The document discusses projectile motion and how mathematics can be applied. It defines a projectile as any object upon which the only force acting is gravity. Projectile motion involves two simultaneous motions - horizontal motion at constant velocity and vertical motion with constant downward acceleration due to gravity. Equations are provided to calculate total time of flight, maximum height, horizontal range, and the trajectory of a projectile. Vector projection and resolving vectors into components are also explained, which are important concepts for projectile motion problems.
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Math Investigatory Project
The document discusses projectile motion and how mathematics can be applied. It defines a projectile as any object upon which the only force acting is gravity. Projectile motion involves two simultaneous motions - horizontal motion at constant velocity and vertical motion with constant downward acceleration due to gravity. Equations are provided to calculate total time of flight, maximum height, horizontal range, and the trajectory of a projectile. Vector projection and resolving vectors into components are also explained, which are important concepts for projectile motion problems.
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OBJECTIVE :- To study the application of
mathematics in projectile motion.
INTRODUCTION :- What is a Projectile? Projectile is any object thrown into the space upon which the only acting force is the gravity. In other words, the primary force acting on a projectile is gravity. This doesn’t necessarily mean that the other forces do not act on it, just that their effect is minimal compared to gravity. The path followed by a projectile is known as trajectory.
What is Projectile Motion?
When a particle is thrown obliquely near the earth’s surface, it moves along a curved path under constant acceleration that is directed towards the centre of the earth (we assume that the particle remains close to the surface of the earth). The path of such a particle is called a projectile and the motion is called projectile motion. Air resistance to the motion of the body is to be assumed absent in projectile motion.In a Projectile Motion, there are two simultaneous independent rectilinear motions: 1. Along x-axis: uniform velocity, responsible for the horizontal (forward) motion of the particle. 2. Along y-axis: uniform acceleration, responsible for the vertical (downwards) motion of the particle. Accelerations in the horizontal projectile motion and vertical projectile motion of a particle: When a particle is projected in the air with some speed, the only force acting on it during its time in the air is the acceleration due to gravity (g). This acceleration acts vertically downward. There is no acceleration in the horizontal direction which means that the velocity of the particle in the horizontal direction remains constant. DESCRIPTION:- Let us consider a ball projected at an angle θ with respect to horizontal x-axis with the initial velocity u as shown below:
The point O is called the point of projection; θ is
the angle of projection and OB = Horizontal Range or Simply Range. The total time taken by the particle from reaching O to B is called the time of flight. For finding different parameters related to projectile motion, we can make use of different equations of motions: Total Time of Flight: Resultant displacement (s) = 0 in Vertical direction. Therefore, by using the Equation of motion: gt2 = 2(uyt – sy) [Here, uy = u sin θ and sy = 0] i.e. gt2 = 2t × u sin θ Therefore, the total time of flight (t):
Horizontal Range: Horizontal Range (OA) = Horizontal
component of velocity (ux) × Total Flight Time (t) R = u cos θ × 2u×sinθg Therefore in a projectile motion the Horizontal Range is given by (R):
Maximum Height: It is the highest point of the trajectory
(point A). When the ball is at point A, the vertical component of the velocity will be zero. i.e. 0 = (u sin θ)2 – 2g Hmax [s = Hmax , v = 0 and u = u sin θ] Therefore in a projectile motion the Maximum Height is given by (Hmax):
The equation of Trajectory: Let, the position of the ball
at any instant (t) be M (x, y). Now, from Equations of Motion: x = t × u cos θ . . . . . . (1) y = u sin θ × t – 12×t2g. . . . . . (2) On substituting Equation (1) in Equation (2):
This is the Equation of Trajectory in a projectile
motion, and it proves that the projectile motion is always parabolic in nature. Now lets us see about Vector Projection and Components of Vectors which is used in projectile motion. One important use of dot products is in projections. The scalar projection of b onto a is the length of the segment AB shown in the figure below. The vector projection of b onto a is the vector with this length that begins at the point A points in the same direction (or opposite direction if the scalar projection is negative) as a. The vector projection is of two types: Scalar projection that tells about the magnitude of vector projection and the other is the Vector projection which says about itself and represents the unit vector.
If the vector vec a is projected on vec b then Vector
Projection formula is given below:
The Scalar projection formula defines the length of given
vector projection and is given below:
The process of breaking a vector into its components is
called resolving into components. In practise it is most useful to resolve a vector into components which are at right angles to one another, usually horizontal and vertical. Think about all the problems we've solved so far. If we have vectors parallel to the xx- and yy-axes problems are straightforward to solve. Any vector can be resolved into a horizontal and a vertical component. If 𝑅⃗ is a vector, then the horizontal component of 𝑅⃗ and the vertical component is 𝑅⃗ .
When resolving into components that are parallel to
the x and y axes we are always dealing with a right- angled triangle. This means that we can use trigonometric identities to determine the magnitudes of the components (we know the directions because they are aligned with the axes). From the triangle in the diagram above we know that CONCLUSION:- Mathematics over the centuries more and more turned out to be the suitable language for physicists to describe the world and their subject. If you want to make measurable predictions to test your theories then you need a language that can accommodate much more precise and complex statements than any natural language is capable of. So, Physics uses Mathematics to model reality. Projectile motion, name itself suggests us it is based on projections. So the projectile motion is completely based on the mathematical concepts of Vector Projection and Components Of Vectors. BIBLIOGRAPHY:- https://en.wikipedia.org/wiki/Projectile_motion https://www.mathsisfun.com/algebra/vectors.html Class XII Ncert Math Part-II