0% found this document useful (0 votes)
172 views

Multimedia Applications

The document discusses emerging multimedia services and technologies, focusing on services for smart TVs and mobile devices. It examines the most popular services such as video-on-demand, second screening, social media integration and interactive advertising. The rise of HTML5 web applications and mobile internet access are also covered as important trends shaping the future of multimedia experiences across different platforms.

Uploaded by

Meena
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
172 views

Multimedia Applications

The document discusses emerging multimedia services and technologies, focusing on services for smart TVs and mobile devices. It examines the most popular services such as video-on-demand, second screening, social media integration and interactive advertising. The rise of HTML5 web applications and mobile internet access are also covered as important trends shaping the future of multimedia experiences across different platforms.

Uploaded by

Meena
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 112

Multimedia applications

Services, platforms and technologies


ToC
 Introduction
 S
Services
i
 Most wanted
 What are the big
g ones up
p to?
 Overview of platforms
 Mobile
 smartTV
 Development aspects
 Web technologies
 Development ecosystem

2
Big picture: from creation to consumption

3
A short introduction

4
2020 – 50 bilion devices in Internet

 Internet of Things
 Machine2machine
 Future Internet
 NGN

source: Ericsson Vision,


Vision
2010

 Mobile devices will prevail OTT

5
OTT g
growth and forecasts
 Smart TV (source: GII – Global Information company)

 17 % of the entire OTT business = approx.


pp 3,3
, billion $ until 2016
 Major growth foreseen in 2015

 T i l play
Triple l isi on the
th rise
i (source : Digital TV research)
 400 million new subscribers worldwide (China almost 50%)
 Mostly cable (66%), IPTV also on the rise
 income : USA 59 billion $, France and Germany 4 billion $,…)

 pay TV services
i (2011-2015)
(2011 2015) (source : Digital TV research)
 STB growth 17%
 second screen device growth 400%
(smart) TV
Trends and services

7
Current situation-
situation- ((smart)) TV
 Many devices , standards, manufacturers

 Players from different fields are coming to MM


“playground”
 Content owners: (BBC, Sky,)
 Device and OS manufacturers: Google, Apple, Samsung, Sony,
Microsoft, Nintendo…
 Others: Nagra Vision, Cisco, Intel…
Services
 “Classic” still most wanted
 Entertainment and info ((movies,, sports,
p , shows,, music,, news,...)
, )
 Personalisation!

 “Smart” sensor based solutions ae on the rise


 Energy efficiency
 S
Smart
thhome control
t l
 Medical solutions
 …
Services ((2))
 Solutions are pretty similar
 2nd screen!!!
 Content consumption on all devices
 Additional content to linear TV (behind the scenes, advertising,...)
 P
Personalisation
li ti

 Added value is user-friendlines and simplification of use


 Control and content access
 Personalisation
Most wanted services
 Second screen has become “the Holy grail”
 Access to all content on all devices (mobile
(mobile, TV
TV, tablets
tablets,...))
 Regardless of the distribution mechanism: OTT, IPTV, broadcast
 Catch-up TV!

 Remote control using mobiles and tablets


 A remote
 Content browsing on the tablet , content consumption on the TV

 Interactive user participation


 Voting (quiz)
 Event prediction (ex.:
(ex : goals
goals, winners,...)
winners )
 Live comments for shows,...
 …
Most wanted services ((2))
 Content on demand (VoD)
 Old story,
y, new technical approaches
pp on all platforms
p
 Many providers (Netflix, Hulu, Amazon, sports,…)
 Amazon is on the rise(17%  22%, feb -sep)
 Netflix in the lead
lead, but dropping 84%  82%
 iTunes (16%), Hulu (8%),…
 Microsoft acquisition of Netflix?
 C
Coming:
i G
GooglePlay
l Pl movies i and d music
i (nov.
( 2012)
 Channel4 sets up a VoD system(4oD)
 Free but with ads
 All devices(STB, iOS, Android,…)
 6 milion registered users
 50% of subscribed kids between 16 and 24!

 Content recommendations
 By other users through FB
FB, twitter
 System recommendations (personalisation)
Most wanted services ((3))
 Additional content
 Catch-upp TV
 “Behind the scenes”
 Recipes, tourist destinations
 I t
Interactive
ti adds
dd related
l t d to
t the
th events
t on the
th screen
 Linking of related sites (wiki)
 …
 Example: Forecasting of the dead in the Walking Dead series 
 20% of viewers have installed the 2nd screen app Walking Dead
Most wanted services ((4))
 Extinction of linear TV?
 Linearna TV is beingg watched more than
ever
 VoD is also on the rise

 Social networks
 Usage depends on age and culture
 USA 60% , GB 86% of viewers use
tablets while watching TV
 Not in a second screen fashion
 Most are using Facebook, Twitter,
wikipedia,
ped a, games
ga es
Viri:
•GFK media efficiency panel 2011
(20000 uporabnikov)
• RedBee media (2000 uporabnikov),
•Nielsen mobile study 2012
2nd screen: a g
good example 
 Cinergy

 Similar solution by Gracenote


 Philips’ audio fingerprinting technology

 Useful for any service


 Additional info, interactive participation, target advertising, ...
Advertising
g – new approaches
 Old story
 First TV add : 1.7.1941,, Bulova watches,, 9$
$ for 9 sek,, before a
baseball match
 http://www.youtube.com/watch?v=lsjc2uDi1OI

 Trend
 2nd screen advertising
 Personalised addvertising, game based advertising
 Much easier interaction as on a TV screen
 M i from
Moving f “push”
“ h” to
t “pull”
“ ll” model
d l
 Requires a good connection between TV content and 2nd screen
content
 From technological perspective
 From consumption perspective
Advertising
g – new approaches ((2))
 Example:
 Magic
g Ruby
y for “Sons of Anarchy”:
y
 Advertising and sales of items from the show (clothes, eye glasses,
motorbikes,…)
 Information about actors in the series
 Cooking recipes for food
 Synchronises with the current show on the airm(audio finger-printing)
Mobile services

19
Mobile internet
 Full web browsers
 Rich HTML5 web apps
 Flash
 Demanding for low performance mobile devices
 Existing flash apps not adapted for touch interaction
 Not supported on iOS
 Only partially supported on Android
 No support on 4.1 and higher

 The future: HTML5


 Support for HW access (accelerometer, camera, NFC, etc)
 W bGL (3D games and
WebGL d apps))
Mobilne sociale networks
 Unified communication
 Location
L ti aware (GPS/WiFi/Cell
(GPS/WiFi/C ll ID)
 Facebook, twitter apps for iPhone, iPad, Android
 +adapted web sites

Android iPhone,
phones Facebook iPod Touch
>100M (>100M)
845mio
users

Netbooks
(39 mio)
Readers
e- books(3G)
iPad (3G) ((Kindle))
YouTube ( 2011))
 More than 3 bilion hours watched
per month
 1000 bilion watched in 2011
 25% from mobile devices

 72 hours of new videos uploaded


every minute!

 C t t fformats
Content t
 HD 480p, 720p, 1080p (1920x1080), 4k
 Do 24MB ((200 Mbit)) for each minute of
video
NFC services
 2011 first Android phones with NFC

 Google makes deals with


Mastercard
 Mobile payments

 Touch as new interaction mode


 Social network Foursquare:
NFC check-in
 Google Placemarks
Augmented
g reality
y
 Enhancement to real world with data on
screen (overlay)
 GPS + compass + gyroscope + camera
 iPhone and Android apps
 Augmented SDK for development (only
Android)
Examples
 Odpiralni časi (opening hours)
 Layar
LTFE + BicikeLjj
 Layar layer with realtime data about BicikeLJ
stations in Ljubljana (rent
(rent-a-bicycle)
a bicycle)
 Android, iPhone and Nokia
Augmented
g reality
y ((2))
 Different approach: image processing
 typically: Open
O CV
C framewok
f
 Open Source Computer Vision framework
 ex: Sven Bomwollen
 Visual marker
 App
Educational applications
 Portable device is ideal for a classroom
 Battery capacity sufficient
ff ffor an entire day off usage

Elements Google Earth


LTFE: Coome
Games
 High processing and graphical power of devices
 3D games are possible
 New interaction modes (turning of the device)
Angry
g y Birds
 Extremely successfull

 Success merchandise (plush toys)


 Coming soon: A Disney movie
 OpenGL  WebGL
 Simple porting between platforms
 http://chrome.angrybirds.com/
Book readers
 eBooks (ex. Kindle for iPhone, Android, iPad…)
 PDF or ePub formats
f
 Synchronisation between user’s devices
 B ilt i dictionary,
Built-in di ti notes
t andd bookmarks
b k k
Amazon
 Sale of Kindle books has surpassed sales of all printed
books
 Since April 1 2011, for every 100 print books Amazon.com has sold, it
has sold 105 Kindle books.
 This includes sales of hardcover and paperback books by Amazon
where there is no Kindle edition. Free Kindle books are excluded and
if included would make the number even higher.
 New ad-supported Kindles even cheaper
 For $25 discount the device shows
a commercial logo when turned off
Electronic magazines
g
 Mobile devices are a new opportunity for publishing
 Purpose built apps ex..
 The Daily (rich app with video , animations,...)
 Delo (standard PDF)
 Mercedes magazine
Audio fingerprinting
g g
 Music recognition apps
 Shazam
Sh
 SoundHound
Outfit7 – portfolio
 >20 apps, all with the same functionality 
Outfit7: 100M apps put in context
Toshl
 ThirdFrameStudios
 Personal costs tracking
 Combines mobile app and “cloud” storage
Other apps
 Music instruments
 C
Camera + video -> video editing
 Remote desktop and terminal
 W d Powerpoint,
Word, P i t Excel
E l

 A long list...
list
 Most of the apps are developed by
3rd p
party
y developers
p
 Also increases value of the platform
Other apps - LTFE ((2))
 RTV SLO Live

 Mobitel Voip Komunikator

40
What are the big-ones up to?
(
(smart
t TV&mobile
TV& bil )
Microsoft
 XBOX as central home platform
 Games
 OTT content!!!

 U
Users can access over 200
200.000
000 movies,
i shows…
h
 Netflix, BBC iPlayer, HBO, Hulu, sport1, sky, Canal+,…

 Users spend more time watching movies than playing


games!
Microsoft ((2))
 Hot topics:
 Connecting
g other devices with XBOX and content streaming-
g
XBoxSmartGlass
 As a remote, content consumption, additinal content, VoD,…

 Gesture and voice control - huge success in child game Sesame


street
 Windows 8
 Over the top content included
 Netflix YouTube
Netflix, YouTube,…
Samsung
g
 Smart TV
 1/3 share in smart TV market!!!
 % of internet connected devices is growing (2010 – 15%, 2011 – 50%)

 OTT content
t t repository
it
 Netflix, Hulu, YouTube, ESPN, MLB, Blockbuster,…

 Hot topics:
 Gesture and voice control
 User recognition
 http://www.samsung.com/us/2012-smart-tv/#navigation
http://www.samsung.com/us/2012 smart tv/#navigation
Google
g
 Google TV
 First version a failure
 New version on the market (July 2012 GB, August
Germany, September France…)

 OTT content
 Netflix, HBO, CartoonNetwork, YouTube, Nascar,
Vimeo, DailyMOtion, TuneIn, FoxNews…

 Apps, games
Apps games,…
 Linear content through Google TV platform
 Indexing
g and recording
g
 Hot topics:
 Search?
Google
g glass
g
 Eyeglasses with a camera and a display
 Voice controlled
 Internet access, video-chat, virtual reality…
 Android OS
 1500$ price
i ffor d
developers
l

 Market version in 2014?

 http://www.google.com/glass/start/how-it-feels/
Apple
 Apple TV
 Apple
pp style:
y well designed
g and simple
p to use
 3rd generation

 OTT content:
t t
 Netflix, Hulu, YouTubre, NBA, MLB, NHL, Wall street journall, iTunes

 Hot topics:
 Simple to use remote
 Also with iPhone, iPad,…
Apple ((2))
 Connectivity with other apple devices:
 AirPlay:
y content or screen transfer from other devices,, dual screen
(at home)
 iCloud: consumption of bought content on all Apple devices
(anywhere)
BBC
 “The” broadcaster 
 Top
p content

 High investment in content distribution technologies


 iPlayer: accessible on most platforms (PC (50%), mobiles, tablets,
smart TV, STB, games consoles)
 Pogodbe s proizvajalci STB oz. distributerji vsebin (Virgin, Freesat, Sky
Go, BT Vision,…)
 Linear content as well as on demand

 Usage growth (in 2012):


 PC 14%
 Mobile: 140%
 Tablets: 580% (iPad)
 Smart TV: > 1000%
BBC ((2))
 Trend: adfditional content for most interesting shows(“red
button”))
 Additional AV content
 Major events (additional content for Olympic games,…)
 Live shows with people in studios (“behind
( behind the stage
stage”,…))
 Use interactivity
 voting, participation in a quiz ,…
Nintendo
 Nintendo Tvii
 Nintendo U as a remote and second screen device
 Knows TV models and can connect with them
 Knows cable operators and shows EPG
 Interactive sports apps-
apps stats

 Netflix, Hulu, Amazon, sports channels ,…


 On device or over DLNA onTV
 Control and content access from TiVo box

 And games of course 

 User experience? 
Sony
y
 PlayStation
 Basically
yggames
 Movies and TV series
 Most Netflix content is sold on PS3, more than
on PCs
 Cross-platform
 Start a game on PS3 continue on PS Vita
 PS Move: motion based control
 Same story in a sligtly different way
Senzorske storitve
(vse platforme)
Internet of Things
g (IoT)
( )
 An increasing number of data sources are available over
interent
 All we need are devices and sensors and automatisation of
data processing
 Numerous fileds of usage
 Traffic, environment, medicine, energy…. anything
 Data accessible on an
any de
device,
ice eeven
en on TV 
Sensors
 Sensor is a device transforming physical quantity into a
electrical signal
 Advancement in technology
 Technological solutions are getting smaller and cheaper
 They are also getting more accurate
 Nowadays almost any senssors are available:
 Light, temperature, humidity, air pressure
 Wind speed and direction, precipitation, sun and UV lights
 Gas concentration(CO, CH4, C4H10 CO2, NO)
 Radioactivity, vibrations, IR movement
 GPS, magnetometer, camera, microphone, proximity sensors
 H
Heart
t rate,
t sugar bl
bloodd levels,
l l pH,
H accelerometer
l t
Sensor platforms
 More than a sensor
 “ l ” connecting
“glue” ti sensor in
i a bigger
bi system
t
 Embedded platforms on the rise
 CPU, RAM and communication interfaces
 RaspberryPi (PC for 30 EUR)
 Popular platform Arduino (cheap and simply programable)
 Possible integration into a modem, STB,…

+ =

Arduino Ethernet Sensor platform


shield
Ecology
gy and polution
 Past: small number of specialized stations for
measurement
 ARSO: 20 locations with publicly available data
 The entire city just one value
 Today: commercially acceptable solutions
 Less accuracy but geographically widepsread

 Ex. : Air Quality Egg


 CO2, NO, humiidity and
temperature
 Approx: $70
Smart energy
gy
 Smart metering
 Connected
C t d meters
t
 Energy consumption monitoring
 Prediction of needs
 Allows for
 Better network planning with prediction of
consumption
 Cheaper energy
 Feedback motivates user for lower consumption
 Monitoring of energy consumptions on all
devices
 Mobiles TV,...
Mobiles, TV
Smart home
 Automated processes in residential and business buildings
 IIncreased
d safety
f t and d comfort
f t
 Higher energy efficiency

 Usage scenarios
 Cooling and heating systems
 IInner/outer
/ t temperature
t t detction
d t ti
 Open windows detection
 User presence detection
 Lights
 IR presence sensors
 Light sensors
Medicine
 Until recently not suported
 Doctors
D t prescribe
ib medicine
di i off which
hi h they
th know
k little,
littl tot cure
diseases of which they know less, in human beings of which they
know nothing. —François-Marie Arouet Voltaire, about 250 years ago
 T di i
Tradicionalno
l nepersonalizirana
li i
 A lot of interest by people
 50% of Slovene population was looing for health related data (Q1
2012)
 “only” 27% for watching Web TV (Vir: RIS)
 P t bl sensors are generating
Portable ti huge
h amounts
t off data
d t
 before: 1 sample every n years
 today:
y 10 samples
p a day
y

 Many fields are covered


 Weight, activity, sleep, blood pressure, temperature, heart rate, blood
sugar levels
Medicina: sensors within a reach
Wearable computing
g today
y
 "I'm Watch" – wireless terminal
 Runs A
R Android
d id
 Touch screen and bluetooth z
 Apple is preparing a similar solution– iWatch
 Bluetooth 4.0

 B i
Basis
 Fitness watch + data mining (5 sensors)
 Air temperature,
p , skin temperature
p
and conduction, accelerometer, heart rate
 Many other solutions

 iPod Nano
 Touch screen
 iOS-like operating system
 Some time left?

63
Mobile platforms
Windows Mobile
 System based on platform Windows CE
 Closed environment
 Costly development tools (Microsoft Visual
Studio)
 From 2009 includes services ffor app
distribution
 Mobile GUI similar to PC based GUI
 Microsoft Office Mobile, Outlook Mobile,
Internet Explorer
 VPN for business users
 advantage: close integration with MS
environment ( AD, Exchange)
 L t version:
Last i 6.5
6 5 (2010)
 Replaced by Windows Phone 7
Windows Phone 7
 Upgrade of Windows Mobile
 Completely
p y new GUI
 Adapted for a mobile device
 koncept ploščic
 i t
interakcija
k ij s prstom
t (nič
( ič več
č stylusa)
t l )
 Rich media funkcionality
 Zune player
 Speech recognition
 Minimal HW requirements
 Capacitive touch screen 480x800
 1GHz CPU, 256MB RAM
 accelerometer, compass, light sensor, GPS
 Separate buttons for search, start, back, sleep, camera
Windows Phone 7
 Development platform
 Silverlight
Sil li ht (WP7 version)
i ) and
d
 XNA platform (based on Xbox new architecture)
 Development environment
 Visual Studio 2010 Express and
Expression Blend (free)
 Wi d
Windows Phone
Ph Marketplace
M k t l
 60.000 apps (2012)
(12.000 in 2011)
 Also “trial”
 Need approval
 Microsoft takes
30%
Windows Phone 8 ((RT))
 Based on Windows 8 platform
 Unfortunately quite different from previous platform (development)
 Support fo screens 1280x768
 Similar GUI as WP7
 XBOX connectivity
 music, video, podcasts
 games: standalone or 2nd screen
Cooperation: Nokia-
Nokia-Microsoft
 Mutual benefit
 Why not Nokia-Android?
 Nokia would be “just another Android terminal”
 Microsoft would have to target niche high
high-end
end devices and couldn’t
couldn t
compete with Googand in Apple
 Togehther they are 3rd major player
 F i
Furious reaction
ti off Nokia
N ki hardcore
h d fans
f
Apple Inc.
 Ecosistem

Mac iTunes store


computers
p

iPod Mp3 players

iPad ••Music
glasba
g
••Movies
filmi
••TV series
nadaljevanke
••Apps
aplikacije
••Newspapers
časopisi
••Books
knjige iPhone
Apple TV
iPhone
 Presented in 2007
 Sceptical acceptance
 “Apple has no experince”
 Partially justified critics (poor radio, partially useful as
phone
h
 Innovative GUI
 At first limited functionality (2G)
 No MMS, vCard, no 3G and second camera
 Current model (iPhone 5)
 GPS, accelerometer,
GPS accelerometer compass
compass, gyroscop
gyroscop, autofocus camera,
camera
bluetooth, voice recognition, text-to-speech, ActiveSync, VPN client
 960x640 screen, 512MB RAM, 800MHz CPU, 64GB Flash
 Very clear product line
 Only 1 current model (little fragmentation)
Apple iPad
 Technical specs (iPad4)
 1.4GHz
1 4GH CPU,
CPU 1GB RAM
 WiFi, 3G, up to 128 GB flash memory
 2048x1536, 10” diagonal
 GPS, accelerometer, bluetooth, compass
 Same ecosystem as iPhone
 Can run same apps -2x
C 2 magnified
ifi d
 Today >100.000 apps specially developped
for iPad
 Final result
 15 MIO sold in first 9 month (end of 2010)
 Best sold consumer device of all times
Apple SDK
 Development tool for iPhone apps
 One year after iPhone (2008)
 Runs only only Macs
 Phone simulator
 SDK presents
 Programing environment for applications - Xcode (IDE)
 A set of interfaces for access to device data and events
 ex multitouch
ex. multitouch, camera,
camera location
location, accelerometer,
accelerometer recording and
playback of audio and video, Core Animation, Core Graphics
(Quartz)
 App development
 Membership in development programme required (Apple developer):
$100 per year
 Apple terms of service (TOS)
 Every app is checked before release (problem!)
App Store
 Free and paid apps
 Paid:
 Apple takes 30% (most po $0.99)
 Install over PC or web
 AppStore today
 800.000+ apps
 sum >40.000.000.000
>40 000 000 000 downloads
 Apple gets an estimated $1.8B a year
(profit wasn’t expected at first )
 60% of developers don’t even cover
development costs 
 A model to look up to!
 Increases the usability of the device!
 Android Marketplace, OVI store
Android
 Mobile OS based on Linux kernel
 Google
g and Open
p Handset Alliance
 Fastest growing mobile platform
 Mobile terminals
 HW requirements are specified
 Connectivity: GSM/EDGE, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi
 Touch screen, GPS, accelerometer,
compass, gyroscope, NFC, camera
Android Mobile terminals
 First terminal available in 2008
 HTC D
Dream,
 A year later
 20 models available
 Today over 200 models of different manufacturers
 HTC, Samsung, Huawei, Motorola, Acer, Dell,
Lenovo, LG,
G Sony
S Ericsson, Philips
 Google-branded Nexus One (HTC), Nexus S (Samsung)
Samsung
g Galaxy
y Tab
 Technical specs (v2)
 1GHz CPU,
1GH CPU 512 MB RAM
 WiFi, 3G, 32GB flash
 1200x800, 10” diagonal
 GPS, accelerometer, 2 cameras, BT
 Platform
 Android
A d id
 Lack of real tablet designed apps
 Business results
 6 months after iPad
 2M pieces sold in 2010, >10M in 2011
App development and distribution
 Development in Java
 W ll known
Well k ttools
l (E
(Eclipse
li IDE,
IDE iipd.)
d)
 Distribution through Android Marketplace
 App verification similar to Apple
 Device settings relevant for app versions
 Problems
 Fragmentation: Android is open thousands of existing device
verions
 Everyy device p
provider adds it’s own specifics
p to OS to make some
diferenciation
 Apps no longer work on all devices
 Similar p
problem to J2ME

VIR: http://opensignal.com/reports/fragmentation.php
Android – development and apps
 App distribution supported by Android Market
 Anyone can participate, individuals or companies
 Licencing is not necessary
 Development tools and libraries
 Free (Eclipse, Android SDK) 
 Available on all platforms (Windows, Linux, Mac)
BlackBerry
y ((RIM))
 Proprietary HW in SW
 BlackBerry
Bl kB OS
 SDK - Java, coming HTML5, ActionScript
 Strong market share by business users
 Push e-mail from 2002
 BlackBerry Messenger
 U i own server-side
Using id
 BlackBerry Enterprise Server (BES)
 Intermediary between mail servers and mobiles
 Checks many mailboxes
 Changes immediately communicated to the mobile
 Coming: BlackBerry 10
 Touch screen (Z10), also with a keyboard (Q10)
 Uncertain future
Market share comparison
 All phones!
 I l di
Including "dumbphones"
"d b h "
War of platforms: Android vs. iOs
 Market share: 2011:

Q1 2011: sold
alltogether428 M mobiles
100 M smartphones
36 mio Android,
28 mio Symbian,
17 mio iOS
Comparison of profits
 Apple accounts for 50% of total profit [2011]
Vpliv na računalniško industrijo
POSLOVNA SKRIVNOST
smartTV
tTV platforms
l tf
Middleware
• Middleware – proprietary
• OpenTV,
O TV MediaHighway,
M di Hi h Microsoft
Mi ft TV,
TV Liberate,
Lib t PowerTV,
P TV NDS
Core
• Middleware –open
p standard
• MHEG, MHP, OCAP, ACAP, ARIB B23, Java TV, HbbTV
HBBTV

87
Specification HbbTV
• HBBTV v1.5 (March 2012)
• http://www hbbtv org/
http://www.hbbtv.org/

• HbbTV is an open industry standard


• Združitev dveh ločenih tehnologij (Nemčija, Francija)
• Standard prepared by the HbbTV consortium
• www.hbbtv.org
• ANT APS
ANT, APS, Canal+
Canal+, EBU
EBU, France Télévisions
Télévisions, IRT
IRT, OpenTV
OpenTV, Philips
Philips,
Sony, Samsung
• Many existing standards reused
• Country specific rules can be applied
• First HbbTV devices were available end of 2009 (in
G
Germany) )
• Official certification is underway

88
HbbTV supported devices

89
Architecture
• Broadcast:
• Transmittion of live TV,
TV radio and data
• Signaling of “broadcast-related” applications
• Transmition of “broadcast-related” applications and data
• Synchronistaion of application and broadcast TV/radio/data
services

• Broadband:
• Content on demand
• Transmition of “broadcast-related” and “broadcast-independent”
applications and coresponding data
• Information exchange between servers and applications
• Access to “broadcast-independent” applications

90
Architecture

91
Hybrid
y device (STB,
( IDTV))

Application Data:
HTML 4, JavaScript, CSS, XML, multimedia files
92
 Some time left?

93
W b technologies
Web t h l i
Web evolution
 At first intended for scientific exchange of information
 CERN
 Later on, growing with availability of bandwidth
 Multimedia content
 A growing number of web pages…
 …and users
 Ever more performant HW
(decoding of video, audio, 3D rendering)

 Today
 Web page in a browser can replace
a native app
 On both mobiles and desktop
 Tommorow
 Google
G l Chrome
Ch OS instead
i t d off Windows?
Wi d ?
 Web based operating systems?
95 /
66
Tehnologije
gj
 Some web technologies are almost 20 years old
 Most obvious one: HTTP
 Some changes ahead: SPDY draft (Google)
 Nekatere so se razvijale počasi, v koraku s številom spletnih
strani
t i in
i uporabnikov
b ik
 HTML 1.0 [1991] … first web page
 HTML 2.0 [1995] … web has 10.000 web pages
 HTML 3.2 [1997] … web has 500.000 web pages
 HTML 4.0 [1997] … web has 1M web pages

… 10 year break, where development of plugins made up for lack of


standardisation (Flash)

 HTML 5 [2008]
 Today [2013] … web has bilions of web pages
96 /
66
Web is open
 World wide web was always open
 An example
p to other systems
y
 Anyone can add their own HW
 And by that physically extend the web
 Anyone can add content
 And extend the web with new web pages
 Openess
 All standards and protocols are known
(published in ASCII/txt on the Web)
 One can implement its own server without patent infringement
 Or setup their web site

 Certain components somewhat spoil the overall impression


 Proprietary technologies such as Adobe Flash
 Standardisation of such technologies is under way, supported by the
“Big-ones”
97 /
66
 Some time left?

98
Web2.0 application technologies
WEB 2.0 API
 “Write Applications not Code”
 Basic building blocks are available
 Open interfaces over HTTP/REST/SOAP
 A set of supported libraires

 Support for a number of programing languages


 PHP
 Javascript
 Python
 Java
 .NET…

 APIs allow for creation of Mashups

100
WEB 2.0 API ((2))
 Google API (http://code.google.com/more/)
 A number of APIs
 Search
 You TUBE
 Open Social
 Maps
 Earth
 Calendar
 Chart
 ...

 Facebook API (http://wiki.developers.facebook.com/index.php/Main_Page)


 Support for a number of functionalities
 Login/logout
 Adding textual and other notes:
 Comments, notes, like, tags
 Upload and access to images and videos
 Implemented on a server or as a standalone application
101
WEB 2.0 API ((3))
 YouTube API (http://code.google.com/apis/youtube/overview.html)
 Problem
 Storing and processing of video is demanding
 High bandwidth, high storage requirements

 YouTubeAPI allows for simple use of YouTube infrastructure


 Only parts can be used
 Using application with APIs one can do the same and even more as
YouTube portal users
 Implementation of YouTube-like portals without storage and access
p
problems

 Basics
 User registration
 Basic and advanced search
 Uploadig and transcoding of videos
 Serving of videos

102
WEB 2.0 API ((4))
 YouTube API (2)
 Y T b player
YouTube l
 Basic player with all options
 Simple use (HTML Embed)
 Advanced player with reduced functionality (just video)
 Player control imeplemented using Javascript
 Customisable controls (graphics)
(g p )

 At what price?
 Standard YouTube player (embeded video)
 Advanced player with embedded YouTube logo
 Not really annoying
 Dependent on Google

103
Examples-- Google
Examples g Charts
 Primer

104
Examples-- Google
Examples g Maps
 Primer

105
Application development -
E
Ecosystem
t
SW development: past
 Traditional environment
 Closed
Cl d OS
 Tedious app development
 Limited HW capabilities
 Expensive data links
 No sensors on devices
 Consequently:
 Low motivation for app development
 Developers are mostly operators and device manufacturers
 Poor documentation
 Specialized knowledge needed
(details, details,...)
Ecosystem
y in the past
Operator
• price
• Quality of service

Developers
•Manufacturers adapts • Specialized companies
applications to the •Rarely individuals
Users infrastructure

•Operator offers terminals


most suitable for services

Apps and services

Manufacturers
• Openess
• performance
p
• price
SW development: today
y
 Trend and reality: open platforms
 Platform
f owner ((Nokia, Microsoft,
f GGoogle, Apple))
opens the platform and offers development tools
 Usually free of charge
 Developers over the world are developing the applications
 And by that enrich the platform
 Contribute some % from revenue to the platform owner
 Platform owner
 makes% from app sales
 Gets a more appealing and better platform
 The latter attracts more users
Ecosystem
y today
y
More users result in
more interest for app
Operater and service
development
• Price
• Quality of service

Developers
• Specialized companies
• Individuals
Users
Manufacturers invest in
development and increase interest
i d
in devices
i

Apps and services


M
Manufacturers
f t
• Openess
• Performance Big offer of apps
• Price increases usage of
advanced devices
Users
 In the past  Today
 High prices of devices and  Low p
prices mean affordable
services  low interest devices and services for
everyone
 Usability
 Many useful apps and services
 Dynamic way of life requires a lot
of functionality
Hvala 

112

You might also like