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Alice: Program Design and Implementation

The document discusses using storyboards and scenarios to plan programs in Alice. It provides an example scenario of a robot encountering an alien on the moon. Both visual and textual storyboards are described as ways to break down a scenario into sequences. The document then demonstrates how to create a program in Alice corresponding to the steps in the textual storyboard for the example scenario. It discusses using comments, properties, and motion methods like orienting objects together.

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Rima Muthmainnah
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© © All Rights Reserved
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0% found this document useful (0 votes)
36 views

Alice: Program Design and Implementation

The document discusses using storyboards and scenarios to plan programs in Alice. It provides an example scenario of a robot encountering an alien on the moon. Both visual and textual storyboards are described as ways to break down a scenario into sequences. The document then demonstrates how to create a program in Alice corresponding to the steps in the textual storyboard for the example scenario. It discusses using comments, properties, and motion methods like orienting objects together.

Uploaded by

Rima Muthmainnah
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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11/17/2009

Alice

Program Design and Implementation

Scenarios and storyboards


• The previous magician example illustrated a
simple storyboard which depicts a scenario
• Should come up with the scenario and come
up with a design or “plan ahead” strategy to
construct the program
• Scenario
– What story is to be told?
– What objects are needed? Role vs. background?
– What actions are to take place?

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Scenario Example
• Story
– A robot’s first encounter with an alien on a distant
moon
• Objects
– Robot, lunar lander, alien, rocks
• Actions
– Alien peeks out from behind rocks; robot turns its
head and moves toward the alien; the alien hides and
the robot sends a message to earth

• To design this scenario we can use storyboards

Storyboard
• Can be visual or textual
• Breaks down a scenario into sequences of
many short scenarios
– Depicts the sequence of scenes
– For an animation there many be dozens of scene
sketches drawn by animation artists or generated
by computer animation specialists

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Example Visual Storyboard

For our purposes, simple


stick figures, square, circles,
other simple shapes will
suffice

From http://accad.osu.edu/womenandtech/Storyboard%20Resource/

Visual Storyboard
• Can plan out with screen captures from Alice
and manually moving objects around

Initial scene; robot has Alien appears and says “Slithy Robot moves toward alien
climbed down the lander and toves?”
is exploring

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Textual Storyboards
• Not everyone has the patience for visual sketches;
textual storyboard is a good alternative
• “To-Do List” and prepares us for writing program code
• Example for alien
– Do the following steps in order
• Alien moves up
• Alien says “Slithy Toves?”
• Robot’s head turns around
• Robot turns toward alien
• Do the following steps together
– Robot moves toward the alien
– Robot legs walk

Textual Storyboards
• Evaluate and Revise – storyboard is not final
– Does the action flow from scene to scene?
– Do any transitions need to be added to blend one
scene to the next?
– Is anything missing?
– Should something be changed?
• Design-Modify-Create cycle

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Creating a Program
• What instructions are needed for the alien storyboard?

– Do the following steps in order


• Alien moves up
• Alien says “Slithy Toves?”
• Robot’s head turns around
• Robot turns toward alien
• Do the following steps together
– Robot moves toward the alien
– Robot legs walk
• Alien moves down
• Robot turns to the camera
• Robot turns red
• Robot says “Houston, we have a problem!”

To-do In Class
• Program sequential actions for storyboard
– Drag actions into “Do In Order”

• What about moving forward while moving legs


up and down? We want this to happen together
– Drag the “Do Together” block where you would like
things to be done together
• In our case, drag inside the “Do In Order” but this could be
put outside as well

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Flowchart

backLeftLeg frontRightLeg
UpperJoint turns UpperJoint turns
Robot moves 2 forward 0.1 forward 0.1
meters
backLeftLeg frontRightLeg
UpperJoint turns UpperJoint turns
backward 0.1 backward 0.1

Can right-click the object to see what the method will do; control-Z to undo

First Attempt
• Do together
– Move robot forward
– Turn backLeftLeg forward 0.1
– Turn backLeftLeg backward 0.1
– Turn frontRightLeg forward 0.1
– Turn frontRightLeg backward 0.1

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Second Attempt
• Bug in the previous version, everything done
together, including moving forward and
backward at once
• These should be done in order instead

• Also make sure time adds up to the 2 seconds


for the walking motions

Using a Property
• You can drag the property out to the code
window to change a value at some point in
the program
• Drag the robot’s color property and change it
to Red

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Use Comments
• Drag the // to explain what the program is
doing

Motion
• Experiment with
– Turn
– Roll
– Move To
– Turn To Face
– Orient To
• Try putting a beach ball on top of an animal and have the two move
forward together
• Most likely they will not go in the same direction because we can’t tell
which direction the ball is facing
• Solution is to “orient to” the same direction
– Vehicle Property
• Makes one object belong to another so moving the “vehicle” moves
the occupant as well

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Arguments: duration, style, asSeenBy


• Duration – self explanatory
• Style – abrupt or gentle motion
• asSeenBy – Defines the directions for forward,
backward, up, down, left, right
– If world, then absolute directions
– If object, relative to whatever direction that object
is facing
– Book example: helicopter go up but banked

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