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Circus Maximus Boardgame Logsheet

The document contains a chariot race log with categories to track driver and car performance specifications including speed, endurance, and damage for two teams. It lists drivers, cars, factions, modifiers and tracks hits, wheel damage, horse speed and endurance, team speed after each turn, and individual turn speeds up to 36 turns.

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knavealpha
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0% found this document useful (0 votes)
278 views

Circus Maximus Boardgame Logsheet

The document contains a chariot race log with categories to track driver and car performance specifications including speed, endurance, and damage for two teams. It lists drivers, cars, factions, modifiers and tracks hits, wheel damage, horse speed and endurance, team speed after each turn, and individual turn speeds up to 36 turns.

Uploaded by

knavealpha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHARIOT RACE LOG CHARIOT RACE LOG

PERFORMACE CHART PERFORMACE CHART


CATEGORIES Driver Car Team Speeed Endurance CATEGORIES Driver Car Team Speeed Endurance
SPECIFICATIONS 0 +1 +2 Light Normal Heavy Slow Normal Fast Low Normal High SPECIFICATIONS 0 +1 +2 Light Normal Heavy Slow Normal Fast Low Normal High

PREP POINTS 0 1 2 0 1 2 0 1 2 0 1 2 PREP POINTS 0 1 2 0 1 2 0 1 2 0 1 2

Faction Driver's Name Faction Driver's Name


(Enter latest current driver modifier) (Enter latest current driver modifier)

Driver Modifier CDM Driver Modifier CDM


(mark off from right to left) (mark off from right to left)
(no lash attacks or (no lash attacks or
Driver Hits 1 2 3 4 5 6 7 8 9 10 Whip Lost voluntary straining) Driver Hits 1 2 3 4 5 6 7 8 9 10 Whip Lost voluntary straining)

-3 to opponent's damage If damage is > dice roll chariot flips. -3 to opponent's damage If damage is > dice roll chariot flips.
Car 0 Light Wheel Damage If damage = dice roll, increase damage by one. Car 0 Light Wheel Damage If damage = dice roll, increase damage by one.
(mark off from right to left) (mark off from right to left)

1 Normal Left Wheel 1 2 3 4 5 6 7 8 9 10 1 Normal Left Wheel 1 2 3 4 5 6 7 8 9 10


+3 to opponent's damage +3 to opponent's damage
2 Heavy Right Wheel 1 2 3 4 5 6 7 8 9 10 2 Heavy Right Wheel 1 2 3 4 5 6 7 8 9 10

Total Total
Horse/ Speed /Damage Endurance (mark down from highest to lowest) Horse/ Speed /Damage Endurance (mark down from highest to lowest)

1 1 2 3 4 5 6 7 8 9 10 74 73 72 71 70 69 68 67 66 65 64 63 62 1 1 2 3 4 5 6 7 8 9 10 74 73 72 71 70 69 68 67 66 65 64 63 62
2 1 2 3 4 5 6 7 8 9 10 61 60 59 58 57 56 55 54 53 52 51 50 49 2 1 2 3 4 5 6 7 8 9 10 61 60 59 58 57 56 55 54 53 52 51 50 49
3 1 2 3 4 5 6 7 8 9 10 48 47 46 45 44 43 42 41 40 39 38 37 36 3 1 2 3 4 5 6 7 8 9 10 48 47 46 45 44 43 42 41 40 39 38 37 36
4 1 2 3 4 5 6 7 8 9 10 35 34 33 32 31 30 29 28 27 26 25 24 23 4 1 2 3 4 5 6 7 8 9 10 35 34 33 32 31 30 29 28 27 26 25 24 23
(new reduced team speed) 22 21 20 19 18 17 16 15 14 13 12 11 10 (new reduced team speed) 22 21 20 19 18 17 16 15 14 13 12 11 10
Team Speed 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 Team Speed 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
(deduct from Team Speed:8.43) (deduct from Team Speed:8.43)

TURN SPEED TURN SPEED


Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed Turn Speed

1 7 13 19 25 31 1 7 13 19 25 31

2 8 14 20 26 32 2 8 14 20 26 32

3 9 15 21 27 33 3 9 15 21 27 33

4 10 16 22 28 34 4 10 16 22 28 34

5 11 17 23 29 35 5 11 17 23 29 35

6 12 18 24 30 36 6 12 18 24 30 36

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