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Lecture 2 - HCI Exploring HCI

This document discusses emerging areas in human-computer interaction (HCI) including virtual reality, augmented reality, pervasive computing, robotics, and mobile technologies. It notes that computers are becoming integrated into more devices, and HCI must consider interactions beyond traditional screens. The document outlines challenges and opportunities for designing interactions across these new technological domains and interactive concepts.

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Sulaman Ahmad
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0% found this document useful (0 votes)
39 views

Lecture 2 - HCI Exploring HCI

This document discusses emerging areas in human-computer interaction (HCI) including virtual reality, augmented reality, pervasive computing, robotics, and mobile technologies. It notes that computers are becoming integrated into more devices, and HCI must consider interactions beyond traditional screens. The document outlines challenges and opportunities for designing interactions across these new technological domains and interactive concepts.

Uploaded by

Sulaman Ahmad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Human Computer Interaction

EXPLORING HCI
Introduction to Exploring HCI
• Computers are finding their way into more
and more devices, and as a result HCI is
becoming more and more omni-present.
• It used to be that you wouldn’t really need to
think too much about HCI when designing a
car or designing a refrigerator, but more and
more computing is pervading everywhere.
Exploring HCI
• At the same time, new technological
developments are opening up new areas for
exploration.
• We are seeing a lot of really fascinating
progress in areas like:
– Virtual reality
– Augmented reality
– Wearable devices etc.
Exploring HCI
• As we study HCI, we are going to talk a lot
about things we have already used like
computer and phones.
• But we will also discuss some of these cutting-
edge application areas as well.
• As a professional, we have to design for these
areas as well.
Exploring HCI
• So, we will divide these into three main areas:
– Technologies
– Domains
– Ideas
Technologies
• These are emerging capabilities that let us
create new and interesting user interactions.
– Virtual reality
– Augmented reality
– Pervasive computing
– Robotics
– Mobile
Virtual Reality
• An immersive computer-simulated reality.
• It is an entire new classification of interaction
and visualization.
– Can be used to resolve motion sickness.
– Give proper feedback on gestural interactions.
– Used in video games.
– Tourism, arts, commerce, education etc.
– VR Therapy and counseling center, Michigan
• VU is used to treat phobias.
VR
Augmented Reality
• Imagine a headset with a google glass that
automatically overlays directions right on our
visual fields.
• If you were driving, it would highlight the
route to take, instead of a remainder.
AR
• Example:
– Show you the reviews about the
restaurants while you are wandering.

– It can translate the text for you


automatically.

– During educational tours, it can


automatically point out interesting
information
AR
Problems with AR
• It relies on cameras.
• There are questions about what putting
cameras everywhere would mean.
– Politics
– Security
– Social norms
VR vs AR
• VU generally works by replacing the real
world’s visual, auditory, and sometimes even
olfactory and kinesthetic stimuli with its own
input.
• AU compliments what you see and hear in real
world.
• In short, VU replaces the stimuli while AR
compliments them.
Pervasive Computing
• It refers to the trend towards embedding
computing power in more and more objects.
• It is deeply related to the emerging idea of IoT.
IoT
• The internet of things, or IoT, is a system of
interrelated computing devices, mechanical
and digital machines, objects, animals or
people that are provided with unique
identifiers (UIDs) and the ability to transfer
data over a network without requiring human-
to-human or human-to-computer interaction
Pervasive Computing
• Modern HCI means thinking about whatever
someone might use computer while they are
driving a car or going on a run.

• It means figuring out how to build smart


devices that lessens some of the cognitive
load from the user.
• They can track and asses themselves and can
also advice the user.
Pervasive Computing
• It has also led to the rise of wearable
technologies like exercise monitors.
• It is also related with:
– Human Factors Engineering
– Industrial design
Robotics
• A lot of current focus on robotics is on their
physical construction and abilities or on the
artificial intelligence that underlies their
physical forms.
• With robots becoming more common, may be
we see a new course like HCI, the HRI or
human-robot interaction
Robotics
• Can they interact with humans based on
things like voice, smell and touch?
• Can they understand the intention or feelings
behind our voice?
• Feedback to see if our input is recognized.
• Can we just teach robots instead of
programming?
• Can they teach humans!!!???
Mobile
• One of the biggest changes to computing over
the past several years has been the incredible
growth of mobile as a computing platform.
• This introduces new design challenges.
• Issues:
– Limited screen
– Imprecise input methods
– Distracted users
Mobile
• Challenges:
– We haven’t reached a point yet where the
majority of people would do almost everything on
mobiles.
– Limited domain:
• Social networking
• Personal organization
• Games etc.

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