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Projectile Motion

This document analyzes the hang time of an average basketball player during a jump shot. It begins with background on basketball as a sport. The study aims to calculate the hang time of a player jumping 0.711 meters vertically. Using physics equations for projectile motion, it is determined that the time for the player to fall back to the ground from the peak of the jump is 0.381 seconds. Doubling this to account for the full jump yields a total hang time of 0.762 seconds. The analysis finds that an average basketball player jumping 0.711 meters vertically will spend about 0.762 seconds airborne during the shot.

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Jcob Aaron
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0% found this document useful (0 votes)
134 views

Projectile Motion

This document analyzes the hang time of an average basketball player during a jump shot. It begins with background on basketball as a sport. The study aims to calculate the hang time of a player jumping 0.711 meters vertically. Using physics equations for projectile motion, it is determined that the time for the player to fall back to the ground from the peak of the jump is 0.381 seconds. Doubling this to account for the full jump yields a total hang time of 0.762 seconds. The analysis finds that an average basketball player jumping 0.711 meters vertically will spend about 0.762 seconds airborne during the shot.

Uploaded by

Jcob Aaron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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PROJECTILE MOTION: ANALYSIS OF HANG TIME IN

BASKETBALL

A project in Physics I
First Semester S.Y 2017-2018

By:
Babiera, Jocel Reca M.
Pagdalian, Adonis P.
Guia, John Arild A.
Maglunsod, Andre Miguel A.
Manubag, Jacob Aaron C.
Cabo, Aldrin Giuseppe E.

12-St.Ambrose
I. INTRODUCTION
Basketball has been one of the most popular sports on the planet. Basketball is
a limited contact sport played on a rectangular court. While most often played as a
team sport with five players on each side, three-on-three, two-on-two, and one-on-
one competitions are also common. The objective is to shoot a ball through a hoop
18 inches (46 cm) in diameter and 10 feet (3.048 m) high that is mounted to a
backboard at each end of the court (wikipedia.org)

Among them there is basketball, which according to Daiuto (1991), it is a


succession of intensive and brief efforts, realized in several rhythms, and it is a
group of run, jump and throws. Jumping is a major component in the physics
behind basketball. When a basketball player jumps in the air to make a shot he can
appear to be suspended in mid-air during the high point of the jump. This is called
“Hang time” in the basketball world and is a consequence of projectile motion.

It involves a horizontal and vertical component for the jump to take off. The
magnitude of the vertical component of the velocity at take-off will determine the
time the player spends airborne (since gravity acts in the vertical direction and will
act on the player to bring him back down). Thus, the vertical component of
velocity, after take-off, will change with time.

This study aims to analyze the hang time of an average basketball player and
create recommendations to further improve his/her jumping ability and create more
hang time.
II. METHODS
Researching on the internet, we have found that an average basketball player
can jump as much as .711m in the air (vertically). And the higher he jumps the
greater the hang time (the total time he is airborne), and the greater the time he will
appear suspended in mid-air during the high point of the jump.

You can visually see that almost half the hang time is spent near the top of the arc.

Using some mathematics one can calculate the time spent during the jump (hang
time).
Given that an average basketball player jumps .711 meters or 28 inches.

Given a basketball player’s average jump is .711 meters. We must first find the
time where we will be using the position formula and act as if we are solving for
how long it will take the basketball player to fall down to the ground from the
peak. This means that velocity is 0 so it is left out of the equation.

To get total hang time we must multiply this number by 2 we get .762 seconds as
our total hang time.

NOTE: Velocity initial = velocity final

So to solve for velocity we will be solving it as if the basketball player is at its


peak and falling down. Now to find velocity we can use the equation velocity
equals gravity times time and plug in the time for falling down of .381. this equals
3.73 meters per second.
III. RESULTS AND DISCUSSION

It is found out that the total hang time of an average basketball player who
jumps .711m or 28 inches and with the velocity of 3.73m/s is .762s.

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