Dark Souls Compendium
Dark Souls Compendium
rampaging ROBOT!
The steel crawler
Guarded at all times by blood-crazed cannibal mutants. Filthy and unkempt. A loud snoring makes the walls shake.
A post apocalyptic adventure inside a giant, sleeping robot!
They are celebrating their last successful raid with blood-
booze and extreme violence. All cannibals are armed with
5 B1. Rickety Walkway. The outside walkway is riddled with
Written and illustrated by Karl Stjernberg. knives, machetes and such, unless otherwise indicated. gaps and is hard to traverse safely. 3 Cannibals are inside,
https://creativecommons.org/licenses/by-sa/3.0/ drawing straws to see who will have to try stealing booze from
Big-Barney (B2).
GEtting inside
“hey! Shut up and listen while the The exterior of the Steel Crawler has been reinforced by scrap, B2. Big-Barney’s Room. The humongous Big-Barney sleeps
village elder speaks!” wood and rope, making it possible (but not easy) to climb. on a pile of dirty rags, holding his four arms around a huge
“Aaaah yes... As you might be aware of by now, our poor and Poorly built scaffolding runs along the sides of the giant robot, kegger of blood-booze. If awakened, he will go berzerk and
defenseless village was attacked last night, by none other than and a crank operated winch-elevator hangs from the top. attack anyone he sees for 5 minutes, before passing out from
the vile Gathoraxx and his gang of blood-drunk cannibals. He
managed to kidnap Mox, our Tech-Whisperer, and was last 1. A Rope-ladder, guarded by 2 cannibal freaks drunk on
4 A1
the exhaustion. 2 briefcases lie in a corner, filled with teeth,
ears and other grisly souvenirs.
seen heading south towards the Lair of the Steel Crawler. I blood. Violent, noisy, and about to start fighting each other.
fear that Gathoraxx will force Mox to wake the Steel Crawler B3. A Rope Ladder hangs down to the floor below (C1). It’s in
from its deep slumber and bring a new reign of terror upon us 2. The Death-Spitter, a Four-barreled machine gun from poor condition and will only support one person at a time.
all! (And I had just managed to get over the horrors from last before the Final War. Manned by Bokk the Bloody, two-
years acid storm...) You there *points at player characters* are headed mutant with a constant migraine. Bokk suffers from
B1
3
the only capable warriors left in our once great tribe. You must alcohol induced double vision and extreme paranoia, and metal innards (C1-c4)
track Gathoraxx down and stop him, before it’s too late!“ will fire at anything she thinks even remotely looks like an Filled with sensitive mechanics and strange machines.
intruder. The turret can be rotated in all directions and fires
“Wait! Take this on your way!“ (d8)
volleys of super-charged plasma-slugs. Needs to wind up for
10 seconds before firing and is prone to overheating. 2 C1. Dark Hole. A terrible smell comes from below (D1)
A flimsy barricade separates this room from (C2). The door in
1. “The Boom-sphere!” Grenade. High damage the barricade is locked from the inside, and has a peep-hole in
2. “The Incredible Light-Slinger!” Laser Rifle, 3 charges 3. Entrance to B1. The 2 slave-operators are busy “getting to the middle of it.
3. “My most beloved pet! *sob*” Mutant Dog, loyal, tough know each other“, resulting in the elevator being stuck at the
4. “The Climbing Claw!” Grappling gun, pulls you up 50 ft top. They will be angry if interrupted, but will resume normal C2. Strange Lights illuminate this otherwise dark room. Cords
5. “The Ghost Machine!” Holographic Decoy. 1 h to recharge operations in 10-15 minutes. lie on the floor, connected to 2 huge batteries in the end of the
6. “The Wingless Flyer” Jump-pack. 100 ft, fuel for 3 jumps
7. “Heal-All!” Miracle cure. Heals all damage, 1 dose left 4. Entrance to A1. The guard is fast asleep, and will probably 1 room. They power the Death-Spitter.
8. “My personal stash!“ Extreme hallucinations. 5 doses not notice anyone climbing the ladder. The lookout (5) will C3. Bokk’s Gunroom. Bokk sits lazily in her gunner seat,
scream his lungs off if he sees anything suspicious though, taking huge gulps of booze from a metal container. She only
Traveling the wasteland which will eventually wake the guard. ever leaves this room to check on the batteries (C2).
1 Hex = 1/2 day of travel. Roll D6 for every hex entered:
1-2 = Random Encounter. Roll D6 on the corresponding table: 5. Crow’s Nest. The cannibal in the top of the tower is forced penthouse (A1-A3) C4. Gathoraxx is throwing a tantrum, trying to get Mox to
to be sober, and is obviously pretty upset about that. A lingering coppery smell. wake the Steel Crawler. Gathoraxx is a shark-like mutant,
A. Home Sweet Home. Village built on old airfield. He’s currently distracted by the elevator operators “getting it Distant growling noises are heard. armed with an uzi and really, really sharp teeth. Shortly after
Villagers are mostly farmers and hunters on“, and isn’t 100% focused on his duties. Armed with a high the party enter this room, the Steel Crawler will wake to life,
1. Children, cowering inside old helicopter wreck powered sniper rifle and a pair of cracked binoculars. A1. Barricaded Door. The door to (A2) is barricaded from and start going on a rampage. A map on the screen in the back
2. Stray dog, becomes friend for life if fed this side with planks and pices of corrugated metal. A dark, of the room shows a familiar location and a text that reads:
3. Village Guard, severely injured from raid, sobbing Hexmap of nearby red liquid pools out from underneath the door. Someone has “Target: Airfield, North.“ Mox will lament over how “All is
4. Village Elder, performing burial ceremony for the dead lost!“ and that the controls can’t be overridden.
5. Cannibal, hurt and hiding. Has valuable info locations written “OPEN DOOR AT OWN RISK!“ on one of the walls.
6. Woman, wanting to avenge dead husband at all costs The player-characters start A2. Killer-Kennel. Inhabited by a massive growling beast, Looks like you’ll have to come up with a way of stopping the
their adventure in Hex A. made out of sinew, bone and black spikes. Can shoot spikes rampaging robot, and fast! Let the players be creative!
B. Overgrown Mega-Highway. A thick and humid jungle from its back and bite through bone. Only obeys Gathoraxx
covers everything. Home to strange beasts and weird plants. but is very susceptible to belly rubs and playing “catch“.
1. Trader-Caravan, attacked by strangler vines slime pit (d1)
2. Neon-Tiger, stalking prey. (50% chance the prey is you!) Filled with a radioactive, glowing sludge. Gathoraxx and the
A
A3. Hoard of Gathoraxx. Door is locked, key in chain around
3. Huge Leeches drop down from archway to suck blood Gathoraxx’s neck. Crates filled with with ammo, canned food rest of the cannibal gang use the pit as a sort of waste-disposal
4. Many-Eyed Mutant skitters forth, convinced she’s a spider & fuel stand on the floor, making this a veritable goldmine.
5. Spore-Bear, covered in fungi. Cares for 4 Cap-Cubs area, dumping everything (and everyone) they deem useless
A hidden letter at the bottom of a crate reads: “Mox can wake
6. Shieking Pterodactyl, attempts to grab random person the Machine. Attack our village in the night and claim him!” down here. Unbeknownst to all of them, something vile
A grenade-trap had been rigged to blow if anyone steps into stirs in the depths, waiting for the right time to spill out and
C. City of Night. Old ruins inside strange darkness-bubble the tripwire hidden in the doorway. devour everything it can...
People tend to stay far away from this place.
1. Creeping Shades, follows party. Harmless but ominous C Map of Penthouse Map of Crew Quarters Map of Metal Innards Map of Slime Pit
2. Giant Spider, waiting for prey to walk into massive web
3. Tremor. Distant but strong. Random building collapses C1
4. A light! Ghastly figure in window, high up in skyscraper A2
5. The sound of Strange Flutes is heard from afar B2 C4 D1
B
6. Black Puddle, lovesick slime, starts following party
B3
D. Lair of the Steel Crawler. The Steel Crawler stands here,
surrounded by craters and the charred remains of buildings.
A1
1. Cannibals, cooking mystery meat over campfire where are we?
2. Escaped prisoner, hiding inside crater This adventure takes place C2
3. Cannibal, passed out from too much partying B1
4. Rabid Dogs, fighting over scraps
5. Heads impaled on wooden spikes. They look familiar
in your favorite, post-
apocalyptic setting, preferably
one with robots, mutants and
D A3
C3
6. The Death-Spitter shoots short burst into the sky, followed freaks. The crazier, the better!
by howling screams and mad laughter.