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B.tech 15CS328E Virtual Reality

This document contains details about the course "Virtual Reality" offered at SRMIST including: 1. The course code, title, semester, timings, location and faculty details. 2. The required textbooks and reference books for the course. 3. The objectives, assessment details with test schedule, outcomes and session plan covering various units on topics like virtual environments, geometric modeling, virtual hardware/software, and human factors.
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0% found this document useful (0 votes)
583 views

B.tech 15CS328E Virtual Reality

This document contains details about the course "Virtual Reality" offered at SRMIST including: 1. The course code, title, semester, timings, location and faculty details. 2. The required textbooks and reference books for the course. 3. The objectives, assessment details with test schedule, outcomes and session plan covering various units on topics like virtual environments, geometric modeling, virtual hardware/software, and human factors.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SRMIST

FACULTY OF ENGINEERING AND TECHNOLOGY

SCHOOL OF COMPUTING
DEPARTMENT OF CSE
COURSE PLAN

Course Code : 15CS328E


Course Title : Virtual Reality
Semester : VI
Course Time : 2017 – 2018 (even)
B.Tech CSE
Day
Hour Timing
3,4
Day Order 1 8&9 9.45-11.30 AM ,2.20-4.05 PM
Day Order 2
Day Order 3 4,9 10.40-11.30AM, 3.15-4.05PM
Day Order 4
Day Order 5

: S.R.M.I.S.T – Tech
Location Park

Faculty Details
Sec. Name Office Office hour Mail id
Group 1 R.Yamini Tech Park Monday to Friday [email protected]
Manoj Kumar UB [email protected]
Group 2 Manoj Kumar UB Monday to Friday [email protected]
Dr.Vijaya Kumar UB [email protected]

Required Text Books:

1. John Vince, “Virtual Reality Systems “, Pearson Education Asia, 2007.

Required reference Book:

1. Adams, “Visualizations of Virtual Reality”, Tata McGraw Hill, 2000.


2. Grigore C. Burdea, Philippe Coiffet , “Virtual Reality Technology”, Wiley Interscience, 2nd Edition, 2006.
3. William R. Sherman, Alan B. Craig, “Understanding Virtual Reality: Interface, Application, and Design”,
Morgan Kaufmann, 2008.

Prerequisite : VIRT UAL REALITY

Objectives
To understand geometric modeling and Virtual environment.
To study about Virtual Hardwares and Softwares
To develop Virtual Reality applications

Assessment Details

Cycle Test - I : 15 Marks


Cycle Test – II : 25 Marks
Surprise Test - I : 5 Marks
Quiz/Assignment : 5 Marks
Test Schedule

S.No. DATE TEST TOPICS DURATION


1 Cycle Test – I 2 periods
2 Cycle Test - II 3 Hrs
3. Surprise Test 1 period

Outcomes

Students who have successfully completed this course will have good
understanding of the following concepts

- Virtual environment
- Virtual Hardware and softwares
- Virtual Reality toolkits
- Virtual Reality applications
Detailed Session Plan

UNIT I – UNIT I - INTRODUCTION TO VIRTUAL REALITY


Virtual Reality & Virtual Environment : Introduction – Computer graphics – Real time computer graphics –Flight
Simulation – Virtual environments –requirement – benefits of virtual reality- Historical development of VR :
Introduction – Scientific Landmark -3D Computer Graphics :Introduction – The Virtual world space – positioning
the virtual observer – the perspective projection – human vision – stereo perspective projection – 3D clipping –
Colour theory – Simple 3D modeling– Illumination models – Reflection models – Shading algorithms- Radiosity –
Hidden Surface Removal – Realism-Stereographic image.

Session Time Teaching


Topics to be covered Ref Testing Method
No. (min) Method
Virtual Reality & Virtual Environment : Discussion
1 Introduction – Computer graphics 50 1 BB Quiz
2 Real time computer graphics ,Flight 50 1 BB Quiz
Simulation ,Virtual environments
3 benefits of virtual reality, Historical 50 1 BB Quiz
development of VR : Introduction
Scientific Landmark ,3D Computer Quiz
4 Graphics :Introduction – The Virtual 50 1 BB
world space
positioning the virtual observer , the Quiz
5 perspective projection 50 1 BB

6 3D clipping ,Colour theory, Simple 3D 50 1 BB Test


modeling
7 ,Illumination models , Reflection 50 1 BB Quiz, Assignment
models
8 Shading algorithms 50 1 BB Quiz
9 Radiosity ,Hidden Surface Removal – 50 1 BB Test
Realism-Stereographic image.
UNIT II - GEOMETRIC MODELLING
Geometric Modeling: Introduction – From 2D to 3D – 3D space curves – 3D boundary representation - Geometrical
Transformations: Introduction – Frames of reference – Modeling transformations – Instances –Picking – Flying – Scaling the
VE – Collision detection - A Generic VR system: Introduction – The virtual environment – the Computer
environment – VR Technology – Model of interaction – VR Systems.
10 Geometric Modeling: Introduction 50 1 BB Quiz
11 From 2D to 3D ,3D space curves 50 1 BB Quiz
12 3D boundary representation 50 1 BB Surprise Test
13 Geometrical Transformations: 50 1 BB Quiz
Introduction ,Frames of reference
14 Modeling transformations , Instances
50 1 BB Discussion, Quiz

15 Pick ing , Flying Scaling the VE 50 1 BB Quiz


16 Collision detection ,A Generic VR 50 1 BB Quiz
system
17 Introduction , The virtual environment , 50 1 BB Assignment
the Computer environment
18 VR Technology , Model of interaction , 50 1 BB Assignment
VR Systems
UNIT III - VIRTUAL ENVIRONMENT
Animating the Virtual Environment: Introduction – The dynamics of numbers – Linear and Non-linear interpolation -
The animation of objects – linear and nonlinear translation - shape & object inbetweening – free from deformation
– particle system- Physical Simulation : Introduction – Objects falling in a gravitational field – Rotating wheels –
Elastic collisions – projectiles – simple pendulum – springs – Flight dynamics of an aircraft.
Animating the Virtual Environment: Quiz
19 Introduction 50 1 BB
The dynamics of numbers ,Linear and
20 50 1 BB Quiz
Non-linear interpolation
The animation of objects , linear and
21 50 1 BB Quiz
nonlinear translation
shape & object inbetweening ,free from Quiz
22 deformation 50 1 BB
Surprise Test
particle system, Physical Simulation Quiz
23 50 1 BB
Surprise Test
Introduction ,Objects falling in a
24 gravitational field
50 1 BB Group discussion
Rotating wheels , Elastic collisions ,
25 projectiles 50 1 BB Quiz
simple pendulum Quiz
26 50 1 BB
springs ,Flight dynamics of an aircraft
27 50 1 BB Comparative study
UNIT IV- VR HARDWARES & SOFTWARES
Human factors : Introduction – the eye - the ear- the somatic senses – VR Hardware : Introduction – sensor
hardware – Head-coupled displays –Acoustic hardware – Integrated VR systems-VR Software: Introduction –
Modeling virtual world –Physical simulation- VR toolkits – Introduction to VRML.
Human factors : Introduction , the eye Discussion
28 50 2 BB
the ear, the somatic senses
29 50 2 BB Quiz
VR Hardware : Introduction , sensor Discussion
30 50 2 BB
hardware , Head-coupled displays Group discussion
31 50 2 BB
Assignment
Acoustic hardware , Integrated VR
32 50 2 BB Test
systems
VR Software Quiz Discussion
33 50 2 BB
: Introduction ,Modeling virtual world
34 50 2 BB Quiz
Physical simulation
35 50 2 BB Quiz
VR toolkits , Introduction to VRML
36 50 2 BB Quiz

UNIT V - VR APPLICATION (9 hours)


Virtual Reality Applications: Introduction – Engineering – Entertainment – Science – Training – The Future:
Introduction – Virtual environments – modes of interaction.
37 Virtual Reality Applications 50 2 BB Group discussion
38 Introduction – Engineering 50 2 BB Quiz
Entertainment Group discussion
39 50 2 BB
Comparative study
Science Objective type test
40 50 2 BB
Comparative study
41 Training 50 2 BB Brain storming
42 The Future 50 2 BB Brain storming
Introduction – Virtual environments Surprise test
43 50 2 BB
44 Virtual environments 50 2 BB Assignment
45 modes of interaction 50 2 BB Quiz

Staff Signature :

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