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D&D 5E Combat Actions Cheat Sheet

The document provides descriptions of common actions that can be taken in a Dungeons & Dragons game. It lists and briefly explains actions such as attacking with weapons, casting spells, dashing to double movement speed, disengaging to avoid opportunity attacks, dodging to gain combat advantages, hiding to attempt stealth, readying an action, searching an area, using an object, and improvising other actions.

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100% found this document useful (2 votes)
4K views

D&D 5E Combat Actions Cheat Sheet

The document provides descriptions of common actions that can be taken in a Dungeons & Dragons game. It lists and briefly explains actions such as attacking with weapons, casting spells, dashing to double movement speed, disengaging to avoid opportunity attacks, dodging to gain combat advantages, hiding to attempt stealth, readying an action, searching an area, using an object, and improvising other actions.

Uploaded by

Sebbe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Attack Help

Make an attack with a melee weapon, ranged weapon, Give another creature advantage on next ability check when
improvised weapon or no weapon. Some features allow for within 5 feet of that creature. Or give a friendly creature
multiple attacks in one action. advantage on first attack role against a target when within 5
feet of target.

Cast a Spell
Cast a spell that has a casting time of 1 (or more) action(s). If Hide
another spell has been cast as a bonus action, only cantrips Make a stealth check to try to hide.
are allowed.

Ready
Dash Use reaction to do an action. Decide on a trigger and what to
Double your speed for this turn. This is applied after do when the trigger is triggered. Spells must have a casting
modifiers. time of 1 action and uses concentration when readied.

Disengage Search
Your movement will not provoke opportunity attacks for the Try to find or locate something.
rest your turn.

Use an Object
Dodge Use an object that requires extra time consumption to be
Any attacker you can see has disadvantage on attack rolls, utilised.
and you have advantage on dexterity saving throws. Does
not work when incapacitated or if speed is reduced to 0.
Improvise
Try to do anything (this is D&D after all). Will work at DM's
discretion.

Attack Help
Make an attack with a melee weapon, ranged weapon, Give another creature advantage on next ability check when
improvised weapon or no weapon. Some features allow for within 5 feet of that creature. Or give a friendly creature
multiple attacks in one action. advantage on first attack role against a target when within 5
feet of target.

Cast a Spell
Cast a spell that has a casting time of 1 (or more) action(s). If Hide
another spell has been cast as a bonus action, only cantrips Make a stealth check to try to hide.
are allowed.

Ready
Dash Use reaction to do an action. Decide on a trigger and what to
Double your speed for this turn. This is applied after do when the trigger is triggered. Spells must have a casting
modifiers. time of 1 action and uses concentration when readied.

Disengage Search
Your movement will not provoke opportunity attacks for the Try to find or locate something.
rest your turn.

Use an Object
Dodge Use an object that requires extra time consumption to be
Any attacker you can see has disadvantage on attack rolls, utilised.
and you have advantage on dexterity saving throws. Does
not work when incapacitated or if speed is reduced to 0.
Improvise
Try to do anything (this is D&D after all). Will work at DM's
discretion.

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