Audacity Effects
Audacity Effects
Effects > Change Tempo will slow down or speed up a song without changing the
pitch > try to slow it down to about 25%
Effects > Change Speed will change the pitch > try 25% the waveform will get
shorter
Effects > Change Pitch will allow to increase or decrease the pitch but keep the track
at the same speed > up 20% and also try it with – 25%
Effects > Fade Out and Fade Out > you can also try the Envelop tool to apply control
points
Effects > Amplify can be applied to portions of the track that is quieter than others
Effects > Compressor to boost low volume and compress high volume
Audacity has effects for adding echo and reverb. They both accomplish similar tasks
but they are different effects. Echo basically creates a time-shifted duplicate of the
original. So you hear a sound, then you hear that sound again slightly quieter while
the original keeps playing. Reverb can create something like an echo but it is
typically used to simulate speaking in a large room.
Audacity’s echo effect is quite simple. The "Delay Time (seconds)" is how long the
echo waits before it starts. The "Decay Factor" is how long the echo take to fade
away. Smaller values means less echo and bigger values mean more echo.
GVerb is the effect that gives you the Reverberation. A reverberation, or reverb, is
created when a sound is reflected causing a large number of reflections to build up
and then decay.
There is echo involved with reverb, but it's more complicated.
-Roomsize: 40
-Reverb time: 0.1
-Damping: 0.5
-Input bandwidth: 0.75
-Dry signal: -70
-Early Reflection level: 0
-Tail level: -17.5
Audio Effects definitions
Delay / Echo
Delay is a simple concept — the original audio signal is followed closely by a
delayed repeat, just like an echo. The delay time can be as short as a few
milliseconds or as long as several seconds. A delay effect can include a single echo
or multiple echoes, usually reducing quickly in relative level. Delay also forms the
basis of other effects such as reverb, chorus, phasing and flanging.
Reverb
Reverb is short for reverberation, the effect of many sound reflections occurring in a
very short space of time. The familiar sound of clapping in an empty hall is a good
example of reverb. Reverb effects are used to restore the natural ambience to a
sound, or to give it more fullness and body.
Chorus
The chorus effect is designed to make a signal sound like it was produced by
multiple similar sources. For example, if you add the chorus effect to a solo singer's
voice, the results sounds like.... a chorus.
Chorus works by adding multiple short delays to the signal, but rather than repeating
the same delay, each delay is "variable length" (the speed and length of the delay
changes). This adds the randomness required for the chorus sound. Varying the
delay time also varies the pitch slightly, further adding to the "multiple sources"
illusion.
Flanging is a specific type of phasing which uses notches that are "harmonically
related", i.e. related to musical notes.