Server Command Table For Far Cry™ Patch 1.4: Crytek Studios
Server Command Table For Far Cry™ Patch 1.4: Crytek Studios
04/07/2006
© 2006 Crytek 1
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
Additional information:
Passing "NetSynch" as third parameter means server synchronized (cannot be changed on
client and is synchronized if changed on the server)
© 2006 Crytek 2
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
Allows teamkilling
gr_allow_teamkilling
(default = 0 (no))
gr_spawnmessage1 First message that will appear on HUD when player spawns
gr_spawnmessage3 Third message that will appear on HUD when player spawns
© 2006 Crytek 3
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
© 2006 Crytek 4
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
© 2006 Crytek 5
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
0 = no message,
gr_announce_headshot 1 = message on headshot kill
(default value is 1)
Time added for each kill. While time > game time, Rambo
move is active (when flag is activated no time will be
gr_rm_kill_addtime
reduced)
(default value is 5)
© 2006 Crytek 6
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
© 2006 Crytek 7
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
gr_move [pId]
Move player to team.
[team=blue/red/spectators]
Optional: <forceteam>. 1 = make them stay
<forceteam>
gr_moveall [team=blue/red/spectators] Move all but protected to team (can return)
gr_release [pId] Release teamforcing on player
gr_lock [team=red/blue] Players (except protected) cannot join a team
gr_unlock [team=red/blue] Unlocks teams
Release ALL locks
gr_unlockall
(forced player teams (gr_move) + (gr_lock))
© 2006 Crytek 8
Crytek Studios Server Command Table for Far Cry™ Patch 1.4
gr_cpc [pId]
Changes the players' class on next respawn
[class = sniper1..4/engy1..4/grunt1..6]
Server settings
Server utilities
© 2006 Crytek 9