STR DEX CON INT WIS CHA: Used Total Hit Dice
STR DEX CON INT WIS CHA: Used Total Hit Dice
ABILITY
MOD
CLASS ALIGNMENT
EXP ABILITY SCORE
S
ATHLETICS (STR)
DEATH
PERFORMANCE (CHA)
LIFE
P
B
I R V FIRE
INVESTIGATION (INT) SURVIVAL (WIS) S
I MMUNITY, R ESISTANCE, & V ULNERABILITY P
B
TOTAL
SAVING THROWS
S
CHARISMA INTELLIGENCE d d P
B
INSPIRATION
PP GP EP SP CP TOTAL USED TOTAL USED TOTAL USED TOTAL USED
WORN GEAR
CLASS ALIGNMENT
EXP ABILITY SCORE
DEATH
PERFORMANCE (CHA)
LIFE
AMMO
DECEPTION (CHA) PERSUASION (CHA) CURRENT
BUFFS HIT POINTS
& CONDITIONS
CURRENT HIT POINTS BUFFS & CONDITIONS
TOTAL USED TOTAL USED TOTAL USED TOTAL USED
CANTRIPS DAMAGE / EFFECT / TYPE / SAVE
HISTORY (INT) RELIGION (INT) S
I R V BLUDG. I R V POISON I R V RADIANT V
M
I R V PIERCE. I R V ACID I R V LIGHTNING S
INSIGHT (WIS) SLEIGHT OF H.(DEX) V
M
I R V SLASH. I R V PSYCHIC I R V THUNDER
S
V
INTIMIDATION (CHA) STEALTH (DEX) I R V COLD I R V NECRO. I R V FORCE M
S
I R V FIRE V
INVESTIGATION (INT) SURVIVAL (WIS) M
I MMUNITY, R ESISTANCE, & V ULNERABILITY S
V
TOTAL M
SAVING THROWS SPELL SLOTS
1 2 3 4 5 6 7 8 9
TOTAL
CHARISMA INTELLIGENCE d d
USED
CONSTITUTION STRENGTH USED
DRUIDCLASS
FORM ALIGNMENT
EYES SKIN WEIGHT
PERSONALITY TRAITS
IDEALS
BONDS
DEITY
STORAGE
SPELLCASTING V ERBAL
Spell requires a spoken component. Affected by Silenced or
obstructions to mouth
S OMATIC
Spell requires hand gestures. Affected by restraint, paralysis, etc.
SPELLCASTING
P REPARED AB
ABILITY M ATERIAL
CLASS ILIT Item(s) to be consumed in spellcasting. Can replace most
C ONCENTRATION
DC ATK TOTAL USED components with spellcasting focus (except gold, diamonds, etc.)
M
CANTRIPS III
M
C S C
S
V P
V
M M
C
C S S
P
V V
M M
C
C S S
P
V V
M
M C
S
C S P
V
V
M
M C
S
C S P
V
V M
C
M S
P
C S V
V M
C
S
M P
V
C S
V M
C
S
M P
V
C S M
V C
S
P
V
M
I SLOTS USED
C
P
S
V
M
C M
S C
P S
V P
V
M
C M
S C
P S
V P
V
M M
C C
S S
P P
V V
M
C
S
P
C
V
M IV
S M
P C
V S
P
V
M
C M
S C
P S
V P
V
M
C M
S C
P S
V P
V
M
C M
S C
P S
V P
V
M
C M
S C
P S
V P
V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M
C
S
II P
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M
C
M S
C P
S V
P
V
M
C
P
S
V
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M
M C
C S
S P
P V
V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
SPELLCASTING C ONCENTRATION
Focus on active spell. Damage while concentrating
requires concentration saving throw versus damage taken.
Can only concentrate on single spell at a time
LINE CONE
SPHERE CUBE
CYLINDER RITUAL
Spells with Ritual tag may be cast by performing aritual
P REPARED lasting +10min. Rituals do not consume spell slots and
CLASS
C ONCENTRATION cannot be cast at higher spell-levels
DC ATK TOTAL USED
VI VIII
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
VII IX
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
M M
C C
S S
P P
V V
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
STR
STR DEX CONABILITY SCORE INT
CON WIS
WIS CHA
CHA
ABILITY
BONUS
ABILITY
BONUS
DRUID FORM
RACE/SPECIES ALIGNMENT PASSIVE
PERCEPTION
ABILITY SCORE
SAVING THROWS
DEATH
P
LIFE
B
ATHLETICS (STR) PERFORMANCE (CHA)
SAVING THROWS
CHARISMA INTELLIGENCE
CONSTITUTION STRENGTH
DEXTERITY WISDOM
NOTES
COMPANION APPEARANCE
LANGUAGES
INSPIRATION DARKVISION
TOTAL
PASSIVE ARMOR
PROFICIENCY INITIATIVE
PERCEPTION CLASS
RUN CLIMB
d d
STRENGTH
SAVING THROWS USED
SWIM FLY HIT DICE BUFFS & CONDITIONS
ATHLETICS TOTAL HP
I RV I RV I RV
TEMPORARY HP BLUDG. POISON RADIANT
DEATH PIERCING ACID LIGHTNING
LIFE
SLASHING PSYCHIC THUNDER
COLD NECROTIC FORCE
DEXTERITY FIRE
SAVING THROWS CURRENT HIT POINTS IMMUNITIES, RESISTANCES, & VULNERABILITIES
ACROBATICS
LANGUAGES
WEAPON ATK DAMAGE & EFFECTS
SLEIGHT OF HAND
S
STEALTH P
B
S
P
CONSTITUTION B
WEAPONS ARMOR TOOLS ADVANTAGES
S
PROFICIENCIES
SAVING THROWS P
B
S
P
B
S
P
B
INTELLIGENCE
AMMO
SAVING THROWS
ARCANA TOTAL USED TOTAL USED TOTAL USED TOTAL USED
SURVIVAL
CHARISMA
USED
SAVING THROWS
DECEPTION SPELL ABILITY
INTIMIDATION
PERFORMANCE
PERSUASION
DC ATK TOTAL USED
BACKPACK
ITEM WT ITEM WT
PP
GP
L
EP
SP
______ ENCUMBERED
CARRYING CAPACITY ______ HEAVILY
______ ENCUMBERED
CP FEATURES & TRAITS
AGE HEIGHT WEIGHT
DEITY
PERSONALITY TRAITS
IDEALS
BONDS
BACKSTORY STORAGE
LLCASTIN LLCASTIN VERBAL
PE PE Spell requires a spoken component. Affected by Silenced or
G
S
S
obstructions to mouth
SOMATIC
Spell requires hand gestures. Affected by restraint, paralysis, etc.
MATERIAL
S AV AT S Item(s) to be consumed in spellcasting. Can replace most
E DC K BONU T O TA L USED
SPELLCASTING AB components with spellcasting focus (except gold, diamonds, etc.)
CLASS MATERIAL (M) (P) PREPARED ILIT Y
SOMATIC (S) P C
III
CANTRIPS
M M
S C S P C
V V
M M
S C S P C
V V
M
M S P C
S C
V
V
M
M S P C
S C V
V M
M S P C
S C V
V M
M S P C
S C V
V M
S P C
M V
S C
M
V S P C
M V
S C M
V S P C
V
I M
S P C
V
SLOTS USED
M SLOTS TOTAL M
S P C S P C
V V
M
M S P C
S P C
V
V
M
M S P C
S P C
V
V
M
S P C
IV
V
M M
S P C
S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
SPELLS KNOWN
V V
M M
S P C S P C
V V
M
M S P C
S P C
V
V
M
M S P C
S P C
V
V M
M S P C
S P C V
V M
M S P C
S P C V
V M
M S P C
S P C V
V M
S P C
II V
M
S P C
V
M
S P C M
V S P C
V
M M
S P C
S P C
V V
M
S
V
P C
V
M
S P C
M
V S P C
M V
S P C
M
V S P C
M V
S P C
V M
S P C
M V
S P C
V M
M S P C
S P C V
V M
M S P C
S P C V
V M
M S P C
S P C
V
V
M
M S P C
S P C
V
V
M M
S P C S P C
V V
M M
S P C S P C
V V
LLCASTIN LLCASTIN
PE PE CONCENTRATION
G
Focus on active spell. Damage while concentrating
S
requires concentration saving throw versus damage taken.
Can only concentrate on single spell at a time
RITUAL
LINE CONE Spells with Ritual tag may be cast by performing aritual
SPHERE CUBE
CYLINDER AT S lasting +10min. Rituals do not consume spell slots and
S AV T O TA L
E DC K BONU USED cannot be cast at higher spell-levels
AB
MATERIAL (M) (P) PREPARED ILIT Y
SOMATIC (S) P C
VI VIII
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
VII IX
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
OVERVIEW
CLASS & LEVEL BACKGROUND PLAYER NAME
DARKVISION
INSPIRATION
TO
CL
ARMOR
TA
N
INITIATIVE
TA
IM
RU
TO
PASSIVE CLASS
L
B
PROFICIENCY PERCEPTION
d d
D
SW
U
STRENGTH
Y
BUFFS & CONDITIONS
SE
SE
FL
IM
U
SAVING THROWS TEMPORARY HP
I RV I RV I RV
ATHLETICS BLUDG. POISON RADIANT
PIERCING ACID LIGHTNING
SLASHING PSYCHIC THUNDER
COLD NECROTIC FORCE
FIRE
CURRENT HIT POINTS DAMAGE IMMUNITIES, RESISTANCES, & VULNERABILITIES
DEXTERITY
SAVING THROWS
LANGUAGES
ACROBATICS WEAPON ATK DAMAGE & EFFECTS
SLEIGHT OF HAND S
P
B
STEALTH
S
P
B
WEAPONS ARMOR TOOLS ADVANTAGES
PROFICIENCIES
S
CONSTITUTION P
B
SAVING THROWS S
P
B
S
P
B
AMMO
INTELLIGENCE
SAVING THROWS TOTAL USED TOTAL USED TOTAL USED TOTAL USED
SAVING THROWS S
V
M
ANIMAL HANDLING
S
V
INSIGHT M
MEDICINE
PERCEPTION A B
ABILITY
1
SURVIVAL 9 2
P X
TOTAL
CHARISMA 8 SPELL 3
ATK
SAVING THROWS
L SLOTS F
DECEPTION
7 USED
4
INTIMIDATION
USED
DC
PERFORMANCE K 6 5 H
PERSUASION
TOTAL
BACKPACK
ITEM WT ITEM WT
PP
GP
EP
SP
_____ ENCUMBERED
NAME
DIETY
PERSONALITY TRAITS
IDEALS
BONDS
V V
M M
S C S P C
V V
M
M S P C
S C
V
V
M
M S P C
S C V
V M
M S P C
S C V
V M
M S P C
S C V
V M
S P C
M V
S C
M
V S P C
M V
S C M
V S P C
V
I M
S P C
V
SLOTS USED
M SLOTS TOTAL M
S P C S P C
V V
M
M S P C
S P C
V
V
M
M S P C
S P C
V
V
M
S P C
IV
V
M M
S P C
S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
SPELLS KNOWN
V V
M M
S P C S P C
V V
M
M S P C
S P C
V
V
M
M S P C
S P C
V
V M
M S P C
S P C V
V M
M S P C
S P C V
V M
M S P C
S P C V
V M
S P C
II V
M
S P C
V
M
S P C M
V S P C
V
M M
S P C
S P C
V V
M
S
V
P C
V
M
S P C
M
V S P C
M V
S P C
M
V S P C
M V
S P C
V M
S P C
M V
S P C
V M
M S P C
S P C V
V M
M S P C
S P C V
V M
M S P C
S P C
V
V
M
M S P C
S P C
V
V
M M
S P C S P C
V V
M M
S P C S P C
V V
rbanitas at. Impetus persius eum cu. A
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
VII IX
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
M M
S P C S P C
V V
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
SCROLL SCROLL
WAND WAND
ITEM ITEM
STR
STR DEX CONABILITY SCORE INT
CON WIS
WIS CHA
CHA
ABILITY
BONUS
ABILITY
BONUS
TOTAL
AN. HANDLING (WIS) NATURE (INT) HP S
SWIM FLY P
B
ARCANA (INT) PERCEPTION (WIS)
TEMPORARY HP
S
DEATH
ATHLETICS (STR) PERFORMANCE (CHA) P
LIFE
B
SAVING THROWS
CHARISMA INTELLIGENCE
CONSTITUTION STRENGTH
DEXTERITY WISDOM
NOTES
STR
STR DEX CONABILITY SCORE INT
CON WIS
WIS CHA
CHA
ABILITY
BONUS
ABILITY
BONUS
TOTAL
AN. HANDLING (WIS) NATURE (INT) HP S
SWIM FLY P
B
ARCANA (INT) PERCEPTION (WIS)
TEMPORARY HP
S
DEATH
SAVING THROWS
CHARISMA INTELLIGENCE
CONSTITUTION STRENGTH
DEXTERITY WISDOM
NOTES
VERBAL CONCENTRATION
Spell requires a spoken component. Affected by Silenced or Focus on active spell. Damage while concentrating
obstructions to mouth requires concentration saving throw versus damage taken.
Can only concentrate on single spell at a time
SOMATIC
Spell requires hand gestures. Affected by restraint, paralysis, etc. RITUAL
Spells with Ritual tag may be cast by performing aritual
MATERIAL lasting +10min. Rituals do not consume spell slots and
Item(s) to be consumed in spellcasting. Can replace most cannot be cast at higher spell-levels
components with spellcasting focus (except gold, diamonds, etc.)
LINE CONE SPHERE CYLINDER CUBE