Hand Gesture Recognition System For Image Process Ip
Hand Gesture Recognition System For Image Process Ip
ISSN: 2278-0181
Vol. 2 Issue 3, March - 2013
Abstract- Hand gesture recognition (HGR) provides an techniques use multi-channel EMG signals which contain rich
intelligent and natural way of human computer interaction information about hand gestures of various size scales. Due to
(HCI). Its applications range from medical rehabilitation to some problems inherent in the EMG measurements, including
consumer electronics control (e.g. mobile phone). In order to the separability and reproducibility of measurement, the size of
distinguish hand gestures, various kinds of sensing discriminable hand gesture set is still limited to 4-8 classes. In
techniques are utilized to obtain signals for pattern order to realize a natural and robust gesture-based HCI system,
recognition. The HGR system can be divided into three parts the selection of input hand gestures that are well discriminable
according to its processing Steps : hand detection, finger from each other is of crucial importance. Considering the
identification, and gesture recognition. The system has two complementary features of ACC- and EMG-measurements, we
major advantages. First, it is highly modularized, and each believe that their combination will increase the number of
of the three steps is capsuled from others; second, the discriminable hand, wrist and forearm gestures and the
edge/contour detection of hand as well as gesture recognition accuracy of the recognition system.
is an add-on layer, which can be easily transplanted to other This paper describes In IP Gaming we are proposing a
applications. In IP Gaming we are proposing a system in system in which without using sensors and Devices, we are
which without using sensors and devices, we are detecting detecting the hand and gesture with Simple Web camera and
the hand and gesture with simple web camera and performing the Image Processing technique in which using those
RRTT
performing the image processing technique in which using gesture, we can play game on console. In Image Process
those gesture, we can play game on console. In Image Gaming, the motions are detected through a web camera. These
Process Gaming, the motions are detected through a web images are then passed for the image processing. The techniques
camera. These images are then passed for the image used for image processing are hand gesture detection, edge
IIJJEE
processing. The techniques used for image processing are detection, thresholding, contour detection. Using OpenCV,
hand gesture detection, edge detection, thresholding, which provides a library collection of functions for different
contour detection. Using OpenCV, which provides a library image processing techniques, these input images can be
collection of functions for different image processing processed and corresponding key strokes will be generated.
techniques, these input images can be processed and
corresponding key strokes will be generated.
II. LITERATURE SURVEY
www.ijert.org 1
International Journal of Engineering Research & Technology (IJERT)
ISSN: 2278-0181
Vol. 2 Issue 3, March - 2013
form the outline of an object. An edge is the boundary between III. IP GAMING SYSTEM
an object and the background, and indicates the boundary
between overlapping objects. This means that if the edges in an
image can be identified accurately, all of the objects can be
located and basic properties such as area, perimeter, and shape
can be measured. Since computer vision involves the
identification and classification of objects in an image, edge
detections is an essential tool.
2. CANNY
www.ijert.org 2
International Journal of Engineering Research & Technology (IJERT)
ISSN: 2278-0181
Vol. 2 Issue 3, March - 2013
1. Capture the images using web camera. made by p~ and p;. Thus a threshold distance could be used to
2. On applying Image Processing technique we will be differentiate fingertip points and non-fingertip points.
able to detect the hands and Gesture and perform some
console based operation.
i. Edge Detection: Edges are the sharp black
shadow surrounding the objects.
ii. Threshold Control: for controlling sharpness
of edges.
iii. Finding Contours, contours are nothing but
shadow areas of hand.
iv. Set the proper beginning of the contours.
v. Detect Convexity Defect in the picture.
Defects are the points which are having thick
edges.
vi. Detect Convexity Defect ending points for the
tip of our hand detection.
vii. Draw Circles on the defects we obtained.
viii. Save the Co-ordinates of the Defects obtained
in each areas.
3. Trigger Image Capture.
4. Background Subtraction is done for clearing
background.
V. SYSTEM ARCHITECTURE
IV. ALGORITHM FOR HAND
DETECTION The architecture diagram consists of:
RRTT
Finger Identification Algorithm A player
1. The first and easiest step is to identify the thumb and the System
IIJJEE
www.ijert.org 3
International Journal of Engineering Research & Technology (IJERT)
ISSN: 2278-0181
Vol. 2 Issue 3, March - 2013
VI. CONCLUSION
regular activities. Instead, they can use our system for such
activities. Also, the work simplifies the documentation process.
The supervisor can keep track of current status of activity from
his desk. Also, stepwise verification is possible as the system
keeps track of each step. Through the introduction of our
system, we will bring new opportunities for mechanical
engineering based companies to use Augmented Reality for
simplification of their complex tasks. This will add new
dimensions to the conventional way of maintenance activities.
VII. REFERENCES
www.ijert.org 4