Thousand Words, A Prototype Is Worth A 1000 Meetings"
Thousand Words, A Prototype Is Worth A 1000 Meetings"
1. Learning Curve:
Firstly, we have to analyze how easy is the tool to adopt. Let’s
call it the learning curve i.e., how long it takes for a designer get
a hold of the tool. Since all tools are different from each other
and provide various features, it would consume a lot of time for
the designer to learn the tool.
2. Sharing:
As collaboration is key for design, we check how well suitable it
is for teamwork. The tool should provide collaboration ability for
multiple people to be in sync with each other. Since every
designer has their own perspective/ ideas for a project it’s
imperative that all of them stay on the same page.
3. Usage:
Another point to consider when choosing a prototyping tool is
how well it fits your design process and other tools you regularly
use. For example, if you are designing in Photoshop, Illustrator
or Sketch, it would be great if your prototyping software could
directly use the files produced by these apps without requiring
you to export assets separately and then build everything from
scratch to create the interactions.
5. Cost:
There are many prototyping tools out there, many of which with
niche features. But there is a catch with these tools, that they do
not fit our budget. And hence, we should be careful while
choosing tools and not be blinded by the features.
6. Fidelity:
What would be the requirement for the prototype? Whether you
just require a mockup of the app layout or do you need
something that supports more details and complex interactions?
There can be different requirements for projects which could be
classified into low, medium and high fidelity. Low fidelity would
mean where we just want to test the idea. On the other
hand, Medium fidelity would be when we’re focusing on layout,
information and interaction design. And finally, High
fidelity when the most important things are visual design,
animation, and micro-interactions.
1. InVision:
Cost:
Runs on:
Web
Prototypes for:
Android
iOS
Web
Cost:
Free
Runs on:
OS X
Windows
Android
iOS
Prototypes for:
All
With Adobe XD, you can draw, reuse, and remix vector and
build artwork to create wireframes, screen layouts, interactive
prototypes, and production-ready assets all in the same app.
We can switch easily from design to prototype right within the
app. Also, add interactions and transitions and share with
teammates and stakeholders to test the look and feel of your
design.A product coming from adobe allows integrations with
several of its products like Photoshop and After Effects which is
a big plus.
3. Origami Studio:
Cost:
Free
Runs on:
OS X
Prototypes for:
Android
iOS
Origami was initially created by Facebook to help teams build
and design products. With this prototyping tool, we can preview
the mockup live on our mobile in real time using Origami Live.
Also, we can show off our designs in presentations in full
screen, on a number of different devices.Sketch and Photoshop
designs can be imported into Origami, and your project layers
will be preserved, ready to be linked, animated and transformed
as needed.
4. Sketch:
Cost:
Free trial
$99 for full version
Runs on:
OS X
Prototypes for:
OS X
iOS
Web
5. Axure:
Cost:
Runs on:
OS X
Windows
Prototypes for:
All OS’s
Cost:
Runs on:
Web
Prototypes for:
All
You can either host your prototype with Webflow or export the
code in clean HTML, CSS, and JavaScript. You can also start
with a blank canvas and choose one among the hundreds of
ready webflow templates.
7. Framer:
Cost:
Runs on:
OS X
iOS
Android
Windows 10 Mobile
Prototypes for:
All
8. Atomic:
Cost:
Runs on:
Web
Prototypes for:
All
9. Principle:
Cost:
Free Trial
$129 for full version
Runs on:
OS X
Prototypes for:
iOS
OS X
Watch OS
Cost:
$19/month
Runs on:
OS X
Windows
Prototypes for:
Web
iOS
Android
Cost:
Web
OS X
Windows
Prototypes for:
Web
iOS
Android
We’ll end the list with another powerful prototyping tool called
“Balsamiq Mockups”. It replicates the speed and convenience of
creating mockups on paper, but on a digital medium. Designers
can choose from more than 500 pre — made icons and items
— or components they draw themselves. The interactions are
basic, and the final, low-fidelity prototype feels more like an
interactive, high-fidelity wireframe.