Blade Runner Report
Blade Runner Report
CRITICI DLM1
Miss Rianne Soriano
BLADE RUNNER FINAL CUT SCREENING REPORT: “Why Blade Runner is Pure Cinema”
There’s a reason why Blade Runner has resonated with many people and has achieved
cult status years after it flopped at the box office back in 1982. It is because it is “pure cinema”.
This is in the context of “pure cinema” being a term used by filmmakers and film enthusiasts to
describe a film that utilizes all the prominent features of the filmmaking medium, with a large
To understand why Blade Runner is pure cinema, one could look towards the works of
Hugo Munsterberg’s and Rudolph Arnheim, two of the many prominent theorists of cinema, both
of which attempted to explain what a film is and why it is an art in itself instead of just a second
What’s interesting is that Munsterberg’s theory about how moving pictures are basically illusions
that implant feelings on humans, psychologically is actually a plot point in the film. The character
Rachel is not human, but an artificial human with implanted memories to make her feel like she
had a childhood. The technology to implant the memories is never fully explained in the film, but
one can imply that it is an hyper advanced technology that can be considered a successor to
today’s videos, or motion pictures. Why? At its current state, films are powerful illusions that can
trigger one’s psychology and emotions. They are almost hyperreal An easy proof of this is how
some films can make people cry. In conclusion, Rachael’s memories can be super advanced
In his work, “Photoplay: A Psychological Study”, Munsterberg argues that film is more than just
a recording of reality, but a manipulation of This is what basically elevates a film above just a
recording of a stage play. One important dramatic effect in film that cannot be found in theatre, a
similar medium to film, is the close up shot. It is one of the techniques in a director’s arsenal to
direct the attention of the viewers. In Blade Runner, the close up shot is used multiple times in
the film to accentuate the feelings of the characters and important objects integral to the plot of
the film. An example of the close up being used in the film to direct the viewer’s attention is the
use of close ups each and every time the origami obsessed character Gaff puts down his
origami figures. The close-ups to the origami figures are director Ridley Scott’s way of saying,
“hey audience look at this. This object is important. This isn’t just a background prop!”. And it is
more than just a background prop. Showing the origami figures is the film’s way of conveying
Deckard’s thoughts symbolically and visually. For example, when Gaff sets down an origami
figure of a man with an erection, it conveys how Deckard has a newfound sexual infatuation with
Rachel. And in the end where Gaff sets down a unicorn origami figure, it calls back to an earlier
scene (in the Final Cut) where Deckard dreams of a unicorn. Connecting these two images, one
can imply that Deckard may be a replicant. And that Deckard is even pondering on this thought
himself. This is all conveyed through visuals. With no need for dialogue whatsoever, we are put
into the mind of Deckard. Point of thought. These examples really solidify Munsterberg’s
argument that film is the art of the mind, as the audience, through the film medium, puts the
audience in the shoes of the characters in the film, and basically absorbs the mind of each
character, for at least until the film ends. We dream with Deckard (the unicorn dream), We love
with Deckard (his infatuation with Rachel). We get anxious with J.F. Sebastian (his encounters
with the Nexus - 6 Replicants). We feel Batty’s anger (his pursuit of extending his life).
One could go beyond Munsteberg’s psychology geared studies, and a bit more towards
Rudolph Arnheim’s more technical geared studies to analyse how Blade Runner’s utilization of
lens size is another example of it being a “pure cinema film”.In Blade Runner, cinematographer
Jordan Cronenweth used longer anamorphic lenses to convey a sense of busyness and in the
film. If he instead used wider lenses, the film might run into the problem of the world feeling
empty and staged (especially if the set isn’t designed 100% in the 360 degrees style). Using
longer lenses basically compresses the space, and basically gives the illusion of more items
existing in the frame. It’s a bit more cramped, and a little claustrophobic. Like the close-up, lens
size is an essential part of film, and a powerful narrative device that a stage play simply doesn’t
possess. Filling the frame with exotic materials and objects from Blade Runner’s world, with
multi race extras in the background to busy up the frame, Ridley Scott really created the illusion
of a living environment, like a real location that the viewer can visit. This only supports
Munsterberg and Arnheim’s similar thoughts on film being a way of creating a new “hyperreality”
In Rudolph Arnheim’s book, “Film As An Art”, Arnheim goes deeper into the technical aspects of
a film that characterize it as “unreal”, like lighting and colour, time manipulation, music, editing,
the illusion of a three dimensional world through a two dimensional medium, etc. Essential
qualities to film that again, some other mediums simply don’t have. In relation to proving how
Blade Runner is a “pure cinema film” there are so many examples in the film that showcase
Arnheim’s almost “rules” or “essential qualities of a film. Like the use of slow motion in multiple
scenes (like Zhora’s grisly death, and Roy Batty’s Death) to accentuate the emotion of the
scene, or the use of lens diffusion, slow motion and editing to show “Deckard’s Dream”.
Lastly, Vangelis’ bombastic score contributes to the dream like quality of the film (an illusion the
director intended) and helps put the viewer into the illusion that they’re being put into a
technologically advanced, bleak but beautiful, cyberpunk future. Like how multiple times in the
film, musical cues borrow from middle eastern or indian type of music to help convey that the
world of Los Angeles 2019 is a rich, ethnically diverse future. But the score isn’t merely for
“world building”. It is also for “emotion building”. When Deckard and Rachel make love, a
beautiful saxophone based cue plays. When large buildings fill the frame, the visuals are
accompanied by roaring synthesiser sounds. It is a sort of maximalist way of scoring the film.
What separates Blade Runner from a lot of other sci-fi films, and why it is regarded as
more than just another sci-fi, but an art film is because that it takes full advantage of the motion