This document provides directions for a classroom game called Flash Card Pictionary. The class will be split into two teams who will take turns sending a member to the front of the class to draw and act out a term from flashcards without speaking, while their team tries to guess the term. The game aims to have teams correctly guess the most terms to determine a winner.
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Flashcard Pictionary Directions
This document provides directions for a classroom game called Flash Card Pictionary. The class will be split into two teams who will take turns sending a member to the front of the class to draw and act out a term from flashcards without speaking, while their team tries to guess the term. The game aims to have teams correctly guess the most terms to determine a winner.
We take content rights seriously. If you suspect this is your content, claim it here.
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Flash Card Pictionary Directions:
- Review the terms prior to class.
- In class we will split into two teams. - Each team will send up a classmate to describe their term, the “Drawer”. You can draw a graph with arrows pointing, or use an example problem. But… No talking! - You cannot write anything that is on the back side of the card. - Each team may only send a member to be the Drawer once. - While a flash card is being described each team will take turns guessing. - The Drawer will pick a guesser with their hand raised from the teams. - Get the most correct to win.