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Avarice Sheet PDF

This document contains a reference sheet for a clan of dwarves in a fantasy game. It lists different skills and occupations dwarves can have, including alchemist, craftsdwarf, engineer, etc. Each provides a benefit when using that skill or helping others with related tasks. It also lists possible roles in the clan such as bookkeeper, captain of the guard, and chief medical dwarf. The sheet provides information on producing food, booze, metals, glass, and stone or wood goods that will be needed to sustain the clan's fortress. It also lists some common resources that may be available in the embark territory.

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Nainoa Naff
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0% found this document useful (0 votes)
69 views1 page

Avarice Sheet PDF

This document contains a reference sheet for a clan of dwarves in a fantasy game. It lists different skills and occupations dwarves can have, including alchemist, craftsdwarf, engineer, etc. Each provides a benefit when using that skill or helping others with related tasks. It also lists possible roles in the clan such as bookkeeper, captain of the guard, and chief medical dwarf. The sheet provides information on producing food, booze, metals, glass, and stone or wood goods that will be needed to sustain the clan's fortress. It also lists some common resources that may be available in the embark territory.

Uploaded by

Nainoa Naff
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Clan Name: _________________

AVARICE Mineral: ______________________ REFERENCE SHEET


 Alchemist - Alchemist – transmute one substance Skill Checks
Gem: _________________________
into another 1-6 fail
 Craftsdwarf 1 7-11 succeed & pull
Creature: _____________________ Craftsdwarf – small tools, trinkets,
 Engineer 2 hand-held objects 12 succeed
 Farmer 3 Divine Sphere: ________________ Engineer – traps, siege weapons, gears,
Help: +1 die, need a rank in a different
 Fisherdwarf 4 pulleys, drawbridges
skill
 Jeweler 5 Farmer – agriculture, animal caretaking,
Benefit: +1 die
brewing, cooking
 Metalsmith 6 Specialty Fisherdwarf – fishing, baiting
Penalty: -1 die
 Miner 7 Gain or grant Benefit when using or Helping in Rage: Enhance effect
Jeweler – jewels, glassworks
your specialty subjects.
 Ranger 8 Metalsmith – forging, smelting
 Scholar 9 Miner – digging
 1-Bookkeeper LIST OF COMMON EMBARK
Ranger – hunting, stalking,
 Stoneworker 10 Records, histories, ancestors, and RESOURCES
sharpshooting
 Warrior 11 grudges.  A forest, which must be cut down
Scholar – thinking, research, knowledge
 Woodworker 12 Stoneworker – stone, construction  Good soil, which must be seeded
 2-Captain of the Guard Warrior – hand-to-hand combat  An exposed vein of ore, coal, or
Strange Mood Law and order within the Fortress. Woodworker – tree cutting, stone; which must be mined
construction  Sand, which must be heated into
      3-Champion glass
    
Sieges on the Fortress.  A river or lake, which must be
    
Production fished
 4-Chief Medical Dwarf
Health and wounds.  A defensible cliffside, which must
Food: seeds or wild flora, good soil or be reinforced
Fortress: ____________________ moist fungal caves, skill check to harvest
 5-Expedition Leader  Fruit trees or edible plants, which
 Frontier Settlement Long-term megaprojects. Booze: harvested plants, completed must be harvested
brewery or still, skill check to brew  Huntable game and other wildlife,
 Military Outpost  6-High Priest which must be hunted
Religion and supernatural beings. Metals: completed workshop (forge),
 An active volcano, hell yes
 Monarch’s Palace source of heat (lumber, coal, magma),
mined out ores, skill check to forge metal  A waterfall, which is sought for its
 7-Military Commander lovely mist but feared for its
 Prison Colony objects
Raids and other military actions drowning waters
against rival civilizations. Glass: completed glassblowing workshop,  Clay, which must be fired into
 Reclaimed Ruins
sand nearby, source of heat (lumber, coal, brick
 8-Outpost Liaison magma), skill check to blow glass objects
 Religious Citadel – Holy quests Trading with other civilizations.  Extra supplies of food, booze,
and religious tasks don’t take a turn. Stoneworks: completed stone workshop, animals, weapons, or armor from
 9-Tavern Keeper mined out stone the Mountainhomes; which will
 Roadside Inn – Whenever any run out at the worst possible time
Booze and parties.
player must take a drink, they must take Woodworks: completed wood workshop,
an additional drink. harvested timber
 0-Therapist
 ________________________ Emotionally distressed or panicked
Dwarves.

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