Collins Quick Hitters
Collins Quick Hitters
Table of Contents
1. Early Offense 2
1.2 Wide 3
1.3 Corner 4
1.4 Exchange 5
1.5 Shallow 6
1.6 Release 7
1.7 Flash 8
1.8 Through 9
1.9 Circle 10
1.10 Down 11
1.11 Up 12
Basic Alignment
3 2
5
4 1
Basic Alignment
- Big guy gets to the rim
- Wings get to the corner
- Big men (4/5) are interchangeable.
- Non rebounding big runs, rebounding big trails.
Wide
3 2 3.
5 5
1 5. 6. 1.
2. 2
4
3 4.
4 1
Wide Options
- 1 wing entry to 2 and clear opposite 1) 2 rip through baseline drive
- 5 clear 2) 2 runs pick and pop with 4 and hits 4 for the jumpshot
- 3 relocate 3) 2 drives and dumps the ball to 5 for the quick score
- 4 ballscreen 4) 2 kicks to 3 for the jumpshot
5) 2 kicks to 3, who makes the extra pass to 1 for the jumpshot
6) 5 looks to seal on any kick out pass
Corner
3 2
2.
1
5 4 5.
5
3.
2
1.
3 4.
4 1
Corner Options
"Play for a great driver - example Kyrie Irving" 1) Middle drive - rim finish, pull up jumper, dump off to 5
- Start the same in the basic alignment. 2) Corner catch and shoot off the screen
- 1 wing entry to 2 and the cut to ballside corner off of 5s screen 3) Post feed either from 2 or pass to 1 and 1 post feeds
- 3 and 4 exchange positions weakside 4) Penetrate and kick for catch and shoot
5) Penetrate and kick for catch and shoot if big helps.
Exchange
3 3 3. 5.
2 1
5 2.
5
4.
4 2
1.
4 1
Exchange (Defense deny entry) Options
- 1 dribble hand off (DHO) with 2 1) Middle drive rim finish, pull up
- 4 trails for ballscreen 2) Middle drive, pass to 4 on roll
3) Middle drive, kick out pass to 3 for the jumpshot
4) Middle drive, pitch back for jumpshot for 5 or high low with 4
5) Middle drive, kick out for corner catch and shoot
3 2
5
4 1
Exchange (FLARE)
- 2 rejects handoff
- 4 sets flare screen
Options
1) Post feed to 5
2) 2 catch shoot off flare screen
3) Pass to 4 for high low to 5
4) Basic 4 out offense
Shallow
3 2 3
5 1. 4. 5
3.
5. 1
2.
4 2
4 1
Shallow (Wing entry being denied) Options
- 1 dribbles to the 45 2) 2 comes off 4s screen and attacks
- 2 shallow cuts to the top 3) 2 passes to 4 on the roll
- 4 gets in position to set a ball screen 4) Corner kick for catch and shoot
5) Pass back for possible high low between 4 and 5
Option
1) Quick post feed from 1 to 5
3
4
1
5
2
3.
1
4. 4 3.
4 1
3 2
2
5 1.
2. 1
4 5
3. 3
4.
4 1
Flash Option
- 5 flashes and receives pass from 1 4) 5 handoff with 3, 3 looks to turn the corner and attack. If he does, then 2 spaces out to the
- 2 looks for the quick backdoor before clearing corner.
- 4 downscreens for 3
- 1 sprints at 5 and looks for the hand off
Options
1) 2 backdoor
2) 1 for the handoff and attack
3) Kick out for catch and shoot
5. 1
6.
4
5 3
7.
Options
5) 5 on the roll
6) Corner catch and shoot from 1
7) Catch and shoot off the screen for 2
Through
3 1
2
51.
1.4
5
2.
2
4 1
Through Through (Wing)
- 1 makes entry to 2 and cuts to the basket
- 4 downscreens for weakside wing Option
- 3 curls high and receives pass pack from 2 1) Quick post feed to 4
2) Pass into 5 for either the jumpshot or high low with 4
Option
1) Quick post up for 5, 2 making the entry pass.
3.
5. 4 6. 5
2 1.
2. 1
4.
Options
1) Rip through baseline drive
2) Pick and pop for jumpshot
3) Drive and dumps the ball inside for the quick score
4) Kick to 45 for the jumpshot
5) Kick to 45, who makes the extra pass to the corner for the jumpshot
6) Post seal on any kick out pass.
Circle
3 2 2
1.
5 4 5
1. 3. 2.
3 1
2.
4 1
Circle (Great Shooter - E.g. Redick) - Shooter runs baseline and either goes opposite wing off a double screen or uses the
- 1 dribbles towards shooter screen from 5 and changes direction and comes back off a re-screen from 5.
- 4 downscreens for weakside wing and seals
- 1 passes to 3 across the top Option
1) Catch and shoot off a double screen.
Options 2) Catch and shoot off a screen and rescreen.
1) 4 on the post seal after the screen 3) Post feed either side if shot is open.
2) 3 on the catch and shoot
2
2.
1. 4 5 4 5
2. 1.
2
3.
3 1 1 3
4 4
1 1
3. 3 2
5.
4 6.
5
x3
2 1.
4.
5 2. 3
4 1
1
3 2 2
1. 5 3.
4
5
4.
4 2. 3
1 1
Up Options
- Instead of 4 downscreen, 3 sets the backscreen. 3) 3 post feed to 4
- 5 flashes to bring his defender up 4) 5 for the jumpshot or high low with 4
- 1 looks to pass to 4
- If lob isn't open, 1 throwbacks to 3
Options
1) 4 on the backdoor lob
2) Screener catch and shoot if lob is double teamed
8. 10. 2
4 6.
7.
5 5.
3 19.
Side PNR
Options
5) Middle drive for paint finish or pull up jumper
6) Pass to the roll
7) Throwback to replace for a jumpshot
8) Throwback to replace who looks for roller on a post seal
9) Middle drive kick to 45 for catch and shoot
10) Middle drive kick to corner or 45 who makes extra pass for catch and shoot