A Vaya Call Management System Database Items and Calculations
A Vaya Call Management System Database Items and Calculations
Release 18
July 2016
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ACDCALLS_R1.................................................................................................................. 151
ACDCALLS_R2.................................................................................................................. 152
ACDCALLS1 through ACDCALLS10..................................................................................... 153
ACDONHOLD (real-time)..................................................................................................... 153
ACDTIME........................................................................................................................... 153
ACTIVECALLS (real-time).................................................................................................... 154
ACWINCALLS.................................................................................................................... 154
ACWINTIME....................................................................................................................... 154
ACWOUTADJCALLS........................................................................................................... 155
ACWOUTCALLS................................................................................................................. 155
ACWOUTOFFCALLS.......................................................................................................... 155
ACWOUTOFFTIME............................................................................................................. 156
ACWOUTTIME................................................................................................................... 156
ACWTIME.......................................................................................................................... 157
ADJATTEMPTS.................................................................................................................. 157
ADJROUTED...................................................................................................................... 158
ADJUNCTOUT (real-time).................................................................................................... 158
AGDURATION (real-time).................................................................................................... 158
AGENTSKILLLEVEL........................................................................................................... 158
AGENTSURPLUS............................................................................................................... 159
AGINRING (real-time).......................................................................................................... 159
AGLOCID........................................................................................................................... 159
AGOCC.............................................................................................................................. 160
AGSTATE (real-time)........................................................................................................... 160
AGSURPDELIVERIES......................................................................................................... 160
AGSURPNPREFCALLS...................................................................................................... 160
AGSURPPREFCALLS......................................................................................................... 161
AGT_RELEASED................................................................................................................ 161
AGTIME (real-time)............................................................................................................. 162
ALLINUSE (real-time).......................................................................................................... 162
ANI_SID............................................................................................................................. 162
ANSCONNCALLS1 through ANSCONNCALLS10.................................................................. 163
ANSHOLDTIME.................................................................................................................. 163
ANSLOCID......................................................................................................................... 163
ANSLOGIN......................................................................................................................... 163
ANSREASON..................................................................................................................... 164
ANSRINGTIME................................................................................................................... 164
ANSTIME........................................................................................................................... 164
ANS_ATTRIB_ID................................................................................................................ 165
ASA (real-time)................................................................................................................... 165
ASAI_UUI........................................................................................................................... 165
ASSIST (real-time).............................................................................................................. 165
ASSIST_ACTV.................................................................................................................... 166
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ASSISTS............................................................................................................................ 166
ATAGENT (real-time).......................................................................................................... 166
ATTRIB_ID......................................................................................................................... 167
AUDIO............................................................................................................................... 167
AUXINCALLS..................................................................................................................... 167
AUXINTIME........................................................................................................................ 168
AUXOUTADJCALLS............................................................................................................ 168
AUXOUTCALLS.................................................................................................................. 168
AUXOUTOFFCALLS........................................................................................................... 169
AUXOUTOFFTIME.............................................................................................................. 169
AUXOUTTIME.................................................................................................................... 170
AUXREASON (real-time)..................................................................................................... 170
AVAILABLE (real-time)........................................................................................................ 171
AVGAGSERV..................................................................................................................... 171
AVGSPEEDANS................................................................................................................. 171
AWORKMODE (real-time).................................................................................................... 171
BACKUPCALLS.................................................................................................................. 172
BH_ABNCALLS (daily only)................................................................................................. 173
BH_ACDCALLS (daily only)................................................................................................. 173
BH_ACDTIME (daily only).................................................................................................... 174
BH_ALLINUSETIME (daily only)........................................................................................... 174
BH_BUSYCALLS (daily only)............................................................................................... 174
BH_DISCCALLS (daily only)................................................................................................ 174
BH_INCALLS (daily only)..................................................................................................... 175
BH_INTIME (daily only)....................................................................................................... 175
BH_OABNCALLS (daily only)............................................................................................... 175
BH_OACDCALLS (daily only)............................................................................................... 176
BH_OOTHERCALLS (daily only).......................................................................................... 176
BH_OTHERCALLS (daily only)............................................................................................. 176
BH_OUTCALLS (daily only)................................................................................................. 177
BH_OUTTIME (daily only).................................................................................................... 177
BH_STARTTIME (daily only)................................................................................................ 177
BH_VDNCALLS (daily only)................................................................................................. 177
BLOCKAGE........................................................................................................................ 178
BSRPLAN........................................................................................................................... 178
BUSYCALLS....................................................................................................................... 178
BUSYTIME......................................................................................................................... 179
CALLER_HOLD.................................................................................................................. 180
CALLID.............................................................................................................................. 180
CALLING_II........................................................................................................................ 180
CALLING_LOGID (real-time)................................................................................................ 180
CALLING_PTY.................................................................................................................... 181
CALLSOFFERED................................................................................................................ 181
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CALLSURPDELIVERIES..................................................................................................... 181
CHANGE............................................................................................................................ 182
CHANGED (real-time).......................................................................................................... 182
CHPROF............................................................................................................................ 182
COMPLETED..................................................................................................................... 183
CONFERENCE................................................................................................................... 183
CONNECTCALLS............................................................................................................... 183
CONNECTTIME.................................................................................................................. 184
CONNTALKTIME................................................................................................................ 184
CONSULTTIME.................................................................................................................. 184
CWC (index)....................................................................................................................... 185
CWC1 through CWC5......................................................................................................... 185
DA_ABNCALLS.................................................................................................................. 185
DA_ABNTIME..................................................................................................................... 185
DA_ACDCALLS.................................................................................................................. 186
DA_ACDTIME..................................................................................................................... 186
DA_ACWINCALLS.............................................................................................................. 186
DA_ACWINTIME................................................................................................................. 187
DA_ACWOADJCALLS......................................................................................................... 187
DA_ACWOCALLS............................................................................................................... 187
DA_ACWOOFFCALLS........................................................................................................ 188
DA_ACWOOFFTIME........................................................................................................... 188
DA_ACWOTIME................................................................................................................. 188
DA_ACWTIME.................................................................................................................... 188
DA_ANSTIME..................................................................................................................... 189
DA_ICRPULLCALLS........................................................................................................... 189
DA_ICRPULLTIME.............................................................................................................. 189
DA_INACW (real-time)......................................................................................................... 189
DA_INQUEUE (real-time)..................................................................................................... 190
DA_INRING (real-time)........................................................................................................ 190
DA_OLDESTCALL (real-time).............................................................................................. 190
DA_ONACD (real-time)........................................................................................................ 191
DA_OTHERCALLS.............................................................................................................. 191
DA_OTHERTIME................................................................................................................ 191
DA_QUEUED..................................................................................................................... 191
DA_RELEASE.................................................................................................................... 192
DA_SKILL (real-time)........................................................................................................... 192
DACALLS_FIRST (real-time)................................................................................................ 192
DEFLECTCALLS................................................................................................................ 193
DEQUECALLS.................................................................................................................... 193
DEQUETIME...................................................................................................................... 193
DESTINATION (real-time).................................................................................................... 193
DIALED_NUM..................................................................................................................... 194
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DIGITS_DIALED................................................................................................................. 194
DIRECTION (real-time)........................................................................................................ 194
DISCCALLS........................................................................................................................ 195
DISCTIME.......................................................................................................................... 195
DISPIVECTOR.................................................................................................................... 196
DISPOSITION..................................................................................................................... 196
DISPPRIORITY................................................................................................................... 197
DISPSKLEVEL.................................................................................................................... 198
DISPSPLIT......................................................................................................................... 198
DISPTIME.......................................................................................................................... 198
DISPVDN........................................................................................................................... 198
DURATION (real-time)......................................................................................................... 199
EQLOC.............................................................................................................................. 199
EQLOCID........................................................................................................................... 200
EVENT_TIME..................................................................................................................... 200
EVENT1 through EVENT9................................................................................................... 200
EWTHIGH (real-time).......................................................................................................... 201
EWTLOW (real-time)........................................................................................................... 201
EWTMEDIUM (real-time)..................................................................................................... 201
EWTTOP (real-time)............................................................................................................ 202
EXT_CALL_ORIG............................................................................................................... 202
EXTENSION....................................................................................................................... 202
EXTN................................................................................................................................. 203
EXTYPE............................................................................................................................. 203
FAGINRING (real-time)........................................................................................................ 206
FAILURES.......................................................................................................................... 207
FAVAILABLE (real-time)...................................................................................................... 207
FCALLS............................................................................................................................. 207
FINACW (real-time)............................................................................................................. 207
FINAUX (real-time).............................................................................................................. 208
FIRSTIVECTOR.................................................................................................................. 208
FIRSTVDN......................................................................................................................... 208
FMETHOD.......................................................................................................................... 208
FONACD (real-time)............................................................................................................ 209
FOTHER (real-time)............................................................................................................ 209
FSTAFFED (real-time)......................................................................................................... 209
GNAGINRING (real-time)..................................................................................................... 209
GNAVAILABLE (real-time)................................................................................................... 210
GNDA_INACW (real-time).................................................................................................... 210
GNDA_ONACD (real-time)................................................................................................... 210
GNINACW (real-time).......................................................................................................... 210
GNINAUX (real-time)........................................................................................................... 211
GNINAUX0 (real-time)......................................................................................................... 211
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I_AUXTIME......................................................................................................................... 226
I_AUXTIME_R1.................................................................................................................. 226
I_AUXTIME_R2.................................................................................................................. 227
I_AUXTIME0....................................................................................................................... 227
I_AUXTIME1 through I_AUXTIME9...................................................................................... 227
I_AUXTIME10 through I_AUXTIME99................................................................................... 228
I_AVAILTIME...................................................................................................................... 228
I_BEHINDTIME................................................................................................................... 228
I_DA_ACDTIME.................................................................................................................. 228
I_DA_ACWTIME................................................................................................................. 229
I_INOCC............................................................................................................................. 229
I_NORMTIME..................................................................................................................... 230
I_OL1TIME......................................................................................................................... 230
I_OL2TIME......................................................................................................................... 230
I_OTHERSTBYTIME........................................................................................................... 230
I_OTHERSTBYTIME_R1..................................................................................................... 231
I_OTHERSTBYTIME_R2..................................................................................................... 231
I_OTHERTIME.................................................................................................................... 232
I_OTHERTIME_R1.............................................................................................................. 233
I_OTHERTIME_R2.............................................................................................................. 233
I_OUTOCC......................................................................................................................... 234
I_RINGTIME....................................................................................................................... 234
I_RINGTIME_R1................................................................................................................. 234
I_RINGTIME_R2................................................................................................................. 235
I_STAFFTIME..................................................................................................................... 235
I_TAUXTIME....................................................................................................................... 236
I_TAVAILTIME.................................................................................................................... 236
I_TOTHERTIME.................................................................................................................. 236
II_DIGITS........................................................................................................................... 236
ICRPULLCALLS.................................................................................................................. 237
ICRPULLTIME.................................................................................................................... 237
ICRPULLREASON.............................................................................................................. 237
ICRPULLRINGCALLS......................................................................................................... 238
ICRPULLQUECALLS.......................................................................................................... 238
ICRPULLVECCALLS........................................................................................................... 238
ICRRESENT....................................................................................................................... 239
ILN..................................................................................................................................... 239
INACW (real-time)............................................................................................................... 239
INAUX (real-time)................................................................................................................ 239
INAUX0 (real-time).............................................................................................................. 240
INAUX1 through INAUX9 (real-time)..................................................................................... 240
INAUX10 through INAUX99 (real-time)................................................................................. 240
INBOUND (real-time)........................................................................................................... 240
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INCALLS............................................................................................................................ 241
INCOMPLETE.................................................................................................................... 241
INFLAG.............................................................................................................................. 243
INFLOWCALLS................................................................................................................... 243
INPROGRESS (real-time).................................................................................................... 244
INQUEUE (real-time)........................................................................................................... 244
INRING (real-time).............................................................................................................. 245
INTERFLOWCALLS............................................................................................................ 245
INTERRUPTDEL................................................................................................................. 246
INTERRUPTED.................................................................................................................. 246
INTIME............................................................................................................................... 246
INTRDELIVERIES............................................................................................................... 247
INTRNOTIFIES................................................................................................................... 248
INTRSTATUS (real-time)..................................................................................................... 248
INTRTYPE (real-time).......................................................................................................... 248
INTRVL.............................................................................................................................. 248
INVECTOR (real-time)......................................................................................................... 249
ITN..................................................................................................................................... 250
KEYBD_DIALED................................................................................................................. 250
LASTCWC.......................................................................................................................... 250
LASTDIGITS....................................................................................................................... 250
LASTOBSERVER............................................................................................................... 251
LEVEL (real-time)................................................................................................................ 251
LOC_ID.............................................................................................................................. 251
LOGID................................................................................................................................ 252
LOGIN................................................................................................................................ 253
LOGIN_UTC....................................................................................................................... 253
LOGONSKILL (real-time)..................................................................................................... 253
LOGONSKILL2 through LOGONSKILL20 (real-time).............................................................. 254
LOGONSKILL21 through LOGONSKILL60............................................................................ 254
LOGONSKILL61 through LOGONSKILL120.......................................................................... 254
LOGONSTART (real-time)................................................................................................... 255
LOGOUT............................................................................................................................ 255
LOGOUT_DATE................................................................................................................. 255
LOGOUT_UTC................................................................................................................... 255
LOGOUTREASON.............................................................................................................. 256
LOOKATTEMPTS............................................................................................................... 256
LOOKFLOWCALLS............................................................................................................. 256
LOWCALLS........................................................................................................................ 257
MALICIOUS (real-time)........................................................................................................ 257
MAX_TOT_PERCENTS....................................................................................................... 258
MAXINQUEUE.................................................................................................................... 258
MAXOCWTIME................................................................................................................... 258
July 2016 Avaya Call Management System Database Items and Calculations 14
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Contents
MAXSTAFFED.................................................................................................................... 258
MAXTOP............................................................................................................................ 259
MAXWAITING..................................................................................................................... 259
MBUSY (real-time).............................................................................................................. 259
MBUSYTIME...................................................................................................................... 259
MCT................................................................................................................................... 260
MEDCALLS........................................................................................................................ 260
MOVEPENDING (real-time)................................................................................................. 260
NETDISCCALLS................................................................................................................. 261
NETINCALLS...................................................................................................................... 261
NETINTIME........................................................................................................................ 261
NETPOLLS......................................................................................................................... 262
NOANSREDIR.................................................................................................................... 262
NUMAGREQ....................................................................................................................... 263
NUMINUSE (real-time)........................................................................................................ 263
NUMTGS (real-time)............................................................................................................ 263
NUMVDNS (real-time)......................................................................................................... 263
O_ABNCALLS.................................................................................................................... 263
O_ACDCALLS.................................................................................................................... 264
O_ACDTIME....................................................................................................................... 265
O_ACWTIME...................................................................................................................... 265
O_OTHERCALLS................................................................................................................ 265
OBSERVINGCALL.............................................................................................................. 266
OBSLOCID......................................................................................................................... 266
OBS_ATTRIB_ID................................................................................................................ 266
OLDEST_LOGON (real-time)............................................................................................... 267
OLDESTCALL (real-time)..................................................................................................... 267
ONACD (real-time).............................................................................................................. 267
ONACDAUXOUT (real-time)................................................................................................ 267
ONACDOUT (real-time)....................................................................................................... 268
ONACWIN (real-time).......................................................................................................... 268
ONACWOUT (real-time)...................................................................................................... 268
ONAUXIN (real-time)........................................................................................................... 268
ONAUXOUT (real-time)....................................................................................................... 269
ONHOLD (real-time)............................................................................................................ 269
ORIGHOLDTIME................................................................................................................ 269
ORIGIN (real-time).............................................................................................................. 270
ORIGLOCID....................................................................................................................... 270
ORIGLOGIN....................................................................................................................... 270
ORIGREASON.................................................................................................................... 270
ORIG_ATTRIB_ID............................................................................................................... 270
OTHER (real-time).............................................................................................................. 271
OTHERCALLS.................................................................................................................... 271
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OTHERTIME....................................................................................................................... 272
OUTBOUND (real-time)....................................................................................................... 273
OUTCALLS......................................................................................................................... 273
OUTFLAG.......................................................................................................................... 273
OUTFLOWCALLS............................................................................................................... 274
OUTFLOWTIME.................................................................................................................. 275
OUTTIME........................................................................................................................... 275
PENDINGSPLIT (real-time).................................................................................................. 276
PERCENT (real-time).......................................................................................................... 276
PERIOD1 through PERIOD9................................................................................................ 276
PERIODCHG...................................................................................................................... 277
PHANTOMABNS................................................................................................................ 277
POSITION (real-time).......................................................................................................... 278
POSITIONS (real-time)........................................................................................................ 278
PREFERENCE (real-time)................................................................................................... 278
PREFSKILLLEVEL.............................................................................................................. 278
PRIORITY (real-time).......................................................................................................... 279
PRIORITY2 and PRIORITY3 (real-time)................................................................................ 279
QUECOUNT (real-time)....................................................................................................... 280
QUETYPE (real-time).......................................................................................................... 280
QUETYPE2 and QUETYPE3 (real-time)............................................................................... 280
QUEUETIME...................................................................................................................... 280
R1AGINRING (real-time)..................................................................................................... 281
R1AVAILABLE (real-time).................................................................................................... 281
R1INACW (real-time)........................................................................................................... 281
R1INAUX (real-time)............................................................................................................ 281
R1INAUXSTBY (real-time)................................................................................................... 282
R1ONACD (real-time).......................................................................................................... 282
R1OTHER (real-time).......................................................................................................... 282
R1OTHERSTBY (real-time).................................................................................................. 283
R1STAFFED (real-time)....................................................................................................... 283
R2AGINRING (real-time)..................................................................................................... 283
R2AVAILABLE (real-time).................................................................................................... 283
R2INACW (real-time)........................................................................................................... 284
R2INAUX (real-time)............................................................................................................ 284
R2INAUXSTBY (real-time)................................................................................................... 284
R2ONACD (real-time).......................................................................................................... 285
R2OTHER (real-time).......................................................................................................... 285
R2OTHERSTBY (real-time).................................................................................................. 285
R2STAFFED (real-time)....................................................................................................... 285
RAGOCC........................................................................................................................... 286
RAVGSPEEDANS............................................................................................................... 286
REASON............................................................................................................................ 286
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Contents
REASON_CODE................................................................................................................. 287
RECONNECT..................................................................................................................... 287
REDIRECTCALLS............................................................................................................... 287
REJECTEDINTRS............................................................................................................... 287
RETURNCALLS.................................................................................................................. 287
RINGCALLS....................................................................................................................... 288
RINGTIME.......................................................................................................................... 288
ROLE (real-time)................................................................................................................. 289
ROW_DATE (index)............................................................................................................ 289
ROW_TIME........................................................................................................................ 291
ROW_TIME_UTC................................................................................................................ 292
RSERVLEVELP.................................................................................................................. 292
RSV_LEVEL....................................................................................................................... 293
SEGMENT.......................................................................................................................... 293
SEGSTART........................................................................................................................ 293
SEGSTART_UTC................................................................................................................ 293
SEGSTOP.......................................................................................................................... 294
SEGSTOP_UTC................................................................................................................. 294
SEQNUM........................................................................................................................... 294
SERVICELEVEL................................................................................................................. 294
SERVLEVELP.................................................................................................................... 295
SERVLEVELT..................................................................................................................... 295
SETUPTIME....................................................................................................................... 295
SHORTCALLS.................................................................................................................... 296
SKILL1 through SKILL3....................................................................................................... 296
SKILLACWTIME1 through SKILLACWTIME3........................................................................ 296
SKILLCALLS1 through SKILLCALLS3.................................................................................. 297
SKILLTIME1 through SKILLTIME3........................................................................................ 297
SKILLTYPE........................................................................................................................ 297
SKILLTYPE2 through SKILLTYPE4...................................................................................... 298
SKINTRTYPE through SKINTRTYPE120.............................................................................. 298
SKLEVEL........................................................................................................................... 299
SKLEVEL2 through SKLEVEL20.......................................................................................... 299
SKLEVEL21 through SKLEVEL60........................................................................................ 300
SKLEVEL61 through SKLEVEL120...................................................................................... 300
SKPERCENT...................................................................................................................... 300
SKPERCENT2 through SKPERCENT20............................................................................... 301
SKPERCENT21 through SKPERCENT60............................................................................. 301
SKPERCENT61 through SKPERCENT120........................................................................... 302
SKSTATE (real-time)........................................................................................................... 302
SLVLABNS......................................................................................................................... 302
SLVLOUTFLOWS............................................................................................................... 303
SPLIT (index)...................................................................................................................... 303
July 2016 Avaya Call Management System Database Items and Calculations 17
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SPLIT1............................................................................................................................... 304
SPLIT2 and SPLIT3............................................................................................................. 305
STAFFED (real-time)........................................................................................................... 305
STARTED (real-time)........................................................................................................... 305
STARTTIME (interval).......................................................................................................... 306
STARTTIME_UTC............................................................................................................... 307
SVCLEVELCHG.................................................................................................................. 308
TAGINRING (real-time)........................................................................................................ 308
TALKTIME.......................................................................................................................... 308
TARGETABNS.................................................................................................................... 309
TARGETACDCALLS........................................................................................................... 309
TARGETOUTFLOWS.......................................................................................................... 309
TARGETPCTCHG............................................................................................................... 309
TARGETPERCENT............................................................................................................. 309
TARGETSECCHG.............................................................................................................. 310
TARGETSECONDS............................................................................................................ 310
TAVAILABLE (real-time)...................................................................................................... 310
TDA_INACW (real-time)....................................................................................................... 310
TDA_ONACD (real-time)...................................................................................................... 311
TENANT............................................................................................................................. 311
THRESHOLD...................................................................................................................... 311
TI_AUXTIME....................................................................................................................... 312
TI_AUXTIME0..................................................................................................................... 312
TI_AUXTIME1 through TI_AUXTIME9.................................................................................. 313
TI_AUXTIME10 through TI_AUXTIME99............................................................................... 313
TI_AVAILTIME.................................................................................................................... 313
TI_OTHERTIME.................................................................................................................. 314
TI_STAFFTIME................................................................................................................... 314
TIME.................................................................................................................................. 315
TIMEZONE......................................................................................................................... 316
TINACW (real-time)............................................................................................................. 316
TINAUX (real-time).............................................................................................................. 316
TINAUX0 (real-time)............................................................................................................ 316
TINAUX1 through TINAUX9 (real-time)................................................................................. 317
TINAUX10 through TINAUX99 (real-time)............................................................................. 317
TKGRP............................................................................................................................... 317
TKSTATE (real-time)........................................................................................................... 318
TONACD (real-time)............................................................................................................ 318
TONACDAUXOUT (real-time).............................................................................................. 319
TONACDOUT (real-time)..................................................................................................... 319
TONACWIN (real-time)........................................................................................................ 319
TONACWOUT (real-time).................................................................................................... 319
TONAUXIN (real-time)......................................................................................................... 320
July 2016 Avaya Call Management System Database Items and Calculations 18
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Contents
July 2016 Avaya Call Management System Database Items and Calculations 19
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Chapter 1: Introduction
Purpose
The document describes how Avaya Call Management System (CMS) calculates the numbers that
CMS displays on CMS reports and CMS Supervisor reports. The document also describes each
database item and calculation that CMS tracks.
Intended audience
This document is intended for all CMS users who want to know how CMS calculates numbers for
reporting purpose.
July 2016 Avaya Call Management System Database Items and Calculations 20
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Document changes since last issue
July 2016 Avaya Call Management System Database Items and Calculations 21
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Introduction
- ABNQUECALLS
- ABNRINGCALLS
- ACCEPTABLE
- ACDCALLS
- ACDCALLS _R1
- ACDCALLS _R2
- ADJATTEMPTS
- ADJROUTED
- ANSCONNCALLS 1-10
- BACKUPCALLS
- BUSYCALLS
- CONNECTCALLS
- DEFLECTCALLS
- DISCCALLS
- HOLDABNCALLS
- HOLDACDCALLS
- HOLDCALLS
- INCALLS
- INFLOWCALLS
- INTERFLOWCALLS
- LOOKATTEMPTS
- LOOKFLOWCALLS
- MAXWAITING
- NETDISCCALLS
- NETINCALLS
- NOANSREDIR
- OTHERCALLS
- OUTFLOWCALLS
- PHANTOMABNS
- RETURNCALLS
- RINGCALLS
- SKILLCALLS1-SKILLCALLS3
- TRANSFERRED
July 2016 Avaya Call Management System Database Items and Calculations 22
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Related resources
- VDISCCALLS
Related resources
Documentation
Table 1: Related documents
July 2016 Avaya Call Management System Database Items and Calculations 23
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Introduction
Documentation websites
All CMS documentation can be found at support.avaya.com. New issues of CMS documentation will
be placed on this website when available.
Use the following websites to view related support documentation:
• Information about Avaya products and service
www.avaya.com
• Sun hardware documentation
docs.sun.com
• Dell hardware documentation
www.dell.com
Support
Go to the Avaya Support website at http://support.avaya.com for the most up-to-date
documentation, product notices, and knowledge articles. You can also search for release notes,
downloads, and resolutions to issues. Use the online service request system to create a service
request. Chat with live agents to get answers to questions, or request an agent to connect you to a
support team if an issue requires additional expertise.
July 2016 Avaya Call Management System Database Items and Calculations 24
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Chapter 2: CMS database overview
This chapter gives you foundational information about how the CMS database is set up and what
the different types of data are.
The topics covered in this chapter are as follows:
• Availability of database items on page 25
• Database tables on page 25
• Database item types on page 28
• Database item information for report types on page 29
• Terminology on page 33
Database tables
The CMS database is comprised of several database tables. The categories of the database tables
include the following:
• Agent
• Agent Login/Logout
• Agent Trace
• Call Record
• Call Work Codes
• Current Day Configuration (forecasting)
• Current Day Report (forecasting)
• Exceptions
• Split/Skill
July 2016 Avaya Call Management System Database Items and Calculations 25
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CMS database overview
• Trunk Group
• Trunk
• Vector
• VDN
Note:
The database item tables from which data is retrieved most frequently are the agent, split/
skill, trunk group, trunk, vector, and VDN tables.
July 2016 Avaya Call Management System Database Items and Calculations 26
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Database tables
July 2016 Avaya Call Management System Database Items and Calculations 27
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CMS database overview
July 2016 Avaya Call Management System Database Items and Calculations 28
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Database item information for report types
Call-based data
Call-based data is committed to the database after a call completes. Therefore, if a call starts and
ends in different collection intervals, all of the data is recorded in the interval in which the call and
any after call work is completed.
Interval-based data
Interval-based data represents the amount of time during a collection interval spent doing a
particular activity. Interval-based items are updated throughout the collection interval and timing is
restarted at the end of the interval. Most interval-based items start with I_ or TI_. The database
items ALLINUSETIME (trunk-group tables) and MBUSYTIME (trunk and trunk-group tables) are also
interval-based.
Interval-based items should be used only to calculate percentages such as the percentage of time
staffed or in AUX work. Interval-based items should not be used, for example, to calculate average
talk time; use call-based items for this type of calculation.
Call-based and interval-based data in reports
Because call-based and interval-based items may not track the same events, a calculation should
use only one type of item and comparisons of call-based calculations and interval-based
calculations may not be relevant or meaningful. For example, the call-based ACD time and interval-
based ACD time for an agent will not be equal if the agent handled one or more ACD calls that
crossed over interval boundaries.
Note:
Report data may not add up if the report has a combination of call-based and interval-based
items.
July 2016 Avaya Call Management System Database Items and Calculations 29
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CMS database overview
July 2016 Avaya Call Management System Database Items and Calculations 30
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Database item information for report types
July 2016 Avaya Call Management System Database Items and Calculations 31
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Forecast data
Forecast data for a split/skill is automatically generated when the Forecast Manager runs if you have
also completed a Current Day Configuration for the split/skill.
July 2016 Avaya Call Management System Database Items and Calculations 32
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Database item information for report types
Terminology
The following terms are used in the database item descriptions.
Abandoned call
A call in which the caller hangs up before the call is answered or connected. Calls also can be
considered abandoned if certain timers in the communication server time out. See the explanations
of the wait answer supervision time (WAST), the phantom abandon calls, and the trunk no answer
timeout (NATO). These timers are used primarily in locations where the central office trunks lack
disconnect supervision.
Calls may abandon during many phases of processing, including during vector processing, after
being queued to a split/skill, and while they are ringing at an agent or station.
The calls that are counted as abandons differ from table to table as follows:
• The agent table counts as abandons those split/skill ACD calls that abandon while they are
ringing at the agent.
• The split/skill table counts as abandons those calls that abandon while they are queued to the
split/skill or while they are ringing at an agent in the split/skill. For multiple split/skill queuing,
only the first queued split/skill has an abandoned call counted against it.
• The VDN table counts as abandons those ACD calls that abandon while in the VDN, including
calls in vector processing that are not yet queued to a split/skill. For example, calls that
abandon while listening to an announcement, calls that are queued to one or more splits/skills,
and calls that are ringing at agent stations (ACD calls).
When abandoned calls are included in a database item, the definition of that item states the type of
abandoned calls that are included in that database item.
ACD call
A call that queues to a split/skill and is answered by an agent in that split/skill or a call that queues
as a direct agent call and is answered by the agent to whom it was queued.
July 2016 Avaya Call Management System Database Items and Calculations 33
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CMS database overview
with an ACD call is tracked for the first skill that is administered for and successfully logged in to by
the agent.
An agent in ACW who reconnects to a held AUXIN or AUXOUT call returns to the ACW mode when
the AUXIN/OUT call is terminated. The ACW time that accrues following the termination of the
AUXIN/OUT call is ACW that is not associated with an ACD call and counts as I_ACWTIME, not as
ACWTIME.
Agent
The login ID used by an individual to log into the splits or skills. This term is often extended to mean
the person who used the ID to log in to the split or skill. In all cases, the term “agent” implies
measurement by CMS.
Answered call
The agent's state changes to ACD or Direct Agent ACD (DACD). The term “answered” is used only
for split/skill and direct agent ACD calls. For manual answer agents, the call is answered when the
agent selects the ringing line appearance. For automatic answer agents, the call is answered
directly after the zip tone is applied.
See the definition of Connected for information on non-ACD calls.
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Database item information for report types
Extension (non-ACD) calls that agents make or receive while available in auto-in or manual-in mode
are tracked as AUXOUT or AUXIN calls.
Call segment
Call records are made up of call segments, each of which represents a related call. A new call
segment is started whenever a call is made or received, including whenever a call is made to
transfer or conference another call. Call segments that are related share the same call ID. Unrelated
call segments have different call IDs.
Connected call
A non-ACD call, not a split/skill or direct agent call, that rings and does not abandon at an extension.
Only calls that are routed to an extension are tracked as connected calls.
External call
A call that is made to an off-communication server destination. This includes calls to other
communication server in a DCS network.
Extension call
A call that is originated by an agent or a non-ACD call that is received by an agent. This includes
calls that an agent makes to set up a conference or a transfer.
Flex Agents
Agents whose ROLE is Backup, Allocated or Rove.
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CMS database overview
Hold
A call that is placed on hold as a result of the agent pressing the HOLD feature button or the hard
hold feature access code, by pressing the TRANSFER or CONFERENCE feature button, or by
flashing the switch hook.
Nonprimary split/skill
The second and third splits/skills to which the call queues in a VDN are called “non-primary splits/
skills.” They are also referred to as secondary and tertiary splits/skills, respectively.
Overload thresholds
Administered in the hunt group form on the communication server, the number of seconds at which
Reserve Level 1 and Reserve Level 2 agents will be activated.
Primary split/skill
The first split/skill to which the call queues in a VDN. If the call leaves vector processing and queues
to another split/skill (for example, if the call is routed to a split/skill extension or routed to another
VDN), that new split/skill becomes the primary split/skill. If the call leaves vector processing and
does not queue to another split/skill (for example, routes to an extension), there is no new primary
split/skill.
Reserve Agent
An agent that receives calls for a skill only when the skill is in an overload 1 or 2. A reserve agent is
considered activated while the overload 1 or 2 threshold is being exceeded. The agent is considered
to be in standby when the skill is normal.
Queued
A split/skill or direct agent call that is directed to a split/skill. Even if a call is delivered immediately to
an agent and never occupies a queue slot CMS is still notified that the call was queued to the split/
skill.
Secondary split/skill
The second split/skill to which the call queues in a VDN.
July 2016 Avaya Call Management System Database Items and Calculations 36
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Database item information for report types
Skill level
The level of expertise of an agent with respect to all skills to which the agent is assigned. Skill level
can be primary or secondary. The skill levels help to determine which call, that is waiting for one of
the agent’s skills, will be delivered to the agent first when the agent becomes available. Skill levels
help determine the most expert agent who can handle a call to the skill.
Skill state
A level of use for each skill that is used to help determine when to add agents to a skill to handle a
large volume of skills. Skills can be in one of four states: unknown, normal, overload 1, and overload
2. The state of the skill is based on the expected wait time (EWT) threshold. A skill is considered
normal while the EWT is not exceeding the overload 1 or 2 threshold. The skill is considered to be in
overload 1 while the EWT is exceeding this overload 1 threshold. While the overload 2 is being
exceeded the skill is in overload 2. Time spent in each state except unknown is tracked in the CMS
split table. The state is unknown when the link between the CMS and the communication server is
down, the split is non-EAS, or when a new skill is added and the state message has not yet arrived
from the communication server.
Standby
Describes the time that Reserve Agents spend logged into a skill and not active because the skill is
not in an overload 1 or 2 state.
Station
In a non-EAS environment, a station is an extension that is not a member of an unmeasured split/
skill or hunt group. In an EAS environment, a station is an extension that is not associated with a
logged in agent; that is, an agent did not log in via this extension.
Tertiary split/skill
The third split/skill to which the call queues in a VDN.
Top skill
The agent’s first-administered, highest-level skill. This concept is most useful with agents who are
using skill level call handling preference. In this case, the agent’s top skill represents the skill for
which the agent is most likely to receive a call. Agents for whom a given skill is the top skill are the
agents whom a skill supervisor can depend on to handle calls for the skill.
July 2016 Avaya Call Management System Database Items and Calculations 37
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CMS database overview
This concept is not useful for agents using the greatest need or percent allocation call handling
preference or for agents who are not EAS agents. For non-EAS agents, the top “skill” is the split the
agent has been logged into the longest.
July 2016 Avaya Call Management System Database Items and Calculations 38
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Chapter 3: Communication Manager
capabilities that impact CMS
This chapter provides a set of tables that cross-reference which CMS database items are available
on each of the Avaya Communication Manager servers. It also provides information on how
Communication Manager features and capabilities are tracked by the CMS or can affect the data
that the CMS produces for report.
July 2016 Avaya Call Management System Database Items and Calculations 39
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Communication Manager capabilities that impact CMS
Key to tables
• The items marked with an “X” indicate that the database item is supported by that
Communication Manager release.
• The items marked with an “a” are populated for the releases shown, but the values are
meaningful only for Communication Manager deployments that use the EAS feature and Avaya
Business Advocate.
• The items marked with “RC” are populated for the releases shown, but the values are
meaningful only for Communication Manager deployments that use the Expert Agent Selection
(EAS) feature and Reason Codes.
• The items marked with “EAS” require that the EAS feature be active on the Communication
Manager deployment for the items to be populated.
• The items marked with “e” are populated for the releases shown, but the values are meaningful
only for Communication Manager deployments that use the EAS feature.
• The items marked with a “t” are populated for the releases shown, but the values are
meaningful only for Communication Manager deployments that use the EAS feature and skill
level distribution of calls.
• The items marked with “NA” are populated for the releases shown, but the values might not be
meaningful.
July 2016 Avaya Call Management System Database Items and Calculations 40
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Communication Manager server cross-reference
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Communication Manager capabilities that impact CMS
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Communication Manager server cross-reference
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Communication Manager capabilities that impact CMS
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Communication Manager server cross-reference
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Communication Manager capabilities that impact CMS
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Communication Manager server cross-reference
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Communication Manager capabilities that impact CMS
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Communication Manager capabilities that impact CMS
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Communication Manager capabilities that impact CMS
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Communication Manager features and capabilities and their impact on CMS data
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Abandoned calls
In general, any call that hangs up before an agent or station answers is an abandoned call. VDN
calls, whether they are ACD calls or not, that are routed to extensions and are then abandoned are
counted as abandoned calls for the VDN. For more information see Phantom-abandon calls on
page 79.
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“TI_” database items have been added to indicate the time that the agent spent in various work
states independent of the split/skill in which the agent is working. These are interval-based items.
When an agent is logged in to multiple splits/skills, the items counting AUXIN/AUXOUT calls and
time are usually associated with the split/skill that the agent has been logged into the longest. In
other words, the first split the agent logged into. However, when an agent puts a split/skill or direct
agent ACD call on hold and then makes an AUXOUT call, the outgoing call and its talk time are
counted for the split/skill that is associated with the ACD call.
Real-time reports
Real-time reports assume that agents can be in only one of the following states: AVAIL, ACD, ACW,
AUX, DACD, DACW, RINGING, UNKNOWN, OTHER, or UNSTAFFED. When an agent logs into
multiple splits/skills, the split/skill numbers are shown on the reports for the states that are
associated with the call. For example, if an agent logged into split/skill 1 and split/skill 2 and
answered an ACD call for split/skill 2, then the split/skill number shown in the standard real-time
reports is “2.”
Splits shown on real-time reports
As long as the agent is not on a call or the agent is in AUX and is available in at least some splits,
real-time reports show all of the splits in which the agent is available. For skills, the agent cannot be
available in some skills and not available in others unless Multiple Call Handling (MCH) is active or
the agent is a reserve agent in some of the skills. The Skill Status report shows all of the agent's
login skills. If an ACD call is ringing the agent's telephone, the real-time report shows the RINGING
state. If a personal call is ringing at the agent's telephone, the real-time report shows the OTHER
state. No split/skill is shown for the AUX and UNKNOWN states because these states are not split/
skill related unless the agent is on a call (AUXIN or AUXOUT), in which case the split/skill is shown
in the report. The agent is shown as being in AUX only if the agent is in AUX in all splits/skills.
Real-time split/skill reports
With real-time split/skill reports, if an agent is available in split 1 and in AUX in split 2 and the Split/
Skill report that displays both splits is requested then the report shows the agent is AVAIL in split 1
and OTHER in split 2.
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Audio difficulty
CMS records the trunk associated with audio difficulty for personal calls if the trunk group is
measured. Without personal call tracking, audio difficulty is restricted to ACD calls.
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reserve skill have a role of reserve. Non-EAS agents and agents with greatest need call
handling preference have a role of roving. Top agents have a role of top. Skill level call
handling preference agents who are neither top or reserve have a role of backup. Agents who
are percent allocated have a role of allocated.
• Reserve Agents ACD Calls — ACD calls that are received by Reserve 1 and Reserve 2 agents
can be tracked by the ACDCALLS_R1 and ACDCALLS_R2 real-time and historical database
items.
• Reserve Agent Work Time Tracking - This feature provides real time and historical tracking of
agents administered as Reserve Level 1 and Reserve Level 2. Reserve agents are eligible to
take calls from a reserve skill only when that skill is in an overload state. Essentially, when the
skill is not in an overload state, reserve agents who are logged into that skill and not needed
are “standing by”. CMS tracks this reserve agent “standby time” separately from the time that
the reserve agent is actively working in the skill. Only the time spent by reserve agents actively
working in the overloaded skill is added to the skill’s STAFFTIME.
Call pickup
CMS tracks ACD calls that are answered by an agent using the Call Pickup feature as AUXIN calls.
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Conference tracking
CMS tracks conference calls. Agents who transfer a call by conferencing and then dropping off are
credited with a conference, not a transfer.
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Forced disconnect
A call is counted as a forced disconnect call whenever the forced disconnect vector step is
executed. The call is counted as a disconnected call even if the caller hangs up before listening to
the entire announcement. A call that is dropped by the communication server because the vector
disconnect timer timed out or reached the end of vector processing without being queued is also
recorded as a forced disconnect call.
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Go to vector command
When a “go to vector” command is executed, an outflow and a “go to call” are counted for the first
vector and an inflow is counted for the second vector. In addition, the timing and statistics that are
associated with the first vector for that call stop and then start for the second vector. The call
remains in the original VDN, however, and tracking in that VDN continues.
Hold tracking
CMS tracks and reports the hold state for all calls that are put on hold. CMS is notified by the
communication server when an agent puts a call on hold.
Location
A location, or site, refers to a physical location. This can be a building, a section of a building, or it
can be what was once a separate ACD before the ATM WAN capability was used to merge
separate ACDs with other ACDs into one large call center. A location is typically assigned one
location ID, although more than one location ID can be assigned. A location, despite being part of a
larger call center, may continue to have sole responsibility for handling certain 800 numbers. A
location may also share responsibility for handling an 800 number by having some of its agents be
part of a larger split/skill that includes agents from other locations.
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port network is associated with that port network’s location ID. The location ID for trunks is
supported by the LOC_ID database item in the CMS.
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Note:
If a call rings in a second or third split and then abandons, an inflow and abandon are counted
for that split; an outflow or dequeue is counted for the other splits.
Personal calls
CMS tracks hold time, transfers, and conferences for personal calls (non-ACD or extension calls).
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Phantom-abandon calls
In countries where central offices do not provide the communication server with disconnect
supervision, all calls with talk times that are less than an administrable threshold can be counted as
abandoned calls. CMS supports a phantom-abandon call timer that can be administered to count
calls with talk times less than 10 seconds as phantom-abandon calls.
Phantom-abandon exceptions
Any call that is put on hold, transferred, or conferenced is not recorded as a phantom-abandon,
even if its duration is less than the setting of the phantom-abandon call timer.
Redirect on No Answer
When a ringing call times out, the call can be requeued to the same split/skill or to a Vector
Directory Number (VDN) by the Redirect on No Answer (RONA) feature. When redirected to the
same split/skill, an outflow and an inflow are counted for the split/skill. Thus, the redirected call
appears as two offered calls to the split/skill. The database item NOANSREDIR is also incremented.
The number of unique calls offered to the split/skill can then be calculated by subtracting the value
of NOANSREDIR from CALLSOFFERED.
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Note:
This assumes that the split/skill is set up so that normal split/skill calls do not requeue to the
same split/skill except through the RONA feature. If they can cover back to the same split/skill,
each call that does this is counted as an outflow and inflow to that same split/skill. In this case,
NOANSREDIR is not incremented.
When a ringing call times out and is routed to a VDN an outflow and NOANSREDIR are
incremented.
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STAFFTIME
STAFFTIME includes only the time that agents spend actively working in a skill. This approach
provides a better idea of the number of agents required to handle the work for the skill.
The calculation for Average Positions Staffed for a skill uses the total accumulated STAFFTIME of
all Reserve Level 1, Reserve Level 2, and Regular (Skill Level 1-16) agents who were staffed in the
skill.
Reserve Level 1 and Reserve Level 2 agents do not accumulate STAFFTIME unless the skill is in
overload 1 or 2. For example, if two regular agents and one Reserve 1 agent are staffed in Skill 1
and the skill was in overload 1 for 15 minutes, the accumulated STAFFTIME would be 75 minutes.
The average positions staffed is 2.5:
(I_STAFFTIME) / (INTERVAL * 60)
((30 + 30 + 15) * 60) / (30 * 60) = 2.5
The Agent database items for the Reserve Agent Work Time Tracking feature are:
• RSV_LEVEL
• I_OTHERSTBYTIME
• I_AUXSTBYTIME
Note:
The Reserve Agent Work Time Tracking feature database items are available in Avaya
Business Advocate Service Level Supervisor working with CMS.
For more information, see Dictionary of CMS database items on page 143.
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Because Reserve Level Agents are considered staffed only when active, the total number of
Reserve 1 Agents logged in can be obtained as follows:
• Total R1 Agents Logged In = R1STAFFED + R1OTHERSTBY + R1INAUXSTBY
• Total R2 Agents Logged In = R2STAFFED + R2OTHERSTBY + R2INAUXSTBY
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About tracking Reserve Agents when the skill is in Over Threshold 1 or 2 condition
When the skill is in overload 1 or 2, the active work time for Reserve Agents in the skill will be
tracked as follows:
Reserve Agents Time Description
I_ACD call-related time Tracked as I_ACDTIME_R1/R2, I_ACWTIME_R1/R2 and
I_RINGTIME_R1/R2. This tracking continues if the skill
changes from overload 1 or 2 back to Normal (until the ACD
call and associated ACW work is completed).
I_OTHERTIME_R1 or R2 The time spent by Reserve Agents doing work for another skill
(while activated by this skill).
I_AUXTIME_R1 and R2 The length of time spent by Reserve Agents in AUX while
activated by this skill. I_AUXTIME_R1 and R2 database items
include all AUX related time regardless of direction and AUX
reason code.
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The following database items are used to track the time that an agent spends logged into a skill and
in standby:
• I_OTHERSTBYTIME is the time accumulated by an agent who is logged into and available in a
skill as Reserve Level 1 or Reserve Level 2 but in standby. When the skill is in overload 1 or 2,
the agent stops accumulating I_OTHERSTBYTIME, receives the ACD call, and begins
accumulating time for the appropriate state (i.e., I_ACDTIME, I_RINGTIME, and I_ACWTIME).
• I_AUXSTBYTIME is the time that an agent spends in AUX Work while logged into a skill that is
Normal.
Note:
Reserve Agents are not considered staffed unless activated, so I_OTHERSTBYTIME and
I_AUXSTBYTIME are not included in I_STAFFTIME for the agent.
About Tracking Reserve Agents when a skill is in a Normal condition
When a skill is Normal, the individual time a Reserve Agent spends for that skill is tracked as:
Reserve Agents Time Description
I_OTHERSTBYTIME The time that an agent spends logged into the skill as
Reserve Level 1 or Reserve Level 2 but is in standby (any
state except AUX).
I_AUXSTBYTIME The time that an agent spends logged into the skill as
Reserve Level 1 or Reserve Level 2 and is in AUX Work while
in standby.
About Tracking Reserve Agents when the skill is in Over Threshold 1 or 2 condition
When the skill is in overload 1 or 2, tracking of the individual Reserve Agent’s time for that skill will
be consistent with the tracking of a Regular Agent’s time. For example:
Reserve Agents Time Description
I_ACD call-related time Tracked as I_ACDTIME, I_ACWTIME, I_RINGTIME
I_OTHERTIME The time that the agent spends working in another skill when
activated in this skill.
I_ AUXTIME The time that the agent spends in AUX work when activated
in this skill.
TI database items
No new TI items were added to the Agent Tables to support the Reserve Agent Work Time Tracking
feature. TI_STAFFTIME and TI_AUXTIME include the time even if the agent is not needed.
The following tree structure illustrates the database items included in the TI_STAFFTIME database
item:
TI_STAFFTIME
• TI_AVAILTIME
• I_ACDTIME
• I_ACWTIME
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• I_RINGTIME
• TI_OTHERTIME
- I_OTHERSTBYTIME
• TI_AUXTIME
- I_AUXSTBYTIME
Ringing
CMS displays the number of agents with split/skill ACD calls and direct agent calls ringing at their
telephones. This information is meaningful only if agents' telephones are administered to ring rather
than receive zip tone. The communication server sends a message to CMS when a call is directed
to an agent and alerting begins.
Skill state
Skills can be in different states based on Expected Wait Time (EWT) threshold. Time that is spent in
each state except UNKNOWN is tracked in the split table. The state is UNKNOWN when the link is
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out of service or the split is non-EAS, or when a new skill is added and the state message has not
yet arrived.
Timed ACW
The timed ACW feature provides Auto-In agents with a fixed ACW period after each Auto-In call.
Timed ACW makes no changes in CMS tracking of ACW time. Timed ACW is tracked identically to
manually entered ACW or ACW that results from Manual-In calls.
Time/duration tracking
In the trunk, trunk group, and VDN tables, the TIME items typically accumulate until the trunk drops
at the end of the call, unless the items are queue time, ring time, other similar items.
In the split/skill and vector tables, the TIME items typically accumulate until the call leaves the split/
skill or vector and the disposition is known, for example, when the call outflows or when the caller
starts hearing the forced busy.
Transfer tracking
CMS tracks all transferred calls that are made by measured agents. The agent and split/skill reports
display these transfers. Transfers into a split/skill, agent, or VDN are not tracked explicitly. For
example, the party who initiates the transfer is credited with a transfer, not the party who receives
the transfer.
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Chapter 4: Database tables
This section describes the CMS historical database tables and includes the following topics:
• CMS database logic structure on page 90
• CMS database table names on page 91
• Description of the CMS database tables on page 93
• CMS database table items on page 95
• About generating a CMS database schema on page 140
Agent tables
If an agent logs off and logs on more than once in a specified interval, another complete set of
records is created for that agent for each logon in the agent tables.
For example, if an agent logs into four split/skills, logs out, and then logs back on during a set
interval, there will be two sets of four records for that agent, one set per logon.
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CMS database table names
VDN tables
The VDN tables store one record per vector on which a VDN terminates. Therefore, if the
terminating vector for a specific VDN changes in a set interval, there are two records for that VDN -
one per terminating vector. This logic also applies to the Vector, Trunk, Trunk Group, and Split/Skill
tables. If information is required from these tables, a sum structured query language (SQL) query
may be necessary to access complete data from each table.
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Database tables
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Description of the CMS database tables
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Database tables
Note:
Administrative, Cumulative, Maximum Interval Value, Row Identifier and Busy Hour data items
apply to historical and real-time database items.
Special Table data items apply only to historical database items.
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Database tables
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Database tables
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CMS database table items
Unless indicated otherwise, all of the database items listed here are included in all four database
tables.
Database item Data type Column type Length
ABNCALLS C integer 4 bytes
smallint 2 bytes
(hsplit)
ABNCALLS1-ABNCALLS10 C integer 4 bytes
smallint 2 bytes
(hsplit)
ABNRINGCALLS C integer 4 bytes
smallint 2 bytes
(hsplit)
ABNTIME C integer 4 bytes
ACCEPTABLE C integer 4 bytes
ACD C integer 4 bytes
(index) smallint 2 bytes
(hsplit)
ACDAUXOUTCALLS A smallint 2 bytes
ACDCALLS C integer 4 bytes
smallint in hsplit table 2 bytes in hsplit
table
ACDCALLS1-ACDCALLS10 C integer 4 bytes
smallint 2 bytes
(hsplit)
ACDCALLS_R1 C integer 4 bytes
smallint 2 bytes
(hsplit)
ACDCALLS_R2 C integer 4 bytes
smallint 2 bytes
(hsplit)
ACDTIME C integer 4 bytes
smallint 2 bytes
(hsplit)
ACWINCALLS C integer 4 bytes
ACWINTIME C integer 4 bytes
smallint 2 bytes
Table continues…
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Database tables
Database Items
Database Items applies to items in the Database Items (dbitems) table. The table contains
definitions for:
• Dictionary standard and custom database items
• Constants
• Calculations
Database item Description Data type Column type Length
DESCR The description of the A char(150) 150 byte ASCII
database calculation, text string
(Only first 50 are
constant, or standard/
significant)
custom database item.
ITEM_TYPE The type of data for the A char(8) 8 byte ASCII text
row. Valid values are: string
(index)
dbase = database item
calc = calculation
constant = constant
cust_def = customer-
defined database item
ITEM_NAME The name of the data item. A char(60) 60 byte ASCII
There can be many text string
(index) (Only first 20 are
ITEM_NAMEs for a specific
significant)
ITEM_TYPE.
FORMULA The formula for the A char(70) 70 byte ASCII
database constant or text string
calculation.
STANDARD This item indicates if the A smallint 2 bytes
item is a standard or
custom database item.
Values are:
1 = standard, not 1 (null) =
custom.
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About generating a CMS database schema
Note:
You can use a different directory to contain your database schema with one exception.
Never use the root (/) directory to store a database schema. A database schema can
be very large and will use up all of the disk space allocated to the root directory. If the
root directory does not have enough disk space, the CMS system will not function
correctly.
4. Enter:
dbschema -d cms cms.sql
The system saves the CMS database schema in the /tmp directory as a file named
cms.sql.
Note:
You can use different options to modify the dbschema command used in Step 4 on
page 141. For more information, see Modifying the dbschema command on page 141.
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Database tables
3. Enter:
dbschema
The system displays all of the options that you can use to modify the dbschema command.
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Chapter 5: Dictionary of CMS database
items
This section provides a definition for each item that is contained in one of the CMS database tables.
The database items are listed in alphabetical order.
For information on which database tables individual items are stored in, see Communication
Manager capabilities that impact CMS on page 39.
Unless noted in the definition of a database item, the database items defined in this dictionary are
available on all releases of Communication Manager systems.
ABNCALLS
The ABNCALLS item is included in the following database tables:
Split/skill tables
The number of CALLSOFFERED that are abandoned while in queue or ringing at an agent position.
When a call is abandoned while it is queued to multiple splits/skills, only the primary split/skill
increments ABNCALLS. If a split/skill ACD call is ringing at an agent and then abandons, the split/
skill that routed the call to the agent gets credit for the abandon. ABNCALLS includes
PHANTOMABNS, which are ACD calls and calls routed to an agent or extension with talk times less
than the value of the phantom-abandon call timer.
ABNCALLS = ABNCALLS1 + ABNCALLS2 + ABNCALLS3 + ABNCALLS4 + ABNCALLS5 +
ABNCALLS6 + ABNCALLS7 + ABNCALLS8 + ABNCALLS9 + ABNCALLS10
ABNCALLS includes ABNRINGCALLS, O_ABNCALLS, PHANTOMABNS, SLVLABNS.
This is a cumulative item.
Agent tables
The number of split/skill ACD calls that are abandoned while ringing the agent's telephone (after
being directed to the agent telephone, but before being answered). ABNCALLS includes
PHANTOMABNS, which are ACD calls and calls routed to an agent or extension with talk times less
than the value of the phantom-abandon call timer.
This is a cumulative item.
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Dictionary of CMS database items
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ABNQUECALLS
Split/skill tables
The number of CALLSOFFERED that are abandoned during the collection interval in each of the
service-level increments PERIOD1 through PERIOD9, as defined on the Call Center Administration:
Split/Skill Call Profile window. If call profiles are not set, the data is stored in the first interval
(ABNCALLS1). ABNCALLS10 counts calls that abandoned after PERIOD9.
This is a cumulative item.
VDN tables
The number of INCALLS that are abandoned in each of the service-level increments PERIOD1
through PERIOD9, as defined on the Call Center Administration: VDN Call Profile Setup window.
ABNCALLS10 counts calls that abandoned after PERIOD9.
This is a cumulative item.
ABNQUECALLS
The ABNQUECALLS item is included in the following database tables:
Trunk group tables
The number of ABNCALLS that are abandoned while in a split/skill or direct agent ACD queue.
This is a cumulative item.
Vector tables
The number of ABNCALLS that are abandoned while in a split/skill or direct agent ACD queue.
This is a cumulative item.
VDN tables
The number of ABNCALLS that are abandoned while in a split/skill or direct agent ACD queue.
This is a cumulative item.
ABNRINGCALLS
The ABNRINGCALLS item is included in the following database tables:
Split/skill tables
The number of split/skill or direct agent ABNCALLS that are abandoned while ringing at an agent
position.
This is a cumulative item.
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ABNTIME
The ABNTIME item is included in the following database tables:
Split/skill tables
The length of time that callers waited in queue and ringing at an agent's telephone before
abandoning the call. For phantom abandons, ABNTIME includes the total time until the agent
releases the call.
This is a cumulative item.
Agent tables
The length of time that split/skill ACD callers waited while ringing the agent's telephone before
abandoning the call. For phantom abandons, ABNTIME includes the total time until the agent
releases the call.
This is a cumulative item.
Vector tables
The length of time that a caller spent waiting while vector steps were executed, the call was queued
and ringing before abandoning. For phantom abandons, ABNTIME includes the total time until the
agent releases the call.
This is a cumulative item.
VDN tables
The length of time that a caller spent waiting while vector steps were executed, the call was queued
and ringing before abandoning. For phantom abandon calls, ABNTIME includes the total time from
entering the VDN until the agent releases the call.
This is a cumulative item.
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ABNVECCALLS
ABNVECCALLS
The ABNVECCALLS item is included in the following database tables:
Trunk group tables
The number of ABNCALLS that abandoned while in vector processing. This includes vector calls
that abandoned while in queue or while ringing at an agent position. The ABNVECCALLS item is
available with the Vectoring feature.
ABNVECCALLS includes ABNQUECALLS and ABNRINGCALLS.
This is a cumulative item.
ACCEPTABLE
The ACCEPTABLE item is included in the following database tables:
Split/skill tables
The number of ACDCALLS that are answered by an agent within the predefined acceptable service
level (SERVICELEVEL) as defined on the Call Center Administration: Split/Skill Call Profile window.
This is a cumulative item.
VDN tables
The number of ACDCALLS and CONNECTCALLS that are answered within the acceptable service
level (SERVICELEVEL) as defined on the Call Center Administration: VDN Call Profile Setup
window.
This is a cumulative item.
ACCEPTEDINTRS
The ACCEPTEDINTRS item appears in the following tables:
Agent tables
The number of interrupts accepted by the agent when the agent is in an interruptible AUX state. It is
counted against the agent's top skill.
This is a cumulative item.
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ACD (index)
The ACD (index) item is included in the following database tables:
Split/skill tables
The ACD number for which data was collected.
This is a row identifier item.
Agent tables
The ACD number for which data was collected.
This is a row identifier item.
Trunk group tables
The ACD number for which data was collected.
This is a row identifier item.
Trunk tables
The ACD number for which data was collected.
This is a row identifier item.
Vector tables
The ACD number for which data was collected.
This is a row identifier item.
VDN tables
The ACD number for which data was collected.
This is a row identifier item.
Call work codes tables
The ACD number for which data was collected.
This is a row identifier item.
Agent login/logout table
The ACD number for which data was collected.
This is a row identifier item.
Agent trace table
The ACD number for which data was collected.
This is a row identifier item.
Current day configuration table
The ACD number for which data was collected.
This is a row identifier item.
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ACD_RELEASE
ACD_RELEASE
The ACD_RELEASE item is included in the following database tables:
Agent tables
The number of split/skill ACD calls that the agent released or dropped before the far end released.
Calls that are transferred or conferenced are always recorded as agent-released calls.
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ACDAUXOUTCALLS
The ACDAUXOUTCALLS item is included in the following database tables:
Split/skill tables
The number of AUXOUTCALLS that agents in the split/skill placed with at least one split/skill ACD
call for this split/skill on hold. On Avaya communication servers with multiple call handling and
agents in multiple skills, the call is recorded for the skill of the last ACD call that the agent put on
hold. ACDAUXOUTCALLS includes calls placed to transfer or conference the ACD call.
This is a cumulative item.
Agent tables
The number of AUXOUTCALLS that the agent placed with at least one split/skill or direct agent ACD
call on hold. On Avaya communication servers with multiple call handling and agents in multiple
skills, the call is recorded for the skill of the last ACD call that the agent put on hold. This includes
calls that are placed to transfer or conference the ACD call.
This is a cumulative item.
ACDCALLS
The ACDCALLS item is included in the following database tables:
Split/skill tables
The number of CALLSOFFERED calls that are answered by an agent in the split/skill.
ACDCALLS = ACDCALLS1 + ACDCALLS2 + ACDCALLS3 + ACDCALLS4 + ACDCALLS5 +
ACDCALLS6 + ACDCALLS7 + ACDCALLS8 + ACDCALLS9 + ACDCALLS10.
ACDCALLS includes ACCEPTABLE, ACDCALLS1 through ACDCALLS10, ACDCALLS_R1,
ACDCALLS_R2, BACKUPCALLS, CONFERENCE, HIGHCALLS, HOLDCALLS, LOWCALLS,
MEDCALLS, O_ACDCALLS, TOPCALLS, and TRANSFERRED.
This is a cumulative item.
Agent tables
The number of calls that are queued to SPLIT and answered by this agent in this SPLIT.
ACDCALLS includes ACDCALLS_R1, ACDCALLS_R2, O_ACDCALLS and ACD_RELEASE.
This is a cumulative item.
Trunk group tables
The number of INCALLS that are answered by an agent as a split/skill or direct agent ACD call.
ACDCALLS includes ACDCALLS_R1, ACDCALLS_R2, and BACKUPCALLS.
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ACDCALLS_R1
ACDCALLS_R1
The ACDCALLS_R1 item is included in the following database tables:
Split/skill tables
The number of ACDCALLS calls that are answered by a Reserve 1 Agent in the split/skill.
This is a cumulative item.
Agent tables
The number of ACDCALLS that are queued to SPLIT and answered by this Reserve 1 Agent in this
SPLIT.
This is a cumulative item.
Trunk group tables
The number of ACDCALLS that are answered by a Reserve 1 Agent as a split/skill ACD call.
This is a cumulative item.
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Trunk tables
The number of ACDCALLS that are answered by a Reserve 1 Agent as a split/skill ACD call.
This is a cumulative item.
Vector tables
The number of ACDCALLS that are answered by a Reserve 1 Agent.
This is a cumulative item.
VDN tables
The number of ACDCALLS that are answered by a Reserve 1 Agent.
This is a cumulative item.
ACDCALLS_R2
The ACDCALLS_R2 item is included in the following database tables:
Split/skill tables
The number of ACDCALLS calls that are answered by a Reserve 2 Agent in the split/skill.
This is a cumulative item.
Agent tables
The number of ACDCALLS that are queued to SPLIT and answered by this Reserve 2 Agent in this
SPLIT.
This is a cumulative item.
Trunk group tables
The number of ACDCALLS that are answered by a Reserve 2 Agent as a split/skill ACD call.
This is a cumulative item.
Trunk tables
The number of ACDCALLS that are answered by a Reserve 2 Agent as a split/skill ACD call.
This is a cumulative item.
Vector tables
The number of ACDCALLS that are answered by a Reserve 2 Agent.
This is a cumulative item.
VDN tables
The number of ACDCALLS that are answered by a Reserve 2 Agent.
This is a cumulative item.
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ACDCALLS1 through ACDCALLS10
ACDONHOLD (real-time)
The ACDONHOLD item is included in the following database tables:
Agent tables
The number of direct agent and split/skill ACD calls that are on hold for the agent.
This is a status item.
ACDTIME
The ACDTIME item is included in the following database tables:
Split/skill tables
The talk time of all ACDCALLS. ACDTIME includes O_ACDTIME but does not include HOLDTIME.
This is a cumulative item.
Agent tables
The talk time of all ACDCALLS. ACDTIME includes O_ACDTIME but does not include HOLDTIME.
This is a cumulative item.
VDN tables
The talk time of all ACDCALLS. ACDTIME does not include HOLDTIME. ACDTIME includes
SKILLTIME1, SKILLTIME2, and SKILLTIME3.
This is a cumulative item.
Call work codes tables
The talk time of all ACDCALLS that are associated with this call work code.
This is a cumulative item.
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ACTIVECALLS (real-time)
The ACTIVECALLS item is included in the following database tables:
VDN tables
The communication server-generated count of the number of calls that are active in the VDN. This
includes only incoming trunk calls that go directly to the VDN. It does not include internal calls to the
VDN, transfers to the VDN, or calls that route to the VDN or redirect from ringing to the VDN after
having been through another VDN. The ACTIVECALLS item is available on Avaya communication
servers with the Vectoring feature.
This is a status item.
ACWINCALLS
The ACWINCALLS item is included in the following database tables:
Split/skill tables
The number of inbound extension calls that are received by agents while they are in ACW. This
includes ACW for split/skill, direct agent ACD calls, and ACW not associated with a call.
This is a cumulative item.
Agent tables
The number of inbound extension calls that are received by agents while they are in ACW. This
includes ACW for split/skill, direct agent ACD calls, and ACW not associated with a call.
This is a cumulative item.
ACWINTIME
The ACWINTIME item is included in the following database tables:
Split/skill tables
The talk time of all ACWINCALLS. ACWINTIME includes DA_ACWINTIME but it does not include
HOLDTIME.
This is a cumulative item.
Agent tables
The talk time of all ACWINCALLS. ACWINTIME includes DA_ACWINTIME but it does not include
HOLDTIME.
This is a cumulative item.
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ACWOUTADJCALLS
ACWOUTADJCALLS
The ACWOUTADJCALLS item is included in the following database tables:
Split/skill tables
The number of ACWOUTCALLS that are placed by an adjunct on behalf of an agent (keyboard-
dialed). If such calls are placed to off-communication server destinations, they are also counted as
ACWOUTOFFCALLS. ACWOUTADJCALLS is available with the ASAI feature.
This is a cumulative item.
Agent tables
The number of ACWOUTCALLS that are placed by an adjunct on behalf of an agent (keyboard-
dialed). If such calls are placed to off-communication server destinations, they are also counted as
ACWOUTOFFCALLS. ACWOUTADJCALLS is available with the ASAI feature.
This is a cumulative item.
ACWOUTCALLS
The ACWOUTCALLS item is included in the following database tables:
Split/skill tables
The number of outbound extension calls that are placed by agents or on behalf of the agent while
they are in ACW. This includes ACW for ACD calls and ACW that is not associated with a call.
ACWOUTCALLS includes ACWOUTADJCALLS and ACWOUTOFFCALLS.
This is a cumulative item.
Agent tables
The number of outbound extension calls that are placed by the agent or on behalf of the agent while
they are in ACW. This includes ACW for ACD calls and ACW that is not associated with a call.
ACWOUTCALLS includes ACWOUTADJCALLS, ACWOUTOFFCALLS, and DA_ACWOCALLS.
This is a cumulative item.
ACWOUTOFFCALLS
The ACWOUTOFFCALLS item is included in the following database tables:
Split/skill tables
The number of ACWOUTCALLS that are placed to an off-communication server destination. If these
calls are placed by an adjunct on behalf of an agent while the agent is in ACW, they are also
counted as ACWOUTADJCALLS.
This is a cumulative item.
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Agent tables
The number of ACWOUTCALLS that are placed to an off-communication server destination. If these
calls are placed by an adjunct on behalf of an agent while the agent is in ACW, they are counted as
ACWOUTADJCALLS.
This is a cumulative item.
ACWOUTOFFTIME
The ACWOUTOFFTIME item is included in the following database tables:
Split/skill tables
The talk time of all ACWOUTOFFCALLS. ACWOUTOFFTIME does not include HOLDTIME.
ACWOUTTIME includes ACWOUTOFFTIME.
This is a cumulative item.
Agent tables
The talk time of all ACWOUTOFFCALLS. ACWOUTOFFTIME does not include HOLDTIME.
ACWOUTTIME includes ACWOUTOFFTIME.
This is a cumulative item.
ACWOUTTIME
The ACWOUTTIME item is included in the following database tables:
Split/skill tables
Talk time of all ACWOUTCALLS. ACWOUTTIME does not include hold time. It does include time
spent for the following activities:
• Non-ACD calls made while in ACW
• ACWOUTADJCALLS
• ACWOUTOFFCALLS
This is a cumulative item.
Agent tables
The talk time of all ACWOUTCALLS. ACWOUTTIME does not include HOLDTIME. ACWOUTTIME
includes time spent for the following activities:
• Non-ACD calls made while in ACW
• ACWOUTADJCALLS
• ACWOUTOFFCALLS
This is a cumulative item.
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ACWTIME
ACWTIME
The ACWTIME item is included in the following database tables:
Split/skill tables
The length of time that agents spend in ACW that is associated with ACDCALLS. The ACWTIME
database item includes portions of ACWINTIME, ACWOUTTIME, and O_ACWTIME that are
associated with ACD calls. Only the ACWINTIME and ACWOUTTIME associated with calls made or
received while in ACW associated with Split/Skill ACD calls are included. This is a cumulative item.
Agent tables
The length of time that agents spend in ACW that is associated with ACDCALLS. ACWTIME does
not include the time that is spent in ACW that is not associated with an ACD call. ACWINTIME and
ACWOUTTIME associated with calls made or received while in ACW associated with Split/Skill and
direct agent ACD calls are included.
This is a cumulative item.
VDN tables
The length of time that agents spend in ACW that is associated with ACDCALLS. ACWTIME
includes SKILLACWTIME1 through SKILLACWTIME3.
This is a cumulative item.
Call work codes tables
The length of time that agents spend in ACW for ACDCALLS that are associated with this call work
code.
This is a cumulative item.
Call record tables
The length of time that agents spend in ACW that is associated with this call by the answering agent
in this segment.
ADJATTEMPTS
The ADJATTEMPTS item is included in the following database tables:
Vector tables
The number of adjunct-routing attempts for calls in this VECTOR. ADJATTEMPTS includes
ADJROUTED. ADJATTEMPTS is available with the vectoring and the ASAI feature.
This is a cumulative item.
VDN tables
The number of adjunct-routing attempts for calls in this VDN. ADJATTEMPTS includes
ADJROUTED. ADJATTEMPTS is available with the vectoring and the ASAI feature.
This is a cumulative item.
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ADJROUTED
The ADJROUTED item is included in the following database tables:
Vector tables
The number of adjunct-routing calls that are redirected by an adjunct processor or host computer.
ADJROUTED is available with the Vectoring and the ASAI features.
This is a cumulative item.
VDN tables
The number of adjunct-routing calls that are redirected by an adjunct processor or host computer.
ADJROUTED is available with the Vectoring and the ASAI features.
This is a cumulative item.
ADJUNCTOUT (real-time)
The ADJUNCTOUT item is included in the following database tables:
Trunk group tables
The number of OUTBOUND calls currently in progress that an adjunct processor originated. The
ADJUNCTOUT item is available with the ASAI feature.
This is a status item.
AGDURATION (real-time)
The AGDURATION item is included in the following database tables:
Agent tables
The elapsed time since the last agent WORKMODE or DIRECTION change for any split/skill. For
example, if the agent goes from AUX to AUXOUT to AUX, AGTIME resets for each DIRECTION
change.
This is a status item.
AGENTSKILLLEVEL
The AGENTSKILLLEVEL item appears in the following tables:
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AGENTSURPLUS
AGENTSURPLUS
The AGENTSURPLUS item appears in the following tables:
Call record tables
Whether the call is delivered upon agent surplus condition. Valid values are:
• 0: NA
• 1: Agent Surplus
• 2: Call Surplus
AGINRING (real-time)
The AGINRING item is included in the following database tables:
Split/skill tables
The number of agents for which split/skill or direct agent calls are currently ringing. When an agent
makes or answers a personal call while an ACD call is ringing, that position is no longer counted in
AGINRING because the agent is then on an AUXIN or AUXOUT call. Agents who are talking on
ACD calls and receive a forced MCH call are counted in ONACD and are not counted in AGINRING.
This is a status item.
AGLOCID
The AGLOCID item is included in the following database tables:
Agent Exceptions
Location ID of the agent associated with the agent exception.
Malicious Call Trace Exceptions
Location ID of the agent associated with the malicious call.
Trunk Group Exceptions
Location ID of the agent associated with the trunk exception.
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AGOCC
The AGOCC item is included in the following database tables:
Current day report tables
The objective maximum percentage of time that an agent will be on ACD calls. This is known as
agent occupancy.
This is an administrative item.
AGSTATE (real-time)
The AGSTATE item is included in the following database tables:
Agent tables
The agent's current WORKMODE and call DIRECTION, for example, AUXOUT.
This is a status item.
AGSURPDELIVERIES
The AGSURPDELIVERIES item appears in the following tables:
Split/skill tables
The number of calls delivered to agents in the skill upon agent surplus condition.
This is a cumulative item.
VDN tables
The number of calls delivered to agents via the VDN upon agent surplus condition.
This is a cumulative item.
AGSURPNPREFCALLS
The AGSURPNPREFCALLS item appears in the following tables:
Split/skill tables
The number of calls delivered to not preferred agents in the skill upon agent surplus condition. A
preferred agent is an agent with a skill level for the skill matches the level specified in the check
vector command.
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AGSURPPREFCALLS
AGSURPPREFCALLS
The AGSURPPREFCALLS item appears in the following tables:
Split/skill tables
The number of calls delivered to preferred agents in the skill upon agent surplus condition. A
preferred agent is an agent with a skill level for the skill matches the level specified in the check
vector command.
This is a cumulative item.
VDN tables
The number of calls delivered to preferred agents via the VDN upon agent surplus condition. A
preferred agent is an agent with a skill level for the skill matches the level specified in the check
vector command.
This is a cumulative item.
AGT_RELEASED
The AGT_RELEASED item is included in the following database tables:
Agent trace tables
The agent released or dropped the split/skill or direct agent ACD call, including transferred and
conferenced calls. Valid values are n, which means that the call was not released or dropped, and y,
which means that the call was released or dropped.
Call record tables
The agent released or dropped the split/skill or direct agent ACD call, including transferred and
conferenced calls. Valid values are n, which means that the call was not released or dropped, and y,
which means that the call was released or dropped.
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AGTIME (real-time)
The AGTIME item is included in the following database tables:
Agent tables
The elapsed time since the last agent WORKMODE change for any split/skill. This item is not reset
if the DIRECTION changes, but WORKMODE remains the same. For example, if the agent goes
from AUX to AUXOUT to AUX, AGTIME continues without resetting.
This is a status item.
ALLINUSE (real-time)
The ALLINUSE item is included in the following database tables:
Trunk group tables
The current use status of all trunks in the trunk group. Usage for a trunk is on a call or maintenance
busy. Values for ALLINUSE are YES and NO.
This is a status item.
ALLINUSETIME
The ALLINUSETIME item is included in the following database tables:
Trunk group tables
The length of time during the interval that all trunks in the trunk group are in use. Usage for a trunk
is on a call or maintenance busy.
This is a cumulative item.
ANI_SID
The ANI_SID item is included in the following database tables:
Malicious call trace exception table
The billing number or phone number from which the malicious call originated. ANI_SID is available
only if the communication server has ANI/SID service.
This is a status item.
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ANSCONNCALLS1 through ANSCONNCALLS10
ANSHOLDTIME
The ANSHOLDTIME item is included in the following database tables:
Call record tables
The total time, in seconds, for which the call was put on hold by the answering agent in this call
segment. In agent-to-agent calls, ANSHOLDTIME is accrued for the answering agent if the agent
puts the call on hold. The other agent continues to accrue talk time. Hold time accrues for any type
of call.
ANSLOCID
The ANSLOCID item is included in the following database tables:
Call record tables
The location ID that is associated with the EXTENSION at which the answering agent logged in.
This is an administrative item.
ANSLOGIN
The ANSLOGIN item is included in the following database tables:
Call record tables
The login ID of the agent who answered the call in this segment. This field is blank for unmeasured
extensions when EAS is not active.
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ANSREASON
The ANSREASON item is included in the following database tables:
Call record tables
The reason code, from 0 through 99, that is associated with the answering agent's mode if the agent
is in the AUX mode. On Avaya communication servers without EAS and reason codes,
ANSREASON is always 0.
ANSRINGTIME
The ANSRINGTIME item is included in the following database tables:
Agent tables
The length of time that split/skill and direct agent ACD calls spent ringing at the agent's telephone
before being answered.
This is a cumulative item.
ANSTIME
The ANSTIME item is included in the following database tables:
Split/skill tables
The length of time that is spent by callers in queue or ringing before an agent answers the call.
This is a cumulative item.
Vector tables
The length of time that split/skill and direct agent ACD calls waited while vector steps are executed,
in queue, and ringing before an agent answers the call. ANSTIME includes RINGTIME.
This is a cumulative item.
VDN tables
The length of time that split/skill and direct agent ACD calls waited while vector steps are executed,
in queue, and ringing before an agent answers the call. ANSTIME includes RINGTIME.
This is a cumulative item.
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ANS_ATTRIB_ID
ANS_ATTRIB_ID
The ANS_ATTRIB_ID database item is included in the following database table:
Call record table
An alphanumeric field which the call center customer enters as a character string. This string
represents a combination of characteristics of an agent defined by the call center management for
use in reporting. This database item accepts NULLs.
ASA (real-time)
The ASA item is included in the following database tables:
Split/skill tables
The communication server-provided rolling average speed of answer for this split/skill. The
communication server sends this value to CMS whenever the value changes on the communication
server, such as when a call is answered. EWT and ASA should not be expected to match. ASA
gives a historical perspective, while EWT changes constantly to match current conditions, such as
queue length and staffing changes. The ASA item is available on Avaya communication servers with
the Vectoring feature.
This is a status item.
VDN tables
The communication server-provided rolling average speed of answer for this VDN. The
communication server sends this value to CMS whenever the value changes on the communication
server when a call is answered. The ASA item is available on Avaya communication servers with the
Vectoring feature.
This is a status item.
ASAI_UUI
The ASAI_UUI item is included in the following database tables:
Call record tables
The last ASAI User to User Information associated with the call segment.
ASSIST (real-time)
The ASSIST item is included in the following database tables:
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Agent tables
A request for supervisor assistance is active for this agent for any split/skill. Values for ASSIST are
0, which means that no request for assistance was made, and 1, which means that the agent
requested assistance.
This is a status item.
Call record tables
An indication of whether the answering agent in this call segment requested supervisor assistance
on this call. Values for ASSIST are 0, which means that no request for assistance was made, and 1,
which means that the agent requested assistance.
ASSIST_ACTV
The ASSIST_ACTV item is included in the following database tables:
Agent trace tables
The agent requested supervisor assistance (pressed the ASSIST button).
ASSISTS
The ASSISTS item is included in the following database tables:
Split/skill tables
The number of times that agents requested supervisor assistance while they were on split/skill ACD
calls, direct agent ACD calls, or in call-related ACW for this split/skill.
This is a cumulative item.
Agent tables
The number of times that agents requested supervisor assistance while they were on split/skill ACD
calls, direct agent ACD calls, or in call-related ACW for this split/skill.
This is a cumulative item.
ATAGENT (real-time)
The ATAGENT item is included in the following database tables:
VDN tables
The number of INPROGRESS ACD and non-ACD calls that are answered by an agent or connected
to a station.
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ATTRIB_ID
ATTRIB_ID
The ATTRIB_ID database item is included in the following database tables:
Agent, Agent trace, Agent exception, Agent login/logout, Malicious call trace, and
Trunk Group exception tables
An alphanumeric field which the call center customer enters as a character string. This string
represents a combination of characteristics of an agent defined by the call center management for
use in reporting.This database item accepts NULLs.
AUDIO
The AUDIO item is included in the following database tables:
Trunk group tables
The number of calls for which audio difficulty problems were reported for a trunk or for trunks in this
trunk group.
This is a cumulative item.
Trunk tables
The number of calls for which audio difficulty problems were reported for this trunk.
This is a cumulative item.
Call record tables
An indication of whether an agent in this segment reported an audio difficulty problem. Values for
AUDIO are 0, which means that no audio difficulty was reported, and 1, which means that audio
difficulty was reported.
AUXINCALLS
The AUXINCALLS item is included in the following database tables:
Split/skill tables
The number of inbound extension calls that are received by agents while they are in AUX or
AVAILABLE, or while the agents have an ACD, AUXIN, or AUXOUT call on hold. AUXINCALLS are
recorded in the SPLIT that is the OLDEST_LOGON for agents in multiple splits/skills.
This is a cumulative item.
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Agent tables
The number of inbound extension calls that are received by agents while they are in AUX or
AVAILABLE, or while the agents have an ACD, AUXIN, or AUXOUT call on hold. AUXINCALLS are
recorded in the SPLIT that is the OLDEST_LOGON for agents in multiple splits/skills.
This is a cumulative item.
AUXINTIME
The AUXINTIME item is included in the following database tables:
Split/skill tables
The talk time of all AUXINCALLS. AUXINTIME does not include HOLDTIME.
This is a cumulative item.
Agent tables
The talk time of all AUXINCALLS. AUXINTIME does not include HOLDTIME.
This is a cumulative item.
AUXOUTADJCALLS
The AUXOUTADJCALLS item is included in the following database tables:
Split/skill tables
The number of AUXOUTCALLS that are placed by an adjunct on behalf of an agent (keyboard
dialed). If such calls are placed to off-communication server destinations, they are also counted as
AUXOUTOFFCALLS. AUXOUTADJCALLS is available with the ASAI feature.
This is a cumulative item.
Agent tables
The number of AUXOUTCALLS that are placed by an adjunct on behalf of an agent (keyboard
dialed). If such calls are placed to off-communication server destinations, they are also counted as
AUXOUTOFFCALLS. AUXOUTADJCALLS is available with the ASAI feature.
This is a cumulative item.
AUXOUTCALLS
The AUXOUTCALLS item is included in the following database tables:
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AUXOUTOFFCALLS
Split/skill tables
The number of outbound extension calls that are placed by agents while they are in AUX or
AVAILABLE, or while the agents have an ACD, AUXIN, or AUXOUT call on hold. AUXOUTCALLS
are recorded in the SPLIT that is the OLDEST_LOGON, unless the agent placed the call with an
ACD call on hold. In this case, AUXOUTCALLS are recorded for the split/skill of the ACD call.
AUXOUTCALLS includes ACDAUXOUTCALLS, AUXOUTADJCALLS, and AUXOUTOFFCALLS.
This is a cumulative item.
Agent tables
The number of outbound extension calls that are placed by the agent or on behalf of the agent while
the agent is in AUX or AVAILABLE, or while the agent has an ACD, AUXIN, or AUXOUT call on
hold. Calls the agent makes to transfer or conference an ACD call are included as AUXOUT calls.
AUXOUTCALLS includes ACDAUXOUTCALLS, AUXOUTADJCALLS, and AUXOUTOFFCALLS.
For agents with multiple skills AUXOUTCALLS are recorded in the SPLIT that is the
OLDEST_LOGON, unless the agent placed the call with an ACD call on hold. In this case,
AUXOUTCALLS are recorded for the split/skill of the ACD call.
This is a cumulative item.
AUXOUTOFFCALLS
The AUXOUTOFFCALLS item is included in the following database tables:
Split/skill tables
The number of AUXOUTCALLS that are placed to a destination outside the communication server.
If such calls are placed by an adjunct on behalf of an agent, they are also counted as
AUXOUTADJCALLS.
This is a cumulative item.
Agent tables
The number of AUXOUTCALLS that are placed to a destination outside the communication server.
If such calls are placed by an adjunct on behalf of an agent, they are also counted as
AUXOUTADJCALLS.
This is a cumulative item.
AUXOUTOFFTIME
TheAUXOUTOFFTIME item is included in the following database tables:
Split/skill tables
The talk time of all AUXOUTOFFCALLS not including HOLDTIME. AUXOUTOFFTIME is included in
AUXOUTTIME.
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AUXOUTTIME
The AUXOUTTIME item is included in the following database tables:
Split/skill tables
The talk time of all AUXOUTCALLS. AUXOUTTIME does not include HOLDTIME. AUXOUTTIME
includes AUXOUTOFFTIME.
This is a cumulative item.
Agent tables
The talk time of all AUXOUTCALLS.
AUXOUTTIME includes AUXOUTOFFTIME.
This is a cumulative item.
AUXREASON (real-time)
The AUXREASON item is included in the following database tables:
Agent tables
The reason code that is associated with the agent's current state. AUXREASON is blank if the agent
is not in the AUX state. On Avaya communication servers that do not have EAS and reason codes
active, AUXREASON is zero.
This is a status item.
Agent trace tables
The reason code that is associated with the agent's current state. AUXREASON is blank if the agent
is not in the AUX state. On communciation servers that do not have EAS and reason codes active,
AUXREASON is zero.
This is a status item.
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AVAILABLE (real-time)
AVAILABLE (real-time)
The AVAILABLE item is included in the following database tables:
Split/skill tables
The number of agents that are currently available in this split/skill.
This is a status item.
AVGAGSERV
The AVGAGSERV item is included in the following database tables:
Current day report tables
The objective average number of seconds that it takes for an agent to service a call.
This is an administrative item.
AVGSPEEDANS
The AVGSPEEDANS item is included in the following database tables:
Current day report tables
The objective average speed of answer, in seconds, for this type of call.
This is an administrative item.
AWORKMODE (real-time)
The AWORKMODE item is included in the following database tables:
Agent tables
The work mode that the agent is currently using. This item is identical to WORKMODE, except when
the agent is available in some, but not all, splits/skills. In this case, AWORKMODE is set to AVAIL
only if the agent is available in this SPLIT. Otherwise, AWORKMODE is set to OTHER.
This is a status item.
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Dictionary of CMS database items
BACKUPCALLS
The BACKUPCALLS item is included in the following database tables:
Split/skill tables
The number of ACDCALLS that are delivered by a vector command other than “queue to” and
answered by this split/skill plus the number of ACDCALLS that are delivered to this split/skill by a
“queue to” vector command and answered by an agent who has either Reserve 1 or Reserve 2 skill
levels assigned for this skill.
This allows tracking of calls that are answered by agents with a Reserve 1 or Reserve 2 skill level
assigned for a particular skill. This includes calls delivered by messaging split/skill, check, route to
split/skill or direct agent, and redirect on no answer vector routing. Calls that are redirected back to
the split/skill from ringing by the redirect on no answer feature that are subsequently answered by
an agent in the split/skill are counted as BACKUPCALLS. To calculate the number of calls that are
answered in a main split/skill (MAINCALLS), subtract BACKUPCALLS from ACDCALLS. Note that
this calculation does not include direct agent calls. The BACKUPCALLS item is available with the
Vectoring feature.
This is a cumulative item.
Trunk group tables
The number of ACDCALLS that are delivered by a vector command other than “queue to” and
answered by this split/skill plus the number of ACDCALLS that are delivered to this split/skill by a
“queue to” vector command and answered by an agent who has either Reserve 1 or Reserve 2 skill
levels assigned for this skill.
This allows tracking of calls that are answered by agents with a Reserve 1 or Reserve 2 skill level
assigned for a particular skill. This includes calls delivered by messaging split/skill, check, route to
split/skill or direct agent, and redirect on no answer vector routing. Calls that are redirected back to
the split/skill from ringing by the redirect on no answer feature and are subsequently answered by
an agent in the split/skill are counted as BACKUPCALLS. To calculate the number of calls that are
answered in a main split/skill (MAINCALLS), subtract BACKUPCALLS from ACDCALLS. Note that
this calculation does not include direct agent calls. The BACKUPCALLS item is available with the
Vectoring feature.
This is a cumulative item.
Vector tables
The number of ACDCALLS that are delivered by a vector command other than “queue to” and
answered by this split/skill plus the number of ACDCALLS that are delivered to this split/skill by a
“queue to” vector command and answered by an agent who has either Reserve 1 or Reserve 2 skill
levels assigned for this skill.
This allows tracking of calls that are answered by agents with a Reserve 1 or Reserve 2 skill level
assigned for a particular skill. This includes calls delivered by messaging split/skill, check, route to
split/skill or direct agent, and redirect on no answer vector routing. Calls that are redirected back to
the split/skill from ringing by the redirect on no answer feature and are subsequently answered by
an agent in the split/skill are counted as BACKUPCALLS. To calculate the number of calls that are
answered in a main split/skill (MAINCALLS), subtract BACKUPCALLS from ACDCALLS. Note that
this calculation does not include direct agent calls. The BACKUPCALLS item is available with the
Vectoring feature.
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BH_ABNCALLS (daily only)
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BH_INCALLS (daily only)
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BH_OUTCALLS (daily only)
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VDN tables
The number of INCALLS to the VDN that are complete during the busy hour. BH_VDNCALLS
includes answered calls that complete, calls that abandon, calls given a forced busy, calls that are
forced to disconnect, and calls that outflow from the VDN during the busy hour.
This is a busy hour item.
BLOCKAGE
The BLOCKAGE item is included in the following database tables:
Trunk group tables
The number of outbound call attempts that are blocked because all trunks are busy. This item is
available for G2 only and is no longer supported.
This is a cumulative item.
BSRPLAN
The BSRPLAN item is included in the following database tables:
VDN tables
The multi-site BSR Application plan assigned to the VDN. The plan number ranges from 1 to 511.
This is an administrative item.
BUSYCALLS
The BUSYCALLS item is included in the following database tables:
Split/skill tables
The number of CALLSOFFERED that are given a busy signal by the communication server. This
occurs when the “busy” vector command is executed while the call is queued to this split/skill and
this is the primary split/skill to which the call is queued, or if a call queued to this split/skill forwards
to another split/skill whose queue is full. A busy is given when a nonvector-controlled split has: a full
queue, no queue and no available agents, or no agents that are staffed. This is a cumulative item.
Trunk Group tables
The number of INCALLS that are given a busy signal by the communication server. This occurs
when the “busy” vector command executes. BUSYCALLS occurs if a call is routed to a split/skill with
coverage set to “yes” and there are no agents available, the queue is full or there is no queue, there
is no coverage, and an announcement has played or the trunk is not a CO trunk. BUSYCALLS can
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BUSYTIME
occur if a call is routed to a direct agent with coverage set to “yes”, the agent is not logged in, no
coverage path is administered, and an announcement has played or the trunk is not a CO trunk.
BUSYCALLS can occur without vectoring when a split queue is full or there are no queue slots
available, no busy coverage is administered and an announcement has played, or the trunk is not a
CO trunk.
This is a cumulative item.
Vector tables
The number of INCALLS that are given a busy signal by the communication server. This occurs
when the “busy'' vector command executes. In addition, BUSYCALLS occurs if a call is routed to a
split/skill with coverage set to “yes” where there are no agents available, the queue is full or there is
no queue, no coverage path is administered, and an announcement has played or the trunk is not a
CO trunk. BUSYCALLS occurs if a call is routed to a direct agent with coverage set to “yes”, the
agent is not logged in, there is no coverage path administered, and an announcement has played or
the trunk is not a CO trunk.
This is a cumulative item.
VDN tables
The number of INCALLS that are given a busy signal by the communication server. This occurs
when the “busy'' vector command executes. BUSYCALLS also occurs if a call is routed to a split/skill
with coverage set to “yes” where there are no agents available, the queue is full or there is no
queue, no coverage path is administered, and an announcement has played or the trunk is not a CO
trunk. BUSYCALLS occurs if a call is routed to a direct agent with coverage set to “yes”, the agent is
not logged in, there is no coverage path administered, and an announcement has played or the
trunk is not a CO trunk.
This is a cumulative item.
BUSYTIME
The BUSYTIME item is included in the following database tables:
Split/skill tables
The length of time that callers wait in queue before hearing a busy tone for all BUSYCALLS.
This is a cumulative item.
Vector tables
The length of time that callers wait in queue before hearing a busy tone for all BUSYCALLS.
This is a cumulative item.
VDN tables
The duration of all BUSYCALLS before the trunk goes idle.
This is a cumulative item.
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CALLER_HOLD
The CALLER_HOLD item is included in the following database tables:
Agent trace tables
An indication that the agent put the current call on hold.
CALLID
The CALLID item is included in the following database tables:
Call record tables
A unique number that is assigned to this call and all of its call segments. For conferenced and
transferred calls, two (or more) calls are associated with each other. When the entire call is
recorded, one CALLID is used to join all of the associated call segments. In “meet-me” conferences,
this may result in a “later” segment of the call starting earlier than the first segment. CALLIDs are not
strictly sequential, but will be unique for all calls recorded over the course of a day.
CALLING_II
The CALLING_II item is included in the following database tables:
Agent trace tables
The Information Indicator (II) digits that are associated with the call. These digits are a two-digit
string that is provided by ISDN PRI to indicate the type of originating line of the caller. These digits
supply information about the originator location, for example, pay phone, hospital, or prison. The
column is blank if the call does not contain II digits.
Call record tables
The Information Indicator (II) digits that are associated with the call. These digits are a two-digit
string that is provided by ISDN PRI to indicate the type of originating line of the caller. These digits
supply information about the originator location, for example, pay phone, hospital, or prison. The
column is blank if the call does not contain II digits.
CALLING_LOGID (real-time)
The CALLING_LOGID item is included in the following database tables:
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CALLING_PTY
Trunk tables
The login ID of the agent who originated the current call on this trunk. CALLING_LOGID is NULL
when the trunk is idle.
This is a status item.
CALLING_PTY
The CALLING_PTY item is included in the following database tables:
Agent trace tables
The calling party identification. On communication servers without ISDN ANI delivery, the
identification is the extension or trunk equipment location that identifies the originator of the call. On
communication servers with ISDN ANI delivery, the identification is the ANI/SID. The CALLING_PTY
item is blank if the trunk is not measured or, for internal calls, if the originating extension is not
measured. This field can contain up to 24 digits.
Call record tables
The calling party identification. On communication servers without ISDN ANI delivery, the
identification is the extension or trunk equipment location that identifies the originator of the call. On
communication servers with ISDN ANI delivery, the identification is the ANI/SID. The CALLING_PTY
item is blank if the trunk is not measured or, for internal calls, if the originating extension is not
measured. This field can contain up to 24 digits.
CALLSOFFERED
The CALLSOFFERED item is included in the following database tables:
Split/skill tables
The number of calls that queued to the split/skill and that completed during the interval. This does
not include calls that could not queue to the split/skill because the queue was full or there was no
queue. CALLSOFFERED = ACDCALLS + ABNCALLS + BUSYCALLS + DISCCALLS +
OUTFLOWCALLS + DEQUECALLS + ICRPULLCALLS.
CALLSOFFERED includes ABNCALLS, RINGCALLS, OTHERCALLS, and INFLOWCALLS.
This is a cumulative item.
CALLSURPDELIVERIES
The CALLSURPDELIVERIES item appears in the following tables:
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Split/skill tables
The number of calls delivered to agents in the skill upon call surplus condition.
This is a cumulative item.
VDN tables
The number of calls delivered to agents via the VDN upon call surplus condition.
This is a cumulative item.
CHANGE
The CHANGE item is included in the following database tables:
Current day configuration tables
Additional change factor (percent).
This is an administrative item.
CHANGED (real-time)
The CHANGED item is included in the following database tables:
Agent tables
The time of day at which new agent activity started. For example, when WORKMODE or
DIRECTION is changed. Valid values for CHANGED are blank and the time-of-day.
This is a status item.
CHPROF
The CHPROF item is included in the following database tables:
Current day configuration tables
The number of the call handling profile that is used.
This is an administrative item.
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COMPLETED
COMPLETED
The COMPLETED item is included in the following database tables:
Trunk group tables
The number of OUTCALLS that are completed by being answered at the far end.
This is a cumulative item.
CONFERENCE
The CONFERENCE item is included in the following database tables:
Split/skill tables
The number of ACDCALLS that are conferenced at least once.
This is a cumulative item.
Agent tables
The number of times that the agent completed a conference. A conference is considered completed
when the agent pushes the conference key a second time.
This is a cumulative item.
Agent trace tables
An indication that the agent activated a conference. Valid values for CONFERENCE are 0, which
means that the agent did not initiate a conference, and 1, which means that the agent did initiate a
conference.
Call record tables
An indication that the answering agent initiated a conference on this call segment. Valid values for
CONFERENCE are 0, which means that the agent did not initiate a conference, and 1, which means
that the agent did initiate a conference.
CONNECTCALLS
The CONNECTCALLS item is included in the following database tables:
Trunk group tables
The number of INCALLS that are answered at a station and are not split/skill or direct agent ACD
calls.
This is a cumulative item.
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VDN tables
The number of non-ACD INCALLS that are delivered to a station extension (other than a VDN or
direct agent login ID) by a “route to” or “adj rout link” vector command and that do not abandon.
CONNECTCALLS includes ANSCONNCALLS1 through ANSCONNCALLS10.
This is a cumulative item.
CONNECTTIME
The CONNECTTIME item is included in the following database tables:
VDN tables
The length of time that CONNECTCALLS waited before being answered.
This is a cumulative item.
CONNTALKTIME
The CONNTALKTIME item is included in the following database tables:
VDN tables
The talk time for all CONNECTCALLS. CONNTALKTIME does not include HOLDTIME.
This is a cumulative item.
CONSULTTIME
The CONSULTTIME item is included in the following database tables:
Call record tables
The length of time that an agent talks on any outbound call while in AUX work, ACW, or in OTHER
with a call on hold. This includes the time the originating agent spent talking to the destination party
while establishing a conference or transferring a call, which is the time between presses of the
transfer or conference button. CONSULTTIME includes wait time if the agent is calling a VDN or
split/skill extension, but the wait time can be subtracted out by subtracting the DISPTIME item from
CONSULTTIME.
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CWC (index)
CWC (index)
The CWC item is included in the following database tables:
Call work codes tables
The Call Work Code for which data was collected.
This is a row identifier item.
DA_ABNCALLS
The DA_ABNCALLS item is included in the following database tables:
Agent tables
The number of direct agent ACD calls that are abandoned by callers while in queue or ringing at an
agent telephone. DA_ABNCALLS includes calls that are considered abandoned because their talk
time was less than the phantom-abandon call timer. The DA_ABNCALLS item is available with the
ASAI or EAS feature.
This is a cumulative item.
DA_ABNTIME
The DA_ABNTIME item is included in the following database tables:
Agent tables
The length of time that DA_ABNCALLS wait in queue or ring before abandoning. DA_ABNTIME
includes the time that elapses before the agent releases the call on phantom abandon calls.
DA_ABNTIME is available with the ASAI or EAS feature.
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DA_ACDCALLS
The DA_ACDCALLS item is included in the following database tables:
Agent tables
The number of direct agent ACD calls that the agent answers. DA_ACDCALLS is available with the
ASAI or EAS feature. DA_ACDCALLS includes DA_RELEASE.
This is a cumulative item.
DA_ACDTIME
The DA_ACDTIME item is included in the following database tables:
Agent tables
The length of time that agents spend talking on DA_ACDCALLS. DA_ACDTIME does not include
HOLDTIME. DA_ACDTIME is available with the ASAI or EAS feature.
This is a cumulative item.
DA_ACWINCALLS
The DA_ACWINCALLS item is included in the following database tables:
Split/skill tables
The number of inbound extension calls answered by ACW agents, who entered that work mode as a
result of direct agent calls from this split/skill. Requires a communication server with the ASAI or
EAS feature for direct agent calling.
This is a cumulative item.
Agent tables
The number of inbound extension calls answered by the ACW agent, who entered that work mode
as a result of a direct agent call. Requires a communication server with the ASAI or EAS feature for
direct agent calling.
This is a cumulative item.
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DA_ACWINTIME
DA_ACWINTIME
The DA_ACWINTIME item is included in the following database tables:
Split/skill tables
The length of time that agents spent on inbound extension calls that they answered while in ACW
for direct agent ACD calls that queued through this split/skill. DA_ACWINTIME is available with the
ASAI or EAS feature for direct agent calling.
This is a cumulative item.
Agent tables
The length of time that is spent on all DA_ACWINCALLS. DA_ACWINTIME does not include
HOLDTIME. DA_ACWINTIME is available with the ASAI or EAS feature.
This is a cumulative item.
DA_ACWOADJCALLS
The DA_ACWOADJCALLS item is included in the following database tables:
Agent tables
The number of DA_ACWOCALLS that an ASAI adjunct placed on behalf of the agent. If these calls
are placed to off-communication server destinations, they are also counted as
DA_ACWOOFFCALLS. The DA_ACWOADJCALLS item is available with the ASAI feature.
This is a cumulative item.
DA_ACWOCALLS
The DA_ACWOCALLS item is included in the following database tables:
Split/skill tables
Number of outbound extension calls made by ACW agents, who entered that work mode as a result
of direct agent calls from this split/skill. Requires a communication server with the ASAI or EAS
feature for direct agent calling.
This is a cumulative item.
Agent tables
The number of outbound extension calls made by the ACW agent, who entered that work mode as a
result of a direct agent call. Requires a communication server with the ASAI or EAS feature for
direct agent calling. DA_ACWOCALLS includes DA_ACWOADJCALLS and DA_ACWOOFFCALLS.
This is a cumulative item.
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DA_ACWOOFFCALLS
The DA_ACWOOFFCALLS item is included in the following database tables:
Agent tables
The number of DA_ACWOCALLS that are placed to an off-communication server destination. If
these calls are placed by an ASAI adjunct on behalf of the agent, they are also counted as
DA_ACWOADJCALLS. The DA_ACWOOFFCALLS item is available with the ASAI feature.
This is a cumulative item.
DA_ACWOOFFTIME
The DA_ACWOOFFTIME item is included in the following database tables:
Agent tables
The length of time that agents spend talking on all DA_ACWOOFFCALLS. DA_ACWOOFFTIME
does not include HOLDTIME. DA_ACWOOFFTIME is included in DA_ACWOTIME. The
DA_ACWOOFFTIME item is available the ASAI or EAS feature.
This is a cumulative item.
DA_ACWOTIME
The DA_ACWOTIME item is included in the following database tables:
Split/skill tables
The length of time that agents talk on outbound extension calls that they place while in ACW for a
direct agent ACD call. The DA_ACWOTIME item is available with the ASAI or EAS feature.
This is a cumulative item.
Agent tables
The length of time that agents spend on DA_ACWOCALLS. DA_ACWOTIME does not include
HOLDTIME. DA_ACWOTIME includes DA_ACWOOFFTIME. The DA_ACWOTIME item is available
with the ASAI or EAS feature.
This is a cumulative item.
DA_ACWTIME
The DA_ACWTIME item is included in the following database tables:
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DA_ANSTIME
Agent tables
The duration of ACW that is associated with DA_ACDCALLS, including time on DA_ACWINCALLS
and DA_ACWOCALLS. The DA_ACWTIME item is available with the ASAI or EAS feature.
This is a cumulative item.
DA_ANSTIME
The DA_ANSTIME item is included in the following database tables:
Agent tables
The length of time that calls spend in the direct agent queue and ringing before being answered.
The DA_ANSTIME item is available with the ASAI or EAS feature.
This is a cumulative item.
DA_ICRPULLCALLS
The DA_ICRPULLCALLS item is included in the following database tables:
Agent tables
Number of direct agent calls ICR pulled back while ringing at the agent.
DA_ICRPULLTIME
The DA_ICRPULLTIME item is included in the following database tables:
Agent tables
Time callers waited before ICR pulled back a direct agent call.
DA_INACW (real-time)
The DA_INACW item is included in the following database tables:
Split/skill tables
The number of agents that are currently in ACW that is associated with direct agent calls. This
includes agents who are on ACWIN or ACWOUT calls. DA_INACW is a subset of OTHER. The total
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number of agents in after call work = INACW + DA_INACW. The DA_INACW item is available with
the ASAI or EAS feature for direct agent calling.
This is a status item.
DA_INQUEUE (real-time)
The DA_INQUEUE item is included in the following database tables:
Split/skill tables
The number of direct agent ACD calls that are currently waiting in this split/skill queue. The
DA_INQUEUE item is available with the ASAI or EAS feature. This is a status item.
Agent tables
The number of direct agent calls that are currently waiting in any split/skill queue for this agent. The
DA_INQUEUE item is available with the ASAI or EAS feature.
This is a status item.
DA_INRING (real-time)
The DA_INRING item is included in the following database tables:
Split/skill tables
The number of direct agent ACD calls that are currently ringing at an agent's telephone and that
queued in this split/skill. The DA_INRING item is available with the ASAI or EAS feature.
This is a status item.
DA_OLDESTCALL (real-time)
The DA_OLDESTCALL item is included in the following database tables:
Split/skill tables
The length of time that the oldest direct agent ACD call has been waiting in queue or ringing at an
agent position. The DA_OLDESTCALL item is available with the ASAI or EAS feature.
This is a status item.
Agent tables
The length of time that the oldest direct agent call has been waiting in any split/skill queue for this
agent. The DA_OLDESTCALL item is available with the ASAI or EAS feature.
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DA_ONACD (real-time)
DA_ONACD (real-time)
The DA_ONACD item is included in the following database tables:
Split/skill tables
The number of agents that are currently on direct agent ACD calls. DA_ONACD is a subset of
OTHER. The total number of agents on split/skill and direct agent ACD calls is ONACD plus
DA_ONACD. The DA_ONACD item is available with the ASAI or EAS feature.
This is a status item.
DA_OTHERCALLS
The DA_OTHERCALLS item is included in the following database tables:
Agent tables
The number of direct agent calls that are redirected to another destination before they are
answered. Calls can be redirected as a result of call pickup, coverage, or Redirection on No Answer.
The DA_OTHERCALLS item is available with the ASAI or EAS feature.
This is a cumulative item.
DA_OTHERTIME
The DA_OTHERTIME item is included in the following database tables:
Agent tables
The length of time that is spent in queue or ringing by DA_OTHERCALLS before they are
redirected. The DA_OTHERTIME item is available with the ASAI or EAS feature.
This is a cumulative item.
DA_QUEUED
The DA_QUEUED item is included in the following database tables:
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DA_RELEASE
The DA_RELEASE item is included in the following database tables:
Agent tables
The number of direct agent ACD calls that are released or dropped by the agent before the far end
releases. The DA_RELEASE item is available with the ASAI or EAS feature.
This is a cumulative item.
DA_SKILL (real-time)
The DA_SKILL item is included in the following database tables:
Agent tables
The skill that is currently assigned as the agent's direct agent skill. Direct agent calls to the agent
are queued to this skill. The DA_SKILL item is available with the ASAI or EAS feature.
This is an administrative item.
DACALLS_FIRST (real-time)
The DACALLS_FIRST item is included in the following database tables:
Agent tables
An indication of whether a percent allocated agent (PCNT) has requested direct agent calls first to
be delivered first. Valid values for DACALLS_FIRST are 0, which means that the agent has not
made the request, and 1, which means that the agent has made a request for direct agent calls to
be delivered first. The DACALLS_FIRST item is available on Avaya communication servers with the
EAS or ASAI feature.
This is a administrative item.
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DEFLECTCALLS
DEFLECTCALLS
The DEFLECTCALLS item is included in the following database tables:
Vector tables
The number of calls that are deflected to the network using Network Call Redirection (NCR). Each
NCR invoke attempt is counted in LOOKATTEMPTS and in INTERFLOWCALLS.
This is a cumulative item.
VDN tables
The number of calls that deflected to the network using NCR. Each NCR invoke attempt is counted
in LOOKATTEMPTS and in INTERFLOWCALLS.
This is a cumulative item.
DEQUECALLS
The DEQUECALLS item is included in the following database tables:
Split/skill tables
The number of calls that queued to this split/skill as a nonprimary split/skill and whose disposition
was recorded in another split/skill as answered, abandoned, outflowed, busy, or forced disconnect.
The DEQUECALLS item is available with the Vectoring feature.
This is a cumulative item.
DEQUETIME
The DEQUETIME item is included in the following database tables:
Split/skill tables
The length of time that DEQUECALLS waited in this split/skill queue before dequeuing. The
DEQUETIME item is available with the Vectoring feature.
This is a cumulative item.
DESTINATION (real-time)
The DESTINATION item is included in the following database tables:
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Agent tables
The type of outbound call destination for the call on which the agent is active for any split/skill. Valid
values can be PBX (internal call), OFF (external call), or as defined in the Dictionary. If the agent is
not on an outbound call, the value is blank.
This is a status item.
DIALED_NUM
The DIALED_NUM item is included in the following database tables:
Call record tables
The number that the caller dialed. This number can be up to 24 digits long. DIALED_NUM is the
VDN for inbound vectoring calls, blank for inbound calls without vectoring, and dialed digits for
outbound calls.
DIGITS_DIALED
The DIGITS_DIALED item is included in the following database tables:
Agent trace tables
The digits that the agent dialed to originate a call. Trunk access codes, feature access codes,
account codes, and authorization codes are not included.
DIRECTION (real-time)
The DIRECTION item is included in the following database tables:
Agent tables
The direction of the call that the agent is currently handling for any split/skill. Valid values are blank,
IN, OUT, or as defined in Dictionary. If the agent is not on a call, the value is blank (NULL).
This is a status item.
Trunk tables
The current call direction of the trunk. Valid values are blank, IN, OUT, or as defined in Dictionary.
The value is blank (NULL) if the trunk is idle.
This is a status item.
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DISCCALLS
DISCCALLS
The DISCCALLS item is included in the following database tables:
Split/skill tables
The number of CALLSOFFERED that executed the “disconnect'' vector command. DISCCALLS also
includes calls that are disconnected by the communication server when the vector disconnect timer
expires.
This is a cumulative item.
Trunk group tables
The number of INCALLS that are disconnected by the communication server by the “disconnect”
vector command. DISCCALLS also includes calls that are disconnected by the communication
server when the vector disconnect timer expires or calls that reached the end of vector processing
without being queued.
This is a cumulative item.
Vector tables
The number of INCALLS that executed the “disconnect” and “reply best” vector command.
DISCCALLS also includes calls that are disconnected by the communication server when the vector
disconnect timer expires or calls that reached the end of vector processing without being queued.
DISCCALLS includes VDISCCALLS.
This is a cumulative item.
VDN tables
The number of INCALLS that were disconnected by the “disconnect” or “reply best” vector
command. DISCCALLS also includes calls that are disconnected by the communication server
when the vector disconnect timer expires or calls that reached the end of vector processing without
being queued. DISCCALLS includes VDISCCALLS.
This is a cumulative item.
DISCTIME
The DISCTIME item is included in the following database tables:
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Split/skill tables
The length of time that all DISCCALLS spent in this split's/skill's queue. If the call is disconnected
because the vector disconnect timer expires, this is the time until the call is disconnected by the
communication server.
This is a cumulative item.
Vector tables
The length of time that all DISCCALLS spent in this VECTOR. DISCTIME includes the time that
elapses until the trunk drops following the forced disconnect command, or when the caller hangs up
without listening to the entire announcement. When the caller listens to the entire announcement,
DISCTIME is the length of time until the announcement ends and the caller is disconnected by the
communication server, or when the vector disconnect timer expires.
This is a cumulative item.
VDN tables
The length of time that all DISCCALLS spent in this VDN. DISCTIME includes the time that elapses
until the trunk drops following the forced disconnect command, or when the caller hangs up without
listening to the entire announcement. When the caller listens to the entire announcement,
DISCTIME is the length of time until the announcement ends and the caller is disconnected by the
communication server, or when the vector disconnect timer expires.
This is a cumulative item.
DISPIVECTOR
The DISPIVECTOR item is included in the following database tables:
Call record tables
The number of the first vector that is associated with the disposition VDN (DISPVDN).
DISPOSITION
The DISPOSITION item is included in the following database tables:
Call record tables
An indication of the call disposition. Valid values for DISPOSITION are shown in the following table
Value Description
1 The call is connected (CONN, non-ACD call to a measured agent). A connected call is a non-
ACD call to a measured agent for which CMS receives an indication that the call was
connected.
Table continues…
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DISPPRIORITY
Value Description
2 The call is answered (ANS, split/skill or direct agent call answered by an agent). An
answered call is any split/skill or direct agent ACD call for which CMS receives an indication
that the call was answered by an agent and was not a phantom abandon.
3 The call is abandoned (ABAN). An abandoned call is any ACD call in which a caller hangs up
before receiving an answer from an agent and for which CMS receives notification that the
caller abandoned. Phantom abandons (PHANTOMABNS) are included as abandoned calls.
4 The call is interflowed (IFLOW). Interflowed calls are calls that are interflowed to an off-
communication server destination
5 The call is forced busy (FBUSY). Forced busy calls are calls that CMS records as
BUSYCALLS for the trunk group that carried them. These calls can be VDN calls that
received a forced busy from the vector command or a split/skill call for a nonvector-controlled
split that received a busy indication from the communication server because the split queue
was full.
6 The call is forced disconnect (FDISC). Forced disconnect calls are VDN calls that are
disconnected by the communication server due to the execution of a disconnect vector
command. Forced disconnect calls also include calls disconnected because of the vector
disconnect timer or because they reached the end of vector processing without being
queued.
7 The call has another disposition (OTHER). Other calls include any other calls that do not fall
into the categories listed above. See the definition of OTHERCALLS in this chapter for
additional information.
DISPPRIORITY
The DISPPRIORITY item is included in the following database tables:
Call record tables
The priority that the call had at its disposition in this segment. Priorities can be:
Value Description
1 No priority was assigned to the call. This disposition applies to communication servers that
do not have the Vectoring feature.
2 The call was a priority call. This disposition applies to communication servers that do not
have the Vectoring feature.
3 The call was assigned a low priority (LOW).
4 The call was assigned a medium priority (MED).
5 The call was assigned a high priority (HIGH).
6 The call was assigned a top priority (TOP).
If the call is never queued to a split/skill, the priority is not set. With the Vectoring feature, calls
directed to split/skills using “route to” or “messaging split/skill” commands and calls directly routed to
splits/skills without going through a vector have a MED priority or HIGH priority, depending on the
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Dictionary of CMS database items
class of restriction of the originator of the call. The originator of the call can be an agent, an
extension, a trunk group, or a VDN.
DISPSKLEVEL
The DISPSKLEVEL item is included in the following database tables:
Call record tables
The skill level, from 1 through 16, that is associated with the skill in which the agent answered the
call or, for calls that abandoned from ringing or from a direct agent queue, associated with the agent
from whom the call abandoned.
DISPSPLIT
The DISPSPLIT item is included in the following database tables:
Call record tables
The number of the split/skill that is associated with the call at its disposition in this call segment.
Calls that are not queued to a split/skill at the time of disposition have DISPSPLIT set to null. Calls
that are queued to an unmeasured split/skill at the time of disposition have DISPSPLIT set to zero.
DISPTIME
The DISPTIME item is included in the following database tables:
Call record tables
The wait time in the vector, in queue, and ringing that elapses until the disposition is recorded in
DISPOSITION for the segment. For extension calls that are placed directly to agents and not
through a VDN, this is always zero.
DISPVDN
The DISPVDN item is included in the following database tables:
Call record tables
The number of the VDN that is associated with the call at its disposition for this call segment.
DISPVDN is blank for calls that are not associated with a VDN at their disposition.
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DURATION (real-time)
DURATION (real-time)
The DURATION item is included in the following database tables:
Agent tables
The length of time of the current WORKMODE and DIRECTION for this SPLIT. For example, the
length of time in current AGSTATE for this SPLIT, in which case, if the agent goes from AUX to
AUXOUT and back to AUX, DURATION restarts with each change in work mode.
This is a status item.
Trunk tables
The length of time that the trunk has been in TKSTATE.
This is a status item.
Agent trace tables
The length of time of the current WORKMODE and DIRECTION for this SPLIT. For example, the
length of time in current AGSTATE for this SPLIT, in which case, if the agent goes from AUX to
AUXOUT and back to AUX, DURATION restarts with each change in work mode.
Call record tables
The total time that the trunk was in use. This is the overall trunk holding time from the beginning of
the call segment until the caller is disconnected. For the first segment of a call, this is the trunk
holding time for the caller for the entire call, from the time the trunk is seized until the trunk is idle.
With a transfer, the original trunk remains associated with both call segments until the call ends.
Data collection exception table
The length of time for which data collection was off.
EQLOC
The EQLOC database item appears in the following tables.
Trunk tables
The physical equipment location, or trunk number, for which data was collected.
In the trunk tables, EQLOC is an index item.
This is an administrative item.
Call record tables
The physical equipment location, or trunk number, for which data was collected or for which the
exception occurred. This is blank if the trunk is not measured.
This is an administrative item.
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EQLOCID
The EQLOCID item is included in the following database tables:
Agent Exceptions tables
Location ID of the trunk associated with the call.
Malicious Call Trace Exceptions tables
Location ID of the trunk associated with the malicious call.
Trunk Group Exceptions tables
Location ID of the trunk associated with the trunk exception.
EVENT_TIME
The EVENT_TIME item is included in the following database tables:
Agent trace tables
The time of day, in hour, minute, and second format, at which the WORKMODE or DIRECTION
changed.
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EWTHIGH (real-time)
Agent tables
The number of times each event, or stroke count, feature button from 1 to 9 was pressed while the
agent was on an ACD call or in call-related ACW.
This is a cumulative item.
Call record tables
The number of times each event, or stroke count, feature button from 1 to 9 was entered for this call
segment.
EWTHIGH (real-time)
The EWTHIGH item is included in the following database tables:
Split/skill tables
The communication server-calculated expected wait time (EWT) for calls that are queued at high
priority in this split/skill. The EWT is an estimate of how long a caller will wait in queue at HIGH
priority until being served. Time that is spent ringing at the agent is not included in this estimate.
EWT and ASA should not be expected to match. ASA gives a historical perspective, whereas EWT
changes constantly to match the current conditions on the communication server, such as queue
length and staffing changes. The EWTHIGH item is available on Avaya communication servers with
the Vectoring feature.
This is a status item.
EWTLOW (real-time)
The EWTLOW item is included in the following database tables:
Split/skill tables
The communication server-calculated EWT for calls that are queued at low priority in this split/skill.
The EWT is an estimate of how long a caller will wait in queue at LOW priority until being served.
Time that is spent ringing at the agent is not included in this estimate. EWT and ASA should not be
expected to match. ASA gives a historical perspective, whereas EWT changes constantly to match
the current conditions on the communication server, such as queue length and staffing changes.
The EWTLOW item is available on Avaya communication servers with the Vectoring feature.
This is a status item.
EWTMEDIUM (real-time)
The EWTMEDIUM item is included in the following database tables:
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Split/skill tables
The communication server-calculated EWT for calls that are queued at medium priority in this split/
skill. The EWT is an estimate of how long a caller will wait in queue at MED priority until being
served. Time that is spent ringing at the agent is not included in this estimate. EWT and ASA should
not be expected to match. ASA gives a historical perspective, whereas EWT changes constantly to
match the current conditions on the communication server, such as queue length and staffing
changes. The EWTMED item is available on Avaya communication servers with the Vectoring
feature.
This is a status item.
EWTTOP (real-time)
The EWTTOP item is included in the following database tables:
Split/skill tables
The communication server-calculated EWT for calls that are queued at top priority in this split/skill.
The EWT is an estimate of how long a caller will wait in queue at TOP priority until being served.
Time that is spent ringing at the agent is not included in this estimate. EWT and ASA should not be
expected to match. ASA gives a historical perspective, whereas EWT changes constantly to match
the current conditions on the communication server, such as queue length and staffing changes.
The EWTTOP item is available on Avaya communication servers with the Vectoring feature.
This is a status item.
EXT_CALL_ORIG
The EXT_CALL_ORIG item is included in the following database tables:
Agent trace tables
An indication that the agent originated an external, off-communication server call.
EXTENSION
The EXTENSION item is included in the following database tables:
Agent tables
The extension number for which data was collected.
This is an administrative item.
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EXTN
Trunk tables
The extension to which this trunk is currently queued, ringing, or connected.
In the trunk tables, EXTENSION is a real-time item. This is a status item.
EXTN
The EXTN item is included in the following database tables:
Agent login/logout tables
The extension number of the station that the agent uses to log in.
EXTYPE
The EXTYPE item is included in the following database tables:
Agent exception table
The type of exception that occurred. Valid values for EXTYPE in the agent exception table are:
Value Type
1 Time available
2 Minimum time on an inbound ACD call
3 Maximum time on an inbound ACD call
4 Time in ACW
5 Time on an outbound ACW call
6 Time on an inbound ACW call
7 Time in AUX work
8 Time on an outbound AUX call
9 Time on an inbound AUX call
10 Number of outbound ACW calls per agent
11 Number of inbound ACW calls per agent
12 Number of outbound AUX calls per agent
13 Number of inbound AUX calls per agent
14 Login identification
15 Time the ACD call spent on hold
16 Number of ACD calls placed on hold
17 Number of ACD calls abandoned while on hold
Table continues…
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Value Type
18 Minimum time on an outbound ACD call
19 Maximum time on an outbound ACD call
20 Number of calls transferred
21 Time on an external outbound ACW call
22 Time on an external outbound AUX call
23 Time on a direct agent call
24 Number of external outbound ACW calls per agent
25 Number of external outbound AUX calls per agent
26 Time an ACD call spends ringing
27 Multiple logins on same extension
28 Ringing call was automatically redirected from the agent
29 Agent logged out with active or held calls
30 Number of calls in the direct agent queue
31 Time the call waited in the direct agent queue
32 Number of calls that abandoned from the direct agent queue
34 Number calls that outflowed from the direct agent queue
38 Number of calls that the agent transferred
48 Logout attempt without a valid reason code
49 Agent could not be logged in
59 AUX attempt without a valid reason code
60 Time in AUX with a reason code of 0 (default)
61 Time in AUX with a reason code of 1
62 Time in AUX with a reason code of 2
63 Time in AUX with a reason code of 3
64 Time in AUX with a reason code of 4
65 Time in AUX with a reason code of 5
66 Time in AUX with a reason code of 6
67 Time in AUX with a reason code of 7
68 Time in AUX with a reason code of 8
69 Time in AUX with a reason code of 9
71–97 Time in AUX with reason codes of 10–36
Note:
Values are assigned consecutively. For example: 71 for Time in AUX with a reason code
of 10, 72 for Time in AUX with a reason code of 11, and so on.
98 Agent was denied login to some skills
Table continues…
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EXTYPE
Value Type
99 Invalid call work code was entered
101–163 Time in AUX with reason codes of 37–99
Note:
Values are assigned consecutively. For example: 101 for Time in AUX with a reason
code of 37, 102 for Time in AUX with a reason code of 38, and so on.
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Value Type
57 Number failures on a single trunk
58 Audio difficulty on a trunk
FAGINRING (real-time)
The FAGINRING item is included in the following database tables:
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FAILURES
Split/skill tables
The number of flex agents (agents whose role is BCKP, ALLC, or ROVE) to whom this skill ACD call
is ringing.
This is a status item.
FAILURES
The FAILURES item is included in the following database tables:
Trunk tables
Number of trunk hardware failures for this trunk.
Trunk group tables
Number of trunk hardware failures for this trunk group.
FAVAILABLE (real-time)
The FAVAILABLE item is included in the following database tables:
Split/skill tables
The number of flex agents who are available to receive calls.
This is a status item.
FCALLS
The FCALLS item is included in the following database tables:
Current day report tables
The number of forecast calls carried.
FINACW (real-time)
The FINACW item is included in the following database tables:
Split/skill tables
The number of flex agents who are in ACW for this skill.
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FINAUX (real-time)
The FINAUX item is included in the following database tables:
Split/skill tables
The number of flex agents who are in AUX for this skill.
This is a status item.
FIRSTIVECTOR
The FIRSTIVECTOR item is included in the following database tables:
Call record tables
The number of the first vector that is associated with the first VDN for the call segment. This is blank
if no vector is involved.
FIRSTVDN
The FIRSTVDN item is included in the following database tables:
Call record tables
The number of the first VDN that is associated with the call segment. This is blank for calls that are
not associated with a VDN.
FMETHOD
The FMETHOD item is included in the following database tables:
Current day configuration tables
The type of trending used for forecast. Valid values for FMETHOD are 0, which means that no
trending is used, 1, which means that seasonal trending is used, and 2, which means that current
trending is used.
This is an administrative item.
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FONACD (real-time)
FONACD (real-time)
The FONACD item is included in the following database tables:
Split/skill tables
The number of flex agents who are on ACD calls for this skill.
This is a status item.
FOTHER (real-time)
The FOTHER item is included in the following database tables:
Split/skill tables
The number of flex agents who are in the OTHER work state.
This is a status item.
FSTAFFED (real-time)
The FSTAFFED item is included in the following database tables:
Split/skill tables
The number of agents who are staffing this skill as other than top or reserve agents.
This is a status item.
GNAGINRING (real-time)
The GNAGINRING item is included in the following database tables:
Split/skill tables
The number of greatest need agents logged into the split/skill who currently have ACD calls ringing.
GNAGINRING is available on Avaya communication servers with EAS.
This is a status item.
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GNAVAILABLE (real-time)
The GNAVAILABLE item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are logged into the split/skill and available in the split/skill.
The GNAVAILABLE item is available on Avaya communication servers with EAS. This is a status
item.
GNDA_INACW (real-time)
The GNDA_INACW item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently ACW that is associated with direct agent
calls, including greatest need agents who are on ACWIN or ACWOUT calls. GNDA_INACW is a
subset of GNOTHER. The total number of agents in ACW equals GNINACW plus GNDA_INACW.
The GNDA_INACW item is available on Avaya communication servers with the ASAI or EAS
feature.
This is a status item.
GNDA_ONACD (real-time)
The GNDA_ONACD item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently on direct agent ACD calls. GNDA_ONACD is
a subset of GNOTHER. The total number of greatest need agents on split/skill and direct agent ACD
calls equals GNONACD plus GNDA_ONACD. The GNDA_ONACD item is available on Avaya
communication servers with the ASAI or EAS feature.
This is a status item.
GNINACW (real-time)
The GNINACW item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are logged into the split/skill and in ACW. This includes
agents on call-related ACW, on ACWIN or ACWOUT calls, and agents who are in ACW that is not
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GNINAUX (real-time)
associated with an ACD call. The GNINACW item is available on Avaya communication servers with
EAS.
This is a status item.
GNINAUX (real-time)
The GNINAUX item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are logged into the split/skill in AUX on inbound or
outbound extension calls. The GNINAUX item is available on Avaya communication servers with
EAS.
This is a status item.
GNINAUX0 (real-time)
The GNINAUX0 item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently in AUX with a reason code of 0 (zero) for all
splits/skills, including greatest need agents on AUXIN or AUXOUT calls. On Avaya communication
servers with the EAS feature and reason codes active, reason code 0 (zero) is used for “system”
AUX work.
This is a status item.
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GNONACD (real-time)
The GNONACD item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently on inbound and outbound ACD calls to this
split/skill. The GNONACD item is available on Avaya communication servers with EAS.
This is a status item.
GNONACDAUXOUT (real-time)
The GNONACDAUXOUT item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently on AUXOUT calls with an ACD call on hold
for this split/skill. For greatest need agents in multiple skills with multiple call handling, the last call
the agent put on hold was for this skill. The GNONACDAUXOUT item is available on Avaya
communication servers with EAS.
This is a status item.
GNONACDOUT (real-time)
The GNONACDOUT item is included in the following database tables:
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GNONACWIN (real-time)
Split/skill tables
The number of greatest need agents that are currently on outbound calls that were placed by an
adjunct to this split/skill. GNONACDOUT is available with the ASAI feature.
This is a status item.
GNONACWIN (real-time)
The GNONACWIN item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently in ACW for this split/skill and on inbound
extension calls. These greatest need agents are also counted in INACW. GNONACWIN includes
agents who are receiving extension calls while in ACW that is associated with split/skill ACD calls
and while in ACW that is not associated with an ACD call. The GNONACWIN item is available on
Avaya communication servers with EAS.
This is a status item.
GNONACWOUT (real-time)
The GNONACWOUT item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently in ACW for this split/skill and on outbound
extension calls. These greatest need agents are also counted in INACW. GNONACWOUT includes
agents who are making extension calls while in ACW that is associated with split/skill ACD calls and
while in ACW that is not associated with an ACD call. The GNONACWOUT item is available on
Avaya communication servers with EAS.
This is a status item.
GNONAUXIN (real-time)
The GNONAUXIN item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently in AUX work, AVAILABLE, have an ACD,
AUXIN, or AUXOUT call on hold, and are on inbound extension calls where SPLIT is OLDEST
LOGON. The GNONAUXIN item is available on Avaya communication servers with EAS.
This is a status item.
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GNONAUXOUT (real-time)
The GNONAUXOUT item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently in AUX work, AVAILABLE, have an ACD,
AUXIN, or AUXOUT call attributed to this split/skill on hold, and are on outbound extension calls.
The GNONAUXOUT item is available on Avaya communication servers with EAS.
This is a status item.
GNOTHER (real-time)
The GNOTHER item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are doing other work. Agent POSITIONS show up in
OTHER directly after the link to the communication server is initiated and directly after the agents
log in before the CMS is notified of the agent's work state.
While the agent is in Auto-In or Manual-In, other work for this split/skill includes the amount of time
that is spent doing any of the following:
• An agent puts any call on hold and performs no further action.
• The agent is on a direct agent call or in ACW for a direct agent call.
• The agent is dialing to place a call or to activate a feature.
• An extension call or a direct agent ACD call is ringing with no other activity.
• The length of time agents were logged into multiple splits/skills and doing work for a split/skill
other than this one.
With the EAS feature and multiple call handling, agents are available in other multiple call handling
skills, but not in this skill. The GNOTHER item is available on Avaya communication servers with
EAS.
This is a status item.
GNSKILL (real-time)
The GNSKILL item is included in the following database tables:
Agent tables
The skill level that is assigned so that the greatest need agent handles calls in the preferred order.
The agent’s first-administered, highest-level, measured skill is the greatest need skill, in which a skill
level of 1 is the highest call handling preference and skill level 16 is the lowest skill level preference.
The GNSKILL item is available on Avaya communication servers with EAS.
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GNSTAFFED (real-time)
GNSTAFFED (real-time)
The GNSTAFFED item is included in the following database tables:
Split/skill tables
The number of greatest need agents who are currently staffed in SPLIT. The GNSTAFFED item is
available on Avaya communication servers with EAS.
This is a status item.
GOTOCALLS
The GOTOCALLS item is included in the following database tables:
Vector tables
The number of OUTFLOWCALLS that are redirected to another vector by way of a “go to vector''
command.
This is a cumulative item.
GOTOTIME
The GOTOTIME item is included in the following database tables:
Vector tables
The time that all GOTOCALLS spent in this vector before being redirected to another vector. This is
a cumulative item.
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HELD
The HELD item is included in the following database tables:
Call record tables
The total number of times that this call was placed on hold by the answering agent in this call
segment. With agent-to-agent calls, this count is incremented for the agent who puts the call on hold
but not for the calling agent. The HELD item applies to all of the calls that the agent puts on hold.
HIGHCALLS
The HIGHCALLS item is included in the following database tables:
Split/skill tables
The number of ACDCALLS with high priority that are answered by agents in this split/skill, for
example, answered calls that are queued to the split/skill with high priority by a “queue to” or “check”
vector command. This includes calls that are queued to a split/skill with priority using the “route to”
or “messaging split/skill” vector commands, and calls that queued directly to a split/skill with priority.
Priority in these cases is determined by the class of restriction of the originator, which is an agent,
an extension, a trunk group or a VDN. The HIGHCALLS item is available with the Vectoring feature.
This is a cumulative item.
HOLDABN
The HOLDABN item is included in the following database tables:
Call record tables
An indication of whether this call abandoned from hold in this call segment. Valid values for
HOLDABN are 0, which means that the call did not abandon from hold, and 1, which means that
“yes” the call did abandon from hold. The HOLDABN item applies to all of the calls that the agent
put on hold.
HOLDABNCALLS
The HOLDABNCALLS item is included in the following database tables:
Split/skill tables
The number of times that split/skill ACD callers abandoned the call while on hold.
This is a cumulative item.
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HOLDACDCALLS
Agent tables
The number of times that callers abandoned while on hold. The HOLDABNCALLS item applies to all
of the calls that the agent put on hold.
This is a cumulative item.
VDN tables
The number of times that callers abandoned while on hold. The HOLDABNCALLS item applies to all
of the calls that the agent put on hold.
This is a cumulative item.
HOLDACDCALLS
The HOLDACDCALLS item is included in the following database tables:
VDN tables
The number of split/skill or direct agent ACD calls that are placed on hold at least one time.
This is a cumulative item.
HOLDACDTIME
The HOLDACDTIME item is included in the following database tables:
Agent tables
The length of time that split/skill and direct agent ACD calls spend on hold at the agent's telephone.
This includes time that the agent spends on AUXIN or AUXOUT calls with the ACD call on hold.
This is a cumulative item.
VDN tables
The length of time that split/skill or direct agent ACD callers spend on hold.
This is a cumulative item.
HOLDCALLS
The HOLDCALLS item is included in the following database tables:
Split/skill tables
The number of split/skill ACD calls that are placed on hold at least once.
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HOLDTIME
The HOLDTIME item is included in the following database tables:
Split/skill tables
The length of time that split/skill ACD callers spend on hold.
This is a cumulative item.
Agent tables
The length of time all calls are on hold. The HOLDTIME applies to all the calls that the agent put on
hold. HOLDTIME includes HOLDACDTIME.
This is a cumulative item.
VDN tables
The length of time that callers spend on hold. HOLDTIME includes HOLDACDTIME. HOLDTIME
applies to all of the calls that the agent puts on hold.
This is a cumulative item.
I_ACDAUX_OUTTIME
The I_ACDAUX_OUTTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents spent dialing and talking on AUXOUT
calls with a split/skill ACD call for this split/skill on hold. In a multiple call handling environment with
agents in multiple skills, the ACD call for this skill must have been the last ACD call to have been put
on hold before the agent placed the AUXOUT call.
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I_ACDAUXINTIME
I_ACDAUXINTIME
The I_ACDAUXINTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were talking on AUXIN calls with a split/
skill ACD call on hold where SPLIT is OLDEST_LOGON.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent spent talking on AUXIN calls with at
least one split/skill or direct agent ACD call on hold. For agents in multiple splits/skills, this time is
recorded in the record in which SPLIT is OLDEST_LOGON.
This is a cumulative item.
I_ACDOTHERTIME
The I_ACDOTHERTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents spent in the OTHER state with a split/
skill ACD call on hold. Instances of the OTHER state include, dialing an outgoing call, a ringing
extension call, or having calls on hold and with no other state selected.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent spent in the OTHER state with at least
one split/skill or direct agent ACD call on hold. Instances of the OTHER state include, dialing an
outgoing call, a ringing extension call, or having calls on hold and with no other state selected.
This is a cumulative item.
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I_ACDTIME
The I_ACDTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were on split/skill ACD calls. I_ACDTIME
includes time on O_ACDCALLS and ACDCALLS. I_ACDTIME includes I_ACDTIME_R1 and
I_ACDTIME_R2 when reserve agents are used.
I_ACDTIME_R1 and I_ACDTIME_R2 are available with Advocate Service Level Supervisor.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent was talking on ACD calls for this
SPLIT.
I_ACDTIME includes time on O_ACDCALLS. I_ACDTIME does not include HOLDTIME.
This is a cumulative item.
I_ACDTIME_R1
The I_ACDTIME_R1 item appears in the following database table:
Split/skill tables
The time during the collection interval that Reserve Level 1 agents were on ACD calls for this skill.
I_ACDTIME_R1 includes time on outgoing ACD calls placed by an adjunct. Reserve Level 1 agents
will continue to accumulate I_ACDTIME_R1 if the skill returns to Normal while an ACD call is active.
I_ACDTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
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I_ACDTIME_R2
I_ACDTIME_R2
The I_ACDTIME_R2 item appears in the following database table:
Split/skill tables
The time during the collection interval that Reserve Level 2 agents were on ACD calls for this skill.
This includes time on outgoing ACD calls placed by an adjunct. Reserve Level 2 agents will
continue to accumulate I_ACDTIME_R2 if the skill returns to Normal while an ACD call is active.
I_ACDTIME_R2 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_ACWINTIME
The I_ACWINTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were in ACW for this split/skill and on
inbound extension calls. The ACW can be associated with a split/skill ACD call or not associated
with a call. I_ACWINTIME does not include the time that inbound extension calls spend on hold.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent was in ACW and on inbound
extension calls. I_ACWINTIME includes ACW for split/skill ACD calls and ACW that is not
associated with a call. I_ACWINTIME does not include the time that inbound ACW calls spend on
hold.
This is a cumulative item.
I_ACWOUTTIME
The I_ACWOUTTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were in ACW for this split/skill and on
outbound extension calls. The ACW can be associated with a split/skill ACD call or not associated
with a call. I_ACWOUTTIME does not include the time that outbound extension calls spend on hold.
This is a cumulative item.
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Agent tables
The length of time during the collection interval that the agent was in ACW and on outbound
extension calls. I_ACWOUTTIME includes ACW for split/skill ACD calls and ACW that is not
associated with a call. I_ACWOUTTIME does not include the time ACWOUT calls spend on hold.
This is a cumulative item.
I_ACWTIME
The I_ACWTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were in ACW for this split/skill. The ACW
can be associated with a split/skill ACD call or not associated with a call. I_ACWTIME includes
I_ACWINTIME, I_ACWOUTTIME. I_ACWTIME includes I_ACWTIME_R1 and I_ACWTIME_R2
when reserve agents are used.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent is in ACW. This includes ACW for
split/skill ACD calls and ACW that is not associated with a call. I_ACWINTIME and I_ACWOUTTIME
include time for direct agent ACW in and out calls, but I_ACWTIME does not include this time.
Therefore, the sum of I_ACWINTIME and I_ACWOUTTIME may be greater than I_ACWTIME.
I_ACWTIME includes the portions of I_ACWINTIME and I_ACWOUTTIME that are not associated
with direct agent calls.
This is a cumulative item.
I_ACWTIME_R1
The I_ACWTIME_R1 item is included in the following database tables:
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I_ACWTIME_R2
Split/skill tables
The time during the collection interval that Reserve Level 1 agents were in ACW in this skill, either
associated with a skill ACD call or not associated with a call. This item includes the time that agents
in ACW spent on inbound extension calls or outbound extension calls. (ACWINTIME and
ACWOUTTIME are included and not broken out in separate R1 database items.) Reserve Level 1
Agents will continue to accumulate I_ACWTIME_R1 if the skill returns to Normal while the agent is
in ACW or an ACD call and goes into ACW upon completing the call.
I_ACWTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_ACWTIME_R2
The I_ACWTIME_R2 item is included in the following database tables:
Split/skill tables
The time during the collection interval that Reserve Level 2 agents were in ACW in this skill, either
associated with a skill ACD call or not associated with a call. This item includes the time that agents
in ACW spent on inbound extension calls or outbound extension calls. (ACWINTIME and
ACWOUTTIME are included and not broken out into separate R2 database items.) Reserve Level 2
Agents will continue to be tracked in I_ACWTIME_R2 if the skill returns to Normal while the agent is
in ACW or on an ACD call and goes into ACW upon completing the call.
I_ACWTIME_R2 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_ARRIVED
The I_ARRIVED item is included in the following database tables:
VDN tables
The number of calls that reached this VDN during this interval.
This is a cumulative item.
Split/Skill tables
The number of calls that reached this Split/Skill during this interval. This is a cumulative item.
I_AUTORESERVETIME
The I_AUTORESERVETIME item appears in the split/skill tables
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This item stores the time during the collection interval that at least one agent was auto-reserved for
this skill.
I_AUXINTIME
The I_AUXINTIME item is included in the following database tables:
Agent tables
The length of time during the collection interval that the agent was in AUX work or AVAILABLE and
on an inbound extension call. I_AUXINTIME includes the length of time when an ACD, AUXIN, or
AUXOUT call is on hold and the time the agent is on inbound extension calls and SPLIT is the
OLDEST_LOGON. I_AUXINTIME includes I_ACDAUXINTIME but does not include the time these
calls spent on hold.
This is a cumulative item.
Split/Skill tables
The time during the collection interval that agents were in AUX work or AVAILABLE and on an
inbound extension call. I_AUXINTIME includes the length of time when an ACD, AUXIN, or
AUXOUT call is on hold and the time the agent is on inbound extension calls. I_AUXINTIME
includes I_ACDAUXINTIME but does not include time inbound extension calls spent on hold.
This is a cumulative item.
I_AUXOUTTIME
The I_AUXOUTTIME item is included in the following database tables:
Agent tables
The length of time during the collection interval that the agent was in AUX work, AVAILABLE, had
an ACD, AUXIN, or AUXOUT call on hold and on outbound extension calls. When the agent was in
AUX work, AVAILABLE, or had an AUXIN or AUXOUT call on hold, the AUXOUT time and calls are
recorded for the SPLIT that is the OLDEST_LOGON. When the agent had an ACD call on hold,
SPLIT is the split/skill associated with the last ACD call put on hold. I_AUXOUTTIME includes
I_ACDAUX_OUTTIME but does not include the time calls spent on hold.
This is a cumulative item.
Split/Skill tables
The length of time during the collection interval that the agent was in AUX work, AVAILABLE, or had
an AUXIN or AUXOUT call is on hold, and on outbound extension calls. This does not include time
outbound extension calls spent on hold.
This is a cumulative item.
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I_AUXSTBYTIME
I_AUXSTBYTIME
The I_AUXSTBYTIME item is included in the following database tables:
Agent tables
The time during the collection interval that an Agent was in AUX Work state while the skill was
Normal. This database item is valid only for agents administered as Reserve Level 1 or Reserve
Level 2 for a skill.
If the skill goes from Normal to Overload 1, or from Overload 1 to Overload, depending on if the
Agent is Reserve 1 or Reserve 2, the agent will stop accumulating I_AUXSTBYTIME and start
accumulating I_AUXTIME.
I_AUXSTBYTIME is not included in I_STAFFTIME or I_AUXTIME.
Note:
When the skill is Normal, the individual Reserve Agent’s time for that skill is tracked as
I_OTHERSTBYTIME and I_AUXSTBYTIME.
I_AUXSTBYTIME is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_AUXSTBYTIME_R1
The I_AUXSTBYTIME_R1 item is included in the following database tables:
Split/Skill tables
The time during the collection interval that Reserve Level 1 agents were in AUX Work and in
standby because the skill is not in overload 1 or 2. Unlike I_AUXTIME, this item is not broken down
into separate items, for call direction, or reason codes. If the skill goes from Normal to overload 1
the agent will stop accumulating I_AUXSTBYTIME_R1 and start accumulating I_AUXTIME_R1.
I_AUXSTBYTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_AUXSTBYTIME_R2
The I_AUXSTBYTIME_R2 item is included in the following database tables:
Split/Skill tables
The time during the collection interval that Reserve Level 2 agents were in AUX Work and in
standby because the skill is not in overload 2. Unlike I_AUXTIME, this item is not broken down into
separate items, for call direction, or reason codes. If the skill goes from overload 1 to overload 2 the
agent will stop accumulating I_AUXSTBYTIME_R2 and start accumulating I_AUXTIME_R2.
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I_AUXTIME
The I_AUXTIME item is included in the following database tables:
Split/Skill tables
The length of time during the collection interval that agents are in AUX in this skill. I_AUXTIME
includes I_AUXTIME0, I_AUXTIME1 through I_AUXTIME9, I_AUXTIME10 through I_AUXTIME99,
I_AUXINTIME, I_AUXOUTTIME, I_TAUXTIME.
I_AUXTIME includes I_AUXTIME_R1 and I_AUXTIME_R2 when the reserve agents are active.
I_AUXTIME does not include I_AUXSTBYTIME_R1 and I_AUXSTBYTIME_R2.
This is a cumulative item.
Agent tables
The length of time that the agent spends in AUX work. When an agent is in AUX work in multiple
splits/skills, this time is recorded in each split/skill in which the agent is in AUX.
Reserve Agents only accumulate I_AUXTIME when the skill is in overload 1, or when a reserve
agent goes from active to standby I_AUXTIME stops accumulating and I_AUXSTBYTIME starts
accumulating for that agent.
I_AUXTIME includes I_AUXINTIME and I_AUXOUTTIME. I_AUXTIME does not include
I_AUXSTBYTIME.
This is a cumulative item.
I_AUXTIME_R1
The I_AUXTIME_R1 item is included in the following database tables:
Split/Skill tables
The time during the collection interval that Reserve Level 1 agents spent in AUX Work for this skill
while the skill was in overload 1. Includes all AUX time including time on extension calls from the
AUX state. Unlike I_AUXTIME, this item is not broken down into separate items for call direction, or
reason codes. If the skill goes from overload 1 to Normal the agent will stop accumulating
I_AUXTIME_R1 and start accumulating I_AUXSTBYTIME_R1.
I_AUXTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
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I_AUXTIME_R2
I_AUXTIME_R2
The I_AUXTIME_R2 item is included in the following database tables:
Split/Skill tables
The time during the collection interval that Reserve Level 2 agents were in AUX in this skill while the
skill was in overload 2. Includes all AUX time including time on extension calls from the AUX state.
Unlike I_AUXTIME, this item is not broken down into separate items for call direction, or reason
codes. If the skill goes from overload 2 to overload 1 the agent will stop accumulating
I_AUXTIME_R2 and start accumulating I_AUXSTBYTIME_R2.
I_AUXTIME_R2 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_AUXTIME0
The I_AUXTIME0 item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were in AUX for reason code 0 in this
split/skill. This includes time on extension calls from this AUX state. For communication servers with
AUX reason codes active, this represents time agents spent in “system” AUX. For communication
servers without the EAS feature and AUX reason codes active and prior to R5, I_AUXTIME0 is the
same as I_AUXTIME.
This is a cumulative item.
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I_AVAILTIME
The I_AVAILTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were available for calls from this split/
skill.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent was available for ACD calls in this
split/skill. This is a cumulative item.
I_BEHINDTIME
The I_BEHINDTIME item appears in the split/skill tables.
This item stores the amount of time that a skill has the potential of not meeting the assigned target
service level percentage and no agents were auto-reserved.
I_DA_ACDTIME
The I_DA_ACDTIME item is included in the following database tables:
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I_DA_ACWTIME
Split/skill tables
The length of time during the collection interval that the agent spent talking on direct agent ACD
calls queued through this split/skill. I_DA_ACDTIME is a subset of I_OTHERTIME. The
I_DA_ACDTIME item is available with the ASAI or EAS feature.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent spent talking on direct agent calls.
I_DA_ACDTIME does not include HOLDTIME. The I_DA_ACDTIME item is available with the ASAI
or EAS feature.
This is a cumulative item.
I_DA_ACWTIME
The I_DA_ACWTIME item is included in the following database tables:
Split/skill tables
The length of time that agents spent in ACW for direct agent ACD calls that queued through this
split/skill. I_DA_ACWTIME is a subset of I_OTHERTIME. The I_DA_ACWTIME is available with the
ASAI or EAS feature.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent was doing ACW that was associated
with direct agent ACD calls. The I_DA_ACWTIME item is available with the ASAI or EAS feature.
This is a cumulative item.
I_INOCC
The I_INOCC item is included in the following database tables:
Trunk group tables
The total length of time during the collection interval that trunks in the trunk group were occupied by
incoming calls. If an incoming call on a measured trunk is transferred off of the communication
server, the incoming trunk remains in use for the call and accrues trunk holding time until the caller
drops or the call is released.
This is a cumulative item.
Trunk tables
The total length of time during the collection interval that the trunk was occupied by incoming calls. If
an incoming call on a measured trunk is transferred off of the communication server, the incoming
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Dictionary of CMS database items
trunk remains in use for the call and accrues trunk holding time until the caller drops or the call is
released.
This is a cumulative item.
I_NORMTIME
The I_NORMTIME item is included in the following database tables:
Split/skill tables
The length of time that the skill spent under all administered overload thresholds.
The I_NORMTIME item is available on Avaya communication servers with the EAS feature.
This is a cumulative item.
I_OL1TIME
The I_OL1TIME item is included in the following database tables:
Split/skill tables
The length of time that the skill spent in overload threshold 1.
The I_OL1TIME item is available on Avaya communication servers with the EAS feature.
This is a cumulative item.
I_OL2TIME
The I_OL2TIME item is included in the following database tables:
Split/skill tables
The length of time, that the skill spent in overload threshold 2.
The I_OL2TIME item is available on Avaya communication servers with the EAS feature.
This is a cumulative item.
I_OTHERSTBYTIME
The I_OTHERSTBYTIME item is included in the following database tables:
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I_OTHERSTBYTIME_R1
Agent tables
The time during the collection interval that the Agent was logged into the skill and in standby
because the skill was not in overload 1 or 2. This database item is valid only for agents administered
as Reserve Level 1 or Reserve Level 2 for a skill.
Note:
Reserve Level 1 agents that are working on a call for another skill when the reserve skill goes
into an overload condition will stop being tracked as I_OTHERSTBYTIME_R1 and start being
tracked as I_OTHERTIME_R1.
I_OTHERSTBYTIME is available with Advocate Service Level Supervisor.
I_OTHERSTBYTIME is not included in I_STAFFTIME or I_OTHERTIME.
This is a cumulative item.
I_OTHERSTBYTIME_R1
The I_OTHERSTBYTIME_R1 item is included in the following database tables:
Split/skill tables
The time during the collection interval that Reserve Level 1 agents were logged into this skill and in
standby. I_OTHERSTBYTIME_R1 accumulates while the skill (for which the agent is Reserve Level
1) is Normal.
I_OTHERSTBYTIME is not included in I_STAFFTIME, I_OTHERTIME or I_OTHERTIME_R1.
Note:
Reserve Level 1 agents that are working on a call for another skill when the reserve skill goes
into an overload condition will stop being tracked as I_OTHERSTBYTIME_R1 and start being
tracked as I_OTHERTIME_R1.
I_OTHERSTBYTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_OTHERSTBYTIME_R2
The I_OTHERSTBYTIME_R2 item is included in the following database tables:
Split/skill tables
The time during the collection interval that Reserve Level 2 agents were staffed in this skill and in
standby. I_OTHERSTBYTIME_R2 accumulated while the skill (for which the agent is Reserve Level
2) is not in overload 2.
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Note:
Reserve Level 2 agents that are working on a call for another skill when the reserve skill goes
into an overload condition will stop being tracked as I_OTHERSTBYTIME_R2 and start being
tracked as I_OTHERTIME_R2.
I_OTHERSTBYTIME_R2 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_OTHERTIME
The I_OTHERTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents spent doing other work. I_OTHERTIME
is collected for the time period after the link to the communication server is initiated or after the
agent logs in and before the CMS receives notification of the agent's state from the communication
server.
While the agent is in Auto-In or Manual-In, other work for this split/skill includes the amount of time
that is spent doing any of the following:
• An agent put any call on hold and perform no further action.
• The agent is on a direct agent call or in ACW for a direct agent call.
• The agent is dialing to place a call or to activate a feature.
• An extension call or a direct agent ACD call is ringing with no other activity.
• The length of time agents were logged into multiple splits/skills and doing work for a split/skill
other than this one.
With the EAS feature and multiple call handling, agents are available in other multiple call handling
skills, but not in this skill. I_OTHERTIME includes I_ACDOTHERTIME, I_DA_ACDTIME,
I_DA_ACWTIME.
I_OTHERTIME includes I_OTHERTIME_R1 and I_OTHERTIME_R2.
I_OTHERTIME does not includeI_OTHERSTBYTIME_R1 or I_OTHERSTBYTIME_R2.
Agent tables
The length of time that the agent was doing other work. Reserve agents only accumulate
I_OTHERTIME when the skill is in overload 1 or 2.
I_OTHERTIME includes I_ACDOTHERTIME, I_DA_ACDTIME, and I_DA_ACWTIME.
I_OTHERTIME does not include I_OTHERSTBYTIME.
This is a cumulative item.
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I_OTHERTIME_R1
I_OTHERTIME_R1
The I_OTHERTIME_R1 item is included in the following database tables:
Split/skill tables
The time during the collection interval that Reserve Level 1 agents were doing other work while the
skill is in overload 1.
I_OTHERTIME_R1 is collected for the time period after the link to the communication server comes
up or after the agent logs in and before the CMS receives notification of the agent’s state from the
communication server. Other work includes: while in Auto-In or Manual-In mode, the agent put any
call on hold and performed no further action; the agent had a direct agent call ringing, was on a
direct agent call or in ACW for a direct agent call; the agent dialed to place a call or activate a
feature; or an extension-in call rang at the agent’s terminal with no other activity. Also includes the
time Reserve agents were logged into multiple skills and doing work for a skill other than this one
(with an ACD call ringing, talking on an ACD call, or in ACW for a skill other than this one.)
If the skill goes from overload 1 to Normal the agent will stop accumulating I_OTHERTIME_R1 and
start accumulating I_OTHERSTBYTIME_R1.
I_OTHERTIME_R1 does not include I_OTHERSTBYTIME_R1.
I_OTHERTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_OTHERTIME_R2
The I_OTHERTIME_R2 item is included in the following database tables:
Split/skill tables
The time during the collection interval that Reserve Level 2 agents were doing other work while the
skill is in overload 2.
I_OTHERTIME_R2 is collected for the time period after the link to the communication server comes
up or after the agent logs in and before the CMS receives notification of the agent’s state from the
communication server. Other work includes: while in Auto-In or Manual-In mode, the agent put any
call on hold and performed no further action; the agent had a direct agent call ringing, was on a
direct agent call or in ACW for a direct agent call; the agent dialed to place a call or activate a
feature; or an extension-in call rang at the agent’s terminal with no other activity. Also includes the
time Reserve agents were logged into multiple skills and doing work for a skill other than this one
(with an ACD call ringing, talking on an ACD call, or in ACW for a skill other than this one.)
If the skill goes from overload 2 to overload 1 the agent will stop accumulating I_OTHERTIME_R2
and start accumulating I_OTHERSTBYTIME_R2.
I_OTHERTIME_R2 does not include I_OTHERSTBYTIME_R2.
I_OTHERTIME_R2 is available with Advocate Service Level Supervisor.
This is a cumulative item.
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I_OUTOCC
The I_OUTOCC item is included in the following database tables:
Trunk group tables
The length of time during the collection interval that trunks in this trunk group were occupied by
outgoing calls.
This is a cumulative item.
Trunk tables
The length of time during the collection interval that this trunk was occupied by outbound calls.
This is a cumulative item.
I_RINGTIME
The I_RINGTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were in the ringing state for calls to this
split/skill. If the agent changes work modes or answers/makes another call instead of answering the
ringing call, I_RINGTIME will stop accumulating. RINGTIME is the length of time that the caller
spends ringing and is independent of agent activity. With forced multiple call handling if an ACD call
rings at the agent's telephone while the agent is talking on another call, I_RINGTIME does not
accumulate. I_RINGTIME includes I_RINGTIME_R1 and I_RINGTIME_R2 when the reserve agents
are active.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent had split/skill and direct agent ACD
calls ringing. If the agent changes work modes or makes/receives another call instead of answering
the ringing call, I_RINGTIME will stop accumulating. RINGTIME is the length of time that the caller
spends ringing and is independent of agent activity.
This is a cumulative item.
I_RINGTIME_R1
The I_RINGTIME_R1 item is included in the following database tables:
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I_RINGTIME_R2
Split/skill tables
The time during the collection interval that Reserve Level 1 agents were in the ringing state for calls
to this skill. Reserve Level 1 agents will continue to accumulate I_RINGTIME_R1 if the skill returns
to Normal while a call is ringing.
I_RINGTIME_R1 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_RINGTIME_R2
The I_RINGTIME_R2 item is included in the following database tables:
Split/skill tables
The time during the collection interval that Reserve Level 2 agents were in the ringing state for calls
to this skill. Reserve Level 2 agents will continue to accumulate I_RINGTIME_R2 if the skill returns
to Normal while a call is ringing.
I_RINGTIME_R2 is available with Advocate Service Level Supervisor.
This is a cumulative item.
I_STAFFTIME
The I_STAFFTIME item is included in the following database tables:
Split/skill tables
The length of time during the collection interval that agents were logged in. I_STAFFTIME includes
I_ACDTIME, I_ACWTIME, I_AUXTIME, I_AVAILTIME, I_OTHERTIME, and I_RINGTIME.
Note:
With Service Level Supervisor I_STAFFTIME includes only the time that reserve agents are
activated in this skill. I_STAFFTIME does not include I_OTHERSTBYTIME_R1,
I_OTHERSTBYTIME_R2, I_AUXSTBYTIME_R1, or I_AUXSTBYTIME_R2.
This is a cumulative item.
Agent tables
The length of time during the collection interval that the agent was logged in to this split/skill.
Reserve agents only accumulate STAFFTIME when the skill is in overload 1 or 2.
I_STAFFTIME includes I_AUXTIME, I_AVAILTIME, I_ACDTIME, I_ACWTIME, I_DA_ACDTIME,
I_DA_ACWTIME, I_OTHERTIME, and I_RINGTIME.
I_STAFFTIME does not include I_AUXSTBYTIME or I_OTHERSTBYTIME.
This is a cumulative item.
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I_TAUXTIME
The I_TAUXTIME item is included in the following database tables:
Split/skill tables
The length of time that top agents in this split/skill were in AUX mode. This includes time on AUXIN
or AUXOUT calls that were received or placed without an ACD call on hold. Time on AUXIN or
AUXOUT calls with an ACD call on hold is tracked in I_ACDAUXINTIME and
I_ACDAUX_OUTTIME. The I_TAUXTIME item is available with the EAS feature.
This is a cumulative item.
I_TAVAILTIME
The I_TAVAILTIME item is included in the following database tables:
Split/skill tables
The length of time that top agents in this split/skill were available to receive calls for this split/skill.
The I_TAVAILTIME item is available with the EAS feature.
This is a cumulative item.
I_TOTHERTIME
The I_TOTHERTIME item is included in the following database tables:
Split/skill tables
The length of time that top agents spend in the OTHER state. The I_TOTHERTIME item is available
with the EAS feature.
This is a cumulative item.
II_DIGITS
The II_DIGITS item is included in the following database tables:
Malicious call trace exception table
The Information Indicator digits that specify the type of originating line used by the caller.
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ICRPULLCALLS
ICRPULLCALLS
The ICRPULLCALLS item is included in the following database tables:
Agent tables
Number of calls ICR pulled back while ringing at an agent.
Split/Skill Tables
Number of CALLSOFFERED pulled back by ICR.
VDN Tables
Number of INCALLS pulled back by ICR.
Vector Tables
Number of INCALLS pulled back by ICR.
Trunk Group Tables
Number of INCALLS pulled back by ICR.
Trunk Tables
Number of INCALLS pulled back by ICR.
ICRPULLTIME
The ICRPULLTIME item is included in the following database tables:
Agent tables
Time callers waited before ICR pulled the call back.
Split/Skill Tables
Time callers waited before ICR pulled the call back.
VDN Tables
Time callers waited before ICR pulled the call back.
Vector Tables
Time callers waited before ICR pulled the call back.
ICRPULLREASON
The ICRPULLREASON item is included in the following database tables:
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ICRPULLRINGCALLS
The ICRPULLRINGCALLS item is included in the following database tables:
Split/Skill Tables
Number of ICRPULLCALLS ICR pulled back while ringing.
VDN Tables
Number of ICRPULLCALLS ICR pulled back while ringing.
Vector Tables
Number of ICRPULLCALLS ICR pulled back while ringing.
Trunk Group Tables
Number of ICRPULLCALLS ICR pulled back while ringing.
ICRPULLQUECALLS
The ICRPULLQUECALLS item is included in the following database tables:
VDN Tables
Number of ICRPULLCALLS pulled back while in a queue.
Vector Tables
Number of ICRPULLCALLS pulled back while in a queue.
Trunk Group Tables
Number of ICRPULLCALLS pulled back while in a queue.
ICRPULLVECCALLS
The ICRPULLVECCALLS item is included in the following database tables:
Trunk Group Tables
Number of ICRPULLCALLS pulled back in vector processing.
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ICRRESENT
ICRRESENT
The ICRRESENT item is included in the following database tables:
Call Record Table
Was call resent by ICR.
ILN
The ILN item is included in the following database tables:
VDN tables
The internal line number (ILN) of the VDN extension. This number is used internally by the CMS to
track data about the VDN.
This is an administrative item.
INACW (real-time)
The INACW item is included in the following database tables:
Split/skill tables
The number of agents that are currently in ACW for this split/skill. This includes agents on ACWIN or
ACWOUT calls as well as agents in ACW not associated with an ACD call. It does not include
agents in ACW for direct agent ACD calls. INACW includes ONACWIN and ONACWOUT.
This is a status item.
INAUX (real-time)
The INAUX item is included in the following database tables:
Split/skill tables
The number of agents that are currently in AUX work for all splits/skills, or on AUXIN or AUXOUT
calls. INAUX includes INAUX0, INAUX1 through INAUX9, ONACDAUXOUT, ONAUXIN, and
ONAUXOUT.
This is a status item.
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INAUX0 (real-time)
The INAUX0 item is included in the following database tables:
Split/skill tables
The number of agents that are currently in AUX with reason code 0 (zero) for all splits/skills
including agents on AUXIN or AUXOUT calls. For Avaya communication servers with EAS and
reason codes, reason code 0 (zero) is for “system” AUX work.
This is a status item.
INBOUND (real-time)
The INBOUND item is included in the following database tables:
Trunk group tables
The number of trunks in the trunk group that are currently busy on inbound calls.
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INCALLS
INCALLS
The INCALLS item is included in the following database tables:
Trunk group tables
The number of inbound calls that are carried by this TKGRP and that completed during the
collection interval. INCALLS includes ABNCALLS, ACDCALLS, OTHERCALLS, CONNECTCALLS,
and TRANSFERRED. INCALLS = ACDCALLS + ABNCALLS + OTHERCALLS.
This is a cumulative item.
Trunk tables
The number of inbound calls carried by this trunk that completed during the collection interval. This
includes calls with short holding times (SHORTCALLS). INCALLS = ABNCALLS + ACDCALLS +
OTHERCALLS
This is a cumulative item.
Vector tables
The number of inbound calls that are processed by this vector. INCALLS includes ABNCALLS,
RINGCALLS, INFLOWCALLS, and OTHERCALLS. INCALLS = ACDCALLS + ABNCALLS +
OTHERCALLS
This is a cumulative item.
VDN tables
The number of inbound calls that are directed to this VDN. INCALLS includes ABNCALLS,
INFLOWCALLS, OTHERCALLS, RETURNCALLS, and RINGCALLS. INCALLS = ABNCALLS +
ACDCALLS + OTHERCALLS
This is a cumulative item.
INCOMPLETE
The INCOMPLETE item is included in the following database tables:
Split/skill tables
An indication of whether data is complete for this collection interval. Data is incomplete whenever
the link goes down and whenever tracking is aborted for calls, because of the trunk going
maintenance busy with a call active, protocol failures with data collection active, or when split/skill or
VDN call profile is changed with data collection active. Valid values for the INCOMPLETE item are
1, which means that the data is incomplete, and 0, which means that the data is complete. The
value in the daily, weekly, and monthly tables indicates the number of incomplete intervals in the
day, week, or month.
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INFLAG
maintenance busy with a call active, protocol failures with data collection active, or when split/skill or
VDN call profile is changed with data collection active. Valid values for the INCOMPLETE item are
1, which means that the data is incomplete, and 0, which means that the data is complete. The
value in the daily, weekly, and monthly tables indicates the number of incomplete intervals in the
day, week, or month.
This is a cumulative item.
Call work codes tables
An indication of whether data is complete for this collection interval. Data is incomplete whenever
the link goes down and whenever tracking is aborted for calls, because of the trunk going
maintenance busy with a call active, protocol failures with data collection active, or when split/skill or
VDN call profile is changed with data collection active. Valid values for the INCOMPLETE item are
1, which means that the data is incomplete, and 0, which means that the data is complete. The
value in the daily, weekly, and monthly tables indicates the number of incomplete intervals in the
day, week, or month. Changing the split/skill or VDN call profile data while data collection is active
affects only the data for the split/skill or VDN to which the change is made.
This is a cumulative item.
INFLAG
The INFLAG item is included in the following database tables:
Agent login/logout tables
An indication whether the agent is already logged in when the communication server link initiates.
Valid values are NULL, which means that the agent is not logged in, and <, which means that the
agent is logged in.
INFLOWCALLS
The INFLOWCALLS item is included in the following database tables:
Split/skill tables
The number of calls that are redirected to the split/skill's queue from another queue.
When a call leaves the VDN, for example, by routing to another VDN, or leaves vector processing,
for example, by routing to a split/skill, the next split/skill to which a call queues will not be credited
with an inflow. Calls that ring at an agent and are then requeued to the same split/skill by the
Redirect on No answer feature are counted as inflows to that split/skill.
Without the Vectoring feature, an inflow is counted for calls that intraflow from one split queue to
another split queue.
With the Vectoring feature, calls answered by an agent in a non-primary split/skill are counted as
inflows to that split/skill. Calls that abandon from ringing at an agent's telephone in a non-primary
split/skill are also counted as inflows to that skill.
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INPROGRESS (real-time)
The INPROGRESS item is included in the following database tables:
Vector tables
The number of inbound calls that are currently being processed by this VECTOR. INPROGRESS
applies until the disposition of the call is known. Calls are no longer counted as INPROGRESS on
the vector when they have been answered, abandoned, outflowed from the vector, are at the
beginning of a forced busy, or are dropped on a forced disconnect. INPROGRESS includes
INQUEUE and INRING.
This is a status item.
VDN tables
The number of inbound calls that are currently associated with this VDN. Calls are considered to be
INPROGRESS in the VDN until they route to another VDN, route off of the communication server,
are transferred, or the trunk carrying them goes idle. INPROGRESS includes ATAGENT and
INVECTOR.
This is a status item.
INQUEUE (real-time)
The INQUEUE item is included in the following database tables:
Split/skill tables
The number of split/skill ACD calls that are currently waiting in queue.
This is a status item.
Vector tables
The number of INPROGRESS calls that are currently in split/skill or direct agent ACD queues.
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INRING (real-time)
INRING (real-time)
The INRING item is included in the following database tables:
Split/skill tables
The number of split/skill ACD calls that are currently ringing at agent positions for this split/skill.
This is a status item.
Vector tables
The number of INPROGRESS split/skill and direct agent ACD calls that are currently ringing at
agent positions.
This is a status item.
VDN tables
The number of INPROGRESS split/skill and direct agent ACD calls that are currently ringing at
agent positions.
This is a status item.
INTERFLOWCALLS
The INTERFLOWCALLS item is included in the following database tables:
Split/skill tables
The number of OUTFLOWCALLS that are redirected to a destination outside the communication
server.
This is a cumulative item.
Vector tables
The number of OUTFLOWCALLS that are redirected to a destination outside the communication
server. INTERFLOWCALLS includes LOOKFLOWCALLS (successful Look-Ahead Interflow and
BSR) and DEFLECTCALLS (successful NCR redirections).
This is a cumulative item.
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VDN tables
The number of OUTFLOWCALLS that are redirected to a destination outside the communication
server. INTERFLOWCALLS includes LOOKFLOWCALLS (successful Look-Ahead Interflow and
BSR) and DEFLECTCALLS (successful NCR redirections).
This is a cumulative item.
INTERRUPTDEL
The INTERRUPTDEL item appears in the following tables:
Call record tables
Whether the call is delivered to an interrupted agent. Valid values are:
• 0 - Agent is not interrupt from AUX
• 1 - auto in interrupt
• 2 - manual in interrupt
• 3 - notify interrupt
INTERRUPTED
The INTERRUPTED item appears in the following tables:
Agent trace tables
This item determines whether the agent becomes available due to being interrupted from an
interruptible AUX state.
INTIME
The INTIME item is included in the following database tables:
Trunk group tables
The trunk holding time for all INCALLS that are carried by trunks in this trunk group and complete
during the collection interval. Trunk holding time is the length of time from the initial trunk seizure
until the trunk goes idle. The trunk goes idle when the caller drops, the agent releases the call, or
the communication server disconnects the call. If an incoming call on a measured trunk is
transferred off the communication server, the incoming trunk remains in use for the call and accrues
trunk holding time until the caller drops or the call is released.
This is a cumulative item.
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INTRDELIVERIES
Trunk tables
The trunk holding time for all INCALLS that are carried by this trunk and complete during the
collection interval. Trunk holding time is the length of time from the initial trunk seizure until the trunk
goes idle. The trunk goes idle when the caller drops, the agent releases the call, or the
communication server disconnects the call. If an incoming call on a measured trunk is transferred off
the communication server, the incoming trunk remains in use for the call and accrues trunk holding
time until the caller drops or the call is released. This is a cumulative item.
Vector tables
The length of time spent by INCALLS by this VECTOR executing steps. INTIME stops accruing in
the following cases:
• When the STOP vector step is executed
• When a blank step in the vector is reached
• When busy or disconnect is sent
• When the call abandons
• When a “goto vector” command succeeds
• When a “rout to” vector command succeeds
• When a “messaging split/skill” or “adjunct routing” command succeeds
• Or when the split/skill or direct agent ACD call rings an agent
This is a cumulative item.
VDN tables
The time spent in the VDN by calls completed during this interval. This time includes: time in vector
processing, ringing, and talking with an agent until the call is terminated or is routed to another VDN
off the communication server. INTIME = ACDTIME + ABNTIME + ANSTIME + HOLDTIME +
OTHERTIME.
This is a cumulative item.
INTRDELIVERIES
The INTRDELIVERIES item appears in the following tables:
Agent tables
The number of calls delivered to the agent when the agent is interrupted in an interruptible AUX
state. It is counted against the agent's skill the call is delivered to.
This is a cumulative item.
Split/skill tables
The number of calls delivered to the agent when the agent is interrupted in an interruptible AUX
state. It is counted against the skill the call is delivered to.
This is a cumulative item.
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INTRNOTIFIES
The INTRNOTIFIES item appears in the following tables:
Agent tables
The number of interrupt notifications received by the agent when the agent is in an interruptible AUX
state. It is counted against the agent's top skill.
This is a cumulative item.
INTRSTATUS (real-time)
The INTRSTATUS item appears in the following tables:
Agent tables
This item shows the current interrupt status of the agent. Valid values are:
• 0 - NA
• 1 - notifying, the agent is getting notified of an interrupt from AUX
• 2 - interrupted, the agent is interrupted from AUX to take a call
• 3 - interruptible, the agent is in interruptible AUX for the interruptible skill
INTRTYPE (real-time)
The INTRTYPE item appears in the following tables:
Agent tables
The interrupt type for the agent with regard to the skill.
INTRVL
The INTRVL item is included in the following database tables:
Split/skill tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
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INVECTOR (real-time)
Agent tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
Trunk group tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
Trunk tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
Vector tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
VDN tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
Call work codes tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
Current day report tables
The number of minutes in the intrahour interval. The length of the intrahour interval can be 15, 30, or
60 minutes. INTRVL applies to intrahour tables only.
This is an administrative item.
INVECTOR (real-time)
The INVECTOR item is included in the following database tables:
VDN tables
The number of INPROGRESS calls that are currently being processed by a vector. Calls that are in
queue and calls that are ringing are still counted as INVECTOR. Calls are no longer counted as
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INVECTOR when they connect to a station, are answered by an agent, abandon, or outflow from the
VDN. INVECTOR includes INQUEUE and INRING.
This is a status item.
ITN
The ITN item is included in the following database tables:
Trunk tables
The internal trunk number of the trunk.
This is a row identifier item.
KEYBD_DIALED
The KEYBD_DIALED item is included in the following database tables:
Agent trace tables
An indication that the call was keyboard dialed. The KEYBD_DIALED item is available with the ASAI
feature.
LASTCWC
The LASTCWC item is included in the following database tables:
Call record tables
The last call work code, which can be comprised of up to 16 digits, that was entered by the
answering agent in this call segment.
LASTDIGITS
The LASTDIGITS item is included in the following database tables:
Call record tables
The last set of collected digits that is sent to the CMS by the communication server for this call.
These are digits that the communication server sends to the CMS when it executes a “collect” vector
command. The digits may be digits that the caller was prompted to enter, either through the
prompting feature on the communication server, through network-prompted caller-entered digits
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LASTOBSERVER
(CED), customer database-provided digits (CDPD) from the network, or digits that are collected
through a “converse” vector command.
LASTOBSERVER
The LASTOBSERVER item is included in the following database tables:
Call record tables
The login ID of the last agent who service-observed or bridged on to this call.
LEVEL (real-time)
The LEVEL item is included in the following database tables:
Agent tables
The skill level, which is 1 through 16 for a normal skill, or reserve level, which is 1 or 2 for a reserve
skill, that is associated with the SPLIT. The LEVEL item is available with the EAS feature.
This is a status item.
LOC_ID
The LOC_ID item is included in the following database tables:
Agent tables
The equipment location ID that is associated with a particular agent. This is the location ID of the
terminal the agent is logged into. It is associated with a port network location ID on the
communication server.
The LOC_ID is 0 if multiple locations are not enabled. A location ID is not assigned to an agent until
that agent logs into a terminal. An agent may have multiple LOC_IDs if the agent logs into multiple
terminals with different locations.
Agent Login/Logout table
The equipment location ID that is associated with a particular agent. This is the location ID of the
terminal the agent is logged into. It is associated with a port network location ID on the
communication server.
The LOC_ID is 0 if multiple locations are not enabled. A location ID is not assigned to an agent until
that agent logs into a terminal. An agent may have multiple LOC_IDs if the agent logs into multiple
terminals with different locations.
This is an administrative item.
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LOGID
The LOGID item is included in the following database tables:
Agent tables
The login ID the agent used to log in. Agents in multiple splits/skills have one LOGID.
This is an index item.
This is a row identifier item.
Trunk tables
The login ID of the agent who is handling the call that is currently carried by this trunk. This is blank
(NULL) when the trunk is idle.
This is a real-time item.
This is a status item.
Agent trace tables
The login ID that the agent used to log in. Agents in multiple splits/skills have one LOGID.
This is a row identifier item.
Agent login/logout tables
The login ID that the agent used to log in. Agents in multiple splits/skills have one LOGID.
This is a row identifier item.
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LOGIN
LOGIN
The LOGIN item is included in the following database tables:
Agent login/logout tables
The time at which the agent logged into this extension and split/skill with the given login ID. This
field is a standard UNIX time field; that is, the time is stored as the number of seconds since
January 1, 1970.
LOGIN_UTC
The LOGIN_UTC item is included in the following database tables:
Agent login/logout tables
The UTC time when the agent logged into this extension and split/skill with the given login ID. The
UTC time is the number of seconds since midnight 01/01/1970 UTC time.
LOGONSKILL (real-time)
The LOGONSKILL item is included in the following database tables:
Agent tables
The first split/skill with which the agent logged in. The LOGONSKILL item is available with the EAS
feature.
This is a status item.
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LOGONSTART (real-time)
LOGONSTART (real-time)
The LOGONSTART item is included in the following database tables:
Agent tables
The time of day at which the agent logged into this SPLIT. This field is not set unless the agent is
logged in. If the agent has not logged in during the collection interval, the value is blank. Valid
values are null and time-of-day.
This is a status item.
LOGOUT
The LOGOUT item is included in the following database tables:
Agent login/logout tables
The time at which the agent logged out.
LOGOUT_DATE
The LOGOUT_DATE item is included in the following database tables:
Agent login/logout tables
The date on which the agent logged out. This field is a standard UNIX time field; that is, the time is
stored as the number of seconds since January 1, 1970.
LOGOUT_UTC
The LOGOUT_UTC item is included in the following database tables:
Agent login/logout tables
The UTC time when the agent logged out. The UTC time is the number of seconds since midnight
01/01/1970 UTC time.
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LOGOUTREASON
The LOGOUTREASON item is included in the following database tables:
Agent login/logout tables
The reason code, which can be 0 through 9, that is associated with the agent's logout. For Avaya
communication servers that do not have the EAS feature and reason codes active, this field always
contains a 0 when the agent has logged out.
Agent trace tables
The reason code, which can be 0 through 9, that is associated with the agent's logout. For Avaya
communication servers that do not have the EAS feature and reason codes active, this field always
contains a 0 when the agent has logged out.
LOOKATTEMPTS
The LOOKATTEMPTS item is included in the following database tables:
Vector tables
The number of times that Look-Ahead Interflow or BSR Interflow was attempted for calls in this
vector. Network Call Redirection (Network call Deflection [NCD] or Network Call Transfer [NCT])
invoke attempts are also counted as LOOKATTEMPTS. Look-Ahead Interflow and BSR interflow
attempts that are successful are also counted as LOOKFLOWCALLS. NCR attempts that are
successful are also counted as DEFLECTCALLS. BSR poll calls are not counted as
LOOKATTEMPTS. They are counted as NETPOLLS.
This is a cumulative item.
VDN tables
The number of times that Look-Ahead Interflow or BSR Interflow was attempted for calls in this
VDN. Network Call Redirection (NCD or NCT) invoke attempts are also counted as
LOOKATTEMPTS. Look-Ahead Interflow and BSR interflow attempts that are successful are also
counted as LOOKFLOWCALLS. NCR attempts that are successful are also counted as
DEFLECTCALLS. BSR poll calls are not counted as LOOKATTEMPTS. They are counted as
NETPOLLS.
This is a cumulative item.
LOOKFLOWCALLS
The LOOKFLOWCALLS item is included in the following database tables:
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LOWCALLS
Vector tables
The number of INTERFLOWCALLS that are redirected by way of the Look-Ahead Interflow or BSR
features. The LOOKFLOWCALLS item is available with the Look-Ahead Interflow feature.
LOOKFLOWCALLS is a subset of INTERFLOWCALLS and includes LOOKATTEMPTS for the
Look-Ahead Interflow or BSR interflows. With BSR interflow, every LOOKATTEMPTS should also
be counted as a LOOKFLOWCALLS unless a failure occurs.
This is a cumulative item.
VDN tables
The number of INTERFLOWCALLS that are redirected by way of the Look-Ahead Interflow or BSR
feature. LOOKFLOWCALLS item is available with the Look-Ahead Interflow feature.
LOOKFLOWCALLS is a subset of INTERFLOWCALLS and includes LOOKATTEMPTS for the
Look-Ahead Interflow or BSR interflows. With BSR interflow, every LOOKATTEMPTS should also
be counted as a LOOKFLOWCALLS unless a failure occurs.
This is a cumulative item.
LOWCALLS
The LOWCALLS item is included in the following database tables:
Split/skill tables
On communication servers with the Vectoring feature, LOWCALLS is the number of ACDCALLS
with low priority that are answered by this split/skill.
On communication servers without the Vectoring feature, LOWCALLS is the number of ACDCALLS
with no priority that are answered by this split/skill.
This is a cumulative item.
MALICIOUS (real-time)
The MALICIOUS item is included in the following database tables:
Agent tables
An indication of whether a malicious call trace (MCT) is active for the agent for any split/skill. Valid
values for MALICIOUS are 0, which means that no MCT was activated, and 1, which means that a
MCT was activated.
This is a status item.
Call record tables
An indication of whether a MCT was activated for this call segment. Valid values for MALICIOUS are
0, which means that no MCT was activated, and 1, which means that a MCT was activated.
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MAX_TOT_PERCENTS
The MAX_TOT_PERCENTS item is included in the following database tables:
Split/skill tables
The maximum total staffed agent percentages that are allocated to a skill. The
MAX_TOT_PERCENTS item is available on Avaya communication servers with the EAS feature.
This is an administrative item.
MAXINQUEUE
The MAXINQUEUE item is included in the following database tables:
Split/skill tables
The maximum number of simultaneous calls that are in this split/skill queue during the collection
interval.
This is a maximum value item.
MAXOCWTIME
The MAXOCWTIME item is included in the following database tables:
Split/skill tables
The maximum length of time that a call, recorded during the collection interval, waited in queue and
ringing before an agent answered in this split/skill, the caller abandoned, or the call was redirected,
received a busy signal, or was disconnected.
This is a maximum value item.
VDN tables
The maximum time that a call, recorded during the collection interval, waited in the VDN before
being answered (ACD calls) or connected (non-ACD calls), abandoning, being redirected, receiving
a busy signal or being disconnected. This applies only to the first disposition of the call. This is a
maximum value item.
MAXSTAFFED
The MAXSTAFFED item is included in the following database tables:
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MAXTOP
Split/skill tables
The maximum number of agents that are simultaneously staffed during the collection interval.
MAXSTAFFED includes MAXTOP.
This is a maximum value item.
MAXTOP
The MAXTOP item is included in the following database tables:
Split/skill tables
The maximum number of top agents who are staffed during the collection interval in this split/skill.
This item is available with the EAS feature.
This is a maximum value item.
MAXWAITING
The MAXWAITING item is included in the following database tables:
VDN tables
The maximum number of calls that are in queue, in vector processing and ringing simultaneously in
the VDN during the collection interval.
This is a maximum value item.
MBUSY (real-time)
The MBUSY item is included in the following database tables:
Trunk group tables
The number of trunks in the trunk group that are currently maintenance busy.
This is a status item.
MBUSYTIME
The MBUSYTIME item is included in the following database tables:
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MCT
The MCT item is included in the following database tables:
Agent trace tables
An indication that the agent activated a malicious call trace.
MEDCALLS
The MEDCALLS item is included in the following database tables:
Split/skill tables
On communication servers with the Vectoring feature, MEDCALLS is the number of ACDCALLS
with medium priority that are answered by agents in the split/skill. For example, answered calls that
are queued to the split/skill with medium priority by a “queue to” or “check” vector command.
MEDCALLS includes calls that are queued to a split/skill with no priority using the “route to” or
“messaging split” vector commands, calls that queued directly to a non-vector-controlled split with
no priority, and calls that intraflowed to a split/skill with no priority.
On communication servers without the Vectoring feature, MEDCALLS is the number of ACDCALLS
with the priority set to yes that are answered by agents in the split/skill.
This is a cumulative item.
MOVEPENDING (real-time)
The MOVEPENDING item is included in the following database tables:
Agent tables
An indication that a move to a new split/skill or a change of skills is pending for this agent. Valid
values for MOVEPENDING are 0, which means that no move is pending, and 1, which means that a
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NETDISCCALLS
move is pending. MOVEPENDING is available on Avaya communication servers with the Move
Agent While Staffed feature.
This is a status item.
NETDISCCALLS
The NETDISCCALLS item is included in the following database tables:
Vector tables
The number of calls that disconnected as a result of the reply step in BSR.
This is a cumulative item.
VDN tables
The number of calls that disconnected as a result of the BSR reply step.
This is a cumulative item.
NETINCALLS
The NETINCALLS item is included in the following database tables:
VDN tables
The number of calls that interflowed in from the network in BSR. This is a cumulative item.
NETINTIME
The NETINTIME item is included in the following database tables:
VDN tables
The time, in seconds, that the call was in a VDN somewhere else in the network.
This is a cumulative item.
Call record tables
The length of time that the call spends in a VDN while processing at a communication server that is
located elsewhere in the network.
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NETPOLLS
The NETPOLLS item is included in the following database tables:
Vector tables
The number of network polls for the “consider” vector steps in BSR.
This is a cumulative item.
VDN tables
The number of network polls for “consider” vector steps in BSR.
This is a cumulative item.
NOANSREDIR
The NOANSREDIR item is included in the following database tables:
Split/skill tables
The number of split/skill ACD calls that rang at agent positions in the split/skill and then were
automatically redirected back to the split/skill queue or to a VDN by the Redirection on No Answer
feature because they were not answered.
When a call is requeued to the same split/skill by the Redirection on No Answer feature, it is
counted as an outflow from the split/skill and an inflow to the same split/skill. This is not true for calls
that are redirected to a VDN by the Redirection on No Answer feature, rather than redirecting the
call back to the same split/skill.
Such calls count as outflows from the original split or skill, but do not count as inflows to the next
split/skill to which they are queued through the new VDN. It is also counted as a NOANSREDIR call
and so can be subtracted out from the outflows and from the inflows to calculate the number of
outflows and inflows that are not due to requeuing the call to the same split.
This is a cumulative item.
Agent tables
The number of split/skill and direct agent ACD calls that rang at this agent's telephone and then
were automatically redirected by the Redirection on No Answer feature because they were not
answered. Split/skill ACD calls are requeued to the split/skill or VDN, whereas direct agent ACD
calls are redirected to the agent's coverage path.
This is a cumulative item.
VDN tables
The number of split/skill and direct agent ACD calls that rang at agent stations and then were
automatically redirected by the Redirection on No Answer feature because they were not answered.
This is a cumulative item.
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NUMAGREQ
NUMAGREQ
The NUMAGREQ item is included in the following database tables:
Current day report tables
The number of agents required to handle FCALLS.
NUMINUSE (real-time)
The NUMINUSE item is included in the following database tables:
Trunk group tables
The number of TRUNKS that are currently on calls or maintenance busy. NUMINUSE = INBOUND
+ OUTBOUND + MBUSY
This is a status item.
NUMTGS (real-time)
The NUMTGS item is included in the following database tables:
VDN tables
The number of trunk groups that are assigned to this VDN.
This is an administrative item.
NUMVDNS (real-time)
The NUMVDNS item is included in the following database tables:
Vector tables
The number of VDNs that are currently assigned to this VECTOR.
This is an administrative item.
O_ABNCALLS
The O_ABNCALLS item is included in the following database tables:
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Split/skill tables
The number of ABNCALLS that are placed by an adjunct, that is, the number of outbound predictive
dialing calls that are abandoned by the far end. O_ABNCALLS is a subset of ABNCALLS. Available
for outbound calls with the ASAI feature.
This is a cumulative item.
Trunk group tables
The number of OUTCALLS on this trunk group that are offered by an adjunct as split/skill or direct
agent ACD calls and were answered and then abandoned by the far end. The O_ABNCALLS item is
available with the ASAI feature.
This is a cumulative item.
Trunk tables
The number of OUTCALLS on this trunk that are offered by an adjunct as split/skill or direct agent
ACD calls and were answered and then abandoned by the far end before talking to an agent. The
O_ABNCALLS item is available with the ASAI feature. This is a cumulative item.
O_ACDCALLS
The O_ACDCALLS item is included in the following database tables:
Split/skill tables
The number of ACDCALLS that are placed by an adjunct (outbound predictive dialing).
O_ACDCALLS includes DA_ACDCALLS. The O_ACDCALLS item is available with the ASAI
feature.
This is a cumulative item.
Agent tables
The number of ACDCALLS and DA_ACDCALLS that are placed by an adjunct (predictive dialing).
The O_ACDCALLS item is available with the ASAI feature.
This is a cumulative item.
Trunk group tables
The number of OUTCALLS from this trunk group that are offered by an adjunct to one or more
splits/skills and were answered by an agent. The O_ACDCALLS item is available with the ASAI
feature.
This is a cumulative item.
Trunk tables
The number of OUTCALLS from this trunk that are offered by an adjunct as split/skill or direct agent
ACD calls and were answered by an agent. The O_ACDCALLS item is available with the ASAI
feature.
This is a cumulative item.
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O_ACDTIME
O_ACDTIME
The O_ACDTIME item is included in the following database tables:
Split/skill tables
The talk time of all O_ACDCALLS. O_ACDTIME does not include HOLDTIME. O_ACDTIME is
included in ACDTIME. The O_ACDTIME item is available with the ASAI feature.
This is a cumulative item.
Agent tables
The talk time of all O_ACDCALLS. O_ACDTIME does not include HOLDTIME. O_ACDTIME is
included in ACDTIME. The O_ACDTIME item is available with the ASAI feature.
This is a cumulative item.
O_ACWTIME
The O_ACWTIME item is included in the following database tables:
Split/skill tables
The duration of all ACW that is associated with O_ACDCALLS. O_ACWTIME is included in
ACWTIME. The O_ACWTIME item is available with the ASAI feature.
This is a cumulative item.
Agent tables
The duration of all ACW that is associated with O_ACDCALLS. O_ACWTIME is included in
ACWTIME. The O_ACWTIME item is available with the ASAI feature.
This is a cumulative item.
O_OTHERCALLS
The O_OTHERCALLS item is included in the following database tables:
Split/skill tables
The number of outbound calls that queued to this split/skill and are not answered or abandoned as
ACD split/skill calls. O_OTHERCALLS includes forced busy calls and calls with unknown
dispositions. The O_OTHERCALLS item is available with the ASAI feature.
This is a cumulative item.
Trunk group tables
The number of OUTCALLS on this trunk group that are not answered or abandoned as ACD split/
skill calls. O_OTHERCALLS includes extension out calls, calls forced busy and forced
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disconnected, short outgoing calls, and calls with unknown dispositions. O_OTHERCALLS includes
SHORTCALLS.
This is a cumulative item.
Trunk tables
The number of OUTCALLS on this trunk that are not answered or abandoned as ACD split/skill
calls. O_OTHERCALLS includes extension out calls, calls forced busy and forced disconnected,
short outgoing calls, and calls with unknown dispositions. O_OTHERCALLS includes
SHORTCALLS. This is a cumulative item.
OBSERVINGCALL
The OBSERVINGCALL item is included in the following database tables:
Call record tables
An indication of whether this call represents an agent observing or bridging on to an existing call.
Valid values for OBSERVINGCALL are 0, which means that no observing took place, and 1, which
means that observing did take place.
OBSLOCID
The OBSLOCID item is included in the following database tables:
Call record tables
The location ID of an agent observing or bridging on to an existing call.
OBS_ATTRIB_ID
The OBS_ATTRIB_ID database item is included in the following database table:
Call record tables
An alphanumeric field which the call center customer enters as a character string. This string
represents a combination of characteristics of an agent defined by the call center management for
use in reporting. This database item accepts NULLs.
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OLDEST_LOGON (real-time)
OLDEST_LOGON (real-time)
The OLDEST_LOGON item is included in the following database tables:
Agent tables
The split/skill to which the agent has been logged in for the longest amount of time.
OLDEST_LOGON is always the first administered skill.
This is a status item.
OLDESTCALL (real-time)
The OLDESTCALL item is included in the following database tables:
Split/skill tables
The number of seconds that the oldest split/skill ACD call has waited in queue or ringing.
This is a status item.
VDN tables
The number of seconds that the oldest call has waited in this VDN.
This is a status item.
ONACD (real-time)
The ONACD item is included in the following database tables:
Split/skill tables
The number of agents that are currently on inbound and outbound ACD calls to this split/skill.
ONACD includes ONACDOUT.
This is a status item.
ONACDAUXOUT (real-time)
The ONACDAUXOUT item is included in the following database tables:
Split/skill tables
The number of agents that are currently on AUXOUT calls with an ACD call on hold for this split/
skill. For agents in multiple skills with multiple call handling, the last call the agent put on hold was
for this skill.
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ONACDOUT (real-time)
The ONACDOUT item is included in the following database tables:
Split/skill tables
The number of agents that are currently on outbound calls that were placed by an adjunct to this
split/skill. The ONACDOUT item is available with the ASAI feature.
This is a status item.
ONACWIN (real-time)
The ONACWIN item is included in the following database tables:
Split/skill tables
The number of agents that are currently in ACW for this split/skill and on inbound extension calls.
These agents are also counted in INACW. ONACWIN includes agents who are receiving extension
calls from ACW that is associated with split/skill ACD calls and from ACW that is not associated with
an ACD call.
This is a status item.
ONACWOUT (real-time)
The ONACWOUT item is included in the following database tables:
Split/skill tables
The number of agents that are currently in ACW for this split/skill and on outbound extension calls.
These agents are also counted in INACW. ONACWOUT includes agents who are making extension
calls from ACW that is associated with split/skill ACD calls and from ACW that is not associated with
an ACD call.
This is a status item.
ONAUXIN (real-time)
The ONAUXIN item is included in the following database tables:
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ONAUXOUT (real-time)
Split/skill tables
The number of agents that are currently in AUX work or AVAILABLE with an ACD or AUXIN/
AUXOUT call on hold and on an inbound extension call where SPLIT is OLDEST_LOGON.
This is a status item.
ONAUXOUT (real-time)
The ONAUXOUT item is included in the following database tables:
Split/skill tables
The number of agents that are currently in AUX work or AVAILABLE with an ACD or AUXIN/
AUXOUT call on hold, and on an outbound extension call.
This is a status item.
ONHOLD (real-time)
The ONHOLD item is included in the following database tables:
Split/skill tables
The number of split/skill ACD calls for this split/skill that are currently on hold at agent stations.
ONHOLD includes all calls. This is a status item.
Agent tables
The number of calls for any split/skill that are currently on hold at the agent stations. ONHOLD
includes ACDONHOLD. ONHOLD includes all calls.
This is a status item.
ORIGHOLDTIME
The ORIGHOLDTIME item is included in the following database tables:
Call record tables
The total length of time for which the call was put on hold by the originating agent.
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ORIGIN (real-time)
The ORIGIN item is included in the following database tables:
Agent tables
The outbound call origination for the call on which the agent is currently talking for any split/skill.
Valid values for ORIGIN are blank, PHONE, and KEYBOARD (adjunct-dialed).
This is a status item.
ORIGLOCID
The ORIGLOCID item is included in the following database tables:
Call record tables
The location ID of the agent who is originating the call.
ORIGLOGIN
The ORIGLOGIN item is included in the following database tables:
Call record tables
The login ID of the agent who is originating the call. This is used for calls that an agent originates to
another agent, to an on-communication server extension, or to an external destination.
ORIGREASON
The ORIGREASON item is included in the following database tables:
Call record tables
The reason code, from 0 through 99, that is associated with the originating agent's mode, if the
agent is in the AUX. For agents in AUX on Avaya communication servers that do not have EAS and
reason codes active, ORIGREASON is always 0.
ORIG_ATTRIB_ID
The ORIG_ATTRIB_ID database item is included in the following database table:
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OTHER (real-time)
OTHER (real-time)
The OTHER item is included in the following database tables:
Split/skill tables
The number of agents that are currently doing OTHER work. Agents show up in OTHER directly
after the link to the communication server is initiated and directly after the agents log in before the
CMS is notified of the agent's work state.
While the agent is in Auto-In or Manual-In, other work for this split/skill includes the amount of time
that is spent doing any of the following:
• An agent put any call on hold and perform no further action.
• The agent is on a direct agent call or in ACW for a direct agent call. When an agent is on a
“direct agent call,” their state will be DACD (60). When an agent is in “ACW for a direct agent
call,” their state will be DACW (70).
• The agent is dialing to place a call or to activate a feature.
• An extension call or a direct agent ACD call is ringing with no other activity.
• The length of time agents were logged into multiple splits/skills and doing work for a split/skill
other than this one.
With the EAS feature and multiple call handling, agents are available in other multiple call handling
skills, but not in this skill.
This is a status item.
OTHERCALLS
The OTHERCALLS item is included in the following database tables:
Split/skill tables
The number of calls offered to this split/skill that do not abandon and are not answered by an ACD
agent for this split/skill. OTHERCALLS = BUSYCALLS + DISCCALLS + OUTFLOWCALLS +
DEQUEUECALLS. This is a cumulative item.
Trunk group tables
The number of INCALLS carried by this trunk group that are not answered as split/skill or direct
agent ACD calls or do not abandon. These include forced busy calls, forced disconnect calls, calls
that are connected to a non-ACD destination, short inbound calls, calls that outflowed off the
communication server, and calls with unknown dispositions. OTHERCALLS includes BUSYCALLS,
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Dictionary of CMS database items
OTHERTIME
The OTHERTIME item is included in the following database tables:
Split/skill tables
The length of time that OTHERCALLS wait in queue until the disposition is known and the call left
the split/skill. OTHERTIME relates to time for OTHERCALLS and is not related to I_OTHERTIME,
which is the time agents that spend in the OTHER state. OTHERTIME includes BUSYTIME,
DEQUETIME, DISCTIME, and OUTFLOWTIME.
This is a cumulative item.
Vector tables
The length of time that OTHERCALLS spend in the vector until the disposition is known and the call
leaves the vector. OTHERTIME includes BUSYTIME, DISCTIME, and OUTFLOWTIME.
This is a cumulative item.
VDN tables
The total length of time that OTHERCALLS spend in the VDN until the calls leave the VDN.
Instances that cause the call to leave the VDN include when the call drops, when the call is sent to
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OUTBOUND (real-time)
another VDN, when the call is transferred, or when the call is sent outside of the communication
server. OTHERTIME includes BUSYTIME, CONNECTTIME, CONNTALKTIME, DISCTIME, and
OUTFLOWTIME.
This is a cumulative item.
OUTBOUND (real-time)
The OUTBOUND item is included in the following database tables:
Trunk group tables
The number of trunks in this trunk group that are currently busy on outbound calls. OUTBOUND
includes ADJUNCTOUT.
This is a status item.
OUTCALLS
The OUTCALLS item is included in the following database tables:
Trunk group tables
The number of outbound calls that are carried by this TKGRP and complete during the collection
interval. OUTCALLS includes COMPLETED, O_ABNCALLS, O_ACDCALLS, O_OTHERCALLS,
TRANSFERRED, and SHORTCALLS. OUTCALLS = O_ACDCALLS + O_ABNCALLS +
O_OTHERCALLS.
This is a cumulative item.
Trunk tables
The number of outbound calls that are carried by the trunk and complete during the collection
interval. OUTCALLS includes COMPLETED, O_ABNCALLS, O_ACDCALLS, O_OTHERCALLS,
TRANSFERRED and SHORTCALLS. OUTCALLS = O_ACDCALLS + O_ABNCALLS +
O_OTHERCALLS. This is a cumulative item.
OUTFLAG
The OUTFLAG item is included in the following database tables:
Agent login/logout tables
An indication of whether the agent logout out while the link to the communication server was
inactive. Valid values for OUTFLAG are NULL, which means that the agent did not log out, and >,
which means that the agent did log out.
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Dictionary of CMS database items
OUTFLOWCALLS
The OUTFLOWCALLS item is included in the following database tables:
Split/skill tables
The number of CALLSOFFERED that are redirected to another destination while queued to this
split/skill. This can happen under different circumstances, depending on the communication server
release and on whether the Vectoring feature is active or not.
On communication servers without the Vectoring feature, a call can be counted as
OUTFLOWCALLS in any of the following instances:
• The call intraflowed or interflowed.
• The split/skill call forwarding was active.
• A ringing ACD call was answered using call pickup.
• A ringing ACD call redirected on no answer.
On communciation servers with vectoring, a call can be counted as OUTFLOWCALLS in any of the
following instances:
• A ringing ACD call redirected on no answer.
• The call rang at an agent in this split/skill and was answered using call pickup.
• The call was routed to another VDN.
• The call routed to a number or digits.
• The call queued to a messaging split/skill.
• The call queued to this split/skill as the primary split/skill and was answered by an agent in
another split/skill, rang at an agent in another split/skill and then abandoned or was redirected
by the Redirection on No Answer feature.
OUTFLOWCALLS includes INTERFLOWCALLS, NOANSREDIR, and SLVLOUTFLOWS.
This is a cumulative item.
Vector tables
The number of INCALLS that are redirected to another destination by way of a “go to” vector
command or by a “route to” or “adj rout link” command to a destination other than a split/skill or
direct agent. Calls that route to a split/skill or direct agent by way of a “route to”, “adj rout link”, or
“messaging split/skill” vector command are still tracked in the vector. OUTFLOWCALLS includes
GOTOCALLS and INTERFLOWCALLS.
This is a cumulative item.
VDN tables
The number of INCALLS that are redirected to another VDN or to a destination outside the
communication server by way of a “route to” or “adj rout link” vector command, or calls that are
redirected to another VDN by the Redirect on No Answer feature. Calls are only counted as outflows
from the VDN when they are redirected to another VDN or to an off-communication server
destination. Calls in the VDN that route to other destinations, such as split/skills or extensions, are
not counted as outflows from the VDN. OUTFLOWCALLS includes INTERFLOWCALLS and
SLVLOUTFLOWS.
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OUTFLOWTIME
OUTFLOWTIME
The OUTFLOWTIME item is included in the following database tables:
Split/skill tables
The length of time that all OUTFLOWCALLS wait in queue or ringing before being redirected.
This is a cumulative item.
Vector tables
The length of time that all OUTFLOWCALLS spend in the VECTOR before being redirected.
OUTFLOWTIME includes GOTOTIME.
This is a cumulative item.
VDN tables
The length of time that all OUTFLOWCALLS spend in the VDN before being redirected.
This is a cumulative item.
OUTTIME
The OUTTIME item is included in the following database tables:
Trunk group tables
The trunk holding time for all OUTCALLS that are carried by trunks in this trunk group and complete
during the collection interval. Trunk holding time is the time from the initial trunk seizure until the
trunk goes idle. The trunk does not go idle until far end drops, the agent releases the call, or the
communication server disconnects the call. OUTTIME includes SETUPTIME.
This is a cumulative item.
Trunk tables
The trunk holding time for all OUTCALLS that are carried by this trunk and complete during the
collection interval. Trunk holding time is the time from the initial trunk seizure until the trunk goes
idle. The trunk does not go idle until the far end drops, the agent releases the call, or the
communication server disconnects the call.
This is a cumulative item.
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Dictionary of CMS database items
PENDINGSPLIT (real-time)
The PENDINGSPLIT item is included in the following database tables:
Agent tables
The split/skill to which the agent will be moved. The move is pending until the agent is idle. In the
case of a change of multiple skills in one request, PENDINGSPLIT is set to the first new skill for the
agent. It is possible for PENDINGSPLIT to be blank or 0, even when MOVEPENDING is set. This
can happen when the link to the communication server is initiated and a move is already pending for
an agent.
This is a status item.
PERCENT (real-time)
The PERCENT item is included in the following database tables:
Agent tables
The percentage, from 0 to 100, of an agent’s time that is to be spent in this skill. The PERCENT
item is available on Avaya communication servers with the EAS feature. This is a administrative
item.
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PERIODCHG
PERIODCHG
The PERIODCHG item is included in the following database tables:
Split/skill tables
An indication of whether service level increments PERIOD1 through PERIOD9 changed during the
collection interval. Service level is defined on the Call Center Administration: Split/Skill Call Profile
window. Valid values for PERIODCHG are 0, which means that no change was made, and 1, which
means that a change was made.
This is an administrative item.
VDN tables
An indication of whether service level increments PERIOD1 through PERIOD9 changed during the
collection interval. Service level is defined on the Call Center Administration: VDN Call Profile
window. Valid values for PERIODCHG are 0, which means that no change was made, and 1, which
means that a change was made.
This is an administrative item.
PHANTOMABNS
The PHANTOMABNS item is included in the following database tables:
Split/skill tables
The number of split/skill ACD calls for which talk time is less than the value of the phantom-abandon
call timer.
This is a cumulative item.
Agent tables
The number of ACD calls for which talk time is less than the value of the phantom-abandon call
timer.
This is a cumulative item.
Vector tables
The number of split/skill and direct agent ACD calls and calls that were routed to an agent or
extension for which talk time is less than the value of the phantom-abandon call timer.
This is a cumulative item.
VDN tables
The number of split/skill and direct agent ACD calls and calls that were routed to an agent or
extension for which talk time is less than the value set for the phantom-abandon call timer.
This is a cumulative item.
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Dictionary of CMS database items
POSITION (real-time)
The POSITION item is included in the following database tables:
Agent tables
The position number that is associated with this EXTENSION. On communication servers that do
not have the EAS feature, agents who are in multiple splits have more than one POSITION. On
communication servers that do have the EAS feature, agents who are in multiple skills have one
POSITION.
POSITIONS (real-time)
The POSITIONS item is included in the following database tables:
Split/skill tables
On communication servers that do not have the EAS feature, POSITIONS is the number of agent
positions that are currently assigned to this SPLIT.
On communication servers that do have the EAS feature, POSITIONS is the number of agent
positions that are currently logged in to this skill.
This is an administrative item.
PREFERENCE (real-time)
The PREFERENCE item is included in the following database tables:
Agent tables
An indication of the agent's call handling preference. Valid values for PREFERENCE are blank, LVL
(service level), NEED (greatest need), PCNT (percent allocation). The PREFERENCE item is
available on Avaya communication servers with the EAS feature.
This is a administrative item.
Agent Login/Logout tables
An indication of the agent's call handling preference. Valid values for PREFERENCE are blank, LVL
(service level), NEED (greatest need), PCNT (percent allocation). The PREFERENCE item is
available on Avaya communication servers with the EAS feature. This is an administrative item.
PREFSKILLLEVEL
The PREFSKILLLEVEL item appears in the following tables:
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PRIORITY (real-time)
PRIORITY (real-time)
The PRIORITY item is included in the following database tables:
Trunk tables
The priority at which the call was queued.
On communication servers that do not have the Vectoring feature, the valid values for PRIORITY
are YES, NO, or as defined in Dictionary.
On communication servers that do have the Vectoring feature, the valid values for PRIORITY are
LOW, MED, HIGH, TOP, or as defined in Dictionary. MED is used for “no priority” and HIGH is used
for “priority” calls that queue directly to a split/skill without going through a vector and for calls that
queue to a split/skill by “route to” number or “messaging split/skill” vector commands.
PRIORITY is blank (NULL) when the call is dequeued, which means that the call rings at an agent,
outflows or dequeues from the split/skill, the call abandons from queue, or the call gets a forced
busy or a forced disconnect.
This is a status item.
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Dictionary of CMS database items
QUECOUNT (real-time)
The QUECOUNT item is included in the following database tables:
Trunk tables
The number of ACD splits/skills to which the call is queued. QUECOUNT is blank (NULL) when the
trunk goes idle, gets forced busy, gets a forced disconnect, connects to a station or agent, or
forwards out of the queue. Valid values for QUECOUNT are NULL, 1, 2, and 3.
This is a status item.
QUETYPE (real-time)
The QUETYPE item is included in the following database tables:
Trunk tables
An indication of whether this call entered the queue as a result of a “queue to” or another vector
command. QUETYPE is blank (NULL) for direct agent calls, when vectoring is not used, and when
the call dequeues. A call is removed from the queue when it is answered, abandoned, forced busy,
or forced disconnected. Valid values for QUETYPE are NULL, MAIN, and BACKUP.
This is a status item.
QUEUETIME
The QUEUETIME item is included in the following database tables:
Call record tables
Time the call segment spent in queue before answer.
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R1AGINRING (real-time)
R1AGINRING (real-time)
The R1AGINRING item is included in the following database tables:
Split/skill tables
The number of Reserve 1 agents who have an ACD call ringing for this skill.
The R1AGINRING item is available on Avaya communication servers with the EAS feature.
This is a status item.
R1AVAILABLE (real-time)
The R1AVAILABLE item is included in the following database tables:
Split/skill tables
The number of Reserve 1 agents who are available to take a call.
The R1AVAILABLE item is available on Avaya communication servers with the EAS feature.
This is a status item.
R1INACW (real-time)
The R1INACW item is included in the following database tables:
Split/skill tables
The number of Reserve 1 agents who are in ACW for this skill.
The R1INACW item is available on Avaya communication servers with the EAS feature.
This is a status item.
R1INAUX (real-time)
The R1INAUX item is included in the following database tables:
Split/skill tables
The number of Reserve 1 agents who are in AUX work for this skill.
R1INAUX does not include the Reserve Level 1 Agents in R1INAUXSTBY.
The R1INAUX item is available on Avaya communication servers with the EAS feature.
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Dictionary of CMS database items
R1INAUXSTBY (real-time)
The R1INAUXSTBY item is included in the following database tables:
Split/skill tables
R1INAUXSTBY is the number of Reserve Level 1 agents who are in AUX Work when the skill is
Normal.
The number of Reserve Level 1 agents in R1INAUXSTBY is not included in R1INAUX, R1STAFFED
or STAFFED.
R1INAUXSTBY is available with Advocate Service Level Supervisor.
This is a status item.
R1ONACD (real-time)
The R1ONACD item is included in the following database tables:
Split/skill tables
The number of Reserve 1 agents who are on ACD calls for this skill.
The R1ONACD item is available on Avaya communication servers with the EAS feature.
This is a status item.
R1OTHER (real-time)
The R1OTHER item is included in the following database tables:
Split/skill tables
The number of Reserve 1 agents who are doing other work for this skill while activated.
The R1OTHER item is available on Avaya communication servers with the EAS feature.
R1OTHER does not include Reserve Level 1 Agents in R1OTHERSTBY.
This is a status item.
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R1OTHERSTBY (real-time)
R1OTHERSTBY (real-time)
The R1OTHERSTBY item is included in the following database tables:
Split/skill tables
R1OTHERSTBY is the number of Reserve 1 Agents who are logged in and in standby because the
skill is Normal.
R1OTHERSTBY is not included in R1OTHER, R1STAFFED or STAFFED.
R1OTHERSTBY is available with Advocate Service Level Supervisor.
This is a status item.
R1STAFFED (real-time)
The R1STAFFED item is included in the following database tables:
Split/skill tables
The number of agents who are logged in to this skill as Reserve 1 and the skill is not Normal.
R1STAFFED does not include Reserve Level 1 Agents in R1OTHERSTBY or R1INAUXSTBY.
The R1STAFFED item is available on Avaya communication servers with the EAS feature. This is a
status item.
R2AGINRING (real-time)
The R2AGINRING item is included in the following database tables:
Split/skill tables
The number of Reserve 2 agents who have an ACD call ringing for this skill.
The R2AGINRING item is available on Avaya communication servers with the EAS feature.
This is a status item.
R2AVAILABLE (real-time)
The R2AVAILABLE item is included in the following database tables:
Split/skill tables
The number of Reserve 2 agents who are available to take a call.
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The R2AVAILABLE item is available on Avaya communication servers with the EAS feature.
This is a status item.
R2INACW (real-time)
The R2INACW item is included in the following database tables:
Split/skill tables
The number of Reserve 2 agents who are in ACW for this skill.
The R2INACW item is available on Avaya communication servers with the EAS feature.
This is a status item.
R2INAUX (real-time)
The R2INAUX item is included in the following database tables:
Split/skill tables
The number of Reserve 2 agents who are in AUX work for this skill. R2INAUX does not include
Reserve 2 agents in R2INAUXSTBY.
The R2INAUX item is available on Avaya communication servers with the EAS feature.
This is a status item.
R2INAUXSTBY (real-time)
The R2INAUXSTBY item is included in the following database tables:
Split/skill tables
The number of Reserve Level 2 Agents who are in AUX work when the skill state is Normal.
The number of Reserve Level 2 Agents in R2INAUXSTBY is not included in R2INAUX,
R2STAFFED or STAFFED.
R2INAUXSTBY is available with Advocate Service Level Supervisor.
This is a status item.
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R2ONACD (real-time)
R2ONACD (real-time)
The R2ONACD item is included in the following database tables:
Split/skill tables
The number of Reserve 2 agents who are on ACD calls for this skill.
The R2ONACD item is available on Avaya communication servers with the EAS feature.
This is a status item.
R2OTHER (real-time)
The R2OTHER item is included in the following database tables:
Split/skill tables
The number of Reserve 2 agents who are doing other work for this skill while activated.
The R2OTHER item is available on Avaya communication servers with the EAS feature.
R2OTHER does not include Reserve Level 2 agents in R2OTHERSTBY
This is a status item.
R2OTHERSTBY (real-time)
The R2OTHERSTBY item is included in the following database tables:
Split/skill tables
R2OTHERSTBY is the number of Reserve 2 Agents who are logged in and in standby because the
skill is Normal. The number of Reserve Level 2 Agents in R2OTHERSTBY is not included in
R2OTHER, R2STAFFED or STAFFED.
R2OTHERSTBY is available with Advocate Service Level Supervisor.
This is a status item.
R2STAFFED (real-time)
The R2STAFFED item is included in the following database tables:
Split/skill tables
The number of agents who are logged into this skill as Reserve 2 and the skill is in overload 2.
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The R2STAFFED item is available on Avaya communication servers with the EAS feature.
R2STAFFED does not include Reserve Level 2 agents in R2OTHERSTBY or R2INAUXSTBY.
This is a status item.
RAGOCC
The RAGOCC item is included in the following database tables:
Current day report tables
The resulting maximum percentage of time for which an agent is on ACD calls.
RAVGSPEEDANS
The RAVGSPEEDANS item is included in the following database tables:
Current day report tables
The resulting average speed of answer, in seconds, for this type of call.
REASON
The REASON item is included in the following database tables:
Data collection exception table
The reason for the interruption of data collection. Valid values for REASON are shown in the
following table.
Value Reason
91 Data collection started
92 Data collection of new translations started
93 Data collection turned off
94 Data collection busied out
95 Data collection timed out
96 Data collection clock reset
97 Data collection session down
102 Data collection link stalled
103 Data collection link back to normal
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REASON_CODE
REASON_CODE
The REASON_CODE item is included in the following database tables:
Agent exception table
The reason code that the agent was in when the exception occurred.
RECONNECT
The RECONNECT item is included in the following database tables:
Agent trace tables
An indication that the agent has reconnects to the call after putting it on hold.
REDIRECTCALLS
The REDIRECTCALLS item is included in the following database tables:
Split/Skills table
The number of ACDCALLS with redirect priority that are answered by agents in this split/skill. The
REDIRECTCALLS item is the count of calls that are resent by ICR with redirect priority and are
answered by agents in this splits/skill.
REJECTEDINTRS
The REJECTEDINTRS item appears in the following tables:
Agent tables
The number of interrupts rejected by the agent. It is counted against the agent’s top skill.
This is a cumulative item.
RETURNCALLS
The RETURNCALLS item is included in the following database tables:
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VDN tables
The number of calls that reached this VDN by way of the VDN return destination feature.
This is a cumulative item.
RINGCALLS
The RINGCALLS item is included in the following database tables:
Split/skill tables
The number of split/skill calls that rang at agent positions. RINGCALLS includes NOANSREDIR.
This is a cumulative item.
Agent tables
The number of split/skill and direct agent ACD calls that rang at the agent's position. RINGCALLS
includes NOANSREDIR.
This is a cumulative item.
Vector tables
The number of split/skill and direct agent ACD calls that rang at agent positions.
This is a cumulative item.
VDN tables
The number of split/skill and direct agent ACD calls that rang at agent positions.
This is a cumulative item.
RINGTIME
The RINGTIME item is included in the following database tables:
Split/skill tables
The length of time that calls for this split/skill spend ringing at agent positions independent of the
final disposition and other agent activity. I_RINGTIME is the time that agents spend with ringing
calls and is affected by other agent activity. RINGTIME is the time the caller spends ringing at the
agent station.
This is a cumulative item.
Agent tables
The length of time that split/skill and direct agent ACD calls spend ringing at the agent's position
independent of disposition or other agent activity. I_RINGTIME is the time that the agent spends in
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ROLE (real-time)
the ringing state and is affected by other agent activity. RINGTIME is the time the caller spends
ringing at the agent station. RINGTIME includes ANSRINGTIME.
This is a cumulative item.
Vector tables
The length of time that split/skill and direct agent ACD calls spend ringing at agent positions
independent of disposition or other agent activity.
This is a cumulative item.
VDN tables
The length of time that split/skill and direct agent ACD calls spend ringing at agent positions
independent of disposition or other agent activity.
This is a cumulative item.
Call record tables
Time the call segment spent ringing at the agent position.
ROLE (real-time)
The ROLE item is included in the following database tables:
Agent report tables
The agent's service role for the split. Valid values for ROLE are:
ROLE values Definition
Allocated Percent allocated agent whose skill level is 1 through 16
Backup Skill level agent whose skill level is 1 through 16 and for whom this skill is not the top
skill
Reserved Agent whose skill level is R1 or R2 for this particular skill
Roving Non-EAS agent or greatest need EAS agent whose skill level is 1 through 16
Top Skill level agent for whom this skill is the first-administered, highest level 1 through 16
The ROLE item is available on Avaya communication servers with the EAS feature.
This is a status item.
ROW_DATE (index)
The ROW_DATE item is included in the following database tables:
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Split/skill tables
The date on which data was collected.
This is a row identifier item.
Agent tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Trunk group tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Trunk tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Vector tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
VDN tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Call work codes tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Agent login/logout tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Agent trace tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Current day configuration tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
Current day report tables
The date on which data was collected or the exception occurred.
This is a row identifier item.
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ROW_TIME
ROW_TIME
The ROW_TIME item is included in the following database tables:
Call record tables
The starting time for this segment.
Agent exception table
The time at which the exception occurred.
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ROW_TIME_UTC
The ROW_TIME_UTC database item is included in the following database tables:
Agent Exception, Split/Skill Exception, Trunk Group Exception, VDN Exception,
Malicious Call Exception, Disk Full Exception, Link Exception tables
The UTC time when the exception occurred.
RSERVLEVELP
The RSERVLEVELP item is included in the following database tables:
Current day report tables
The percentage of calls to be handled within SERVLEVELT seconds.
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RSV_LEVEL
RSV_LEVEL
The RSV_LEVEL item is included in the following database tables:
Agent tables
RSV_LEVEL provides an indication of whether the skill assigned to the agent is a non-reserve or a
reserve level skill. 0 is for a non-reserve skill, 1 is for a reserve level 1 skill, and 2 is for a reserve
level 2 skill.
RSV_LEVEL is available with Advocate Service Level Supervisor.
SEGMENT
The SEGMENT item is included in the following database tables:
Call record tables
The identifying number of the call segment. Segment numbers begin with 1 and continue through
the number of segments in the call.
SEGSTART
The SEGSTART item is included in the following database tables:
Call record tables
The UNIX time and date when the call segment started. The UNIX time and date is the number of
seconds since midnight, 01/01/70. Call segments start when CMS receives the first message for the
call because each call segment represents a call. Another segment starts when an agent transfers
or conferences a call.
SEGSTART_UTC
The SEGSTART_UTC item is included in the following database tables:
Call record tables
The UTC time when the call segment started. The UTC time is the number of seconds since
midnight 01/01/1970 UTC time
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SEGSTOP
The SEGSTOP item is included in the following database tables:
Call record tables
The UNIX time and date when the call segment ended. The UNIX time and date is the number of
seconds since midnight, 01/01/70. A call segment ends when all trunks and agents that are
associated with the call segment have dropped off the call. This means that ACW time for the agent
is included when calculating the call segment stop time.
SEGSTOP_UTC
The SEGSTOP_UTC item is included in the following database tables.
Call record tables
The UTC time when the call segment ended. The UTC time is the number of seconds since
midnight 01/01/1970 UTC time.
SEQNUM
The SEQNUM item is included in the following database tables:
Call record tables
The unique sequence number for this call record.
SERVICELEVEL
The SERVICELEVEL item is included in the following database tables:
Split/skill tables
The number of seconds within which calls must be answered or connected in order to be considered
acceptable. The acceptable service level is defined on the Call Center Administration: Split/Skill Call
Profile window.
This is an administrative item.
VDN tables
The number of seconds within which calls must be answered or connected to be considered
acceptable. The acceptable service level is defined on the Call Center Administration: VDN Call
Profile Setup window.
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SERVLEVELP
SERVLEVELP
The SERVLEVELP item is included in the following database tables:
Current day report tables
The objective percentage of calls that are to be handled within SERVLEVELT seconds.
This is an administrative item.
SERVLEVELT
The SERVLEVELT item is included in the following database tables:
Current day report tables
The number of seconds within which SERVLEVELP percent of calls are to be answered. This is the
service level time.
This is an administrative item.
Note:
In releases earlier than R17, the service level time stored in the database item SERVLEVELT
ended at ringing when the call delivered to the agent was redirected based on RONA. In R17
and later, the service level time ends after the call is requeued and finally answered by an
agent. Thus, in R17 and later, the SERVLEVELT database item provides a more accurate
representation of the total time until the call is serviced, and the SERVLEVELT values are
higher.
SETUPTIME
The SETUPTIME item is included in the following database tables:
Trunk group tables
The length of time from trunk seizure until OUTCALLS complete at the far end.
This is a cumulative item.
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SHORTCALLS
The SHORTCALLS item is included in the following database tables:
Trunk group tables
The number of inbound and outbound calls that occupied a trunk in the trunk group for less than 2
seconds and that did not queue to a split/skill, forward to a split/skill, get answered by an agent, get
a forced busy or forced disconnect from the communication server, or produce a trunk failure or
maintenance busy. SHORTCALLS includes both inbound and outbound calls. Therefore,
OTHERCALLS and O_OTHERCALLS may each include some SHORTCALLS.
This is a cumulative item.
Trunk tables
The number of inbound and outbound calls that occupied a trunk for less than 2 seconds and that
did not queue to a split/skill, forward to a split/skill, get answered by an agent, get a forced busy or
forced disconnect from the communication server, or produce a trunk failure or maintenance busy.
SHORTCALLS includes both inbound and outbound calls. Therefore, OTHERCALLS and
O_OTHERCALLS may each include some SHORTCALLS.
This is a cumulative item.
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SKILLCALLS1 through SKILLCALLS3
SKILLTYPE
The SKILLTYPE item is included in the following database tables:
Agent tables
The type, p for primary or s for secondary, of the first skill to which the agent logged in. The
SKILLTYPE item is available with the EAS feature.
On Avaya communication servers with the EAS feature, skill level 1 is represented by p, skill level 2
is represented by s, and skill levels 3 through 16 are blank. Users of more than two skill levels
should use the SKLEVEL items instead of SKILLTYPE.
In the agent tables, SKILLTYPE is a real-time item.
This is an administrative item.
Agent login/logout tables
The type, p for primary or s for secondary, of the first skill to which the agent logged in. The
SKILLTYPE item is available with the EAS feature.
On Avaya communication servers with the EAS feature, skill level 1 is represented by p, skill level 2
is represented by s, and skill levels 3 through 16 are blank. Users of more than two skill levels
should use the SKLEVEL items instead of SKILLTYPE.
This is an administrative item.
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SKLEVEL
SKLEVEL
The SKLEVEL item is included in the following database tables:
Agent tables
An indication of the agent's skill level, which is 1 through 16 for a normal skill, or reserve level, which
is 1 or 2 for a reserve skill. SKLEVEL applies to LOGONSKILL. The SKLEVEL item is available with
the EAS feature.
This is an administrative item.
Agent login/logout tables
An indication of the agent's skill level, which is 1 through 16 for a normal skill, or reserve level, which
is 1 or 2 for a reserve skill. SKLEVEL applies to LOGONSKILL. The SKLEVEL item is available with
the EAS feature.
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SKPERCENT
The SKPERCENT item is included in the following database tables:
Agent tables
The percentage of time that is allocated for the agent to spend in LOGONSKILL. The SKPERCENT
item is available on Avaya communication servers with the EAS feature.
This is an administrative item.
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SKPERCENT2 through SKPERCENT20
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SKSTATE (real-time)
The SKSTATE item is included in the following database tables:
Split/skill tables
The state of the skill compared to all administered thresholds. Possible states are UNKNOWN,
NORMAL, OVRLD1, OVRLD2, BEHIND, and AUTORSV.
The SKSTATE item is available on Avaya communication servers with the EAS feature.
SLVLABNS
The SLVLABNS item is included in the following database tables:
Split/skill tables
The number of ABNCALLS for which the time-to-abandon was less than or equal to the
administered SERVICELEVEL for this split/skill.
This is a cumulative item.
VDN tables
The number of ABNCALLS for which the time-to-abandon was less than or equal to the
administered SERVICELEVEL for this VDN.
This is a cumulative item.
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SLVLOUTFLOWS
SLVLOUTFLOWS
The SLVLOUTFLOWS item is included in the following database tables:
Split/skill tables
The number of OUTFLOWCALLS for which the time-to-outflow was less than or equal to
administered SERVICELEVEL for this split/skill.
This is a cumulative item.
VDN tables
The number of OUTFLOWCALLS for which the time-to-outflow was less than or equal to the
administered SERVICELEVEL for this VDN.
This is a cumulative item.
SPLIT (index)
The SPLIT item is included in the following database tables:
Split/skill tables
The number of the split/skill for which data was collected.
This is a row identifier item.
Agent tables
On communication servers without the EAS feature, SPLIT is the number of the split number to
which the EXTENSION is assigned.
On communication servers with the EAS feature, SPLIT is the number of the skill to which the agent
logged in.
This is an administrative item.
Trunk group tables
The number of the split/skill to which this TKGRP terminates.
This is an administrative item.
Trunk tables
The number of the first split/skill to which the call is currently queued or the number of the split/skill
in which the call was answered. SPLIT is blank (NULL) when the trunk idles.
In the trunk tables, SPLIT is a real-time item.
This is a status item.
Agent trace tables
On communication servers without the EAS feature, SPLIT is the number of the split number to
which the EXTENSION is assigned.
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On communication servers with the EAS feature, SPLIT is the number of the skill to which the agent
logged in.
This is an administrative item.
Current day report tables
The number of the split/skill for which data was collected.
This is a row identifier item.
Agent login/logout tables
On communication servers without the EAS feature, SPLIT is the number of the split number to
which the EXTENSION is assigned.
On communication servers with the EAS feature, SPLIT is the number of the skill to which the agent
logged in.
This is an administrative item.
Current day configuration tables
The number of the split/skill for which data was collected.
This is a row identifier item.
Agent exception tables
The split/skill in which the agent was doing work when the exception occurred.
This is an administrative item.
Split/skill exception table
The split/skill in which the exception occurred.
This is a row identifier item.
Malicious call trace table
The split/skill in which the agent was doing work when the malicious call was reported.
This is an administrative item.
SPLIT1
The SPLIT1 item is included in the following database tables:
Call record tables
The number of the first split/skill to which the call queued in the first VDN with which it was
associated in the call segment.
This is an administrative item.
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SPLIT2 and SPLIT3
STAFFED (real-time)
The STAFFED item is included in the following database tables:
Split/skill tables
The number of POSITIONS that are currently logged in. STAFFED = AVAILABLE + AGINRING +
ONACD + INACW + INAUX + OTHER.
STAFFED does not include R1OTHERSTBY, R2OTHERSTBY, and R2INAUXSTBY and
R1INAUXSTBY.
This is a status item.
STARTED (real-time)
The STARTED item is included in the following database tables:
Agent tables
The time of day at which WORKMODE began. Valid values for STARTED are NULL and time of
day. This is a status item.
Trunk tables
The time of day at which TKSTATE started. Valid values for STARTED are NULL and time of day.
This is a status item.
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STARTTIME (interval)
The STARTTIME item is included in the following database tables:
Split/skill tables
The start time of the interval for which data was collected. STARTTIME applies only to the interval
table.
This is a row identifier item.
Agent tables
The start time for the interval for which data was collected. STARTTIME applies only to the Interval
table.
This is a row identifier item.
Trunk group tables
The start time of the interval for which data was collected. STARTTIME applies only to the interval
table.
This is a row identifier item.
Trunk tables
The start time of the interval for which data was collected. STARTTIME applies only to the interval
table.
This is a row identifier item.
Vector tables
The start time of the interval for which data was collected. STARTTIME applies only to the interval
table.
This is a row identifier item.
VDN tables
The start time of the interval for which data was collected. STARTTIME applies only to the interval
table.
This is a row identifier item.
Call work codes tables
The start time of the interval for which data was collected. STARTTIME applies to the only interval
table.
This is a row identifier item.
Agent trace tables
The time of day (hour and minute) for which the agent trace is being ordered. This is the time of day
you enter to request the report.
This is a row identifier item.
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STARTTIME_UTC
STARTTIME_UTC
The STARTTIME_UTC item is included in the following database tables:
Split/skill tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
This is a row identifier item.
Agent tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
This is a row identifier item.
Trunk group tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
This is a row identifier item.
Trunk tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
This is a row identifier item.
Vector tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
This is a row identifier item.
VDN tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
This is a row identifier item.
Call work codes tables
The UTC start time of the interval for which data was collected. It is records in number of seconds
since midnight 01/01/1970 UTC. It applies only to the interval table.
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SVCLEVELCHG
The SVCLEVELCHG item is included in the following database tables:
Split/skill tables
An indication of whether the service level was changed during the collection interval. Valid values for
SVCLEVELCHG are 0, which means that no change was made, and 1, which means that a change
was made.
This is an administrative item.
VDN tables
An indication of whether the service level was changed during the collection interval. Valid values for
SVCLEVELCHG are 0, which means that no change was made, and 1, which means that a change
was made.
This is an administrative item.
TAGINRING (real-time)
The TAGINRING item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill, have ACD calls ringing, and are not doing
anything else. The TAGINRING item is available with the EAS feature.
This is a status item.
TALKTIME
The TALKTIME item is included in the following database tables:
Call record tables
The total talk time for the answering agent in this segment.
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TARGETABNS
TARGETABNS
THE TARGETABNS item appears in the split/skill tables.
This item represents the number of abandoned calls that occurred within the administered target
service level (TARGETSECONDS). This information is recorded for all splits.
TARGETACDCALLS
The TARGETACDCALLS item appears in the split/skill tables.
This item represents the number of ACD calls that were answered within the administered target
service level (TARGETSECONDS). This information is recorded for all splits.
TARGETOUTFLOWS
The TARGETOUTFLOWS item appears in the split/skill tables.
This item represents the number of calls that outflowed within the administered target service level
(TARGETSECONDS). This information is recorded for all splits.
TARGETPCTCHG
The TARGETPCTCHG items appears in the split/skill tables.
This item indicates if the target service level percentage was modified during the collection interval.
Valid values for this field are 0, indicating that no change was made, and 1, indicating that a change
was made. This is an administrative item.
TARGETPERCENT
The TARGETPERCENT item appears in the split/skill tables.
This item stores the percentage of the target service level that is specified on the Avaya
communication server for a selected split/skill. The archiving process that transforms data for larger
time intervals, such as daily to weekly, will record the maximum value of TARGETPERCENT.
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Dictionary of CMS database items
TARGETSECCHG
The TARGETSECCHG item appears in the split/skill tables.
This item indicates if the number of target seconds was modified during the collection interval. Valid
values for this field are 0, indicating that no change was made, and 1, indicating that a change was
made. This is an administrative item.
TARGETSECONDS
The TARGETSECONDS item appears in the split/skill tables.
This item stores the number of target seconds specified on the Avaya communication server for the
split/skill target service level. The archiving process that transforms data for larger time intervals,
such as daily to weekly, will record the maximum value of TARGETSECONDS.
TAVAILABLE (real-time)
The TAVAILABLE item is included in the following database tables:
Split/skill tables
The number of top agents who are logged in and available in the skill. The TAVAILABLE item is
available with the EAS feature.
This is a status item.
TDA_INACW (real-time)
The TDA_INACW item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill and in ACW that is associated with direct
agent calls. TDA_INACW is a subset of TOTHER. The TDA_INACW item is available with the ASAI
or EAS feature.
This is a status item.
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TDA_ONACD (real-time)
TDA_ONACD (real-time)
The TDA_ONACD item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill and talking on direct agent calls.
TDA_ONACD is a subset of TOTHER. The TDA_ONACD item is available with the ASAI or EAS
feature.
This is a status item.
TENANT
The TENANT database item is included in the following database tables:
Agent, Agent trace, Agent login/logout, Agent exception, Split/Skills, Split/Skills
exception, Trunk Group, Trunk Group exception, Trunk, VDN, VDN exception, Vector,
Vector exception, CWC, Malicious call trace, and Call Record tables
The ID of the tenant partition to which the resource belongs.
THRESHOLD
The THRESHOLD item appears in the following tables.
Agent exception table
The limit, given as a number of occurrences, that is administered for the exception type. An
exception occurs when the agent's activity falls outside of the limit.
This is an administrative item.
Split/skill exception table
The limit, given as a number of occurrences, that is administered for the exception type. An
exception occurs when activity in the split/skill falls outside of the limit.
This is an administrative item.
Trunk group exception table
The limit, given as a number of occurrences, that is administered for the exception type. An
exception occurs when activity in the trunk group falls outside of the limit.
This is an administrative item.
VDN exception table
The limit, given as a number of occurrences, that is administered for the exception type. An
exception occurs when activity in the VDN falls outside of the limit.
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Dictionary of CMS database items
TI_AUXTIME
The TI_AUXTIME item is included in the following database tables:
Agent tables
The length of time during the collection interval that the agent spends in AUX for all splits/skills, or
on AUXINCALLS or AUXOUTCALLS and SPLIT was OLDEST_LOGON. “TI_” time is stored for the
split/skill in which the agent has been logged in the longest. “TI_” needs to be summed across the
splits/skills that the agent may log into in case the logon order changes during the collection interval.
Note:
When OLDEST_SKILL is a Reserve Level Skill, the TI_AUXTIME (agent) database item
includes the time that an agent was in AUX Work whether the skill is in a normal or an over-
threshold condition.
TI_AUXTIME includes TI_AUXTIME0, TI_AUXTIME1 through 9, TI_AUXTIME10 through 99
(optional feature), I_AUXINTIME, and I_AUXOUTTIME.
SUM(TI_AUXTIME) equals the sum of all TI_AUXTIME items, 0-9, 10-99 (optional feature), over all
splits/skills that the agent was logged into.
This is a cumulative item.
TI_AUXTIME0
The TI_AUXTIME0 item is included in the following database tables:
Agent tables
The length of time that the agent spends in AUX with a reason code of 0 (zero). “TI_” time is stored
for the split/skill in which the agent has been logged in the longest. “TI_” needs to be summed
across the splits/skills that the agent may log into in case the logon order changes during the
collection interval. On communication servers with AUX reason codes active, TI_AUXTIME0 is the
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TI_AUXTIME1 through TI_AUXTIME9
time that is spent in “system” AUX work. TI_AUXTIME0 is the same as TI_AUXTIME for
communication servers without AUX reason codes active.
This is a cumulative item.
TI_AVAILTIME
The TI_AVAILTIME item is included in the following database tables:
Agent tables
The length of time during the collection interval that the agent is in the AVAIL state for split/skill or
direct agent ACD calls in any split/skill. TI_AVAILTIME is recorded for the split/skill in which the
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Dictionary of CMS database items
agent has been logged in the longest. “TI_” time needs to be summed across the splits/skills the
agents may log in to, in case the logon order changes during the collection interval. On
communication servers without the EAS feature, if an agent logs into multiple splits and is in AUX
mode in one split and is available for ACD calls in another split, the agent accrues I_AVAILTIME for
the split in which the agent is available and TI_AVAILTIME in the split that the agent has been
logged into the longest.
This is a cumulative item.
TI_OTHERTIME
The TI_OTHERTIME item is included in the following database tables:
Agent tables
The length of time during the collection interval that the agent is in OTHER in any split/skill.
TI_OTHERTIME is collected for the time period after the link to the communication server is initiated
and directly after the agent logs in but before the CMS is notified of the agent's work state.
While the agent is in Auto-In or Manual-In, other work for this split/skill includes the amount of time
that is spent doing any of the following:
• An agent put any call on hold and perform no further action.
• The agent is on a direct agent call or in ACW for a direct agent call.
• The agent is dialing to place a call or to activate a feature.
• An extension call or a direct agent ACD call is ringing with no other activity.
• The length of time agents were logged into multiple splits/skills and doing work for a split/skill
other than this one.
“TI_” time is stored for the split/skill in which the agent has been logged in the longest. “TI_” needs
to be summed across the splits/skills that the agent may log into in case the logon order changes
during the collection interval. TI_OTHERTIME includes I_ACDOTHERTIME.
Note:
When OLDEST_SKILL is a Reserve Level Skill, the TI_OTHERTIME (agent) database item
includes the time that an agent was in AUX Work whether the skill is in a normal or an over-
threshold condition.
This is a cumulative item.
TI_STAFFTIME
The TI_STAFFTIME item is included in the following database tables:
Agent tables
The length of time during the collection interval that the agent is staffed in any split/skill. “TI_” time is
stored for the split/skill in which the agent has been logged in the longest. “TI_” needs to be
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TIME
summed across the splits/skills that the agent may log into in case the logon order changes during
the collection interval. sum(TI_STAFFTIME) = sum(I_ACDTIME + I_ACWTIME + I_DA_ACDTIME +
I_DA_ACWTIME + I_RINGTIME + TI_AUXTIME + TI_AVAILTIME + TI_OTHERTIME), over all of
the splits/skills that the agent was logged into.
Note:
When OLDEST_SKILL is a Reserve Level Skill, the TI_STAFFTIME (agent) database item
includes the time that an agent was in AUX Work whether the skill is in a normal or an over-
threshold condition.
This is a cumulative item.
TIME
The TIME item is included in the following database tables:
Agent exception table
The limit, given as a number of seconds, that is administered for timed exception types. An
occurrence is logged against the threshold when the agent's activity falls outside of the limit.
This is an administrative item.
Split/skill exception table
The limit, given as a number of seconds, that is administered for timed exception types. An
occurrence is logged against the threshold when activity in the split/skill falls outside of the limit.
This is an administrative item.
Trunk group exception table
The limit, given as a number of seconds, that is administered for timed exception types. An
occurrence is logged against the threshold when activity in the trunk group falls outside of the limit.
This is an administrative item.
VDN exception table
The limit, given as a number of seconds, that is administered for timed exception types. An
occurrence is logged against the threshold when activity in the VDN falls outside of the limit.
This is an administrative item.
Vector exception table
The limit, given as a number of seconds, that is administered for timed exceptions types. An
occurrence is logged against the threshold when activity in the vector falls outside of the limit.
This is an administrative item.
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Dictionary of CMS database items
TIMEZONE
The TIMEZONE database item is included in the following database tables:
Agent, Call Work Code, Split/Skill, Trunk, Trunk Group, VDN, Vector tables
The 40 character long TIMEZONE is used for daily, weekly, or monthly archiving and indicates the
time zone used for aggregation. The TIMEZONE field is added to the daily, weekly, and monthly
tables. This field allows reporting of daily, weekly, and monthly data for a specified time zone other
than the default ACD time zone. For daily, weekly, and monthly data, one additional time zone per
ACD can be configured. If the tenancy feature is installed, an additional time zone per tenant can be
defined.
TINACW (real-time)
The TINACW item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill and in ACW for ACD calls to the skill. This
includes top agents who are on ACWIN or ACWOUT calls and agents who are in ACW that is not
associated with an ACD call. TINACW includes TONACWIN and TONACWOUT. The TINACW item
is available with the EAS feature.
This is a status item.
TINAUX (real-time)
The TINAUX item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill and in the AUX work mode. This includes
agents on AUXIN or AUXOUT calls. TINAUX includes TINAUX0, TINAUX1 through TINAUX9,
TONACDAUXOUT, TONAUXIN, and TONAUXOUT. The TINAUX item is available with the EAS
feature.
This is a status item.
TINAUX0 (real-time)
The TINAUX0 item is included in the following database tables:
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TINAUX1 through TINAUX9 (real-time)
Split/skill tables
The number of top agents who are logged into the skill and AUX work for reason code 0 (zero) for
all splits/skills or on an AUXIN or AUXOUT call for AUX with reason code 0 (zero). On
communication servers with AUX reason codes active, TINAUX0 is the time that is spent in “system”
AUX work. The TINAUX0 item is available with the EAS feature.
This is a status item.
TKGRP
The TKGRP item is included in the following database tables:
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Dictionary of CMS database items
TKSTATE (real-time)
The TKSTATE item is included in the following database tables:
Trunk tables
The state of the current call. Trunk states include: IDLE, SEIZED, QUEUED, CONN, RING, DABN,
FBUSY, FDISC, HOLD, MBUSY, UNKNOWN, or as defined in Dictionary.
This is a status item.
TONACD (real-time)
The TONACD item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill and on inbound and outbound ACD calls for
the skill. TONACD includes TONACDOUT. The TONACD item is available with the EAS feature.
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TONACDAUXOUT (real-time)
TONACDAUXOUT (real-time)
The TONACDAUXOUT item is included in the following database tables:
Split/skill tables
The number of top agents who are logged into the skill and on AUXOUT calls with an ACD call for
the skill on hold. The TONACDAUXOUT item is available with the EAS feature.
This is a status item.
TONACDOUT (real-time)
The TONACDOUT item is included in the following database tables:
Split/skill tables
The number of top agents who are on outbound calls that were placed by an adjunct to this skill.
The TONACDOUT item is available with the ASAI feature.
This is a status item.
TONACWIN (real-time)
The TONACWIN item is included in the following database tables:
Split/skill tables
The number of top agents who are in ACW for this skill and on inbound extension calls. These
agents also appear in TINACW. The TONACWIN item is available with the EAS feature.
This is a status item.
TONACWOUT (real-time)
The TONACWOUT item is included in the following database tables:
Split/skill tables
The number of top agents who are in ACW for this skill and on outbound extension calls. These
agents also appear in TINACW. The TONACWOUT item is available with the EAS feature.
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Dictionary of CMS database items
TONAUXIN (real-time)
The TONAUXIN item is included in the following database tables:
Split/skill tables
The number of top agents who are in AUX work, AVAILABLE or with an ACD, AUXIN, or AUXOUT
call that is attributed to this split/skill on hold and on inbound extension calls. The TONAUXIN item is
available with the EAS feature.
This is a status item.
TONAUXOUT (real-time)
The TONAUXOUT item is included in the following database tables:
Split/skill tables
The number of top agents who are in AUX work, AVAILABLE or with an ACD, AUXIN, or AUXOUT
call that is attributed to this split/skill on hold and on inbound extension calls. The TONAUXOUT
item is available with the EAS feature.
This is a status item.
TOPCALLS
The TOPCALLS item is included in the following database tables:
Split/skill tables
The number of ACDCALLS with top priority that are answered by agents in this split/skill. The
TOPCALLS item is available with the Vectoring feature.
This is a cumulative item.
TOPSKILL (real-time)
The TOPSKILL item is included in the following database tables:
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TOT_PERCENTS (real-time)
Agent tables
The agent's first-administered, highest level, measured skill, where skill level 1 is the highest and
skill level 16 is the lowest. The TOPSKILL item is available with the EAS feature.
The TOPSKILL of an agent is 0 except when PREFERENCE is set to skill level (LVL). This means
that an agent does not have a top skill and is not counted in any split/skill table Top Skill items if
their call handling preference is greatest need (NEED) or percent allocation (PCNT). In addition,
agents who have skill level preference but only reserve levels for all of their skills do not have a
TOPSKILL.
This is a status item.
TOT_PERCENTS (real-time)
The TOT_PERCENTS item is included in the following database tables:
Split/Skill tables
The sum of the percentages allocated to the skill for each of the agents that are logged in to the
skill. With Business Advocate percent allocation call handling preference, each agent has an
administered percentage allocation (PA) value for each of their assigned skills which adds up to
100% of the agent's staffed time. The percentage allocation value represents the percentage of time
the agent is allocated to spend in the skill. Also see PERCENT.
This is an administrative item.
TOTHER (real-time)
The TOTHER item is included in the following database tables:
Split/skill tables
The number of top agents who are doing other work. This includes agents who are logged into
multiple splits/skills and doing work for a split/skill other than this skill. Agent POSITIONS show up in
OTHER directly after the link to the communication server is initiated and directly after the agents
log in before the CMS is notified of the agent's work state.
While the agent is in Auto-In or Manual-In, other work for this split/skill includes the amount of time
that is spent doing any of the following:
• An agent put any call on hold and perform no further action.
• The agent is on a direct agent call or in ACW for a direct agent call.
• The agent is dialing to place a call or to activate a feature.
• An extension call or a direct agent ACD call is ringing with no other activity.
• The length of time agents were logged into multiple splits/skills and doing work for a split/skill
other than this one.
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Dictionary of CMS database items
With the EAS feature and multiple call handling, agents are available in other multiple call handling
skills, but not in this skill.
TOTHER includes TDA_INACW and TDA_ONACD. The TOTHER item is available with the EAS
feature.
This is a status item.
TRANSFERRED
The TRANSFERRED item is included in the following database tables:
Split/skill tables
The number of ACDCALLS that are transferred to another destination. TRANSFERRED includes all
split/skill calls that are transferred.
This is a cumulative item.
Agent tables
The number of calls that the agent transferred to another destination. TRANSFERRED includes all
calls that are transferred.
This is a cumulative item.
Trunk group tables
The number of calls that the agent transferred to another destination. TRANSFERRED calls include
both inbound and outbound calls. Therefore, OTHERCALLS and O_OTHERCALLS may each
include some TRANSFERRED. TRANSFERRED includes all calls that are transferred.
This is a cumulative item.
VDN tables
The number of calls that are transferred to another destination. TRANSFERRED includes all of the
VDN calls that are transferred.
This is a cumulative item.
Agent trace tables
An indication of whether the answering agent initiated a transfer for this call. Valid values for
TRANSFERRED are 0, which means that “no” transfer was initiated, and 1, which means that “yes”
a transfer was initiated. TRANSFERRED includes all calls that are transferred.
Call record tables
An indication of whether the answering agent initiated a transfer for this call. Valid values for
TRANSFERRED are 0, which means that “no” transfer was initiated, and 1, which means that “yes”
a transfer was initiated. TRANSFERRED includes all calls that are transferred.
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TRENDBASE
TRENDBASE
The TRENDBASE item is included in the following database tables:
Current day configuration tables
The base date for seasonal trending.
This is an administrative item.
TRUNKS
The TRUNKS item appears in the following tables.
Trunk group tables
The number of trunks that are currently assigned to this TKGRP.
This is an administrative item.
TSTAFFED (real-time)
The TSTAFFED item is included in the following database tables:
Split/skill tables
The number of top agents who are currently staffed in SPLIT. TSTAFFED = TAVAILABLE +
TAGINRING + TONACD + TINACW + TINAUX + TOTHER. The TSTAFFED item is available with
the EAS feature.
This is a status item.
TYPE (real-time)
The TYPE item is included in the following database tables:
Agent tables
The skill type, p for primary or s for secondary, that is associated with the SPLIT. The TYPE item is
available with the EAS and Vectoring features.
On Avaya communication servers with the EAS feature, skill level 1 is represented by p, skill level 2
is represented by s and skill levels 3 through 16 are blank. Users of more than two skill levels should
use the SKLEVEL items instead of SKILLTYPE.
This is an administrative item.
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Dictionary of CMS database items
UCID
The UCID item is included in the following database tables:
Agent trace tables
The UCID is the Universal Call Identifier, which is a unique number that is assigned to this call
segment within the customer network.
Call record tables
The UCID is the Universal Call Identifier-a unique number assigned to this call segment within the
customer network.
USE_SVC_OBJ (real-time)
The USE_SVC_OBJ item is included in the following database tables:
Agent tables
The agent requests receipt of calls based on the administered service objective for this skill. Valid
values for USE_SVC_OBJ are 1, which means that the request is made, and 2, which means that
no request is made. The USE_SVC_OBJ item is available on Avaya communication servers with the
EAS feature.
This is an administrative item.
UUI_LEN
The UUI_LEN item is included in the following database tables:
Call record tables
Length in bytes of the User to User Information associated with the call segment.
VDISCCALLS
The VDISCCALLS item is included in the following database tables:
Vector tables
The number of calls that are forced to disconnect because the vector disconnect timer expired or
because the call reached a vector stop without being queued. A vector stop means that the “stop”
vector command is executed, the end of the vector is reached, or the call executes 1000 vector
steps.
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VDN
VDN
The VDN item is included in the following database tables:
Agent tables
The VDN that is associated with the agent's current split/skill or direct agent ACD call. The VDN
item is available with the Vectoring feature.
This is a status item.
Trunk group tables
The VDN to which the TKGRP terminates. The VDN item is available with the Vectoring feature.
This is an administrative item.
Trunk tables
The VDN that is associated with the current call. This stays set until the trunk idles, at which time it
is set to NULL. The VDN item is available with the Vectoring feature.
This is a status item.
VDN tables
The vector directory number that is associated with this VDN.
This is a row identifier item.
VDN exception table
The VDN for which the exception occurred or that carried the malicious call. The VDN item is
available with the Vectoring feature.
This is a row identifier item.
Malicious call trace exception table
The VDN for which the exception occurred or that carried the malicious call. The VDN item is
available with the Vectoring feature.
This is an administrative item.
July 2016 Avaya Call Management System Database Items and Calculations 325
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Dictionary of CMS database items
VDN2-9
The VDN2-9 item is included in the following database tables:
Call record tables
The 2nd-9th VDN associated with the call segment.
VECTOR
The VECTOR item is included in the following database tables:
Trunk tables (real-time)
The vector that is associated with the current call. This stays set until the trunk idles, at which time it
is set to NULL. The VECTOR item is available with the Vectoring feature.
This is a real-time, status item.
Trunk Group tables
The VDN or vector that the trunk group terminates to.
This is an administrative item.
Vector tables
The vector number that this row represents. The VECTOR item is available with the Vectoring
feature.
This is a row identifier item.
VDN tables
The vector number that is associated with this VDN.
This is an administrative item.
VDN exception table
The vector number that is associated with this VDN or for which the exception occurred.
This is an administrative item.
Vector exception table
The vector number that this row represents or for which the exception occurred.
This is a row identifier item.
WMODE_SEQ
The WMODE_SEQ item is included in the following database tables:
July 2016 Avaya Call Management System Database Items and Calculations 326
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WORKCODE
WORKCODE
The WORKCODE item is included in the following database tables:
Agent trace tables
The last call work code that the agent entered for the call. The WORKCODE item is available when
call work codes are implemented.
WORKMODE (real-time)
The WORKMODE item is included in the following database tables:
Agent tables
The work mode that the agent is currently using. Agent work modes include: AVAIL, ACD, ACW,
AUX, DACD, DACW, RING, UNKNOWN, OTHER, and UNSTAFF. If the agent was not logged in
during the collection interval, the value is blank.
This is a status item.
Agent trace tables
The work mode in which the agent was working during the trace. Agent work modes include: AVAIL,
ACD, ACW, AUX, DACD, DACW, RING, UNKNOWN, OTHER, and UNSTAFF. If the agent was not
logged in during the collection interval, the value is blank.
WORKSKILL (real-time)
The WORKSKILL item is included in the following database tables:
Agent tables
The number of the skill in which the agent is currently working.
Use WORKSKILL for the following call conditions:
• When an agent is on a split/skill or direct agent ACD call or in ACW (this is the split/skill
associated with the call or ACW).
• When an agent is available, in AUX or in OTHER (this is null [blank]).
• When an agent is on an AUXIN call (this is OLDEST_LOGON split/skill).
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Dictionary of CMS database items
• When an agent is on an AUXIN or AUXOUT call from the available state, while in AUX or with
an AUXIN or AUXOUT call on hold (this is OLDEST_LOGON split/skill).
• When an agent is on an AUXOUT call with an ACD call on hold (this is the split/skill associated
with the ACD call).
WORKSKILL differs from WORKSPLIT only when the agent is available, in which case
WORKSKILL is blank and WORKSPLIT displays one of the split/skills in which the agent is
available. Using WORKSKILL instead of WORKSPLIT in reports is recommended. The
WORKSKILL item is available with the EAS feature.
This is a status item.
WORKSKLEVEL (real-time)
The WORKSKLEVEL item is included in the following database tables:
Agent tables
WORKSKLEVEL is the normal skill level 1 through 16 or a reserve skill level 1 or 2. The
WORKSKLEVEL applies to WORKSKILL. The WORKSKLEVEL item is available with the EAS
feature.
This is a status item.
WORKSPLIT (real-time)
The WORKSPLIT item is included in the following database tables:
Agent tables
The number of the split in which the agent is currently working.
Use WORKSPLIT for the following call conditions:
• When an agent is on a split/skill or direct agent ACD call or in ACW (this is the split/skill
associated with the call or ACW).
• When an agent is available (this is the last split/skill the agent went available in).
• When an agent is on an AUXIN or AUXOUT call from the available state, while in AUX or with
an AUXIN or AUXOUT call on hold (this is OLDEST_LOGON split/skill).
• When an agent is on an AUXIN call with an ACD call on hold (this is OLDEST_LOGON split/
skill).
• When an agent is on an AUXOUT call with an ACD call on hold (this is the split/skill associated
with the ACD call).
WORKSKILL differs from WORKSPLIT only when the agent is available, in which case
WORKSKILL is blank and WORKSPLIT displays one of the split/skills in which the agent is
available. Using WORKSKILL instead of WORKSPLIT in reports is recommended for EAS.
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WORKSPLIT2 and WORKSPLIT3 (real-time)
July 2016 Avaya Call Management System Database Items and Calculations 329
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Dictionary of CMS database items
Agent tables
This item stores the numbers of splits/skills other than WORKSPLIT in which the agent is available.
WORKSPLIT61 through WORKSPLIT120 apply to agents who are logged into more than one split/
skill.
This is a status item.
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Chapter 6: Definitions of CMS calculations
This section includes definitions of the calculations that are used in the CMS and CMS Supervisor
reports. It also includes information and cross-reference tables for the search values used in
calculations.
CMS uses calculations of database items in many reports. You can use standard calculations in
custom reports, or you can create new ones. You should never modify standard calculations or the
meaning of the data will be changed.
Search values
This section presents database search values. Use the tables in this section to identify how CMS
stores the row search values.
There are two types of tables:
• Agent state and row search values cross-reference tables on page 331
• Call disposition and row search values cross-reference tables on page 334
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Definitions of CMS calculations
July 2016 Avaya Call Management System Database Items and Calculations 332
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Search values
July 2016 Avaya Call Management System Database Items and Calculations 333
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Definitions of CMS calculations
Calculations
The mathematical calculations defined in this section are the standard CMS Dictionary calculations
that are used in real-time, historical, and integrated CMS and CMS Supervisor reports. The
calculations can also be used in custom and designer reports.
Caution:
Do not modify any of the standard CMS Dictionary calculations. Doing so changes the meaning
of the data that displays in reports.
This section includes the following topics:
• Standard CMS Dictionary calculations on page 334
• Reports-specific calculations on page 344
July 2016 Avaya Call Management System Database Items and Calculations 334
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Calculations
July 2016 Avaya Call Management System Database Items and Calculations 335
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Definitions of CMS calculations
July 2016 Avaya Call Management System Database Items and Calculations 336
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Calculations
July 2016 Avaya Call Management System Database Items and Calculations 337
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Definitions of CMS calculations
July 2016 Avaya Call Management System Database Items and Calculations 338
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Calculations
July 2016 Avaya Call Management System Database Items and Calculations 339
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Definitions of CMS calculations
Note:
This calculation is
obsolete. Do not use it.
Table continues…
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Calculations
July 2016 Avaya Call Management System Database Items and Calculations 341
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Definitions of CMS calculations
Note:
To use
<SECS_PER_DAY>,
data collection must be
active 24 hours a day,
seven days a week.
TIAUXTIME_REMAINING (sum(TI_AUXTIME) The length of time that top
agents have spent in the
-sum(TI_AUXTIME1)
AUX work mode in a split/
-sum(TI_AUXTIME2) skill for reason codes 10-99
-sum(TI_AUXTIME3)
-sum(TI_AUXTIME4)
-sum(TI_AUXTIME5)
-sum(TI_AUXTIME6)
-sum(TI_AUXTIME7)
-sum(TI_AUXTIME8)
-sum(TI_AUXTIME9
Table continues…
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Calculations
July 2016 Avaya Call Management System Database Items and Calculations 343
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Definitions of CMS calculations
Reports-specific calculations
These calculations present information supporting Avaya Business Advocate and Virtual Routing.
They are not standard CMS calculations and are not part of the CMS database, although they draw
data from the database.
Calculation Calculation Description Database tables
name
% Aban 100 * (sum(ABNCALLS) / The number of the total calls to all vdn
sum(INCALLS)) VDNs on a selected ACD that
abandoned, expressed as a
percentage.
Used in daily reports.
% Busy 100 * (sum(BUSYCALLS) / The number of the total calls to all vdn
sum(INCALLS)) VDNs on a selected ACD that were
busy, expressed as a percentage.
Used in daily reports.
% Disconnect 100 * (sum(DISCCALLS) / The number of the total calls to all vdn
sum(INCALLS)) VDNs on a selected ACD that were
disconnected, expressed as a
percentage. Used in daily reports.
% Aban 100 * ABNCALLS / The number of the total calls to a vdn
INCALLS VDN that abandoned, expressed
as a percentage. Used in interval,
weekly, and monthly reports.
% Busy 100 * BUSYCALLS / The number of the total calls to a vdn
INCALLS VDN that were busy, expressed as
a percentage. Used in interval,
weekly, and monthly reports.
% Flow Out 100 * OUTFLOWCALLS / The number of the total calls to a vdn
INCALLS VDN that were redirected to
another VDN, expressed as a
percentage. Used in interval,
weekly, and monthly reports.
Table continues…
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Calculations
July 2016 Avaya Call Management System Database Items and Calculations 345
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Appendix A: Changes In 16.X Releases
July 2016 Avaya Call Management System Database Items and Calculations 346
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Database Schema changes in R16.3
The following new rows have been added to the synonyms table:
• Interrupttype, interruptstatus
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Appendix B: Changes In 17.X Releases
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Appendix C: Changes In 18.X Releases
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Changes In 18.X Releases
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Index
Special Characters AG_DEST .......................................................................... 331
AG_DIR ............................................................................. 331
% Aban .............................................................................. 344 AG_ORIG .......................................................................... 331
% Agent Occup (Group) w/ACW ....................................... 344 AG_PREF .......................................................................... 331
% Agent Occup (Group) w/o ACW .................................... 344 AGDURATION (real-time) ................................................. 162
% Busy ...............................................................................344 Agent ................................................................................... 34
% Disconnect .....................................................................344 Agent Counts ....................................................................... 71
% Flow Out ........................................................................ 344 Agent database items .............................................. 40, 84, 96
Agent Exceptions database items ..................................... 111
Agent Group database items ............................................. 138
A Agent login/logout database items .......................................46
Abandoned Call ................................................................... 33 Agent Login/Logout database items .................................. 105
Abandoned Calls ................................................................. 69 Agent Position, EAS ............................................................ 34
ABNCALLS ........................................................................ 143 Agent Position, No EAS .......................................................34
ABNCALLS1-ABNCALLS10 .............................................. 144 Agent Role ........................................................................... 71
ABNQUECALLS ................................................................ 145 AGENTS_ON_EXT_CALLS .............................................. 334
ABNRINGCALLS ............................................................... 145 Agents in Multiple Splits/Skills ............................................. 69
ABNTIME ...........................................................................146 AGENTSKILLLEVEL ......................................................... 158
ABNVECCALLS .................................................................147 Agent State and Row Search Values Cross-Reference .... 331
ACCEPTABLE ................................................................... 147 Agent State Tracking at Login ............................................. 69
ACD_RELEASE .................................................................149 AGENTSURPLUS ............................................................. 159
ACD (index) ....................................................................... 148 Agent Time in Skill ............................................................... 71
ACDAUXOUTCALLS .........................................................150 Agent trace database items ................................................. 47
ACD Call .............................................................................. 33 Agent Trace database items ..............................................106
ACDCALLS ........................................................................150 agex ..................................................................................... 26
ACDCALLS_R1 ................................................................. 151 AGINRING (real-time) ........................................................159
ACDCALLS_R2 ................................................................. 152 AGOCC ..............................................................................160
ACDCALLS1-ACDCALLS10 ..............................................153 AGSTATE (real-time) .........................................................160
ACDONHOLD (real-time) .................................................. 153 AGSURPDELIVERIES ...................................................... 160
ACD Shifts database items ................................................139 AGSURPNPREFCALLS .................................................... 160
ACDTIME ...........................................................................153 AGSURPPREFCALLS .......................................................161
active calls ........................................................................... 88 AGT_RELEASED .............................................................. 161
ACTIVECALLS (real-time) ................................................. 154 AGTIME(real-time) .............................................................158
ACW .................................................................................... 33 ALL_BUSY .........................................................................331
ACW_AUX_OUT_ADJ .......................................................334 ALLINUSE (real-time) ........................................................ 162
ACW_AUX_OUT_CALLS .................................................. 334 ALLINUSETIME .................................................................162
ACWINCALLS ................................................................... 154 ANI_SID .............................................................................162
ACWINTIME ...................................................................... 154 ANS_ATTRIB_ID ............................................................... 165
ACWOUTADJCALLS .........................................................155 ANSCONNCALLS1-ANSCONNCALLS10 .........................163
ACWOUTCALLS ............................................................... 155 ANSHOLDTIME .................................................................163
ACWOUTOFFCALLS ........................................................ 155 ANSLOCID ........................................................................ 163
ACWOUTOFFTIME ........................................................... 156 ANSLOGIN ........................................................................ 163
ACWOUTTIME .................................................................. 156 ANSREASON .................................................................... 164
ACWTIME ..........................................................................157 ANSRINGTIME ..................................................................164
ADJATTEMPTS .................................................................157 ANSTIME ...........................................................................164
ADJROUTED .....................................................................158 Answered Call ......................................................................34
ADJUNCTOUT (real-time) ................................................. 158 Archiver Execution database items ................................... 137
Adjunct-Placed and Adjunct-Routed Calls ...........................69 ART (Actual Relative to Target) .........................................334
Administrative data .............................................................. 28 ASA (real-time) .................................................................. 165
Administrative data, definition .......................................28 ASSIST .............................................................................. 165
Administrative data, definition ..............................................28 ASSIST_ACTV .................................................................. 166
After Call Work .....................................................................33 ASSISTS ............................................................................166
ag_actv ................................................................................ 26 ATAGENT (real-time) ........................................................ 166
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Index
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Index
July 2016 Avaya Call Management System Database Items and Calculations 353
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Index
July 2016 Avaya Call Management System Database Items and Calculations 354
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Index
July 2016 Avaya Call Management System Database Items and Calculations 355
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Index
July 2016 Avaya Call Management System Database Items and Calculations 356
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Index
July 2016 Avaya Call Management System Database Items and Calculations 357
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Index
July 2016 Avaya Call Management System Database Items and Calculations 358
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Index
U
UCID .................................................................................. 324
Uniform Call Distribution (UCD) ...........................................38
Universal Call ID .................................................................. 88
Universal Call Identifier (UCID) ............................................38
USE_SVC_OBJ ................................................................. 324
V
VDISCCALLS .................................................................... 324
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