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CS 457 - Lecture 20 Transport Layer: UDP and TCP: Fall 2011

This document summarizes a lecture on transport layer protocols UDP and TCP. It discusses the role of the transport layer in communication between processes, and covers key principles like demultiplexing, reliable delivery, and flow control. It then describes the two main transport protocols - UDP provides a lightweight datagram service while TCP enables reliable, in-order streaming of data between hosts using mechanisms like sequencing, acknowledgments, and retransmissions.

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Debashish Pal
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0% found this document useful (0 votes)
46 views

CS 457 - Lecture 20 Transport Layer: UDP and TCP: Fall 2011

This document summarizes a lecture on transport layer protocols UDP and TCP. It discusses the role of the transport layer in communication between processes, and covers key principles like demultiplexing, reliable delivery, and flow control. It then describes the two main transport protocols - UDP provides a lightweight datagram service while TCP enables reliable, in-order streaming of data between hosts using mechanisms like sequencing, acknowledgments, and retransmissions.

Uploaded by

Debashish Pal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CS 457 – Lecture 20

Transport Layer: UDP and TCP


Fall 2011
Topics
•  Principles underlying transport-layer
services
–  Demultiplexing
–  Detecting corruption
–  Reliable delivery
–  Flow control
•  Transport-layer protocols
–  User Datagram Protocol (UDP)
–  Transmission Control Protocol (TCP)
Role of Transport Layer
•  Application layer
–  Communication between networked applications
–  Protocols: HTTP, FTP, NNTP, and many others
•  Transport layer
–  Communication between processes (e.g.,
socket)
–  Relies on network layer and serves the
application layer
–  Protocols: TCP and UDP
•  Network layer
–  Communication between nodes
–  Protocols: IP
Transport Protocols
•  Provide logical
communication between
application processes running application
transport
on different hosts network
data link network
•  Run on end hosts physical
network
data link
physical
data link
–  Sender: breaks application physical
network
messages into segments, data link
physical network
and passes to network data link
physical
layer network
data link
–  Receiver: reassembles physical

segments into messages, application

passes to application layer transport


network
data link
•  Multiple transport protocol physical

available to applications
–  Internet: TCP and UDP
Internet Transport Protocols
•  Datagram messaging service (UDP)
–  No-frills extension of “best-effort” IP
–  Just send the data – each send is a message
•  Reliable, streaming, in-order delivery (TCP)
–  Connection set-up
–  Discarding of corrupted packets
–  Retransmission of lost packets
–  Flow control
–  Congestion control (next lecture)
•  Services not available
–  Delay guarantees
–  Bandwidth guarantees
Multiplexing and Demultiplexing
•  Host receives IP datagrams
32 bits
–  Each datagram has source
source port # dest port #
and destination IP address,
–  Each datagram carries one
other header fields
transport-layer segment
–  Each segment has source
and destination port application
number data
•  Host uses IP addresses and (message)
port numbers to direct the
segment to appropriate socket
TCP/UDP segment format
User Datagram Protocol (UDP)

•  Lightweight communication between processes


–  Avoid overhead and delays of ordered, reliable delivery
–  Send messages to and receive them from a socket
•  Lightweight delivery service
–  IP plus port numbers to support (de)multiplexing
–  Optional error checking on the packet contents

SRC port DST port

checksum length

DATA
Why Would Anyone Use UDP?
•  Finer control over what data is sent and when
–  As soon as an application process writes into the socket
–  … UDP will package the data and send the packet
•  Low delay
–  UDP just blasts away without any formal preliminaries
–  … which avoids introducing delays such as setup
•  No connection state
–  No allocation of buffers, parameters, sequence #s, etc.
–  … making it easier to handle many active clients
•  Small packet header overhead
–  UDP header is only eight-bytes long
Popular Applications That Use UDP
•  Multimedia streaming
–  Retransmitting lost/corrupted packets is not worthwhile
–  By the time the packet is retransmitted, it’s too late
–  E.g., telephone calls, video conferencing, gaming
•  Simple query protocols like Domain Name System
–  Overhead of connection establishment is overkill
–  Easier to have application retransmit if needed

“Address for www.cnn.com?”

“12.3.4.15”
Transmission Control Protocol (TCP)
•  Connection oriented
– Explicit set-up and tear-down of TCP session
•  Stream-of-bytes service
– Sends and receives a stream of bytes, not messages
– Similar to file I/O
•  Reliable, in-order delivery
– Checksums to detect corrupted data
– Acknowledgments & retransmissions for reliable
delivery
– Sequence numbers to detect losses and reorder data
•  Flow control
–  Prevent overflow of the receiver’s buffer space
•  Congestion control
– Adapt to network congestion for the greater good
Human Analogy: Talking on a
Cell Phone
•  Alice and Bob talk on their cell phones
•  What if Bob couldn’t understand Alice?
–  ..or there was a brief dropout?
–  Bob asks Alice to repeat what she said
•  What if Bob hasn’t heard Alice for a while?
–  Is Alice just being quiet?
–  Or, have Bob and Alice lost connection?
–  Maybe Alice should periodically say “uh huh”
–  … or Bob should ask “Can you hear me now?” 
–  How long should Bob just keep on talking?
Highlights from Previous
Example
•  Acknowledgments from receiver
–  Positive: “okay” or “ACK”
–  Negative: “please repeat that” or “NACK”
•  Timeout by the sender (“stop and wait”)
–  Don’t wait indefinitely without receiving some
response
–  … whether a positive or a negative
acknowledgment
•  Retransmission by the sender
–  After receiving a “NACK” from the receiver
–  After receiving no feedback from the receiver
TCP Support for Reliable
Delivery
•  Checksum
–  Used to detect corrupted data at the receiver
–  …leading the receiver to drop the packet
•  Sequence numbers
–  Used to detect missing data
–  ... and for putting the data back in order
•  Retransmission
–  Sender retransmits lost or corrupted data
–  Timeout based on estimates of round-trip time
–  Fast retransmit algorithm for rapid retransmission
TCP Segments
TCP “Stream of Bytes”
Service

Byte 80
Byte 3
Byte 2
Byte 1
Byte 0
Byte 80
Byte 3
Byte 2
Byte 1
Byte 0

Host A

Host B
…Emulated Using TCP
Host A
“Segments”
Byte 0
Byte 1
Byte 2
Byte 3

Byte 80

Segment sent when:


TCP Data 1.  Segment full (Max Segment Size),
2.  Not full, but times out, or
3.  “Pushed” by application.

TCP Data
Host B
Byte 0
Byte 1
Byte 2
Byte 3

Byte 80
TCP Segment
IP Data
TCP Data (segment) TCP Hdr IP Hdr

•  IP packet
–  No bigger than Maximum Transmission Unit
(MTU)
–  E.g., up to 1500 bytes on an Ethernet
•  TCP packet
–  IP packet with a TCP header and data inside
–  TCP header is typically 20 bytes long
•  TCP segment
–  No more than Maximum Segment Size (MSS)
bytes
–  E.g., up to 1460 consecutive bytes from the
stream
Host A
Sequence Numbers
ISN (initial sequence number)

Sequence TCP
TCP Data
number = 1st HDR

byte ACK sequence


number = next
expected byte
TCP
TCP Data HDR
Host B
Initial Sequence Number (ISN)
•  Sequence number for the very first byte
–  Why not a de facto ISN of 0?
•  Practical issue
–  IP addresses and port #s uniquely identify a connection
–  Eventually, though, these port #s do get used again
–  … and there is a chance an old packet is still in flight
–  … and might be associated with the new connection
•  Security issue
–  An adversary can guess ISNs and hijack a connection
•  So, TCP requires changing the ISN over time
–  Set from a 32-bit clock that ticks every 4 microseconds
–  … which only wraps around once every 4.55 hours!
•  But, this means the hosts need to exchange ISNs
TCP Three-Way Handshake
Establishing a TCP Connection
A B
SYN

C K Each host tells


SYN A
its ISN to the
ACK other host.!
Data
Data

•  Three-way handshake to establish connection


–  Host A sends a SYN (open) to the host B
–  Host B returns a SYN acknowledgment (SYN ACK)
–  Host A sends an ACK to acknowledge the SYN ACK
TCP Header

Source port Destination port

Sequence number
Flags: SYN
Acknowledgment
FIN
RST HdrLen 0 Flags Advertised window
PSH
URG Checksum Urgent pointer
ACK Options (variable)

Data
Step 1: A’s Initial SYN Packet
A’s port B’s port

A’s Initial Sequence Number


Flags: SYN
Acknowledgment
FIN
RST 20 0 Flags Advertised window
PSH
URG Checksum Urgent pointer
ACK Options (variable)

A tells B it wants to open a connection…!


Step 2: B’s SYN-ACK Packet
B’s port A’s port

B’s Initial Sequence Number


Flags: SYN
A’s ISN plus 1
FIN
RST 20 0 Flags Advertised window
PSH
URG Checksum Urgent pointer
ACK Options (variable)

B tells A it accepts, and is ready to hear the next byte…!

… upon receiving this packet, A can start sending data!


Step 3: A’s ACK of the SYN-ACK
A’s port B’s port

Sequence number
Flags: SYN
B’s ISN plus 1
FIN
RST 20 0 Flags Advertised window
PSH
URG Checksum Urgent pointer
ACK Options (variable)

A tells B it wants is okay to start sending!

… upon receiving this packet, B can start sending data!


What if the SYN Packet Gets
Lost?
•  Suppose the SYN packet gets lost
–  Packet is lost inside the network, or
–  Server rejects the packet (e.g., listen queue is full)
•  Eventually, no SYN-ACK arrives
–  Sender sets a timer and wait for the SYN-ACK
–  … and retransmits the SYN-ACK if needed
•  How should the TCP sender set the timer?
–  Sender has no idea how far away the receiver is
–  Hard to guess a reasonable length of time to wait
–  Some TCPs use a default of 3 or 6 seconds
SYN Loss and Web Downloads
•  User clicks on a hypertext link
–  Browser creates a socket and does a “connect”
–  The “connect” triggers the OS to transmit a SYN
•  If the SYN is lost…
–  The 3-6 seconds of delay may be very long
–  The user may get impatient
–  … and click the hyperlink again, or click “reload”
•  User triggers an “abort” of the “connect”
–  Browser creates a new socket and does a “connect”
–  Essentially, forces a faster send of a new SYN packet!
–  Sometimes very effective, and the page comes fast
What’s Next
•  Read Chapter 1, 2, 3, 4.1-4.3, and 5.1-5.2
•  Next Lecture Topics from Chapter 5.3 and 5.4
–  UDP and TCP
•  Homework
–  Due Thursday in lecture
•  Project 3
–  Posted on the course webiste

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