Module Overview: Introducing Core Values and Teamwork Skills
Module Overview: Introducing Core Values and Teamwork Skills
MODULE OVERVIEW
MODULE NUMBER: 1 DURATION: 3 hours
Lost at Sea
Teamwork challenges are a great way to help your team members learn how to problem solve and work
together. They are also a lot of fun! This teamwork challenge will help you discuss the first Core Value in greater
depth, "We are a team."
Materials Needed
1. Paper
2. Pens or pencils
Activity
Your team is shipwrecked and stranded in a lifeboat. Write down five
items you want to have with you in order of importance. You have 10
minutes to complete the list. Go!
HINT:
You can adjust the difficulty of the activity by
increasing or decreasing the time limit and the
number of items they may choose. For more
advanced students, increase the time limit and
number of items.
Recap
After they have completed the task, talk about how it went. Ask the team questions like:
1. How did you narrow your list down to five items? Did you begin by brainstorming a list of
everyone's ideas?
2. How did you decide the ranking of each item?
3. Did you have disagreements? If so, how did you deal with them?
HINT:
When facilitating a discussion with kids, it can be helpful to have ground rules. You might:
Ask questions of the whole group and let them speak freely.
Call on individual students to answer.
Have students raise their hands before you call on them.
Use a "talking stick" or other item that gets passed around the circle. You can only speak
when you have the talking stick in your hand.
Whatever method you choose, make sure you set clear expectations for the students.
This is an opportunity to talk about brainstorming and decision-making as a group. Talk about how the team will
have to make many decisions in the coming weeks. They will be working together to build a robot, program it to
accomplish missions, conduct research, and come up with innovative solutions. Along the way, they will have to
make decisions about how all of this will be accomplished. How will they make group decisions? They might:
1. Take a vote.
2. Try multiple ideas to see which one works better.
3. Combine ideas, or take the best parts from each idea.
4. What other ways can your team think of?
You might come up with a formal decision-making process that your team will follow throughout the season. Or,
you might talk about different ways to make decisions based on each situation.
PROJECT
SUGGESTED TIME: 30 minutes
LEARNING RESOURCES
The FIRST website is your go-to resource for all things FIRST LEGO League. You will want to be sure everyone
knows where the Challenge and other important documents can be found. Project and Robot Game Updates will be
issued throughout the season. Questions are clarified, rules are explained, and new Challenge information is
distributed in the Updates. Be sure team members know where to check for Challenge Updates, so everyone can
stay up-to-the-minute on the latest season developments.
www.firstinspires.org/robotics/fll/challenge-and-season-info
HINT:
Assign a different team member each week to check for updates. Or, have one team member
responsible for checking Project Updates and another for checking Robot Game Updates, and report
back to the team each week. Coach, you will want to regularly check the updates, too!
EV3Lessons Basic Building Instructions - EV3Lessons contains instructions for building other robots if
you choose to build one different than the standard EV3 instructions.
http://ev3lessons.com/robots.html#en-us
DEBRIEF
SUGGESTED TIME: 15 mins
1. Make a timeline
Using a whiteboard or flip chart, have the team list all of the tasks the team needs to accomplish by
competition.
Then write the date of the team's first competition.
Have the team assign due dates for each task between now and competition.
Check the Season Benchmark Calendar in the Challenge document for important dates.
HINT:
Have the team reference the timeline at the end of every practice to make sure they stay on track.
3. Gather the team and ask each member to share something they learned.
Team members in FIRST® LEGO® League must solve complex, real world problems! Therefore, not everything can
be completed during practice. Students must go out into the world and explore the topics on their own. Each week
team members will be given a Field Research Handout to complete on their own and bring to the next practice.
Research may include talking to adults and recording their expertise on the Project topic, brainstorming ideas for
the Robot Game, and more.
FIELD RESEARCH
Before the next module, team members should:
Read the entire Challenge document again. Have team
members read the Challenge with a parent, older sibling, or other
caregiver, especially for younger teams. Everyone should read the
Challenge Document several times.
Complete the Field Research Handout (attached below) with
the following tasks on it:
Project
Write something they currently know about the
Challenge theme.
Write something they would like to know about the
Challenge theme.
Robot
Pick two missions the team has decided to attempt
and draw a picture or write a description of how the
missions can be accomplished.
Field Research
Module 1
1. Be sure to read the Challenge document again! Read the Challenge with a parent, older sibling, or other
caregiver.
2. Answer the questions below.
Project
1. Write something you know about the Challenge theme.
2. Write something you would like to know about the Challenge theme.
Robot
1. Pick two missions the team has decided to attempt and draw a picture or write a description of
how the missions can be accomplished.
OTHER TASKS & TIPS
TASKS
Invite Students to Join Team in STIMS
It can be hard to anticipate everything that will come up during the FIRST LEGO League season. Some coaches
find that having a team contract helps to relay expectations up front and avoid difficult conflicts later in the
season. You might include things like exhibiting Gracious Professionalism® or attending a minimum number of
practices. Or, involve the kids! Ask the team what they think and make this a teamwork activity in one of your
early practices.
Parents will appreciate knowing as much information as possible before they commit. Compose a parent letter
explaining how often you will meet, any associated costs (including possible travel), and what level of commitment
is required. Also, this is your chance to elicit help! Ask for specific tasks from parents and you will be more likely to
get volunteers. You might ask parents to take on certain tasks such as:
1. T-shirts: At competitions, some teams choose to wear team t-shirts, but it is NOT required. If
your team is attending an event, they may want to create t-shirts. You can make t-shirts with fabric
paints, design a t-shirt to be printed, or pick a team color for everyone to wear on tournament
day. If you decide to make t-shirts, you will be glad if you can get a parent or other helper to take
on this task from start to finish. Have the parent come to a meeting, help the kids design the shirt,
and figure out all of the logistics of collecting t-shirt sizes, ordering, printing, and collecting
payment. However, again, t-shirts are not required and many teams find other fun ways to
demonstrate their team spirit.
2. Tournament chaperone: Having an extra adult or two on tournament day will benefit
everyone. You can focus on the team's activities while the other adults worry about lunch, finding
judging rooms, and general team management.
3. Fundraising: Ask a parent to approach sponsors or plan a fundraiser with the team. Involve the
kids in all of the planning, from idea generation to implementation. This can also be a fun, team-
building experience.
NEXT TIME
In the next module, Researching and Programming Basics, the team will begin to think critically
about the Challenge topic and learn to make the robot perform basic functions.
Remember that instruction builds on itself. Everything you do and talk about in this module is
building context for the next module. And every module is building context for the competition
where students will compete and present what they've learned. In order to begin with the end in
mind in each module, you'll need to know what's happening next time and keep it in mind as you
move your team through each module -this helps you steer the learning in the right direction.
Make sure that before you come to the next meeting you have reviewed Module 2: Researching and
Programming Basics thoroughly.