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Config Burik

This document contains a list of console variable settings for optimizing graphics quality and performance on mobile devices. Many settings are set to 0 to disable effects like shadows, anti-aliasing, depth of field. Others reduce quality levels or scales for things like textures, lighting, and particles. The goal appears to be minimizing graphics fidelity to maximize frame rate.

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0% found this document useful (0 votes)
276 views

Config Burik

This document contains a list of console variable settings for optimizing graphics quality and performance on mobile devices. Many settings are set to 0 to disable effects like shadows, anti-aliasing, depth of field. Others reduce quality levels or scales for things like textures, lighting, and particles. The goal appears to be minimizing graphics fidelity to maximize frame rate.

Uploaded by

emje
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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+CVars=r.

UserQualitySetting=0
+CVars=r.UserShadowSwitch=1
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=2
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=6
+CVars=r.UserMSAASetting=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=0
+CVars=r.MSAACount=0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=0
+CVars=r.Streaming.PoolSize=8
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.TCQualityGrade=0
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.OpenGL.StripExtensions=GL26ARM26shader26framebuffer26fetch26depth26stencil
+CVars=r.OpenGL.StripExtensions=GL26OES26depth26texture

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