0% found this document useful (0 votes)
140 views

Cкрипт FreeBitcoin777

This document contains code for an automated betting bot. It defines variables for the base bet amount, bet multiplier, supported lose sequence length, bet patterns as binary sequences of different lengths, and other parameters. Functions are defined for loading bet patterns, tracking the current pattern, sequence, and bet index, resetting after wins or losses, and triggering the next bet according to the pattern. When a loss occurs, it increments the lose counter and tries the next bet in the pattern. If the lose limit is reached, it stops. On a win, it starts a new random pattern sequence and resets the bet.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
140 views

Cкрипт FreeBitcoin777

This document contains code for an automated betting bot. It defines variables for the base bet amount, bet multiplier, supported lose sequence length, bet patterns as binary sequences of different lengths, and other parameters. Functions are defined for loading bet patterns, tracking the current pattern, sequence, and bet index, resetting after wins or losses, and triggering the next bet according to the pattern. When a loss occurs, it increments the lose counter and tries the next bet in the pattern. If the lose limit is reached, it stops. On a win, it starts a new random pattern sequence and resets the bet.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

bconfig = {

maxBet: 0.00010000,
wait: 3000,
toggleHilo:false
};
hilo = 'hi';
multiplier = 1;
rollDice = function() {
if ($('#double_your_btc_bet_lose').html() !== '') {
$('#double_your_btc_2x').click();
multiplier++;
if(bconfig.toggleHilo)toggleHiLo();
} else {
$('#double_your_btc_min').click();
multiplier = 1;
}
if (parseFloat($('#balance').html()) <
(parseFloat($('#double_your_btc_stake').val()) * 2)
||
parseFloat($('#double_your_btc_stake').val()) > bconfig.maxBet) {
$('#double_your_btc_min').click();
}
$('#double_your_btc_bet_' + hilo + '_button').click();
setTimeout(rollDice, (multiplier * bconfig.wait) + Math.round(Math.random() *
100));
};
toggleHiLo = function() {
if (hilo === 'hi') {
hilo = 'lo';
} else {
hilo = 'hi';
}}
;
rollDice();

undefined

������ ������

//variables to change
var baseBetAmount = 0.00000001;
var betMultiplier = 2.0;
var supportedLoseSequenceBetsLength = 16;
var betsPatternsLengthInDecimal = [4];
var betPatternReversed = 1; //will create the pattern reverse only when equal to
1!!!!
var patternPlayPeriodInSeconds = 900; //the period of playing a single pattern.
var binarySequenceOpposite = 2;//if equal to 1, will create binary opposed
sequences pattern. value vary from 0 to 2
//no need to touch the rest!!!!!
//first we load all bets sequences
var betsPatterns = [];
function reverseString(str) {
return str.split('').reverse().join('');
}
function isNumberBetweenInterval(number, a, b, inclusive) {
var min = Math.min(a, b),
max = Math.max(a, b);

return inclusive ? number >= min && number <= max :number > min && number < max;
}
function loadBetsPattern(){
betsPatternsLengthInDecimal.forEach(function (t) {
//looking for regular binary
if(isNumberBetweenInterval(binarySequenceOpposite,0, 1, true)){
current = [];
for (i = 0; i < Math.pow(2, t); i++) {
//it support only 9!!!
binary = ("00000000" +i.toString(2)).slice(-1 * t);
current.push( binary );
}
betsPatterns.push(current);
//looking for reverse
if(betPatternReversed === 1){
current = [];
for (i = Math.pow(2, t) - 1; i >= 0 ; i--){
//it support only 9!!!
binary = ("00000000" +i.toString(2)).slice(-1 * t);
current.push( binary );
}
betsPatterns.push(current);
}
}

//looking for binary opposite


if(isNumberBetweenInterval(binarySequenceOpposite,1, 2, true)){
current = [];
for (i = 0; i < Math.pow(2, t); i++) {
//it support only 9!!!
binary = ("00000000" +i.toString(2)).slice(-1 * t);
current.push( reverseString(binary) );
}
betsPatterns.push(current);
//looking for reverse
if(betPatternReversed === 1){
current = [];
for (i = Math.pow(2, t) - 1; i >= 0 ; i--){
//it support only 9!!!
binary = ("00000000" +i.toString(2)).slice(-1 * t);
current.push( reverseString(binary) );
}
betsPatterns.push(current);
}
}
});
}
loadBetsPattern();
//console.log(betsPatterns);
var currentPattern = 0;
var currentPatternSequenceIndex = 0;
var currentInnerSequencePosition = 0;
var betsCounter = 0;
var currentLoseSequenceBetsCounter = 0;
var maxWait = 500;
var betsButtons = [$('#double_your_btc_bet_hi_button'),$
('#double_your_btc_bet_lo_button')];//we can reverse them here if needed
var bets = ["h", "l"];
var currentBetIndex = parseInt(betsPatterns[currentPattern]
[currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
var $betButton = betsButtons[currentBetIndex];
var gameStopped = false;
var patternStartingDateTime = new Date();

function getSecondsBetweenDates(startDate, endDate) {


var diff = endDate.getTime() - startDate.getTime();
return (diff / 1000);
}

function setRandomClientSeed() {
var chaine_CLIENT =
"0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
var generate, i;
var CLIENT_SEED = "";
var CLIENT_SEED_size = 64;
for (i = 0; i < CLIENT_SEED_size; i++) {
if (!i) {
generate = Math.floor(Math.random() *chaine_CLIENT.length + 1); //un
nombre entre 1 et 62
} else {
generate = Math.floor(Math.random() *chaine_CLIENT.length); //un nombre
entre 0 et 62
}

CLIENT_SEED += chaine_CLIENT.charAt(generate);
}

$("#next_client_seed").val(CLIENT_SEED);
return CLIENT_SEED;
}

function getRandomWait() {
var wait = Math.floor(Math.random() * maxWait) + 100;//was 100
//console.log('Waiting for ' + wait + 'ms before next bet.');
return wait;
}

function setMultiply() {
var current = $('#double_your_btc_stake').val();
var nbr = parseInt(current * 100000000 * betMultiplier)/ 100000000;
var multiply = nbr.toFixed(8);
$('#double_your_btc_stake').val(multiply);
return multiply;
}

function reset() {
$('#double_your_btc_stake').val(parseFloat(baseBetAmount).toFixed(8));
}

function stop() {
console.log('Game will stop soon! Let me finish.');
gameStopped = true;
}

function start() {

console.log('Game started!');

//change client seed, that have to be changed for every roll


setRandomClientSeed();
//return to base bet amount
reset();

//we start betting


setTimeout(function () {
$betButton.trigger('click');
}, getRandomWait());
}

// Unbind old shit


$('#double_your_btc_bet_lose').unbind();
$('#double_your_btc_bet_win').unbind();

// Loser
$('#double_your_btc_bet_lose').bind("DOMSubtreeModified",function(event) {
if ($(event.currentTarget).is(':contains("lose")')) {
/*when losing, follow current sequence, when finished start the next
sequence*/

//save the old bet in current lose sequence and general bets counters

//index: local variable: will save the old value for a bit, till we update
them.
index = currentPatternSequenceIndex;

currentInnerSequencePosition++;
currentPatternSequenceIndex =(currentPatternSequenceIndex
+parseInt(currentInnerSequencePosition /betsPatterns[currentPattern][index].length)
) %betsPatterns[currentPattern].length;
currentInnerSequencePosition =currentInnerSequencePosition %
betsPatterns[currentPattern][index].length;

currentLoseSequenceBetsCounter++;
betsCounter++;

console.log('Bet Stats:::
betsCounter:'+betsCounter+';currentLoseSequenceBetsCounter:'+currentLoseSequenceBet
sCounter+';currentBet:'+bets[currentBetIndex]);
console.log('You Lose! Betting again.');

//start working on the next bet


//change client seed, that have to be changed for every roll
setRandomClientSeed();
//multiply bet amount
setMultiply();

if(currentLoseSequenceBetsCounter <supportedLoseSequenceBetsLength){
//we still can bet supporting another lose bet, so we build the next bet
//we load next bet index from betsPattern
console.log('currentPattern: '+currentPattern+' ||
currentPatternSequenceIndex: '+currentPatternSequenceIndex+' ||
currentInnerSequencePosition: '+currentInnerSequencePosition);
currentBetIndex =parseInt(betsPatterns[currentPattern]
[currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
//we load the next bet button
$betButton = betsButtons[currentBetIndex];
//we play another new bet
setTimeout(function () {
$betButton.trigger('click');
}, getRandomWait());

}else{
//we can't support another bet! so we stop the game
//nothing to do now, and the game will be stopped. but we need to make
sure, that browser didn't refresh automatically
console.log('Game stopped after losing. supported lose sequence
reached.');
}
}
});

// Winner
$('#double_your_btc_bet_win').bind("DOMSubtreeModified",function(event) {
if ($(event.currentTarget).is(':contains("win")')) {

/*when winning, stop current sequence and start the next sequence.*/

//the first character in the next looped sequence


currentPatternSequenceIndex =++currentPatternSequenceIndex
%betsPatterns[currentPattern].length;
currentInnerSequencePosition = 0;

//save the old winning bet


betsCounter ++;
currentLoseSequenceBetsCounter = 0;

console.log('Bet Stats:::
betsCounter:'+betsCounter+';currentLoseSequenceBetsCounter:'+currentLoseSequenceBet
sCounter+';currentBet:'+bets[currentBetIndex]);
console.log('You WON! Betting again.');

/*when winning, we check pattern validity. we change pattern every fixed


minutes only when we win!!*/
if(getSecondsBetweenDates(patternStartingDateTime,new Date()) >=
patternPlayPeriodInSeconds){
//we update the date
patternStartingDateTime = new Date();
//we loop the next pattern and start fresh
currentPattern = ++currentPattern %betsPatterns.length;
currentPatternSequenceIndex = 0;
currentInnerSequencePosition = 0;
console.log('Single Pattern Play Period Reached ==> Moving to the next
pattern!');
}

if(!gameStopped){
//start working on the next bet
//change client seed, that have to be changed for every roll
setRandomClientSeed();
//return to base bet amount
reset();

//we load next bet index from betsPattern


console.log('currentPattern: '+currentPattern+' ||
currentPatternSequenceIndex: '+currentPatternSequenceIndex+' ||
currentInnerSequencePosition: '+currentInnerSequencePosition);
currentBetIndex =parseInt(betsPatterns[currentPattern]
[currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
//we load the next bet button
$betButton = betsButtons[currentBetIndex];
setTimeout(function () {
$betButton.trigger('click');
}, getRandomWait());

}else{
console.log('Game Stopped.');
}

}
});
//starting the script
start();

You might also like