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STR HP Movement: Hit Points

This document contains character sheet information for a level 4 Samsaran wizard. The character has high intelligence and dexterity with moderate constitution and wisdom. Stats and skills are provided for abilities, armor class, saving throws, attack bonuses, and knowledge skills focused on arcana, dungeoneering and engineering.

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Luca
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0% found this document useful (0 votes)
31 views

STR HP Movement: Hit Points

This document contains character sheet information for a level 4 Samsaran wizard. The character has high intelligence and dexterity with moderate constitution and wisdom. Stats and skills are provided for abilities, armor class, saving throws, attack bonuses, and knowledge skills focused on arcana, dungeoneering and engineering.

Uploaded by

Luca
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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dakash Neutral

Character Name Alignment Player

Wizard (4) Not set Not set


Character Level Deity Homeland Campaign

Samsaran Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod Temp. Temp.


Name Score Modifi HP
Hit Points
30 Movement
STR
Strength
8 -1 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
16 +3
Wounds / Curent HP

CON 14 +2 Initative 7 3 4 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
20 +5 22 +6 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 3 =DEX 3 +0 +0
WIS 16 +3
Wisdom Power 1 x Appraise 6 =INT 6 +0 +0

CHA
x Artistry 6 =INT 6 +0 +0
Charisma
13 +1 Power 2
Bluff 1 =CHA 1 +0 +0
Climb -1 =STR -1 +0 +0
AC
Armor Class
13 =10+ 0 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 6 =INT 6 +0 +0
x Craft (b) 6 =INT 6 +0 +0
Touch AC 13 Flat Footed AC 10
x Craft (c) 6 =INT 6 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
3 = 1 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 4 = 1 + 3 + 0 + 0 +
Dexterity
Escape Artist 3 =DEX 3 +0 +0

Will 7 = 4 + 3 + 0 + 0 +
x Fly 3 =DEX 3 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 3 =WIS 3 +0 +0
B.A.B. 2 Resistance Resistance
Intimidate 1 =CHA 1 +0 +0
CMB 1 = 2 + -1 + 0 + 0 x Knowledge (arcana) 13 =INT 6 +4 +3
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering) 11 =INT 6 +2 +3
CMD 14 =10+ 2 + -1 + 3 + 0 + 0 x Knowledge (engineering) 11 =INT 6 +2 +3
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 10 =INT 6 +1 +3
Weapon x Knowledge (history) 11 =INT 6 +1 +4
x Knowledge (local) 13 =INT 6 +3 +4
Critical Type Range Ammo
x Knowledge (nature) 11 =INT 6 +2 +3
x Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes)* =INT + +
x Knowledge (religion) 11 =INT 6 +2 +3
Weapon x Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 7 =WIS 3 +4 +0
Perform (a) 2 =CHA 1 +1 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
x Profession (a) 8 =WIS 3 +2 +3
Weapon x Profession (b)* =WIS + +
Ride 3 =DEX 3 +0 +0
Critical Type Range Ammo Sense Motive 3 =WIS 3 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 13 =INT 6 +4 +3
Stealth 3 =DEX 3 +0 +0

Weapon
Survival 3 =WIS 3 +0 +0
Swim -1 =STR -1 +0 +0

Critical Type Range Ammo Use Magic Device 5 =CHA 1 +4 +0


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Opposition Schools Equipment Qty. lbs. Head Qty. lbs.

Augment Summoning Divination Extend Metamagic Rod, 1


Scribe Scroll Enchantment
Pearl of Power, 1st Level 1 Headband Qty. lbs.

Superior Summoning Familiar

Familiar Headband of vast intelligence 1

Familiar: Initiative checks +4 bonus Eyes Qty. lbs.

Schools

Specialized: Teleportation
Other Specials Shoulders Qty. lbs.

Shift
Spellbooks
Neck Qty. lbs.

Summoner's Charm

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Lifebound
Low-Light Vision
Mystic Past Life
Samsaran Magic

Background Traits

Ancient Explorer
Magical Lineage

Light 26 lbs. or less Lift Over 80 lbs.


Load Head PP 0 Experience Points
GP 6005 9,700
Medium 27-53 lbs. Lift Off 160 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
54-80 lbs. Drag or
Push
400 lbs. CP 0 15,000 (Medium Progression)
Wizard Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 3 (5) 2 (4) - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC

Known Spells

Acid Splash; Arcane Mark; Bleed; Breeze; Chameleon Scales; Dancing Lights; Daze; Detect Fiendish Presence; Detect Magic; Detect Poison; Disrupt
Spell Level 0
Undead; Drench; Flare; Ghost Sound; Grasp; Haunted Fey Aspect; Jolt; Light; Mage Hand; Mending; Message; Oath of Anonymity; Open/Close; Penumbra;
Prestidigitation; Ray of Frost; Read Magic; Resistance; Root; Scoop; Scrivener's Chant; Sotto Voce; Spark; Touch of Fatigue; Vacuous Vessel;

Spell Level 1 Charm Person; Grease; Mage Armor; Obscuring Mist; Protection from Evil; Protection from Law; Silent Image; Summon Monster I; Unseen Servant;
Vanish;

Blur; Burning Gaze; Create Pit; Darkness; Defending Bone; Fire Sneeze; Fog Cloud; Ghoul touch; Haste; Hideous Laughter; Illusory Maze; Invisibility;
Spell Level 2
Levitate; Make Whole; Minor Image; Mirror Image; Protection from Chaos, Communal; Pyrotechnics; Resist Energy; Rope Trick; Sensory Overload;
Silence; Slow; Spectral Hand; Steal Voice; Stone Call; Summon Monster II; Track Ship; Web;

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