PID500 Modbus
PID500 Modbus
START-UP GUIDE
GT-Designer 2
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Contents
Contents ...............................................................................................................2
GT Designer 2 – Startup Guide ............................................................................3
1. Overview: ...................................................................................................3
1.1 Screen Types......................................................................................3
2. Startup Procedure ......................................................................................4
2.1 Start GTD2..........................................................................................4
2.2 Setup System Environment.................................................................4
2.3 The First Screen .................................................................................5
2.4 Creating a New Screen .......................................................................6
3. Using GTD2 ...............................................................................................7
3.1 Drawing Figures..................................................................................8
3.2 Creating Objects .................................................................................8
3.3 Editing Figures and Objects ..............................................................12
3.4 Copy and Paste ................................................................................12
3.5 Consecutive Copy .............................................................................13
3.6 Batch Editing.....................................................................................14
3.7 Comments.........................................................................................15
3.8 Comment Displays ............................................................................16
3.9 Saving the Project.............................................................................19
4. Techniques and Tools to Reduce Screen Design Time ...........................19
4.1 Libraries ............................................................................................19
4.2 Switching between displays and inputs.............................................21
4.3 Adjusting the Decimal Point Range...................................................22
4.4 Window Screens ...............................................................................23
4.5 Category Batch Edit ..........................................................................24
5. Manual References: .................................................................................29
6. Appendices ..............................................................................................30
6.1 Layer Function – GT11** only ...........................................................30
6.2 GT Simulator2 – (GT10 series not supported) ..................................35
6.3 Start-Up.............................................................................................35
6.4 Inverter Device ranges ......................................................................37
6.5 Windows® Regional and Language Options .....................................40
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
GT Designer 2 – Startup Guide
1. Overview:
This document provides a simple explanation of GT Designer2 (GTD2) Screen Design
Software for use with the GT10 and GT11 series of HMIs.
Note: The “GT10” and “GT11” series’ refer to all GT1020, GT1030, GT1150, and
GT1155 models. Although images used are taken for a GT1030 + FX PLC setup,
features outlined in this document apply to both GT10 and GT11 HMI unless otherwise
stated. For specific product information refer to the Appendices or the respective product
manual.
Base screen
Window screen
Overlap window
Superimposed window
Key window
Dialog window
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
2. Startup Procedure
The following procedure describes the setup of a new project within GTD2. GTD2 is
assumed to be correctly installed on the PC being used.
GOT Type Enter GOT type that is being used i.e GT1020, GT1030 or GT11**
Color Settings Select color or monochrome type (GT11 only)
Format Orientation of GOT – horizontal or vertical
Controller Enter controller type (MELSEC-FX, FREQROL 500/700 etc.)
Comm. settings Select the interface that will connect to the controller
Screen switching Sets the GOT or PLC 16-bit word device used to specify the Base screen
device and Window screens numbers to display, meaning the screen number that
is stored in this device will appear on the GOT display.
Final confirmation Prior to building the project the setup wizard will detail complete entries
made during the project creation process
Note: System setup has several stages. After each stage a confirmation screen will
appear to show the entries made so far.
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Final Confirmation
Note - All images in this Startup Guide are taken from a GT1030 + FX PLC project
created with GT Designer2 in its default configuration. There will be differences
depending on what model GOT the project is for and the user preferences within GTD2.
Screen number This value will represent this screen when specified in the
Screen Switching device
Screen name Allows easy identification of screens from the screen
library or workspace – call this screen ‘Menu’
Screen type Set the screen type i.e. Base screen or Window screen
Use screen color Optionally, set the background color of the screen (default
color is black)
Backlight color Optionally, set an LED backlight configuration for this
screen through the [Auxiliary] tab (GT10 only)
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Entering screen properties Detailing backlight color and function (GT10 only)
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
3. Using GTD2
The screenshot below illustrates a general layout of the GTD2 software. The presented
layout may differ from the users screen depending on the user’s settings/preferences.
Screen area
Workspace
Temporary area
Workspace
Created screens and common settings are displayed in an easy-to-use tree format.
Copy, paste, and other functions can be done simply by double-clicking or right-clicking
on the menu.
Property Sheet
Attributes of selected screens, objects, and figures are shown; therefore, modification of
settings can be done easily without having to open each dialog box.
Data View
All objects and figures used on the screen are shown in list form. Therefore, hidden or
overlapped objects and figures are easily found.
Temporary Area
Objects and figures can be placed in this area temporarily during the designing process.
Any objects in this area will not be displayed on the GOT during actual use.
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Mouse Cursor Types
Normal cursor
The crosshair means that an Object or Figure will be added or adjusted
on the screen by clicking the left mouse button. To cancel the Object or
Figure selection, press the ESC key.
The quad-arrow is displayed while an object or figure (or group of
objects and/or figures) is selected and will be moved on the screen by
clicking and holding the left mouse button. The properties dialog of the
selected object or figure appears when the mouse is double-clicked.
These double-arrows are displayed while an object or figure (or group of
objects and/or figures) is selected and the cursor is over a size-
adjustment handle of the selection. Click and drag on these handles to
expand or contract the selection.
Method
a) Text
1. Select [Figure]-[Text] from the menu bar, or from the Figure toolbar.
2. Click a position on Base Screen1 where you wish to display text.
3. Input text when the Text dialog is shown.
Text: Menu
Text Style: Bold
Text Color: [White]
Font: 16dot HQ Gothic
Size: 2 x 2
b) Line
1. Select [Figure]-[Line] from the menu bar or from the Figure toolbar.
2. Click the left mouse button at the starting point and drag the line to an end point.
3. Double-click the line to adjust its attributes.
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Exercise – Create a Go To Screen Switch
Create Go To Screen Switches to jump to Base Screen2.
Method
1. Select [Object]-[Switch]-[Go To Screen Switch] from the menu bar or from the
Object toolbar.
2. Click a position on Base Screen1 where the Go To Screen Switch is to be placed.
3. Deselect the Go To Screen Switch tool and double-click the Go To Screen Switch to
open its dialog. Set the Switch attributes as follows, and then click OK.
Basic tab
Screen Type: Base
Go to Screen: Fixed: 2
Lamp tab
Lamp: Key
Display Style: Shape: [Basic Figure] Square: Square_1
Switch (color): OFF [Black] / ON [White]
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Text tab
Text Type: 16 dot standard
Text (color): [White]
Text: Control Screen Inserts same Text
and text settings
for both ON and
OFF states
Inserts same
Text only for
both ON and
OFF states
Notice that the Text of the Go To Screen Switch is centered within the Switch, which will
cause the long text to go outside of the Switch boundaries. In the GT11 series, the
Position and Alignment of the Text can be changed to Top, Bottom, Left, Right, etc. For
the GT10 series, only the Switch Size, Text Size, and Text Font can be adjusted to keep
the Text from overlapping the Switch boundaries.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Exercise – Create a new screen and Bit Switch
Create a new screen (Base Screen2) and place a Bit Switch in the top left corner.
Method
a) Create a new Base Screen
1. Select “New…” from the right-click context menu of the Base Screen folder in the
Workspace.
2. Enter the Screen Number and Screen Name in the Screen Property dialog as follows.
Screen Number: 2
Screen Name: Control Screen
Device: M0
Action: Alternate
Lamp: Bit: M0
Shape: Circle: Circle_7
Key: ON Display Style is shown while the Switch is being pressed (Default)
Bit: ON Display Style is shown while the dedicated bit device is ON
Word: ON Display Style is shown while the dedicated word device value is within a
set range
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
3.3 Editing Figures and Objects
Method
a) Copy Base Screen2 and create Base Screen3
1. Right-click on “2 Control Screen” in the Workspace.
2. Select Copy from the right-click context menu.
3. Right-click again and choose Paste from the context menu.
4. In the Screen Property dialog box that appears, enter the Screen Number and Screen
Name as follows, and then click OK.
Screen Number: 3
Screen Name: Comment
b) Copy the Figures from Base Screen1 and paste them onto Base Screen2
1. Open (or switch views to) Base Screen1.
2. Select the items to be copied (for example, the “Menu” Text and Line).
3. Select Copy from the right-click context menu, [Edit]-[Copy] from the menu bar, or
from the Main toolbar.
4. Open (or switch views to) Base Screen2 and select Paste from the right-click context
menu, [Edit]-[Paste] from the menu bar, or from the Main toolbar.
5. Click a position on the screen where the objects are to be placed.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
3.5 Consecutive Copy
Consecutive Copy is a useful function when creating multiple figures and objects. This
function allows for automatic increment and decrement of related devices, as well as
separately adjustable X-direction and Y-direction number of copies and spacing.
Number
X: 4
Y: 0
Interval (Dot)
X: 2
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Section 6.1 at the end of this document, and the GT Designer2 Version2 Screen Design
Manual.
Batch edit is a useful function for editing multiple objects simultaneously. All objects
must be on the same screen and of the same type.
Note: For large Bit switches they may need to be resized prior to consecutive copy in
order that they can fit on the screen.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Exercise – Complete Base Screen2
1. Change the text from “Menu” to “Control Screen” and adjust the line under the text
2. Draw a square by selecting [Figure]-[Rectangle] from the menu bar and dragging and
dropping with the Rectangle tool. (This can be created around the bit switches)
3. Add Go to Screen Switches on either side at the bottom of the screen with the
following attributes:
3.7 Comments
Comments are textual messages indexed and saved within the GTD2 project data which
can be “switched” between, similar to Base Screen data. Comments must be registered
within the Basic Comments or a Comment Group list before they can be used. Basic
Comments is a single-column list of Comments that simply allows data to be accessed
by the index (row) number. Comment Groups are multi-column tables which are used in
the Language Switching feature (System Environment from [Common] in the menu bar
or Workspace). “Switching” languages simply causes data to be referenced from the
same row of a different column within the same Comment Group. To display and input
other character sets and languages, it may be necessary to adjust the Regional and
Language Settings within Windows. Refer to Section 6.2 at the end of this document for
more information.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Group No.: 1
Title: Operation
Column No.: 1
3. In the Comment List window, input the textual Comments and set their attributes. To
create a new comment (row), right-click the comment table and select New from the
context menu, or select [Common]-[Comments]-[New Comment] from the menu bar.
Comment Displays are used to “switch” Comments depending on a device value. There
are both Bit Comments and Word Comments which correspond to Bit and Word devices,
respectively.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
3. Deselect the Word Comment tool and double-click the object to open the dialog box.
Set the attribute values as follows, and then click OK.
Basic tab
Device: D100
Shape: Frame: Frame_7
Font: 16dot
Size: 1 x 1
Preview Comment No.: 1
Comment tab
[Comment source]: Comment Group
Comment Group: Fixed: 1
Attribute (Normal Case): Indirect (Device Value)
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Device: D100
Format: Signed Decimal
Digits: 1
Font: 12dot HQ Gothic
Size: 2 x 2
Basic tab
Device: D100
Set Value: Fixed: [1st Switch] 1 / [2nd Switch] 2 / [3rd
Switch] 3
Text tab
Text Type: Text
Font: 16dot Standard
Size: 1 x 2
Text: [1st Switch] READY / [2nd Switch] MANUAL /
[3rd Switch] STOP
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
3.9 Saving the Project
It is a good idea to save the project frequently. Save the current Project as follows.
1. Select [Project]-[Save As…] from the menu bar or from the Main toolbar.
2. When the Save As… dialog appears, select the target folder and enter the filename
“GTD2 training”, and then click Save.
4.1 Libraries
Figures and objects created by GTD2 users can be stored in the User Library for future
use in other projects. The stored figures and objects (called “Templates”) can be
manually placed on Screens or used as the Lamp Shape of Lamp and Switch Objects
(Figures only).
No.: 1
Name: Touch Switch
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
2. Select the Figure or group of Figures and drag it/them over the “1 Touch Switch”
folder under [Library]-[User Library] in the Workspace.
3. When the Template Property dialog appears, enter the Template No. and Template
Name as follows, and then click OK.
No.: 1
Name: ON
Exercise – Library Image List
Access the Library Image List for easier access and
organization of Templates.
1. Double-click the “1 Touch Switch” folder under
[Library]-[User Library] in the Workspace.
2. The Library Image List appears.
No.: 2
Name: OFF
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Exercise – Edit Templates in Library Editor
Use the Library Editor screen to change the Figure already stored as a Template in the
“1 Touch Switch” Library.
1. Double-click on the “2 OFF” Template in the Image List to bring up the Template
within the Library Editor window.
2. Edit the Template to the intended OFF condition Shape.
3. When the edits are complete, close the Library Editor window. Changes are saved
automatically to the Template.
Numerical and ASCII Display/Input Objects are special in that their functionality can be
switched easily within their attributes. This means a Numerical Display or ASCII Display
Object can be changed to a Numerical Input or ASCII Input, respectively, simply by
adjusting the Type value using the Property Sheet.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
4.3 Adjusting the Decimal Point Range
To use a Word device value that includes a decimal point, the GOT can be set to
separately adjust the display/input of a device value internally to handle decimal point
values (Real values) without PLC or other additional calculation.
Format: Real
Digits: 4
Decimal Point: 2
Adjust Decimal Point: Yes
Note: to change the word device in the program once downloaded to the GOT, the user
can set any of the following values:
0.01 – READY
0.02 – MANUAL
0.03 – STOP
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
4.4 Window Screens
The GOT1000 range has two types of screens: Base Screens and Window Screens.
Base Screens take up the entire display area of the GOT, where as Window Screens
can be of smaller size and are displayed in addition to the active Base Screen. Window
Screens can be further categorized into Overlap Windows, Superimpose Windows, and
Key Windows. Descriptions of each are outlined below.
Overlap Window (1 and 2): Displayed as a window on top of the active Base
Screen and can be moved around the GOT display during operation. When
Switches on the Overlap Windows are pressed, Switches on the Base Screen
below are not affected.
Superimpose Window (1 and 2): Displays within the Base Screen, causing
Figures and Objects on the Superimpose Window to be visually merged with
those on the Base Screen. When Switches on the Superimpose Windows are
pressed, Switches on the Base Screen within the same active touch area are
also affected.
Key Window: Function as user-made Numerical Input or ASCII Input virtual
keyboards. Key Windows have the same properties as Overlap Windows.
How these Window Screens will appear on the GOT display can be confirmed using the
Window Preview within GT Designer2.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
1. Select [Object]-[Window Position]-[Key Window] from the menu bar.
2. Click a position on Base Screen3 where the Key Window is to be placed by default. A
mark in the sign of an X should appear on the screen marking the top left had corner of
the key window.
4. To toggle the Key Window preview visibility, select [View]-[Window Preview]-[Key
Window] from the menu bar.
5. To customize other Window Preview options, select [View]-[Window Preview]-
[Custom] from the menu bar and select the Window Screen number for each Window
Preview type.
Normally different Objects and Figures that are scattered over multiple Screens cannot
be edited together using the Property Sheet. However, if these Objects and Figures are
categorized in the same Category, they can be edited at the same time using the
following Batch Edit functions.
- Color Batch Edit…
- Device Batch Edit…
- Switch/Lamp Shape Batch Edit…
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Exercise – Categorizing Objects
Categorize all of the Go To Screen Switches from all the Base Screens into the new Go
To Screen Switches Category.
1. Go to Base Screen1 and select all of the Go To Screen Switches.
2. Drag the selected Switches over to the Go To Screen Switches folder in the Category
tab of the Workspace.
3. Repeat this for Base Screen2 and Base Screen3.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Target Definition
All Screens All Objects and Figures in the project will be selected for editing
Edited
All Objects and Figures in the active Screen will be selected for editing
Screen
Screen Only the Objects and Figures within the specified range of Screens will
Range be selected editing
Only the Objects and Figures within the specified Category will be
Category
selected for editing
Selected Only the Objects and Figures within the selected Objects and Figures in
Area the active Screen will be selected for editing
This option only applies when Batch Editing the Device Numbers or
Common
Color. This option will search the devices or colors assigned within the
Settings
Common Settings and select them for editing.
3. When the Objects have been found, select the Object Shapes in the New Shape
column that will replace the current Object Shapes. For this exercise, just select
Square:Square_9 to replace Square:Square_1, then click Replace.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
4.6 Project Download
To download the project data to a terminal the user must firstly confirm that the hardware
has been setup correctly. To do this please refer to the respective hardware startup
manual or GOT1000 Series Connection Manual.
The user can then test communication settings by selecting the Test icon. If
communication has been set up correctly the following message should appear:
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Note: To reduce time downloading the user can select the ‘Difference’ button. This
button can be used after the user has completed a full download to the terminal, for
downloads after this the user can select this button where the GT Designer will only
download changes to the original program, reducing the amount of time that it takes to
complete a download.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
3. The following screen will message will then appear. To download data the user must
confirm that it OK to clear the project data from the terminal.
4. Once project data has downloaded the following message will appear.
Project data is now located the in the GOT terminal and the user can test the program
functionality that they have created.
5. References:
For hardware setup refer to either the respective ‘Hardware Startup guide’, GOT1000
Series Connection Manual (SH(NA)-080532ENG) or respective product manual.
To aid the creation of the startup program outlined in this document please refer to the
program titled ‘Startup_Guide_GTD2.gte’
For technical reference please refer to the following manual: GT Designer2 – Version 2
Screen Design Manual (SH(NA)-080530ENG-K)
For any further questions, please contact your local Mitsubishi Product Provider.
29
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
6. Appendices
The following screens show proposed designs that correspond to the program created in
this startup guide.
Base Screen1
Base Screen 2
Base Screen 3
Base Screen 4
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
The object on the front layer
is always placed over the
object on the back layer
31
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
6.3 GT10 - Controlling the Backlight Color Independently from the Screen
Setting
The GT10 series HMI allows the switching of the backlight color via two methods. The
first is to select the color of the screen during the screen creation process in GTD2
(described earlier in this document), which sets the screen color to a specific screen.
However, another method to set screen color also exists, that allows the color of the
screen to be controlled independently of the screen number. This is illustrated in the
diagram below.
Controller monitoring
system status. Screen color
expresses system
status
The GT10 series features a 3 color backlight, which allows the system status of the
application to be represented as a screen color. There are two types of GT10 series
available each with a different set of screen colors. These screen colors and their
status’ are summarized in the table below.
GT10□□LBD□ GT10□□LBDW□
Green – Normal operation White – Normal operation
Amber – Error has occurred Pink – Error has occurred
Red – Fatal error has occurred Red – Fatal error has occurred
In order to specify the status of the application it is necessary to specify the device for
storing system information data. This device can be located in the controller or the HMI
using D-registers (in case of an FX-controller) or GD-registers. However, for the
purpose of this exercise GD registers will be used as the users controlling device is
unknown.
The following method provides information for setting for setting this screen switch is
outlined below:
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
GD1 or External I/O Function Output Information acts as the device through which
screen color switching occurs. The settings of this word are outlined below (16bit
value).
From this table it is then possible to create different control signals that can be
entered into GD1.
However as the GT10 series does not feature binary input these values must then be
converted to an unsigned binary value, these values have been converted below:
Through creating 7 Data set switches, the contents of each switch should be set up
where the set value is set to the desired screen color. Text can also be added to
each switch to highlight its function.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
This is standard
settings for all screen
colors
Once each screen device is created, project can be downloaded to an GT10 HMI and
screen color can be selected independently of the screen via the screen switches.
For further information on read device and write device please refer to the GT Designer2
– Version 2 Screen Design Manual (SH(NA)-080530ENG-K), section 3.6.
34
Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
6.4 GT Simulator2 – (GT10 series not supported)
Important Notes:
- Installation of GX Simulator is required in order to use GT Simulator2.
- The GOT1000 series is supported by GT Simulator V.2.07H and the later.
- GT Simulator2 does not support the GT10 series, but does support GT11 series.
- Refer to the GT Simulator2 Users Manual for further information.
6.5 Start-Up
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
4. Select [Project]-[Open] from the menu bar or from the toolbar.
5. When the Open Project dialog box appears, select “GTD2 training” and click Open.
6. When a confirmation message appears, click Yes according to the message, which
will cause GX Simulator to start automatically.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
6.6 Inverter Device ranges
In order to connect a GOT1000 series HMI with FREQROL inverters a different
device range is required. The section details the device range that is necessary
to communicate parameters between the Inverter and HMI.
Note - This section provides a general overview for device setting, for details and
information relating toFREQROL-A500 FREQROL-E500/S500(E)/F500/A500/F700/A700
series please refer to the GT-Designer Screen Design manual.
The table below provides an overview of the parameters available for controlling
inverters from the GOT.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
• When using a WS device, [Alternate] of a bit switch cannot be used. Use [Set], [Reset],
and [Momentary] of a bit switch.
The following tables detail the devices used to communicate between the GOT and
inverter.
Run Command
Alarm definition
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
Parameters
The numbers of virtual devices for inverter (parameter (Pr)), used by GOT, correspond
to the inverter parameter numbers. For full listings of inverter parameters, refer to the
respective inverter product manual.
Special parameters
The numbers of the inverter’s virtual devices (SP) are used by the GOT to correspond to
instruction codes that enable control of the inverter. Refer to the following table.
Description
Device name Description
Read Write
Second parameter
SP108 6CH ECH
changing
SP109*1 Set frequency (RAM) 6DH EDH
SP110*1 Set frequency (RAM,
6EH EEH
E2PROM)
SP111*1
Output frequency 6FH -
SP112 Output current 70H -
SP113 Output voltage 71H -
SP114 Special monitor 72H -
SP115 Special monitor
73H F3H
selection No.
Alarm definition all clear - F4H
SP116 Latest alarm, second
74H -
alarm in past
SP117 Third alarm in past,
75H -
fourth alarm in past
Fifth alarm in past, sixth
SP118 76H -
alarm in past
Seventh alarm in past,
SP119 77H -
eights alarm in past
Inverter status monitor
SP121 (extended) 79H F9H
Run command (extend)
SP122 Inverter status monitor 7AH -
Run command - FAH
SP123
Communication mode 7BH FBH
SP124 All parameter clear - FCH
SP125 Inverter reset - FDH
Link parameter
SP127 7FH FFH
extended setting
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
6.7 Windows® Regional and Language Options
The Regional settings of Windows® allow for display and easy input of multiple
languages (supported by Windows® 2000, XP, and Vista).
The following settings are needed for some multi-language input using the Windows® OS.
1. Set Multi-language for display and input
2. Add input locale
The above items can be found in the Regional Options (Windows® 2000)/Regional and
Language Options (Windows® XP) of the Control Panel.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.
2. Add local language Input
Select the languages that will be used and click the Add button.
This procedure requires the Installation CD-ROM for Windows® 2000 or Windows® XP.
Once all Input Languages are added, click OK to apply the settings and close the dialog.
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Note: This document is for reference only. For detailed settings and safety information refer to the respective product manual.