Visual Principles
Visual Principles
EDU 711
1
VISUAL LITERACY
2
If you can read maps, draw a diagram or interpret
these symbols, then you are visually literate.
3
EXAMPLE
4
EDUCATIONAL PURPOSES
5
LEARNING & INSTRUCTION
6
INFORMATION PROCESSING
THEORY – George A Miller
Sensory &
Working
Selecting
Organizing
7
INFORMATION PROCESSING
THEORY – George A Miller
8
DUAL-CODING THEORY - Paivio
9
DUAL-CODING THEORY
10
ROLES OF VISUAL IN INSTRUCTION
2. Motivate learners
by attracting learners’ attention and
generating emotional responses
13
ROLES OF VISUAL IN INSTRUCTION
First….then….swing…..
14
ROLES OF VISUAL IN INSTRUCTION
15
EXAMPLE
Why use flow charts in the classroom?
To plan an explanation, a procedure
(instructions), a recount (such as a news
story), a narrative, or an argument. (More
about visual planning can be found here.)
To summarize an explanation, a
procedure, a recount, a narrative, or an
argument. (More about visual summaries
can be found here.)
Examples of topics that suit flow charts
include the water cycle, life cycles, how
products are made, where a certain food
comes from, preparation for a debate, how
machines work, and so on. Flow charts are
in fact one of the most useful and
adaptable visual texts in the
16
Why use exploded diagrams in the
classroom?
To show details that are otherwise hidden
or hard to see in a normal (integrated)
diagram. Topics might include how toys are
made, how engines work, parts of a flower,
etc.
To name those parts (as a pictorial
vocabulary list).
To prepare a report or descriptive text
about a topic that has many hidden (or
partly hidden) details.
To follow instructions to assemble
equipment (such as a tent, a model plane,
etc.).
To follow instructions in order to build or
make something from separate pieces (as
in a craft activity, carpentry, dressmaking).
To illustrate instructions ("How to make a
model windmill") or explanations ("How 17
insects pollinate a flower")
18
DEVELOPING VISUAL LITERACY
1. Input strategies
Help learners to decode (read) visuals
proficiently
2. Output strategies
Help learners to encode (write) visuals to
express themselves and communicate with
others
19
VISUAL LITERACY:
INPUT STRATEGIES
1. Developmental effect
How learners decode visual / information
depends on the age of development
20
VISUAL LITERACY:
INPUT STRATEGIES
• Younger
Literal interpretation
Parts instead of whole
• Older
Summarize whole scene
21
VISUAL LITERACY:
INPUT STRATEGIES
2. Cultural effect
22
VISUAL LITERACY:
INPUT STRATEGIES
3. Visual preferences
Teacher should select between the preferred
visual and effective visual
Learner will not necessarily learn best from
the visual they preferred
Eg colors, photos or line drawing, simple or
complex
23
VISUAL LITERACY:
OUTPUT STRATEGIES
• Learners create their own visual
presentation which help understanding
using camera / camcorder etc.
sequencing – ability to arrange visuals in
logical order
24
TYPES OF VISUALS FOR
CLASSROOMS USE
• Pictures
o Photographic or photograph-like
o Represent people, places and things
o Two dimensional
o Can be 3D by providing different angles
o Sequential pictures suggest motion
25
TYPES OF VISUALS FOR
CLASSROOMS USE
• Drawings
o Includes sketches and diagrams
o Arrangements of lines can represent person,
places, things and concept
o Photoshop, Adobe Illustrator, Smart Art
26
TYPES OF VISUALS FOR
CLASSROOMS USE
• Charts
o Representations of abstract relationships
o Chronologies, quantities, hierarchies
o Should express one major concept or concept
relationship
27
TYPES OF VISUALS FOR
CLASSROOMS USE
• Graphs
o Representation of numerical data
o Illustrate relationships among units of data
and trends over time
o Major types – bar, pictorial, circle and line
28
TYPES OF VISUALS FOR
CLASSROOMS USE
• Posters
o Images, lines, colors, words
o Intended to capture and hold the viewer’s
attention long enough to communicate a brief
message, usually persuasive appeal
o Must grab attention and communicate
messages briefly
o Purpose – stimulate interest, announcement,
promote social skills
29
30
TYPES OF VISUALS FOR
CLASSROOMS USE
• Cartoons
o Appeal to all ages
o Can be used to make or reinforce a point of
instruction
o Make sure the cartoons used are within the
experiential and intellectual range of the
students
o TooDoo
31
PURPOSE OF VISUALS
32
PURPOSE OF VISUALS
33
34
DESIGN DECISIONS
35
SERIES OF DESIGN DECISION
Alignment
Number of style Texture Figure-ground
Analogic
contrast
Shape
Capitals Interaction
Organization Consistency
Balance
Colour
Style
Size
Colour scheme
Spacing
Colour appeal
36
PROCESS OF VISUAL DESIGN
37
PROCESS OF VISUAL DESIGN :
ELEMENTS
• Visual elements / categories
o Realistic
o Analogical
o Organizational
o Relational
o Transformational
o Interpretive
38
ELEMENTS : VISUAL ELEMENTS
1. Realistic Visuals
o Show the actual object under study
ABSTRACT REALISTIC
39
ELEMENTS : VISUAL ELEMENTS
• Realistic visuals
o The more realistic a visual is, the closer it is to
the original
40
ELEMENTS : VISUAL ELEMENTS
• Analogical visuals
o Convey topic by showing something else and
implying a similarity
o E.g. white blood cells fighting off infection with
an army attacking a stronghold
41
ELEMENTS : VISUAL ELEMENTS
• Organizational visuals
o Such as flowcharts, graphs, maps,
classification charts
o Show qualitative relationship among elements
42
ELEMENTS : VISUAL ELEMENTS
• Relational visuals
o Communicates quantitative relationships
o Bar and pie charts, line or pictorial graphs
43
ELEMENTS : VISUAL ELEMENTS
• Transformational visuals
o Illustrates movement or change in time and
space
o E.g animated diagram to show a procedure
44
ELEMENTS : VISUAL ELEMENTS
• Interpretive visuals
o Illustrates theoretical or abstract relationships
o E.g. the food pyramid
o Help build mental models of events or
processes that are invisible, abstract or both
45
ELEMENTS : VERBAL ELEMENTS
• Capitals
o Use lowercase letters
o Adding capitals when it is necessary
o Headlines can be in capitals but not more
than 3 words
46
ELEMENTS : VERBAL ELEMENTS
47
ELEMENTS : VERBAL ELEMENTS
• Colour of lettering
o The lettering color should contrast with the
background color
o Think about your audience..
4) Colour of lettering
The lettering color should contrast with the
background color
Think about your audience..
48
LEGIBLE LEGIBLE
LEGIBLE LEGIBLE
LEGIBLE
49
ELEMENTS : VERBAL ELEMENTS
50
ELEMENTS : VERBAL ELEMENTS
LABWORK
51
ELEMENTS : VERBAL ELEMENTS
• Size of lettering
o Rule of thumb: make lower case letters ½
inch high for each 10 feet of viewer distance
52
ELEMENTS : VERBAL ELEMENTS
• Letter style
o It should be consistent and harmonize with
the other visual elements
o Straightforward and plain style
53
Typeface as an Expressive Form
55
ELEMENTS :
ELEMENTS ADD APPEAL
• No effect if you visual does not capture
and hold viewers attention
• Techniques to provide appeal:
o Style
o Surprise
o Texture
o Interaction
56
57
ELEMENTS :
ELEMENTS THAT ADD APPEALS
• Interaction
• R of the ASSURE MODEL
• Analyze learners
State objectives
Select instructional methods, media, and materials
Utilize media and materials
Require learner participation
Evaluate and revise
58
A noun names a person, place or thing.
59
PROCESS OF VISUAL DESIGN :
PATTERN
Alignment Shape
Balance Style
Color Color
Scheme appeal
60
PROCESS OF VISUAL DESIGN :
PATTERN
• Alignment
o Balance alignment
o Same imaginary horizontal and vertical line
o Viewer expend little effort making sense out of
what they are seeing
61
PROCESS OF VISUAL DESIGN :
PATTERN
• Shape
o Put and arrange visual into shape that familiar
to learner
o Simple geometric figure – circle, rectangle
o Consider of the ‘Rule Of Thirds’
62
Rule of Thirds
67
BALANCE
68
Horizontal Approximate Radial Asymmetry
symmetry horizontal symmetry symmetry
69
THREE TYPES OF BALANCE
Jarring,
Balance is dynamic, but
repeated on can be
each side – distracting –
highly best to avoid
symmetrical –
can be boring
• E-Learning
1. 3.
TEXT Graphic Graphic TEXT
2. 4.
TEXT Graphic
Graphic Text
71
PROCESS OF VISUAL DESIGN :
PATTERN
• Style
o Simple, uncluttered
o Primary color for children
o Realistic color for adult
72
PROCESS OF VISUAL DESIGN :
PATTERN
• Color scheme
o Consider the harmoniousness of the color –
color wheel
• Color appeal
o Consider ‘warm’ and ‘cool’ color
o Warm color – active learner, children
o Cool color – thoughtful learner, adult
o Consider cultural basis
73
The Color Wheel
75
COLOR
76
COLOR
77
COLOR
78
COLOR
79
• Use cool color for background
• Highlight important cues in warm
color such as red and orange
80
PROCESS OF VISUAL DESIGN :
ARRANGEMENT
• Is equal to overall “look”.
• The ideas of establishing an underlying pattern
• To determine how the viewer’s eye will flow
across your display
• For PP, multipage handouts – consistent in
arrangement of elements
• Viewers will form unconsciously a set of rules
about where information will appear
81
PROCESS OF VISUAL DESIGN :
ARRANGEMENT
• Proximity
o Element that close to each other are related
and vice versa
• Directionals
o Can be used to direct attention
o Eye movement pattern
o E.g. arrow, bold, ‘bullet’
82
PROCESS OF VISUAL DESIGN :
ARRANGEMENT
• Figure-ground contrast
o Wording should contrast to the background
• Consistency
o Consistent in the arrangement of the
elements
o Place similar element in similar location
o Use same text for headlines
83
VISUAL DESIGN GUIDELINES
84