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ICRPG Reference

This document provides an overview of the rules and mechanics for an index card roleplaying game. Players have stats like STR, DEX, CON, etc. and can perform simple actions, checks, or attempts. Checks involve rolling a d20 against a target number, while attempts also require rolling effort dice. Players can gain bonuses from equipment, spells, or teamwork. The game uses a timer die to keep turns brief. Players can recover health through rest, and die if reduced to 0 HP. Loot includes weapons, armor, food, and magic items that must be identified through attempts.

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Hermit
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (3 votes)
651 views

ICRPG Reference

This document provides an overview of the rules and mechanics for an index card roleplaying game. Players have stats like STR, DEX, CON, etc. and can perform simple actions, checks, or attempts. Checks involve rolling a d20 against a target number, while attempts also require rolling effort dice. Players can gain bonuses from equipment, spells, or teamwork. The game uses a timer die to keep turns brief. Players can recover health through rest, and die if reduced to 0 HP. Loot includes weapons, armor, food, and magic items that must be identified through attempts.

Uploaded by

Hermit
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Turns taken Clockwise ------- 

-------  Stats -------------------------  Loot -------------------------- 


-------------------------- 
Players​:  10 Loot can be carried, 10 Loot can be equipped. 
❖ Move F​ ar (​ 50ft or so) 
•​ S​ TR​: melee attack,  •​ A​ rmor​: Hard to hit  Must be equipped to be used or provide bonuses.  
lift, smash, grip  Starts at 10. 
❖ Move N ​ ear (​ few steps) ​+ Action  ★ Food​: Number of uses. Instant use. 
•​ D
​ EX​: range attack,   
❖ Move C ​ lose (​ face to face) ​+ Action    Doesn’t count towards carry limit. 
speed, jumping 
GMs​:  ★ Armor​: Max of 20 armor. 
•​ C​ ON​: recover,  •​ B​ asic Effort​: d4  
❖ Act for ​Monsters / Hazards  Most stuff. Bare hands  ★ Weapons​: max of 3 equipped 
toughness, endure 
❖ Countdown t​ he Timer Die  ★ WIS Spells​: Internal. No Sots. No trading. 
  •​ W
​ IS​: magic,  •​ W
​ eapon Effort​: d6 
Swords, bows, pistols  ★ INT Spells​: Depends -- see pg. 47 
senses, intuition 
Actions ---------------------- 
----------------------  •​ M
​ agic Effort​: d8 
 

❖ Simple​: No roll required 


•​ I​ NT​: magic, IQ,  House Rules ------------------- 
------------------- 
memory, languages  Arcane, divine power 
❖ Check​: d20 roll >= Target : Pass/Fail  •​ U
​ ltimate Effort​: d12  Luck: W
​ henever you miss a check or attempt, 
❖ Attempt​: d20 roll >= Target : Roll Effort 
•​ C​ HA​: leadership,  gain a Token. You can spend Tokens whenever 
voice, fearlessness  Nat 20, add to effort 
Effort is progress. 1 Heart = 10 Effort  you like to increase any dice result by 1. 
     

Target ----------------------- 
-----------------------  Recovery --------------------- 
---------------------  Camp​: In a safe place the group can make camp. 
The Target is set for the ​entire area​.  Spend a turn patching wounds  Every member MUST consume a ration. Each PC 
10-12 is normal. 16+ is extremely difficult.  ➔ Moments​: d20 + CON against Target  can choose to work on a project (3 attempts) or 
  Recover (1 + CON) HP  sleep (recover full HP). 
➔ Hours​: If safe, regain 1 heart   
​ arget +
Hard Task: T ​ 3  Easy Task: T
​ arget​ - 3 
If unsafe, gain (1 + CON) HP  Identification​: replaces Chests. Items are given 
•​ Unfamiliar Task  •​ Already attempted  ➔ Days​: recover all hearts  out with basic descriptions. Players must make 
•​ Magical resistance  •​ Training / Experience    Attempts to investigate and discover the magical 
Death ------------------------ 
------------------------  properties of an item.  
•​ Distractions, Dark   •​ Working together 
1) W
​ hen you hit 0 HP or less you are dying   
•​ Time Pressure  •​ Useful Loot  Loot Tables ------------------ 
------------------ 
2) ​Roll a d6 => That many turns until death 
 
3) E​ ach turn roll d20. If 20, revived with 1 HP  Instant​ (just roll) ​or​ ​In a chest​ (1 to 3 hearts) 
Timekeeping ------------------ 
------------------  4) ​If Ally reaches you before death, and makes 
The game is ALWAYS taken in turn order. Always.  Weapons  27  Spell Lists​:  44 
INT/WIS check: stabilized but still KO’d.  Ancient  198  Sci Fi  204 
➔ Moment​: just a few seconds    Shabby  200  Cursed  202 
Actions made in combat 
Epic  206  Bizarre  208 
➔ Hours​: 1-3 hours 
Between battles, resting, exploring   
➔ Days​: 1-5 days 
Between sessions, uneventful journeys     

--------------------------------------------------------------------------------------------------- 
--------------------------------------------------------------------------------------------------- 
Index Card RPG by Runehammer
​Runehammer Games​
Games​ ❤ For more useful tools, visit Technicalgrimoire.com 
​Technicalgrimoire.com
Always have a timer going.   The Game Master’s Oath ----  ----  Notes / Misc ------------------ 
------------------ 
Make every turn matter.  Let the Torrent Flow​: Unleash your ideas 
________________________
Remember​: Know the rules and the world 
Fail Forward. 
 
World from Actions​: Only make what is needed  ________________________
Be an Architect​: Understand space 
Monsters on the Fly ----------- 
-----------  Be Poetic​: Evoke emotions, drama, wonder  ________________________
HEARTS​: Adjust for the current moment. 
BONUSES​: +1 is minor +6 is HUGE 
Be Energetic​: Set the tone. Arouse excitement 
Lift Them Up​: Not about you. Be fan of players 
________________________
LOOT​: 1 Chest dropped per HEART after the first.   Beacon of Camaraderie​: Be a masterful host  ________________________
ACTIONS​: Monsters should break the rules.  Be a Terror​: Forgiving and sadistic 
Actions work best with a ​pattern or limit​.    ________________________
  Names ---------------------  ________________________
⦿​ Trap Them​: STR roll to escape. 
⦿​ Repel Them​: Shove back to far distance.  Lash  Sland  Vex  ________________________
⦿​ Area of Effect​: Save or suffer.  Toxen  Evoka  Scrub 
⦿​ Destroy Gear​: VERY scary. Use rarely.  Skip  Crony  Tatter  ________________________
⦿​ Steal Gear​: Less dangerous, gear can be  Hunter  Ruby  Veil  ________________________
retrieved from the monster after defeated.  Malvara  Shep  Doc 
⦿​ Vanish/Reappear​: Powerful reaction ability. 
Wulf  Scout  Kit  ________________________
⦿​ Flee​: Make them chase it down. 
Tirade  Slayton  Trace  ________________________
⦿​ Immune​: Make immunities obvious to players. 
Find more Memorable here​. 
​Memorable Names here​
⦿​ Negate Attacks​: Use rarely, give some kind of 
secret or pattern for players to learn.  Shopping --------------------  ________________________
⦿​ Regenerate/Enrage​: Increase hearts or  Starting Equipment & Basic Weapons 5  ________________________
bonuses midway through a fight.   Large Weapons 10 
⦿​ Statuses​: Fire, poison, paralysis, terrify etc.  Armor 5/pt Advanced (3+) 15/pt  ________________________
Set a time limit or let players negate with a roll. 
⦿​ Multiple Actions​: Variety is paramount, but 
Travel Supplies (4 People for 1 Day) 10  ________________________
Starter Loot 50 
can result in a tough, memorable fight. 
Shabby Loot ½ x Roll ID  ________________________
⦿​ Summon/Multiply​: Be sure to set some kind of 
limit or weakness so players can stop it. 
Basic Loot Roll ID  ________________________
Epic Loot 20 x Roll ID 
⦿​ Destroy Terrain​: Affect battlefield, intimidate. 
Tier 1 Rewards 250  ________________________
⦿​ Create Terrain​: Fire, poison clouds, rock walls. 
⦿​ Explode​: Damage/Gear lost upon death.  Tier 2 Rewards 1,000  ________________________
⦿​ Cloak​: Force WIS check to spot before attack.   Tier 3 Rewards 5,000 
Tier 4 Rewards 50,000  ________________________
--------------------------------------------------------------------------------------------------- 
--------------------------------------------------------------------------------------------------- 
Index Card RPG by Runehammer
​Runehammer Games​
Games​ ❤ For more useful tools, visit Technicalgrimoire.com 
​Technicalgrimoire.com

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