ComputerAudio Demystified
ComputerAudio Demystified
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August 2012
What is Computer Audio?
From iTunes®, streaming music and podcasts to watching YouTube
videos, TV shows or movies, today’s computers are the hub that connects
people to a vast universe of digital entertainment content. Computer audio
playback can be as simple as playing those files or streams on a portable
media player like an iPod®, iPad®, or a smart phone device such as
the iPhone® or an Android phone. Or it can be as sophisticated as a
component-based home entertainment system using a high-end
Digital-Audio Converter (aka DAC).
In this brave new frontier of computer-based digital audio, the current reality
is that a lossless 16-bit/44.1kHz digital music file can sound far better
than the CD it was ripped from when each is played in real time, and a
high-resolution 24-bit/88.2kHz digital music file can truly compete with
vinyl’s sonic beauty without our beloved vinyl’s flaws. Notice there
is a bunch of “cans” in the line above. Great audio is possible in this new
computer audio world, but it is not automatic. Just as adjusting the stylus
rake angle properly is critical to getting the best performance from a
turntable, knowledge is required to optimize the hardware and software that
will define the performance boundaries of your computer audio experience.
We’re also going to offer some proven tips and techniques for enthusiasts
looking to use computer audio as the basis for a “best it can be” pursuit.
Computer audio is for every music lover at any and all budgetary and
aspirational entry points.
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Computer Audio Now
As Apple has demonstrated with iTunes, getting started with
computer audio is and should be fast and simple regardless
of whether you’re using a Mac or a Windows-based PC.
While the latest and greatest iterations of both the Mac®
and Windows operating systems offer valuable new
computer audio enhancements, all that’s required to get started is a
computer running the Mac OS 9 operating system or newer, or a Windows
PC running XP or newer.
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signals comprising a number of digital audio formats, including the
uncompressed 16-bit/44.1kHz PCM used to encode compact discs.
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• FireWire: FireWire, also known as IEEE1394, was developed
as a high-speed serial bus that can move large amounts of
data in real time at speeds of up to 800Mbps. For the
playback of digital music files FireWire offers excellent
performance potential as it too can operate in either asynchronous
transfer mode or adaptive transfer mode. Although any computer with
a FireWire connection will have the requisite drivers that allow a
computer to communicate and transfer data to and from an external
FireWire hard drive, FireWire audio devices such as DACs require
special drivers in order for a computer to communicate with the device,
as there are no universal FireWire audio device drivers built into the
Mac OS X or Windows operating systems. FireWire also offers
bidirectional communication and a 5 meter maximum cable length.
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convenient. Apple also sells simple, inexpensive Airport Express®
boxes that plug into any AC outlet and can stream music from any
iTunes library on the network (on a Mac or Windows PC) using Wi-Fi.
Connect a simple mini-cable or Toslink optical digital audio connection
to a powered speaker or amplification component you’ve got
distributed audio.
Taking Control
Regardless of what type of computer audio
connection works for you, mobile devices using
Apple’s iOS or Android’s operating system make
superb and sexy touch screen remote controls for
distributed digital music libraries. For iTunes
libraries, Apple offers its own free Remote app for
iPod Touch®, iPad and iPhone on its App Store.
Naim, Meridian-Sooloos, and Sonos are among
the many companies that make remote control apps for their network
music systems that work on Apple iOS mobile devices. Using tablet PCs
like the iPad for control enhances the usability of a digital music library so
dramatically that you’ll likely find that you listen to more music more often
in more areas of your home as a result. Linn’s Kinsky control-point software
can be run from your desktop PC, laptop, or iPad, and since it’s
open-source it has the potential to be used as a control-point solution in a
variety of UPnP systems with components from other manufacturers.
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Plus is 256kbps). In addition to higher sound quality, purchasing a CD is
often cheaper than purchasing a lossless or uncompressed 16-bit/44.1kHz
download, and with shipping services like Amazon Prime they’ll arrive in a
hurry. And it never hurts to have a physical backup. The CD still has a place
in the computer audio age. Go figure…
Purchase Downloads
Purchasing music downloads - in which you buy a music file or files that
are stored locally on your computer and that music is owned by you - is
currently the predominant digital music distribution model. While the term
“download” may elicit thoughts of being stuck with lossy compressed audio
from iTunes or Amazon, a whole new and dynamic world of high-resolution
music downloads is emerging. HDTracks® in the USA (hdtracks.com),
HighResAudio in Germany (highresaudio.com), and other content providers
are offering music files with native resolutions significantly greater than
CD’s 16-bit/44.1kHz. Keep in mind that while much of this music may not
be mainstream rock and pop, a shift is beginning. Artists such as Madonna,
M83, Nine Inch Nails, and the Bob Marley Estate recognize that change is
in the air, and offer downloads at higher-than-CD resolution.
See AudioQuest.com for links to sites from around the world that offer
high-resolution music for purchase:*
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Subscription Streaming Services:
To Rent or to Own, That is the Question…
Just as Napster® and iTunes upended the traditional retail music channel,
streaming is in the midst of creating another revolution in how we
consume and discover new music. While purchasing downloads is still
popular, streaming subscription services such as Pandora®, MOG, and
Spotify™ offer consumers access to a wide range of music for a modest
amount of money. For as little as $10 a month, users can have access
to tens of millions of songs categorized by new releases, genre, featured
artists, etc. … Additionally, most of the streaming services offer their
own unique advanced search features such as Pandora’s artist/song
matching capability.
While an obvious downside to this model is that you don’t own the music,
the major upside is that you have access to a broad variety of music from
all over the world.
These subscription services offer you access to music from both your
desktop/laptop computer and mobile devices, and Spotify is even available
in some AV receivers. In addition, MOG and Spotify subscribers can
download full albums or individual songs to their mobile device (also
referred to as “offline”). The music remains on that device for as long as
the subscription remains current and up to date - when the subscription
becomes inactive the content is erased. This is an especially convenient
feature for those who travel often. Being able to create a new playlist for
your next trip is easy.
The continuing importance of social networking isn’t lost with these services
either. For those who use Facebook® MOG and Spotify offer a feature
(which can be enabled or disabled) that can let you know what your friends
are listening to now. There’s no better reference than from a friend.
While streaming services may not be the last word in “high performance,”
the convenience is fantastic and this is an excellent way to find new music
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with very little financial risk. Streaming opens many new doorways into a
wider world of music.
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to typical low bitrate lossy files. In more and more cases high-resolution
digital music files with greater bit depths and higher sampling rates can be
downloaded as either uncompressed files or files with lossless compression.
Uncompressed or lossless-compressed high-resolution digital music files
have the potential to sound dramatically better than CDs and compressed
MP3 or AAC files. So, if you have a choice in your downloads, opt for the
highest data rate/bit depth and the least compression you can get and your
ears will thank you.
When ripping your own CDs to your library you’ll have more control. In iTunes
you can choose higher bit rate MP3 and AAC (192kbps, 256kbps iTunes Plus
or 320kbps) for your music, or you can choose to rip and store your music
using an uncompressed audio format such as AIFF or a lossless compression
format such as Apple Lossless. As you’ll learn, metadata like song titles,
album art and other convenience features can be downloaded from the
Internet and directly through iTunes, JRiver, and other music library
management and playback suites. Metadata is a big-time enhancement to
the convenience of using computer audio for music library management, but
not all file formats support it. Here’s a rundown of the prevalent lossless/
uncompressed file formats and their respective strengths and weaknesses:
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24-bit/192kHz, and also supports metadata tagging and will retain
metadata when the files are backed up. In spite of the fact that FLAC is
an extremely common and accepted format, it is not supported by iTunes.
This means you can’t rip, store or play back FLAC music files using iTunes.
A variety of programs are available for converting FLAC files to iTunes-
compatible file formats such as Apple Lossless, AIFF, or WAV, including
Max (sbooth.org/max), Fluke (macupdate.com/app/mac/28768/fluke), or
DB Power Amp (dbpoweramp.com/dmc.htm).
Be aware that FLAC files are high-quality files and that converting them to
MP3 or AAC will permanently delete much of the data from the original
music files. To maintain the integrity of FLAC files it is important that they
are converted to a lossless or uncompressed file format such as Apple
Lossless, AIFF or WAV. This is not only recommended but essential!
WAV (Waveform Audio File Format). WAV is a music file format capable
of storing Linear PCM audio (the digital encoding format used on Compact
Discs) in completely uncompressed form. Ripping a CD and storing it as
an uncompressed WAV results in “bit perfect” storage; the ripped music file
is identical to the original CD data package. WAV files can also store high-
resolution music files at greater bit depths and sampling rates than CD’s
16-bit/44.1kHz resolution - including 24-bit/192kHz. Uncompressed WAV
files can be ripped and played back in iTunes and are very high quality.
However, they do take up more hard drive storage space then AAC, MP3,
FLAC or Apple Lossless. WAV files have one notable limitation - they do
not support attached metadata tagging. Things like album art, song titles
and other convenience features that enhance music library management
and playback will be lost in subsequent generations (backups).
If you have already ripped your music as WAV files you can convert them
to AIFF using iTunes. This is easy to do. Simply highlight all the WAV
files you wish to convert and then use the “Advanced” drop down menu
from the iTunes nav bar and select “Convert to AIFF.” Be certain that you
have enough available hard drive space as this will temporarily double the
amount of storage occupied by the music files you’ve chosen to convert.
Once iTunes has completed the WAV to AIFF conversion you can delete
the WAV files. Note that for high-resolution files we recommend using
Max or some other aftermarket file converter. iTunes will not convert high-
resolution music files at higher sample rates without downconverting the
file and noticeably decreasing audio quality. Converting outside of iTunes
will lose the attached metadata for the files, but that inconvenience is
outweighed by the loss of sound quality that would result in decreasing the
sample rate using iTunes’ integral WAV-AIFF conversion.
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AIFF (Audio Interchange File Format). AIFF is similar to WAV. This music
file format is capable of storing uncompressed Linear PCM audio. Ripping
a CD and storing it as uncompressed AIFF results in “bit perfect” storage
with the ripped music file identical to the original data on the CD. Like WAV
files, AIFF files can also store high-resolution music files at high bit depths
and sampling rates including 24-bit/192kHz. AIFF files can be created and
played back in iTunes on Mac OS X and Windows XP/Vista/7 and are very
high quality. But they, too, require more hard drive storage space. AIFF
files support permanent metadata tagging, like album art, song titles and
other convenience features that enhance music library management and
playback. Backups of AIFF music files will retain all of the metadata making
AIFF the best all around choice for performance and convenience.
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With external hard drives the cost increases with the speed of the drive,
the quality of the drive, and the speed of the connectivity options. USB 2.0
(480Mbps), 3.0 (5Gbps) and FireWire 400 drives are the least expensive,
with FireWire 800 and eSATA-compatible drives costing a bit more. Speed
is your friend when it comes to these connections as the data transfer for
ripping and backups is not only faster but better sonically as well. While
eSATA is very fast (3Gbps), its use is more prevalent on Windows-based
computers than on the Mac platform. However, for a nominal charge,
peripheral devices such as PCI cards are available for either Apple or
Windows based computers. FireWire 800 is common among Mac computers,
allows transfer speeds of up to 800Mbps, and typically FireWire 800 drives
aren’t much more expensive than USB drives. Some newer computers
and hard drives are equipped with connections for the emerging
Thunderbolt interface, which increases transfer speeds dramatically to
10Gbps. The faster the connection is between the external hard drive
used for storing digital music files and the computer, the better the sonic
performance of the computer audio system will be. For the time being,
however, Thunderbolt-equipped external hard drives are much pricier than
their FireWire counterparts.
When choosing connectivity options for external hard drives there are some
potential performance pitfalls to avoid. One of the more common mistakes
is to use the USB bus to retrieve music data from an external hard drive
while simultaneously sending music data to an external USB DAC, or to
a USB-S/PDIF converter. This causes an issue known as Synchronous
Conflict. While this won’t prevent music from playing, it significantly reduces
the performance potential of the computer audio playback system. When
possible avoid synchronous conflict when using a USB audio decoding
device by simply connecting an external hard drive via FireWire, eSATA, or
Ethernet in the case of a NAS drive.
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Generally, if you have a choice between a hard drive that supports FireWire
800 and its 800Mbps transfer speeds and a drive that supports USB 2.0 at
480Mbps or FireWire 400 at 400Mbps, and the FireWire 800 is a few extra
bucks, buy the FireWire 800 knowing that’s money well spent.
Network Audio
Networking offers the freedom to move media all over the home and, if you
have or you are a really sharp I.T. person, all over the world, through your
own private Virtual Private Network (VPN). As you’ll read, DLNA/UPnP
will continue to mature and we should see performance and user-capable
setup continue to improve. On the other side, as Apple continues to
successfully sell its closed ecosystem to a large part of the consumer world
more and more electronics companies will seek Apple’s approval to enter
the AirPlay network.
It is also important to note that this isn’t always an “either or” conundrum.
Because of UPnP’s open nature, Apple users can use both UPnP and
AirPlay. Mixing systems shouldn’t be an obstacle that keeps you from
choosing the products you want inside of your own networked media world.
NAS hard drives use Wi-Fi or Ethernet and allow multiple computers/
devices on the network to access the stored music files. Using hardwired
Ethernet tends to offer the most reliable and robust performance
with NAS drives. Gigabit Ethernet offers transfer speeds as high
as 1Gbps and it allows cable runs up to 1,000 feet without using
repeaters or boosters.
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Buffalo®, LG® to name just a few. NAS drives can be the location
where you store your music, movies, photos and documents.
They typically connect to your home network and allow compatible
devices to find them and share their content, including networked or Smart
TV’s, computers, media players and more. Importantly, integrating NAS
with iTunes is also relatively straightforward. Most modern NAS drives
actually have iTunes ‘server’ capabilities, which means they appear as a
shared library in iTunes. It’s important to discuss these options with your
retailer, as a little time spent in carefully choosing your hardware and
network configuration will maximize your interaction with all of your digital
media content.
UPnP
CONTROL TABLET PC /
Running UPnP/DLNA Software: POINT SMART PHONE
• Embedded (Windows 7) • Twonky • Eye Connect • JRiver
OUT
GAME CONSOLE
LAPTOP or BLU-RAY PLAYER
ETHERNET SWITCH
DESKTOP PC
(Optional)
NETWORK AUDIO PLAYER DAC
NAS NAS
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improves performance. So, shifting the DLNA server duties to a NAS allows
the computer to dedicate its resources to optimizing playback performance.
AirPlay
Apple has its own media sharing protocol called “AirPlay” that, despite its
name, works over both wired and Wi-Fi Ethernet networks. It enables media
sharing from Apple computers and iOS devices like the iPad/iPod/iPhone
to Apple TVs, AirPlay-enabled speakers and audio components like AV
receivers, as well as other electronics components and devices. For a
device to receive media via AirPlay it must have the Apple-approved AirPlay
hardware inside programmed with all of the necessary protocols for sending
and receiving, plus all of the commands that are required. Hundreds of
millions of Apple computers and iOS devices are AirPlay equipped with
millions more landing in consumers’ hands every day. Many electronics
manufacturers are producing components that can communicate using
AirPlay – B&W, Marantz® Denon®, Pioneer®, Yamaha® to name but a few.
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Where AirPlay differs from UPnP is that this is not an open-source
standard. Infamous for tight control over its hardware systems, Apple
has a strict approval program in place. To some this may be construed
as an obstacle, but Apple’s policies ensure that consumers have
predictable and reliable experiences with AirPlay.
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Cloner (bombich.com) and ChronoSync (econtechnologies.com) are affordable
and effective solutions that offer expansive features for automating
and synchronizing backups between computers or external hard drives.
Not only are the backups incremental, the files are backed up in a simple
file folder structure. Time Machine backups embed all the files into one
monolithic compressed file format.
A more sophisticated and robust backup scheme is RAID, which stands for
Redundant Array of Independent Disks. RAID provides increased storage
functions and reliability through redundancy. This is achieved by combining
multiple disk drive components into a logical unit, where data is distributed
across several drives. When one drive fails you simply replace the failed
drive with no downtime or loss of data. RAID is very effective but might be
beyond the average person’s capabilities to implement properly. A
company called Drobo (drobo.com) offers turnkey BeyondRAID products
that automate backup and provide multiple hard drive arrays with full data
redundancy. These options are more complicated and pricier, but again, if a
hard drive fails no data is destroyed and you don’t lose any music listening
time; simply swap out the failed drive and keep moving. Think of this as an
insurance policy.
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wishing to push the computer audio performance envelope, the sky is
the limit. Computer audio transferred via USB or FireWire doesn’t just
have the potential to be as good as a Compact Disc; both can offer
substantially superior performance.
Since the advent of the Compact Disc in the 1980s time-domain errors
have plagued CD playback. Jitter is the most prominent of these. Digital
audio encodes amplitude, in time. Jitter refers to errors in the timing of
the 1’s and 0’s that make up the digital audio bitstream. If the timing is
off anywhere in the signal path it results in a distortion of the original
recording. “Clocks” in the components that convert digital signals to analog
determine the proper timing sequence for the 1’s and 0’s based on the
sample rate. Clocking errors are a common source of jitter. The ubiquitous
S/PDIF interface was originally developed for testing and analysis, not
high-performance audio playback. S/PDIF digital audio transmission can
create high amounts of jitter in a digital playback system with the transport
operating on a fixed-frequency clock and the DAC receiver using a variable
frequency clock and having to re-clock as each and every packet of audio
data is received. Large buffers and superior Phase-Locked Loop Receivers
overcame jitter with CD playback to some degree. USB and FireWire have
the ability to transmit high-quality audio signals without introducing jitter
into the playback system, making USB & FireWire DACs a superb choice
for high-performance computer audio systems.
The two popular modes of transmitting USB and FireWire audio from a
computer to an external DAC are Adaptive mode and Asynchronous mode.
Let’s talk about Adaptive mode first. As the name implies, adaptive mode
uses an adaptive clock, better known as a variable frequency clock.
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results in inconsistent timing for the audio data transmission, which in turn
causes timing errors in the derived master audio clock in the DAC as its
variable frequency clock attempts to re-clock the audio stream upon
receiving each and every packet of data. Think of this as a game of catch
in which you’re catching one ball after another as they’re being thrown to
you, but each ball is being thrown at a different speed. When the timing is
consistent and you know when to expect the ball everything goes smoothly.
When the ball arrives before or after you’re expecting it you have to adapt
quickly before the next ball comes and you are more likely to drop the ball
sometimes. Another issue is that the 12MHz clock rate of the USB bus and
the sample rate of almost all music (16-bit/44.1kHz) are not divisible by one
another. This creates an additional layer of complexity for the DAC to
overcome. There are adaptive mode DAC solutions available that
substantially reduce the level of jitter created and offer untarnished audio
performance. But the essential take away is that the adaptive transmission
method itself creates jitter (just as S/PDIF interfaces do) and that must be
dealt with elsewhere in the playback system for high performance sound.
There’s no such thing as a free lunch.
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process. Because jitter is not introduced into the playback system to begin
with it doesn’t need to be corrected.
With the release of Mac’s 10.6.4 Snow Leopard operating system iTunes
began supporting music files with up to 32-bit/384kHz. However, if your
music library is comprised of music files with different sample rates (for
instance, if most of your music is 16-bit/44.1kHz material ripped from your
own CDs but some of your music files are 24-bit/96kHz) you need to be
aware that it’s best to play your music files at their native sample rate and
avoid sample rate conversions performed by the computer. As an example,
while on a surface level it might seem like a good idea to configure your
Mac’s Audio MIDI Setup to output 96kHz and “upsample” your 44.1kHz
material to that higher sample rate, you are not in fact increasing the
resolution of the music file during playback. 44.1kHz does not divide evenly
into 96kHz. Sample rate converters have to make some very sophisticated
guesses to perform these conversions and the sample-converted data is a
mere estimation that doesn’t necessarily bear any relationship to the
original data package. The best sonic performance will be achieved by sending
your digital music files to an external DAC at their native sample rate.
Playing music files at their native sample rate using only iTunes requires
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manually adjusting the outbound sample rate in your Mac’s Audio MIDI
Setup so that it matches the sample rate of the music file, and restarting
iTunes each time the sample rate is changed for that change to take full
effect. For example, if you want to play a 96kHz song the Audio MIDI Setup
output must also be set to 96khz. If the Audio MIDI Setup is set to 44.1kHz
and you select a 96kHz song it will still play, it just won’t play at the native
rate of the file. Instead, the file will go through a sample rate conversion
and play at the lower 44.1kHz sample rate, negating the sonic benefits of
the higher sample rate. This is true in the opposite direction as well. If the
Audio MIDI Setup is set to 96kHz and you play a song encoded at 44.1kHz
the music file will be “upsampled” from 44.1kHz to 96kHz with the undesirable
results described above.
There are, however, a growing number of third party music player software
suites that will automatically detect each music file’s native sample rate
when it’s played and adjust your computer’s audio output settings accordingly
so that all of your music files are transmitted to external audio devices at
their native sample rate. Additionally, these third party music players are
format neutral. They will play almost any digital music file format including
FLAC, Ogg Vorbis, Musepack, WavPack, Monkey’s Audio, Speex, Apple
Lossless, AAC, MP3, WAV and AIFF. Many of the third party music players
for Mac computers operate as a nearly invisible skin over iTunes, meaning
the user still manages his/her library and plays music using the iTunes
interface, which is often as seamless as using iTunes and allows iTunes to
do what it does best in managing your library, importing and playing music
and syncing to mobile devices. Other music player developers chose to
develop their own GUIs. Aside from convenience, it’s also important to note
that almost all of these third party music players sound noticeably better
than iTunes itself!
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Replacing iTunes most often means giving up a lot of convenience in
library management and playback. Leaving the Apple ecosystem entirely
often means leaving behind fast and easy syncing with mobile devices
and other Apple-based music distribution features as well, like Airplay,
and using the Remote app on an iPad as a control device. While a program
like Decibel (sbooth.org/Decibel) offers outstanding pure sound quality,
the convenience of iTunes is what got a lot of us hooked on computer
audio to begin with. Not being able to use the iTunes GUI will be
viewed by many as a major weakness when considering some music
player suites.
Among the available alternative music players for Mac users who wish to
retain the iTunes user interface are Pure Music (channld.com/puremusic),
Amarra (sonicstudio.com/amarra), Bit Perfect (available through the Mac
App Store) and Audirvana (http://audirvana.com/). At the time of this
writing, these players ranged from just $10 for Bit Perfect to $189 for
Amarra Computer Music Player. All sound better than stock iTunes and
offer “bit perfect” playback, which means the digital files are not altered
in any way during playback. Decibel (sbooth.org/decibel) is inexpensive
($33 at the time of this writing) and also offers bit perfect playback and
outstanding sound quality. While it can play back music and playlists
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from your iTunes library it doesn’t employ the iTunes interface for library
management or playback. You have to manually select the music files you
want to play and “load” them into the Decibel player. While this is more
cumbersome the sound quality is so good that the extra steps will be more
than justified for many audiophiles.
Everything Matters
As with any audio system, everything matters when pursuing the best pure
performance. Whether you are using an external USB or FireWire DAC
or an AV receiver, the quality of the DAC is critical. In addition to the
preamplifier, power amplifiers and speakers, the cabling and accessories
matter every bit as much in a computer-audio driven system as in an
all-analog audio system. The analog interconnects that connect your
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outboard DAC to your stereo matter, as do the AC power cables that
connect the computer audio components to your home’s AC power. But
there are new considerations worth discussing as well.
As you can see, until large solid-state hard drives are the norm, it’s a
myth that computer audio gets rid of the spinning disc entirely. Hard
drives are spinning discs too, albeit discs that spin really, really fast!
Mechanically isolating both the music server/computer that’s playing
music files and any external hard drive or NAS drive that is storing
digital music files improves computer audio sound quality dramatically.
Computers, external hard drives, routers and a host of peripherals you
might have connected to your audio computer will have electronically
noisy, “dirty” switching power supplies. Isolating these computer
components from your other hi-fi components with high quality power
conditioning is very important.
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And of course, the new cables matter. When using a USB, Ethernet or
FireWire DAC, the cables that connect the computer to the DAC have
a profound impact on the sound you hear, just as the sonic character-
istics of the DAC itself do. But what’s perhaps more surprising and less
intuitive is that the peripheral cables that connect to the computer to
external storage and connect components over networks also make a
staggering qualitative difference in sound quality. Any and all cables
in a network computer audio system can and do add distortion to
the signal. Therefore, the entire computer audio experience can be
improved by using cables that are lower in distortion throughout your entire
computer and network audio system.
See our detailed iTunes setup guides for Mac OS X and Windows 7/XP:
http://www.audioquest.com/pdfs/CA-Setup-Guide.pdf
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© 2012 AudioQuest 2621 White Road, Irvine CA 92614 USA Tel (US): 949.585.0111 Tel (EU): +31.165.54.1404 www.audioquest.com