Android App Portal
Android App Portal
American
c Society for Engineering Education, 2015
Development and Usability Testing of a Student Mobile Application for
the AIChE Concept Warehouse
Abstract
Incorporating user feedback is imperative for the adoption and continued usage of educational
innovations in the classroom. We report on the development of an Android-based student
mobile application, a user-suggested improvement for the AIChE Concept Warehouse. An
Apple-based mobile application is also in development. Our intent is to share the applications’
development and improvement process in the hopes that other innovators can benefit from the
lessons learned through our experience.
The AIChE Concept Warehouse was developed with the intent of fostering a community of
learning within chemical engineering. The Concept Warehouse is a web-enabled database
infrastructure that is designed to promote concept-based instruction through the use of concept
questions. These concept questions are used in core curriculum courses like Material/Energy
Balances, Thermodynamics, Transport Phenomena, Kinetics and Reactor Design, and Materials
Science. Availability of high quality concept questions can lower the barrier for faculty to use
concept-based instruction and assessment. This software allows the instructor to engage students
and evaluate student learning in real-time. The instructor is then able to adjust the pace of
lecture in response to student understanding. The Concept Warehouse also allows for reflective
assessments such as “the muddiest point.”
The student mobile application was developed to make it easier for students to submit answers
and written explanations to these assessments using mobile devices. Originally, students could
submit their answers to conceptual questions using clickers, mobile browsers on smartphones,
and laptops. Input via smartphones, however, proved cumbersome because it depended on the
quality of the student’s mobile browser and utilized the full-size webpage interface. The
improved mobile student interface facilitates participation by making responses via smartphone
more user-friendly.
After the development of the application, we conducted initial usability tests with students who
had previously used the web-based options for answer submission. In order to gauge usability,
we collected usage statistics from student responses to a usability survey. Survey responses were
used to identify student likes and dislikes as well as to compare different available options for
answer submission. These results will be used to improve the design of the current application
as well as guide our design decisions for the development of the iOS version of the student app.
Introduction
Engineering educators and industry professionals alike have expressed a need for students to
have the ability to apply what they learn to novel and challenging problems1. Traditional lecture-
based courses, however, commonly promote rote memorization over the conceptual
understanding needed to apply knowledge to these new situations2,3. Instructors need to place a
greater emphasis on conceptual understanding in their classrooms in order to adequately prepare
students for practice.
The AIChE Concept Warehouse was designed to lower one of the biggest barriers that prevents
instructors from using concept-based instruction: access to high quality concept questions.
Developing these questions is difficult and time-consuming; these questions must focus on a
single important concept, require thought from the student, and be neither too easy nor too
difficult to answer4. The Concept Warehouse alleviates these barriers by giving instructors
access to over 2000 concept questions for core chemical engineering courses and allowing
instructors to contribute their own questions. The Concept Warehouse also provides many
different methods of delivery for these questions. Instructors can assign these questions as
homework or use them in class as part of active learning pedagogies. Students can respond to in-
class questions using their clickers, laptops, or smartphones and instructors will receive a
distribution of student responses, their written explanations, and summary word clouds in real-
time. This feature is useful for determining student understanding of new topics and whether
students hold misconceptions about this content.
Many higher education institutions have chosen to adopt clickers into their curriculums. This
technology carries with it a set of disadvantages. Clicker limitations include the inability to
assess students’ ability to answer open-ended questions involving higher level thinking5,
distortion of student responses by providing a set list of answer possibilities, and the inability to
simulate situations similar to industry6. Most clickers are not compatible with the AIChE
Concept Warehouse’s written explanations feature, which allows students to include an
explanation of their answer choice to a multiple-choice question. While laptops allow students
to provide these explanations, many students have reported that carrying their laptops from class
to class is inconvenient7. Thus, mobile devices such as smartphones and tablets are attractive
alternatives.
Previously, use of the AIChE Concept Warehouse interface on smartphones proved cumbersome
and inconvenient for students. The webpages were not optimized for mobile devices, and
students had to manually resize pages in order to read and answer concept questions. The
AIChE Concept Warehouse Student App seeks to improve the student user experience with
optimization for small screens and touch-friendly navigation. In this paper, we present a
description of the student application. We also provide a detailed description of the design and
development process to provide a reference for future design projects. Finally, we report on
future plans and activities for the student application.
Related Work
Mobile device applications have been used as teaching and learning aids before. EvaluA+ is an
iPad app developed to aid instructors in creating and using rubrics to grade assignments and
presentations. It allows instructors to create a rubric, import assignments into that rubric, and
then view the rubric and assignment simultaneously for grading in both online and offline
modes. Once created, these rubrics can also be shared with students to use as a reference while
working on the assignment. The app also has a presentation mode where the instructor can use
the rubric to grade a presentation in real-time8.
Pikme is an iPhone app designed to help the instructor manage class lists to learn student names,
randomly select students to participate in class discussion, and rate solicited student responses.
The app then stores these ratings so the instructor can use them in assigning grades. Instructors
reported that use of the app in class led to increased student motivation, increased participation,
improved engagement, and more balanced feedback about course material. Students felt that the
random selection for participation in class was fair and provided incentive to prepare outside of
class. Some students even reported an increased willingness to volunteer regardless of whether
they were chosen by the random selection tool or not9.
EvaluA+ and Pikme are examples of mobile apps designed to aid the instructor, but mobile apps
have also been developed with the intent of providing formative assessment of student
understanding in real-time. InkSurvey is a free, web-based software that collects student
responses to open format questions. Students “ink” their responses with pen-enabled Android
devices, iPads, iPhones, or tablet PCs. Students can respond to in-class questions with words,
drawings, graphs, or equations. Creating these responses gives an opportunity to interact with
the subject material and increase metacognition. The instructor gains real-time feedback about
what students are thinking and can address misconceptions and questions10.
Mobile apps like InkSurvey help promote active learning by encouraging students to reflect on
subject material and explain concepts in their own words. Studies of more than 5,000 science
and engineering students found that active learning methods double conceptual learning gains11
and give a 25% higher pass rate than traditional lecture12. Active learning methods help place
greater emphasis on conceptual understanding. We consider this type of app development a key
technology-based enabler for active engagement and learning.
Figure 1: Graphical representation of the elements of the AIChE Concept Warehouse Student App.
Create Mock-Ups
Mockups of each screen in the app were created to determine the
layout as well as the look and feel. The application is optimized
to run on mobile devices, and this was the driving factor in
designing the user interface. Screen space is at a premium on
smartphones, so the menu is hidden when not needed. When the
student is viewing and answering questions, the question text,
image, and answer options are the focus of what is displayed on
screen. Menus and navigation were designed for touch input.
Figure 2 provides an example of the mock-ups produced when
designing the app.
Functionality
The AIChE Concept Warehouse Student App is intended to mimic the functionality of the
webpage student interface13. Students must first log in. They begin at the home screen once
they have supplied their credentials. If questions have been assigned to the student, these
question sets are listed by class with number of questions available to answer (Figure 3a). If no
questions have been assigned, a message will appear on the home screen explaining this (Figure
3b). The app supports multiple question types; instructors can assign multiple choice questions,
multiple choice questions where students must select all that apply, and questions where answers
must be ranked.
The home screen is also the first opportunity students have to use the hidden menu (Figure 4).
The menu exists as a small image at the top of the screen to conserve space. Students can either
tap the image or swipe from left to right to bring up the menu. This menu serves as the main
method of navigation through the app; students have access to their profile, settings, and
informed consent information. The profile screen allows students to update their demographic
information. This includes birth year, year started at the university, gender, race, and major. The
settings screen allows students to register their clickers as a secondary method of submitting
answer choices. The informed consent screen provides students with information about the
ongoing AIChE Concept Warehouse Study, Integration of Conceptual Learning Throughout the
Core Chemical Engineering Curriculum and allows students to opt in.
Figure 3: The home screen (a) with questions assigned and (b) when no questions have
been assigned.
When questions are assigned, students can navigate to the questions screen (Figure 5) by either
clicking on the names of the classes with questions assigned or by clicking the questions button
in the hidden menu. The questions screen presents the question text, associated picture or
diagram if applicable, and the answer options. If the instructor has chosen to enable written
explanations and/or confidence follow-ups, these text input fields appear as well. Students can
use the drop-down menu to navigate between classes that have questions assigned.
Figure 5: Students can swipe from left to Figure 4: A concept question as it appears
right or tap the button in the upper left- on the student’s device.
hand corner to access the hidden menu.
The survey data includes 178 student responses, though not every student answered every
question. This survey was provided to all students in the course, regardless of whether they
tested the Student App or not. Students were allowed to choose the method of answering in-
class concept questions using either their laptop, clicker, smartphone/tablet mobile browser, or
the Android app on a supported device. Of the 178 students that participated, 156 (88%)
indicated that they owned a smartphone. All 178 students ranked the different methods of
answer concept questions in the Concept Warehouse in the following manner, from most to least
frequently used:
1. Laptops
2. Smartphone mobile browser
3. Tablet mobile browser
4. Using the app on a smartphone
5. Using the app on a tablet
6. Clickers
Table 1: Survey questions intended to elicit student feedback about the AIChE Concept Warehouse Student App user experience.
Nineteen students (11%) mentioned in their survey that they chose not to test the student app. It
is likely that the number of students who answered the survey but did not participate in testing is
higher given the popularity of iOS devices. Three students mentioned in the open-ended section
of the survey that an iOS version of the app would be beneficial. The instructor of the course
noted that a large percentage of the class owned iOS devices. An iOS version of the student app
is in development to improve student access.
Five of the students provided suggestions for features to add in later versions of the AIChE
Concept Warehouse Student App. One student mentioned that they preferred their laptop so that
they could have the question window and a reference table open at the same time. Adding multi-
window support to the app or allowing students to access important tables of information in the
Concept Warehouse is contrary to the intent of the concept questions. Such questions are meant
to be computationally simple and conceptually challenging. Two students indicated a desire to
be able to change answers after submission; the Concept Warehouse does not support this on the
web page or the student app. Two students indicated that the formatting of the question
information and answers could be improved. One student mentioned that it was difficult to tell
when the confidence follow-up was being used by the instructor, and the other student explained
that the formatting of question text (use of bold or italicized characters) did not always function
properly. These suggestions are worth further investigation.
Student suggestions indicate that the app effectively allows students to answer conceptual
questions in class as well as provide a written explanation of answer selection and an indication
of confidence in the selected answer. Based on the rankings from the usability survey, the app
has successfully replaced clickers as an answer input method. This app enables features often
not provided by clickers, including written explanations and a confidence follow-up. The AIChE
Concept Warehouse Student App provides an example of successfully developing and
implementing a mobile application in an educational setting.
Future Work
While the app is fully functional and successfully allows students to answer concept questions
in-class, some features are missing that could improve the user experience. These features
include the ability to save one’s username and password, checking network connectivity prior to
logging in, and giving the app explicit instructions for operating in a low-power setting.
The usability survey successfully engaged 178 students out of a course of approximately 300,
indicating a survey completion rate of about 59%. It would be beneficial to improve the survey
for use in later terms. New questions should elicit whether students felt their learning improved
as a result of using the app, what features they liked, and what devices (the type of smartphone or
tablet) they were using with the app. It might also be beneficial to develop a survey for
instructors as well to capture usage trends and other aspects of the class as a whole.
The lack of an iOS version of the app was a major barrier to complete replacement of other
devices for answering in-class questions. An iOS version of the AIChE Concept Warehouse
Student App is currently in development using the new Swift programming language and xCode
IDE. This version of the app will be available in Summer 2015 pending Apple’s approval.
Acknowledgements
This material is based upon work supported by the National Science Foundation under Grant No.
DUE 1023099. Any opinions, findings, and conclusions or recommendations expressed in this
material are those of the authors and do not necessarily reflect the views of the National Science
Foundation.
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