This document discusses different artistic techniques for depicting depth and form including shading, which varies darkness to show 3D models, and Phong shading, a realistic technique developed in 1973. It also describes contour drawing or outlining, where an artist sketches the outline of a subject resulting in a drawing that is essentially an outline. Finally, it defines a sketch as a quick, rough drawing that is not intended as a finished work, which can be used to record something seen, develop an idea, or demonstrate an image or principle.
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Shading Outline Sketch
This document discusses different artistic techniques for depicting depth and form including shading, which varies darkness to show 3D models, and Phong shading, a realistic technique developed in 1973. It also describes contour drawing or outlining, where an artist sketches the outline of a subject resulting in a drawing that is essentially an outline. Finally, it defines a sketch as a quick, rough drawing that is not intended as a finished work, which can be used to record something seen, develop an idea, or demonstrate an image or principle.
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Shading refers to depicting depth perception in
3D models or illustrations by varying levels of
darkness. Example of flat shading vs. Phong shading interpolation. Phong shading is a more realistic shading technique, developed by Bui Tuong Phong in 1973.
Outlining / Contour drawing, is an artistic
technique used in the field of art in which the artist sketches the contour of a subject by drawing lines that result in a drawing that is essentially an outline; the French word contour meaning, “outline.”
A sketch (ultimately from Greek σχέδιος –
schedios, "done extempore"[1][2][3]) is a rapidly executed freehand drawing that is not usually intended as a finished work.[4] A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle.