can now access Toucan Island via the Ferry.
| : - You can now access West Gull Island over the rainbow.
| : - Villagers will start to arrive on the 1st and 15th of every month.
| : - The windmill at Brownie Ranch will begin to operate again.
| :
| : As you can see, you immediately have two new areas you can explore, so
| : let's spend today doing that. Head to West Gull Island first by walking
| : up the rainbow.
| :
| : The main reason for visiting West Gull Island now is that foragable
| : items have been collecting on the island since the beginning of the
| : game, so now there should be quite a few. Run around the perimeter of
| : the island and collect them for shipping. You can also find various
| : fruits around the trees on the island, like oranges, cherries, chestnuts
| : and grapes. There's also a new wild animal friend: a squirrel.
| :
| : Unfortunately, to get to Toucan Island, you need to take the ferry,
| : which requires talking to Pascal, which requires On The Hook to be open,
| : which it isn't on the 23rd. So, we'll talk about it tomorrow.
| :
| : You'll notice that when you talk to the villagers, they all mention the
| : rainbow you just created. Feels like you're actually having an impact,
| : doesn't it?
| :
| : After that, I opted to do my chores, then go to the bar and give Kathy
| : her cocktail, then work part-time - 127G for 5.5 hours, getting slightly
| : better. Then, after expending the rest of my stamina hoeing the same
| : three squares of soil over and over, it's bedtime.
| :
| : Before Bed : 4684G
| : Profit : 1000G
| : Produce : 840G (foraged fruits count as produce)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 160G (seashell and clam)
| : New Amount : 5684G
|
| 24 : Today, let's check out that new area, Toucan Island. Head over to On The
| : Hook and talk to Pascal. You'll receive an offer to head to Toucan
| : Island, which you should accept. After a short scene, you'll find
| : yourself on Toucan Island.
| :
| : Upon arrival, you'll meet Sue, who turns out to be Selena's mother, who
| : will thrust you into the middle of a family squabble. After that, you're
| : free to roam the island.
| :
| : The first thing you'll notice is that there's stuff all over the beach.
| : Foragable items have been accumulating since the game began, so a lot
| : is available. Gather it up for a nice one-day profit. Note that not
| : everything that looks like it can be picked up can, though.
| :
| : Toucan Island is also home to a big white dog. Introduce yourself!
| :
| : While you're here, drop by Pineapple Inn and meet Samson too. He's the
| : manager of the inn. He sells a rather random assortment of items: some
| : rare seeds, some flower seeds, some cooked dishes, some fruit and a
| : fancy seashell.
| :
| : When you're done here, you're free to do what you will. You might want
| : to take this opportunity to do some island fishing - you can catch
| : different fish from the island. It never rains here, either, so there's
| : no sense in waiting for a rainy day to fish for better results. I,
| : personally, caught a Swordfish and a Mahi-Mahi in two hours of fishing,
| : a total of 1060G worth of fish. Expended almost all my stamina doing it,
| : though, and had to buy a Southern Omelette just to have the stamina to
| : take care of my chores when I got home.
| :
| : Remember that family squabble? Well, talking to Selena after talking to
| : Sue brings a giant boost in affection - about half of a heart level.
| : So, talk to Selena shortly.
| :
| : Before Bed : 5054G
| : Profit : 2690G
| : Produce : 780G (decent strawberries came in)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 1060G (Mahi-Mahi and Swordfish)
| : Others : 850G (stuff collected from Toucan Island beach)
| : New Amount : 7744G
|
| 25 : We're getting near the end of the first season, and when first Spring is
| : over, so will our day-by-day walkthrough be. So let's talk about a
| : couple things that weren't really relevant to a specific day.
| :
| : A few of the stores on the island - General Store, Brownie Ranch and
| : Souffle Farm - level up as you ship certain items (for example, crops
| : for Souffle Farm). When it levels up, their selection improves. For
| : example, for me, Souffle Farm levelled up to Level 2 on this day. When
| : a shop levels up, you receive a letter about it. For example, when
| : Souffle Farm levels up to level 2, fertilizer and rapid fertilizer
| : become available - I purchased two rapid fertilizers.
| :
| : I bet you're itching to do something with all that money, aren't you?
| : I'll talk about spending priorities in a couple days, but one major
| : spending endeavor is on upgrading your tools. It's three times more
| : expensive to upgrade tools at the General Store, but upgrading them at
| : the Blacksmith requires some ores. So, when you get time, start mining
| : for some ores. They appear in rocks, and typically start to appear
| : around floors 17 and up. Remember, ores that sparkle will refine into
| : actual minerals for use in tool upgrades, so only bother with the
| : sparkling ones.
| :
| : That's what I spent today doing - I did pick up a couple meals from
| : Sundae Inn to make the trek a bit easier, since this trip will be heavy
| : on the hammer usage. The most cost-effective thing to pick up is the
| : Omelette Rice. These trips are notoriously difficult, though - usually
| : you'll spend 12 hours in the mines and only uncover two or three usable
| : minerals. It's much more difficult than mining for gems - keep at it,
| : though.
| :
| : Note also that for the Animal Festival, you'll want to have at least
| : 4110G, if not 8220G, for some important items that are for sale there.
| : If you're not anywhere near that number, spend the next couple days
| : mining.
| :
| : Before Bed : 6724G
| : Profit : 230G
| : Produce : 160G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 70G
| : New Amount : 6954G
|
| 26 : Let's talk about a rather popular tactic that hasn't really come up yet
| : in our play. You know the shipping bins that are conveniently placed all
| : over the village? You can access an item you place in a bin from any
| : other bin in the village, and the items in the bins aren't sold until
| : you go to sleep. So, if you find yourself out and run across more items
| : than you can hold that you want to take home with you, place some in the
| : shipping bin. Then, when you get home, put the ones in your rucksack in
| : the storage unit, then get the others out of the shipping bin. It's like
| : it's shipping, but straight to your house.
| :
| : An important upgrade to look at is that of the hammer. Upgrading the
| : hammer will make trips to the mine much, much more effective because
| : the hammer will use less stamina - so add that to your list of things to
| : do soon, along with upgrading the watering can if you haven't already.
| : Of course, to do either, you need iron ore in the first place, which can
| : be difficult.
| :
| : Season's almost over, and I've about run out of day-by-day advice. By
| : now, you know the options that are available to you for what to spend
| : your day doing, so do whatever you need to do. Tomorrow we'll talk about
| : what to do with the vast amounts of wealth you've accumulated.
| :
| : Before Bed : 6724G
| : Profit : 2650G
| : Produce : 2650G (strawberries)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9374G
|
| 27 : You'll be greeted today by Hamilton, who wants to alert you to the
| : Animal Festival taking place on the following day. He'll suggest you
| : enter an animal, ignoring the fact that you almost certainly don't have
| : any yet.
| :
| : Speaking of animals, there's another mechanic for us to talk about. Have
| : you noticed that the wild animals that you run into some places get
| : added to your menu screens, and have a heart rating? That's because they
| : too can be befriended. If you befriend a wild animal to 6 hearts, you'll
| : actually receive the option of adopting them as a pet. Yes, that means
| : you can have a pet turtle, or rabbit, or squirrel, or even boar.
| :
| : Unfortunately, unlike people, animals don't gain affection just by being
| : pet and talked to - you have to give them gifts. Each animal has a
| : favorite gift, which is listed elsewhere in this guide (search for
| : [ YFP ] without the spaces).
| :
| : One day until the Animal Festival, when you'll finally gain access to
| : Brownie Ranch if you don't have it already. So do whatever needs doing.
| :
| : Are you wondering yet what to do with all the money you've accumulated?
| : Well, there are several options. What you choose is simply a matter of
| : what your priority is in your game.
| : - Tool upgrades. These lower your stamina usage, making work much
| : easier.
| : - Home upgrades. These are mostly cosmetic, but are quite attractive.
| : - Kitchen utensils. These allow you to make many, many more recipes.
| : - Other tools. Telelphones and TVs, for example, can enhance your home.
| : - Storage space. It's pretty useful to have somewhere to store things
| : long-term, such as a refrigerator and shelves.
| : - Clothes/accessories. They don't really make a practical difference,
| : but they make your character feel more unique.
| : - Ranching. Ranching - that is, raising animals - can be even more
| : profitable than farming, but it takes some heavy investment to get
| : started.
| : You know how you're playing, so make your own decisions about what it's
| : most wise to spend your money on. For me, it's tools first (up to Iron
| : level), then splitting between other items, storage space and maybe a
| : home upgrade, followed by getting started on ranching.
| :
| : For today, one more time now, do whatever it is you need to do. Tomorrow
| : we'll head to the Animal Festival and you can finally access Brownie
| : Ranch, if you haven't already.
| :
| : Before Bed : 8604G (upgraded the hammer)
| : Profit : 620G
| : Produce : 600G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 20G
| : New Amount : 9224G
|
| 28 : The final day of Spring and the day of the Animal Festival. Being the
| : final day of Spring, though, you have some decisions to make about your
| : field. Starting tomorrow, you can start buying Summer seeds from Souffle
| : Farm, so you can plant your summer crops. Unfortunately, you might still
| : have some Spring crops growing, and unlike in past Harvest Moon games,
| : these can continue to grow in Summer - though at a much slower rate. So,
| : you need to decide whether to let them grow into summer, or to chop them
| : down to make room for new crops.
| :
| : Personally, I let them grow until the 1st day of Summer, but then I
| : chop down the ones that are still growing. May as well get one more day
| : of profit out of it. Use the sickle to chop down old crops.
| :
| : When you're ready, head up to Brownie Ranch for the Animal Festival.
| : The Mayor will greet you, and you'll see there are various people and
| : booths set up. He'll mention an animal contest, but you probably don't
| : have any animals.
| :
| : Besides just granting access to Brownie Ranch, the Animal Festival has
| : one other crucial use. Shortly, if you created the first rainbow, the
| : Tailor Shop will move in. The lady working there will upgrade your
| : rucksack to 15 slots for free, but the 20-slot upgrade requires six
| : items: two Good Wool Yarn, two Good Flax Yarn and two Good Silk Yarn.
| : Making these items yourself requires sheep, flax (grown in Spring) and
| : silkworms, as well as the expensive Yarn Maker. It's going to be a long
| : time before you can gather these items yourself, so buy them from Hanna
| : while you're here.
| :
| : You might also want to pick up an extra of each as well. The 25-slot
| : rucksack requires three dyed yarns, so you'll need the Yarn Maker
| : and Dye Pot anyway, but you'll likely receive those before your next
| : chance to obtain these items (next Spring).
| :
| : So, in short, it's very beneficial to buy four Wool Yarns, four Flax
| : Yarns and four Silk Yarns while you're here. You can store them in
| : your toolbox until you need them. If you don't have the money to buy
| : four, buy two of each instead. 8220G is a lot of money at this stage, so
| : if a 25-slot rucksack isn't that much more valuable to you than a
| : 20-slot one, it's ok to only buy two of each.
| :
| : You'll find there are several foragable items on Brownie Ranch,
| : especially in the bottom left of the area, that can supplement your
| : income. This won't help you raise money for those items, since they
| : won't ship until the night, but they can help you replenish your income
| : and make sure you're ready to buy your seeds for summer.
| :
| : Brownie Ranch District is pretty enormous considering it only houses
| : one real shop. It has a few other things of note as well: you can water
| : the tree up there to get another rainbow recipe.
| :
| : Brownie Ranch is home to all your animal needs. Like Souffle Farm, it
| : functions on a level system that's based on how much you sell. But since
| : we haven't even begun discussing the barn and coop yet, we won't bother
| : thinking about animals until a little later in summer.
| :
| : The other prominent feature of Brownie Ranch is the new characters it
| : introduces: most notable among these is Renee, the eligible bachelorette
| : and daughter of the ranch owners. She'll give you a book on Animal Care.
| : You'll also meet Hanna and Cain, the owners of the ranch. They'll give
| : you the sickle, the last tool you're missing.
| :
| : Also in the ranch area are three new wild animals: a black & white dog,
| : a white rabbit and a boar. And as long as we're here, why don't we go
| : ahead and collect that other rainbow recipe? Water the plant and watch
| : the scene to add another recipe to your list.
| :
| : Alan's rainbow recipe has five ingredients: a toadstool, a wood fish,
| : a green bell flower, an ostonnaise, and a carrot cake. One of these you
| : can get now (the toadstool), but one's not available until fall (carrot
| : cake), one's not available until winter (green bell flower), and one's
| : not available until you make the first three rainbows anyway (wood fish)
| : - so don't worry too much about it yet. This is the fourth rainbow,
| : after all.
| :
| : Lastly, up by the coop and barn you can get a glimpse of the animals
| : that will eventually be yours: sheep, cows, ducks, and horses. No sign
| : of the goats, silkworms or ostriches though.
| :
| : At some point after meeting Renee, you'll also trigger her request event
| : (which doesn't require 5 hearts). She'll ask you to repair the windmill,
| : but really all it takes to do that is to create the first rainbow - so
| : depending on if you have or not, you might trigger her gratitude scene
| : instead. If not, return to the windmill after creating the rainbow to
| : trigger it. You won't be able to marry Renee without doing it. It earns
| : you a kiss on the cheek and a half-heart-level increase in her heart
| : level.
| :
| : Before Bed : 1004G (bought four wool yarn, flax yarn and Silk Yarn)
| : Profit : 960G
| : Produce : 520G (last breadfruits)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 440G (picked some herbs)
| : New Amount : 1964G
|
| That concludes the day-by-day walkthrough of the game. As you could probably
| tell, it got very difficult to write something about each day that involved
| more than just describing what it is I did, so I won't be continuing the
| Day-By-Day walkthrough into summer.
|
| Instead, I'll be writing a Week-by-Week walkthrough for the month, with
| reminders of important events and checks on how much you should be getting
| done and when. After that, you can jump into the Season-by-Season walkthrough
| at first Fall. Its first two seasons basically summarize what's been written
| here.
|
| If you're interested in continuing to follow how I've been playing so you can
| sculpt your game after it, I am maintaining a Game Log section that basically
| logs my own progress. Search for [ GML ] without the spaces to find it. It's
| written more in outline form.
|
| Week 1 : Obviously the most crucial thing to take care of the first week (or
| : even the first day) is getting your field set up for summer crops.
| Day 1 : It's best to spend your entire first day taking care of this so you
| to : can maximize your profits later on.
| Day 7 :
| : I recommend planting a varied mix of crop types. While some are more
| : profitable than others, they all have some uses in recipes and such,
| : and a couple - the Tomato and the Honeydew - are ingredients in some
| : of the goddess recipes. There are six Summer crops, perfectly suited
| : to a 6x6 field - especially convenient if you have the Level 3
| : watering can to water 3x3 squares at a time. Remember, the sixth
| : Summer crop - Cocoa - is sold at Pineapple Inn.
| :
| : That day can be a heavy work day, with re-plowing some field squares
| : and chopping down old crops, so be prepared to work all day and
| : possibly take a trip to the hot spring. If you find your stamina
| : running out especially early, take a trip to Sundae Inn and pick up
| : an Omelette Rice - though not until after you've bought your seeds,
| : otherwise you might run out of money.
| :
| : You'll also want to trigger the Tailor Shop's welcome event by
| : strolling by the store. It's located next door to Meringue Clinic.
| : Everyone's talking about it, as you'll soon see.
| :
| : After you do that, you can have her upgrade your rucksack to 15
| : slots for free. If you followed my earlier advice and bought the
| : materials at the Animal Festival, you can have it upgraded to 20
| : slots, too.
| :
| : You can collect the rainbow recipe from Ben under the tree at Maple
| : Lake any time - it doesn't matter too much when, since you won't be
| : able to make his rainbow until Fall, but it couldn't hurt to have
| : the recipe on you.
| :
| : The five items of his recipe are Grilled Eggplant (buy an Eggplant
| : from Souffle Farm during Fall), Omelette (make it with an egg and
| : frying pan, or buy it from Simon at the Spring/Summer Market), Green
| : Herb (find it pretty much anywhere), Char (catch by the waterfall),
| : and Good Tomato (grow it on your farm, or purchase at the fall
| : Harvest Festival, or purchase a Perfect one from Souffle Farm). So,
| : the earliest you can complete the recipe is Fall 1.
| :
| : Don't forget also that you can continue the Scavenger Hunt quest now
| : that Brownie Ranch is open. The next item can be tricky to find -
| : it's behind the map at the very north side of the ranch. The other
| : two items after it aren't hard to find, though.
| :
| : Don't forget also that the Fireworks Display is on the night of the
| : 7th. If you have an eligible bachelor/ette at 3 hearts or more, you
| : can ask them the day before and enjoy a romantic evening.
| :
| : That about covers it for the first week - pretty much spend it
| : getting your summer crops started since so many are re-growing, and
| : possibly mining for profit or ores, or fishing for rod levels, in
| : your spare time.
|
| Week 2 : First thing's first. Have you finished the Scavenger Hunt? It has a
| : couple very valuable items for you to find. The next item is the
| Day 8 : hardest to find - it's all the way at the top edge of Brownie Ranch,
| to : behind the map up there. You can't see the box, you just have to
| Day 14 : examine behind the map. After that, the last two are straightforward
| : - they lie on the second floor of Town Hall and on the seconf floor
| : of Sundae Inn.
| :
| : It's time to start thinking about the rainbow ingredients that you
| : can obtain during summer. First of all, consider Red Honey. It's an
| : ingredient in one of the recipes much later in the game, but it does
| : require a tiny bit of luck to get, so it can be best to start early.
| : Red Honey is obtained by planting red flowers, then picking one when
| : you see a bee buzzing around it. In summer, you can grow hibiscus
| : flowers.
| :
| : A Good Tomato is an ingredient in the next rainbow recipe. The
| : recipe can't actually be made until Fall, but you'll need to get the
| : Good Tomato during summer. The easiest way is to grow it on your
| : ranch. You can buy a Perfect Tomato from Souffle Farm, but there
| : have been mixed reports as to whether a higher-quality good can
| : qualify for a goddess recipe, and I haven't tested it myself yet.
| : So, be safe and grow a Good Tomato on your farm and save it for
| : Fall.
| :
| : Similarly, a Perfect Honeydew is required for the fifth rainbow
| : recipe. This may seem like it's a long way off, but you'll be able
| : to gather all the other ingredients before next summer, so grab a
| : Perfect Honeydew during this season. You can grow one, or purchase
| : one from Souffle Farm.
| :
| : There are several other items that can be obtained in your spare
| : time to make later rainbow recipes easier. These ingredients
| : include:
| : - Green Herb (foraged from the forest)
| : - Char (caught in the river, upstream)
| : - Omelette (made from eggs and butter, using the frying pan)
| : - Blue Wonderful (dig up in either mine; do NOT have refined)
| : - Red Wool Yarn (wool into yarn maker, dye with red herb/flower)
| : - Banana (purchase or find on Toucan Island)
| : - Wood Fish (caught at Goddess Spring at night)
| : - Ostrich Mayonnaise (ostrich egg in the mayonnaise maker)
| : - Toadstool (found in either mine)
| : - Red Honey (grow red flowers and wait for bees to appear)
| : - Tuna (caught in the ocean)
| : - Lapis Lazuli (dig up a one-sparkle Blue Wonderful)
| : Note that for some of these ingredients, there are alternate - and
| : often easier - methods for obtaining them, but these are usually
| : restricted to a specific time period. The methods listed above can
| : be completed at any time.
| :
| : For more information on all the ways to get the different
| : ingredients, see the goddess section (search for < GOD > without the
| : spaces).
| :
| : You should start to receive your summer harvests shortly, and with
| : those a substantial amount of profit. It might be tempting to use
| : this money primarily for big investments, but don't forget to buy
| : new seeds to replace the ones you harvest (for the non-regrowing
| : crops). Honeydew especially are among the most profitable plants,
| : but they are not a multi-harvest crop.
| :
| : Once you've bought new seeds, though, it's time to look at bigger
| : investments. How about a bird coop? If you have the materials, go
| : for it.
| :
| : Beyond that, keep up your chores, spend some time fishing (you'll
| : want to have your rod leveled for that Wood Fish), and try to make
| : some friends.
|
| Week 3 : If you have the money (which you probably should), this week is
| : definitely bird coop time. Buy it and when it's completed, go pick
| Day 15 : up your first chicken. And don't forget to buy some feed for rainy
| to : days.
| Day 21 :
| : Personally, I recommend incubating your chicken's first egg right
| : away to start the process of filling out your coop. One chicken
| : isn't going to affect your profit for a season, but a coop full of
| : them certainly will.
| :
| : Don't forget, if you created the rainbow first Spring, Calvin has
| : arrived. If you're playing as a girl, don't get your hopes (or his
| : hearts) up - a glitch prevents him from being marryable. It's best
| : (if you're a girl) not to raise his heart level above 4 until after
| : you're married - otherwise you trigger a glitch that prevents you
| : from descending past level 10 of Ganache Mine. After you're married,
| : it should be fine.
| :
| : Depending on how you want to play, where you go from here lies
| : somewhere along a continuous spectrum. Either you can pursue profit,
| : or you can pursue the social life, or somewhere in between. In many
| : ways, they're not mutually exclusive - to make friends, you need
| : gifts, which requires money. But you can get by on that with just
| : the money from your crops. On the other hand, if you're looking into
| : getting a barn, upgrading your house, buying the Makers and other
| : things like that, you'll need to get some money. Mining can be a
| : great way to do this. At this stage, fishing isn't as profitable,
| : but once your rod is levelled it'll be easier and more profitable
| : to spend the day fishing - and of course, the only way to level the
| : rod is to fish. The decision's yours.
| :
| : One somewhat wise investment may be in buying another plot of land,
| : and a bunch of tree seedlings. Trees take one full year to sprout,
| : so if you want the fruits of their labor any time soon you might
| : want to get started. It's an expensive investment - 10,000G total
| : for a field and 10 saplings, but the payoff can be worth it - not in
| : terms of profit, but in terms of having items you likely wouldn't
| : find otherwise.
| :
| : Have you been befriending people? Personally, I've gotten a few
| : 2-heart events. Don't be discouraged at how hard befriending people
| : can be - for the bachelor/ettes, it picks up fast. Once you get to
| : 2 hearts, you start to trigger scenes that themselves increase the
| : bachelor/ette's heart level... which triggers more scenes. It may
| : take a season to go from 0 to 2 hearts, but it only takes another
| : season to go from 2 to 6.
| :
| : Don't forget to save some money for the Summer Market on Summer 22.
| : There are a few items for sale there that can help you with the
| : goddess rainbows.
|
| Week 4 : Like I said above, head to the Fall Market on the 22nd. There are
| Day 22 : three items for sale there that can help you on your quest to
| to : restore the goddess tree: Ostonnaise, a Plain Omelet and a Snowflake
| Day 28 : flower. While the Plain Omelet can easily be made yourself, the
| : other two are more difficult. The Ostonnaise especially won't be
| : available for a while after the rainbow's other items are.
| :
| : Don't forget the Firefly Festival is the 24th, so you have to ask
| : your sweetheart on the 23rd. Any bachelor/ette with 3 or more hearts
| : will accept your invitation.
| :
| : Hopefully sometime this week your second chick will hatch, if you
| : had the coop built and incubated the first egg. Remember, the chick
| : needs to eat too, but the best way to feed them is to just let them
| : outside on sunny days. Just make sure they're fed when they come
| : back inside - if their name doesn't appear in a blue rectangle,
| : you'll need to hand-feed them.
| :
| : You'll also want to look at buying a few things for your house soon.
| : A larger refrigerator will come in handy if you decide to start
| : cooking, as will the cooking utensils. You can have more than one
| : refrigerator out at a time, so you can have one refrigerator of
| : goddess items and another of cooking items.
| :
| : Don't forget to be scavenging Toucan Island every once in a while.
| : While technically you only need to once right before the season's
| : over, you may want to go more frequently. Foragable items spawn
| : very infrequently on Toucan Island, but there are items - mainly the
| : coconut - that can't be obtained anywhere else.
| :
| : If you opt to fish on some days, remember that your fishing profits
| : can be increased by cooking what you catch before selling it. The
| : cheapest fish can be combined with an herb and an oven to make a
| : Decent Herb Fish, which sells for 260G.
| :
| : Your season's winding down, and I think you're about ready to handle
| : things on your own. For Fall, just do what you've been doing - get
| : the field set up with the crops you want, take care of your animals,
| : and spend the rest of your time either socializing or working for
| : more money. You can't go wrong in Harvest Moon. Good luck!
|
|\
| \_____________________________________________________________________[GTC]_
| |
| The Goddess Tree |
| ___________________________________________________________________________|
| /
|/This calendar provides a succinct list of when to be on the lookout for
| the different goddess items, what you need to do to get them, and when you'll
| be able to create the rainbows. It is - obviously - much more thorough for
| the first Spring since the first rainbow (and preceding quilt) one of the
| most complicated, and because ideally you'll have it complete by the end of
| first Spring. But the calendar does contain information for all five trees.
| After that, your progression through the quest isn't limited by the time of
| year.
|
| For complete information on the Goddess Tree quest, search from the beginning
| for < GOD > without the spaces.
|
| Note : This calendar is intended for Year 1, though many of the reminders
| : will apply to other years as well if you haven't finished the goddess
| : tree quest by then.
|
| Spring:
|
| 4 : Get the fishing pole soon - you'll need it to fish up two ingredients
| : for the first goddess recipe.
|
| 7 : Remember, to start the goddess quest you'll need to ship 2000G worth of
| : goods. Try to pick up some herbs and other forageables when you're out
| : to supplement your income and kick-start the Quilt part of the quest.
|
| 12 : If you haven't sold 2000G worth of goods and received the left half of
| : the quilt from the Mayor yet, do so soon.
|
| 15 : Remember, Gill will only give you more information about the quilt when
| : you've upgraded your house to level 2. This will require 3000G, 16 wood
| : lumber and 16 stone lumber. Start saving up and gathering the materials
| : now - you'll want to have them by the 23rd to be safe.
| :
| : Also, if you haven't met Maya, meet her - otherwise she won't set up her
| : shop at the Spring Market, and you won't be able to buy the Grilled Yam.
| : You meet her at Town Square.
|
| 20 : Start collecting fish to use in the rainbow recipe. You'll need one
| : Carp, as well as four other of any type of fish for the Good Herb Fish.
| : Also, pick up an herb at some point (the other ingredient in the Good
| : Herb Fish), as well as a plain (not fancy) Seashell from the beach.
| :
| : Remember also that for that Good Herb Fish recipe, you'll need an Oven.
| : Pick up one soon.
|
| 22 : Make sure to purchase a Grilled Yam from Maya and an Apple from Simon at
| : the Spring Market. Both are ingredients in the first rainbow recipe, and
| : you won't have another chance to get them until Summer 22.
| :
| : Remember to buy Ostrich Mayo from Maya or an Omelette from Simon, if you
| : will need them before Summer 22 and won't be able to produce them on
| : your farm. These are ingredients in the fourth (Alan's, red), second
| : (Ben's, blue) and fifth (Edge's, purple) rainbow recipes.
|
| 24 : Try to have Dale upgrade your house by today - if you have it done later
| : than the 24th, you might not be able to create the first rainbow in time
| : (given that it takes 2 days for the construction to complete). As soon
| : as you commission the upgrade, you can talk to Gill to continue the
| : quest.
|
| 25 : Make sure you have the ingredients for the first goddess rainbow recipe:
| : Grilled Yam (purchased from the Market), Apple (purchased from the
| : Market), Seashell (found on the beach), Carp (caught in the river,
| : midstream or downstream, or in Maple Lake) and the ingredients for Good
| : Herb Fish (any four fish, any one herb).
|
| 27 : Go to Town Square with the five ingredients for the first rainbow in
| : your rucksack (Good Herb Fish, Grilled Yam, Apple, Seashell, Carp).
| : Water the flowers underneath the tree to create the first rainbow. New
| : villagers will now begin to move to the island, and you can now access
| : Toucan Island via ferry.
| :
| : Note that the other goddess rainbows are not nearly as time-sensitive:
| : the first rainbow impacts new villagers arriving and a relevant new
| : place being available (Toucan Island), but the other rainbows only
| : impact the rest of the goddess quest. As such, dates to have the
| : rainbows created by won't be listed - only dates when ingredients can be
| : found.
|
| 28 : The 28th is the Animal Festival, and if you have the money (4110G) you
| : can buy the items for another crucial upgrade: the 20-slot rucksack.
| : If you've created the first rainbow, the Tailor Shop will move in on
| : Summer 1, and you'll get an upgrade to the 15-slot rucksack just by
| : talking to Shelly. The upgrade to 20-slot will require two Good Wool
| : Yarn, two Good Flax Yarn and two Good Silk Yarn. You're probably a
| : ways away from making these yourself, but all three can be purchased at
| : the Animal Festival.
| :
| : You'll want to buy them even if you haven't yet created the first
| : rainbow, since it still may be a while before you have sheep, silkworms
| : and flax - the last of which can't be obtained until Taylor arrives, a
| : full a three seasons after creating the first goddess rainbow.
| : rainbow). That'd be a 2.5 month delay from when the Tailor Shop arrives
| : to when you can buy flax seeds for the 20-slot rucksack - and if you
| : don't create the first rainbow in first spring, flax seeds won't even be
| : in season for another year after that.
| :
| : So, in short, buy the three yarns. It's about as important as buying
| : the Apple and Grilled Yam at the Spring Market. And thanks to amishlou
| : for realizing all of this.
| :
| : Additionally, you also need to buy a Wool Yarn to dye red for the third
| : rainbow recipe. This is the only chance you'll get at a Wool Yarn before
| : the other ingredients are available unless you get a barn and sheep
| : relatively soon. It's easier just to get a Wool Yarn.
|
| Summer:
|
| 1 : A Good Tomato can be grown during summer by growing Tomatoes on your
| : ranch. The Good Tomato is an ingredient in the second rainbow recipe.
| : Honeydew can also be grown in summer; a Perfect Honeydew is an
| : ingredient in the fifth rainbow recipe.
|
| 2 : Now is a good time to start gathering the rainbow ingredients that are
| : nearly-always available to have on hand when the rarer ingredients are
| : found. These ingredients include:
| : - Green Herb (foraged from the forest)
| : - Char (caught in the river, upstream)
| : - Omelette (made from eggs and butter, using the frying pan)
| : - Blue Wonderful (dig up in either mine; do NOT have refined)
| : - Banana (purchase or find on Toucan Island)
| : - Ostrich Mayonnaise (ostrich egg in the mayonnaise maker)
| : - Toadstool (found in either mine)
| : - Red Honey (grow red flowers and wait for bees to appear)
| : - Tuna (caught in the ocean)
| : - Lapis Lazuli (dig up a one-sparkle Blue Wonderful)
| : There's no reason to break your neck to get these ingredients, as the
| : time to create the other rainbows will be based mostly on the rarer
| : ingredients. Just keep them in mind, especially that you're going to
| : need a high-level fishing rod and a sheep and yarn maker. It'd be wise
| : to start leveling your rod and looking at buying a sheep soon.
| :
| : Additionally, one of the ingredients in the third recipe is a Red Wool
| : Yarn. You could've bought the Wool Yarn at the Animal Festival, but to
| : dye it you'll need a barn and the dye pot, so start saving up.
|
| 22 : You can purchase a Grilled Yam from Maya and an Apple from Simon at the
| : Spring Market. Both are ingredients in the first rainbow recipe.
| :
| : You can buy Ostrich mayonnaise from Maya, an Omelette from Simon or a
| : Snowflake flower from Candace. These are ingredients in the fourth
| : (Alan's, red), second (Ben's, blue) and fifth (Edge's, purple) rainbow
| : recipes.
|
| Fall:
|
| 1 : The Eggplant is available at Souffle Farm. Buy it and grill it with
| : matches at the beach for Grilled Eggplant, one of the ingredients in the
| : second rainbow recipe. Alternatively, you can also buy the seeds and
| : grow one yourself. Then, check and see if you have all the second
| : rainbow's ingredients, as they're all currently available.
| :
| : In Fall, there are also a two ingredients you can obtain:
| : - Perfect Spinach (grow on your own farm)
| : - Saury (caught from the ocean, only in Fall and Winter)
| :
| : Once you have these two, check to see if you have all the ingredients
| : for the third recipe, as they've all been available.
| :
| : Once you've created the third rainbow, you can walk across the second
| : rainbow to the base of Mt. Gelato. Up the path is the Goddess Spring,
| : but initially it is blocked by a bear. In order to get past, you must
| : feed the bear lots of honey - around 14 hunks of honey, at a maximum
| : of two per day. Accessing the Goddess Spring is a crucial part of
| : finishing the goddess quest, so it'd be wise to go ahead and start
| : appeasing the bear. Honey can be purchased from Brownie Ranch.
| :
| : Once you've finished appeasing the bear, you're granted access to the
| : goddess spring area. Here you can catch the Wood Fish, the most
| : difficult ingredient in any recipe. To catch it, you must fish at night
| : in the goddess spring. It'll take a high-level and high-upgrade rod to
| : catch it.
|
| 22 : Carrot Cake, an ingredient in the fourth goddess recipe, is sold by Elli
| : at the Fall market.
|
|
| Winter:
|
| 1 : Green Bell flowers grow in Winter, and are an ingredient in the fourth
| : rainbow recipe. Purchase the seeds from Samson on Toucan Island.
| : After growing the Green Bell flower, check to see if you have all the
| : ingredients for the fourth rainbow, as they've all been available.
| :
| : Snowflake flowers also grow in Winter, and are an ingredient in the
| : fifth rainbow recipe. Purchase the seeds from Souffle Farm.
| : After growing the Snowflake flower, check to see if you have all the
| : ingredients for the fifth rainbow, as they've all been available.
| : You may have also bought the Snowflake Flower from Candace at the Summer
| : Market.
|
| 22 : Carrot Cake, an ingredient in the fourth goddess recipe, is sold by Elli
| : at the Winter market in case you missed it at the Fall market. Check to
| : see if you have all of the fourth rainbow recipe's ingredients, as
| : they've all been available at some point.
|
|\
| \_____________________________________________________________________[SBS]_
| |
| Season-by-Season |
| ___________________________________________________________________________|
| /
|/This section is for the most general of guidelines. It's effectively here
| just to give you some overall tips, to set you in the right direction, and to
| help you make sure not to miss anything. The way this walkthrough is written,
| you should be fine just to read a particular season's information before
| starting on it.
|
| Because it's effectively a set of reminders and tips, it's written in
| checklist form.
|
| Spring, Year 1
|
| - Most importantly, make sure you meet everyone early in the game. Many,
| many villagers will give you books and tools, so it's useful to run around
| and get your introductions.
|
| - For crops, Strawberries are by far the most profitable in Spring - but,
| the bags are pretty expensive, so you might have to save up a bit. And
| because they take so long to grow, you may find yourself lacking money the
| first few days. However, by the end of Spring, you'll be glad you focused
| on Strawberries. There are a couple other ways you can supplement your
| income early on too, that I'll get to below.
|
| - Many people want to know how many crops to plant - and the answer is, it's
| up to you. Obviously, the more you plant, the more money you make - but
| early on, your stamina and time will be rather limited. So make your own
| call - I would recommend not planting so many that you have to make the
| long trek to the Hot Spring every day, but below that it's your call.
|
| - Like I mentioned, there are a few ways to supplement your income early on
| beyond crops - these are good even if you're not focusing on strawberries.
| The best method is Ganache Mine - not the metals and gems, but the
| mushrooms and toadstools. Ganache Mine has cracks in the floor that will
| randomly be either a hole (drops you to lower floors) or geyser (shoots
| you to a higher floor) - if you descend using mostly holes, you can get
| down to Floor 19 with relatively little stamina consumed, and on that
| floor you'll find about 20-30 mushrooms and toadstools - add that to the
| mushrooms and toadstools you're sure to find on your way down and you'll
| raise about 2000G in one trip.
|
| - It's also important to go all the way to the bottom of Ganache Mine once -
| doing so gets you a Power Berry, which increases your stamina by 100
| points (you start with 500 points).
|
| - The Flower Festival on Spring 10 is the home of the first new character to
| the game: Selena. Annoyingly though, if you don't go to the Flower
| Festival, or if you go and leave before 10AM and don't return, you won't
| trigger her introduction and you'll have to wait a full year before
| meeting her. So, the moral of the story: be at the Flower Festival when
| the clock hits 10AM, just to be safe.
|
| - The Flower Festival is also your early stop for Fertilizer. This can
| drastically increase how much money your crops make by decreasing growth
| times and increasing crop quality. If you have the money, pick some up.
|
| - There are a couple other characters that can be unlocked in first Spring:
| Renee, Kathy, Cain and Hanna are all stuck on Brownie Ranch and can't come
| over to the village until the small boulder in front of the ranch is
| removed. Yes, that's really their excuse. To destroy it, you need to level
| your hammer to level 3 and use it on the rock - this isn't all that hard
| to do if you frequent the mine. If you don't have any particular interest
| in Renee or Kathy, though, don't bother: the stone is removed
| automatically on Spring 28.
|
| - The first rainbow recipe is the most crucial - once you complete it, you
| can access two new areas, and villagers will start to move into town.
| Fortunately, the first recipe can be completed in first Spring, so make
| sure to do so. I won't include information on how exactly to get the five
| ingredients here, but make sure you've looked at the ingredients before
| Spring 21, either in-game or in the goddess item list in this guide. And
| try to have the rainbow created by Spring 27 at the very latest to make
| sure new villagers start to move in on Summer 1.
|
| - Towards that end, though, remember there are certain items that have to be
| purchased in order to complete the first rainbow before the end of Spring;
| so, it's probably best to make sure to buy these first (after buying your
| seeds, of course). These include the first house expansion and an Oven.
|
| - The first romantic festival in the game is the Fireworks Display in early
| Summer. If you want to have a date to this, you need to raise an eligible
| bachelor/ette to 3 hearts before the festival - and you'll need to get
| started on that now. It's hard to do, but definitely do-able - just give
| your chosen bachelor/ette gifts every day until they stop accepting them.
|
| - The Animal Festival is on the last day of the month, and it has some
| pretty critical items for sale: yarns. You'll want two Flax Yarn, three
| Wool Yarn and two Silk Yarn. Why? Well, two of each are required to
| upgrade your rucksack to 20-slots from the 15-slot one you'll get for free
| soon, and Flax Yarn isn't available otherwise until next Spring. The other
| Wool Yarn will be necessary for one of the rainbow recipes, and buying it
| here is far easier than buying a barn and sheep. You'll need the barn and
| Yarn Maker anyway, but at least this takes away the time requirement for
| waiting for the sheep to start giving wool.
|
| Summer, Year 1
|
| - Cocoa's by far the most profitable crop this season. Assuming you created
| the first rainbow in first Spring, you can now buy Cocoa seeds on Toucan
| Island. If you didn't, opt for Honeydew if you've fertilized your field,
| Tomatoes if you haven't.
|
| - You can't complete any other rainbow recipes in Summer, but there are some
| ingredients you can get that you can't get in other seasons. To start
| tracking which items you need to start collecting, either refer to the
| goddess item list in my own guide, or start collecting the recipes in your
| own game. You can get recipes by examining (with the watering can
| equipped) the big tree on West Gull Island, the big tree at Brownie Ranch,
| and the big tree by Maple Lake. Remember to be on the lookout for items
| that can be purchased at the Flea Market on Summer 22 - some items sold
| there can be used for the recipes.
|
| - There are two romantic festivals in Summer: the Fireworks Display on the
| 7th and the Firefly Festival on the 24th. For both these, you can ask a
| bachelor/ette to accompany you - but only if you have the bachelor/ette
| raised to 3 or more hearts. To invite them, talk to them anytime the day
| before - but remember, if you have more than one bachelor/ette at 3 hearts
| you'll invite the first one you talk to. You can tell them 'No' and still
| invite who you want, but they'll lose some heart points.
|
| - If you created the first rainbow in first Spring, four new villagers will
| arrive: Shelly, Luna and Candace on Summer 1, and Calvin on Summer 15. To
| meet the girls of the Tailor Shop, just enter Waffle Town. To meet Calvin,
| head to the 10th floor of Ganache Mine. Girls, Calvin is at present not
| marry-able due to a glitch with one of his heart events, so don't get your
| hopes up - or his hearts.
|
| - At this point, you're probably starting to get a bachelor/ette up to 2-3
| hearts or more, so you'll start to experience their heart events. To marry
| you have to trigger all five of the person's heart events: two are
| automatic, while the other three require you to talk to them at certain
| times/in certani locations and to complete tasks. For more information on
| this, look up your bachelor/ette in the Characters section (search for
| < CHR > without the spaces).
|
| - In first Summer, you'll probably start to think about animals. Whenever
| you do, go for the coop first. Chickens are easy and profitable - just
| ring the bell each day to let them eat, and collect their eggs. Silkworms
| are even more profitable - in fact, they're the most profitable thing in
| the game - but require more work as you have to hand-feed them every day.
| Best option is to get the coop and chickens, then get silkworms once you
| have the barn, yarn maker and dye pot.
|
| Fall, Year 1
|
| - Two more arrivals this month - Chase on the 1st and Phoebe on the 15th.
| Meet Chase at Sundae Inn, and meet Phoebe on the main floor of Ganache
| Mine. Once again, this is assuming you made the first rainbow in first
| Spring.
|
| - As soon as Spring begins, the second and third rainbow recipes can be
| completed. Completing both gets you access to two new areas: East Gull
| Island, which is probably the game's best fishing spot, and Mt. Gelato,
| which has the much more profitable Gelato Mine. You'll want to complete
| these soon, given that you need to get past a bear at the top of Mt.
| Gelato to continue the quest.
|
| - The most profitable Fall crop is Eggplant. That about covers it.
|
| - You'll probably want to start thinking about a barn sometime soon if you
| don't have one yet. First of all, you'll need one anyway so you can dye
| your Wool Yarn red for the rainbow recipe - but other than that, the
| animals in the barn are pretty profitable.
|
| - As stated above, the Gelato Mine is now accessible (take a right before
| you reach the bear cave on Mt. Gelato), and it's far, far more profitable
| than Ganache Mine. It's easier to find the Metals there, and the bottom
| 10 floors are packed with 2- and 3-sparkle gems. It's also far easier to
| get to the bottom of Gelato Mine than Ganache. Enjoy!
|
| Winter, Year 1
|
| - Two more arrivals this month - Julius on the 1st and Taylor on the 15th.
| Meet Julius in front of the Blacksmith Shop on a sunny day - note that you
| can't be riding your horse at the time. Taylor will come to your house and
| introduce himself - after that, you can access his shop via telephone. And
| this is all assuming you made the first rainbow in first Spring.
|
| - Winter has two more romantic festivals - the Thanksgiving Festival and
| Starry Night Festival. For the Thanksgiving Festival, the bachelor/ette
| with the highest heart level will give you a cake, and you can give cakes
| to everyone else too. For the Starry Night Festival, ask your chosen
| bachelor/ette to the festival the day before.
|
| Spring, Year 2
|
| - Two more arrivals this month - Gray on the 1st and Perry on the 15th. Meet
| Gray at Brownie Ranch and Perry at Meringue Clinic, assuming you made the
| first rainbow in first Spring.
|
| - With Taylor's arrival the previous month, you've got an interesting new
| option for profit: Flax. While silkworms are, as stated, the most
| consistently profitable things in the game, Flax presents an option for a
| lot of profit at one time. If you have the Town Plot, for example, you can
| plant 92 Flaxes. After 6 days, they'll be harvested. You could sell them
| outright for 6440G: hardly anything, especially compared to Strawberries.
| However, your other option is to turn them all into Flax Yarn, dye them
| all blue and sell them. At 1090G per Blue Flax Yarn, that makes you a cool
| 100,000G all at once. And you can do that four times during the season.
| The caveat is that you need 92 blue herbs (or Morning Glories) to do this:
| but fortunately, Ruth sells Blue Herbs at the Flower Festival. They're
| 105G apiece, meaning you'll need almost 40,000G to buy enough Blue Herbs
| for an entire season of Flax Yarns, but that 40,000G investment grants
| 400,000G in profit.
|
| Summer, Year 2
|
| - Final arrival is Paolo on Summer 1, assuming you made the first rainbow in
| first Spring. Meet Paolo at On the Hook.
|
| - Seasonally, that's about all I can think of. At this point, your game is
| probably so unique that there's no general advice I could give. Good luck!
|
|\
| \_____________________________________________________________________[BAB]_
| |
| Bachelors and Bachelorettes |
| ___________________________________________________________________________|
| /
|/This section, when complete, will contain a mini-walkthrough for each
| eligible bachelor and bachelorette to help you woo them as quickly as you
| can. The goal is to help you be aware of the most cost-effective gifts
| available in each season, to keep you abreast of relevant dates (festivals,
| birthdays), and to alert you when new gifts may become available for use.
|
|\
| \_____________________________________________________________________[GML]_
| |
| Personal Game Log |
| ___________________________________________________________________________|
| /
|/This section is a continuation of the day-by-day walkthrough that contains an
| overview of my personal progress through the game. It's provided here for
| those who were sculpting their game after mine initially and would like to
| continue doing so.
|
| Only major activities will be listed here: anything purchased or sold, any
| planting, any rainbows created or other major scenes triggered, any heart
| events, and any major activities (mining for several hours, for example).
|
|
| Spring, First Year
|
| 4 : Planted and watered potato seeds.
| : Met Mira.
| : Met villagers at Blacksmith's Shop and Carpenter's Shop.
| :
| : Before Bed : 320G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 320G
|
| 5 : Bought, planted and watered breadfruit seeds.
| : Met Toby and obtained fishing rod.
| : Found the Hot Spring.
| :
| : Before Bed : 110G
| : Profit : 30G
| : Produce : 0G
| : Animals : 0G
| : Mining : 30G (glass from Chloe)
| : Fishing : 0G
| : Others : 0G
| : New Amount : 140G
|
| 6 : Obtained and sold first two gifts of the Scavenger Hunt.
| : Triggered the removal of the tree root by the Ganache Mine District.
| : Collected mushrooms and toadstools in the mines.
| :
| : Before Bed : 140G
| : Profit : 1720G
| : Produce : 0G
| : Animals : 720G (Shining Flax Yarn)
| : Mining : 200G (Lapis Lazuli)
| : Fishing : 0G
| : Others : 800G (mushrooms and toadstools)
| : New Amount : 1860G
|
| 7 : Triggered the first quilt event.
| : Spent several hours in the mine.
| : Obtained the Mine Power Berry.
| :
| : Before Bed : 1860G
| : Profit : 1090G
| : Produce : 0G
| : Animals : 0G
| : Mining : 70G (unrefined ores)
| : Fishing : 0G
| : Others : 1020G (mushrooms and toadstools)
| : New Amount : 2950G
|
| 8 : Purchased Oven.
| : Had ores/wonderfuls refined and shipped.
| : Spent several hours fishing.
| :
| : Before Bed : 400G
| : Profit : 950G
| : Produce : 0G
| : Animals : 0G
| : Mining : 550G (wonderfuls from yesterday)
| : Fishing : 350G (two carps, one masu trout)
| : Others : 50G (a veryberry)
| : New Amount : 1350G
|
| 9 : Foraged at the beach.
| : Harvested potatoes.
| : Bought and planted Turnip seeds.
| :
| : Before Bed : 1290G
| : Profit : 1180G
| : Produce : 450G (potatoes!)
| : Animals : 0G
| : Mining : 550G (wonderfuls from yesterday)
| : Fishing : 70G (extra fish caught while fishing for Toby)
| : Others : 690G (mushrooms and toadstools)
| : New Amount : 2470G
|
| 10 : Obtained left half of the quilt.
| : Visited Flower Festival.
| : Met Selena.
| :
| : Before Bed : 2470G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 2470G
|
| 11 : Levelled Watering Can to level 2.
| : Spent several hours in the mine.
| : Bought and planted a bag of strawberry seeds.
| : Ran out of stamina, woops.
| :
| : Before Bed : 1870G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 1870G
|
| 12 : Harvested breadfruit from decent soil.
| : Shipped mushrooms/toadstools gathered the previous day.
| : Refined and shipped wonderfuls.
| : Worked part-time at Sundae Bar.
| :
| : Before Bed : 1993G
| : Profit : 1860G
| : Produce : 180G
| : Animals : 0G
| : Mining : 730G (gems refined from the previous day)
| : Fishing : 0G
| : Others : 950G (mushrooms and toadstools from the previous day)
| : New Amount : 3853G
|
| 13 : Harvested one more breadfruit (Decent soil, slowed by a weed).
| : Spent several hours in the mine.
| :
| : Before Bed : 3853G
| : Profit : 890G
| : Produce : 110G (that Perfect Breadfruit)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 780G (toadstools)
| : New Amount : 4743G
|
| 14 : Harvested breadfruit from poor soil.
| : Harvested turnips from decent soil.
| : Foraged items from the beach - found the common seashell for the first
| : rainbow recipe.
| : Refined and shipped wonderfuls.
| :
| : Before Bed : 4743G
| : Profit : 2880G
| : Produce : 510G (turnips and breadfruit)
| : Animals : 0G
| : Mining : 2280G (heckuva day at the mine yesterday)
| : Fishing : 0G
| : Others : 90G (and a veryberry)
| : New Amount : 7623G
|
| 15 : Harvested turnips from poor soil.
| : Ordered first home upgrade.
| : Purchased and planted cabbage seeds.
| : Talked to Gill for next part of quilt quest.
| :
| : Before Bed : 4488G
| : Profit : 110G
| : Produce : 110G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4598G
|
| 16 : Harvested the second batch of decent soil breadfruit.
| : Levelled Hammer to level 3.
| : Talked to Dale for next part of quilt quest.
| : Talked to Mayor for next part of quilt quest.
| : Examined clock tower for final part of quilt quest.
| : Watered Daren's rainbow tree and obtained the first recipe.
| : Worked part-time at the Inn, then the Bar.
| :
| : Before Bed : 4705G
| : Profit : 200G
| : Produce : 200G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4905G
|
| 17 : Harvested that off-schedule breadfruit.
| : Home upgrade finished.
| : Smashed the rock before Brownie Ranch.
| : Triggered Renee's request event.
| :
| : Before Bed : 4905G
| : Profit : 90G
| : Produce : 90G (that one off-schedule breadfruit)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4995G
|
| 18 : Spent several hours fishing.
| : Made the Good Herb Fish (four rainbow trout, green herb).
| : Worked part-time at the Bar.
| :
| : Before Bed : 5036G
| : Profit : 190G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 190G (two redfins, a masu trout, and some trash)
| : Others : 0G
| : New Amount : 5226G
|
| 19 : Met Maya.
| : Bought and planted three bags of cabbage seeds.
| : Worked part-time at the Bar.
| :
| : Before Bed : 4767G
| : Profit : 140G
| : Produce : 140G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4907G
|
| 20 : Spent several hours fishing.
| : Worked part-time at the Bar.
| :
| : Before Bed : 3547G
| : Profit : 270G
| : Produce : 270G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3817G
|
| 21 : Harvested strawberries from Decent soil.
| : Socialized. All day.
| :
| : Before Bed : 3637G
| : Profit : 790G
| : Produce : 720G (woo, strawberries)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 70G (found a piece of seaweed)
| : New Amount : 4427G
|
| 22 : Visited the Spring Market.
| : Harvested some cabbages.
| : Purchased a Grilled Yam from Maya and an Apple from Simon.
| :
| : Before Bed : 4037G
| : Profit : 730G
| : Produce : 730G (some cabbages came in)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4767G
|
| 23 : Created the first rainbow.
| : Explored West Gull Island, gathered foragable items.
| : Worked part-time at the Bar.
| :
| : Before Bed : 4684G
| : Profit : 1000G
| : Produce : 840G (foraged fruits count as produce)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 160G (seashell and clam)
| : New Amount : 5684G
|
| 24 : Harvested strawberries from Decent soil.
| : Explored Toucan Island, met Sue and Samson.
| : Talked to Sue and triggered Selena's request event.
| : Gathered foragable items from the Toucan Island beach.
| : Fished on Toucan Island.
| : Talked to Selena to complete her request event.
| :
| : Before Bed : 5054G
| : Profit : 2690G
| : Produce : 780G (decent strawberries came in)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 1060G (Mahi-Mahi and Swordfish)
| : Others : 850G (stuff collected from Toucan Island beach)
| : New Amount : 7744G
|
| 25 : Harvested a breadfruit.
| : Spent all day mining.
| :
| : Before Bed : 6724G
| : Profit : 230G
| : Produce : 160G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 70G
| : New Amount : 6954G
|
| 26 : Harvested the second growth of Decent soil strawberries.
| : Spent several hours mining.
| :
| : Before Bed : 6724G
| : Profit : 2650G
| : Produce : 2650G (strawberries)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9374G
|
| 27 : Harvested some cabbages.
| : Upgraded the Hammer to Iron.
| : Socialized. Pretty much all day.
| :
| : Before Bed : 8604G (upgraded the hammer)
| : Profit : 620G
| : Produce : 600G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 20G
| : New Amount : 9224G
|
| 28 : Harvested those last breadfruits.
| : Gathered and shipped herbs found on Brownie Ranch.
| : Visited the Animal Festival.
| : Purchased four Good Wool Yarn, four Good Flax Yarn, and four Good Silk
| : Yarn. 8220G down the drain. Well, not really down the drain.
| : Triggered the completion of Renee's request event.
| : Obtained Alan's rainbow recipe.
| :
| : Before Bed : 1004G (bought four wool yarn, flax yarn and silk yarn)
| : Profit : 960G
| : Produce : 520G (last breadfruits)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 440G (picked some herbs)
| : New Amount : 1964G
|
|
| Summer, First Year
|
| 1 : Harvested last two Strawberries.
| : Purchased Onion seeds, Watermelon seeds, Corn seeds, Tomato seeds and
| : Honeydew seeds from Souffle Farm.
| : Sailed to Toucan Island and purchased Cocoa seeds.
| : Gathered and sold items on Toucan Island (one Pearl, two Sea Urchins).
| : Talked to Sue to finish Selena's request event; obtained Manta Ray.
| : Sailed back to Waffle Town, tilled the field, planted and watered all
| : seeds.
| :
| : Before Bed : 14G (just barely had enough for seeds)
| : Profit : 2630G
| : Produce : 580G (last strawberries)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 350G (Manta Ray from Sue)
| : Others : 440G (Sea Urchins and a Pearl)
| : New Amount : 2644G
|
| 2 : Visited the new Tailor Shop, meeting Candace and Luna. There is no way
| : that little girl should be an eligible bachelorette.
| : Had Shelly upgrade my rucksack to 15 slots.
| : Found a Pearl and some seaweed at the beach.
| : Bought a Grape Cocktail for Kathy.
| : Worked at the Bar part-time (made 108G).
| :
| : Before Bed : 2452G
| : Profit : 340G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 340G (Sea Urchins and a Pearl)
| : New Amount : 2792G
|
| 3 : Received Kathy's 2-heart gift (Veryberry).
| : Purchased a Cheap TV.
| : Purchased a Bodigizer for the upcoming fishing trip.
| : Had Shelly upgrade my rucksack to 20 slots.
| : Took the Ferry to Toucan Island and fished.
| : Purchased Yam Cocktails for Kathy, Maya and Selena (Kathy's birthday).
| : Worked part-time at the Bar.
| : Found free money tilling the field randomly.
| :
| : Before Bed : 647G
| : Profit : 2480G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 1730G (Shark, 2x Manta Ray, 2x Algae, Mahi-Mahi)
| : Others : 750G (Sea Urchin and Veryberry)
| : New Amount : 3127G
|
| 4 : Foraged items on West Gull Island.
| : Obtained Collin's rainbow recipe.
| : Purchased small refrigerator.
| : Spent a couple hours fishing (gave fish as gifts).
| : Purchased Apple Cocktails for Kathy, Maya and Selena.
| : Worked part-time at the Bar.
| :
| : Before Bed : 936G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 936G
|
| 5 : Spent several hours mining for gems and minerals.
| :
| : Before Bed : 936G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 936G
|
| 6 : Harvested onions (all six).
| : Purchased 5 bags of onion seeds.
| : Had ores/wonderfuls refined by Mira (Iron, Copper, Spinel, Garnet)
| : Worked part-time at Sundae Inn (earned 137G, not bad).
| : Purchased rice cocktails for Maya and Kathy.
| : Spent a couple hours ocean fishing to make up for my rich lifestyle.
| :
| : Before Bed : 8G
| : Profit : 460G
| : Produce : 240G (shipped three of those onions)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 190G (caught an octopus)
| : Others : 30G (mushroom from yesterday)
| : New Amount : 468G
|
| 7 : Harvested first two Watermelons.
| : Visited ocean festival.
| : Played Stone Skipping game.
| : Foraged items on the beach.
| : Fished for a couple hours.
| : Watched the fireworks, alone.
| :
| : Before Bed : 468G
| : Profit : 840G
| : Produce : 540G (watermelons)
| : Animals : 0G
| : Mining : 0G
| : Fishing : 150G (two Horse Mackerel and a boot)
| : Others : 150G (common seashells and seaweed)
| : New Amount : 1308G
|
| 8 : Obtained and shipped third Scavenger Hunt item.
| : Received Selena's two-heart gift.
| : Harvested and sold two Cocoa.
| : Harvested and sold three Watermelons.
| : Harvested and sold six tomatoes.
| : Purchased (but not yet planted) two more bags of Watermelon seeds.
| : Foraged herbs and other items at Brownie Ranch.
| : Sailed to Toucan Island and purchased 3 bags of hibiscus seeds (to guard
| : weeds from coming near my crops, and to hopefully get Red Honey for
| : the rainbow recipe).
| : Foraged items from the Toucan Island beach.
| : Planted hibiscus seeds.
| :
| : Before Bed : 78G
| : Profit : 2340G
| : Produce : 1570G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 770G
| : New Amount : 2418G
|
| 9 : Harvested three Good Cocoa from Decent soil.
| : Harvested two Perfect Corn from Good soil.
| : Grabbed last two Scavenger Hunt items (shipped Crystal, saved Metal).
| : Bought Kathy a Rice Cocktail
| : Worked part-time at the Bar (135G for 5.5 hours).
| :
| : Before Bed : 2208G
| : Profit : 1450G
| : Produce : 710G
| : Animals : 0G
| : Mining : 700G
| : Fishing : 0G
| : Others : 40G
| : New Amount : 3658G
|
| 10 : Harvested and sold Honeydews from Good and Decent soil.
| : Harvested and sold last Watermelon from Poor soil.
| : Harvested and sold Corn from Decent soil.
| : Upgraded hoe and fishing rod to Iron.
| : Planted new Watermelon seeds.
| : Purchased one bag of Honeydew seeds.
| : Purchased Anissa a Perfect Tomato.
| : Spent a few hours fishing at the beach.
| : Purchased a Rice Cocktail for Kathy (hoping to get 3 hearts for the
| : Firefly Festival) and Blueberry Cocktails for Selena and Maya.
| :
| : Before Bed : 23G
| : Profit : 2710G
| : Produce : 2260G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 450G
| : Others : 0G
| : New Amount : 2733G
|
| 11 : Harvested six Onions.
| : Harvested final Cocoa from Poor soil.
| : Planted new Honeydew seeds (despite the stalk in Poor soil having not
| : been harvested yet).
| : Purchased a Straw Hat (why not?).
| : Spent a little while fishing at Toucan Island.
| : Worked part-time at the Tailor Shop (69G for 2.5 hours).
| : Bought Maya a Buckwheat Cocktail and Kathy a Rice Cocktail.
| : Worked part-time at the Bar (113G for 5 hours).
| :
| : Before Bed : 1460G
| : Profit : 890G
| : Produce : 580G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 310G
| : Others : 0G
| : New Amount : 2350G
|
| 12 : Harvested second batch of Cocoa from Good soil.
| : Harvested second batch of Tomatos from all soils.
| : Harvested two Corns from Poor soil.
| : Harvested Honeydew from Poor soil.
| : Purchased three Omelette Rices in preparation for a prolonged trip to
| : the mine.
| : Spent frickin' 16 hours in the mine - productive trip though.
| :
| : Before Bed : 1368G
| : Profit : 2510G
| : Produce : 1390G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 1120G (toadstools and mushrooms)
| : New Amount : 3878G
|
| 13 : Harvested Cocoa from Decent soil.
| : Harvested Corn from Good soil.
| : Had ores and wonderfuls refined by Mira (2 Irons, 2 Rare Metals, 1 Rose
| : Stone, 1 Jade, 3 Peridot, 1 Emerald, 1 Amber).
| : Commissioned the construction of a bird coop.
| : Purchased a small cabinet.
| : Purchased a Grilled Saury for the upcoming fishing trip.
| : Spent a few hours fishing.
| :
| : Before Bed : 90G
| : Profit : 3510G
| : Produce : 710G
| : Animals : 0G
| : Mining : 2470G
| : Fishing : 330G
| : Others : 0G
| : New Amount : 3600G
|
| 14 : Harvested two Good Corns from Decent soil.
| : Spent a few hours fishing (and finally levelled the dang rod).
| : Gathered herbs from Praline Forest and Brownie Ranch (saved for cooking
| : and dyeing).
| : Cooked a Conger Eel and two Horse Mackerels into a Good Herb Fish and
| : sold it.
| :
| : Before Bed : 3600G
| : Profit : 570G
| : Produce : 240G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 10G
| : Others : 320G
| : New Amount : 4170G
|
| 15 : Bird coop's completed! Along with that big ugly bell.
| : Got Maya's 2-heart gift.
| : Red flowers have sprouted, and got my red honey already. That was easy.
| : Harvested... absolutely nothing. Really?
| : Purchased a chicken from Brownie Ranch.
| : Met Calvin. Biggest. Head. Ever.
| : Shipped the few mushrooms I found while down there.
| : Hustled back to Brownie Ranch to buy some chicken feed since I forgot
| : the first time.
| :
| : Before Bed : 1770G
| : Profit : 90G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 90G
| : New Amount : 1860G
|
| 16 : Harvested and sold another batch of Onions.
| : Re-planted those Onions.
| : Harvested Cocoa from both Poor soil (harvest #2) and Good soil
| : (harvest #3).
| : Harvested two Watermelons from Good soil.
| : Spent a little while fishing.
| : Gathered items from East Gull Island.
| :
| : Before Bed : 1860G
| : Profit : 1860G
| : Produce : 1860G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3720G
|
| 17 : Harvested three Good Cocoa, a Good Corn, a Perfect Corn, a Decent Corn,
| : a Perfect Tomato and three Good Watermelons. Sold all but the Tomato.
| : Picked the Hibiscus flowers, some in the form of honey. Saved the honey,
| : have away the flowers.
| : Got my first chicken egg and incubated it.
| : Purchased and planted some sunflower, pansy and pinkcat seeds.
| :
| : Before Bed : 3525G
| : Profit : 1490G
| : Produce : 1350G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 140G
| : Others : 0G
| : New Amount : 5015G
|
| 18 : Harvested two Good Corns and a Perfect Corn.
| : Picked up two Bodigizers for the following (hopefully very profitable)
| : trip to the mine.
| : Upgraded the hammer to Copper.
| : Spent forever in the mine.
| :
| : Before Bed : 1810G
| : Profit : 1310G
| : Produce : 380G
| : Animals : 80G
| : Mining : 0G
| : Fishing : 0G
| : Others : 850G (mushrooms and toadstools)
| : New Amount : 3120G
|
| 19 : Harvested a Perfect Honeydew (with no idea how it sprouted so fast).
| : Harvested a Decent Watermelon.
| : Had Mira refine my wonderfuls (1 Iron, 1 Gold, 3 Rare Metals,
| : 1 Sapphire, 1 Spinel, 3 Moonlight Stones, 1 Crystal, 2 Diamonds,
| : 1 Amethyst) and sold all of them except the Gold.
| : Foraged for items on Toucan Island and Waffle Island beach.
| :
| : Before Bed : 3120G
| : Profit : 7420G
| : Produce : 570G
| : Animals : 80G
| : Mining : 6350G
| : Fishing : 0G
| : Others : 420G
| : New Amount : 10540G
|
| 20 : Harvested 3 Good Honeydew, two Good Tomatos, one Perfect Tomato, two
| : Decent Tomatos, one Good Cocoa, and one Perfect Cocoa.
| : At Town Hall, purchased the Hilltop Plot.
| : At Souffle Farm, purchased a bag of Honeydew seeds and 10 seedlings:
| : two of each type besides Hali.
| : Cleared the Hilltop plot field for planting an orchard.
| :
| : Before Bed : 25G
| : Profit : 1950G
| : Produce : 1850G
| : Animals : 100G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 1975G
|
| 21 : Received Anissa's 2-heart event.
| : Harvested 6 more Onions and planted their replacements.
| : Harvested 4 Cocoas.
| : Harvested 1 Corn.
| : Harvested 1 Tomato.
| : Planted that orchard.
| :
| : Before Bed : 1975G
| : Profit : 1350G
| : Produce : 1270G
| : Animals : 80G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3325G
|
| 22 : Pansies sprouted; picked one for honey, one for a gift.
| : Harvested 5 Corn.
| : Headed to the Market - purchased an Ostonnaise, an Omelette, and a
| : Snowflake flower (all for rainbow recipes).
| : Uncovered random money while tilling for the hoe Power Berry.
| :
| : Before Bed : 2585G
| : Profit : 910G
| : Produce : 600G
| : Animals : 100G
| : Mining : 0G
| : Fishing : 0G
| : Others : 210G
| : New Amount : 3495G
|
| 23 : Pinkcats and Sunflowers sprouted. Left them in the dirt except for those
| : offering honey.
| : Harvested... once again, nothing. Seriously?
| : Got a Perfect Chicken Egg from my no-hearts chicken, randomly enough.
| : Went by the Inn and picked up three Omelette Rices for a mine trip.
| : Asked Kathy to the Firefly Festival
| : Spent several not-so-productive hours in the mine.
| :
| : Before Bed : 2505G
| : Profit : 1420G
| : Produce : 0G
| : Animals : 120G
| : Mining : 0G
| : Fishing : 0G
| : Others : 1300G (mushrooms and toadstools)
| : New Amount : 3925G
|
| 24 : Hatched a new chicken!
| : Grabbed some honey from some pansies and sunflowers.
| : Harvested five Tomatoes.
| : Harvested two Cocoas.
| : Silently cursed Mira for being closed even though the festival isn't
| : until tonight.
| : Firefly Festival with Kathy!
| :
| : Before Bed : 3925G
| : Profit : 910G
| : Produce : 910G
| : Animals : 0G (incubated the egg)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4835G
|
| 25 : Harvested three Cocoas, one Corn, one Tomato and two Watermelons.
| : Had ores and wonderfuls refined by Mira (1 Copper, 1 Aquamarine,
| : 2 Peridot, 3 Moonlight Stone, 1 Amber, 1 Garnet).
| : Picked up another 3 Omelette Rices for another mine trip (it's raining,
| : why not?).
| : Spent several very unproductive hours in the mine.
| :
| : Before Bed : 3925G
| : Profit : 4630G
| : Produce : 1310G
| : Animals : 0G
| : Mining : 2070G
| : Fishing : 0G
| : Others : 1250G
| : New Amount : 8475G
|
| 26 : Harvested six Onions (saved a couple for cooking).
| : Harvested one Cocoa (saved for cooking).
| : Harvested two Watermelons (saved for cooking).
| : Harvested three Corn (saved a couple for cooking).
| : Had Mira refine my ores and wonderfuls (1 Copper, 1 Silver, 1 Gold,
| : 3 Rare Metal, 1 Rose Stone, 1 Jade) - sold the metals and Jade, saved
| : the minerals, gave the Rose Stone to Selena for her birthday.
| : Purchased the largest refrigerator, the cheapest Frying Pan and the
| : cheapest Pot from the General Store.
| : Worked part-time at the Tailor Shop (120G).
| : Spent a few hours fishing.
| :
| : Before Bed : 795G
| : Profit : 3510G
| : Produce : 780G
| : Animals : 80G
| : Mining : 2110G
| : Fishing : 540G
| : Others : 0G
| : New Amount : 4305G
|
| 27 : Harvested two Corn.
| : Worked part-time at the Tailor Shop (194G)(making sure I have enough
| : money for next season to start).
| : Spent a few hours fishing (caught a horse mackerel and two octopi).
| : Scavenged the Waffle Town beach (found two clams).
| : Cooked the two clams into Clam Soup and sold
| : Baked each fish and one herb into three Decent Herb Fish and sold.
| :
| : Before Bed : 4499G
| : Profit : 1570G
| : Produce : 0G
| : Animals : 80G
| : Mining : 0G
| : Fishing : 0G
| : Others : 1490G
| : New Amount : 6069G
|
| 28 : Harvested two Cocoa.
| : Harvested one Watermelon (Perfect from Poor soil, what the heck?).
| : Harvested five Tomatoes (saved two)
| : Picked the rest of the flowers that had been growing.
| : Purchased some bird feed and butter from Brownie Ranch.
| : Scavenged for items on Toucan Island (found absolutely nothing).
| : Purchased a ton of Spicy Pepper seeds.
| : Scavenged for items on West Gull Island.
| :
| : Before Bed : 5184G
| : Profit : 1960G
| : Produce : 1880G
| : Animals : 80G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 7144G
|
| Fall, First Year
|
| 1 : Discovered that a typhoon is already on the way, and I didn't save the
| : previous night. D'oh. So I'll be holding off a couple days before I
| : plant my crops - I'd rather have them delayed by a couple days than
| : be missing a few.
| : Harvested the final Summer crop (one Corn).
| : Chopped down remaining Summer crop stalks.
| : Cooked a plain omelette for the goddess recipe, and put it somewhere
| : where I won't accidentally eat it again.
| : Purchased 3 Pumpkin seed bags, 4 Yam seed bags, 5 Spinach seed bags,
| : 1 Eggplant seed bag, 5 Rice seed bags, 1 bag of Cosmos seeds, 1 bag of
| : Morning Glory seeds, and 1 bag of Blue Mist seeds. This is partly
| : because I'm experimenting with crop growth times.
| : Triggered Kathy's lunch date scene - why on such a busy day?
| : Went to lunch with Kathy, and wondered why "such a big meal" restored
| : no stamina whatsoever.
| : Tilled the field (and found random money) for eventual seed-planting.
| :
| : Before Bed : 4184G
| : Profit : 120G
| : Produce : 120G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4304G
|
| 2 : Purchased a few (4) bags of Happy fertilizer from Souffle Farm.
| : Purchased an Eggplant to grill up that Eggplant for the second rainbow.
| : Worked part-time at the Tailor Shop (171G).
| : Went by the Bar and met Chase.
| : Worked part-time at the Bar (142G).
| :
| : Before Bed : 3507G
| : Profit : 80G
| : Produce : 0G
| : Animals : 80G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3587G
|
| 3 : Hatched a new chicken!
| : Received Kathy's 4-heart gift.
| : Typhoon's over, so planted all crops.
| : Purchased a telephone so future weather-checking is easier, and some
| : matches for the Grilled Eggplant.
| : Purchased another Eggplant to make up for the one I accidentally gave
| : away (oops).
| : Began the surely log and arduous task of catching a Char from the
| : Waterfall.
| : Caught the Char. Well now, wasn't that easy.
| :
| : Before Bed : 2027G
| : Profit : 120G
| : Produce : 0G
| : Animals : 0G (incubated the egg)
| : Mining : 0G
| : Fishing : 120G (also caught a Masu Trout)
| : Others : 0G
| : New Amount : 2147G
|
| 4 : Apparently today's my birthday. Cool!
| : Witnessed Jin and Anissa's 2-heart event.
| : Purchased a pair of Bodigizers for a long trip to the mine tomorrow.
| : Spent a few rather productive hours fishing.
| :
| : Before Bed : 1547G
| : Profit : 560G
| : Produce : 0G
| : Animals : 180G (second chicken is grown)
| : Mining : 0G
| : Fishing : 310G
| : Others : 70G
| : New Amount : 2107G
|
| 5 : Bought Renee a birthday present (Good Mayonnaise).
| : Spent the entire blasted day mining.
| :
| : Before Bed : 1927G
| : Profit : 1810G
| : Produce : 0G
| : Animals : 160G
| : Mining : 180G (a few unrefined worthless wonderfuls)
| : Fishing : 0G
| : Others : 1470G (mushrooms/toadstools)
| : New Amount : 3737G
|
| 6 : Grabbed a grape and chestnut from the orchard (already?).
| : Had Mira refine my ores and wonderfuls (1 Iron, 1 Copper, 1 Rose Stone,
| : 1 Spinel, 3 Moonlight Stone, 1 Crystal).
| : Bought a Calendar.
| : Bought a couple Omelet Rices for a short evening fishing trip.
| : Worked part-time at the Tailor Shop (74G).
| : Spent the evening fishing.
| : Shipped two Halibuts outright, and cooked the other five fish (3 Saury,
| : 2 Horse Mackerel) into 5 Decent Herb Fish and sold them.
| :
| : Before Bed : 2971G
| : Profit : 3900G
| : Produce : 220G (...huh?)
| : Animals : 160G
| : Mining : 1830G
| : Fishing : 390G
| : Others : 1300G (decent herb fishes)
| : New Amount : 6871G
|
| 7 : Triggered Jin's 2-heart event.
| : Created Ben's Rainbow.
| : Purchased a Silkworm.
| : Bought Renee two Mayonnaises (as long as I'm here...).
| : Triggered the Horse Race minigame (and won!).
| : Upgraded the Watering Can to copper.
| : Worked part-time at the Tailor Shop (for Candace and Luna, not the
| : money) (75G).
| : Spent a couple hours fishing in the river, caught a Redfin and a Rainbow
| : Trout.
| :
| : Before Bed : 1236G
| : Profit : 260G
| : Produce : 0G
| : Animals : 160G
| : Mining : 0G
| : Fishing : 100G
| : Others : 0G
| : New Amount : 1496G
|
| 8 : Harvested 4 Spinach.
| : Harvested 5 Spicy Peppers.
| : Harvested 4 Rice.
| : Bought two Bodigizers for a very long (and early) mine trip on
| : tomorrow's rainy day.
| : Worked part-time at the General Store to get Phoebe's affection up in
| : advance (109G).
| : Spent the last few hours of the day fishing at the beach.
| :
| : Before Bed : 705G
| : Profit : 1560G
| : Produce : 1120G
| : Animals : 160G
| : Mining : 0G
| : Fishing : 280G
| : Others : 0G
| : New Amount : 2265G
|
| 9 : Harvested 1 Spicy Pepper.
| : Harvested 2 Spinach.
| : Harvested 2 Rice.
| : Picked up and sold a Shining Chestnut, a Grape and an Apple from the
| : orchard.
| : Spent a long and questionably productive day in the mine.
| :
| : Before Bed : 2265G
| : Profit : 2360G
| : Produce : 730G
| : Animals : 180G
| : Mining : 30G (shipped one no-sparkle wonderful)
| : Fishing : 0G
| : Others : 1420G (gotta love mushrooms and toadstools)
| : New Amount : 4625G
|
| 10 : New chicken hatched!
| : Harvested 8 Yams (and observed no difference between crops surrounded
| : on all sides and crops next to an open spot).
| : Harvested 2 Eggplants.
| : Harvested 2 Pumpkins.
| : Upgraded my Sickle and Axe to Iron.
| : Had Mira refine my ores and wonderfuls (1 Silver, 3 Gold, 1 Rare Metal,
| : 1 Aquamarine, 2 Rose Stones, 1 Peridot, 3 Moonlight Stones, 1 Garnet).
| : Purchased 6 Chestnuts - 3 for Anissa, 3 for Renee.
| : Worked part-time at the Tailor Shop.
| :
| : Before Bed : 1955G
| : Profit : 4230G
| : Produce : 1580G
| : Animals : 180G
| : Mining : 2350G
| : Fishing : 0G
| : Others : 120G
| : New Amount : 6185G
|
| 11 : Harvested 5 Good Yams, 3 Good Eggplants and 3 Good Pumpkins.
| : Commisioned the construction of the barn.
| : Upgraded the fishing pole to copper.
| : Gathered a crapton of herbs from Brownie Ranch.
| : Tried out the new fishing rod (caught Cod and Redfin).
| :
| : Before Bed : 685G
| : Profit : 1580G
| : Produce : 1290G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 110G
| : Others : 180G
| : New Amount : 2265G
|
| 12 : Harvested... well, nothing. Shoot.
| : Visited the Arts Festival.
| : Fished on-and-off throughout the day.
| :
| : Before Bed : 2265G
| : Profit : 510G
| : Produce : 0G
| : Animals : 200G
| : Mining : 0G
| : Fishing : 310G
| : Others : 0G
| : New Amount : 2785G
|
| 13 : Barn complete!
| : Harvested five Decent Yams, a Decent Pumpkin and a Decent Eggplant.
| : Bought some Mayonnaise and gave it to Renee.
| : Worked part-time at the Tailor Shop (50G).
| : Spent a few surprisingly productive hours fishing.
| : Got the Fishing Rod Power Berry! (and leveled the rod to Level 3)
| : Took advantage of the complete stamina restoration to till some random
| : plots in the field for the tilling berry.
| :
| : Before Bed : 2645G
| : Profit : 1380G
| : Produce : 480G
| : Animals : 240G
| : Mining : 0G
| : Fishing : 660G
| : Others : 0G
| : New Amount : 3025G
|
| 14 : Got Renee's 2-heart event.
| : Harvested 8 Yams, 4 Spinach (saved one for the rainbow), 5 Spicy
| : Peppers, 4 Rice and 2 Eggplants.
| : Purchased another silkworm.
| : Worked part-time at the Tailor Shop (76G).
| :
| : Before Bed : 951G
| : Profit : 2290G
| : Produce : 2290G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3241G
|
| 15 : Harvested 5 Yams, 2 Spinach, 3 Eggplants, 2 Rice and 1 Spicy Pepper.
| : Spent most of the day fishing, and wondering if I have the season for
| : Saury down wrong.
| : Worked part-time at the General Store (44G).
| : Purchased a Bodigizer and spent the rest of the evening fishing some
| : more (and found that Saury after all).
| :
| : Before Bed : 2985G
| : Profit : 2050G
| : Produce : 1170G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 880G
| : Others : 0G
| : New Amount : 5035G
|
| 16 : Got Candace's 2-heart event.
| : Picked the Blue Mist flowers and the remaining Morning Glory flowers.
| : Bought 4 Chestnuts for gifts - one for Anissa's birthday (apparently).
| : Bought three Omelette Rices for a mine trip tomorrow.
| : Worked part-time at the Tailor Shop (77G).
| :
| : Before Bed : 3642G
| : Profit : 100G
| : Produce : 0G
| : Animals : 100G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3742G
|
| 17 : Postponed my mining trip for a day since tomorrow will be rainy and more
| : conducive to mining (no wasting stamina and time that morning
| : watering).
| : Harvested... nothing again. Sheesh.
| : Purchased two bags of Pumpkin seeds to replace some flowers.
| : Worked part-time at the General Store (44G).
| :
| : Before Bed : 3396G
| : Profit : 150G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 150G
| : New Amount : 3546G
|
| 18 : Harvested three Eggplants and thirteen Yams.
| : Spent the rest of the day in the mine.
| : Met Phoebe.
| :
| : Before Bed : 3546G
| : Profit : 3280G
| : Produce : 1660G
| : Animals : 320G
| : Mining : 0G
| : Fishing : 0G
| : Others : 1300G
| : New Amount : 6826G
|
| 19 : Harvested five Yams and three Eggplants.
| : Had Mira refine my ores and wonderfuls (2 Iron, 2 Silver, 2 Gold, 1 Rare
| : Metal, 1 Lapis Lazuli - finally, 1 Sapphire, 1 Jade, 1 Moonlight
| : Stone, 1 Crystal, 1 Diamond, 2 Garnet).
| : Shipped the jewels, saved the metals, gave Phoebe the Rare Metal.
| : Purchased the Yarn Maker and dye pot.
| : Dyed a Wool Yarn red for the next rainbow recipe, and made my three
| : cocoons into silk yarn, dyed them blue and sold them.
| : Spent a few hours fishing, and baked the results into two Good Herb
| : Fish.
| :
| : Before Bed : 2326G
| : Profit : 11500G
| : Produce : 960G
| : Animals : 6540G
| : Mining : 3350G
| : Fishing : 10G
| : Others : 640G
| : New Amount : 13826G
|
| 20 : Received Luna's 2-heart event - 7 down, 1 to go!
| : Harvested 4 Spinach, 4 Rice, 2 Pumpkins and 5 Spicy Peppers.
| : Headed to Toucan Island to buy a banana.
| : Spent my newfound fortune on a duck, two silkworms and a cow.
| : Got the tilling Power Berry!
| :
| : Before Bed : 1076G
| : Profit : 1750G
| : Produce : 1510G
| : Animals : 240G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 2826G
|
| 21 : Harvested 2 Rice, 2 Spinach, 1 Spicy Pepper and 3 Pumpkins.
| : Purchased a brush and some fodder.
| : Finished the day fishing.
| :
| : Before Bed : 1326G
| : Profit : 3680G
| : Produce : 810G
| : Animals : 2100G (gotta love blue silk yarn...)
| : Mining : 0G
| : Fishing : 770G (...and three hours of fishing on a rainy day)
| : Others : 0G
| : New Amount : 5006G
|
| 22 : Harvested 8 Yams and 2 Eggplants.
| : Bought a Carrot Cake at the Flea Market for the fourth goddess recipe.
| : Grabbed the five ingredients to the third rainbow from the house.
| : Headed to West Gull Island and created the third rainbow.
| : Grabbed Ben's badge from East Gull Island, and the stuff that's been
| : piling up on the beaches there.
| : Ended the day with some fishing.
| :
| : Before Bed : 4106G
| : Profit : 2150G
| : Produce : 1100G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 350G
| : Others : 700G (sea urchin)
| : New Amount : 6256G
|
| 23 : Cursed myself for running out of seed - third day of no silkworm food.
| : Harvested 10 Yams, 3 Pumpkins and 4 Eggplants.
| : Explored Mt. Gelato for the first time, and broke the boulder to allow
| : the shortcut.
| :
| : Before Bed : 6256G
| : Profit : 1910G
| : Produce : 1910G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 8166G
|
| 24 : Harvested 2 Pumpkins.
| : Discovered 4 very angry silkworms.
| : Purchased two more silkworms.
| : Bought a ton of feed.
| :
| : Before Bed : 981G
| : Profit : 470G
| : Produce : 350G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 90G
| : Others : 30G
| : New Amount : 1451G
|
| 25 : Harvsted 4 Pumpkins (saved one).
| : Triggered Selena's lunch date scene.
| : Purchased two Bodigizer XL's for a foray into Mt Gelato Mine tomorrow.
| :
| : Before Bed : 401G
| : Profit : 2670G
| : Produce : 570G
| : Animals : 2100G (blue silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3071G
|
| 26 : Harvested... geez, everything. 8 Yams, 4 Spinach, 6 Pumpkins,
| : 2 Eggplant, 4 Rice, and 5 Spicy Peppers - sold Perfect and Good crops,
| : saved Decent ones.
| : Decided to wait until Winter to visit Mt. Gelato Mine. Takes way too
| : long to take care of chickens on rainy days like today.
| : Bought Anissa a Perfect Eggplant.
| : Bought more feed.
| : Fished for some ingredients for tomorrow's Harvest Festival Cooking
| : Contest.
| : Decided on Salmon Fried Rice (to be made with an Egg collected in the
| : morning).
| :
| : Before Bed : 1376G
| : Profit : 1800G
| : Produce : 1790G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 10G
| : Others : 0G
| : New Amount : 3176G
|
| 27 : Harvested 4 Yams, 2 Spinach, 3 Eggplants, 1 Spicy Pepper and 1 Pumpkin -
| : sold Perfect and Good, kept Decent.
| : Cooked the Salmon Fried Rice for the Harvest Festival.
| : Headed to the Harvest Festival, entered my Salmon Fried Rice and won 2nd
| : prize.
| :
| : Before Bed : 3176G
| : Profit : 7700G
| : Produce : 1040G
| : Animals : 6420G (blue silk yarn x3)
| : Mining : 0G
| : Fishing : 240G (sold that other salmon from yesterday)
| : Others : 0G
| : New Amount : 10876G
|
| 28 : Harvested 4 Yams and 1 Eggplant.
| : Opted to go ahead and visit Mt. Gelato Mine.
| : Got to the bottom of the mine by 6:30PM, amazingly enough.
| : Had a ridiculously productive day in the mines, as we'll see tomorrow,
| : and left with more stamina than I entered with without using a single
| : Bodigizer (wishing I hadn't wasted a rucksack spot on them).
| :
| : Before Bed : 10876G
| : Profit : 2590G
| : Produce : 470G
| : Animals : 610G
| : Mining : 0G
| : Fishing : 0G
| : Others : 1510G (mushrooms and toadstools)
| : New Amount : 13466G
|
| Winter, First Year
|
| 1 : Had Mira refine my wonderfuls (2 Sapphires, 1 Aquamarine, 1 Spinel,
| : 2 Rubies, 2 Peridots, 1 Emerald, 2 Crystals, 2 Diamonds, 1 Topaz,
| : 1 Amethyst) - wow.
| : Commissioned the Level 2 Chicken Coop.
| : Bought 2 bags of Buckwheat seeds, 1 bag of Snowflake seeds, 1 bag of
| : Bought a Normal Cutting Board, Normal Mixer, and Gray Aging Pot to
| : complete my kitchen collection.
| : Headed to Toucan Island and bought two bags of Green Bell flower seeds.
| : And two bananas, and two pineapples. Because who doesn't love bananas
| : and pineapples?
| : Dug up random money while tilling my field.
| :
| : Before Bed : 1011G
| : Profit : 14040G
| : Produce : 0G
| : Animals : 6420G (blue silk yarn x3)
| : Mining : 7620G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 15051G
|
| 2 : Met Julis. There is NO way that's a guy.
| : Spent all day giving gifts, including two honeys to the Mt. Gelatobear.
| :
| : Before Bed : 15051G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 15051G
|
| 3 : Coop upgrade finished!
| : Commissioned the third house upgrade.
| : Upgraded fishing rod to silver.
| : Worked part-time at the Tailor Shop (131G).
| : Leveled watering can to level 4 by watering the same spot over and over.
| :
| : Before Bed : 4182G
| : Profit : 4200G
| : Produce : 0G
| : Animals : 4200G (2x blue silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 8382G
|
| 4 : Triggered Anissa's lunch date scene.
| : Bought more feed.
| : Bought a lamb.
| :
| : Before Bed : 2697G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 2697G
|
| 5 : House upgrade finished!
| : New duck hatched!
| : Shoot, what DID I do the rest of the day? I haven't the faintest. Oh,
| : took some honey to the bear. And chopped a tree.
| :
| : Before Bed : 2697G
| : Profit : 4200G
| : Produce : 0G
| : Animals : 4200G (3x red silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 6897G
|
| 6 : Harvested all 12 Buckwheat.
| : Bought two bags of Buckwheat seeds.
| : Worked part-time at the Tailor Shop (79G).
| :
| : Before Bed : 6676G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 6676G
|
| 7 : Picked 12 Green Bell flowers, 6 Anemones and 6 Snowflakes.
| : Gave them as gifts, and took the bear some honey.
| :
| : Before Bed : 6676G
| : Profit : 2800G
| : Produce : 0G
| : Animals : 2800G (2x red silk yarn - gave the third to Candace)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9476G
|
| 8 : Triggered Owen's 2-heart event.
| : Cooked up some dishes to give out: Decent Sushi, Decent Sashimi, Good
| : Sashimi, Eel Bowl, Roasted Corn, Orange Juice, Tomato Juice, and
| : Pumpkin Stew.
| : Bought two bags of Anemone seeds and one of Snowflake Flower seeds.
| : Bought some feed.
| : Bought four Decent Honey.
| : Bought one bag of Green Bell seeds from Toucan Island's Pineapple Inn.
| : Finished befriending the mother bear.
| : I'z in yer gawdess spreeng, eetinz yer powa berryz.
| :
| : Before Bed : 6956G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 6956G
|
| 9 : Triggered Phoebe's 2-heart event. All (girls') 2-heart events done!
| : Triggered Toby's 2-heart event, too.
| : Triggered Selena's 5-heart event - geez, that new cologne must be
| : working.
| : Triggered Maya's lunch date. No, like, really. I must look hot today.
| : Went to the goddess spring and caught a Wood Fish. Yes, on only my
| : second day of trying. Geez, what a lucky day.
| :
| : Before Bed : 6956G
| : Profit : 4900G
| : Produce : 0G
| : Animals : 4900G (two red silk yarn, one blue silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 11856G
|
| 10 : Got a cake from Kathy for the Thanksgiving festival.
| : Triggered Maya's 5-heart gift.
| : Had those two Wonderfuls from Owen and Phoebe refined (both glass).
| : Bought a foal, 'cause I'm tired of how slow my character walks.
| : Created Alan's rainbow.
| : Received Edge's rainbow recipe.
| : Checked out the peak. It's very plain.
| : Realized I gave the Red Honey I was saving for the fifth goddess recipe
| : to the bear. Dang it. And I have no idea where that Lapis Lazuli went
| : either.
| :
| : Before Bed : 5556G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 5556G
|
| 11 : Received Anissa's 5-heart gift and request event.
| : Worked part-time at the Tailor Shop (80G).
| : Spent a little while fishing.
| : Cooked the Saury I caught into a Saury Tomato Stew.
| :
| : Before Bed : 5636G
| : Profit : 4200G
| : Produce : 0G
| : Animals : 4200G (3x red silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9836G
|
| 12 : Triggered Renee's lunch date.
| : Purchased two Apple seedlings, a Grape seedling, an Orange seedling, a
| : Chestnut seedling and a Mora seedling to complete my orchard.
| : Triggered Maya's request event.
| : Bought some green clothes, just to keep it interesting.
| :
| : Before Bed : 4226G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4226G
|
| 13 : New duck hatched!
| : Harvested 12 Buckwheat - cooked them into Buckwheat Chips, Buckwheat
| : Noodles with Egg, and Buckwheat Noodles for giving, as well as two
| : seasoned eggs.
| : Worked part-time at the Tailor Shop (188G) (only three more dates to
| : go!).
| :
| : Before Bed : 4414G
| : Profit : 3780G
| : Produce : 0G
| : Animals : 3780G (3x purple silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 8194G
|
| 14 : Flowers sprouted, but leaving them there for now in hopes of getting
| : some red honey.
| : Purchased a Milker, Shears, and a Saddle.
| :
| : Before Bed : 3094G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 3094G
|
| 15 : Met Taylor!
| : Got my Red Honey.
| : Bought 4 bags of Buckwheat seeds.
| : Bought 2 bags of Anemone seeds.
| : Spent a few hours ocean fishing for a Tuna, but with no luck.
| :
| : Before Bed : 2314G
| : Profit : 4240G
| : Produce : 0G
| : Animals : 4200G (3x red silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 40G (two cans)
| : New Amount : 6554G
|
| 16 : Triggered Candace's lunch date scene.
| : Triggered Maya and Chase's 2-heart scene.
| : Spent some more time fishing. Spent some more time not catching the
| : Tuna I need.
| :
| : Before Bed : 6554G
| : Profit : 120G
| : Produce : 0G
| : Animals : 120G
| : Mining : 0G
| : Fishing : 0G
| : Others : 40G (two cans)
| : New Amount : 6674G
|
| 17 : Triggered Luna's lunch date. Yes, the day after Candace's. That's just
| : how I roll.
| : Spent several hours fishing for Tuna, still unsuccessfully. Caught a lot
| : of octopus though.
| :
| : Before Bed : 6674G
| : Profit : 4200G
| : Produce : 0G
| : Animals : 4200G (3x red silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 10874G
|
| 18 : Sheep is fully grown!
| : Sheared the sheep, grabbed my Flax Yarn, Silk Yarn and Wool Yarn that I
| : bought at the animal festival, and dyed them the proper colors for the
| : next rucksack upgrade.
| : Had my rucksack upgraded, and wondered where I wear it...
| : Spent several still-unsuccessful hours fishing for that Tuna.
| :
| : Before Bed : 10874G
| : Profit : 90G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 20G
| : Others : 70G
| : New Amount : 10964G
|
| 19 : Got Candace's 5-heart gift.
| : Upgraded my fishing rod to Gold - I want that dang Tuna.
| : Finally caught my Tuna from West Gull Island, and levelled by rod to 4
| : in the process.
| :
| : Before Bed : 964G
| : Profit : 4200G
| : Produce : 0G
| : Animals : 4200G (3x red shiny coil of happiness and love)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 5164G
|
| 20 : Cow is now fully grown!
| : Harvested 24 Buckwheat.
| : Gave Maya her eel to fulfill her request event.
| : Triggered and fulfilled Candace's request event.
| : Replenished my herb supply at Brownie Ranch.
| : Purchased 4 bags of Snowflake seeds.
| :
| : Before Bed : 4564G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 4564G
|
| 21 : Another duck hatched!
| : Got Renee's 5-heart gift!
| : Triggered and fulfilled Luna's request event.
| : Worked part-time at the General Store (118G).
| :
| : Before Bed : 4682G
| : Profit : 4900G
| : Produce : 0G
| : Animals : 4900G (1 blue silk yarn, 2 red silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9582G
|
| 22 : Got Luna's 5-heart gift!
| : Discovered all my poultry are inexplicably angry. It's be easier to
| : remember why if I'd gotten to play in the last month.
| : Spent most of the day hanging out at the Flea Market.
| :
| : Before Bed : 9582G
| : Profit : 0G
| : Produce : 0G
| : Animals : 0G
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9582G
|
| 23 : Mt. Gelato Mine day! Hunting for that Lapis Lazuli, mostly. And had a
| : really productive day anyway.
| :
| : Before Bed : 9582G
| : Profit : 1530G
| : Produce : 0G
| : Animals : 560G (sold the eggs for today)
| : Mining : 0G
| : Fishing : 0G
| : Others : 970G (mushrooms and toadstools)
| : New Amount : 11112G
|
| 24 : Had Mira refine my ores and wonderfuls (1 Rare Metal, 1 Lapis Lazuli,
| : 5 Sapphires, 4 Aquamarines, 1 Ruby, 2 Peridot, 2 Crystals, 3 Diamonds,
| : 2 Amethysts).
| : Sold all but the Lapis Lazuli and Rare Metal.
| : Bought a Goat.
| : Asked Phoebe to the Starry Night Festival.
| : Bought the Medium Refrigerator.
| :
| : Before Bed : 5262G
| : Profit : 10160G
| : Produce : 0G
| : Animals : 550G (sold the eggs for today)
| : Mining : 9610G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 15422G
|
| 25 : Chopped some wood, broke some stone and gathered some herbs while
| : waiting around for the Starry Night Festival. And wondered again why
| : stores are closed all day for a night-time festival.
| :
| : Before Bed : 15422G
| : Profit : 10820G
| : Produce : 0G
| : Animals : 10820G (six dyed silk yarns)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 26242G
|
| 26 : Bought an ostrich chick!
| : Triggered Phoebe's lunch date scene.
| : Ordered the Level 4 house upgrade.
| :
| : Before Bed : 3742G
| : Profit : 1280G
| : Produce : 0G
| : Animals : 1280G (sold the eggs for the day)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 5022G
|
| 27 : Created the fifth and final rainbow!
| : Climbed to the top of the mountain and met the goddess.
| : Got irritated when my day was automatically ended at that point. I had
| : things to do!
| :
| : Before Bed : 5022G
| : Profit : 4900G
| : Produce : 0G
| : Animals : 4900G (two red silk yarn, one blue silk yarn)
| : Mining : 0G
| : Fishing : 0G
| : Others : 0G
| : New Amount : 9922G
|
| 28 : Level 4 house upgrade complete!
| : Got Phoebe's 5-heart gift.
| : Harvested those Snowflake flowers. And wondered why I planted so many.
| : Cleared and tilled the field for tomorrow's plantings.
| :
| : Before Bed : 9922G
| : Profit : 1700G
| : Produce : 0G
| : Animals : 1120G
| : Mining : 580G (Phoebe's gift, an Emerald)
| : Fishing : 0G
| : Others : 0G
| : New Amount : 11622G
|
| Results for the year:
| : Total : 221190G
| : Produce : 51780G
| : Animals : 89180G
| : Mining : 43110G
| : Fishing : 10580G
| : Others : 26540G
|
| That marks the end of my game log. I could keep on logging it, but at this
| point there's really no need. Plus, being tethered to noting everything I do
| has become annoying.
|
| My goals for year 2 are to complete the goddess quest in Spring, get married
| near the end of Spring or beginning of Summer, and to grow every crop to make
| every recipe. Not sure who I'll marry yet, and I probably won't post it when
| I decide since I do know people who would just marry whoever it was that I
| married. Make your own choices, you can't go wrong. Good luck!
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<MIS>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Miscellaneous |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POW} _
| Power Berries
|
| Initially you have 500 stamina points; eating a power berry permanently
| increases your stamina capacity by 100 points. There are 5 Power Berries,
| for a total of 1000 stamina points.
|
| The Ganache Mine Berry : reach the last (30th) floor of Ganache Mine.
| The Goddess Spring Berry : at the Goddess Spring.
| The Fishing Pole Berry : level the fishing pole to level 3, then cast it.
| The Hoeing Berry : till 1000 squares.
| The Animal Berry : have any animal with 10 hearts (whatever you do to
| : raise it to 10 hearts from 9 will trigger the
| : scene).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVS} _
| TV Schedule
|
| 6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends)
| 2:00PM - 6:00PM : News (Festival Announcements, etc.)
| 6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays)
| / Mastery of Beauty (weekends)
| 2:00AM - 6:00AM : Off-Air
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNB} _
| Phonebook
|
| Below are the phone numbers that can be called once you purchase a phone.
| All except for Taylor's number are strictly information - by calling Taylor,
| you can purchase seeds. Most other numbers will give information on when that
| particular store opens or closes. There's really no point in listing this,
| since the only time you use the phone is when the phonebook is on-screen
| anyway, but for the sake of completeness:
|
| Destination Number
| Blacksmith's Shop 246
| Brownie Ranch 652
| Carpenter's Shop 558
| On the Hook 357
| General Store 729
| Meringue Clinic 195
| Souffle Farm 415
| Sundae Inn 919
| Taylor's Seeds 881
| Town Hall 890
| Weather Forecast 010
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNI} _
| Mini-Games
|
| There are six mini-games that can be unlocked by talking to the right person
| at the right time. Once unlocked, the mini-game will appear in the opening
| menu when you first turn on the game.
|
| Mini-games, once unlocked and accessed from the opening menu, can be played
| by up to four players. To play, just make sure the other WiiMotes are on and
| registered. Only a WiiMote is necessary, no nunchuk.
|
| Mini-game Villager Location Description
|
| Attack a Mole Barbara Harvest Chase around a mole and whack it on the
| Festival head with your hammer. For extra fun, make
| sure PETA is watching.
|
| Bug Catching Gill Flower Remember Duck Hunt? That, but with bugs.
| Festival Point the WiiMote at the bugs and press A
| to try to catch one.
|
| Horse Race Kathy Anywhere Race your horse by swinging the Nunchuk
| (5 hearts back and forth, but watch your stamina!
| or more) The key is to get the stamina-restoring
| fruits - try to move horizontally as you
| cross a row of fruit to get more than one.
|
| Leap Frog Phoebe Animal
| Festival
|
| Marksmanship Luke Arts Pretty much exactly the same as the bug
| Festival catching game, but with clays instead of
| bugs.
|
| Skipping Craig Ocean Swing the WiiMote slightly upwards and
| Stones (after Festival release A right as your WiiMote is pointed
| 12PM) straight forward.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {IAR} _
| Island Arrivals
|
| A number of new islanders arrive on the island throughout the game. The
| arrival dates of some are the same for every game, while others are dependent
| on when you perform certain actions - namely, creating the first goddess
| rainbow.
|
| Below is a list of the islanders and when they arrive. Note that for those
| marked with an asterisk (*), the arrival date listed is assuming you
| completed the first goddess recipe during your first spring. If you did not,
| add one season for each season after that before you created the first
| rainbow (so if you created it in first summer, Summer 1 becomes Fall 1).
|
| Some characters technically arrive earlier, but are just not accessible. This
| list is for when each character becomes accessible.
|
| Character Appearance Date Meet
|
| Renee Spring 28th At the Animal Festival (if Brownie Ranch
| not unlocked earlier)
| Kathy Spring 28th At Sundae Inn (if Brownie Ranch not
| unlocked earlier)
|
| Shelly Summer 1st* At the Tailor Shop in Waffle Town
| Candace Summer 1st* At the Tailor Shop in Waffle Town
| Luna Summer 1st* At the Tailor Shop in Waffle Town
| Calvin Summer 15th* On the 10th floor of Ganache Mine
|
| Chase Fall 1st* At Sundae Inn
| Phoebe Fall 15th* On the main floor of Ganache Mine
|
| Julius Winter 1st* Outside the Blacksmith's
| Taylor Winter 15th* Comes to your farm to introduce himself
|
| Gray Spring 1 (Year 2)* At Brownie Ranch
| Perry Spring 15 (Year 2)* At Meringue Clinic
|
| Paolo Summer 1 (Year 2)* At On the Hook
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOR} _
| Foraging Guide
|
| Below is a list of every item in the game that can be foraged. Under this
| definition, "forage" means any item found on the ground in the forest or in
| the hills. For items collected on the beach, see the Fishing section by
| searching for < FSH > without the spaces. For non-crop items collected on
| your farm (such as honey), see the Crops section by searching for < FRM >
| without the spaces.
| _ _ _ _ _ _
| Herb (Blue)
|
| Foraged Location : Praline Forest
| Other Location : Purchased at Flower Festival; Grown on your farm (Summer).
| Sale Price : 70G
| Stamina Restored : 20
| Used in Recipes : Blue Yarns, Herb (Any) recipes (below)
| _ _ _ _ _ _ _
| Herb (Green)
|
| Foraged Location : Praline Forest
| Other Location : Purchased at Flower Festival; Grown on your farm (Spring);
| : Received from Anissa at 2 hearts.
| Sale Price : 30G
| Stamina Restored : 20
| Used in Recipes : Ben's Rainbow Recipe, Vegetable Juice, Green Yarns,
| : Herb (Any) recipes (below)
| _ _ _ _ _ _ _
| Herb (Purple)
|
| Foraged Location : Praline Forest
| Other Location : Purchased at Flower Festival; Grown on your farm (Fall).
| Sale Price : 60G
| Stamina Restored : 20
| Used in Recipes : Bodigizer XL, Purple Yarns, Herb (Any) recipes (below)
| _ _ _ _ _ _
| Herb (Red)
|
| Foraged Location : Praline Forest
| Other Location : Purchased at Flower Festival; Grown on your farm (Fall).
| : Received from Jin at 2 hearts
| Sale Price : 50G
| Stamina Restored : 20
| Used in Recipes : Bouillabaise, Red Yarns, Super Stay Awake,
| : Herb (Any) recipes (below)
| _ _ _ _ _ _ _
| Herb (Yellow)
|
| Foraged Location : Praline Forest
| Other Location : Purchased at Flower Festival; Grown on your farm (Winter).
| Sale Price : 40G
| Stamina Restored : 20
| Used in Recipes : Yellow Yarns, Herb (Any) recipes (below)
|
| Note : the following recipes can be made with any of the above herbs:
| : Herb Bread, Herb Cookies, Herb Fish, Herbal Tea, Marinated Fish,
| : Marinated Mushroom, Meuniere, Milk Tea, Sardine Tomato Stew,
| : Saury Tomato Stew, Shark Fin Soup, Squid Tomato Stew.
|
| _ _ _ _ _ _ _
| Bamboo Shoot
|
| Foraged Location : Mt. Gelato Peak
| Other Location : Purchased from Spring/Summer Markets
| Sale Price : 210G, 560G (Shining)
| Stamina Restored : N/A
| Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew
| _ _ _ _
| Banana
|
| Foraged Location : Toucan Island
| Other Location : Purchased at Pineapple Inn
| Sale Price : 100G
| Stamina Restored : 80
| Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Blueberry
|
| Foraged Location : Praline Forest
| Other Location : Received from squirrel at 4 hearts
| Sale Price : 50G
| Stamina Restored : 30
| Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _
| Coconut
|
| Foraged Location : Toucan Island
| Other Location : None
| Sale Price : 170G
| Stamina Restored : 100
| Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _ _
| Mushroom
|
| Foraged Location : Base of Mt. Gelato
| Other Location : Found in the mines
| Sale Price : 30G
| Stamina Restored : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _ _
| Pineapple
|
| Foraged Location : Toucan Island
| Other Location : Purchased at Pineapple Inn
| Sale Price : 120G
| Stamina Restored : 100
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette
| _ _ _ _ _
| Toadstool
|
| Foraged Location : Base of Mt. Gelato
| Other Location : Found in the mines
| Sale Price : 40G
| Stamina Restored : -100
| Used in Recipes : Alan's Rainbow Recipe
| _ _ _ _ _ _
| Veryberry
|
| Foraged Location : Praline Forest
| Other Location : Received from Kathy at 2 hearts;
| : Received from rabbit at 4 hearts.
| Sale Price : 50G
| Stamina Restored : 20
| Used in Recipes : Veryberry Juice, Berry Jam
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SCH} _
| Scavenger Hunt
|
| Early in the game, there is a Scavenger Hunt mini-quest. Essentially, there
| are five items that you can find, each with a note attached directing to
| where you can find the next item. None of these items are completely unique,
| but all are difficult to find early in the game. None really can be used for
| anything more beneficial than profit early in the game, however.
|
| Each item is only available after finding the previous item - items must be
| obtained in order.
|
| Remember to have the wonderfuls refined by Mira before shipping them. Mira
| can be first found at the Graveyard on a Sunny day.
|
| Item Location
| Lapis Lazuli West side of the island - go to the lighthouse and
| head north to the rocky wall
| Shining Flax Yarn Maple Lake District, middle of the east side
| Shining Bamboo Shoot Brownie Ranch, north side, behind the map - you
| won't see the box, but just press A.
| Crystal Library, Second Floor, bottom left corner
| Rare Metal Sundae Inn, Second Floor, far right room
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PTJ} _
| Part-Time Jobs
|
| Tree of Tranquility introduces an interesting new part-time job system to
| the Harvest Moon franchise. Part-time jobs operate rather simply: just go to
| the store where you'd like to work, talk to the main clerk (whoever that is)
| and select 'Part-Time Job'. You'll be asked to confirm your choice, and if
| you do, you'll begin working.
|
| Working isn't a minigame as it was rumored to be: rather, it's just a montage
| of your character moving around the shop and doing little chores.
|
| You'll work until closing time, regardless of when closing time for that
| particular store is (be careful with On the Hook, as it closes at 10:00PM).
|
| Working a part-time job raises the affection levels of everyone associated
| with the store, so it's a good way to woo your chosen mate when you've
| already given them gifts for the day. You can also raise the heart levels of
| characters that haven't even moved to the island yet this way.
|
| The mechanics behind how much money you earn are related mostly to your heart
| level with the villagers associated with the shop - so raise their heart
| level to make more money.
| _ _ _ _ _ _ _ _ _
| Town Hall/Library
|
| Location : Waffle Town
| Speak To : Elli
| Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
| Villagers : Hamilton, Gill, Elli
| _ _ _ _ _ _
| Sundae Inn
|
| Location : Waffle Town
| Speak To : Colleen
| Hours : 9:00AM - 5:00PM, closed Sundays/Holidays
| Villagers : Jake, Colleen, Maya, Kathy, Hayden
| _ _ _ _ _ _
| Sundae Bar
|
| Location : Waffle Town
| Speak To : Hayden
| Hours : 6:00PM - 12:00AM, closed Sundays/Holidays
| Villagers : Jake, Colleen, Maya, Kathy, Hayden
| _ _ _ _ _ _
| On the Hook
|
| Location : Waffle Town Pier
| Speak To : Ozzie
| Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
| Villagers : Ozzie, Toby, Paolo
| _ _ _ _ _ _ _
| General Store
|
| Location : Waffle Town
| Speak To : Simon
| Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Phoebe, Barbara, Simon
| _ _ _ _ _ _ _ _
| Meringue Clinic
|
| Location : Waffle Town
| Speak To : Irene
| Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Irene, Jin, Perry
| _ _ _ _ _ _
| Tailor Shop
|
| Location : Waffle Town
| Speak To : Shelly
| Hours : 9:00AM - 6:00PM, closed Sundays/Holidays
| Villagers : Candace, Luna, Shelly
| _ _ _ _ _ _ _
| Souffle Farm
|
| Location : Ganache Mine District
| Speak To : Ruth
| Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays
| Villagers : Anissa, Craig, Ruth, Taylor
| _ _ _ _ _ _ _ _ _
| Blacksmith's Shop
|
| Location : Ganache Mine District
| Speak To : Ramsey
| Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Julius, Owen, Chloe, Ramsey, Mira
| _ _ _ _ _ _ _ _ _
| Carpenter's Shop
|
| Location : Ganache Mine District
| Speak To : Dale
| Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays
| Villagers : Luke, Dale, Bo
| _ _ _ _ _ _ _
| Brownie Ranch
|
| Location : Ganache Mine District (Northwest)
| Speak To : Cain
| Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Renee, Cain, Hanna, Gray
| _ _ _ _ _ _ _
| Pineapple Inn
|
| Location : Toucan Island
| Speak To : Samson
| Hours : 7:00AM - 8:00PM
| Villagers : Samson, Sue
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<FAQ>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Frequently Asked |/ /
\ | Questions | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The below FAQ is largely replicated from the stickied FAQ on the GameFAQs
| Harvest Moon: Tree of Tranquility message board, also of my own creation. As
| such, some questions refer to sections in other files that are actually
| contained within this one.
|
| This FAQ is long enough to warrant its own miniature table of contents. To
| jump straight to a section, search for the search code to the right of the
| section title without the spaces.
|
| Gameplay - [ QGA ]
| - Can I reload my game file/load another game file without restarting the
| game?
| - Where is the status menu for _____?
| - Are items stackable (meaning, do two of an item take up more space than
| one on the shelves/in the refrigerator/in your rucksack)?
| - I can't seem to separate my stacked items.
| - Can I rearrange items in my rucksack?
| - Can I rearrange items in a storage unit?
| - I run out of stamina really fast. Is there anything that can be done to
| fix this?
| - I have a glitch! Whenever I equip a tool, it randomly activates and then
| fails, wasting stamina. It does this a few times repeatedly one right
| after the other until I can manage to un-equip the tool. Help!
| - I can't till soil on my land plot!
| - I can't place a kitchen utensil in my house!
| - What's the difference between tiredness, drowsiness and sickness?
|
| Commonly Requested Advice - [ QCO ]
| - Which land plot should I choose?
| - What is the best way to make a lot of money early in the game?
| - What is the best way to make a lot of money later in the game?
| - Which part-time job is the best, and how do I make more money there?
| - What is the Shelly trick, and why is it profitable?
| - Where is the best fishing location?
| - How can I make the most money mining?
|
| Navigating the Islands - [ QNA ]
| - How do I get rid of the tree root blocking the path to the Ganache Mine
| District?
| - There's a cave-looking thing up by the hot springs. Anyone know what that
| is?
| - How do I get to Mt. Gelato?
| - How do I get to Mt. Gelato without using the rainbow?
| - How do I get to Toucan Island?
| - How do I get to the Gull Islands?
|
| Characters - [ QCH ]
| - I can't find Toby!
| - I can't find Owen!
| - I can't find Mira!
| - I can't find Selena!
| - I can't find Taylor!
| - I can't find Julius!
| - I can't find Gray!
| - I can't find (some other character)!
| - Can I marry Elli/Gray?
| - What is the Calvin glitch, and can it be dodged?
| - I want to marry Owen - how can I dodge the Calvin glitch getting in the
| way?
| - What gifts does _____ like?
| - How can I get _____'s heart level up?
|
| Heart Events, Proposals, Marriage and Family - [ QHE ]
| - What are the heart events you have to complete to get married?
| - I can't trigger (some heart event) with (some character)?
| - I couldn't find _____ for the (heart event/festival)!
| - Hamilton won't show up to give me the blue feather?
| - Hamilton showed up to tell me about the feather, but it hasn't come!
| - (Some character) won't accept my blue feather!
| - How do I trigger the rival couples' heart events?
| - How many children can you have?
|
| The Goddess Quest and Main Plotline - [ QGO ]
| - I can't get the quilt to start the goddess rainbows!
| - How do I make an Herb Fish of "Good" quality?
| - How do I look at _____'s rainbow recipe?
| - Where is Ben's badge?
| - How do I get past the bear on Mt. Gelato?
| - I can't catch the Wood Fish!
|
| Animals - [ QAN ]
| - Why are my livestock always annoyed?
| - Why are my animals sparkling?
| - How can I get better-quality goods from my animals?
| - How can I easily get a Shining Wool?
| - Can pets be bred?
| - How many pets can you have?
| - It's taking forever to get (wild animal)'s hearts up!
| - Why are my pets always annoyed?
| - In your profit analysis, you didn't consider breeding animals to sell. Is
| it ever profitable?
|
| Crops and Foraging - [ QCR ]
| - Are seeds still planted in a 3x3 shape like other Harvest Moon games?
| - Can I walk over crops in this game?
| - Do I need to weed my field or chop those little trees that sprout up?
| - Why are my crops disappearing?
| - What does fertilizer do?
| - How do I get honey?
| - What is the best crop for each season?
| - Can crops grow out of season?
| - The forage items at Toucan Island have stopped re-spawning. Why?
| - Where are all the places forage-able items appear?
|
| Shops - [ QSH ]
| - Why doesn't (Souffle Farm/Brownie Ranch/the General Store) carry (item)?
| - How do I upgrade tools?
| - Whenever I dial 881, I get a wrong number instead of Taylor. Why?
| - Where do I buy the kitchen utensils?
| - How do I enlarge my rucksack?
|
| General - [ QGE ]
| - Where do I find the tools at the start of the game?
| - I found a blue stone/flax yarn/bamboo shoot/crystal/rare metal somewhere
| where it isn't usually found.
| - Where are the Power Berries?
| - How and where do I gather wood lumber or stone lumber?
| - How can I find Iron/Copper/Silver/Gold?
| - What's the difference between leveling tools and upgrading tools?
| - Do I have to level my tools before I upgrade them (or vice versa)?
| - Where is the Dye Pot or Yarn Maker?
| - How do I make the Journey rucksack and trigger the start of a New Game+?
| - What do you get to carry over into a New Game+?
| - What's the difference between a fish and a crustacean?
|
| Miscellaneous - [ QMI ]
| - Should I buy this game?
| - Should I buy this game if I liked Animal Crossing?
| - Should I buy this game or wait for the next generation of Harvest Moon
| games?
| - How does this game compare to past Harvest Moon games?
| - Is it wise to use a guide when playing through this game?
| - Which guide should I use? One of the ones on this site, or should I buy
| the BradyGames guide?
| - Are motion controls required to play this game?
|
|\
| \_____________________________________________________________________[QGA]_
| |
| Gameplay |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I reload my game file/load another game file without restarting the game?
|
| Unfortunately, no. In order to reload your current file or open a different
| file, you must exit the game completely and start it again.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where is the status menu for _____?
|
| Some people never realize the game has a very robust status menu screen. To
| access it, hold down C until it appears. On these screens, you'll find your
| heart level with every villager and animal, your tool skills, a rucksack
| view, and a ton of other information. Use the D-Pad to scroll between
| different screens.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are items stackable (meaning, do two of an item take up more space than one
| on the shelves/in the refrigerator/in your rucksack)?
|
| Yes, almost all items are stackable. The only exceptions are Ores and
| Wonderfuls dug up in the mine. Otherwise, any items with the exact same name
| will stack: note that this means that while two Perfect Eggs will stack and
| take up one slot, a Perfect Egg and a Good Egg will not stack and will take
| up two spots.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't seem to separate my stacked items.
|
| In ToT, you can't separate items once they've been stacked. If you have one
| use in mind for some of an item and another use for others, you'll have to
| collect some, put them somewhere (in storage, in the shipping bin, etc.),
| then collect the others. Note, though, that when you pull the item out of
| your rucksack (for example, to cook with or to give as a gift), only one
| will be removed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I rearrange items in my rucksack?
|
| Yes! To rearrange the items in your rucksack, open the menu screens (hold
| down C until they appear) and scroll over to the Rucksack view with the
| D-Pad. Here, you can move items around by selecting them with A and moving
| them with the Control Stick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I rearrange items in a storage unit?
|
| Unfortunately, no. The only way to rearrange items in your storage units is
| to move them to your rucksack, then move them back to the storage unit in the
| order you want. Note also that placing an item in a storage unit that already
| holds some of that item will cause the stacks to combine; afterwards they
| cannot be separated.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I run out of stamina really fast. Is there anything that can be done to fix
| this?
|
| You have a few options. First of all, get the Power Berries as quickly as
| possible. These each increase your stamina bar by 100 points (you start with
| 500 points). You can find the Power Berries later in this topic, but only
| one of them is available at the beginning of the game. So early on, you'll
| have to make other considerations.
|
| The best ways to use less stamina are to upgrade your tools (iron, copper,
| silver and gold tools use progressively less stamina), level-up your tool
| (so that you can use it fewer times), or find good items to restore stamina.
| The best items to restore stamina are Bodigizer XL, Bodigizer and Omelet
| Rice. Early on, a Bodigizer alone will restore almost all your stamina, so
| don't bother with the Bodigizer XL.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I have a glitch! Whenever I equip a tool, it randomly activates and then
| fails, wasting stamina. It does this a few times repeatedly one right after
| the other until I can manage to un-equip the tool. Help!
|
| That's not a glitch, you're triggering the game's motion controls. Hold your
| controller flat.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't till soil on my land plot!
|
| 99% of the time, this problem is caused by trying to till on the wrong plot.
|
| If you bought the Hilltop plot, your land is at the very top of the area,
| right by your house.
|
| If you bought the Town plot, your land is to the left of your house.
|
| If you bought the Seaside plot, your land is a decent ways to the south of
| your house on the land between the bridges. It is NOT the C-shaped plot east
| of your house across the bridge; that's the Mountain plot.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't place a kitchen utensil in my house!
|
| You have to place it on the counter, not on the floor.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What's the difference between tiredness, drowsiness and sickness?
|
| Extreme tiredness occurs when you're running low on stamina. Cure it by
| eating anything, or sleeping. You'll receive a prompt that you could
| "collapse at any moment" when you hit extreme tiredness.
|
| Drowsiness occurs when you stay up all night, or eat too many (15)
| mushrooms. Cure drowsiness with a Stay Awake or Super Stay Awake, as well as
| some drinks. Drowsiness is also cured by going to bed, though you'll sleep
| until the next 6:00AM.
|
| Sickness occurs when it's raining or snowing and you become drowsy. It will
| persist through sleeping, and has to be cured by a Cold Medicine.
|
| The three appear very similarly - your character will walk very slowly, and
| the picture in the bottom right will look pretty much dead. If you're not
| sure which you have and you don't want to go on to bed, try eating something.
| If that doesn't work, drink a Stay Awake. If that still doesn't work, drink a
| Cold Medicine. Medicines can be bought from the Meringue Clinic. Conversely,
| you can sleep and if you're still afflicted in the morning, you know you need
| a Cold Medicine (unless you got less than a couple hours of sleep, in which
| case you could still just be extremely tired).
|
|\
| \_____________________________________________________________________[QCO]_
| |
| Commonly Requested Advice |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Which land plot should I choose?
|
| There's lot of discussion about this, but basically it's a toss-up between
| the Hilltop plot and the Town plot. The two are only 20 game-minutes apart,
| so one isn't really aren't much closer to anything than the other. The
| Seaside Plot is substantially further away.
|
| Other than location, the differences between the starting plots are
| miniscule; the Seaside plot has 18 more spots for planting than the Town plot
| and 10 more than the Hilltop plot, but early on you won't be able to plant
| that much anyway. By the time you can, you can afford to buy another land
| plot. So, basically, go with Hilltop or Town.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What is the best way to make a lot of money early in the game?
|
| First, a warning: making money in Tree of Tranquility is much harder than
| past Harvest Moon games. Early on, crops are really your only viable option.
| Strawberries are the most profitable Spring crops; Cocoa is most profitable
| in Summer if you can get to Toucan Island, otherwise it's Honeydew; and in
| the Fall it's Eggplant. Winter is bad for crops - you're best-off letting
| your Eggplants grow through Winter.
|
| You also have another good option for money-making: the mine. Early in the
| game, your stamina will be so limited that actually digging for metals and
| gems will be unfeasible; however, mushrooms and toadstools found in the mine
| can be very profitable. The 19th floor has 8 of each, and on the way down
| you'll find another dozen or so, making the trip worth about 2000G. For best
| results, descend mostly using pitfalls.
|
| As soon as you can, go for a chicken coop - chickens are a good bit more
| profitable per day than any crop, and silkworms are among the most profitable
| things in the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What is the best way to make a lot of money later in the game?
|
| Cows and goats are good for consistent profit, but the most profitable things
| in the game are dyed yarns. Silkworms are the best for it, though you have
| to hand-feed them, taking an hour a day with eight silkworms. Sheep are also
| good, though not nearly as profitable as Silkworms.
|
| Possibly the best option, though, is Flax in the spring - not because it's
| more profitable, but because you can obtain so much more of it. In one
| spring on the Town plot, you can obtain 368 Flax if your soil is fertilized.
| If you dye them all blue, that's nearly 400,000G in one season.
|
| The profitability of dyed yarns depends on your ability to dye them blue -
| blue is always the best, followed by red, purple, green and yellow. But blue
| is far-and-away the best. Fortunately, Ruth sells Blue Herbs at the Flower
| Festival that can be used to dye yarns. They're 105G apiece and the three
| blue yarns sell for 930G, 1090G and 2100G - a great profit.
|
| Other than dyed cloths, mining at the Gelato Mine can be quite profitable if
| you have a big rucksack. Make sure to stick around until you have all 2-star
| or 3-star Wonderfuls to ensure maximum profit.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Which part-time job is the best, and how do I make more money there?
|
| All the part-time jobs operate on the same formula for determining how much
| you make, and it's dependent on your heart level with the person you speak to
| when you want to start working. So, the most profitable place to work is
| always the one whose owner has the highest heart level. This perpetuates
| itself, as working at a certain place raises the heart level of the owner.
|
| It's better to choose a part-time job based on whose heart level you want to
| raise. Working at Souffle Farm, for example, will raise Anissa's heart level.
|
| Remember, your pay is determined by how long you work too, and you always
| work until closing time. Partial hours are rounded up (70 minutes is the
| same as 120 minutes).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What is the Shelly trick, and why is it profitable?
|
| Every time you talk to Shelly and request a rucksack upgrade, her heart level
| increases a fraction of a heart - even if you don't have the ingredients to
| make the rucksack. So, if you keep requesting a rucksack upgrade over and
| over, you can raise her heart level to 10 hearts in a day.
|
| This is useful because this means you'll get maximum profit from working at
| the Tailor Shop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where is the best fishing location?
|
| East Gull Island has the best fishing for profit, followed by Toucan Island.
| You'll need to fish in all the locations if you want to catch every type of
| fish, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I make the most money mining?
|
| Bring only a hammer and a Stay Awake or Bodigizer with you. Bring a Stay
| Awake if you think you'll stay past 6:00AM, or a Bodigizer if you tend to run
| out of stamina.
|
| In Ganache Mine, don't bother breaking stuff except to find the stairs until
| you're at Floor 25 or lower. In Gelato Mine, the same applies for Floor 38 or
| lower.
|
| Remember, only Ores and Wonderfuls that sparkle on the ground will refine
| into anything notable. The number of sparkles displayed on the Wonderfuls in
| your rucksack determines what gem they are - 3 sparkles is the best.
|
| Use mushrooms to restore your stamina if you run out of stamina restoring
| items, but don't eat more than 15 or you'll get drowsy.
|
| Gather mushrooms and toadstools on your way down - no gem is worth more than
| 15 mushrooms or toadstools, and because mushrooms and toadstools stack, they
| take up the same amount of space.
|
| Above all else, make sure to refine your Ores and Wonderfuls before selling
| them.
|
|\
| \_____________________________________________________________________[QNA]_
| |
| Navigating the Islands |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get rid of the tree root blocking the path to the Ganache Mine
| District?
|
| In brief, examine the root by pressing A by it while on the Caramel River
| District side. A scene will trigger with Gill, then go to the Carpenter's
| Shop while it's open. You'll trigger another sequence of scenes that
| automatically removes the root.
|
| Beware, though - make absolute sure to meet Dale before examining the root.
| Otherwise you may trigger a glitch that makes the root unable to be removed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| There's a cave-looking thing up by the hot springs. Anyone know what that is?
|
| It's a cave that's unlocked after you complete the main story quest. All
| that's in it is a lake for fishing, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get to Mt. Gelato?
|
| Create the Daren's, Ben's and Collin's rainbows, then cross Ben's rainbow -
| it's only necessary to create Collin's rainbow because Ben's badge is found
| on the island opened by creating Collin's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get to Mt. Gelato without using the rainbow?
|
| You can only do so after first accessing it over the rainbow. Then, go to the
| far south edge and use your hammer on the stone there. That will open up a
| shortcut by the Mountain plot.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get to Toucan Island?
|
| After creating Daren's rainbow, talk to Pascal while he's inside On the Hook.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get to the Gull Islands?
|
| After creating Daren's rainbow, cross it to get to West Gull Island. To
| access East Gull Island, create Collin's rainbow (found on West Gull Island)
| and then cross it.
|
|\
| \_____________________________________________________________________[QCH]_
| |
| Characters |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Toby!
|
| Walk down the stairs from On the Hook to the beach on a sunny day and keep
| walking - it should trigger about 5 steps away from the stairs.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Owen!
|
| Walk towards the Carpenter's Shop from the Blacksmith's Shop. You should
| trigger Owen's introduction on the pathway.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Mira!
|
| Visit the graveyard on a sunny day. To get to the graveyard, go to the church
| and walk straight to the left - you won't see it until you're there because
| of the camera angle.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Selena!
|
| To meet Selena, you must visit the Flower Festival at or after 10:00AM. If
| you don't meet her, you won't be able to find her for another year - so make
| sure to meet her during your first Flower Festival.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Taylor!
|
| Once Taylor arrives, enter and re-exit your house around 8:00AM on a sunny
| day. You'll know Taylor's arrived because he'll be the sixth arrival after
| you create the first rainbow, and you'll receive a note about a handyman.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Julius!
|
| Once Julius arrives, walk past the Blacksmith's Shop on a sunny day. Note
| that you must walk past, not ride a horse or ostrich. Julius will be the
| fifth arrival after you create the first rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Gray!
|
| Once he arrives, visit Brownie Ranch, up by the barn and coop, on a sunny
| day. Again, you must be on foot, not riding a horse or ostrich. Gray will be
| the seventh arrival after you create the first rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find (some other character)!
|
| Most other characters are easy to find, so just keep in mind that you must be
| on foot for all outdoor introductions, and typically it must be a sunny day.
| A few of the less obvious introductory locations are Calvin (10th floor of
| Ganache Mine), Phoebe (main floor of Ganache Mine), and the rival couples'
| children (enter their houses a month after their weddings). Most other
| characters are introduced at their place of employment.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I marry Elli/Gray?
|
| Sadly, no. Neither are eligible in this game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What is the Calvin glitch, and can it be dodged?
|
| The Calvin glitch is a glitch that prevents Calvin from being marry-able. To
| marry anyone, you must complete their five heart events. Calvin's request
| event requires you to meet him on the 10th floor of Ganache Mine; but when
| you enter, the game freezes. And because you can't trigger the scene, you
| can't fulfill his request. And because you can't fulfill his request, you
| can't marry him. It's really unfortunate.
|
| Natsume has said that they'll be releasing a fixed copy of the game soon; so
| if you buy the game anytime after... well, anytime after this post is posted,
| it's worth a try to see if it's fixed. People with glitched copies will be
| able to mail back their copies and received a fixed version.
|
| Note also that the Calvin glitch has no impact if you're playing as a guy.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I want to marry Owen - how can I dodge the Calvin glitch getting in the way?
|
| To marry Owen, you must visit the bottom floor of Ganache Mine after he asks
| you to. However, if the game will freeze on the 10th floor, you won't be able
| to visit the 30th floor either.
|
| There are three ways around this: first, you can lower Calvin's hearts down
| to 4 or lower so that the request scene won't trigger on the 10th floor and
| the game won't freeze. Second, you can marry him off to Phoebe by raising her
| hearts to 3 and entering Ganache Mine. Or third, you can try to skip past the
| 10th floor by using the cracks on the 8th floor. If you don't skip all the
| way to the 11th floor, go back to the 8th and try again.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What gifts does _____ like?
|
| We're in the middle of an enormous project to map out every villager's liked
| items - as of this post, we're about 33% done. To find out some items that a
| particular character likes, refer to this guide:
| http://www.gamefaqs.com/console/wii/file/933022/55357
|
| It's also notable that as long as you give gifts until the person stops
| accepting them, you'll receive the maximum heart point increase for the day -
| 1 Loved gift is the same as 5 Neutral gifts.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I get _____'s heart level up?
|
| There are three ways to raise a villager's heart level - remember, 100 heart
| points equals 1 heart on their heart level. The three ways are:
|
| - Talk to them. You get 5 points for talking to them, though this can only
| be done once per day.
|
| - Give them gifts. Giving gifts until they stop accepting them gets you 10
| points per day.
|
| - Work at their part-time job. Most villagers have a part-time job that
| corresponds to them, and working there gets you 1 heart point per hour. This
| works for villagers that haven't even arrived yet - working at the General
| Store will earn you heart points with Phoebe, for example.
|
|\
| \_____________________________________________________________________[QHE]_
| |
| Heart Events, Proposals, Marriage and Family |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What are the heart events you have to complete to get married?
|
| There are five heart events: two gifts, two dates and a request. The two
| gifts will arrive automatically when you leave the house the first sunny
| morning after you raise the villager to 2 and 5 hearts. The two dates are
| triggered by talking to the person before 10AM on a sunny day after they
| reach 3 and 6 hearts.
|
| The request events are triggered differently for each villager. Some will
| come to your house and request something, some will request it when you talk
| to them at a particular spot, and some will request it when you simply enter
| a certain location.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't trigger (some heart event) with (some character)?
|
| For the gift events, the person should come to your house on a sunny day when
| you first leave the house. If you feel that you should've triggered one
| (after 2 and 5 hearts) and haven't, try entering and exiting your house
| between around 8AM and 9AM.
|
| For the date events, talk to the person before 10AM on a sunny day. These
| date events will be triggered after the person reaches 3 hearts and 6 hearts.
|
| For the request event, it differs by person. If you're having trouble
| triggering it, try entering and exiting your house at around 8AM. If that
| doesn't work, follow the person everywhere they go for a day, talking to them
| at every spot. Typically one of these two things will trigger the scene. If
| not, feel free to ask.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I couldn't find _____ for the (heart event/festival)!
|
| For the first date event (if you're playing as a guy) and the Fireworks
| Festival, you need to meet at the beach next to On the Hook. Walk down the
| stairs from On the Hook and keep walking a few steps to get to the spot. The
| date triggers at noon (though you can arrive anytime before 1PM and trigger
| it), while the Fireworks Festival triggers at 7PM.
|
| For the second date event and Starry Night Festival, you need to meet them
| under the big tree on Brownie Ranch. It's up on the hill past the coop and
| barn. Walking up to it should trigger the scene. The second date triggers at
| noon (though you can arrive anytime before 1PM and trigger it), while the
| Starry Night Festival triggers at 7PM.
|
| For the Firefly Festival, you need to be in the waterfall area at 7PM.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton won't show up to give me the blue feather?
|
| To get the blue feather, you have to have a bachelor/ette at 8 hearts. After
| that, Hamilton will show up on a sunny day to tell you the legend of the
| bluebird of happiness. If you have a bachelor/ette at 8 hearts and haven't
| received this scene, try entering and exiting your house around 8AM. If that
| still doesn't work, try raising Hamilton's heart level to at least 4 hearts.
| We haven't tested this thoroughly, but this has appeared to help people with
| this problem before.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton showed up to tell me about the feather, but it hasn't come!
|
| It just takes time. It can take up to two weeks for the bluebird of happiness
| to appear. This scene triggers the moment you leave your house, so there's no
| way to miss it. Just be patient.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| (Some character) won't accept my blue feather!
|
| For a character to accept the blue feather, you have to have completed all
| five of their heart events. If you're absolutely 100% positive you've
| completed the events, including fulfilling their request, and they still
| won't accept the blue feather, try presenting it to them at different
| locations. Most characters won't accept the blue feather at work, on a
| cloudy/rainy day, or at night.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I trigger the rival couples' heart events?
|
| Each rival couple has two heart events that are triggered when you raise the
| character of your own gender to 2 and 3 hearts then enter a certain location.
| After triggering the second event, their wedding will follow a couple weeks
| later - so if you intend to marry the person, avoid triggering the second
| event, either by keeping the rival's hearts below 3 or by avoiding these
| locations. The locations for the 5 rival heart events are:
| - Toby and Renee: Caramel Falls area, Monday during the day.
| - Jin and Anissa: Meringue Clinic.
| - Julius and Candace: Waffle Town, before 10AM most days.
| - Calvin and Phoebe: Ganache Mine, main floor.
| - Chase and Maya: Sundae Inn.
|
| If you have trouble triggering it, check again at a different time.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many children can you have?
|
| One. You do get to choose the gender, though.
|
|\
| \_____________________________________________________________________[QGO]_
| |
| The Goddess Quest and Main Plotline |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't get the quilt to start the goddess rainbows!
|
| The quilt is fairly simple to obtain, but some people have trouble. In short,
| after shipping 1000G worth of goods, Hamilton will come tell you about the
| quilt. After selling another 1000G, he will come back, then take you to his
| house and give you half the quilt. Some people have problems with this part.
| If you've sold 2000G worth of stuff and can't get the left half of the quilt,
| try entering and exiting your house around 8AM, or raising Hamilton's heart
| level a bit.
|
| After getting the left half, talk to Gill, order your home upgrade, talk to
| Gill again, talk to Dale, then talk to the Mayor while he's in his house.
| He'll give you a key. Take it to the clock tower, which is located in Town
| Square on the right. Voila.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I make an Herb Fish of "Good" quality?
|
| In short, the sale prices of the ingredients must add up to 300G. Remember,
| you can use up to four fish. You can find the sale prices of the ingredients
| in the following file, under the section labeled [ FRP ]:
| http://www.gamefaqs.com/console/wii/file/933022/54212
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I look at _____'s rainbow recipe?
|
| You can find a list of the ingredients for a particular rainbow recipe under
| the status menus (hold down C) on the page labeled "Story Items".
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where is Ben's badge?
|
| Ben's badge is on East Gull Island. You must create Collin's rainbow in order
| to get there.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get past the bear on Mt. Gelato?
|
| You must befriend the bear by giving it gifts - 14 honeys or 28 fish will do
| the trick. You can give up to 2 honeys or 4 fish per day. To give the bear a
| gift, approach its cave with the gift in your hands.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't catch the Wood Fish!
|
| You have to fish at the goddess spring at night (between 6PM and 6AM), but
| even then it's hard to catch. Just keep trying, it takes a lot of luck.
|
|\
| \_____________________________________________________________________[QAN]_
| |
| Animals |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my livestock always annoyed?
|
| Your livestock (coop and barn animals) will get annoyed if you go a couple
| days without touching them - that means without milking, brushing, hand-
| feeding or talking to them. It doesn't appear that being annoyed lowers their
| heart level at all, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my animals sparkling?
|
| Animals sparkle once they've been let outside. No, they aren't zombies.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I get better-quality goods from my animals?
|
| Raise their heart levels. Even then, though, the product qualities are
| somewhat randomized, and Shining products are still rare. Some
| experimentation has shown that hand-feeding the animal before milking or
| sheering it may improve its product quality, so try that if you're in need of
| a high quality good.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I easily get a Shining Wool?
|
| As said above, it's a lot of luck. Your sheep needs to have a lot of hearts,
| preferably 10. After that, hand-feeding it might increase the odds of getting
| a Shining-quality Wool.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can pets be bred?
|
| No.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many pets can you have?
|
| One per level of your house - at a level 5 house, you can have 5 pets.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| It's taking forever to get (wild animal)'s hearts up!
|
| It's difficult to do. The fastest way is to just give the animal gifts until
| it refuses to accept anymore, but oftentimes this is over a dozen gifts.
| Giving gifts until it stops accepting them should increase its heart level by
| one heart per week.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my pets always annoyed?
|
| This is a common problem, but its cause isn't clear. Using a tool in the
| general vicinity of your animal will annoy it, but it appears that taking it
| for a walk anytime in Winter might also tick it off. Once it's annoyed, it
| takes a long time for it to get over it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| In your profit analysis, you didn't consider breeding animals to sell. Is
| it ever profitable?
|
| I looked into it, and the short answer is no. For livestock, the sale price
| of a newborn animal is never even close to the cost of the Miracle Potion
| that was used to impregnate it: it isn't until the animal has a bunch of
| hearts that it begins to sell for even the cost of the Miracle Potion. The
| only time it's truly profitable to sell an animal is when it's about to die,
| or if you're selling it in order to buy a more profitable animal.
|
| Chickens and ducks, despite being free to breed, are not profitable either.
| In order to incubate a chicken or duck egg, you need to have one empty space
| available in your bird coop for that week, and then you'll also have a
| non-egg-producing bird for a week until it matures. A duck or chicken in that
| coop spot will produce more profit with its eggs in those two weeks than
| selling the bred duck/chicken would. So again, it's only profitable to sell
| a duck or chicken if it's about to die.
|
|\
| \_____________________________________________________________________[QCR]_
| |
| Crops and Foraging |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are seeds still planted in a 3x3 shape like other Harvest Moon games?
|
| No, seeds are planted in a 1x6 straight out in front of you. Hold Z to see
| the spaces where seeds will hit before using the seed bag.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I walk over crops in this game?
|
| Yes! In Tree of Tranquility, you can walk over your crops. It's no longer
| necessary to plant your crops in a particular formation to allow you to
| access all of them.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Do I need to weed my field or chop those little trees that sprout up?
|
| If you leave weeds or seedlings growing alongside a crop, its growth time
| will be drastically slowed. It's best to pluck and chop these the moment they
| spring up if they're alongside a crop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my crops disappearing?
|
| Crops disappear for a few different reasons. Typhoons and blizzards will
| destroy random crops in your field. Not watering your crops for a few days
| will cause them to die and disappear. If a crop is planted too far out-of-
| season, it will also disappear.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What does fertilizer do?
|
| Fertilizer increases the soil quality of your plot in a 1x6 line, just like a
| bag of seeds. Increased soil quality leads to better-quality crops and faster
| growth times.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get honey?
|
| Honey randomly springs up from grown flowers. You'll know if a flower has
| honey by the bees floating around it. If you want to get honey, plant some
| flowers, then water them every day even after they're fully grown. Pick the
| ones you see a bee floating around in the morning.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What is the best crop for each season?
|
| Strawberries for Spring, Cocoa for Summer (Honeydew if you can't get to
| Toucan Island yet), Eggplant for Fall. It's actually even more profitable to
| let your Eggplants keep growing through Winter than plant any Winter crop,
| unless you plan on converting your Buckwheat to Buckwheat Noodles.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can crops grow out of season?
|
| Yes, to a certain extent crops will grow out of season. They'll grow much
| slower, but they'll grow.
|
| That doesn't mean that every crop grows in every season though. Out-of-season
| growth is governed by these rules:
| - Spring crops grow in Spring and Summer.
| - Summer crops grow in Spring, Summer and Fall.
| - Fall crops grow in Summer, Fall and Winter.
| - Winter crops grow in Fall and Winter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The forage items at Toucan Island have stopped re-spawning. Why?
|
| They won't re-spawn until you gather the ones that are there, and oftentimes
| the ones that are there are hard to find. Check under the bushes by running
| along the perimeter pressing A repeatedly.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where are all the places forage-able items appear?
|
| Land forage-able items appear in Praline Forest, at the south edge of Brownie
| Ranch District and at the very north tip of Brownie Ranch district.
| Additionally, green herbs will sprout in the town area next to Hamilton's
| house, and on the grass outside Meringue Clinic. Mushrooms, toadstools and
| bamboo shoots can be found on Mt. Gelato. Fruits can be found on West Gull
| Island and Toucan Island.
|
| Beach forage-able items appear on every beach, including the ones in Waffle
| Town, on Toucan Island and on East Gull Island.
|
|\
| \_____________________________________________________________________[QSH]_
| |
| Shops |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why doesn't (Souffle Farm/Brownie Ranch/the General Store) carry (item)?
|
| Items for sale at these three stores are governed by their star level - they
| can be rated 1-star, 2-star or 3-star. Raise their star levels by shipping
| the type of good that corresponds to that shop (dairy products for Brownie
| Ranch, farm products for Souffle Farm, everything else for the General
| Store).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I upgrade tools?
|
| There are two ways: you can simply buy upgraded tools at the General Store,
| or you can get the upgrade at the Blacksmith's Shop if you bring the
| corresponding metal. The Blacksmith's Shop is a lot cheap (1/3rd as much),
| but finding the metal can be difficult.
|
| Either way, you must upgrade your tools in order - Standard to Iron to Copper
| to Silver to Gold. If you're using the Blacksmith's Shop, remember you must
| have Mira refine your Ores before trying to use them in a tool upgrade.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Whenever I dial 881, I get a wrong number instead of Taylor. Why?
|
| You can only call Taylor once he's arrived on the island (sixth arrival after
| you create the first rainbow) and you've met him outside your house. If you
| call him before that, it will register as a "wrong number".
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where do I buy the kitchen utensils?
|
| At the General Store, under the heading Makers. You can also find them at the
| Spring and Summer Market.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I enlarge my rucksack?
|
| Once the Tailor Shop moves in, you can upgrade your rucksack from 10 slots to
| 15, 20, 25 and finally 30. The upgrade to 15 slots is obtained for free when
| you meet Shelly. The others require you to bring certain items to her, though
| once you have those items the upgrade is free. To find out the items you
| need, talk to her and select Upgrade Rucksack.
|
|\
| \_____________________________________________________________________[QGE]_
| |
| General |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where do I find the tools at the start of the game?
|
| The Axe is obtained by meeting Luke at the Carpenter's Shop.
|
| The Hammer is obtained by meeting Owen near the Blacksmith's Shop.
|
| The Sickle is obtained by meeting Cain at Brownie Ranch.
|
| The Fishing Rod is obtained by meeting Toby down at the beach.
|
| The Watering Can and Hoe are obtained free during the opening sequence.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I found a blue stone/flax yarn/bamboo shoot/crystal/rare metal somewhere
| where it isn't usually found.
|
| That's the Scavenger Hunt mini-quest. Simply follow the clues to find the
| items. All are rare items that can't be found early in the game, but most
| don't have any better use than simply being sold for profit. Remember to have
| the ores and wonderfuls appraised by Mira, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where are the Power Berries?
|
| There are five Power Berries:
| - The Small Mine Berry : reach the last (30th) floor of the small mine.
| - The Goddess Spring Berry : at the Goddess Spring.
| - The Fishing Pole Berry : level the fishing pole to level 3, then cast it.
| - The Hoeing Berry : till 1000 squares.
| - The Animal Berry : have any animal with 10 hearts, then brush it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How and where do I gather wood lumber or stone lumber?
|
| Stone lumber is gathered by picking up stones, while wood lumber is gathered
| by picking up small pieces of wood. When you pick them up, they're
| automatically added to your stock. To get more stones and wood, chop down
| trees with your axe and bust apart rocks with your hammer. Trees and rocks
| can be found on other land plots, in Praline Forest and on Mt. Gelato.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I find Iron/Copper/Silver/Gold?
|
| These are found in the mines, in the rocks you bust apart with your hammer.
| Only ores that sparkle when they appear will refine to a real metal. The
| metals can be hard to find; check around floors 20-25 in Ganache Mine, or
| below floor 20 in Gelato Mine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What's the difference between leveling tools and upgrading tools?
|
| Leveling occurs strictly through using your tools. When a tool levels up, it
| becomes more useful - the watering can, sikcle and hoe affect more spaces,
| the hammer and axe destroy rocks and trees in less uses, and the fishing pole
| casts further. To use the leveled-up version of the tool, hold down A to let
| it charge, and release after it's charged as many times as you want. Remember
| to only let it charge as much as it's leveled (one charge for level 2, two
| for level 3, etc), otherwise the use will fail and you'll lose stamina.
|
| Upgrading occurs by having the tool upgraded at the General Store or
| Blacksmith's Shop. Upgrading causes the tool to use less stamina. For the
| watering can, it will also hold more water, and for the fishing rod, it will
| also be more likely to catch rare fish.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Do I have to level my tools before I upgrade them (or vice versa)?
|
| No, leveling and upgrading are completely independent of one another.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where is the Dye Pot or Yarn Maker?
|
| The Yarn Maker is in the back of the barn on the right side. The Dye Pot is
| in the front of the barn on the right side, right next to the door and
| opposite the shipping bin.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I make the Journey rucksack and trigger the start of a New Game+?
|
| To make the Journey Rucksack, bring these ingredients to the goddess spring:
| Rare Metal, Black Pearl, Shining Flax Yarn and Shining Wool Yarn. Then,
| present the Journey Rucksack to your child. A number of scenes will commence,
| eventually leading to the start of the New Game+.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What do you get to carry over into a New Game+?
|
| Contrary to what some idiot has said in the past (and yes, that idiot is me),
| you only carry over your money and the Makers into a New Game+. So, it's best
| to sell your animals and everything else before starting the New Game+.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why don't you have the horse racing festival listed?
|
| In short, because there isn't one. There isn't a horse race in Tree of
| Tranquility; instead, there is a horse racing minigame that can be
| accessed when you have Kathy up to 5 hearts.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What's the difference between a crustacean and a fish?
|
| Practically, the only difference between the two is what recipes they can be
| used in. In the real world, one has scales and one has claws, or something
| like that. But in Tree of Tranquility, the only relevant difference is what
| recipes they can be used in.
|
|\
| \_____________________________________________________________________[QMI]_
| |
| Miscellaneous |
| ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Should I buy this game?
|
| In general, this game has been greeted quite favorably by those who have
| played it. Most topics asking "Should I buy this?" are greeted with the
| general consensus "yes".
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Should I buy this game if I liked Animal Crossing?
|
| If you liked Animal Crossing, it isn't guaranteed that you'll like Tree of
| Tranquility. However, the two do have similar appeal, so if you're a fan of
| Animal Crossing or the Animal Crossing series, Tree of Tranquility is
| definitely worth a shot.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Should I buy this game or wait for the next generation of Harvest Moon games?
|
| Upcoming Harvest Moon games are Rune Factory Frontier and Exciting Animal
| March. Rune Factory Frontier is coming relatively soon, but is generally a
| significantly different game style than Tree of Tranquility and the rest of
| the Harvest Moon series. Exciting Animal March is largely seen as an improved
| version of Tree of Tranquility, but it likely won't come to the states for
| more than a year, so it's worth getting Tree of Tranquility.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How does this game compare to past Harvest Moon games?
|
| General consensus is that Tree of Tranquility is one of the best Harvest Moon
| game since the Back to Nature/HM64 generation. If you only like AWL, though,
| note that it's very different from AWL - it's much more similar to the more
| traditional Harvest Moon games. But overall, it's definitely one of the most
| satisfying games in the series in every respect.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Is it wise to use a guide when playing through this game?
|
| Yes and no. Harvest Moon games really don't need a walkthrough like other
| games. The entire charm of the game is that you can play your way, whatever
| your way is. Playing using a walkthrough substantially removes the fun of the
| game.
|
| However, in Tree of Tranquility, there are some things that are not very
| clear. For example, playing without a guide it is not immediately apparent
| that you trigger a lunch date by talking to a bachelor/ette before 10AM, and
| that you have to do this twice in order for them to accept your marriage
| proposal. So, it can be beneficial to have a guide handy and read over some
| of the basics to get acquainted with some of the things the game doesn't
| explain very well, like this.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Which guide should I use? One of the ones on this site, or should I buy the
| BradyGames guide?
|
| Well, there are three guides available - the BradyGames guide, Goldhorizon's
| guide, and my guide. GoldHorizon's guide is a near-direct copy of the
| BradyGames guide, so the question really is which is better: those two, or
| mine.
|
| Obviously, I can't unbiasedly give my opinion, so instead I'll refer you to
| this thread:
| http://www.gamefaqs.com/boards/genmessage.php?board=933022&topic=45727574
|
| So, in short, the general consensus is that my guide's probably the best
| available. And that was four months ago - the BradyGames guide is immutable,
| and Goldhorizon hasn't updated his guide in almost three months - so you make
| the call.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| When will this game be released in Europe/Australia?
|
| The game hasn't been announced for localization in Europe or Australia.
| Hopefully it will be, but nothing's been announced for certain as of yet.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are motion controls required to play this game?
|
| Fortunately, Natsume didn't fall for the obvious trap and make motion
| controls required: they're strictly optional.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What's the most popular Harvest Moon game ever?
|
| This question has been asked hundreds of times, so recently I decided to
| finally settle it with a comprehensive multi-board poll. Copied and pasted
| below is my post of the poll results:
|
| "The results are in!
|
| With nearly 100 votes cast, the results from the poll are in.
|
| First off, the pure results:
| 1. 64, 18 votes
| 2. BTN, 13 votes
| 3. FoMT, 8 votes
| 4. MFoMT, MM, DSC, 7 votes
| 7. AWL, 6 votes
| 8. DS, 5 votes
| 9. AnWL, 4 votes
| 10. SNES, 3 votes
| 11. AWLSE, 2 votes
| 12. RF, ToT, SSaF, STH, 1 vote
| 16. GB, GBC2, FG, GBC3, B&G, IL, ILSE, IoH, RF2, 0 votes
|
| Secondly, the balanced results; for this, I've removed any votes a game
| received on its own board, so vote tallies are only how many votes each
| game garnered from other games' boards:
| 1. 64, 11 votes
| 2. BTN, 9 votes
| 3. FoMT, 8 votes
| 4. MFoMT, 6 votes
| 5. AnWL, AWL, DSC, DS, MM, 4 votes
| 10. SNES, 2 votes
| 11. AWLSE, STH, RF, SSaF, 1 vote
| 12. B&G, RF2, ToT, GBC3, GB, GBC2, HMFG, ILSE, IoH, 0 votes
|
| So, there you have it: HM 64 wins by a small margin. Interestingly
| enough, not only did 7 of HM64's votes come from its own board, but 8 of
| them came from the Tree of Tranquility board. BTN, on the other hand,
| gained only 4 votes from its own board and no more than 2 votes from any
| individual other board. BTN had votes for it from 7 boards, while 64 had
| votes from only 5 boards. So, 64 is more popular, but just barely.
|
| But, consider the fact that some of these games are nearly identical:
| BTN, HMFG and B&G are basically the same game. So are AnWL, AWL and AWLSE.
| So are FoMT and MFoMT, IL and ILSE, and DS and DSC. So, how many votes did
| each 'franchise' of a game garner?
|
| The results, by pure vote totals:
| 1. 64, 18 votes
| 2. FoMT (FoMT/MFoMT), 15 votes (8/7)
| 3. BTN (BTN/HMFG/B&G), 13 votes (13/0/0)
| 4. AWL (AWL/AnWL/AWLSE), 12 votes (6/4/2)
| 4. DS (DS/DSC), 12 votes (5/7)
| 6. MM, 7 votes
| 7. SNES, 3 votes
| 8. STH, RF, ToT, SSaF, 1 vote
| 12. GB, GBC2, GBC3, IL, IoH, 0 votes
|
| And the results, when removing votes for a game on its own board:
| 1. FoMT (FoMT/MFoMT), 14 votes (8/6)
| 2. 64, 11 votes
| 3. BTN (BTN/HMFG/B&G), 9 votes
| 3. AWL (AWL/AnWL/AWLSE), 9 votes (4/4/1)
| 5. DS (DS/DSC), 8 votes (4/4)
| 6. MM, 4 votes
| 7. SNES, 2 votes
| 8. STH, RF, SSaF, 1 vote
| 11. ToT, IoH, IL, GBC3, GBC2, GB, 0 votes
| (and note: removing votes from a single board for any game in that board's
| "franchise" of games - for example, a vote for FoMT on the MFoMT board -
| pushes DS above AWL and BTN into 3rd place on that final list, but has no
| other effect)
|
|
| So, those are the results. In my ideas, that indicates that 64 and FoMT
| are tied for the two most popular (since MFoMT is practically identical,
| and 64's fan base was so much more limited, I think that's fair - but,
| that's subjective), with Back to Nature an extremely close 3rd.
|
| I, personally, consider BTN and FoMT to be of the same franchise since they
| have the same characters, layout and mechanics, but most people don't agree
| with me on that. Essentially, though, the ranking appears to be, with a
| pretty big gap between 3 and 4 and between 5 and 6:
| 1. Harvest Moon 64
| 2. Harvest Moon: Friends of Mineral Town (group)
| 3. Harvest Moon: Back to Nature
|
| 4. Harvest Moon: A Wonderful Life (group)
| 5. Harvest Moon: DS (group)
|
| 6: Harvest Moon: Magical Melody
| 7. Harvest Moon (original SNES)
| 8. Any of the others
|
| So, them's the results. I didn't expect FoMT to do so well, but it's
| arguably tied for the most popular HM game ever.
|
| If you have any questions for me, post in the Tree of Tranquility topic
| (link below): I won't be checking the others. And as promised, these
| results will be posted in my Tree of Tranquility FAQ.
|
| http://www.gamefaqs.com/boards/genmessage.php?board=933022&topic=44751770
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(CCC)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Three C's: Copyright, Credits and Contact Info | / /
\ \ | | / /
\ \| "Only one thing is impossible for God: to find any |/ /
\ | sense in any copyright law on this planet." -Mark Twain | /
\|________________________________________ ______________|/
| |
| |
__________________________<COP>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Copyright |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/This FAQ is the exclusive property of David Joyner, DetroitDJ. All rights
| reserved. This FAQ may be freely distributed on any site, in whole or part,
| as long as this last section remains intact (all three C's). That means no
| changing 'GameFAQs' to any other site name. You know who you are.
|
| The latest version of this FAQ will ALWAYS be at:
| www.gamefaqs.com/console/wii/file/933022/53688
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs - so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous
| Interactive. All rights reserved.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<CRD>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Credits |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Marvelous Interactive, Natsume and Nintendo, for this game and system.
| CJayC and GameFAQs, for the site.
|
| mister_jmp: for doing easily as much data-gathering for the game as I have,
| and effectively being a co-author.
|
| Stormfeather: for about a dozen different fixes, and basically everything
| there is to know about Julius.
|
| Shionite: for researching a ton about what Toby likes and dislikes.
|
| Master Cube 10: for actively researching the mechanics of fertilizer.
|
| And various contributors online who have submitted fixes and new information:
|
| - Information:
| NurseFin, ssjlink, Shadow, amishlou, Lexie07, PPF419, Night_Flower,
| PBGamer89, XReikaX, cynwri8, Roemu, FullMetalPanic, KoRnNuTz,
| Ryanwallen22, thestoutteapot, ellix_warrior, akialyn, Brittany,
| swimmehdude, voku0247, JaydeWiz, Blade Kiri, mrstrace, Nickboy101,
| billgus, oulytZ, yhibiki, Kairi_Tsubasa
|
| - Suggestions:
| l337Bossman, masterofmon, Blade Kiri, twilight.empress
|
| - Fixes:
| WinterKitsune, XReikaX, BunnyWinx, Shadow, BigJPres, thesoutestteapot,
| Kate, ljb94, Rowe2327, zalbaag, LunarForever, animekitsune, Bananabafilly,
| chaochap101, DarkBlade2, Dark Kratos, North_Hawk, VenomousX,
| Rapturell, knititblack, JoshuaAmaron, myscreennamewow, spencerdi,
| brybry4567, akialyn, Lily, Sugar_Celebi, ThiefRikku, TheGrizzly333,
| Hexforester, AshleyTX, Pikaley, Adam, oulytZ, Melissa, Maggie, voku0247,
| jan_lee23, BlackBrigade22, Callista1348
|
| - Sanity for me as I pieced this behemoth together:
| Rift, fulluphigh, minakorocket, Nocterayne, soudesune, yhibiki,
| Kairi_Tsubasa
|
| Several of my friends with the Japanese copies of the game, for help with
| pretty much everything. Huge amounts of data, from recipes to stamina details
| to crop information, have been obtained with the help of several of my
| friends. This guide wouldn't exist without them.
|
| God, for everything.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________<CON>_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Contact Information |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/GameFAQs ID: DetroitDJ
| E-Mail: [email protected] - - - - - - - - - - - - - - - - READ THIS!
| AIM: StarsHallelujah |
| V
| To e-mail me, PLEASE preface your e-mail subject line with [ToT] in
| brackets. I get a lot of spam, so that will help me sort through it and
| find your e-mail. If possible, IM me instead of e-mailing me if you have a
| question, but e-mail me if you have a contribution or correction.
|
| If you are submitting a tip or correction, please include how you would
| like to be credited. Otherwise I'll credit you by your e-mail address or
| screenname.
|
| I'd hoped not to have to do this, but I also need to make a disclaimer about
| the type of communication I'll accept. But my old note scared people off, so
| let me make it more succinct.
|
| I'm more than happy to answer any questions about Harvest Moon: Tree of
| Tranquility, via e-mail or IM. However, please note the
| following:
| - I am not interested in just chatting about Harvest Moon: Tree of
| Tranquility. That means, don't ask me who I married, if I've finished the
| game, how much money I have, etc. And I'm not all that interested in
| hearing every detail about your farm either. Sorry.
| - I am not interested in chatting about any other game, nor am I qualified
| to answer questions about any game except for Harvest Moon: Tree of
| Tranquility. That means, don't ask me about Spore, Gears of War,
| Kingodm Hearts, Animal Crossing or Age of Empires. Don't ask me what other
| video game systems I have. Don't list yours for me. I'm really not
| interested in hearing about it. Sorry.
| - If you ask me a question that is clearly stated somewhere in this guide,
| I'll tell you how to find it. I won't look up the answer for you. I didn't
| write this guide just so people could scroll to the bottom and find my
| e-mail address. Don't be afraid to ask, but don't be upset if I respond
| with a search code.
| - Please type communicably. I'm not obsessed with proper grammar/spelling,
| but if I can't understand what you're saying I just won't respond. And
| this one is just a pet peeve of mine: I have no idea what any of these
| "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n n.n - and I have no
| desire to know. So don't say anything that's dependent on me understanding
| what these devilspawn illegitimate children of lolspeak and anime mean.
| - I am not interested in just chatting. That means, do not send me videos
| of sneezing pandas. Do not as me what I look like. Do not ask me what
| "IMing" is. Do not ask me if I know a good cheat site. Do not send me the
| "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do
| not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction.
| Seriously, creepy.
|
| And yes, every single thing I've listed above has actually happened.
|
| Basically, if you contact me and I don't answer, ask yourself one question:
| Am I asking a question about Harvest Moon: Tree of Tranquility? If the answer
| is no, then now you know why I'm not responding. If you have a question,
| don't hesitate to ask.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

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