Comtemporary Research
Comtemporary Research
ON STUDENT S ACADEMIC
ACHIEVEMENT
Prepared for:
Instructor
Prepared by:
Kletherene D. Cabiles
BS Crim-1B
Technology is the technical means people use to improve their surroundings and their
ability to do work. As time passes by, technology continues to improve. According to Rodriguez
(2011), technology has been a good impact in our lives. It has quickly develop and continues to
expand. As new generations develop, new technological devices develop as well. Forms of
technology that are common to students are computers, laptops, tablets, and smartphones.
"Technology is a major catalyst for increasing learning" (Isernhagen, 1999, 30). A number of
new technologies are emerging to support and enhance learning in schools. Many of these
technologies are not used to replace traditional teaching methods, but instead, used as simple
Research may show both positive and negative effects on student's achievement through
the implementation of technology. This area of research is very significant due to the changing
world of technology. Teachers and administrators are constantly searching for new ideas to make
class more technology-friendly. Mastering technology can transform a classroom (Davis, 1997,
49). Can we make better students through the use of technology? "Skills cannot be acquired
through simply teaching facts, but instead, can be acquired by providing the learner with an
opportunity to interact with the content, define learning goals, and explore new understandings
The purpose of this study is to determine the effects that technology has on student's
achievement. More specifically, the areas of inquiry include positive and negative effects on
student's achievement and the various types of technology that can increase or decrease a
Students. This study may help students know the benefits and circumstances that can be brought
by technologies. Being aware of the different effects and proper use of technology may limit
negative results and could help them by making their school-works efficient.
Teachers. This study will benefit teachers by knowing the significance of technology that they
can use or apply on their works to make it easier and faster. Examples are solving or computing
grades of the student, making their lesson plans (by using computers, laptops, or tablets), and
teaching the class through a power point presentation. Those are the examples of the benefits of
School Administrators. This study may encourage school administrators to implement different
forms of technology on school for academic purposes, most especially for the benefits of
students and teachers. Implementing technologies on school could improve student's academic
performance and productivity of the teachers for their better way of teaching and will also
By sharing this study, students, teachers, and school administrators will have knowledge
on the effects of technologies and could help them become an effective user.
Scope of the Study
This study was only limited to students, teachers, and school administrators, that are
This study was restricted to the educational community, which encompasses all schools,
educational institutions, and universities for the purpose of this study to prove that modern
technology is determined as a big help on student's achievement for making their works easier
and faster in school and at home that would lessen their time and efforts as well as hardships in
complying school-works and is also capable on improving student's interests and ability to do
such works.
Various studies have sought to determine the effects of the use of technology on student's
achievement. Studies have found both positive and negative effects of technology on student's
achievement. The ideal goal for educators is to implement technology in the classroom and see
Malamud and Pop-Eleches (2011) examine a Romanian voucher program where 35,000
vouchers worth 200 euros were distributed to subsidize the purchase of home computers for low-
income students enrolled in Romanias public schools. The study uses a regression discontinuity
design to estimate the causal result on academic achievement, cognitive skills, computer skills,
and various non-cognitive outcomes. They find that the treated group achieve significantly lower
grades in Math, English, and Romanian, but significantly higher score in a test of computer skills
constructing curriculum and delivering instruction. More than 17,000 seventh grade students and
their teachers in 243 middle schools received laptops. The researchers had sought to examine the
effects of using laptops in the classroom. The study also looked into examining the facilitators
and barriers for teachers using laptops in the classroom (Garthwait and Weller, 2005, 362). The
study found that students were more willing to think through conceptual mistakes and make the
requisite changes on their laptops. Teachers found themselves conducting brief and clear
introductions so that students could quickly begin using their laptops to complete the active
learning assignments (Gathwait and Weller, 2005, 362). This study provides evidence that
students are more eager to learn due to the presence of the laptop.
Wenglinsky (1998), motivation is the key to students increased ability to learn and
promote academic achievement. Wenglinsky found that students who used higher order thinking
software showed gains in math scores of up to fifteen weeks above grade level. Another finding
was that higher order use of computers and professional development were positively related to
students' academic achievement in mathematics for both fourth and eighth grade students. Use of
computers mainly for simulations and applications resulted in higher math achievement.
Computers seem to be the big craze of the century. Computers are in almost every
classroom around the world, whether at each students desk or at least at every teachers desk. In
the James Kulik Study (1994), the researcher used a technique called meta-analysis to aggregate
the findings from more than 500 individual studies of computer-based instruction. Computer
based instruction individualizes the educational process to accommodate the needs, interests, and
learning styles of each student (Kulik, 1994, 4). The study found that students who used
helps to show that student achievement can be affected positively especially through assessment
scores. Students also tend to like their classes more and develop more positive attitudes towards
Technology is not just a device to make a classroom come more alive, but can also come
in the form of "Assistive Technology." An Assistive Technology Device is any item, piece of
capabilities of students with disabilities (Riley, Beard and Strain, 2001, 47). Assistive
Technology is available for students with disabilities as well as students who don't have
identifiable disabilities. This type of technology can promote positive student achievement for
those students that lack of basic skills. The article states that there are many forms of technology
that can promote academic achievement. These students are unable to take advantage of
important learning tools such as: colored tiles, cubes, pattern blocks, and geoboards. The article
explains that virtual manipulatives are offered to classroom teachers as a technology alternative.
This provides students with the opportunity to work with on screen manipulatives similar to
those found in most classrooms. That way all students can be accommodated with the proper
technological tools to enhance student achievement. This article relates to the current study
because it provides the necessary technology devices and services for students with learning
disabilities. These devices can obviously help to improve a student's academic achievement and
can be further researched specifically to determine the actual outcomes on student achievement.
Researchers have also sought to find the negative impacts on student's achievement
through the use of technology. Technology has not always been promising within the classroom.
challenge. The study involved 44 children ages 7 to 12 from a public elementary school in
Florida. The control group was taught with the CAI Program and the experimental group was
given the opportunity to experience virtual reality. Teachers had received no instruction on the
computers; however, students were given basic directions. Students were given pre and post-tests
that were fifteen questions in length. Researchers were comparing the effects of computer
programs with gaming attributes or virtual reality. The study found that the control group
performed better on the math post-test compared to the pre-test. Using a 2-tailed test, there was a
significant difference in changed scores. This suggests that the children using the traditional CAI
Program learned more than the experimental group with the gaming attributes (Vogel,
Greenwood-Ericksen, Cannon-Bowers, and Bowers, 2006, 110). Therefore, the study showed
that the learning-game format not only failed to improve math skills but actually negated the
improvement resulting from the use of the CAI system altogether. Technology overall in this
study did not seem to result in positive student achievement. Previous studies had shown positive
results in student achievement due to the presence of the CAI Program. Further studies could
compare the use of technology compared to the use of traditional teaching and there might be
The researcher used technology as a mean to drive this study due to the frustration
students would possess with the lack of technology in making their school-works. With this in
mind, a group of students were surveyed at the start of the study to actually see what they know
about technology and what type of technology they would like to use in order to make their tasks
more efficient. These students had only been exposed to basic technologies such as phones and
scientific calculators. Respondents were asked to evaluate whether modern technology could
either increase, decrease, or had not changed their academic performance and achievement. They
were also asked to indicate the positive and negative effects of technology that could affect their
achievement in school. To complete the study, a group of several teachers were also surveyed if
they prefer to use modern technologies such as laptops and projectors during class discussion and
they were also asked how modern technologies affect their works.
Surveys were given during the research to actually see what students knew about
technology inside and outside the classroom. The focus was to get the opinions of students and
teachers about different forms of technology and what they think would enhance and increase
student's achievement in school. These surveys also had provided valuable feedback on how to
Technology is all over and it's going to be replacing a lot of traditional methods in the
classroom. Technology affects student's achievement in positive and negative ways. There are
many tools that can increase or decrease a students' ability to do works in school. Various forms
of technology can be an enhancement to student's learning but can also be a crutch that may
hinder a student's knowledge of basic skills. A major goal of the education system is to make
mastery learners out of all students and to increase their motivation to learn. Technology can be a
understanding and knowledge of the various forms of technology in the world (not just in the
classroom). The results from the surveys also indicated some suggestions to the educator on how
to make class more fun and interesting. Study showed that students had improved academically
after the implementation of modern technology. The overall results from this research have
shown that technology is an effective way to increase student's achievement and is also a way to
Recommendations
Future research should look at the effect of technology on students' improvement at all
levels of education. I believe that students should be exposed to technology at an early age since
technology is changing everyday around us. Technology should be necessary in all schools to be
able to improve students' interest and achievement in the class. The time period should be
increased to an entire school year to really observe the true effectiveness of technology in school.
Also, technology should be implemented in all subject areas. There are many forms of
technology that could be used across curriculum. Teachers could be able to differentiate more
within the classroom and across all subject areas if more technology is tangible in the classroom.
Researchers could compare grades on assessments and also interview students if interest in the
class had increased and if they felt more at ease and could perform tasks quicker through the use
of technology.
Many schools only think about implementing technology in the regular education
classrooms. Many self-contained classrooms are "looked over'' when technology is brought into
schools. Special education students are in need of much assistance that could be eliminated due
to the presence of technology in schools. Technology in these forms could be highly expensive
for schools, but researchers could look at the positive and negative effects on students
Beard, L.A., Riley, G. & Strain, J. (2001). “Assistive Technology at Use in the Teacher
Bowers, C. A., Cannon-Bowers, J., Greenwood-Ericksen, A., & Vogel, J.J. (2006). “Using
Virtual Reality With and Without Gaming Attributes for Academic Achievement”.
Garthwait, A. & Weller, H.G. (2005). “A Year in the Life: Two Seventh Grade Teachers
37, 361-377.
Hollister-Davis, SJ. (1997). “How Mastering Technology Can Transform Math Class”.
Iserhagen, J.C. (1999). “Technology: A Major Catalyst for Increasing Learning”. THE Journal,
27, 30-34.
Malamud, O. and Pop-Eleches, C. (2011). “Home Computer Use and the Development of