This document contains a reference sheet for a clan of dwarves in a fantasy game. It lists different skills and occupations dwarves can have, including alchemist, craftsdwarf, engineer, etc. Each provides a benefit when using that skill or helping others with related tasks. It also lists possible roles in the clan such as bookkeeper, captain of the guard, and chief medical dwarf. The sheet provides information on producing food, booze, metals, glass, and stone or wood goods that will be needed to sustain the clan's fortress. It also lists some common resources that may be available in the embark territory.
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Avarice Sheet PDF
This document contains a reference sheet for a clan of dwarves in a fantasy game. It lists different skills and occupations dwarves can have, including alchemist, craftsdwarf, engineer, etc. Each provides a benefit when using that skill or helping others with related tasks. It also lists possible roles in the clan such as bookkeeper, captain of the guard, and chief medical dwarf. The sheet provides information on producing food, booze, metals, glass, and stone or wood goods that will be needed to sustain the clan's fortress. It also lists some common resources that may be available in the embark territory.
Alchemist - Alchemist – transmute one substance Skill Checks Gem: _________________________ into another 1-6 fail Craftsdwarf 1 7-11 succeed & pull Creature: _____________________ Craftsdwarf – small tools, trinkets, Engineer 2 hand-held objects 12 succeed Farmer 3 Divine Sphere: ________________ Engineer – traps, siege weapons, gears, Help: +1 die, need a rank in a different Fisherdwarf 4 pulleys, drawbridges skill Jeweler 5 Farmer – agriculture, animal caretaking, Benefit: +1 die brewing, cooking Metalsmith 6 Specialty Fisherdwarf – fishing, baiting Penalty: -1 die Miner 7 Gain or grant Benefit when using or Helping in Rage: Enhance effect Jeweler – jewels, glassworks your specialty subjects. Ranger 8 Metalsmith – forging, smelting Scholar 9 Miner – digging 1-Bookkeeper LIST OF COMMON EMBARK Ranger – hunting, stalking, Stoneworker 10 Records, histories, ancestors, and RESOURCES sharpshooting Warrior 11 grudges. A forest, which must be cut down Scholar – thinking, research, knowledge Woodworker 12 Stoneworker – stone, construction Good soil, which must be seeded 2-Captain of the Guard Warrior – hand-to-hand combat An exposed vein of ore, coal, or Strange Mood Law and order within the Fortress. Woodworker – tree cutting, stone; which must be mined construction Sand, which must be heated into 3-Champion glass Sieges on the Fortress. A river or lake, which must be Production fished 4-Chief Medical Dwarf Health and wounds. A defensible cliffside, which must Food: seeds or wild flora, good soil or be reinforced Fortress: ____________________ moist fungal caves, skill check to harvest 5-Expedition Leader Fruit trees or edible plants, which Frontier Settlement Long-term megaprojects. Booze: harvested plants, completed must be harvested brewery or still, skill check to brew Huntable game and other wildlife, Military Outpost 6-High Priest which must be hunted Religion and supernatural beings. Metals: completed workshop (forge), An active volcano, hell yes Monarch’s Palace source of heat (lumber, coal, magma), mined out ores, skill check to forge metal A waterfall, which is sought for its 7-Military Commander lovely mist but feared for its Prison Colony objects Raids and other military actions drowning waters against rival civilizations. Glass: completed glassblowing workshop, Clay, which must be fired into Reclaimed Ruins sand nearby, source of heat (lumber, coal, brick 8-Outpost Liaison magma), skill check to blow glass objects Religious Citadel – Holy quests Trading with other civilizations. Extra supplies of food, booze, and religious tasks don’t take a turn. Stoneworks: completed stone workshop, animals, weapons, or armor from 9-Tavern Keeper mined out stone the Mountainhomes; which will Roadside Inn – Whenever any run out at the worst possible time Booze and parties. player must take a drink, they must take Woodworks: completed wood workshop, an additional drink. harvested timber 0-Therapist ________________________ Emotionally distressed or panicked Dwarves.