100% found this document useful (1 vote)
853 views

Five Senses of Computer

The document discusses the five senses - vision, touch, hearing, smell, and taste - and how they relate to computer technology. It provides examples of how computers simulate vision through displays, touch through keyboards and touchscreens, and hearing through voice assistants. The document also explores emerging technologies that aim to simulate smell and taste through electrical stimulation and scented devices.

Uploaded by

shahbaz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
853 views

Five Senses of Computer

The document discusses the five senses - vision, touch, hearing, smell, and taste - and how they relate to computer technology. It provides examples of how computers simulate vision through displays, touch through keyboards and touchscreens, and hearing through voice assistants. The document also explores emerging technologies that aim to simulate smell and taste through electrical stimulation and scented devices.

Uploaded by

shahbaz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

Five senses of computer

Vision Touch Hearing Smell Taste are the five senses and in computer.

Vision:
It provides GUI, before that computers follows command line interface CLI but by inspiration
and ease now technology is turning towards Graphical User Interface GUI.
For Example:
Monitors, Lcds, Leds, Projectors, VR (Virtual Reality Like 3D Glasses), AR (Augmented Reality
Like Mobile Cameras) Etc.

Touch:
Keyboard and mouse were the fundamental input that can be used by touch but increasing
human requirements and ease introduced Touch Screens as well and now they are a part of
human life like keyboards, mouse, light pen, Touch Screen Devices (Mobiles, ATM Machines
and IPADs).
For Example:
Neuroscientists from the University of Chicago have developed a Bionic Hand
Device that can simulate the response of nerves in the hand to any pattern of
touch stimulation on the skin. The tool reconstructs the response of more than
12,500 nerve fibers with millisecond precision, taking into account the mechanics
of the skin as it presses up against and moves across objects.

Hearing:
Voice recognition and speech to text promoting and digital assistance make the word very
fast now we don’t need to type again and again because digital assistants are here to help us.
For Example:
 Microphone
Most familiar digital assistants are
1. Apple’s Siri
2. Google’s Google Home
3. Amazon’s Alexa
They all can handle information requests, dictations, media control and phone calls etc.

Smell:
In technology, while manipulating the neurochemistry of the brain to trick the user into
believing he/she is actually feeling something in VR, like a feeling a smell, is called
neuropathic.
For Example:
 Smell-O-Vision was a system that released odor during the
projection of a film so that the viewer could "smell" what was
happening in the movie. The technique was created by Hans Laube
and made its only appearance in the 1960 film Scent of Mystery. The
process injected 30 odors into a movie theater's seats when
triggered by the film's soundtrack.
 The Scented ‘balloon’, attached to the earphone jack of your smartphone,
sprays the aroma of choice. Air-freshener like cartridges so far include
scents of rosemary, lavender and coffee.

Taste:
Taste in technology is just like smell, while manipulating the neurochemistry of the brain to
trick the user into believing he/she is actually feeling something in VR, like feeling a taste, is
called neuropathic.
For Example:
 Taste+ is an example of how multisensory interaction could
improve dining experiences. The user can augment the flavors of
food and beverages by applying weak and controlled electrical
pulses on their tongue using electronically enhanced everyday
utensils such as spoons and beverage bottles. The initial
experimental results show that users perceive virtual salty and
sour sensations.
 LOLLio, the taste-based game device, currently uses sweet and
sour for positive and negative stimulation during game play.

References:
https://core.ac.uk/download/pdf/42578586.pdf

https://www.sciencedaily.com/releases/2017/06/170626155737.htm

https://www.benzinga.com/analyst-ratings/analyst-color/17/03/9196232/the-5-senses-of-
computing

https://medium.com/@michaelnaimark/vr-ar-fundamentals-3-other-senses-haptic-smell-taste-
mind-e6d101d752da

You might also like