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NCH Software DreamPlan Home Design

DreamPlan Home Design

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Javiel Sánchez
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0% found this document useful (0 votes)
1K views

NCH Software DreamPlan Home Design

DreamPlan Home Design

Uploaded by

Javiel Sánchez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 64

NCH Software

DreamPlan Home Design Software


This user guide has been created for use with
DreamPlan Home Design Software Version 3.xx

©NCH Software
Technical Support
If you have difficulties using DreamPlan Home Design Software please read the applicable
topic before requesting support. If your problem is not covered in this user guide please view
the up-to-date DreamPlan Home Design Software Online Technical Support at
www.nchsoftware.com/design/support.html .
If that does not solve your problem, you can contact us using the technical support contacts
listed on that page.

Software Suggestions
If you have any suggestions for improvements to DreamPlan Home Design Software, or
suggestions for other related software that you might need, please post it on our Suggestions
page at www.nch.com.au/suggestions/index.html.
Many of our software projects have been undertaken after suggestions from users like you.
You get a free upgrade if we follow your suggestion.
DreamPlan Home Design Software
Contents
Introduction..................................................................................................................................... 3
Start Screen.................................................................................................................................... 4
File Tab .......................................................................................................................................... 5
Building Tab.................................................................................................................................... 6
Exterior Tab.................................................................................................................................... 7
Interior Tab ..................................................................................................................................... 8
Deck Tab ........................................................................................................................................ 9
Landscaping Tab............................................................................................................................ 10
Tools Tab........................................................................................................................................ 12
Text Labels..................................................................................................................................... 13
Imperial and Metric Units................................................................................................................ 16
Get Content .................................................................................................................................... 17
Importing 3D Models ...................................................................................................................... 18
Exporting 3D Models...................................................................................................................... 20
Tool Panel....................................................................................................................................... 21
Change View Mode........................................................................................................................ 23
Building Walls................................................................................................................................. 25
Adding Windows and Doors........................................................................................................... 26
Building a Pool................................................................................................................................ 27
Building a Roof............................................................................................................................... 28
Designing Floors............................................................................................................................. 29
Designing Ceilings .......................................................................................................................... 30
Painting Walls ................................................................................................................................. 31
Placing Objects............................................................................................................................... 32
Exterior Paths................................................................................................................................. 34
Drawing a Path............................................................................................................................... 35
Drawing Decking............................................................................................................................. 36
Drawing Railings/Fences................................................................................................................ 38
Drawing Stairs................................................................................................................................ 40
Controlling the Camera................................................................................................................... 42
Trace Wizard .................................................................................................................................. 44
Creating a New Story ..................................................................................................................... 48
Editing a Story................................................................................................................................ 49
Block Drawing Tool......................................................................................................................... 50
Printing........................................................................................................................................... 51
Keyboard Shortcuts........................................................................................................................ 52
Flickr Authorization......................................................................................................................... 54
NCH Software Suite ....................................................................................................................... 55
Google Authorization Process on Windows XP and Vista.............................................................. 56
Software License Terms................................................................................................................. 57

Screen References
1
Screen Capture............................................................................................................................... 60
Import Texture................................................................................................................................ 61
Options ~ General .......................................................................................................................... 62

2
Introduction

DreamPlan Home Design software is an easy to use tool for visualizing your floor plans,
landscaping, and decks. With DreamPlan, you can:

● Easily design 3D floor plans of your home


● Create walls, multiple stories, decks and roofs
● Add furniture, fixtures, appliances and other decorations to rooms
● Build the terrain of outdoor landscaping areas
● Plant trees and gardens
● Switch between 3D, 2D, and blueprint view modes

3
Start Screen

When first started, DreamPlan will present a start screen with several menu options available
to make getting started easy.

Start Blank Project: Select this menu option to begin a new project.

View Sample Project: Select this menu option to view a sample project that is included with
DreamPlan.

Open Saved Project: Select this menu option to load a previously created project.

Trace Floor Plan: Starts a new project with the Trace Wizard started. A floor plan can be
loaded and traced using the wizard.

Watch Online Tutorials: Opens a web page containing video tutorials for various DreamPlan
tools.

4
File Tab

The File tab contains options for working with your project files.

New Project (Ctrl + N): Select this option to begin a new project.

Recent Projects: Shows a list of recently opened or saved projects.

Load Project (Ctrl + L): Select this option to open a previously created project.

Load Sample Project: Select this option to open a sample project which comes pre-built with
DreamPlan.

Save Project (Ctrl + S): Select this option to save the project you are currently working on.

Save Project As (Ctrl + Shift + S): Select this option to save another instance of the project you
are currently working on with a new name and/or save location.

Print (Ctrl + P): Select this option to print the current scene.

Save Screenshot (F8): Select this option to save a screenshot as an image.

Import Texture: Select this option to import your own textures to be used on objects.

Import 3D Model: Select this option to import your own 3D models.

Export 3D Model: Select this option to export a 3D model of your house plan.

Options (Ctrl + O): Select this option to choose between measurement units.

Exit (Alt + F4): Select this option to exit DreamPlan.

5
Building Tab

The Building Tab is used for tools that relate to building a house or structure.

Select: Toggles select mode on and off. Use select mode to select objects in the scene.

This tool is used for drawing walls.

Windows: This tool is used for adding windows to a house.

Doors: This tool is used for adding doors to a house.

Floors: This tool is used for painting floors and adding floor paths.

Ceilings: This tool is used for painting ceilings.

Roof: This tool is used for building a roof.

Paint: This tool is used for painting walls.

Stairs: This tool is used for placing stairs.

Railings: This tool is used for drawing railings.

Blocks: This tool is used for drawing custom shaped blocks.

Add Content: Opens the content download wizard.

6
Exterior Tab

The exterior tab is for placing objects that are typically found outdoors, such as trees and
sidewalks.

Select: Toggles select mode on and off. Use select mode to select objects in the scene.

Plants: This tool is used for placing plants, flowers and trees.

Lighting: This tool is used for placing exterior lighting objects.

Path: This tool is used for placing exterior paths, like patches of dirt, sidewalks and driveways,
patios, etc.

Pools: This tool is used for drawing pools.

Fencing: This tool is used for drawing fences.

Furniture: This tool is used for placing exterior furniture.

Accessories: This tool is used for placing exterior accessories.

Misc: This tool is used for placing miscellaneous exterior items.

Paint: This tool is used for painting walls.

Add Content: Opens the content download wizard.

7
Interior Tab

The interior tab is for placing object that are typically found indoors, such as furniture and
appliances.

Select: Toggles select mode on and off. Use select mode to select objects in the scene.

Cabinets: This tool is for placing cabinets, bookshelves, and shelving.

Furniture: This tool is for placing furniture, such as chairs, tables, and bedding.

Appliances: This tool is for placing major appliances such as refrigerators and stoves.

Electronics: This tool is for placing electronic devices, such as TVs, computers and stereos.

Lighting: This tool is for placing all types of lighting.

Plumbing: This tool is for placing plumbing objects, such as showers, sinks, and toilets.

Misc: This tool is for placing miscellaneous and decorative items.

Paint: This tool is used for painting walls and adding wall texture.

Add Content: Opens the content download wizard.

8
Deck Tab

This tab contains the tools for building and modifying decks.

Select: Toggles select mode on and off. Use select mode to select objects in the scene.

This tool is for drawing decking. Decking consists of the floor boards, fascia, joists,
and (optionally) deck skirting.

Railing: This tool is for adding railing to decks.

Stairs: This tool is for adding stairs to decks.

Footing: This tool is for drawing deck footings. Footings are vertical elements which support
decking.

Add Content: Opens the content download wizard.

9
Landscaping Tab

This tab contains the tools for modifying the landscape.

Select: Toggles select mode on and off. Use select mode to select objects in the scene.

To modify the landscape, choose one of the brushes listed below and set the brush properties.
A green circle will be displayed when the cursor is moved over the scene. This describes the
area that will be modified. Click and hold the left mouse button and then move the mouse to
modify the terrain, similar to using a paint program.

Brushes: There are several brushes to aid in modifying the landscape.

● Raise: This brush will raise the terrain around the cursor.
● Lower: This brush will lower the terrain around the cursor.
● Level: This brush will level the terrain to the height of the terrain that was under the cursor
when the left mouse button was clicked. This brush has a "plateau" effect on the terrain.
● Erase: This brush will move the terrain towards the original height. E.g., if the terrain
around the cursor is above the original height, it will move down. The terrain will not move
after it reaches the original height.

Brush Properties: There are two brush properties which can be set.

● Radius: This property affects how much terrain is edited when the mouse is moved.
● Magnitude: This property affects how quickly the terrain is altered when the mouse is
moved.

Plants: This tool is used for placing plants, flowers and trees.

Lighting: This tool is used for placing exterior lighting objects.

Path: This tool is used for placing exterior paths, like patches of dirt, sidewalks and driveways,
patios, etc.

Furniture: This tool is used for placing exterior furniture.

Accessories: This tool is used for placing exterior accessories.

10
Misc: This tool is used for placing miscellaneous exterior items.

Add Content: Opens the content download wizard.

11
Tools Tab

This tab contains the tools for enhancing DreamPlan projects.

Select: Toggles select mode on and off. Use select mode to select objects in the scene.

Text Label: Tool for adding text labels onto a project.

Start Trace Wizard: The Trace Wizard will guide you through setting up an image to trace over.
Any JPG or PNG image file can be used for tracing. Also PDF format is appropriate.

Hide/Show Trace Image: Hide or show the trace image after it has been loaded. Note: The
trace image is only displayed when DreamPlan is in 2D Blueprint mode.

Add Content: Opens the content download wizard.

12
Text Labels

The Text Label tool allows you to add text to a project when it is viewed in 2D Blueprint or
Rendered mode.

13
Text labels are a versatile tool that can be used to document a project by labeling rooms,
landscape, features or providing instructions.

Text labels come in two modes.

● Generic: This is a blank label that can be placed anywhere in the project.
● Room: This label is placed over a room. It will be positioned at the geometric center of the
room and will automatically include the room area in the label's text. After placement, the
room label will function like a normal text label. It will not be updated or removed if the room
changes.

Text Label: The text label you would like to insert. You can also edit it from the label on the
project.

Text Label Properties:

Font Attributes:

● Style: The font to display the text label in.


● Bold: The font will be bolded if this button is checked.
● Italics: The font will be italicized if this button is checked.
● Underline: The font will be underlined if this button is check.
● Left Justify: The label's text will be left aligned.
● Centered: The label's text will be centered within the label.
● Right Justify: The label's text will be right aligned.

Font Size: The size of the text in the label. The font size can be selected from the pull down list
or a custom size can be entered with the keyboard.

View Label in:

● Blueprint and Rendered: The label will be shown in both 2D Blueprint and 2D Rendered
view modes.
● Blueprint only: The label will only be shown when the view mode is set to 2D Blueprint.
● Rendered only: The label will only be shown when the view mode is set to 2D Rendered.

NOTE: Text labels are not shown in 3D view mode.

14
Text Color: The color of the text, per the view mode. Colors for 2D Blueprint and 2D Rendered
can be assigned independently.

Text Label Use:

To place a text label, begin by selecting the Text Label tool on the Tools tab. Text labels can
only be placed while in 2D Blueprint or 2D Rendered view modes (Text labels are not available
in 3D view mode).

Click the desired location for the text label on the scene and the text label will be created and
selected. The text label can then be edited, moved, or have its attributes changed. To delete
the label, click the trash icon or delete button.

NOTE: Empty text labels (labels with no text) are not allowed and will be deleted when the
label is deselected.

15
Imperial and Metric Units

DreamPlan supports the use of Imperial and Metric units. Imperial units are typically used in
The United States, The United Kingdom, parts of Canada and a few other places. Metric units
are used throughout most of the world.

DreamPlan will attempt to determine which units make the most sense based on the computer
settings. However, unit types can be changed at any time through the Options dialog.

Imperial Units: Imperial units are expressed in feet and inches. Feet are denoted by a single
tick (') and inches are denoted with a double tick ("). Large measurements (e.g. wall length) will
be displayed in feet and inches while small measurements (e.g. wall width) will be displayed in
only inches.

Entering Imperial Units: Imperial units can be entered in a variety of ways using the single tick
(') to denote feet and the double tick (") to denote inches. Fractions and decimals can also be
entered. Fractions are rounded to the nearest 1/16". Some examples of entering Imperial
measurements:

Value Entered Large Measurement Small Measurement


1' 1' 12"
1' 6" 1'-6" 18"
1.5' 1'-6" 18"
1' 6 1/2" 1'-6 1/2" 18 1/2"
1' 6.5" 1'-6 1/2" 18 1/2"
144" 12' 144"
4 2/3" 0'-4 11/16" 4 11/16"

Metric Units: Metric units are expressed in meters and millimeters. Meters are denoted by 'm'
and millimeters are denoted by 'mm'. Large measurements (e.g. wall length) will be displayed
as meters while small measurements (e.g. wall width) are displayed in millimeters.

Entering Metric Units: Metric units can be entered by denoting meters (m) or millimeters. Some
examples of entering metric units:

Value Entered Large Measurement Small Measurement


4m 4m 4000mm
4.5m 4.5m 4500mm
500mm 0.5m 500mm

16
Get Content

There are additional content packages available which can expand the models and textures
used by DreamPlan. The download wizard will display a list of available packages. Check each
package to be downloaded and click the Download button. The selected package(s) will be
installed automatically and the new content will be available for immediate use. Each package
will only be installed once, so installed packages will no longer display in the download wizard.

17
Importing 3D Models

DreamPlan allows for the import of additional 3rd party or user created 3D models through the
Import 3D Model wizard. Select "Import 3D Model..." from the File menu or the Add Content
button on the toolbar.

When the Import 3D Model wizard is first opening, it will prompt for a 3D model file to import.
The following file types are supported:

● .3DS (3DStudio Max)


● .STL (Stereo Lithography)
● .PLY (Polygon File Format)

Preview Window:
After a file has been successfully loaded, a preview of the model will be shown in the preview
window. The model can be rotated by holding the left or right mouse button down on the
preview and then moving the mouse. The model can be zoomed in or out using the mouse
wheel.

The preview window also displays the alignment of the model. The green line shows the Y-Axis
(up direction) while the blue line shows the X-Axis (front direction).

Use the "Load 3D Model..." button to load a different model.

Model Properties:
The following properties for an imported model can be set:

● Display Name: This is the name that will be displayed in the model category catalog. Each
model must have a unique display name within its category.
● Object Category: This is the category that the model will be placed for selection. For
instance, if the model is a new door it could be placed in the "Building - Doors" category so
it can be easily found.
● Object Type: These are the rules that govern the model when placing it (Note: Doors and
windows do not have an object type and are always bound to walls):

● Standard: The object has no special rules and will always be placed on the floor or
ground.

18
● Surface: The object, e.g. a table or counter, can have other objects placed on top of it.
The object will be placed on the floor or ground.
● Floating: The object can be placed on top of Surface objects, e.g. a table. Otherwise, it
will be placed on the floor or ground.
● Ceiling: The object will always be attached to the ceiling.
● Wall: The object will always be attached to a wall.

● Rotation: The default rotation of the model. This is especially useful for door and window
facings that do not align with the X-Axis (the red line in the preview).
● Measurements: The measurements are used to scale the model to the appropriate size.
Entering one measurement will scale the other measurements automatically. The unit
inputs can be set to small (millimeters or inches) or large (meters or feet) using the radio
buttons.

Conversion Notes:

The conversion notes show potential problems with importing the model, including any issues
that will prevent a model from being imported. It may be desirable or necessary to edit the
model with 3D editing software before importing the model.

See also: Where can I download 3D models to import into DreamPlan?

19
Exporting 3D Models

Use the Export 3D Model tool to export a 3D model of your house plan. The following file types
are supported:

● .OBJ (Wavefront)
● .STL (Stereo Lithography)

Select "Export 3D Model..." from the File menu. The Export Model dialog will open. For
exported 3D model, you can:

● Include or exclude terrain, roofs, pools, exterior paths


● Choose stories of your house plan

Enter the output name of the 3D model file and select an output folder. Make sure that .obj or
.stl is selected as the output format and click "Export".

The OBJ file format is one of the most important file formats in 3D printing and 3D graphics
applications. It is the preferred format for multi-color 3D printing and is widely used as a neutral
interchange format for non-animated 3D models in graphics applications.

STL (binary representation) files describe only the surface geometry of a three-dimensional
object without any representation of color, texture or other common model attributes.

Your 3D model may be loaded into any 3D software that will open Wavefront OBJ or Stereo
Lithography STL files.

20
Tool Panel

The tool panel contains various tools that are used when editing a scene. It is located to the
right of the scene.

Select Mode On/Off: This button is to switch between drawing mode and select mode.
When in select mode, this arrow is displayed as green. In select mode, objects can be
selected, edited and deleted.

Undo: This will undo the action taken in the project.

Redo: This will redo the last undo.

Delete: This will delete the currently selected object from the scene.

Copy: This will copy the currently selected object. This will also turn off select mode.

Walls On/Off: This will toggle the walls to display at their full height or lowered. Lowering
the walls can make it easier to draw interiors.

Roof On/Off: This will toggle the roof display.

Show scene objects On/Off: This will toggle the display of scene objects. Scene objects
are those objects that are not structural or permanent.

Change View: Clicking the View button will open a dialog to change the display mode of
DreamPlan between full 3D rendering, rendering as a 2D blueprint, or rendering as a 2D
image.

21
Grid: This button will toggle the grid display.

Snap: This button will toggle terrain snapping on and off.

Guides: This button will toggle showing cursor guide lines when in 2D modes.

Show Navigation Controls On/Off: This button will toggle showing the navigation controls
when the mouse is not hovering over them. If turned off, the controls can still be accessed by
hovering the mouse over the control area.

Show Text Labels On/Off: This button will toggle display of text labels.

22
Change View Mode

The Change View Mode dialog is used to change the rendering mode:

● 3D View: The project will be rendered in full 3D.

23
● 2D Blueprint: The project will be rendered from the top-down in 2D, as if it were a
blueprint drawing.
● 2D Rendeded: The project will be rendered from the top-down in 2D, but fully rendered.

24
Building Walls

Wall building lies at the heart of any project. Walls are grouped together into rooms, which are
then grouped together to create a house (or houses). There are two ways to draw walls, "Free
Draw" and "Fixed Draw".

Free Draw:

To begin drawing walls, select the Walls button located on the . When a new
project is started, the wall tool is automatically selected.

With the Wall tool selected, a stylus will appear under the mouse cursor when the mouse is
moved over the scene. The stylus will point to the location on the ground where the wall will be
drawn. The height of the stylus matches which story is being edited, e.g., the top of the stylus
corresponds to the top of the wall.

To start a wall, left click on the desired starting location. Drag the mouse to the desired end
point and left-click again to complete the wall. The length of the wall is displayed on the
property panel.

After a wall is complete a new wall is started automatically. Walls can continue to be created,
one after another, in this fashion. To stop drawing walls, press the Esc key or switch to a
different tool.

Non-Orthogonal Walls: By default, walls are drawn along the North-South or East-West axes
and will form right angles to each other. While this is desirable for most walls, non-right angled
walls can be created by holding the Shift key while building the wall.

Fixed Draw:

To place a fixed wall, start by entering the wall length and angle. DreamPlan will then create a
wall with these dimensions. Use the mouse to position the wall and left-click to place the wall.
The same wall can be placed multiple times. Note that the wall length and angle can be
changed at any time.

When walls come together to form a closed space, a new room will be created with a floor and
ceiling.

Snap points: "Snap points" are places, such as corners, when the engine detects a logical
place to begin or end a wall. For instance, when a wall is drawn close to the end of another
wall, the stylus will snap the walls together. This ensures walls are correctly aligned. However,
this can sometimes get in the way when walls are close to each other but not actually
connected. To disable snapping, hold the Ctrl key while moving the stylus. But do so with
caution, because walls that appear to be connected may not be if snapping is disabled.

25
Adding Windows and Doors

Doors and windows can easily be added to a wall once it is created.

To begin adding doors and windows, select either the Doors or the Windows button on the
Building Tab toolbar. The property panel (the left panel) will display a catalog of available
doors or windows and some properties that can be set.

To place a door or window, select the desired door or window from the catalog. Once selected,
place the mouse cursor over a desired location on a wall and left-click to add the door or
window. The same door or window can be placed multiple times in different locations.

Note: Doors and windows must be placed on a currently existing wall.

Properties: Various properties of doors and windows can be set before placing them.

● Width: The width of the object being placed


● Height: How tall the object is going to be
● Sill height (windows only): The height from the floor the window will be placed

26
Building a Pool

Pools can be built using the pool tool. After selecting the pool tool, a pool path can be drawn.
While drawing the pool path, holding down the Shift key will allow drawing diagonal pool
edges. Pressing the Esc key while drawing a pool will cancel the current pool path.

After the pool path is complete, the pool edges can be shaped using the pool studs. Note that
the pool path cannot self-intersect.

Properties: Various properties of pools can be set before creating a pool or if a pool is
selected.

● Pool Depth: Represents how deep the pool is relative to the default ground height.
● Wall Color/Style: This is the color and style of the walls of the pool tub.
● Bottom Color/Style: This is the color and style of the bottom of the pool tub.
● Coping Width: This is the width of the coping (the edge around the pool).
● Coping Height: The is the height of the coping relative to the top of the pool tub.
● Coping Color/Style: This is the color and style of the coping.
● Water Elevation: Represents the height of the water relative to the default ground height.

27
Building a Roof

Roofs can be added to a design in two ways:

● Auto Create: With this option, a roof can be added to a completed structure (e.g. a house).
The roof is placed by hovering the mouse over the structure and clicking.
● Draw Path: With this option, a roof path (outline) can be drawn. The roof will be generated
once the path is completed.

Once the roof path is complete, the sides of the roof can be toggled between hip and gable
styles by clicking the arrow on the roof side.

Roofs can be customized in a number of ways:

● Style: This is used to select the roof covering, such as wood shingles, clay tile, etc.
● Color: This is used to select the color of the roof covering.
● Slope: This sets the slope of the roof.
● Eave Size: This set how far the roof is extended from the house.
● Roof Elevation (Path roofs only): This is the height of the roof base measured from ground
level.
● Fascia: This toggles whether or not a fascia is added to the roof. If enabled, the fascia
dimensions and color can be changed with the Height, Depth, and Style controls.

28
Designing Floors

Floors can be customized in a variety of ways.

To start designing floors, click the Floors button on the Building Tab toolbar. The property
panel will display options for Floor Style and Floor Color. Style and color combine to provide a
highly customizable floor texture. Click on the Eyedropper button to change the style or color.

There are two options for designing floors: Fill and Path.

● Fill: This option is used to fill an entire room with the selected style and color. Click on a
floor to change its texture to the selected style and color.
● Path: This option is used to draw an area of the floor that is to be filled in. See
path drawing
for more information.

29
Designing Ceilings

Designing a ceiling is very easy.

To start designing ceilings, click on the Ceiling button on the Building Tab toolbar. The
property panel will display options for Ceiling Style and Ceiling Color. Style and color are
combined to provide a highly customizable ceiling texture. Click on the Eyedropper button to
change the style or color.

After the desired texture is selected, click on the ceiling to change its texture. Note: To make
designing interiors easier, ceilings are only displayed when the camera is pointed up at them.
They are not displayed when the camera is looking down into a room.

30
Painting Walls

Walls, roof walls, and knee walls can be painted quickly and easily. To start painting walls, click
the Paint button on the toolbar.

The property panel will display options for Wall Style and Wall Color. Style and Color are
combined to create a highly customizable wall surface. Click on the Eyedropper button to
change the style or color.

The size of the style texture can be scaled with the Texture Scale option.

After the desired style and color are set, click on the wall to change its texture. Note that walls
are two sided and different textures can be applied to each side of the wall.

31
Placing Objects

A wide variety of objects can be placed in a scene, from flowers and trees to refrigerators and
stoves.

To begin placing objects, select the category of object to be placed:

Exterior:

● Plants: Flowers, grasses and trees.


● Lighting: Exterior lighting objects.
● Furniture: Furniture which is typically found outdoors.
● Accessories: Accessories which are typically found outdoors.
● Misc: Miscellaneous items which are typically found outdoors.

Interior:

● Cabinets: Cabinets, bookcases and shelving.


● Furniture: Tables, chairs, bedding, etc.
● Appliances: Major appliances, such as refrigerators and stoves.
● Electronics: TVs, radios, computers.
● Lighting: Indoor lamps and other lighting.
● Plumbing: Sinks, showers and toilets.
● Misc: Miscellaneous indoor items.

Each category will have a unique catalog of items associated with it. Select the desired item
from the catalog found on the property panel. Move the mouse over the scene to the desired
location and click the left mouse button. The item can be placed multiple times in this manner.
Note: Objects can only be placed on the story currently being edited.

Each object has its own rules on where it can be placed. For instance, a tree can only be
placed over the ground and curtains can only be placed on a wall.

Properties: Each object has various properties which can be set before placing the object or
while the object is selected.

● Height: Sets how tall the object is.


● Width: Sets how wide the object is.
● Depth: Sets how deep the object is.
● Radius: Sets how big around the object is.

32
● Rotation: Sets the orientation of the object in the scene.

Materials: Each object is made of various materials or colors. Each material is listed in the
material panel and can be changed by clicking on the color picker icon.

33
Exterior Paths

Exterior paths can be placed outdoors to represent things like flower beds, driveways and
sidewalks, patios, etc.

To begin placing exterior paths, click the Path button found on the Exterior Tab toolbar. Path
Style and Path Color will be displayed on the property panel. Style and Color are combined to
create a highly customizable path surface. Click on the Eyedropper button to change the style
or color.

After the style and color have been selected, a path can be drawn. After the path is created,
the path can be reshaped by dragging the path studs.

34
Drawing a Path

Path drawing is used in drawing floors and exterior paths .

Paths are drawn as a set of points. To start drawing a path, left-click on the ground or floor in
the desired location. Continue placing path points in this manner until the entire path is
outlined. A path is completed by placing a new point over an existing point.

Paths must have a minimum of three points. Paths cannot self-intersect, which is when one
side of a path crosses over a different side of the path.

By default, sides of a path are drawn at cardinal directions (90 degree increments). To draw
the path side in free form, hold the Shift key while placing the path points.

Pressing Esc will cancel the current path. Pressing Delete will delete the previous path point.

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Drawing Decking

This tool is used to draw decking. Decking consists of the deck floor boards, joists, fascia, and
(optionally) deck skirting.

Joists are the boards that are usually supported by the footing beams, and in turn support the
deck floor boards.

The fascia are boards which go along the edge of a deck and usually serve to hide the joists,
support deck railings, etc.

The skirting is some type of covering for the sides of the deck that hides the underneath of a
deck. Skirting is typically found on front porches and can consist of siding, lattice, stone or
many other materials.

Deck Floor: Set the properties for the deck flooring here.

● Deck Height: This is the distance from the ground to the bottom edge of the floor joists.
This setting also applies to footings.
● Decking Style: This is the style to apply to the deck floor.
● Decking Color: This is the color of the deck floor.
● Rotation: This is the rotation of the deck floor boards.

Fascia & Skirting:

● Fascia Thickness: The height of the fascia measured from the bottom of the decking to the
top.
● Fascia Style: This is the style that is applied to the fascia.
● Fascia Color: This is the color that is applied to the fascia.
● Add deck skirt: This check box is used to add skirting to the deck.
● Skirt Style: This is the style that is applied to the deck skirting (if present).
● Skirt Color: This is the color that is applied to the deck skirting (if present).

To draw decking, use the stylus to draw the outline of the deck area. To begin, place the stylus
over the point where the deck starts. Move the stylus to create a deck edge and click to
complete the edge. Continue creating deck edges until the deck path is closed by connecting
back to the starting point (or any pervious deck point).

The deck path cannot intersect itself. To create angled deck edges, hold the Shift key while
drawing the edge. To cancel a deck path, press the Esc key.

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Once the deck path is complete, the decking, joists, fascia and skirting will be generated
automatically.

Footing:

This tool is for placing deck footings. Footings consist of a foundation, footing posts, and the
beams. Footings are the structural elements which support the rest of the deck elements.

● Deck Height: This is the distance from the ground to the bottom edge of the floor joists.
This setting also applies to deckings.
● Foot (Width X Depth): This is the size of the footing posts.
● Foot Spacing: This is the maximum distance between posts as measured from the center
of each post. Spacing is variable, depending on the span being created. DreamPlan will
create enough posts to evenly cover the span, but will not exceed this distance.
● Footing Style: This is the style that is applied to the footings.
● Footing Color: This is the color that is applied to the footings.

To begin placing footings, select the start location on the ground and left-click. Move the
mouse to the end point of the footings and left-click to place the footing.

Unlike other deck elements, footing are completely independent from deckings and can be
place anywhere (or not at all).

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Drawing Railings/Fences

This tool is for drawing railings or fences. Railings and fences can only be placed on the
ground or on existing floors, decking, and stairs.

Anatomy of railings and fences:

38
Railing Posts: The railing posts are the structural support elements of railings. DreamPlan
considers the railing rails to be part of the railing posts.

● Rail Height: This is the height of the railing posts. Consult with local building codes on the
minimum height of railing in your jurisdiction.
● Post (Width X Depth): This is the width and depth of the railing posts.
● Post Spacing: This is the maximum distance between posts, measured from the center of
each post. Rail spacing is variable depending on the length of the span being created.
DreamPlan will generate enough posts to cover the span and will not exceed this setting,
although a smaller spacing value may be used to evenly space posts.
● Post Style: This is the style that is applied to the railing posts and rail boards.
● Post Color: This is the style that is applied to the railing posts and rail boards.

Railing Infill: The railing infill refers to the design elements between the railing posts and rails.

● Infill Type: The type of infill applied to the railing.

Railing Cap: The railing cap refers to two parts of the railing. First, a decorative cap can be
placed on top of railing posts and can be used to contain deck lighting. Second, a board laid
horizontally across the railing rails is useful for placing plates, beverages and other items. Both
of these are optional.

● Cap Type: This is the style of rail capping for the railing.
● Rail Cap Width: This is the width of the rail cap board.
● Cap Style: This is the style of the post cap (if selected).

Railings can be drawn in several different ways:

● The Ground: Railings can be placed on open ground (terrain). To begin drawing a railing,
place the stylus over the desired spot and left-click. Move the stylus to where the railing
ends and left-click again. After a railing is complete, a new railing will automatically start
from the end of the last railing. To stop drawing the current railing and start a new railing,
press the Esc key.
● Floors: Railings can be placed on interior floors in the same way that railings are placed on
terrain. The start and end points of the railing must be on the same floor.
● Decking: Railings can be placed on deck flooring in the same way that railings are placed
on interior floors. The start and end points of the railing must be on the same deck. In
addition, the stylus will automatically snap to corners of the deck.
● Stairs: Railings can be placed on stairs by hovering the mouse over the stairs. The railing
will be placed to the side of the stairs which is closer to the mouse.

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Drawing Stairs

This tool is for placing stairs. Stairs consist of the tread, risers, the carriage and railings.

Anatomy of stairs:

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Stairs:

● Stair Height: This is the overall height of the stairs.


● Stair Width: This is the overall width of the stairs.
● Tread Run: This is the length of the tread, minus the tread nose.
● Tread Nose: This is the length of the tread nose. The nose is the part of the tread that
overhangs the risers.
● Rise: This is the overall height of a single step.
● Tread Color: This is the color that is applied to the treads.
● Stringer Color: This is the color that is applied to the stair stringers.
● Include Risers: Check this box to include stair risers.
● Riser Color: This is the color that is applied to the step risers (if present).
● Include Railing: Check this box to include the railing when building stairs.

To place stairs, select the stairs tool and hover the mouse over a floor or the ground. If the
location is valid, a preview of the stairs will be shown. Left click to place the stairs.

Carriage Types:

The stair carriage is the supporting element of the stair tread. DreamPlan allows the following
carriage types:

● None: The support structure is not visible or the stairs are suspended.
● Open Stringers: The stairs are supported by one or more visible stringers.
● Closed Stringers: The stairs are supported by stringers and the stringers are encased in a
covering (such as drywall).
● Walls: The stairs are supported by and encased in a knee wall.

41
Controlling the Camera

The camera can be controlled in a number of ways to get the exact view needed.

Using the mouse: The easiest way to control the camera is using the mouse.

● The camera can be panned by clicking and holding the right mouse button.
● Drag the mouse to pan the camera to the desired look-at point.
● The camera can be zoomed in and out by scrolling the mouse wheel up or down.
● The camera can be moved by holding down the middle mouse button (the scroll wheel) and
moving the mouse.

On-Screen Navigation Controls: In the lower left corner of the screen are the on-screen
navigation controls. Clicking on the buttons located here gives the ability to pan (rotate), move,
and zoom the camera. For moving and panning, clicking and holding the left mouse button will
repeat the desired action.

Using the keyboard: The following keys perform camera actions:

● Arrow Keys: Move the camera in the direction of the arrow key
● Shift+Arrow Keys: Rotate the camera in the direction of the arrow key
● Page Up: Raise the elevation of the camera
● Page Down: Lower the elevation of the camera
● Home: Zoom the camera in
● End: Zoom the camera out

Camera Modes:

Orbit Mode: When in Orbit Mode, the camera will move around the look-at point when
rotated, keeping the look-at point in the center of the screen.

42
Rotate Mode: When in Rotate Mode, the camera will remain in a fixed position and rotate
towards the rotation direction.

43
Trace Wizard

The Trace Wizard is used to set up an image for tracing. The image must be in PNG or JPG
format. Also PDF format is appropriate.

44
It is broken down into a series of easy to follow steps. Clicking on the Start Trace Wizard
button will begin the Trace Wizard.

Tracing requires DreamPlan to be in 2D Blueprint rendering mode. DreamPlan will


automatically switch to 2D Blueprint mode when the Trace Wizard is started.

Step 1: Loading the trace image

The first step in the Trace Wizard is selecting the image to trace over. Typically, images that
contain floor plans or lot layouts are used for the trace image. These can be obtained from
home builders, web searches or even scanned blueprints.

Generally, the larger an image is size (pixels) the easier it is to work with.

Click the Browse for file... button to select a trace image. When the image is loaded, click the N
ext button to continue with the Trace Wizard.

Step 2: Calibrating the trace image

After the image is loaded, it must be calibrated to match DreamPlan. To do this, find a feature
(e.g. wall, property line, size graph) on the trace image with a known length.

To begin the calibration step, click the Start Calibration button. Click the starting point of the
feature on the trace image. A red calibration line will appear. Move the line to the end point of
the feature and click again.

45
After the end point is selected, enter the length of the feature:

After a valid length is entered, the trace image will be resized to match the scale used by
DreamPlan. NOTE: The maximum size of a project is 328' X 328' (100m X 100m).

46
Click the Finish button to complete the Trace Wizard.

Click the Cancel button to return the Start Trace Mode.

47
Creating a New Story

Creating new stories is done through the New Story window. The window can be opened with
the "New Story..." button at the bottom of the story selection panel.

The New Story window contains fields for creating a new story:

● Story Name: A name such as "Basement" or "3rd Floor" that identifies the purpose of the
story. Any name can be entered, however duplicate names are not allowed.
● Wall Height: The height of the walls for the new story.
● Elevation: The elevation for the new story. If the new story is to be below ground level,
such as a basement or garden level, enter a negative number for elevation.

Story Templates: A list of story templates is provided as an example of how to create stories.
The templates can be used as a base for the new story.

48
Editing a Story

Editing stories is done through the Edit Story window. The window can be opened with the
"Edit" button at the bottom of the story selection panel.

The Edit Story window contains fields for editing story properties:

● Story Name: A name such as "Basement" or "3rd Floor" that identifies the purpose of the
story. Any name can be entered, however duplicate names are not allowed.
● Wall Height: The height of the walls for the story. The wall height cannot be changed if
there are currently any walls placed on the story.
● Elevation: The elevation for the story. If the story is to be below ground level, such as a
basement or garden level, enter a negative number for elevation. The elevation cannot be
changed if there are any objects placed on the story.

49
Block Drawing Tool

The Block drawing tool allows the creation of custom shaped, colored and textured objects.
Blocks can be used to create surfaces not available with other tools such as counter tops,
landings, flower beds, etc. Other objects can be placed on top of or on the edges of Blocks.

To create a block, select the Block tool to start drawing a block path. Add as many points to the
path as needed. Closing the path will complete the block. While drawing the path, holding
down the shift key will allow diagonal edges. Pressing the ESC key will cancel the current path.

After the block is created, the block can be reshaped by dragging the path studs.

Properties:

● Elevation: The elevation, as measured from the terrain to the bottom of the block.
● Height: The height of the block, as measured from the bottom of the block.
● Edge Style/Color: The style (texture) and color of the sides of the block.
● Top Style/Color: The style and color of the top of the block.
● Bottom Style/Color: The style and color of the bottom of the block.

50
Printing

The Print Preview window shows a preview of the image to be printed along with paper
settings.

● Paper Size: Choose the paper size from a list of available U.S. and A paper sizes. Paper
dimensions will be shown in the units (Imperial or metric) which is currently being used by
the application.
● Orientation: Sets the orientation of the print to Landscape (wide) or Portrait (tall).
● Margins: Sets the region around the border of the paper which will not be printed on.
Represents both the left/right and top/bottom margins.

51
Keyboard Shortcuts

DreamPlan utilizes the following keyboard shortcuts:

Toolbar Selection:

Alt + F: File Tab

Alt + B: Building Tab

Alt + E: Exterior Tab

Alt + I: Interior Tab

Alt + D: Decks Tab

Alt + L: Landscape Tab

Alt + T: Tools Tab

Navigation Controls:

Arrow Keys: Move the camera

Shift + Arrow Keys: Pan the camera

Page Up/Page Down: Move the camera up and down

Home/End: Zoom the camera in and out

Shortcuts:

Spacebar: Toggle in and out of Select Mode

Delete: Delete the currently selected object

Esc: Stop the current operation

Ctrl+C: Copy the selected object

Ctrl + O: Open the Options window

52
Ctrl + S: Save the current project

Shift + Ctrl + S: Save the current project with a new name (Save As)

Ctrl + L: Load a saved project

Ctrl + N: Start a new project

Ctrl + P: Print

Ctrl + Z : Undo the last action

Ctrl + Y: Redo the last undo

Ctrl + J: Switch to 3D view

Ctrl + K: Switch to 2D Blueprint view

Ctrl + I: Switch to 2D Rendered view

Ctrl + F: Toggle showing scene objects on/off

Ctrl + T: Add text label

Ctrl + [ or ]: Move up or down one story

F1: Open help menu

F8: Save Screenshot

53
Flickr Authorization
DreamPlan can make it easy and convenient to upload your photos or videos to Flickr.
However, it needs your permission before you use it.

If you click the Authorize... button, the Flickr website will open in your web browser. If the Flickr
website shows a login page, please log in. The website will then ask if you want to link
DreamPlan to your Flickr account. Please click OK, I'll authorize it. The website will then show
a nine digit verification code. Please type or copy and paste the code from the website into
DreamPlan and click Continue .

Flickr Authorization

If DreamPlan has the authorization of a Flickr's user, the Authorize... button will be disabled
and the Remove Authorization button will be enabled so that you can delete the authorization.
Otherwise, you click the Authorize... button to authorize DreamPlan for uploading photos or
videos to Flickr.

54
NCH Software Suite
This is a useful way to browse all the software available from NCH Software

You can see a set of products by type like Audio, Video and so on and view the product. From
there you can try out the product and it will download and install it for you to trial. If you already
have the product installed then you can click "Run It Now" and the program will be launched for
you.

There is also a list of features for products in the category. Click on a feature, such as "Edit a
Video File", to install a product with that ability.

Search

Search our website for products matching any keywords you type.

See more of our software

Browse our website for more software.

Subscribe to our newsletter

You can subscribe to our newsletter for announcements of new releases and discounts. You
can unsubscribe at any time.

See the latest discounts for purchase

See the latest discounts we are offering for purchasing our products.

55
Google Authorization Process on Windows XP and
Vista
Extra steps are required to give DreamPlan authorization to upload to Google Drive and/or
YouTube when running on Windows XP or Windows Vista:

1. Click Authorize... in the Authorization dialog.


2. In the web page that opens, sign in to your Google account, if required.
3. Confirm that you authorize DreamPlan to access the requested features.
4. Copy the Authorization Code provided by Google and paste it in the Authorization confirm
dialog in DreamPlan.
5. Click Ready to confirm that authorization is complete.

56
Software License Terms
This EULA limits our liability and is governed by an arbitration agreement and venue
agreement. Please read below as these terms affect your rights.

1. The copyrights in this software and any visual or audio work distributed with the software
belong to NCH Software and others listed in the about box. All rights are reserved. Installation
of this software and any software bundled with or installed-on-demand from this software,
including shortcuts and start menu folders, is licensed only in accordance with these terms.

2. By installing, using or distributing the software you, on your own behalf and on behalf of your
employer or principal, agree to be bound by these terms. If you do not agree to any of these
terms, you may not use, copy, transmit, distribute, nor install this software - return it to the
place of purchase within 14 days to receive a full refund.

3. This software, and all accompanying files, data and materials, are distributed "as is" and with
no warranties of any kind, whether express or implied except as required by law. If you intend
to rely on this software for critical purposes you must test it fully prior to using it, install
redundant systems and assume any risk.

4. We will not be liable for any loss arising out of the use of this software including, but not
limited to, any special, incidental or consequential loss. Your entire remedy against us for all
claims is limited to receiving a full refund for the amount you paid for the software.

5. You may not use this software in any circumstances where there is any risk that failure of
this software might result in a physical injury or loss of life. You may not use this software if you
do not regularly backup your computer, or do not have antivirus and firewall software installed
on the computer, or keep sensitive data unencrypted on your computer. You agree to
indemnify us from any claims relating to such unauthorized use.

6. You may copy or distribute the installation file of this software in its complete unaltered form
but you may not, under any circumstances, distribute any software registration code for any of
our programs without written permission. In the event that you do distribute a software
registration code, you will be liable to pay the full purchase price for each location where the
unauthorized use occurs.

7. Use of data collected by the software is subject to the NCH Software Privacy Statement
which allows automatic anonymized collection of usage statistics in limited circumstances.

8. Choice of Law. If you reside in the United States, your relationship is with NCH Software,
Inc, a United States company, and this agreement is governed by the laws and courts of
Colorado. If you reside anywhere in the world outside of the United States, your relationship is
with NCH Software Pty Ltd, an Australian company, and this agreement is governed by the
laws and courts of the Australian Capital Territory. Such courts have continuing and exclusive
jurisdiction over any dispute between you and us, regardless of the nature of the dispute.

9. U.S. Customers Only: Arbitration Agreement and Class Action Waiver: PLEASE READ THIS
CAREFULLY. IT MAY AFFECT YOUR RIGHTS.

57
If you reside in the United States, NCH Software and you agree to arbitrate all disputes and
claims between us. This agreement to arbitrate is intended to be broadly interpreted.
References to "NCH" "you," and "us" include our respective subsidiaries, affiliates, agents,
employees, predecessors in interest, successors, and assigns. This arbitration agreement
does not preclude you from bringing issues to the attention of U.S. federal, state, or local
agencies. Such agencies can, if the law allows, seek relief against us on your behalf. This
Agreement evidences a transaction in interstate commerce, and thus the Federal Arbitration
Act governs the interpretation and enforcement of this provision. This arbitration provision shall
survive termination of this Agreement.

A party who intends to seek arbitration must first send to the other, by certified mail, a written
Notice of Dispute ("Notice"). The Notice to NCH should be addressed to:

Legal Department

NCH Software, Inc.

6120 Greenwood Plaza Blvd, Ste 120

Greenwood Village CO, 80111

USA

("Notice Address"). The Notice must (a) describe the nature and basis of the claim or dispute;
and (b) set forth the specific relief sought ("Demand"). If NCH and you do not reach an
agreement to resolve the claim within 30 days after the Notice is received, you or NCH may
commence an arbitration proceeding. The amount of any settlement offer made by NCH or you
shall not be disclosed to the arbitrator.

A. The arbitration will be governed by the Commercial Arbitration Rules and the Supplementary
Procedures for Consumer Related Disputes (collectively, "AAA Rules") of the American
Arbitration Association ("AAA"), as modified by this Agreement, and will be administered by the
AAA. The AAA Rules are available online at adr.org, by calling the AAA at 1-800-778-7879, or
by writing to the Notice Address. The arbitrator is bound by the terms of this Agreement. All
issues are for the arbitrator to decide, including issues relating to the scope and enforceability
of the arbitration provision. Unless NCH and you agree otherwise, any arbitration hearings will
take place in Greenwood Village Colorado. If your claim is for $10,000 or less, we agree that
you may choose whether the arbitration will be conducted solely on the basis of documents
submitted to the arbitrator, through a telephonic hearing, or by an in-person hearing as
established by the AAA Rules. If your claim exceeds $10,000, the right to a hearing will be
determined by the AAA Rules. Regardless of the manner in which the arbitration is conducted,
the arbitrator shall issue a reasoned written decision. NCH will pay all AAA filing,
administration, and arbitrator fees for any arbitration initiated in accordance with the notice
requirements above. If, however, the arbitrator finds that either the substance of your claim or
the relief sought in the Demand is frivolous or brought for an improper purpose then the
payment of all such fees will be governed by the AAA Rules. In such case, you agree to
reimburse NCH for all monies previously disbursed by it that are otherwise your obligation to
pay under the AAA Rules. In addition, if you initiate an arbitration in which you seek more than
$75,000 in damages, the payment of these fees will be governed by the AAA rules.

58
B. The arbitrator may award declaratory or injunctive relief only in favor of the individual party
seeking relief and only to the extent necessary to provide relief warranted by that party's
individual claim. YOU AND NCH AGREE THAT EACH MAY BRING CLAIMS AGAINST THE
OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR
CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING.
Further, unless both you and NCH agree otherwise, the arbitrator may not consolidate more
than one person's claims, and may not otherwise preside over any form of a representative or
class proceeding. If this specific provision is found to be unenforceable, then the entirety of this
arbitration provision shall be null and void.

C. Notwithstanding any provision in this Agreement to the contrary, we agree that if NCH
makes any future change to this arbitration provision (other than a change to the Notice
Address) you may reject any such change by sending us written notice within 30 days of the
change to the Arbitration Notice Address provided above. By rejecting any future change, you
are agreeing that you will arbitrate any dispute between us in accordance with the language of
this provision.

D. To opt out of this Arbitration Agreement and class action waiver send an Opt Out notice to
the Notice Address stating "I am electing to opt out of the Arbitration Agreement and class
action waiver contained in the Legal Terms applicable to my purchase of an NCH product."
Your Opt Out Notice must include the date and proof of purchase. The Opt Out Notice must be
postmarked no later than thirty (30) days after the date of purchase. A separate Opt Out Notice
must be sent for each product purchased.

59
Screen References - Screen Capture

Screen Capture:

A screen capture can be saved locally or shared online in a number of ways.

● Save to Disk: This option will save the screen capture to a local disk, USB, or other
storage device attached to the computer.
● Share on Flickr: This option will post the screen capture to a Flickr account (an active
account is required).
● Save to Google Drive: This option will save the screen capture to a Google Drive account
(an active account is required).
● Share on Twitter: This option will post the screen capture to a Twitter account (an active
account is required) as a tweet.

Note: For sharing screen captures on social media sites (Flickr, Twitter, etc.), an account must
be created prior to sharing. DreamPlan will prompt for the account user name and password
before sharing. Some social media platforms require DreamPlan be authorized access to the
account before sharing. Once an account has been authorized, DreamPlan will continue to use
that account without further authorization.

Reset Account Credentials: The option will allow resetting of credentials if they are incorrect,
no longer valid, or a different account is desired.

For more information on account authorization, see:

Flickr authorization

Google Drive authorization

60
Screen References - Import Texture
Custom textures can be imported into DreamPlan and used anywhere that packaged textures
are used. Textures can be found on many websites or can be hand made using a drawing
application.

DreamPlan can use PNG (.png) or JPEG (.jpg or .jpeg) images as textures.

To import a texture, click on the "Import Texture..." menu item found under the File tab. The
Import Texture dialog will open.

Import Texture Wizard:

● Texture File: This is the image file that will be imported.


● Display Name: This is the name that will be displayed in the Texture Picker dialogs.
● Restrictions: Some video cards have more limited capabilities than other, such as the size
of textures that can be use. And restrictions on textures will be listed here.
● Categories: This is a list of all of the individual categories that the texture will be imported
to. Multiple categories can be selected to use the texture.

Restrictions:

● Texture Size: All video cards have a limit on the size (in pixels) of textures they can display.
Although newer video cards can display textures that are quite large, it is recommended
that texture be limited to under 1024x1024.
● Power of 2: Some video cards require that texture sizes be in powers of 2. For instance,
the width and height must be 2, 4, 8, 16, 32, 64, etc. pixels. However, the height and width
may be different sizes.
● Square: Some older video cards require that textures be square. This means the texture
width and height in pixels must be equal.

Hints for Textures:

Textures can be images of anything, but some images are better than others for producing
realistic rendering. Generally, the larger the texture the better the quality.

Textures applied to most surfaces are tiled (repeated) if they are not large enough to cover the
entire surface. Some textures are specifically made to be tiled so they look like a single texture.
If textures are not made to be tiled, seams will appear in the places where the tiling occurs.
When downloading textures from websites, look for textures that have a "Tileable" property.

61
Screen References - Options ~ General
Measurement Units: This option is used to set the dimension display as Imperial (US/UK) or
Metric.

Terrain Texture: This option is used to set the style of the terrain as either grass or cement
(concrete).

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