Co-Creation Design
Co-Creation Design
Participation to Collaboration:
Reflections on the co-creation of innovative
business ideas
Cara Broadleya, Katherine Championa, Michael Pierre Johnsonb , Lynn-Sayers McHattiea
a
The Glasgow School of Art, UK
b
University of Abertay, UK
*Corresponding author e-mail: [email protected]
1. Introduction
The research presented in this paper is drawn from a case study of the Design in Action (DiA)
knowledge exchange hub, which has been in operation since June 2012. DiA is one of four
UK hubs, funded by the Arts and Humanities Research Council, and draws together six
universities and art and design institutions across Scotland. The key focus of DiA is
investigating design as a strategy for business growth in Scotland and the chosen approach is
the Chiasma method, which is a sandpit-style event for open innovation (Kearney &
McHattie, 2014). The term ‘Chiasma’ is taken from genetics meaning the exchange of
information between two chromosome strands, which is here used analogously to mean the
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0
International License.
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
exchange of ideas at the point of creation (Ballie & Prior, 2014). Chiasma brings together
multidisciplinary teams, from a range of business, design, and academic backgrounds, to
stimulate knowledge exchange and develop commercial ideas. At these 2–3 day residential
events, participants form teams around ideas aimed at addressing particular societal issues
and develop pitches for presentation before deciding to apply for up to £20,000 funding to
prototype and take the idea to market. During the Chiasma participants are introduced to
design-led thinking and provided with design methods, tools, and techniques, which aim to
support the co-creation of innovative business ideas.
The paper begins with a brief review of the literature regarding the growth of interest in
design-led innovation activities and their strategic use by Higher Education Institutes (HEIs)
in the development of SMEs. Attention is then drawn to a range of co-design methods
aimed at enhancing collaboration amongst multidisciplinary teams and supporting them in
developing solutions to creatively address complex societal challenges. Following the
presentation of a case study of the very first Chiasma event, a thematic analysis of the co-
design methods used across the subsequent twelve Chiasma events is presented. The paper
concludes with a summary of the initial research learnings, before highlighting limitations
and making recommendations for future research.
2. Scope of Context
2.1 SMEs and Knowledge Exchange
SMEs constitute more than 99 per cent of all private sector businesses, and, as well as
making a disproportionately large contribution to job creation, play a key role in driving
competition and stimulating innovation. They face considerable barriers to growth and
sustainability, however, and these have been identified as particularly acute for smaller
businesses as they have fewer resources available to overcome them (BIS, 2013).
In recent years the role of universities in economic growth and innovation has been
emphasised with increasing encouragement for them to become strategic actors in the
knowledge economy (Deiaco, Hughes, & McKelvey, 2012). Despite this, it has been argued
that the art, design, and humanities subjects have been somewhat neglected by formalised
knowledge exchange programmes between higher education and industry, with their
traditional focus being on Science, Technology, Engineering and Mathematics (STEM)
subjects (Comunian, Gilmore, & Jacobi, 2013; Crossick 2006). The very linear models of
innovation which have emerged from models of technology transfer, associated with these
subject areas, are also seen to neglect the reality of virtuous cycles of multiple engagements
and new knowledge generated through the act of collaboration, often across disciplines
(Davenport, 2013).
Unsurprisingly, developing fruitful exchanges of knowledge between universities and
industry is complex, and multiple barriers to engagement are apparent. Within the Dowling
Review (2015) it was found that there is a degree of commonality in the barriers faced by
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
both businesses and academia when becoming involved in knowledge exchange, but due to
their operation in spheres with distinct financial and cultural pressures, there were
differentiated attitudes towards collaboration (BIS, 2015: 28). Some of the common barriers
related to a lack of mutual trust and understanding, different timescales and limited
resources for collaboration (BIS, 2015, p.29). Further challenges can be seen around
bringing together diverse teams; different languages; negotiating power relationships;
promoting the exchange of tacit knowledge; balancing risk and trust.
Although the nature of work within the design discipline is often naturally collaborative with
an emphasis on interdiscipinarity, there has been limited progress in finding ways to capture
methods, tools, and techniques for promoting good exchanges in order to replicate
successful relationships (Cruickshank, Whitham & Morris, 2012). Comunian et al. (2015)
advocate “third or shared spaces” as a crucial component for embedding people and
knowledge from academia and specialist knowledge in particular places. One key example
they give of such interventions was the 2011 Arts and Humanities Research Council funding
of Knowledge Exchange Hubs for the Creative Economy, which included the DiA Hub, from
which this paper’s focus is drawn.
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
front end supports designers in aligning their project with the needs of prospective end
users and thus frames and directs the process towards increasingly defined co-design stages
of concept development, testing, and production (Sanders & Stappers, 2008, p.6–7).
3. Methodology in Practice
As shown in the diagram presented in Figure 1, this paper draws on data gathered from
multiple Chiasma events, thirteen in total, in order to reflect on the co-design methods
created for and used in the process. For the purposes of this paper a case study is applied to
the first Chiasma, as it can deal with multiple causation and complexity (Bell, 2005). A
further twelve Chiasma were delivered by DiA’s institutional partners according to their
agreed sectors: one in the sport sector, three in the food sector, three in the ICT sector,
three in the rural economies sector, and two additional in the wellbeing sector. The
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
methods, tools, and techniques used within these later events are used as subsequent ‘case
examples’ and provide material from which to carry out a thematic analysis on their effects
within Chiasma. This follows the distinction drawn by Yee (2010) who argues that such
snapshots can provide examples to help find underlying principles of the research methods
being used.
Our methodology concurs with Biggs' views of the case study as bridging creative practice
and research (2004). Building on concepts of experiential knowledge and the role of the
artefact in practice-based research, Biggs deconstructs this iterative interplay of research
approach and research context, and values generalisations derived from artists' and
designers' experiences of practice (2007, p.184). Advocating the case study method, Breslin
and Buchanan encourage design researchers to carefully and critically evaluate their practice
in order for “universal ideas to be extracted” (2008, p.38).
Figure 1 Methodology in Practice: drawing on data gathered from thirteen Chiasma in order to reflect
on the co-design methods created for and used in the process. Diagram by DiA (2016).
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
Figure 2 Chiasma Moodwall: timeline of activities, emotional scale, and colour-coded stickers used to
track participants experiences across the Chiasma. Photograph by DiA (2013).
The model of activities for the initial Chiasma was designed to take the participants through
three key stages, largely based on the Design Council’s model of the stages of the design
process, The Double Diamond (2007): 1) idea generation (discover/define), 2) team
formation, 3) idea development (develop/deliver). These provided the initial themes from
which to perform thematic analysis of the tools and techniques used in subsequent Chiasma.
Thematic analysis is particularly useful for researchers as it is a flexible method well suited to
large data sets and allows categories to emerge from the data collected (Creswell, 1994;
Miles & Huberman, 1994). Our reflections on the tools and techniques applied across the
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
Chiasma allow us to identify emergent themes that evaluate the impact of different co-
design methods in supporting collaboration for innovative business development.
4. Chiasma 1.1
For Chiasma 1.1, part of this process involved scoping the context of type 2 diabetes and
finding ways for activities to best represent these issues to the participants, who had a mix
of understanding and experience on the topic. As this was the first iteration of a Chiasma, a
variation of co-design methods were prepared and brought together to establish an initial
model.
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
headline themes; ensuring a designer was present in each emerging team. The teams were
then designated a separate room each and continued to develop the idea together.
Many participants cited this activity as a low point in the day as it was seen as “lacking
structure” (Chiasma 1.1 Participants, 2013), moved away from the previous activity’s focus
on core problems and needs around diabetes care, and was underpinned by a sense of
disparity amongst participants’ knowledge of the surrounding issues. This led to clashing
views within teams, overlaps of expertise in some teams, and gaps in skills for others, all of
which could be argued to have disrupted each team. Dividing the group into individual
rooms also had mixed effects. Some participants identified this separation as creating a
competitive dynamic between teams, inhibiting knowledge exchange, yet others felt that
the opportunity to focus on a specific idea was the most productive point in the day.
Aiming to stimulate connections and inspire team formation, the key concerns of the co-
design methods at this stage of the Chiasma were to expose participants to a range of
themes, support them to identify their own key areas of interest, and enhance their
awareness of participants with a common interest. Whilst the facilitators provided sticky
notes to cluster ideas and the participants voted with stickers in an attempt to demonstrate
visual thinking and democratic decision-making, participants commented that teams formed
without a useful understanding of the individual areas of expertise comprised by their
members, or their shared interest in the theme.
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
turned out to be a protracted process for facilitators. The focus of activity for these teams
appeared to be on questioning the rationale of co-design methods, tools, and techniques,
rather than developing the idea according to their own expertise. The variety of progress
made from team to team in their final presentations heightened a sense of skill gaps and the
lack of attention paid to the capabilities of the design participants.
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
Brainstorming on sticky
notes.
2.2 Wellbeing: Ageing Likert scale Clustering themes. Paper prototyping
Well – June 2014 Provocations. Participant profile materials.
Narrative drawing. cards. Assigned Design tools.
Card prompts and Participant avatar
statements. groupings.
Flag ideas over
narratives.
2.3 Rural: Sustaining Likert scale Clustering themes. Hat critical personas.
Rural Scotland – provocations. Participant profile Idea library card.
October 2014 Knowledge bank. cards. Design tools.
Inspiration cards. Team roles.
Brainstorming on sticky
notes.
2.4 ICT: Technology Likert scale Clustering themes. Participant feedback
Accelerator Chiasma – provocations. Participant profile cards.
January 2015 Knowledge bank. cards. Assigned Design tools.
Fast idea generator. Team roles cards.
Brainstorming on sticky
notes.
3.1 ICT: Creative Brainstorming on sticky Clustering themes. Participant feedback
Currencies – February notes. Participant profile cards.
2015 cards. Paper prototyping
materials.
3.2 Rural: Zero Waste Likert scale Clustering themes. Critical hat personas.
Scotland – March 2015 provocations. Participant profile Idea library card.
Knowledge bank. cards. Assigned Design tools.
Inspiration cards. Team roles cards.
Brainstorming on sticky
notes.
3.3 Food: Food Futures Likert scale Clustering themes. Critical hat personas.
– October 2015 provocations. Participant profile Idea library card.
Knowledge bank. cards. Assigned Design tools.
Inspiration cards.
Fast idea generator.
Brainstorming on sticky
notes.
3.4 Wellbeing: Likert scale Clustering themes. Paper prototyping
Surviving and Thriving provocations. Participant profile materials.
– November 2015 Knowledge bank cards. cards. Assigned Design tools.
Fast idea generator. Knowledge bank cards.
Brainstorming on black
canvas.
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
The following section summarises the methodological decisions and alterations made across
the subsequent twelve Chiasma. Reflecting on the information presented in Table 1, we
articulate three key findings – revealing participant insights and concerns, aligning interests
and expertise, and sharing the vision – that demonstrate the value of iteratively and
responsively developing co-design methods.
Figure 3 Sports Chiasma Fact Cards: artefacts created by DiA team to represent key issues around the
Chiasma theme, and encourage participants’ insights in response. Photograph by DiA
(2013).
Representing the issues dynamically and authentically, expert speakers were also invited to
present at all Chiasma. As a result, later Chiasma activities focused on drawing out the
knowledge of participants through Likert Scale Provocations and discussions. Represented
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
by signage and printed statements, this activity, shown in Figure 4, allowed participants to
reflect in action on contextual issues and reveal their insights and concerns to the wider
group through physical movement. The dynamics of this activity provided participants with
an overview of the knowledge and expertise in the room, the positions of participants in
relation to the context, and skill sets that could be useful for developing ideas.
Figure 4 Likert Scale Provocations: activity designed to stimulate participants’ discussions around
contextual issues. The DiA team printed textual provocations and read these aloud, before
encouraging participants to move to the corner of the room that best represented their
response – strongly agree, agree, disagree, strongly disagree – and engaging the group in a
collective discussion on their varying perspectives. Photograph by DiA (2015).
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
onus moved from facilitating activities for individual participants to engage with, to
providing the space and materials for participants to become active collaborators. While
this has not been uniformly successful across all the teams and presentations within
Chiasma, it is expressed here as a learning from DiA in delivering effective facilitation.
Figure 5 Participant Profile Cards and Knowledge Bank Cards: tools given to participants during day
01 and day 02 of Chiasma to assist in introductions, knowledge exchange, and making
connections. Photograph by DiA (2015).
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
Figure 6 Narrative Drawing: black paper table cloths, white marker pens, and flags used to stimulate
participants’ collective responses to contextual issues and represent their shared
perspectives. Photograph by DiA (2014).
Figure 7 Floppy Disk Prompt Cards: bespoke cards designed for ICT Chiasma to metaphorically
connect Chiasma tools and techniques to Chiasma theme. Photograph by DiA (2014).
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
These bespoke methods, such as the visual Narrative Drawing activities, Floppy Disk Prompt
Cards used in the first ICT Chiasma (Figure 7), and a range of playful icebreaker activities
were often differentiated as resonating activities within each Chiasma. Whilst this learning
was not explicitly applied across later Chiasma, the experiential differentiation from simply
completing sticky notes is seen as a valuable asset to co-design methods. The caution is that
this highlights a need for careful facilitation, such as demonstrating the activity beforehand,
allowing an iterative understanding of the purpose and effect of such visual methods. This
also brings the design and preparation of such methods into play, rather than rolling out a
prescriptive toolkit. The design and facilitation of such co-design methods brings much
more of a performative dimension (Johnson, 2016), tuning into more suitable appropriations
of such methods according to, not just participation, but active associations of interest,
collaboration and, ultimately, enrolment towards new business development.
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BROADLEY, C., CHAMPION, K., JOHNSON, M. P., MCHATTIE, L.
For idea development to take place as a largely autonomous process, participants need to
discover a clear rationale for each stage and activity, integrate their own perspectives from
the offset of the design process, and draw from the shared reflections of the wider group
gleaned from enacting design as a collective activity (Vaajakallio, 2009, p.8). The iterative
development of accessible and inspiring co-design methods contributes to empowering
participants to form teams and work as collaborative partners.
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From Participation to Collaboration: Reflections on the co-creation of innovative business ideas
Acknowledgements: We thank all our collaborators from Design in Action, and the
participants who attended the thirteen Chiasma. Design in Action is funded by the Arts
and Humanities Research Council (AHRC). We gratefully acknowledge their ongoing
support.
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