Practical Research Chapter 1 2 and 3.odt
Practical Research Chapter 1 2 and 3.odt
A Research Paper
Presented to the Faculty of
Pangasinan National High School
Lingayen, Pangasinan
In Partial Fulfillment
for Subject
Practical Research I
By
Leader : John Oliver F. Santiago
March , 2018
1
Chapter I
INTRODUCTION
I think any level-headed educator would agree that children must be able to use
technology to be competitive in the workplace after graduation. With all the trends and
advancements in technology, no one can argue that we will go backward from here. I
don't foresee technology replacing passionate teachers educating their students. I
simply see it as an important tool to help the education process and prepare students
for the future. From a recent studies, teachers want to use more technology in the
classroom. The kids seem to really enjoy it and are excited about using it. Those
interested in embracing technology need to educate themselves on what's out there.
Here is a small sliver of the advantages we gain from using technology to educate
people. School districts across the country are not created equal. There is so much
disparity in educational resources depending on the wealth, or lack thereof, depending
on certain areas. Students using technology in low-income districts gain significant skills
and advantages in the learning process. Using the same technology is an equalizer for
disadvantaged students. The world is moving towards technology at a breakneck pace.
Educators have a responsibility to introduce, encourage, and help students master
technology, as well as subjects, as it applies to school and the future. Technology will be
used in every aspect of the professional lives of current students. So upon graduation,
whether the next step is college or career, technology will be used daily. Why not use it
daily in school? Using technology the classroom can be taken anywhere. With all the
knowledge and resources contained and deliverable on demand on a mobile device,
students can learn at home or in the “field”. Mobile technology allows for greater
collaboration between students promoting strong foundations in group work.
Technology tracks and reports student's progress instantly. What fun is running a
marathon if you don't know how long it takes. Runners can get instant feedback from
hundreds of data points as to their condition. This feedback provides instant motivation
to improve performance.
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Similarly, students who use technology are motivated to improve performance. Just like
they do at home on their gaming consoles. Trying to beat high scores at home and
trying to beat high scores in math use the same psychology. This runs along the same
lines as motivation. Creating a social element to educational technology can allow for
healthy competition amongst peers both in the same classroom or across the country.
Performing well and earning badges to giving. The savings which result from using
technology can come in many facets. On a basic level technology can replace
infrastructure. Desks, books, lab equipment and other items are a heavy cost burden on
schools everywhere. Technology and devices can help save on these costs. In addition,
geographically isolated or economically disadvantaged children can benefit from access
to online software or resources which would be cost prohibitive without technology.
According an article that reported students using 10-year-old textbook in school.
Updating textbooks can cost lots of money and do significant damage to budgets. On
the other hand, updating software and educational content are not as expensive or
cumbersome. With the help of technology, course curriculum can reflect real world
data. In some applications, students can be exposed to real-time information. Assessing
students performance can be done instantly with technology. It's more than just test
scores, simply understanding students grasp of the subject in real time can be done on
tablets in classrooms. A classroom could be questioned with a multiple-choice problem.
Students could then input their answer and the feedback score is instantly given to the
student and teacher. Corrections can be made long before examinations. Students and
classrooms or even schools can be connected to anyone in the world instantly. Devices
coupled to the Internet can allow for a free way to communicate globally. The chance to
understand international or different cultural perspectives on the same topic is
incredible. Having children carry heavy backpacks, textbooks, and binders isn't very
efficient. A new lightweight laptop weighs less than 5 pounds and can have an internal
storage capability of more than 2 million illustrated pages. In addition to an internal
hard drive, access to the Internet can provide an almost unlimited source of
information. Ergonomic issues and back pain are a real problem in children. These
conditions can lead to chronic problems throughout adulthood.
Education coupled with technology is overall a very positive thing. It's still in relative
infancy and progress will continue to move forward making better systems. Teachers
will still retain control over learning.
The school of 10 years ago looks very different from schools today. Also, students are
being inundated with technology at a very young age. The transition has already begun.
Education of the future will be delivered with current information delivered through
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traditional teaching methods and fantastic technological tools. Virtual social status is at
the heart of many social applications today. Personal identities do not have to be used,
instead, students could use avatars to hide possible confidentiality breaches. Using
technology to make education have social elements can make learning very addictive.
The savings which result from using technology can come in many facets. On a basic
level technology can replace infrastructure. Desks, books, lab equipment and other
items are a heavy cost burden on schools everywhere. Technology and devices can help
save on these costs. In addition, geographically isolated or economically disadvantaged
children can benefit from access to online software or resources which would be cost
prohibitive without technology. An article that reported students using 10-year-old
textbook in school. Updating textbooks can cost lots of money and do significant
damage to budgets. On the other hand, updating software and educational content are
not as expensive or cumbersome. With the help of technology, course curriculum can
reflect real world data. In some applications, students can be exposed to real-time
information. Assessing students performance can be done instantly with technology. It's
more than just test scores, simply understanding students grasp of the subject in real
time can be done on tablets in classrooms. A classroom could be questioned with a
multiple-choice problem. Students could then input their answer and the feedback
score is instantly given to the student and teacher. Corrections can be made long before
examinations. Students and classrooms or even schools can be connected to anyone in
the world instantly. Devices coupled to the Internet can allow for a free way to
communicate globally. The chance to understand international or different cultural
perspectives on the same topic is incredible. Having children carry heavy backpacks,
textbooks, and binders isn't very efficient. A new lightweight laptop weighs less than 5
pounds and can have an internal storage capability of more than 2 million illustrated
pages. In addition to an internal hard drive, access to the Internet can provide an
almost unlimited source of information. Ergonomic issues and back pain are a real
problem in children. These conditions can lead to chronic problems throughout
adulthood.
Education coupled with technology is overall a very positive thing. It's still in relative
infancy and progress will continue to move forward making better systems. Teachers
will still retain control over learning.
The school of 10 years ago looks very different from schools today. Also, students are
being inundated with technology at a very young age. The transition has already begun.
Education of the future will be delivered with current information delivered through
traditional teaching methods and fantastic technological tools.
4
Statement of the Problem
Technology has always flourished for the gain of mankind. The major achievements of
technology have left man spell-bound and every part of the world today is enjoying the
comforts provided by technology. Thanks to technology, all the countries are interlinked
and we are now living in a global village. Modern technology has greatly improved
people's lives through different fields such as medicine, work, education and industry,
especially education. However, we cannot say that technology is all good in itself. It is a
two-edged sword and we have to see to what extent it has really helped improved
people's standard of living. There are many possible effects on using it. And it depends
only on the way the users used it. They have to know how to use it for their benefit and
should not abuse its use. It should be properly used rather than rely on it totally.
The use of technology has changed the world we live in today and this continues to
evolve daily. Although we are lucky to live in a world where this is going on around us, it
too has its downsides.
This study is aimed to determine the Effects of using Modern Technology in the
Academic Performance of Grade 11 Gas Students of Pangasinan National High School
2. What are the factors that cause the Grade 11 Gas students to use modern
Technology?
3. What are the effects of using Modern Technology in the Academic Performances of
Gas students?
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Purpose of the Study
The goal of this research focuses on identifying the Effects of using Modern
Technology in the Academic Performances of Grade 11 Gas Students of Pangasinan
National High School. And it aims to identify how does Technology affects the learning
of students and how they can become benefited. In order for us to know how does
Technology changes our education and how the way we live compared when there was
no Technology.
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Significance of the Study
Senior High School Grade 11 Gas Students - Integrating technology into the classroom
is an effective way to connect with students of all learning styles. Technology helps
students be more responsible. Owning your own device or borrowing the school's
devices gives students the opportunity to improve their decision making skills as well as
taking ownership of a valuable (and often times expensive) device. Again, this needs to
be complemented by proper digital citizenship training to see the best results.
Technology transforms the learning experience. Students have access to an incredible
amount of new opportunities. From learning how to code to learning how to better
collaborate across teams and with their instructors--technology empowers students to
be more creative and be more connected. New tech has super-charged how we learn
today.
Teacher - Using technology in the classroom gives teachers and other faculty members
the opportunity to develop their student's digital citizenship skills. It's one thing to use
mobile devices, it's a completely other thing to know how to use them correctly and
responsibly.
Researchers – With the help of Technology they can be benefited by searching more
information with the use of Technology to increase their knowledge and understanding
about their research.
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Chapter II
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almost half of them, 47%, own smart phones; 23% of the teens have a tablet computer,
a level comparable to a general adult population; 95% of teens use the internet, and
93% of teens have a computer or have access to one at home. Methodology The study
was undertaken to present a deep understanding of the impact of modern technology
on academic performance of adolescents. The qualitative research methodology was
used to guide the study. According to Babbie (1990) qualitative research is sensitive to
contexts and lived experiences, and aims for in-depth and holistic understanding in an
attempt to do justice to the complexity of social life. Within the qualitative research,
the case study design was employed. The case study is an in-depth examination of a
unit of interest such as an individual, and a company (Muranda, 2004:54). A case study
selects a small geographical area or a very limited number of individuals as subjects of
study. Purpose of case study is to probe deeply, to analyze intensively so International
Journal of Education and Research Vol. 1 No. 9 September 2013 3 as to establish
generalization about the wider population to which unit belongs. The population of this
study consisted of adolescents, teachers and parents. Purposive sampling was adopted
for this study. Durrheim (2006) purports that purposive sampling ensures that a small
number of people participate in the study. Qualitative research focuses on the richness
of data where a relatively small sample is selected. The participants include 24
adolescents, 4 teachers and 4 parents. The researcher, as alluded to by Saunders (2009)
was able to identify the participants as able to provide significant data. The research
largely drew information from interviews and focus group discussions. Interviews are
ways for participants to get involved and talk about their views. There is room for
immediate feedback, probing and clarification. Leedy and Ormrod (2005) observe that
in some cases, a researcher may want to interview several participants in a focus group
to discuss a particular issue. Researcher can obtain a variety of opinions on a certain
issue when time is limited. Discussion The study set out to investigate the impact of
modern technology on the academic performance of adolescents. It emerged from the
study that modern technology refers to many forms of electronic communications,
which include the Internet, which is accessible through both computers and mobile
phones, and instant messaging services, such as Whatsapp. Dehlmer (2009) also asserts
that modern technology refers to the types of devices most commonly used for
communication and entertainment purposes, including: Computers (including Internet
Access, Online Games, and other computer games); Cellphones (including phone calls
and text messages); Console Video Games, and Television (including TV shows and
movies shown on television and played on VCRs or DVD players). Thus, as also echoed
by MacArthur (2008), the term Modern Technology is used to describe media ecology
where more traditional media, such as books, TV, and radio are converging with digital
media, specifically interactive media and media for social communication. All
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participants agreed that for adolescents, the modern technologies have assumed a
substantial stake in their social and educational lives. The majority of the adolescents
are increasingly connected in a virtual world using different technologies on a daily
basis. These technologies popular among teens, as also alluded to by Mikulec, Goniu
and Moreno (2013) include cellphones, television, text messaging and video gaming. Of
these Internet-using teens, approximately half use online social networking websites
(SMS) such as MySpace (http://www.myspace.com) and face book
(http://www.facebook.com). Thus adolescents are avid users of modern technologies.
Social network sites, mobile phone operators, and other private actors are
implementing savvy methods designed to appeal to youth in developed countries
(UNICEF, 2011). Face book Zero was launched in May 2012 as a mobile site free of data
charges and available in 45 countries, 10 in Africa. These developments are exciting and
offer possibilities for transforming learning, innovation and much more. However, they
also pose risk. ISSN: 2201-6333 (Print) ISSN: 2201-6740 (Online) www.ijern.com 4
Although research on the effects of children’s use of modern technology is still sketchy
and ambiguous, some initial indications of positive and negative effects are beginning
to emerge (Subrahamanyam, Kraut, Greenfield & Gross (2000)). According to the
findings, adolescents’ use of modern technologies has implications for educational
practice because it is now a prevalent environmental factor in their lives. In the same
vein, Watt (2010) posits that there is need for professionals working with young people
to have a fully informed evidence-base as to the possible benefits and drawbacks of
modern technology. A growing concern for parents, educators and others involved with
the welfare of adolescents is related to young people’s ability to use these tools safely
and effectively. Findings of this study indicate that modern technology has both positive
and negative effects in the area of education. According to the study findings, teenagers
frequently use the computer and Internet for their schoolwork; they use them to
complete school assignments. Students can learn from computers to become
independent learners. In line with this finding, Marshal (2002) cited in Honey, Culp and
Spielvogel (2005), found strong evidence that modern technology complements what a
great teacher does naturally, extending their reach and broadening their students’
experiences beyond the classroom. Honey et al (2005) go further to say young people
are taking advantage of the new powerful technology. Three quarters of online teens
use instant messaging, representing close to 16 million youth. Of these 16 million, 78%
say they use instant messaging to talk about homework, tests or schoolwork.
Subrahmanyam et al (2000) posits that cognitive researchers suggest that for example,
playing computer games can be an important building block in enhancing children’s
ability to read and visualize images. Playing specific computer and video games have
been found to have immediate positive effects on specific cognitive skills. They may
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improve problem solving skills. Modern technology also motivates and engages the
learner when students have a choice in their assignments, see the relevance or can self-
assess with teacher-feedback intertwined, student motivation increases (C. O’Hara and
Pritchard, 2010). The study also is in agreement with these findings. The rapid evolution
of modern technology has indeed broadened society’s vision of the technologies as
tools for developing children’s skills and motivating in academic areas such as
Mathematics, Science, Language arts and writing. Even parents generally believe that
modern technologies are an important educational resource. Among teens, schoolwork
has surpassed games as the most frequent online activity. It was noted that in the
classrooms, computer software applications, along with word processing software, are
the most widely available applications of educational technology. Database and
spreadsheet programs promote organizational skills and modelling software promotes
the understanding of science and Mathematics concepts (Honey et al, 2005). The
primary form of student learning is described by the above authors as discrete
educational software (DES) programs such as integrated learning systems (ILS),
computer-based instruction (CBI). Teachers use DES to supplement instruction,
introduce new topics and provide means for self study. Similarly, Centre for Children
and Technology (2005) note that various technologies deliver different kinds of content
International Journal of Education and Research Vol. 1 No. 9 September 2013 5 and
serve different purposes in the classroom. Word processing and e-mail promote
communication skills, database and spreadsheet programs promote organizational
skills, and modelling software promotes understanding of science and Mathematics
skills. Even the cellphones many students carry with them can be used to learn. Bruce
and Lewin (1997) cited in Centre for Children and Technology look at ways in which
applications can support integrated enquiry-based learning to engage students in
exploring, thinking, reading, writing, researching, inventing, problem solving and
experience of the world. They develop the idea of technology as media with four
different focuses: Media for inquiry such as data modeling and spreadsheets; Media
for communication such as word processing, e-mail, simulations, tutorials and
synchronous conferencing; Media for construction such as robotics, computer aided
design and control systems; Media for Expression such as interactive video, animation
software, and music composition. No longer limited to school laboratory, school hours
and specific devices, technology access is increasingly centered on the learner
experience. Learning with technology enhances students’ reasoning and problem
solving abilities. Although there seems to be a great deal of research indicating the
positive aspects of modern technology on academic achievement, some research as has
also been found by this study indicate that modern technology (especially when used in
excess) has detrimental effects on adolescents (Dehmler, 2009). Excessive use of
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technology has its drawbacks on educational achievement. The number of hours as
noted by the study, adolescents spend using technology, is increasing. Adolescents
spending many hours surfing social websites. They engage in constant interaction and
socialization. Their attraction to and involvement in activities on social platform likely
means greater concentration. Although teen users experience delight and enjoyment
when interacting with others on social networks, they may lose control over other tasks
they are expected to perform. (Roois, Limayem & Salehi – Sangari, 2011). Similarly,
Strasburger, Jordan and Donnerstein (2010) allude to the fact that modern technology
can affect adolescents by not only displacing time they do their homework, but also
influence behaviors. Teens can download violent videos, send sexual text messages, buy
cigarettes and beer on the Internet, and post enticing profiles on myspace.com.
According to the social learning theory, adolescents learn by observing and imitating
what they see on the screen. The super-peer theory states that the media are like
powerful best friends in sometimes making risky behavior seem like normal behavior.
All this interferes with learning. Time flies while they are absorbed in the joy and
curiosity produced by these websites and no time is left to conduct school tasks. This
significant use of technology decreases students’ academic achievement. Absorption
distracts from the main task of studying or homework preparation and impedes
students’ concentration on assignments. ISSN: 2201-6333 (Print) ISSN: 2201-6740
(Online) www.ijern.com 6 Another problem of excessive usage of electronic gadgets is
that they can weaken people’s memory. Students of the new generation seem to have
problems with writing complete sentences or spelling words because of frequent use of
text messages. This study also found that when adolescents are exposed to computer
games, television or other technological device, this detracts from the quality of sleep
adolescents experience and will lead to poor academic performance as day functioning
will be affected. These findings seem to be congruent with Zavodyny (2006) who asserts
adolescents’ increased use of modern technology has been accompanied by a decrease
in amount of sleep and increase in attention difficulties and poorer academic
achievement. Delmher cites a study by Wolfson and Carskadon (1998) who examined
the effects of high school students regarding their sleeping habits. The results indicated
that students who earned C’s, D’s and F’s reported less sleep on school nights than
students who earned A’s and B’s. Thus, heavy use of modern technology has been
linked to reduced time in bed and in increased sleep disturbances in adolescents.
Implications The findings have implications for schools using or planning to use modern
technology. Modern educational technology is less effective when learning objectives
are unclear and the focus of the technology use is diffused. The schools need to
convene a technology planing team comprising administrators, teachers, technology
coordinators, students, parents and representatives of the community (community-
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wide involvement) to determine the educational goals for students and types of
technology that will support efforts to meet the goals. The team should also develop a
vision of how technology can improve teaching and learning. Students cannot be
expected to benefit from technology if their teachers are neither familiar nor
comfortable with it. Many teachers fall behind their students when it comes to modern
technology skills and competences, thus making it difficult to interest, motivate and
engage children in conventional lessons. They need to have experience with the
technology. Hence it is important to provide professional development to teachers to
help them not only to learn how to use new technology, but also how to provide
meaningful instruction and activities using technology in the classroom. Longer class
periods and more allowance for team teaching should be built in the daily schedule.
Students may need more than a daily 30- or 40-minute period to find, explore and
synthesize material. Thus more time should be built into daily schedule allowing
teachers time to collaborate and work with their students. Ongoing evaluation of
technology applications and student achievement, based on the overall education
goals, helps ensure that the technology is appropriate, adaptable and useful.
International Journal of Education and Research Vol. 1 No. 9 September 2013 With a
variety of theories suggesting a potentially powerful effect of media and the growing
empirical evidence for negative impact, parents should take care to limit exposure to
detrimental technology. With the amount of sexual suggestiveness in for example,
movies, schools should provide comprehensive school-based sex education programs
for adolescents. Also drug and media education programs are crucial. Conclusion
Modern technology is transforming the experience of growing up of adolescents. It
brings the good and bad to the adolescents. At its best as conclusively remarked by
Honey (2005), technology can facilitate deep exploration and integration of
information, high-level thinking and profound engagement by allowing students to
design, explore, experiment, access information and model complex phenomenon. High
level engagement in social networking causes students to lose focus on academic tasks
and negatively affects their academic results. Using media as both a source of
information and a means of communication are an integral part of curricula in many
developing countries. Competence in technology usage is therefore key to adolescents’
academic achievement in schools. With ever-expanding technology, there is an
unprecedented need to understand the recipe for success, which involves the learner,
the teacher, the content and the environment in which technology is used.
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Northeastern State University in the US recently announced the launch of the
GuardianSentral smartphone app, for students at its three campuses.
The application, which can be downloaded free of charge by iPhone and Android users, is
designed to help students feel safer around campus. If a student feels threatened, she or he
can use the app to send a ‘danger’ alert to campus police, including details of their current
location.
The official ETH-Zurich App, recently relaunched in an updated version, allows staff and
students to check the university events calendar, read the latest campus news, find
room locations, and even see what’s on offer that day in the various campus
restaurants.
Users can also access contact details for university staff members, including email,
phone and office location.
Koni Osterwalder is head of the group which implements and evaluates the use of new
technologies in teaching at ETH-Zurich. He says universities cannot ignore the fact that
“ICT is transforming almost every aspect of our personal and professional lives.”
The Sauder School of Business, at the University of British Columbia,Canada, has
recently undergone a large redevelopment project.
Amongst the new facilities are lecture theatres designed to put an end to the days of
students seeing lectures as a time to catch up on sleep! There are large screens at the
front of the room, connected to a live camera which zooms in on whoever is speaking
at the time – whether it’s the lecturer, a guest speaker, or one of the students.
Each seat has a button, which students press to indicate that they want to ask a
question or contribute to a discussion, and a microphone, to ensure everyone can make
themselves heard.
The idea is to make the space, which may hold up to 260 students, feel smaller and
more intimate – as well as holding students’ attention for longer.
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Another option now available to lecturers at the Sauder Business School – and in many
other universities too – is the use of an electronic voting system.
Many universities are now using online software to make course materials available
free of charge, not just for their own students, but for anyone with internet access.
For example, La Trobe University in Australia uses iTunes U to upload talks and lectures
given by faculty members at the university. These can then be downloaded and listened
to by anyone who’s interested. Some are just single podcasts, others are part of a series
on a subject.
Topics so far have included Australian environmental history, postcolonial literature for
children, principles of physics, press and society, and the European Union in a new
millennium.
Professor John Rosenberg, senior vice chancellor, says there are multiple benefits:
making information available to a wider audience, giving prospective students a ‘taster’
of courses at the university, and encouraging staff to become more adept at using
modern technology.
But the biggest advantage, Rosenberg believes, is the ‘enthusiasm’ generated among
students and within the wider academic community. This response reinforces his belief
that “it's important for universities to remain accessible and relevant to an increasingly
tech-savvy student population.”
Lots of universities are finding ways to use existing social media, such as Facebook and
Twitter, but in Montreal, Canada, students have their very own specially designed
online networking system.
Having already launched in five Montreal universities, the UniYu team plan to continue
expanding across a wider region, and also to develop more features. In future students
may be able to use UniYu to sell and buy books, find apartments to rent or roommates
to share them with, and post reviews of local clubs and attractions.
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The team’s spokesperson, Emmanuel Darmon, says, “Universities need to help students
make better decisions with respect to their tutors, classes and so forth. We think
technology can help to achieve this, especially if it includes a social and networking
dimension.”
Definition of Terms
The following are the important terms used in this study and may therefore be
meeting by the learners, researchers, and critics as they go through in reading this
study :
3. General Academic Strand (GAS) - General Academic Strand is great for students who
are still undecided on which track to take. You can choose electives from the different
academic strands under this track.
4. SHS Grade 11 Students - Grade 11 is the first year of Senior High School. Topics
discussed depend on the four tracks and their strands.
Academic Track
Pre-Baccalaureate Maritime
Technical-Vocational Track
Agro-Fishery Arts
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Home Economics
Industrial Arts
Sports Track
Since school year 2016-2017. Students are usually 16–17 years old.
Conceptual Framework
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Input Process Output
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CHAPTER III
RESEARCH METHODOLOGY
This Chapter will discuss the research design that will be used on the gathering of
data as well as the sources from whom the data will be gathered. It is also in this
chapter that the instrument and the statistical treatment will also be presented.
Research Design
The research design will be used is the descriptive research. As the name implies,
descriptive research method is used when the researcher wants to describe specific
behavior as it occurs in the environment.
Descriptive research design describes and interprets “what is”. It is concerned with
conditions or relationships that exist, practices that prevails, beliefs and processes that
are going on effects that are being felt or trends that are developing. [Best (1963)]
The descriptive research method is needed in this study because it will describe the
profile of the respondent.
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Sources of Data
The respondents of this study are the 100 students who are currently enrolled in the
Senior High School Grade 11 of Pangasinan National High School in Lingayen,
Pangasinan.
The Senior High School Grade 11 GAS students are considered to be using mobile
devices like tablets and smartphones to play and learn since they could crawl. So it only
seems logical to align today's classrooms with the way that the students want and are
used to learning. These students possess unprecedented levels of skill with information
technology; they think about and use technology very differently from earlier student
cohorts. They are characterized as preferring teamwork, experiential activities, and the
use of technology. Prensky calls them "digital natives," referring to the fact that they
have grown up with technology as opposed to "digital immigrants" who did not.
Students use a computer for doing classroom activities and studying. Students use the
computer for writing documents, surfing the Internet for pleasure, e-mailing, using
instant messaging, using an electronic device at work or downloading/listening to
music or videos. Other activities such as completing a learning activity, playing games,
creating spreadsheets, and creating presentations (including Web sites).
Pangasinan National High School is where the researchers currently studying. The
researchers are the students of Senior High School Grade 11 GAS 3. The researchers has
observed the behavior and the study habits of the Senior High School GAS students.
That makes them interested in coming up with this study.
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(http://en.wikipedia.org/wiki/Lingayen,_Pangasinan)
Instrumentation
The questionnaire is the chosen research tool and feedback method because it suits
the nature of the study. The researchers are given a greater opportunity to use large
infomant population for the study.
There were two kinds of questionnaires to be floated to the respondents. The first
questionnaire will be given to the 100 senior students which is composed of two (2)
parts. Part I will gather the profile of the student respondents in terms of their age, sex,
equipmental gadgets. Part II focused on the Effects of using Modern Technology in
Academic Performance of Grade 11 GAS students in Pangasinan National High School.
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Administration of the Questionnaires
The techniques which were used in the data treatment are the descriptive statistics
like the measures of central tendencies, namely, mean, median, mode; and measures of
dispersions, namely, range, semi-interquartile range, standard deviation, and variance.
Descriptive analysis will be done in presenting the profile of the student respondents.
Differences in age, sex, and equipmental gadgets are highlighted with the use of
frequency counts and percentages..
The 2nd sub problem covers the status of the Senior High School GAS Students in
terms of using Modern Technology of Pangasinan National High School.
The status of the Academic Performance of the Senior High School GAS students in
using Modern Technology were noted and highlighted with the use of numerical values
and descriptive equivalent.
AGREE (85%-89%)
NEUTRAL (80%-84%)
DISAGREE (79%-75%)
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STRONGLY DISAGREE (74% and below)
And Lastly, the 3rd subproblem discusses the Effects of using Modern Technology in
Academic Performance of Grade 11 GAS 3.
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Assumptions
1. There can be interaction on the profile of the Senior High School grade 11 GAS
students which is significant in their studies
2. The status of Academic Performance of the Senior High School Grade 11 GAS
students in using Modern Technology Pangasinan National High School can be
determined.
This study was conducted to assess how does Senior High School Grade 11 GAS
students become affected in using Modern Technology in their Academic Performances.
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