SkyExplorerV3 UserGuide en
SkyExplorerV3 UserGuide en
Editeur : R.S.A. Cosmos - Rue des Mineurs, Z.I. de la Vaure, BP 40 42290 Sorbiers, France /
[email protected] / +33 4 77 53 30 48
Rédacteurs : APE
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Table of contents
Chapter 1 - Description ............................................................................................................................................... 5
1. Interpolation 8
2. Bodies 12
3. Snapping ports 14
4. Observer Position 17
5. Observer Orientation 19
6. Target 21
7. Color 21
8. Trajectories 22
9. Trace mode 23
10. Stars 23
11. LUTs 23
12. Constellations 28
13. Maps 29
14. Revolution and rotation ratio 30
15. Label Manager 31
16. Inlay pointer 33
17. "Insert" objects 34
18. Marks 37
19. Shooting stars 41
19.1. Shooting star 41
19.2. Shooting star rain 43
20. ModelSets 45
21. 3D Models 50
22. Database 52
22.1. Astronomical calculations 52
22.2. Points 52
22.3. Satellites 55
22.4. Messiers objects 55
23. Rendering 55
23.1. Proland 58
23.2. Proland model list 59
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6. Constellations 88
7. Sun 91
8. Planets 93
9. Dwarf Planet 100
10. Satellites 104
11. Insert 108
12. TextInsert 111
13. Label Manager 113
14. Observer pointers 115
15. LUTs 116
16. Marks 117
17. Shooting Stars 123
18. Comets 125
19. Asteroids 129
20. Insert3D 133
21. Scene Graph 134
Chapter 3 - Databases management ......................................................................................................................... 137
Chapter 4 - Manual control ...................................................................................................................................... 138
1. Object Observation 142
1.1. Position of the Observer 142
1.2. Celestial Body 145
1.3. Theater Orientation 150
1.4. Automatic Movements 150
1.5. Sky 151
1.6. Shooting Stars 154
1.7. Marks 156
1.8. Inserts 158
1.9. Messiers 160
1.10. Constellations 162
2. Parameters 162
2.1. Position 163
2.2. Orientation 164
2.3. Target 165
2.4. Time 165
2.5. Body 167
2.6. ModelSet 169
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Description SkyExplorer v3
Chapter 1
Description
SkyExplorer is a software for real-time 3D astronomical simulation.
In other words, it is a 3D world that changes depending on the simulation time in accordance with the astronomy
laws, and in which you will be able to view objects and play on their parameters.
The Observer
Imagine that you are an observer positioned in the universe.
This observer is actually:
a camera for a single computer.
a camera system in a fulldome planetarium, allowing 360 ° view.
You are handling an observer characterized by three parameters :
its position in space
its observation direction
the reference point of the targeted object on the screen (Target)
The Time
In this virtual world you preset a date, (that can evolve or not) where celestial objects are placed in their correct
position.
If you start a time evolution, celestial objects will move automatically according to astronomical laws unless you
have voluntarily changed some parameters that modify the behavior of a body, such as factor rotation of a planet.
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SkyExplorer v3 Description
...
Two types of objects exists :
those that are always present in the universe (stars, planets, satellites, sun, ...).
those that you will add in the scene (inserts, landmarks, places, ...).
All these objects have modifiable parameters which are theirs, such as intensity, color, intensity of the orbit, the
intensity of the trajectory,
Specific objects
There are different specific objects :
places, these virtual objects have a characteristic, it is an object that is hooked to another object and on which
you can snap items.
objects with no 'real' representation in the scene (eg : LUTs). These objects will be associated with properties
of other objects.
the SceneGraph: see the next paragraph.
The SceneGraph
It is a hierarchical list of objects that are present in the scene.
Some objects are always in the scene like the sun, planets and satellites. These objects are called intrinsic to the
scene graph.
Some objects are snapped (linked) to others. They are then added to the scene graph by defining a reference body
in the tree.
Example : graph1
This sample graph contains only intrinsic objects.
Objects are in bold and hooking ports are in italic.
Universe
Sun
Port Ecliptical J2000
Mercury
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Venus
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Earth
Port Ecliptical
Port Equatorial
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Description SkyExplorer v3
Example : graph2
Here is a graph which contains the Insert1. This one is hooked to the Equatorial Planetary port of the
Earth.
Universe
Sun
Port Ecliptical J2000
Mercury
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Venus
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Earth
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Insert1
Example : graph3
Here is a graph in which the virtual object 2DPlace1 (it is an object in which we can add other
objects) was hooked to the Equatorial Planetary port of the Earth ; and to which the object Insert1
has been snapped :
Universe
Sun
Port Ecliptical J2000
Mercury
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Venus
Port Ecliptical
Port Equatorial
Port Equatorial Synchronous
Earth
Port Ecliptical
Port Equatorial
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SkyExplorer v3 Description
1. Interpolation
SkyExplorer can be handled like any device, it has a set of commands. Most of them have the following
parameters:
value : what will be the target value of each parameter after executing the command (or what the relative
modification is).
interpolation model: how to reach the target values.
duration: how long to reach the final state.
Modification type
This parameter tells if the target value is defined in an absolute way or relative to the current value.
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Absolute type
The value that will be reached is the target value given as parameter.
Relative type
The value that will be reached is the sum of the current value in the software and the value given as parameter.
Example
We use the command "SkyEx ObsPos_1" to change the position of the observer along the X axis.
The parameter value in the command is 4 . Default value of X is 3 and the value just before the
command call is 5 .
The value of X after the execution of the command will be different depending on the given
modification type :
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Absolute 4
Relative 9 (5 + 4)
Relative Multiplication 20 (5 x 4)
Remark
The following sequence is interesting to understand the way default values can be used :
[i]00-00-00-00 SkyEx Constell. Name Position [Constellation = Milky Way, Duration = 0, Alpha =
0, Delta = 0, typeAbsRel = Absolute][/i]
...
00-00-05-00 SkyEx Constell. Name Position [Constellation = Milky Way, Duration = 10, Alpha = 0,
Delta = 0, typeAbsRel = Relative Addition to the default value ]
The first command instantly moves all the constellation names in alpha / delta 0.0 in an absolute way.
The second constellation brings each name in its predefined position in 10 seconds.
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The interpolation model is how to make the value evolve from the initial value to the target value.
Interpolation model
The following icons allows to select one of the twelve
interpolation models :
We have, from left to right:
"Linear" : evolving in a linear way from initial value to target value.
"Bilinear" : acceleration at startup and deceleration when approaching the target value.
"Bilinear 2" : similar to bilinear but slower in acceleration and deceleration.
"Linear Evolution" : similar to linear movement continues but once reached the target value.
"Sine" : use the sine function to reach the target value.
"Evolution Sine" : similar to sine but the movement continues once the target is reached (useful to perform
oscillation of a parameter).
"Bilinear Left" : accelerates to reach a linear motion, may be placed before a linear motion.
"Bilinear Right" : decelerating from a linear motion, may be placed after a linear motion.
"Inertial Simple" : divided the motion in 3 phases : acceleration, constant speed and deceleration. The duration
of acceleration and deceleration can be set. The overall length of the order must be greater than the sum of the
acceleration and deceleration duration.
"Inertial evolution" : acceleration and constant speed. The duration of the acceleration is configurable. The
overall duration of the order must be greater than the acceleration time.
"Exponential" : allows to make a camera move through long distance (eg : going outside the Galaxy starting
from the Earth). This model is used in a very specific way: only for camera movements with LBR and keeping
snapping port unchanged.
"Exponential With Acceleration" : Move from one planet to another within the solar system. This model is
used in the same way as the previous one.
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Example 1
If the current value of the parameter is 5, target value will be : 5 + 0 = 5 which is the current value.
The software must reach the value in 0 seconds. It's already there so the movement just stops.
Example 2
At t = 0 : the parameter is 0.
At t = 10s : we send a parameter change with an absolute value of 1, lasting for 10 seconds with a
linear evolution interpolation mode.
The parameter value will go 0-1 in 10 seconds so linear, then, once the target value is reached, the
movement continues with the same speed.
At t = 70s we send a parameter change in relative value of 0 and 0 seconds duration.
The movement stops instantly. As this order was sent 60 seconds after the evolution order. The
motion is stopped with a value which is 6.
2. Bodies
Bodies are classified by family :
Family Universe: Universe.
family Observer: Observer.
Family Star: Sun.
Family Planet: Mercury, Venus, Earth, ...
Dwarf Planet Family: Pluto, ...
Satellite Family: Moon, Europe, Titan, ...
2DPlace family.
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2D Place
A 2DPlace is a body having a snapping port. It is placed on the surface of another body (planet, satellite, ...) to a
position defined by latitude and longitude and altitude.
Angle unit
degree
You can snap the observer or other objects in a 2D Place. This is useful to land on the surface of a body and to
add other elements on its surface.
Example
Here is the visualization of a snapping port of a 2D Place attached to a planet. The 2D Place was
placed at two different positions to show the evolution of the snapping port referential.
If you snap a marker to a 2D Place, It will follows the movement when the 2D Place moves. It has
the same behavior to the observer when this one is snapped in the 2D Place port.
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Remark
In some cases, this interface can also be used to select a family of body:
3. Snapping ports
A snapping port is an orthonormal referential. Objects can have one or more.
Avoid confusion
Snapping Port and referential are two different things in skyExplorer.
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Snapping ports are used to snap the observer or other objects at different place in the Scenegraph. They are not
the same for all body. Some of them do not have any. For example we can't snap anything to an insert.
Bodies (cf. Bodies)
Ecliptic J2000
Origin: center of the planet.
XY plane: ecliptic.
X axis pointing towards the ascending node of the planet.
Z-axis: polar axis
Example
We snap the observer to this port with a direction (X, Y, Z) = (0, 0, 0) and starts a time motion.
We see the planet tilted on its orbit (it follows the revolution but not tilt) and it is seen turning on
itself (we don't follow its rotation).
Planet Equatorial
Origin: center of the planet.
XY plane: the planet's equatorial plane.
X axis pointing towards the ascending node of the planet.
Z-axis: polar axis
Example
We snap the observer to this port with a direction (X, Y, Z) = (0, 0, 0) and starts a time motion.
We see the planet perpendicular to its rotation axis (we follow its revolution and the inclination of the
orbit) and it is seen turning on itself (we don't follow its rotation).
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Example
We snap the observer to this port with a direction (X, Y, Z) = (0, 0, 0) and starts a time motion.
We see the planet perpendicular to its rotation axis (we follow its revolution and the inclination of the
orbit) and remains at the same longitude on the planet (we follow its rotation).
Galactic
Origin: center of the planet.
XY plane: the galactic plane.
X axis pointing towards the galactic center.
Z axis pointing towards the galactic north.
Allows snapping the observer to a planet in the galactic plane allowing easier out of galaxy sequences.
Due to technical reasons, snapping port "Orbital mean equinox" is currently enabled only for Earth.
Equatorial J2000
Allow to visualize the precession in an equatorial referential.
Remark
With a simulation time of J2000 (01/01/2000 at 12:00), this port has the same spatial orientation as
classic equatorial port. Further away from J2000, the gap between these two ports grow.
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The snapping ports "Satellite Equatorial Synchronous", "Galactic, "Orbital Mean Equinox" et "Equatorial J2000"
work in the same way as for planets.
2DPlace Port
Origin: center of the 2D place.
XY plane: horizon (plane tangent to the body which is attached place 2D).
X-axis pointing to the polar axis direction of the body to which is snapped the 2D location.
The characteristic of a 2D place is that it is snapped and placed on a body. It is used to observe the surface of a
body. When it moves to the surface of the body and passes through the poles, there is no flip of the observer.
4. Observer Position
Once the Observer's body and the snapping port are defined, you have to give the position of the observer relative
to this referential.
Two coordinate systems are used, the choice of a coordinate system depends on the coordinates you want to enter
but also how you want to move to reach the new position.
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SkyExplorer v3 Description
The change of the positioning mode (LBR to XYZ or XYZ to LBR) suddenly stops a position
animation (new order is sent and override current animation)
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The window changes itself according to the coordinate system (XYZ or LBR).
You can enter values in the input boxes, or click on the map or to change the values.
5. Observer Orientation
The orientation defined the point in the universe where the observer is looking at.
To define this point, two coordinate systems are possible: XYZ or HPR.
XYZ Orientation
The XYZ orientation defines a fixed observation point, i.e. whatever the position of the observer, it still look at
the point with coordinates (X, Y, Z) .
This is useful, for example, to go around a planet having it always in front of you. For this we define the
orientation XYZ = (0, 0, 0) .
A limitation of this coordinate system is the inability to define a roll, that is to say the inclination of the head of
the observer. The observer is always aligned with the Z axis defined by the referential body/port.
If you go through a coordinate XYZ = (0, 0, any) , you have an instant reversal of the observer, so avoid this type
of movement.
XYZR Orientation
Orientation XYZR can be used in SkyExplorer v3. This is the XYZ coordinate system with a fourth coordinated:
the roll (R).
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SkyExplorer v3 Description
If you stand in front of a planet, you set the orientation of HPR to watch this planet, if you move the observer on
the other side of the planet, it will keep its viewing direction. That means that the planet will be behind the
observer, but the starry sky will remain fixed during the motion.
LBRD Orientation
The LBRD Orientation can be used in SkyExplorer v3. This is the coordinate system LBR with a fourth
coordinated: the distance (D).
Orientation switch
The orientation switch allows looking at a body from any position.
Example
You are positioned at two radius of the Earth and you're looking it:
Position LBR Absolute (0, 0, 2) Body Earth - Port Planet Equatorial Orientation XYZ Absolute (0, 0,
0)
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Perform a position switch to watch March staying at the same position. Nothing should happen on the
display:
Position LBR Relative (0, 0, 0) Body Mars - Port Planet Equatorial in 0 second
Redefine the orientation to look at Mars in 10 seconds:
Orientation XYZ Absolute (0, 0, 0) Body Mars - Port Planet Equatorial in 10 seconds
Do again a position switch to recover your initial referential:
Position LBR Relative (0, 0, 0) Body Earth - Port Planet Equatorial in 0 second
This technique is called the orientation switch .
6. Target
The software is projecting the image on a screen (spherical or not). We need to define the position of the
observed on the screen, this is called the Target.
Target is defined in (Azimuth, Height) relative to the screen, azimuth and height are in degrees.
Example
You place the observer in front of a planet snapping it in one of the ports on this planet, and you set
an orientation XYZ = (0, 0, 0) . So you look at the center of the planet.
In the configuration the Target will allows you to define the planet's position on the dome.
If you set a Target (Azimuth, Height) = (0, 0) , the planet will be at the bottom of the dome and only
half of the planet will be visible:
If you set a Target (Azimuth, Height) = (0, 45) , the center of the planet will be 45 degrees above the
horizon:
Trick
When you put the Observer on the surface of a body (snapped to a 2DPlace) for a "night sky"
observation, specify a Target (Azimuth, Height) = (0, 0) so that the horizon of the simulation is the
horizon of the dome.
7. Color
Color is everywhere in SkyExplorer and the way to define it is always the same. Either you have to set the color
of a planet trajectory, an "InsertText" object or a mark ; the operation remains the same.
A color is defined by three components: red, green and blue. Each component has a value which varies from 0 to
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SkyExplorer v3 Description
Example : yellow-orange
8. Trajectories
Some objects in the software, like the Sun or planets, have a trajectory. The trajectory of a body is the display of
segments between key positions of the body at different time intervals.
The major parameter of the trajectory is the frequency of these key positions over the time acquisition rate.
The number of points that can be stored for a trajectory is fixed. So, if the acquisition frequency is high, the path
displayed will be less long (but it will be more accurate). In the other way, a low frequency will give a longer path
(but it will be less accurate).
The frequency is given in points acquired per second.
By specifying a frequency of 0, the acquisition stops, the trajectory is stored, it is what we called a freeze of the
trajectory.
By specifying a value of -1 trajectory is resetted (it disappears).
Example assuming that the trajectory memorizes only 5 points.
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9. Trace mode
The trace mode allow to not erase the graphical board buffer between different frames. This gives a "long
exposure" effect to the picture. This allows you to see the trail of stars in the sky. All objects then leave a trace of
their passage. This allows also seeing the trail of a planet in the sky.
Trace mode works on the stars only if the Milky Way and deep sky objects are disabled.
10. Stars
Twinkling
Stars are twinkling in color and size depending on their mode : hard point or smooth / sprite.
By default, the scintillation amplitude is 0.4.
11. LUTs
In this section, the term object refers to an object where a LUT can be assigned :
star (Sun included).
planet.
dwarf planet.
satellite.
The LUTs (Look Up Table) are used to create a curve that can be assigned to objects with a point representation.
It defines the number and color of pixels representing an object regarding its magnitude and color:
magnitude + Color Temperature-> Number of pixels used + pixels colors
It also defines :
a limit magnitude beyond which objects are no longer displayed.
a saturation magnitude below which all objects are represented in the same way.
Creation
Delete an LUT: "SkyEx LUT Delete".
Create a LUT : "SkyEx Create Linear Model".
Specify the number of points in the LUT and the two endpoints of the LUT, SkyExplorer automatically calculate
the intermediate points.
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SkyExplorer v3 Description
We define the points with coordinate (1, 5) and (5, 1), respectively as the first and last points of the
LUT.
x 1 2 3 4 5
y 5 4 3 2 1
If we apply this LUT to the stars, the stars of magnitude greater than 5 are not displayed and all the
stars with a magnitude smaller than 1 will be represented in the same way.
The ordinate (y-axis) is a value that links the number of pixels and the pixel intensity taking into
account the correction made by the body color.
An ordinate of 1 means that if the star is a white star, it will be represented by one pixel white (R
= 255, G = 255, B = 255) .
An ordinate of 4 means that if the star is a white star, it will be represented by 4 pixel white (R =
255, G = 255, B = 255) .
An ordinate of 2.5 means that if the star is a white star, it will be represented by 4 pixel median
gray (R = 127, G = 127, B = 127) .
Example
x 1 2 3
y 3 2 1
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x 1 1.5 2 3
y 3 3 2 1
Modification
When an object have a color, the pixel intensity is recalculated to maintain an intensity equivalent to a white
object of the same magnitude. This calculation saturates the size defined by the coefficient.
x 1 1.5 2.5 4
y 5 3 2 1
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Normal representation
Sprite representation
You can determine how to represent your objects with three limits:
Sprite Limit
Defines the limit between the objects represented as sprite and the objects represented normally. Objects whose
point size is larger than this limit will be represented in sprite.
Smooth Limit
Defines the objects smoothing limit. For example, if you define a smooth limit of 2, no object will be smaller
than 2 pixels, even if the LUT indicates that some objects are smaller. These objects will be drawn with a size of
2 pixels and the pixel intensity will be reduced so as to have the brightness defined by the theoretical LUT.
Overlap Limit
Softens the transition between the objects represented in sprite and those represented normally.
Setting
It is important to adjust the LUTs by positioning with strongly negative values on x-axis in the Supervision mode.
Indeed, SkyExplorer v3 have a dot mode for the Moon and Sun which is respectively influenced by the LUT of
the planets and stars. The magnitude of the Moon being -12.6 and -26.7 for the Sun, set LUTs around these values
to ensure that the dot mode of the Moon and the Sun is greater than their respective 3D models seen from the
Earth.
Remark
In the case of an incorrect setting, the Moon will appear surrounded by a halo of light.
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SkyExplorer v3 Description
12. Constellations
Display mode
Different display modes are available to show one or more constellations:
wire.
graphical (picture).
IAU limits.
constellation nom.
Wired display
Graphical display
Display limits
Display name
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Constellations groups
You can change in a single order several constellations using the constellations group commands.
Some groups are predefined and not editable as Zodiac, Hemisphere, circumpolar ...
You can create your own groups, use it for an indexed group, such as : ConstellGrp1.
In an indexed group, it is possible to :
add / remove a constellation.
add / remove a group of constellations.
clear a group all constellations.
copy a group in an indexed group.
13. Maps
You can change the map used by some objects like planets. You can change the map of the 3D and the 2D
representation.
You can always reload the default map by sending an order to change the map with an empty field for the map.
This technique only works for objects with only one map for a representation mode, it does not work for objects
with an AutoRepr order. For these objects, use AutoRepr to reload the default maps. This command also restores
the default values for all object parameters (intensity, color, size, ...).
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SkyExplorer v3 Description
105.dds
120.dds
150.dds
170.dds
200.dds
240.dds
260.dds
280.dds
300.dds
340.dds
370.dds
400.dds
430.dds
450.dds
470.dds
500.dds
540.dds
560.dds
600.dds
Maps representing the impact of the comet Shoemaker Levy 9 on Jupiter in the folder
"../data/scene/astronomy/planet/major/jupiter/shoemakerLevy9/" :
1994-07-15.dds
1994-07-23.dds
1994-07-30.dds
1994-08-24.dds
Video maps of the Constellations in the folder "../data/scene/astronomy/constellation/iau/texture/video/Cnc" (be
careful to the lower case) :
Cnc.avi
Leo.avi
UMa.avi
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cleaner motion during the simulation of some movements (eg not having planets and satellites that rotate at
high speed (actual speed) during heliocentric motion).
A ratio of 1 gives its real speed to the object.
A ratio of 2 doubles the speed of the object.
A ratio of 0.5 divides by 2 the object speed.
At startup, all objects have ratio preset to 1 and the simulation is correct.
Label Manager
A Label Manager is a collection of labels respecting a certain formatting and certain criteria.
Bodies must be added to a Label Manager to display some labels.
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planets, "SkyEx Stars Add Label Manager" in the case of stars, etc..
All bodies added to the Label Manager and that meet the filter criteria will be displayed in a label below them.
The number of stars is very important, viewing the labels of all the stars would be unreadable. For
this reason, it is mandatory to create a filter to display the labels of the stars.
Formatting
Formatting labels from a Label Manager is done using the available commands in the LabelManager menu .
Label Manager (cf. Label Manager)
Filters
Filters allow you to hide the labels of body that not comply with certain conditions (such as the radius, distance or
magnitude).
This allows you to display only the relevant label and avoid overloading labels making them unreadable.
A filter is a test which result is true or false. Only labels of body having a true result are displayed.
The filters hide the labels from the list of added body. Adding body remains indispensable.
Example
We preset the Label Manager 1 to display the name of the body whose apparent magnitude is less
than 0.
Add all the stars to Label Manager 1 has the effect of displaying the name of the brightest stars.
Add all the planets Label Manager 1 has the effect of displaying the name of the brightest planets.
Filter combination
It is possible to combine several filters with logical operators OR et AND.
The last filter is combined with the results of previous filters.
It is therefore necessary to pay attention to the order in which filters are added to obtain the desired behavior.
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Example of use
[Radius > 50000 Km] OR [name = "Deimos"]
Deimos and Mars are displayed but not Phobos, when we look at the Martian system.
[Apparent Magnitude < 4.0] AND [Distance < 10^17 Km]
Sirius and Alpha Centauri A et B are displayed when looking at the sky from Earth.
Handling filters
Adding filters is done in 3 steps.
1. Delete old filters of the Label Manager with the order "SkyEx Label Manager Clear Filter"
2. Adding a new filter with an order "SkyEx Label Manager Adding Filter"
Repeat this step to combine this new filter with previous one.
3. Apply the filters with order "SkyEx Label Manager Evaluate Filter"
Filters have no effect until the order "SkyEx Label Manager Evaluate Filter" is executed
You must repeat all the steps in case of removal or modification of a filter
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Body pointers
these pointers are automatically centered on body,
all celestial bodies and 3D insert have a pointer, use intensity command to display it.
The pointer automatically disappears when observer come closer to body.
You can change the color, apparent size, type and intensity of a pointer can be changed via bodies's commands.
(cf. Bodies)
Bodies (cf. Bodies)
Observer pointers
These pointers are placed directly on the dome. The position can be changed with azimuth and height values.
Like body pointers, color, apparent size and type can be changed via observer pointer's commands.
Observer pointers (cf. Observer pointers)
Conic insert
You can modify :
the "Insert" position in the snapping port with parameters Azimuth, Pitch and Roll.
distance to the center of snapping port with the radius parameter.
the size of the insert.
Cylindrical insert
You can modify :
the cover of the cylinder (position on both sides of the cylinder).
the "Insert" position in the snapping port with parameters Azimuth, Pitch and Roll.
distance to the center of snapping port with the radius parameter (it is then the radius of the cylinder).
Spherical insert
You can modify :
coverage of the sphere (position of the 4 corners of the sphere portion).
the "Insert" position in the snapping port with parameters Azimuth, Pitch and Roll.
distance from the center of snapping port with the radius parameter (it is then the radius of the sphere)
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"Insert3D" Objects
An "Insert3D" object is an object corresponding to a polygonal 3D model imported into the SkyExplorer scene.
When installing the model on the IG, textures must be copied into the same directory as the model. They will be
applied automatically when loading the model.
To view a model in the scene, you must first use the command "SkyEx SceneGraph Add" to attach the model in the
scene. Then use the command "SkyEx Incrustation 3D Model" to define the model that will be charged. Orders
"SkyEx Incrustation 3D Position" , "SkyEx Incrustation 3D Rotation", "SkyEx Incrustation 3D Intensity" et "SkyEx
Incrustation 3D Size" are available to handle the object in the scene
Size unit
meter
Text Insert
A "Text Insert" is an object that allows to insert text un the scene.
TextInsert (cf. TextInsert)
Insert Wizard
When you manually add an "Insert", you must add many orders (adding to the scene graph, texture, position,
opacity, ...). To forget nothing and to proceed quickly, you can use this wizard.
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The first step of the wizard allows you to specify the snap settings, image name and type of the "Insert" object .
The following steps will be different, depending on the selected object type.
Example
For a panoramic "Insert" object, you will be asked the panorama parameters :
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The extinction wizard simply adds an order to turn the "Insert" opacity and then sets a removal order at the right
timing.
18. Marks
A mark is an object that will be snapped to a Body/Port.
This object has the particularity to be displayed in 3D or projected to infinity in the simulator according to the
parameters that you have defined. For this you can specify "SkyEx Mark Position" :
Geo type : the mark is shown in 3D in the scene.
Obs type : the mark is projected to the infinity.
A mark is made up of lines, graduations segments and text graduations, you can choose whether you want to
display one or more of these elements.
The mark object is positioned as a spherical insert, with four corners and a radius.
When two opposite sides meet (Azimuth min = Azimuth max or Height min = Height max) the lines on each side
overlap. This shows a brighter line. To avoid this phenomenon, which can sometimes be interesting (original
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reference) and sometimes annoying, you can decide not to represent one of these line with orders "SkyEx Mark
Borders Meridian" and "SkyEx Mark Borders Parallel".
Wizard
The wizard allows you to create a mark in an easiest way.
This example in four steps shows how to create a mark that surround the Earth and is aligned on the equator.
We start by specifying that it uses the Mark ID n ° 1, then chooses to snap to the Earth in its
equatorial synchronous port. You can then choose between a spherical or hemispherical reference.
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You can choose the color and the thickness of the marker. You can also choose the marker type :
"Geo" the mark is shown in 3D in the scene, so it will surround the Earth.
"Obs" the mark is projected to the infinity.
We choose the "Geo Type".
We keep the option "Circle Type" checked because it can show meridians and parallels circles.
The bottom of the window allows you to set the graduations applied along the meridians and parallels.
It specifies the interval (in degrees) between each major and each small graduation. We leave the
default size for graduations
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We will define the number of meridians and parallels that you want to display. You can use the test
boxes on the left to give directly the desired number of circles, or give (on the right side) the interval
between each circle.
We leave the azimuth at 0 and radius to 1.1, which will give a mark relatively close to the surface of
the Earth.
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This step allows to automatically generate an small animation at the mark lit-on. If you check
"Radius", you will see the size of the mark grow progressively while it appears.
If you tick the four boxes: "Azimuth Min", "Azimuth Max", "Height Min" and "Height Max" the mark
will build gradually starting from one point to finish surrounding the Earth.
You can, of course, specify a duration for these events.
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Model
Two models are available :
Basic model
Graduation model
The basic model is not recommended for realistic shooting stars. It is useful to perform some effects. It is a line
of a given thickness at constant intensity.
Shooting Stars (cf. Shooting Stars) (Command "SkyEx ShootingStars Model")
Gradient
With the gradient model, the gradient is customizable through the positioning of the midpoint of the shooting star.
Shooting Stars (cf. Shooting Stars) (Command "SkyEx ShootingStars DegradePosPtMedian")
Example
Mid point = 0
Mid point = 1
Brightness
The brightness is made by the thickness of the shooting star, it is the number of pixels in width. The thicker is the
star, the brighter it is.
Shooting Stars (cf. Shooting Stars) (Command "SkyEx ShootingStars Brightness")
Trail length
The trail is defined by the delay of the tail of the shooting start regarding its head .
The tail makes the same movement as the head with a preset delay.
Arriving at the final position, the head will stop, leaving the tail join it and makes the shooting star disappears.
Shooting Stars (cf. Shooting Stars) (Command "SkyEx ShootingStars Trail Length")
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Advancement
The advancement is the position of the head of the shooting start on the segment [startingPosition arrivalPosition]
When advancement is 0, the head of the shooting star is the starting position. When set to 1, it is at the arrival
position.
The advancement evolution creates the shooting star motion.
Shooting Stars (cf. Shooting Stars) (Command "SkyEx ShootingStars Adving")
Example
Initialize the Shooting Star advancement to 0 to put his head on the starting position.
Define a new advancement to 1 with a time interpolation of 5 seconds.
The head of the shooting star will then go from the starting position to the arrival position in 5
seconds.
Initialization
Initialization (model, length of the trail, brightness) is the same as a shooting star.
It is also necessary to initialize the advancement to 0 to not risk starting a rain during the modification of the
parameter "Seed".
Shooting star (cf. Shooting star)
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Shooting Stars (cf. Shooting Stars) (Commands "SkyEx ShootingStars Draw RadianPos" et "SkyEx
ShootingStars ChaosPtRadian")
Arrival position
The arrival position is set randomly throughout the dome for each new shooting star.
Speed
As the starting position, the speed is affected by a chaos so that stars have different speeds
It is possible to control the probability of speed, i.e. the average velocity of stars generated. The speed of each of
them is located on a probability law. By changing the speed factor, it changes the distribution center. We can
assimilate this to the center of a Gaussian.
Example
A speed factor of 1 gives a realistic behavior.
A speed factor of 2 makes the stars move 2 times faster (on average).
A speed factor of 0.5 make the stars moves 2 times slower (on average).
Shooting Stars (cf. Shooting Stars) (Command "SkyEx ShootingStars Draw Speed")
Seed
The seed is the number used to initialize the pseudo-random generator for shooting stars. It is only a
pseudo-random behavior because computers do not know how to generate random numbers.
The randomly generated from the same seed will always be the same, proving that it is only pseudo-random.
The seed is a number that gives chaos a starting point. Two shooting stars showers with the same parameters and
the same seed will be identical.
Particular case
If you use several shooting stars, you can assign different seeds using "Universe". When SkyExplorer
receives an order "SkyEx ShootingStars Draw Seed" with "Universe" as a body , it uses an algorithm to
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give different seeds all shooting stars. Note that this algorithm is iterative, i.e. for a given seed all the
stars are always assigned with the same seed. That is to say, when you use a seed for the object
"Universe" , it will always give the same draw and two meteor showers initiated with the same
"Universe" seed will be exactly the same.
Shooting Stars (cf. Shooting Stars) ("SkyEx ShootingStars Draw Seed")
Stop
There is two ways to stop a shooting star shower :
set the "Seed" to 0 (allows time for the last meteor generated to reach its end).
set the "Advancement" to 0 (do not let the time for the last shooting star generated to reach its end).
20. ModelSets
In the Supervision mode of DomeManager, there is a button "ModelSet" which allows you to control
the modelSets of the planets, the Moon and the Galaxy, but also some objects "Insert3D" (cloud of
points, WMAP, magnetosphere) that have nothing to do with the concept of ModelSet described here
A modelSet is a set of mutually exclusive models, representing all or part of an object and having an intensity of
its own.
Example
In SkyExplorer v3, planets have a maximum of four modelSets :
Terrain
Atmosphere
Clouds
Rings
Each modelSet contains from 0 to N models that cannot be shown at the same time.
Example
The Earth surface can be represented by a single textured sphere or by a terrain model like Google
Earth. However, there is no interest that these two models are shown at the same time.
An object may have several modelSets simultaneously. It is possible to hide a modelSet controlling its intensity
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independently through orders "FAMILY MODELSET intensity" where "FAMILY" is the family name of the
considered astronomical body (eg planet) and "MODELSET" the modelSet name which you wish to change the
intensity (for example atmosphere).
Remark
The final intensity of the active model of modelSet is the product of the intensities of modelSet and
of the intensity of the object itself and of the scene graph intensity.
Geoid
The geoid is a representation of the gravitational field of the Earth on a globe. In SkyExplorer v3, it is possible to
substitute the terrain model of the Earth by the geoid using the order "Planet ModelSet". or via the DomeManager
Supervision mode by clicking on "ModelSet → Planet → Earth → Geoid".
Saturn rings
It is possible to replace the rings of Saturn by an icy rocks field. To do this, it is necessary to change the ring
model used by the order "Planet ModelSet" or, via the Supervision interface, click on "ModelSet → Planet →
Saturn → Asteroids"
This icy rocks field, consisting of hundreds of millions of rocks, is not based on any astronomical database
because no sufficiently precise measurement of the ring structure was carried out at that time.
In the software, this field is generated on the fly by the system following some predefined rules. Among these
rules, we say that :
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Density of rocks depends on the optical depth of the ring (i.e. the transparency of its texture).
The color of the rocks is modulated by the color of the ring.
Illustration
Saturne
modelSets list
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Planets ModelSets
Atmosphere
Clouds Basic
Rings
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MilkyWay ModelSets
Milky Way
2D Mellinger 1999
Mellinger 1999 Raw
Brunier 2010
Iras / Cobe
2Mass
Fermi
Spitzer Glimpse
Splitzer Mipsgal
3D Mitaka
MilkyWay ModelSets
Tip
Thanks to the concept of modelSet, it is now possible to control independently the intensity of the 2D
and 3D Galaxy.
For a simpler use, it is good to start with :
a global intensity of 1;
a 3D MilkyWay intensity of 1;
a 2D MilkyWay that will depends from your needs in the night sky simulation.
This implementation will avoid ending up with a Galaxy 3D abnormally dark when you'll go out of
our Galaxy.
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Remarks
Raw models are models that do not alter the colors of textures passed in parameters, while Basic
models will added, if appropriate, a bluing due to the atmosphere (Earth), desaturation (Moon)
yellowing (Sun) ...
All textures modifiable by the user now have a default offset of 0.
21. 3D Models
The scale of an object "Insert3D" is 1 meter, no matter where it is added in the universe. The advantage is that
each object has its own size, which is defined at the modeling step.
Example
This allows comparing the size of the ISS that is hard to imagine with an airplane that tells us a little
more.
3D Model File
ISS ../data/scene/artificial/spacecraft/iss/model.osg
Galileo ../data/scene/artificial/satellite/galileo/galileo.osg
Grace ../data/scene/artificial/satellite/grace/grace.osg
Iridium ../data/scene/artificial/satellite/iridium/iridium.osg
Asteroid 1 ../data/scene/astronomy/asteroid/standard/terrain/asteroid1.osg
Asteroid 2 ../data/scene/astronomy/asteroid/standard/terrain/asteroid2.osg
Asteroid 3 ../data/scene/astronomy/asteroid/standard/terrain/asteroid3.osg
Asteroid 4 ../data/scene/astronomy/asteroid/standard/terrain/asteroid4.osg
Asteroid 5 ../data/scene/astronomy/asteroid/standard/terrain/asteroid5.osg
Asteroid 6 ../data/scene/astronomy/asteroid/standard/terrain/asteroid6.osg
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Geostationary ../data/scene/artificial/satellite/visibleSatellites/GeoSatellitesWithMagnitude_Norad.osg
Satellites with
magnitude handling
WMAP ../data/scene/astronomy/extragalactic/wmap/wmap.osg
Magnetosphere ../data/scene/astronomy/planet/major/earth/magnetosphere/tsyganenko/model.osg
WMap
WMAP is the representation of the CMB (Cosmic Microwave Background) as observed by the WMAP probe
(Wilkinson Microwave Anisotropy Probe) in 2003.
This is a 3D model that can be reach from Supervision in DomeManager (in "ModelSet") and also usable through
an object "Insert3D" pointing to a template file located in the default data SkyExplorer v3.
Remark
More recent data from the Planck probe exists. These are not yet integrated.
Earth's magnetosphere
Accessible from the Supervision interface of DomeManager in "ModelSet" . This model is a representation of the
equipotential lines of the geomagnetic field. It was generated from a library based on the Tsyganenko 87 theory
and written by Tsyganenko itself.
Remark
This is a fixed 3D model. However, to be valid at any time, the tail of the magnetosphere should be
permanently oriented in a direction close to the opposite of the Sun, and as the Earth has a polar axis
inclined, this would imply an animation of the model. This model is valid only at a specific date : the
14/12/1997 at 21:00.
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22. Database
Remark
It is possible to see a double sunset / sunrise on Mercury.
Satellites
In SkyExplorer v3, satellites orbits use Keplerian orbital parameters recognized by NASA or, where appropriate,
the orbital parameters from Scott Sheppard.
Moreover SkyExplorer v3 tilts the polar axis of the satellites and takes into account their precession using, like
planets, PCK Naif data. There iq two exceptions to this rule :
Hyperion, a satellite of Saturn, whose porous structure induces a chaotic rotation.
Nereid, Neptune's satellite, which orbits so close to the planet and is to eccentric planet that and if it is
impossible to predict the behavior of his polar axis.
For these two exceptions, there is no rotation or precession.
22.2. Points
RSA Cosmos has developed Open Cosmos (www.opencosmosproject.com) a free software for 3D objects
databases generation from raw astronomical databases. This software is able to export files in the ".osg" format
that can be loaded in SkyExplorer as an object "Insert 3D".
These 3D files can then show to the public the statistical and spatial distribution of astronomical objects and their
associated data, all of this with didactic goal.
As an opensource project, Open Cosmos offer the opportunity to all planetarium to create their own 3D databases
and to use them at their convenience without having to pay a fee to RSA Cosmos.
For example, we provide with SkyExplorer many 3D datasets generated with Open Cosmos.
These objects can be activated in the Supervision mode of DomeManager through the button "ModelSet" .
However, orders to instantiate them can be saved in a script to use them in a show file prepared in advance.
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14,639 objects.
Position through the SGP4 algorithm that takes in account atmosphere friction (valid 12/05/2009 ± 10 years).
Ability to isolate the International Space Station, GPS and residues of the collision between Iridium 33 and
Kosmos-2251 (that took place on 10 February 2009).
Ability to display false color satellites according to their altitude.
Ability to differentiate, using false colors, orbital debris (8352 objects) and satellites in operation (6287
objects).
Asteroids
Database with fixed dots.
471,246 objects.
Keplerian orbits valid to 01/07/2010 ± 30 years.
Possibility to differentiate the different asteroids families through false colors:
NEO yellow.
March Crossers dark red.
Main Belt in shades of purple.
Hungaria in dark magenta.
Hildas and Troyans (influenced by Jupiter) in green.
Kuiper belt white.
Ability to isolate the main belt asteroids.
Ability to visualize the spatial distribution of asteroids according to their size using false colors.
Comets
Database with fixed dots.
898 objects.
Keplerian orbits: this database can show impact of comets (eg : fragments of Shoemaker-Levy 9 that crashed
into Jupiter in July 1994.
Oort cloud
Database with fixed dots.
Data from a simulation of NAOJ (Astronomical Observatory of Japan).
40,000 simulated objects.
Exoplanets markers
These are markers surrounding the star around which exoplanets have been discovered. The color of the marker
depends on the number of exoplanets orbiting the star. The gradient is done with the following colors::
Purple = 1.
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Blue = 2.
Green = 3.
Yellow = 4.
Red = 5.
Features :
Databases with fixed sprites (thumbnails) .
206 stars surrounded.
Ability to display this representation on a surrounding sphere or in 3D in space.
Remark
This dataset is not really up to date as it was generated in May 2009 and this research domain is very
active. The Kepler probe data are not in this database.
Tully
The Tully Galaxy Catalog is a database of nearby galaxies :
Database of nearby galaxies.
Database of static points.
29,620 objects.
Tully Pictures
Same content as Tully with thumbnails representing galaxies by type instead of points. This allows you to perfrom
very nice galaxies fly-through.
2DF
2DF (Galaxy Redshift Survey) is a dataset with far galaxies and quasars :
Database of static points.
Galaxies: 229258 objects.
Qsos (quasars): 28364 objects.
SDSS
Le SDSS (Sloan Digital Sky Survey) is a dataset with far galaxies and quasars, we provide two data release
allowing seeing the scanning progress :
Database of static points.
Dr3 galaxies (Data Release 3): 318 437 objects.
DR7 galaxies: 778519 objects.
Lrg (Luminous red galaxy) Dr3: 35,694 objects.
Lrg DR7: 85,814 objects.
Qsos Dr3: 15086 objects.
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22.3. Satellites
SkyExplorer v3 contains almost all the known natural moons (total 145):
Earth 1
Mars 2
Jupiter 48
Saturn 51
Uranus 27
Neptune 13
Pluto 3
Remark
The default color of satellite orbits was changed to differentiate the prograde satellites whose orbit is
yellow from retrograde satellites whose orbit is orange.
Remark
While LMC and SMC are working as the other 2D Messiers objects, it is impossible to change the
texture of the Helix nebula.
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23. Rendering
Atmosphere et scattering
Fine and realistic calculations of the atmosphere color are based on physical phenomena :
Rayleigh scattering (due to atomic size particle : molecules of air) for bluing.
Mie scattering (due to bigger particles : dust, pollution, ...) for the red color.
It is also possible to hide / show the atmosphere regardless of the terrain.
ModelSets (cf. ModelSets)
It is also possible to see the shadow of the Earth in its atmosphere in the east and west.
Mitaka Galaxy
3D galaxy model of SkyExplorer v3 has been completely redone on the basis of the Galaxy model from Mitaka
Software.
Dot Mode
LUTs (cf. LUTs)
Sun
Sun
The Sun has been added from the Hipparcos stars. Therefore, the dot mode of the Sun, unlike planets dot mode is
not viewable using "Sun intensity" but through "Stars intensity".
Remark
To have this for mode Sun working properly, you must configure the stars LUT from the -26.7
magnitude: the apparent magnitude of the Sun as seen from Earth.
Non-emissive objects
In SkyExplorer in v3, the dot mode concept was extended to satellites and dwarf planets using by default the same
LUT as for the planets (LUT1). In addition to this extension, for dot mode of non-emissive objects, SkyExplorer
v3 manages the phase and the occultation of the bodies.
Remark
To avoid that the Moon dot mode interferes with its 3D model, configure the LUT used by the moon
from the magnitude -12.6 (full moon).
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Deimos.
3D models.
ISS.
BLOC-II.
Galileo.
GRACE.
The 6 asteroids models.
Earthshine managing :
The Moon.
ISS.
BLOC-II.
Galileo.
GRACE.
Shadows received and casted by planetary rings :
Saturn et Uranus have planetary rings. These rings receives shadows from the planet and cast shadows on
the planet.
Sun eclipse (Moon shadow on the Earth) :
Moon shadow projection on the terrain whatever the terrain model is (excepting the topography model).
Automatic dimming of the Earth atmosphere during a Moon eclipse.
Allows visualizinge the eclipse on the Earth from space.
Moon eclipse (Shadow of the Earth on the Moon) :
Projection of shadows of the Earth on the Moon.
Automatic handling of the red color of the moon.
Other eclipses :
Projection of the shadow planets on all their respective satellites. Therefore, it may happen that a satellite
appears black while its intensity is 1 if it is in the shadow of the planet.
Shadow casting of the satellite on their planets :
Jupiter receives the shadow from Io, Europe, Ganymede, Callisto.
Saturn receives the shadow from Mimas, Encelade, Tethys, Dione, Rhea, Titan, Japet.
Uranus receives the shadow from Miranda, Ariel, Umbriel, Titania, Oberon.
Neptun receives the shadow from Triton.
Shadow casting of satellites on other satellite (eg. for jovian satellites).
Remarks
Possibility to have multiple eclipses (triple eclipse on Jupiter 2004/03/28).
Each Galilean throws his shadow on the other three during the eclipse of Io by Ganymede on
2009/06/24.
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Due to heavy modifications on the rings, it is now not possible to change the texture of the Saturn
rings.
Orbits
SkyExplorer v3 introduces a new type of rendering for orbits: the trails. They allow visualizing the direction in
which objects are moving. This allows differentiating prograde and retrograde satellites. This new type of
rendering is used by default by the software, but it is possible, by changing a configuration file, use the full orbits
as in SkyExplorer v2.
23.1. Proland
Proland means PROcedural LANDscape. This name refers to the technology that allows SkyExplorer v3 to
display land according to the distance from the observer and from high-resolution numerical models stored on
disks. The models used by Proland are generally composed of two layers main data :
terrain elevation (relief).
terrain color (reflectance).
A land consists of tiles (square elements of land) to which are applied textures. Each tile is a mesh whose density
is directly related to the fineness of relief. When the camera is close to a tile, it is automatically divided into four
finer tiles on which more resolved textures are applied.
Three parameters must be configured in order to find a compromise between quality / performance when
displaying Proland models.
Remark
The default Proland settings are configured on spot case by case.
Quality/Performance parameters
Planet max gpu tile
The parameter "planet max gpu tile", his full name "planet max gpu tile per frame" controls the number of tiles
created by subdivision on each frame. It allows you to control the refinement speed of the terrain but did not
affect the final quality. The higher its value, the higher the ground will be subdivided quickly. But, if the ground
is loaded quickly, there is risk that the application hangs during loading. This factor allows finding a compromise
between speed and performance load when traveling.
"planet max gpu tile" is an integer value generally low (between 1 and 15).
To make sure that each frame all available tiles are loaded, you must specify a large value (eg 100000) but in that
case, channels will load the terrain at different rates which will lead to an inconsistent picture on the dome.
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Topographic models
For any Body for which there is an elevation texture, SkyExplorer v3 offers a model called false color
topographic showing the relief of the object. The color gradient used for these models can be configured by the
user through the order "Planet Topography Color Gradient" taking as parameter a map (a pixel line) whose left
pixel represents the color of the lowest elevation and the right pixel, the highest.
Casted shadows
On all models that we provide (except topographic models), we perform a real-time shadow projection on the
ground itself. This shadow projection follows obviously automatically the movement of Sun and its hardness is
configurable through the command "Planet Shadow Smooth".
The Earth
Earth Proland models are the finest we're offering in terms of resolution or features. Apart from the topographic
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Relief Colors
BMNG Continental Blue Marble Next Generation (NASA) map released in June 2004 with
Summer 200m/px.
BMNG Continental Blue Marble Next Generation (NASA) map released in December 2004 with
Winter 200m/px.
BMNG Continental Automatic fade between the BMNG maps of June and December regarding
Ocean the simulation date.
BMNG Continental and Blue Marble Next Generation Map from June 2004 with the ocean floor.
Ocean oceanic
Planet Continental Automatic fade (depending on the distance) between two maps :
Observer Blue Marble Next Generation map from June 2004 with 200m/px for
(subject to spatial views
licensing)
V2 (released 2010) of the Planet Observer map (subject to licensing) with
a resolution of 15m/px for the closer views.
Mars
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Remark
To improve the shadows rendering on Mars, we preset the shadow smooth ratio for this planet at 2.15
.
The relief used for all Mars models is from MOLA data (2005) from the probe Mars Global Surveyor at
500m/px.
Relief Colors
MOC MOLA Map from the probe Mars Orbital Camera (MOC) released in 2006 and at 200m/px.
The Moon
Despite the Moon proximity to the Earth, we have less data on the Moon than on Mars ! The best relief available
(at building date) for our satellite is based on LOLA measured by the Lunar Reconnaissance Orbiter Project with
a resolution of 2000m/px.
Relief Colors
Clementine LOLA The colors of the Moon are from the U.S. probe Clementine whose mission was
interrupted in 1994 by a technical problem. Therefore, the quality of these images are
sometimes not good as expected. Their resolution is 100m/px.
Venus
Venus have some scattering due to its atmosphere. The terrain used for Venus ground was acquired by the
Magellan probe in 1992 (radio survey) with a 5000m/px resolution. This map, unfortunately, does not cover the
entire planet.
Remark
Magellan relief quality is quite bad, so that we've preset the default elevation ratio for Venus at 0.
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Relief Colors
Magellan Magellan Arbitrary colorization of Magellan elevations with a color close to the images taken
by the Russian probe Venera.
Fish-eye capture
SkyExplorer Capture Fulldome 4K is a special mode of acquisition. It is the only one that enables to
acquire the whole dome to disk directly as a fulldome image sequence rather than using one image
per channel. The other SkyEx Capture configurations acquire portions of the image (in separate
channels) that then have to be recombined (with Orion software).
This method requires that a single computer performs the whole capture : it is only available on
production stations (1 IG, or 1 master computer).
Compatibility notes:
- System-wide colorimetry settings (Gamma, HSV, Vibrance) and color dithering (to improve color
gradient quality) are applied to these fulldome captured images, not with older Capture viewers.
- Likewise, with the feature Zoom : with older SkyEx Capture (one image per channel), zooming
produces an incorrect result in the acquired images. Only the direct fulldome capture method (SkyEx
Capture Fulldome 4K) is currently compatible with zoom.
Image capture
Principle
It is possible to capture an image from SkyExplorer. Each computer image generator then capture the image it
produces and stores it on its own hard drive.
Image capture is done with a command "SkyEx Take Screenshot" available from DomeManager editor.
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Use
In the command "SkyEx Take Screenshot" , it is necessary to specify the location where the captured image will be
saved.
Path describing the location must start with "/usr/local/data/datas/user/" followed by the rest of the path and file
name.
Supported formats
Supported file formats (cf. Supported file formats)
Examples of paths
/usr/local/data/datas/user/screenshot.jpg
/usr/local/data/datas/user/screenshotCometHalley/firstScreenshot.jpg
Macros
A macro is a text that will be automatically replaced with the appropriate text in the capture.
Three macros are available to write the path:
$CHANNEL_NAME$ : channel name ;
$CHANNEL_ID$ : channel id ;
$IMAGE_ID$ : image id, increased for each image capture.
Example of path
/usr/local/data/datas/user/capture/$CHANNEL_ID$/image_$IMAGE_ID$.jpg
Example
If the planetarium uses six image generators, capturing an image with the path
"/usr/local/data/datas/user/capture/$CHANNEL_ID$/image_$IMAGE_ID$. jpg" :
The image generator ISS001 store the captured image
"/usr/local/data/datas/user/capture/1/image_1.jpg" ;
ISS002 store in "/usr/local/data/datas/user/capture/2/image_1.jpg" ;
etc.
Trick
It's possible to let the path empty. Then the used path will be :
"/usr/local/data/datas/user/capture/$CHANNEL_ID$/screenshot_$IMAGE_ID$.jpg".
Advice
Use the macro $CHANNEL_NAME$ is recommended. Indeed, some image generators using multiple
images from multiple channels that recombine to create a single image to be sent to the projector.
Use this macro to capture each image from each channel of each image generator.
Advice
Use the macro $IMAGE_ID$ creates a unique name for each image capture. Very useful to be sure
not to delete a previous capture.
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Recording mode
Do not confuse
SkyExplorer recording mode and recording mode of supervision mode DomeManager are two
different things.
Principle
Recording mode captures a series of images, in order to make a video for example.
A record is a sequence of image capture.
However, it should set this record (FPS, duration) before starting.
Use
Initialize the registration with the command "SkyEx RecordMode Init" stating :
the FPS (frames per second). 25 Choose whether you want to make a movie for DVD or broadcast on PC,
the identifier of the first image capture (let 0),
the location of the captured images (same function as a single image capture, possible use of three macros);
Run the command "SkyEx RecordMode Start" set to start recording ;
Execute the following commands SkyExplorer producing the scene you want to save ;
Possibly run the command "SkyEx RecordMode End" . Registration ends in all cases after the time set with the
command "SkyEx RecordMode Init".
Example
Remark
When recording, each machine does its work at its own rhythm. Execution speed depends mainly on
channels of content that will determine the size of the file to write.
Machines prefer recording images to display on the dome. This explains the fact that it can appear
jerky and out of sync.
Advice
You can check if the initial images were created immediately after the start of recording. This will
help you to locate a potential problem on the path specified in the boot order.
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The command "SkyEx Reinit System" should not be launched during the recording, it would lose
SkyExplorer informations about the current record.
25. Videos
It is possible to use a video wherever it is possible to use an image.
That mean it is possible use video textures for :
Milky way.
Messier objects.
graphical representations of constellations.
Sun.
planets.
planet rings.
satellites.
Insert objects.
comets.
It's possible to put a video SoHo for the Sun 2D, a video with sunspots for the sun 3D, etc.
If a 3D object (3ds model) has a video texture, it will be rendered on the screen.
Supported file formats (cf. Supported file formats)
Please note there are load calculations for decompression and display of real-time video, you must
follow some principles for this to work properly :
512x512 : prefer powers of 2 resolutions (512x512, 512x256, ...). It is the native resolution of the
simulator. PAL resolution 720x576 will be expanded to higher powers of 2 : in 1024x1024.
Putting such videos on "Insert" conic, it is not possible to have a 4/3 aspect. So use the "Insert"
spherical (10 ° to 20 ° for example).
25 frames/second : everything is possible at framerates but it is important to remember that the
screen refresh is at 75 frames/second. A video at 25 frames/second will be displayed correctly.
DivX 5.11 : SkyExplorer knows decompressing DivX 5.11.
No more than four videos : the simulator supports multiple simultaneous decompression, but it
seems reasonable to not exceed four.
You cannot use alpha channel video. That need some precautions.
The video start then it is triggered. It will be played with the specified framerate. It will end at the last frame.
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The machine which send the video flow must be on the same network as the machines in the cluster
(192.168.2.x).
Do not use the following IP addresses: 192.168.2.x with x from 1 to 20 and 192.168.2.250.
Click on "Menu : Media → Stream..." or use the keyboard shortcut "Ctrl + s".
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Choose what will be the source of the video stream : a file, a disk, a network or other stream capture device
(webcam, ...). Then click on the button "Stream" at the bottom of the window.
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Click on "Stream".
Example
You can use HTTP streaming flow "http://192.168.2.251:8080" in command "SkyEx Insert Texture".
Remark
There are other software to create a stream of HTTP streaming. With the same flow characteristics,
that should give the same result.
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Defined movement
This is the movement done when the user specify a precise date. In the supervision interface, that is the lower part
of the window of time management. In this case, the daemon changes the target date to make it compatible with a
jumpless reset. The duration is also affected to maintain the speed movement. Usually, the change is done in a
few fraction of seconds.
Stop
This is done using one of the two red squares in the window of time management. Daemon intercepts this order
and maintains the evolution of current time until you reach a date compatible with a jumpless reset.
Despite the many tests that have been done on this tool, it is potentially possible that the daemon
starts an extremely long simulator movement. In this case, the daemon stop (manually or using the
interface button) will force the movement stop.
27. Stereoscopy
Distance between the two cameras
To create a view in relief, it is necessary to have two cameras (two points of view) that watch the same object.
Both cameras are separated by a distance which is adjustable.
To have a correct 3D effect, it is necessary that the distance between the two cameras is not too big and not too
small. This parameters must be correct :
distance between the object and the observer.
visible object size.
Unit of distance
meter
Example
For example, for the Earth, a distance LBR with R=3, takes about a distance of 100,000 meters.
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For Saturn, at the same distance, you need a spacing of about 1,000,000 meters.
Parallel cameras
The focus angle can be set to 0 to make the two cameras parallel. In this configuration, the objects appearing to
infinity gives the impression of being at the same level as the screen.
Converging cameras
Specifying an angle less than 5 degrees, it is possible to play with the depth of the screen. The objects appearing
to infinity will appear to be behind the screen.
Unit of angle
degree
Default angle
0.23
Advice
Set this parameter only one time at the show beginning.
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Examples
You look at the Earth (view from space) and your "Position Tracking" also points on Earth. If you
move around the Earth or away from you, stereoscopy will be calculated automatically and will
correct any distance.
It is also possible to use this function to change the body and go from Earth to Mars. During your trip
Earth-Mars, then you need to change the tracking to point to Mars.
Ratio
The ratio is used to set the distance between your cameras, which will be calculated by the tracking mode.
It is advisable to adjust at first and then make your move. Normally, once set, it is not necessary to change this
setting during the show.
Default ratio
0.01
Font
ttf
3D model
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attr
3dc
cmod Celestia The cmod can be binary or ascii. The simulator support ONLY ascii
files. It is possible to convert binary files cmod to cmod ascii using a
command line software called cmodifix downloaded from the
Celestia website.
dae Collada
obj Maya
ply
sta
stl
Advice
The 3D file format we recommend for SkyExplorer v3 is ive: OpenSceneGraph binary native format.
It is possible to convert any file format to ive. But it will certainly lost information compared to the
original model. It is recommended to directly export ive 3D models from a modeler, if of course
plug'in export exists for it.
Here is the list of export plug'ins osg/ive modeler available:
Modeler Exporter
Maya Maya2OSG
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Remarks
There is no exporter osg/ive for Lightwave. In this case, users will have no choice but to generate
lws, lwo and import it directly into SkyExplorer v3.
The only exporter that we tested is the one for 3DS Max.
In a more or less distant future, with SkyExplorer v3, we should provide the client software forgeo
able to optimize meshes from the exporters listed above.
Screenshot
jpg
png
bmp
tiff
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Chapter 2
Commands
1
Date (cf. Date)
2
Position (cf. Position)
3
Orientation and Target (cf. Orientation and Target)
4
2DPlace (cf. 2DPlace)
5
Stars (cf. Stars)
6
Constellations (cf. Constellations)
7
Sun (cf. Sun)
8
Planets (cf. Planets)
9
Dwarf Planet (cf. Dwarf Planet)
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Satellites (cf. Satellites)
11
Insert (cf. Insert)
12
TextInsert (cf. TextInsert)
13
Label Manager (cf. Label Manager)
14
LUTs (cf. LUTs)
15
Marks (cf. Marks)
16
Shooting Stars (cf. Shooting Stars)
17
Comets (cf. Comets)
18
Asteroids (cf. Asteroids)
19
Insert3D (cf. Insert3D)
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Scene Graph (cf. Scene Graph)
1. Date
SkyEx ObsDate
Set the date.
Parameters :
Format: select the date format in GMT (you can use the calendar and set the time) or in Julian days. The
window changes according to the selected format.
Relative or absolute: choose whether your date is absolute or relative to the current date. The symbols [i]"+"[/i]
or[i]"-"[/i] before the date and time fields appear only if you select a relative change, click the icon to change
the sign.
Trick
Use the absolute GMT date : 00/00/0000-00:00:00 to use the system's date and time.
Use the absolute GMT date : 00/00/0000-xx:yy:zz to use the system's date with the time xx :yy :zz.
SkyEx StoreDate
Store the current date.
The dates are stored stacked. It is therefore possible to store multiple dates.
SkyEx RestoreDate
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2. Position
SkyEx ObsPos
Set the position of the observer.
Select a body in the tree and then set a snapping port and a position in XYZ or LBR coordinates.
Observer Position (cf. Observer Position)
SkyEx ObsPos_1
Modify L (for LBR coordinates) or X (for XYZ coordinates).
Observer Position (cf. Observer Position)
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SkyEx ObsPos_2
Modify B (for LBR coordinates) or Y (for XYZ coordinates).
Observer Position (cf. Observer Position)
SkyEx ObsPos_3
Modify R (for LBR coordinates) or Z (for XYZ coordinates).
Observer Position (cf. Observer Position)
Specify the observed point from the body/port of the observer by entering values C1, C2, C3 in either XYZ or
HPR coordinates depending on the type of coordinates used.
Observer Orientation (cf. Observer Orientation)
The body or port observed is not used in this command. Use "SkyEx_V3 ObsOri" to look at a specific
body/port.
SkyEx_V3 ObsOri
Work the same way as "SkyEx ObsOri" with the possibility to select the body to observe.
The observed point is defined with respect to the body/port observed.
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Specify the observed point from the body/port of the observer by entering values C1, C2, C3 in either XYZ or
HPR coordinates depending on the type of coordinates used.
Observer Orientation (cf. Observer Orientation)
SkyEx ObsOri_1
Modify L (for LBR coordinates) or X (for XYZ coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx ObsOri_2
Modify B (for LBR coordinates) or Y (for XYZ coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx ObsOri_3
Modify R (for LBR coordinates) or Z (for XYZ coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx_V3 ObsOri_1
Modify L (for LBRD coordinates) or X (for XYZR coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx_V3 ObsOri_2
Modify B (for LBRD coordinates) or Y (for XYZR coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx_V3 ObsOri_3
Modify R (for LBRD coordinates) or Z (for XYZR coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx_V3 ObsOri_4
Modify D (for LBRD coordinates) or R (for XYZR coordinates).
Observer Orientation (cf. Observer Orientation)
SkyEx StoreOri
Store the current orientation.
SkyEx RestoreOri
Restore the date stored with "SkyEx StoreOri".
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SkyEx Target
Modify the azimuth and altitude of the Target point.
4. 2DPlace
SkyEx 2DPlace Position
Set the position of a 2DPlace on the body it's snapped on.
The order "SkyEx SceneGraph Ajouter" must be used in order to snapped the 2DPlace to a Body/Port.
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5. Stars
SkyEx Stars Static
Enable or disable twinkling and proper motion of stars.
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6. Constellations
SkyEx Constell. Line Instensity
Set intensity of the line representation for one or more constellations.
The intensity value ranges between 0 and 1.
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Set the intensity of the graphic representation for one or more constellations.
The intensity value ranges between 0 and 1.
Exception
If a gray image encoded with 8 bits per pixel is used as a texture constellation, the gray level of pixels
is interpreted as opacity and the color key has no effect.
This command has no effect until the texture of the constellation is replaced by a RGB or RGBA
texture.
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7. Sun
SkyEx_V3 Sun Preload
Load immediately the textures of the Sun. It prevents the texture from being shown with intermediate qualities.
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8. Planets
SkyEx_V3 Planet Preload Terrain
Load immediately the textures of the planet. It prevents the texture from being shown with intermediate qualities.
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Examples
Water intensity: 0
Water intensity: 1
Water intensity: 10
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Example
Water brightness: 10
Example
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Example : Alps
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Set an image representing the elevation color for the topography Modelset.
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9. Dwarf Planet
SkyEx_V3 Dwarf Planet Preload
Load immediately the textures of the dwarf planet. It prevents the texture from being shown with intermediate
qualities.
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Reset the position of one or more dwarves planets when the rotation factor was changed during the simulation.
Revolution and rotation ratio (cf. Revolution and rotation ratio)
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Thickness parameter represents the width of the lines in pixels. Its value ranges from 0 to infinity.
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Command use to change dwarf planet pointer shape like plane or 3D object.
10. Satellites
SkyEx_V3 Satellite Preload
Load immediately the textures of the Satellite. It prevents the texture from being shown with intermediate
qualities.
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11. Insert
SkyEx Insert Wizard
Add an Insert in the scene using a wizard. The addition of multiple orders is handled automatically by the wizard.
"Insert" objects (cf. "Insert" objects)
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Network flow
To use a video stream simply enter the address of the feed such as "http://192.168.2.25 :1234".
Please refer to the video streaming documentation for more informations.
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12. TextInsert
SkyEx TextInsert Text
Set the text written in the TextInsert.
You can also use this command to display the dashboard. Text can be enhanced using tags.
Simply click on a button to insert the desired tag in the text.
The tag is then inserted at the cursor position in the text. If you click on the tag, a new interface is displayed on
the right side of the window allowing you to specify tag's parameters.
For example, the date format can be configured by clicking on the representation buttons. Added parameters are
displayed in the "Enter your representation" field which corresponds to the tag's format settings. An overview of
the results appears in the "Preview" field.
Trick
Let the mouse inactive on a button to display contextual help.
Do not forget to validate the tag format before returning to the text edition.
These settings are similar for the other tags (Position, Distance, Speed and Body Name).
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property description
Distance The distance between the body and the camera. In meters.
Has Proper Name Its value is "false" when the body doesn't have a proper name.
Orbital Period The time taken for the body to make a complete orbit. In days.
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Inclination The angular distance of the orbital plane from the plane of reference. In degrees
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15. LUTs
SkyEx LUT Add
Add a point in a LUT.
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maximum magnitude.
maximum size.
sigma.
LUTs (cf. LUTs)
16. Marks
SkyEx Mark Wizard
Create and configure a mark using a wizard.
Marks (cf. Marks)
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"MaxHeight".
Example
Both diagram below are valid only if "SkyEx Mark Borders Parallels" is disabled.
Example
Both diagram below are valid only if "SkyEx Mark Borders Meridians" is disabled.
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maximum altitude.
display mode.
Remark
This order does not delete these two meridians make them invisible.
Remark
This order does not delete these two meridians make them invisible.
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Set the graduation text position along the x axis for one or several marks: :
"Medium Mode" : the text is always positioned at the middle of the mark.
"Max Mode" : the text is always positioned at the maximum of the mark.
"Min Mode" : the text is always positioned at the minimum of the mark.
[i]"Manual Mode" : the text is always positioned according to the "Height Gra. Text" parameter.[/i]
Example
Let the value of the graduation be 10.55. According to the format the following is displayed ::
"Hello %1.f Bye" : Hello11 Bye.
"Hello %5.fBye" : Hello 11Bye.
"Hello %05.fBye" Hello 00011Bye.
"Hello %5.2fBye" : Hello 10.55Bye.
"Hello %05.2fBye" : Hello 10.55Bye.
"Hello %010.2fBye" : Hello 0000010.55Bye.
"Hello %010.5fBye" : Hello 0010.55000Bye.
"Hello %.1fBye" :Hello 10.6Bye.
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Remark
Set the seed to 0 to stop the shooting star.
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18. Comets
SkyEx Comet 2DNet Texture
Set the image used as the 2D representation of one or more comets.
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The database is loaded once the window is opened. You can perform various operations to sort and display the
contents of the database :
view the entire database.
sort by distance at perihelion, eccentricity or inclination by specifying a range of values.
view comets whose name contains a string.
Click on "update the list" after you selected the sorting parameters to update the display. You get the following:
the number of the comet in the sorted list
the comet's name
the perihelion distance
eccentricity and inclination.
It is possible to sort the displayed data according to one of the parameters by clicking on the title of a column
(like when sorting a directory in Windows Explorer).
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19. Asteroids
SkyEx Ast. Set 3D Model
Set the 3D model used by one or more asteroids.
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The database used "Astorb.dat". You can search asteroids in the database by using numeric values (size, magnitude
...) and specifying a test (less than, equal to, greater than ...) to a value. Or you can search the name of an asteroid.
Once the values are entered, press "build list" and you will find asteroids that meet the criteria you specified in the
list.
The astronomical parameters to set are:
longitude of ascending node
inclination
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eccentricity
argument
semi major axis
orbital arc
mean anomaly
epoch
Download astrob.dat [ftp://ftp.lowell.edu/pub/elgb/astorb.dat.gz Download astrob.dat]
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20. Insert3D
Insert3D Intensity
Set intensity of one or more Inserts3D.
The intensity ranges between 0 and 1.
"Insert" objects (cf. "Insert" objects)
Insert3D Model
Load a model in the ".3ds" into the scene and use it as an Insert3D object.
"Insert" objects (cf. "Insert" objects)
Insert3D Position
Set the position of one or more Insert3D.
The positioning unit is in meter.
"Insert" objects (cf. "Insert" objects)
Insert3D Orientation
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Insert3D Size
Set the size of one or more Insert3D.
The size unit is in meter.
"Insert" objects (cf. "Insert" objects)
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Databases management SkyExplorer v3
Chapter 3
Databases management
Databases management is done by the same way explained in DomeManager user manual.
The only difference is that you must precise the use type of the file (object "Insert", texture or 3ds) during its
installation.
Databases management (cf. Databases management)
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Chapter 4
Manual control
Enter in supervision mode of DomeManager for reaching the SkyExplorer following interface :
1
Reset System.
Parameters.
Parameters (cf. Parameters)
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4
Observer position.
Position of the Observer (cf. Position of the Observer)
Celestial bodies.
Celestial Body (cf. Celestial Body)
6
Theater orientation.
Theater Orientation (cf. Theater Orientation)
7
Automatic movements.
Automatic Movements (cf. Automatic Movements)
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Sky.
Sky (cf. Sky)
9
Shooting stars.
Shooting Stars (cf. Shooting Stars)
10
Marks.
Marks (cf. Marks)
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"Insert" objects.
Inserts (cf. Inserts)
12
Messiers.
Messiers (cf. Messiers)
13
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Constellations.
Constellations (cf. Constellations)
Seset SkyExplorer
Click on "Reset System".
SkyExplorer parameters
In the top of interface, click on one of the six buttons to edit parameters :
"Position"
"Orientation"
"Target"
"Time"
"Body"
"ModelSet"
1. Object Observation
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Go to a saved 2DPlace
You can position the observer directly on a saved place using the "User Places List"then clicking on "Valid".
Observing an object
Click on"Position Frame Customization" to open the following window :
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The "Celestial Body" frame has 2 main usage. On the left panel there are 4 columns which let you alter orbit,
trajectory, intensity and size of the celestial bodies. On the right panel, feedback informations are displayed.
Body (cf. Body)
Orbit
An orbit button allows you to change the orbit intensity of a celestial body. The colored box at the left of the orbit
button let you change the orbit color.
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This window lets you add custom elements to the right-click popup menu in addition to the 3 default intensities.
You can add 3 intensity values and add up to three mini shows from the popup. To do so, open the browser using
the "..." button then choose a .spc file and check the box to display it as a new option.
The popup customization is specific to the current user and to the body selected.
Trajectory
An trajectory button allows you to change the trajectory intensity of a celestial body. Trajectory's color, intensity
and customization settings are similar to the orbit's. Please refer to the orbit setting documentation
above-mentioned for more informations.
Clearing trajectory
Right-click on the trajectory button then select "Clear".
Intensity
The intensity button works similarly to the orbit button.
Click on the intensity button to enable (intensity to 1) or disable (intensity to 0) the display of the celestial body.
Right-click to select an intensity.
Size
Like the orbit, trajectory and intensity button, the size button has two status : active and inactive. The main
difference is that the value associated to each state is customizable.
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Information Feedbacks
Information feedbacks let you monitor a celestial body position, alpha/delta, altitude/azimuth, as well as its
elongation angle and phase percentage.
Warning rules can be defined on these values in order monitor special events. The rules change the text and
background color of the table cell. DomeManager
Rise.
Set.
Meridian transit.
Example
In the following picture:
Venus is about to set
Moon is about to rise
Jupiter is close to its transit time.
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This window shows the warning rules defined and their state (active/inactive). The status cell is empty when the
rule is inactive and contains a 'X' when active. Click on the cell to change its status.
To create a new rule, simply click on "New Rule". Click on "Edit rule" or "Remove Rule" in order to .edit or remove
it.
You can edit existing rules or add new ones.
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We have:
A condition applied to all bodies except from Earth.
The condition affects the "Height cell.
The cell's background will turn yellow and the text will turn black when the condition is true.
The condition has two parts:
Azimuth > 0 means the celestial body is at the Est.
-10 < Height< 5 : The condition is true when the celestial body reaches 10° below horizon and
remains true until it is 5° above.
The detection of the proximity of two celestial bodies is not yet implemented.
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By default, when you initialize the position of the observer, it looks towards the south.
With this panel you can choose to orient the observer to any of the four cardinal points. The rotation from one
orientation to the other is done at the speed specified in the panel. You can modify, save or restore this value
using the right-click.
The rotation can be done instantaneously using the inhibited duration feature of DomeManager (using the "Shift"
key).
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If a time evolution is in progress at this time, it will be stopped. The time management daemon will ensure that
the simulation stops in an astronomically correct situation.
Time Management Daemon (cf. Time Management Daemon)
1.5. Sky
The "Sky" panel allows to alter the starry sky and the diurnal sky.
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The LUT interface allows configuring the LUT for planets and stars. By default, stars use LUT #1 and planets use
LUT #2.
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Remark
A message at the top right of the window informs you whether the graph is synchronized with the
LUT of skyExplorer.
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Shooting stars operation instructions are available in the Description section of SkyExplorer.
Shooting stars (cf. Shooting stars)
You can display the list of shooting stars by right-clicking on this button then selecting "Customize" :
Set a starting and arrival position or check the box "Use the starting position as a Radian". If you check the box,
set a "chaos radian" to define a random radius (in degrees) around the radian for the starting position of the
shooting star.
Then enter the conventional parameters of a shooting star : brightness, trail length, median point position and
duration.
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You can simulate the current shooting star by clicking on "Simulate this shooting star". Switch from one shooting
star to the other using the arrows next to the button.
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1.7. Marks
Five marks are available to the default user. Each mark is composed of 3 show files :
"LitOn Macro" is executed when the mark's display button is clicked.
"LitOff Macro" is executed when the mark's display button is clicked while the mark is displayed.
"Intensity Macro" is executed when the intensity bar is updated while the mark is not displayed.
This system allows you to turn on or off a mark progressively, as well as updating its intensity instantaneously
with the intensity bar.
Customizing marks
You can add your own marks or replace predefined one by clicking on "Customize" . The following window opens:
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To edit an existing marker, select it in the list and edit the fields at the bottom of the interface.
The "Intensity Macro File" is mandatory. It is analyzed by DomeManager to determine which RepereID are used.
It is through this analysis that DomeManager can give correct feedback.
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1.8. Inserts
The "Insert" panel enables to manage up to 50 user Inserts. Three show files are used, in the same fashion as the
marks.
The intensity bar alters the Insert's opacity.
The"Opacity Macro" file is used to register all the textures and InsertID used by the Insert object. This system
allows proper feedback and the use of several Insert per file. For example, the display of an axis with two Insert
objects will work fine.
The "Customize" button displays the following window :
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1.9. Messiers
The "Messier" panel is used to manage the Messiers display in the sky
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You can manipulate 9 groups of Messiers objects directly from the interface. The interface allows to change the
size and intensity of the Messier.
The lower and upper limits of the Size control bar are specified for each group of the customization panel.
The list of available Messiers appears to the left panel and the selected group of Messiers appears on the right. To
add a Messier, select it in the left list and click the left to right arrow. Click the right to left arrow to remove a
Messier from the selection.
You can switch from a selection to the other using the arrows at the top of the window.
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1.10. Constellations
The "Constellations" panel is used to manage the constellation display in the sky. The usage is similar to the
Messiers.
Several representations are availables : lines, graphic, boundaries and name.
Remark
The "Advanced" button gives access to every constellation.
2. Parameters
Parameters can be modified using the buttons at the top of SkyExplorer interface.
1
Position (cf. Position)
2
Orientation (cf. Orientation)
3
Target (cf. Target)
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Time (cf. Time)
5
Body (cf. Body)
6
ModelSet (cf. ModelSet)
2.1. Position
Click on the "Position" button in the SkyExplorer interface to open the position window. This window will be very
useful during your travels in the SkyExplorer 3D world. It is based on the same principle as the "SkyEx ObsPos"
order window.
The picture above is similar to what you will get after taking off from Mars ("To take off" button from "SkyEx
Position" frame).
The body list shows that you are hooked to "Mars" on the "Synchronous Equatorial Planet" port. You can also see
that the observer is located at 5 Earth radius (R box) from the point of longitude 2.564 (L box) and latitude
47.829 (B box). In other words, its position in the LBR coordinate system is (2,564; 47,829; 5).
The bodies tree is locked.
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Modify position
Three methods:
Directly edit the XYZ or LBR coordinates.
Click on the map above the coordinates to choose a point in space or a place on the planet depending on
whether you are using the XYZ or LBR coordinate system.
Use the pad on the right side of the map. It uses LBR coordinate system. The left/right arrows modifies the
longitude, the up/down arrows modifies the latitude and the front/back arrows modifies the distance to the
planet.
Modify body/port
Unlock the body's tree by clicking on the "Change Body" button.
Do not forget to choose a port in order to hook the new body.
Click on the "Look Body" button if you want to watch this body once the position modification is done.
Click on the "OK" button to start the movement.
Click on the "To land" button to reach the planet ground.
Clicking on the "To take off" button has the same effect as the "Take off" button in the "Position" frame of
SkyExplorer Interface.
2.2. Orientation
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This window will be very useful during your travels in the SkyExplorer 3D world.
It is based on the same principle as the "SkyEx ObsOri" order window.
2.3. Target
This window allows you to modify the camera target position. The slider on the right side is used to choose the
speed. The smaller the value, the faster the movement.
2.4. Time
The time management window is likely to remain permanently open in your SkyExplorer environment. It allows
you to give any orders related to time evolution.
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The date and time will automatically be set to SkyExplorer date and time.
Time evolution
Choose the type of movement
Click on the "Finite Movement" button so that the date freezes at the end of the simulation.
Click on the "Infinite Movement" button so that the date continues to evolve at the end of the simulation.
For example. On simulating 1 year in 60 seconds with a finite movement, the simulation will last 60 seconds.
With an infinite movement, it will continue to evolve at the same speed after 60 seconds.
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2.5. Body
This window is a more complete version of the celestial bodies frame. It allows you to change the intensities,
orbits, trajectories and sizes of the main bodies. It differs from the other frame by using sliders instead of buttons
and not displaying the feedback from SkyExplorer.
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Stars
These are the stars of SkyExplorer.
Planets
These are the planets of the solar system. In this section, use "Sun" to control all the solar system planets : it is the
scene graph principle .
Satellites
These are the satellites of the solar system planets . Planet buttons will modify the settings for all its satellites.
For example, if you modify the intensity of Jupiter satellites, then all satellites will get the new intensity.
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Dwarf Planets
These are dwarf planets.
2.6. ModelSet
This section allows you to manage objects modelSets and points databases (asteroids, artificial earth satellites, ...).
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