Warhammer Custodes List
Warhammer Custodes List
Hit and Run This model can Fall Back and still shoot and charge in the same turn.
During deployment, you can set up this model in disguise instead of placing it on the
battlefield. At the end of any of your Movement phases this model can revert to its true form -
Polymorphine set it up anywhere on the battlefield that is more than D6+3" away from any enemy models.
For example if you roll a 4, the model can be set up anywhere that is more than 7" from any
enemy model.
If you have any models with this ability in your army, then during the first battle round you must
roll a dice each time your opponent spends Command Points (CPs) to use a Stratagem. On a
Reign of
4+, your opponent must spend one extra CP to use that Stratagem, or else it has no effect (the
Confusion
CPs spend so far are lost). This ability cannot affect Stratagems used 'before the battle
begins'.
This model can never be targeted or affected by psychic powers in any way.
Abomination PSYKERS that are within 18" of any Culexus Assassins must subtract 2 from Psychic
tests and Deny the witch tests they take.
Each time an enemy model attacks this model, the attacks are resolved as if the the Codex: Officio
Etherium
attacker had a BS/WS of 6+ Assassinorum
Life Drain Armour saves cannot be taken against close combat attacks made by this model
This model can target a CHARACTER that is a PSYKER, even if it is not the closest
Psychic
enemy unit. In addition, this model can make an attack with a psyk-out grenade in
Assassin
the same phase it uses it's animus speculum.
Animus Assault Change this weapon's type to Assault D6 if there are enemy
18" 5 -4 1
Speculum D3 PSYKERS within 18" of the bearer
Each time you roll a hit roll of 6+ for this weapon when targeting a
Psyk-out Grenade
6" 2 0 1 PSYKER or DAEMON, the target suffers a mortal wound instead of
Grenades D3
the normal damage.
Eversor Assassin [5 PL, 85pts]
Categories: C ,I ,F :O A ,E A ,E ,F :I
Rules: Execution Force, Independent Operative, Lightning Reflexes
Abilities: Bio-meltdown, Frenzon, Killing Rampage, Sentinel Array, Unit: Eversor Assassin, Weapon: Executioner Pistol,
Melta bombs, Neuro-gauntlet, Power sword
If this model is reduced to zero Wounds, roll a D6 for each enemy unit that is within 6" of this
Bio-
model before removing it from the battlefield. On a roll of 4+ the enemy unit suffers D3 Mortal
meltdown
wounds
When making a charge roll for this model, roll 3D6 rather then 2D6. In Addition, add 2 to this
Frenzon
model's Attack characteristic if they charged in the preceding Charge phase.
Each Time an enemy model is slain as the result of an attack made with a melee weapon by this
Killing model, this model can immediately make one additional attack against the same unit. These
Rampage additional attacks cannot themselves generate additional attacks. In addition this model can
consolidate up to 6" instead of 3"
Sentinel Each time an enemy unit falls back whilst within 1" of this model, this model can immeadiately
Array make a shooting attack against that enemy as if it were its shooting phase.
Executioner You can reroll failed wound rolls for this weapon if the
12" Pistol 4 4 -1 1
Pistol target is an INFANTRY model
Grenade You can re-roll failed wound rolls for this weapon if the
Melta bombs 4" 8 -4 D6
1 target is a VEHICLE
Neuro-
Melee Melee +1 -1 1 You can reroll failed wound rolls with this weapon
gauntlet
If this model is reduced to zero Wounds, roll a D6 for each enemy unit that is within 6" of this
Bio-
model before removing it from the battlefield. On a roll of 4+ the enemy unit suffers D3 Mortal
meltdown
wounds
When making a charge roll for this model, roll 3D6 rather then 2D6. In Addition, add 2 to this
Frenzon
model's Attack characteristic if they charged in the preceding Charge phase.
Each Time an enemy model is slain as the result of an attack made with a melee weapon by this
Killing model, this model can immediately make one additional attack against the same unit. These
Rampage additional attacks cannot themselves generate additional attacks. In addition this model can
consolidate up to 6" instead of 3"
Sentinel Each time an enemy unit falls back whilst within 1" of this model, this model can immeadiately
Array make a shooting attack against that enemy as if it were its shooting phase.
Executioner You can reroll failed wound rolls for this weapon if the
12" Pistol 4 4 -1 1
Pistol target is an INFANTRY model
Grenade You can re-roll failed wound rolls for this weapon if the
Melta bombs 4" 8 -4 D6
1 target is a VEHICLE
Neuro-
Melee Melee +1 -1 1 You can reroll failed wound rolls with this weapon
gauntlet
This model can target a CHARACTER even if it is not the closest enemy unit. In addition, each time
Deadshot an unmodified wound roll of 6 is made for an attack with a ranged weapon by this model, the
Damage for that attack is D6
If this model remained stationary in its previous movement phase, it always hits on a 2+ when
Faultless
firing a ranged weapon, regardless of modifiers. (hit rolls of 6 are still required when firing
Aim
overwatch)
After this model has made an attack with a ranged weapon, roll one D6 if a model suffered damage
from that attack but has not been slain; on a 3+ that model suffers 1 mortal wound and, if that
Head
model is not slain, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+.
Shot
Keep rolling one D6, increasing the result required, to cause a mortal wound by 1 each time, until
the model being rolled for is slain or the roll is failed.
Spy Enemy models do not gain the bonus to thier saving throws for being in cover against attacks
Mask made with ranged weapons by this model.
Stealth Subtract 1 from hit rolls for attacks made with ranged weapons that target this model. If this model
Suit is in or on a terrain feature, subtract 2 instead.
This weapon does not inflict any damage on the target. Instead, if
Blind Grenade
12 * * * a unit is hit by any blind grenades, your opponent must subtract 1
Grenades d6
from all hit rolls made until the end of the turn.
This model can target a CHARACTER even if it is not the closest enemy unit. In addition, each time
Deadshot an unmodified wound roll of 6 is made for an attack with a ranged weapon by this model, the
Damage for that attack is D6
If this model remained stationary in its previous movement phase, it always hits on a 2+ when
Faultless
firing a ranged weapon, regardless of modifiers. (hit rolls of 6 are still required when firing
Aim
overwatch)
After this model has made an attack with a ranged weapon, roll one D6 if a model suffered damage
from that attack but has not been slain; on a 3+ that model suffers 1 mortal wound and, if that
Head
model is not slain, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+.
Shot
Keep rolling one D6, increasing the result required, to cause a mortal wound by 1 each time, until
the model being rolled for is slain or the roll is failed.
Spy Enemy models do not gain the bonus to thier saving throws for being in cover against attacks
Mask made with ranged weapons by this model.
Stealth Subtract 1 from hit rolls for attacks made with ranged weapons that target this model. If this model
Suit is in or on a terrain feature, subtract 2 instead.
This weapon does not inflict any damage on the target. Instead, if
Blind Grenade
12 * * * a unit is hit by any blind grenades, your opponent must subtract 1
Grenades d6
from all hit rolls made until the end of the turn.
Super-Heavy Auxiliary Detachment (Imperium - Space Marines) [18 PL, 3CP, 400pts]
No Force Org Slot
**Chapter Selection**
Selections: Ultramarines
Categories: N F O S
Rules: Codex Discipline
Adept of
Whilst your Warlord is on the battlefield, roll a D6 each time you spend a Command Point to use a
the
Stratagem; on a 5+ that CP is immediately refunded.
Codex
Roboute Guilliman has a 3+ invulnerable save. In addition, the first time this model is reduced to 0
Armour
wounds, roll a D6. On a 4+ set him up again at the end of the phase, as close as possible to his
of Fate
previous position and more than 1" away from any enemies, with D6 wounds remaining.
Author
If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is
of the
your Warlord.
Codex
Master You can add 1 to Advance and charge rolls for friendly IMPERIUM units within 12" of Roboute
of Battle Guilliman, and re-roll hit rolls of 1 and failed Morale tests for these units.
XIII You can re-roll any failed hit and wound rolls for friendly ULTRAMARINES units within 6" of Roboute
Primarch Guilliman.
Hand of
Dominion Melee Melee x2 -3 3 -
(Melee)
Hand of
Rapid
Dominion 24" 6 -1 2 -
Fire 3
(Shooting)
The Emperor's If you roll a wound roll of 6+ for this weapon, it inflicts D3
Melee Melee +2 -4 3
Sword mortal wounds in addition to its normal damage.
Aegis of Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
The D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor mortal wound is ignored.
Auramite
Trajann Valoris has a 3+ invulnerable save.
Halo
Legendary You can re-roll hit rolls and wound rolls of 1 made for friendly ADEPTUS CUSTODES units within
Commander 6" of Trajann Valoris.
Once per battle, if Trajann Valoris is on the battlefield, you can do one of the following: - Regain
D3 wounds lost by Trajann Valoris during this phase (you cannot do this during an attack or if
Moment
Trajann Valoris is slain) - At the end of the Fight phase, pile in and attack with Trajann Valoris an
Shackle
additional time - Regain up to D3 Command Points spent when you use a Stratagem (but no
more than were spent on the Stratagem)
Watcher's Axe
Melee Melee x2 -3 D3
(Melee)
Aegis of Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
The D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor mortal wound is ignored.
Inspirational
You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this model.
Fighter
Shield-Captain 6" 2+ 2+ 5 5 6 5 9 2+
Castellan Axe
Melee Melee +3 -2 D3
(Melee)
Aegis of Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a D6
The each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal
Emperor wound is ignored.
Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Aegis of Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a D6
The each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal
Emperor wound is ignored.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Sentinel Blade
Melee Melee User -3 D3
(Melee)
Aegis of Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a D6
The each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal
Emperor wound is ignored.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Custodian 6" 2+ 2+ 5 5 3 3 8 2+
Sentinel Blade
Melee Melee User -3 D3
(Melee)
Aegis of Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a
The D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that
Emperor mortal wound is ignored.
Implacable When this model Advances, add 6" to its Move characteristic for that Movement phase instead of
Vanguard rolling a dice.
Hurricane Rapid
24" 4 0 1 -
bolter Fire 6
Interceptor You can re-roll failed wound rolls for this weapon on a turn in
Melee Melee +1 -3 D3
Lance which the bearer made a successful charge
Force Rules
Aegis of the Emperor: Models with the Aegis of the Emperor special rule have a 5+ invulnerable save.
In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is
ignored. ()
Sworn Guardians: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.
A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there
are more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a
similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()
The Emperor's Chosen: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this
ability.
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES
units with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the
Shooting Phase. ()
Execution Force: So long as your Warlord is from the IMPERIUM, you can include this unit in a Vanguard Detachment even if that
Detachment contains no HQ units. However, if you do so, that Detachment's Command Benefits are changed to 'None' unless that
Detachment contains exactly 1 of each assassin. ()
Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment
instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up
anywhere on the battlefield that is more then 9" from any enemy model. (Codex: Officio Assassinorum)
Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)
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