Math Lab For Kids 2017
Math Lab For Kids 2017
All rights reserved. No part of this book may be reproduced in any form without written permission
of the copyright owners. All images in this book have been reproduced with the knowledge and
prior consent of the artists concerned, and no responsibility is accepted by producer, publisher, or
printer for any infringement of copyright or otherwise, arising from the contents of this publication.
Every effort has been made to trace the copyright holders and ensure that credits accurately
comply with information supplied. We apologize for any inaccuracies that may have occurred and
will resolve inaccurate or missing information in a subsequent reprinting of the book.
10 9 8 7 6 5 4 3 2 1
ISBN: 978-1-63159-252-2
Digital edition: 978-1-63159-341-3
Softcover edition: 978-1-63159-252-2
Library of Congress Cataloging-in-Publication Data available
Printed in China
PUBLISHER'S NOTE Quarry Books would like to thank the staff and students at Birches School in Lincoln,
Massachusetts, which graciously agreed to host the kids' photography for this book. We are especially grateful
to Cecily Wardell, Director of Admission and Placement, who generously gave our authors,
art director, and photographer access to their facilities and helped us coordinate their
students' participation to minimize disruption.
Proof 1
1 3
About Shapes 11 Mathematician 45
Prisms and pyramids and Using the fewest number of colors
Platonic solids, oh my! possible, fill in a map so adjacent
shapes are different
Lab 1: Prisms 12
Lab 12: Map Coloring Basics 46
Lab 2: Pyramids 14
Lab 13: Efficient Map Coloring 50
Lab 3: Antiprisms 16
Lab 14: Squiggle Maps 54
Lab 4: Platonic Solids 18
Lab 5: Perfect Circles 24
Lab 6: Try a Triangle 26
Stitching Curves
4
57
Lab 7: Exact Ellipses 28
Learn to create curves using
Lab 8: Draw Giant Circles and only straight lines
Ellipses 30
Lab 15: Drawing Parabolas 58
Lab 16: Stitching Stars 62
2
Topology: Mind- Lab 17: Creative Curves 64
Bending Shapes 35
Learn about squeezable, squishable
Fantastic Fractals
5
shapes and surfaces 67
A fractal is a shape that is similar to
Lab 9: Compare and
itself no matter how far you zoom in
Classify Shapes 36
on one particular part
Lab 10: Möbius Strips 38
Lab 18: Draw a Sierpinski Triangle 68
Lab 11: Möbius Surprise 42
Lab 19: Build a Sierpinski Triangle 70
Lab 20: Draw a Koch Snowflake 74
Lab 21: Draw a Square Fractal
Snowflake 78
Lab 22: Explore the Koch Snowflake’s
Proof 1
Perimeter 80
6 9
Solve ancient Chinese puzzles Explore how points and edges
by making different shapes from are interconnected
the same seven pieces
Lab 33: Eulerian Circuits 112
Lab 23: Tangram Basics 84
Lab 34: Secrets of Eulerian Circuits
Lab 24: Teaser Tangrams 86 Revealed 114
Lab 25: Tougher Tangrams 88 Lab 35: Bridges of Königsberg 116
Lab 36: The Euler Characteristic 118
Lab 37: A Proof About the Euler
Toothpick Puzzles 91
7
Characteristic 122
Create and solve brainteasers
using patterns of toothpicks
8
99
Learn the game of Nim and develop
a strategy to win every time
This is your introduction to the gorgeous, exciting, beautiful math that only
professionals see. What’s truly astounding is that it’s accessible, even for kids
ages six to ten. We think that if more kids had a chance to play with a wider
world of math, there would be far more math enthusiasts in the world.
Most people think you learn math by climbing a sort of ladder: first addi-
tion, then subtraction, then multiplication, then fractions, and so on. In fact,
math is much more like a tree. There are many different areas of math that
require only a basic foundation. Plenty of this lovely and woefully ignored
math doesn’t require any previous knowledge. It’s accessible to everyone, if
they only knew it existed.
Readers of this book may ask, “How is this math?” Kids cut and tape and
sew and color. They imagine walking over bridges, reproducing the same
problem that spawned an entire field of mathematics. They draw enormous
shapes in parking lots. It may not look like math because there are whole
chapters with no pencils or memorization or calculators—but we assure you,
the math you’re about to encounter is much closer to what actual mathemati-
cians do.
Mathematicians play. They come up with interesting questions and investi-
gate possible solutions. This results in a lot of dead ends, but mathematicians
know that failure provides a great chance to learn. In this book, you’ll have a
chance to think like a mathematician and experiment with a given idea to see
what you can discover. That approach of just fiddling around with a problem
and seeing what falls out is an extremely common and useful technique that
mathematicians employ. If you take nothing else away from this book, learning
to just try something—anything—and seeing what develops is a great skill for
math, science, engineering, writing, and, well, life!
This is your opportunity, your gateway, into little-known worlds of math.
Turn the page and explore for yourself.
Proof 1
7
Proof 1
HOW TO USE THIS BOOK 9
Think About It
Proof 1
11
FIG. 2: Lay one of the triangles flat and FIG. 3: Place the second triangle on top
stick a toothpick in each gumdrop. to form a triangular prism.
TRY THIS!
Can you make prisms starting
from a four-sided shape, a five-
sided shape, and a star?
FIG. 4: Try making an oblique
triangular prism.
Proof 1
GEOMETRY: LEARN ABOUT SHAPES 13
FIG. 5: Using any base shape you want, make an oblique pyramid.
Proof 1
GEOMETRY: LEARN ABOUT SHAPES 15
FIG. 3: Make a triangle out of the corner of the top square FIG. 4: Continue making triangles that connect the corner of one
and the edge of the bottom square, and then connect square to the edge above (or below) the other square.
this triangle with toothpicks.
Proof 1
(starting with a triangle).
Dodecahedron Icosahedron
Proof 1
FIG. 2: At each gumdrop vertex, add another FIG. 3: Connect the top gumdrops
toothpick pointing straight up, and put a with toothpicks.
gumdrop on it.
Proof 1
GEOMETRY: LEARN ABOUT SHAPES 19
FIG. 2: Attach a second pentagon to the first pentagon. FIG. 3: Attach a third pentagon.
Proof 1
GEOMETRY: LEARN ABOUT SHAPES 21
FIG. 5: Add a toothpick to each of the bowl’s five highest points. FIG. 6: Connect a pentagon to the top of the bowl.
Proof 1
FIG. 2: Add a pyramid to the top. FIG. 3: Turn the whole shape over and add another
Proof 1
pyramid to the other side.
FIG. 2: Tape the free end of your string to FIG. 3: Draw a circle.
the center of your paper.
• Try to keep the pencil as straight up and down as you can. The more vertical
your pencil is, the more accurate your circle will be.
• Make sure your tape at the center of your circle is really secure, and don’t
pull too hard on your string. You want the center point to stay the same the
whole time you are drawing. It can help to hold down the tape with a finger.
• If you want to make more than one circle of the exact same size, mark your
string at the center point. Then you can re-tape it in the same place for all
the circles of that size you want to draw.
• Draw in small segments, and don’t get frustrated. Every time you learn to
draw something new, it takes practice!
Proof 1
GEOMETRY: LEARN ABOUT SHAPES 25
FIG. 3: Mark the string with your pen. FIG. 4: Tape the string to one end of
the line, and draw an arc.
FIG. 5: Tape the string to the other FIG. 6: Connect the point where the
end of the line, and draw another arc. two arcs intersect to both marked
Proof 1
ends of your first side.
✔ Tape
MATH FACT
What’s an Ellipse?
One way to define an ellipse is to
start with two points (called focus
points). The ellipse is made of all
the points where the distance from
the ellipse to the two focus points,
added together, is exactly the same.
The legs from the two focus
points are your string, and since 1. Mark two points a few inches or centimeters apart in the middle of your paper.
your string isn’t changing length as Tape your string to the points so that the string has some slack
you draw the shape, you will end up (fig. 1). For best results, arrange the tape exactly as shown.
with an ellipse.
2. To draw an ellipse, place your pencil against the string so that the string is taut,
A circle is a special kind of ellipse. and lightly start drawing the shape (fig. 2).
If you make an ellipse but put the
two focus points right on top of 3. As you move around the ellipse, the string may twist. If the string twists around
each other, you get a circle! the pencil or the tape, that will make it shorter, and your ellipse won’t be perfect.
As needed, remove the pencil and reinsert it against the string to minimize twist-
ing. Keep drawing in small segments until your ellipse is complete (fig. 3).
The total length
4. Change the shape of the ellipse (fig. 4). Ellipses come in lots of flavors, from
of the red line is
very round to very oval. Try drawing ellipses starting with the focus points closer
the same as the
together or farther apart. Did the shape get rounder or flatter? What happens if
total length of the distance between the focus points is the same as the length of the string?
the blue line.
Proof 1
Proof 1
ellipse is complete.
1. Make a giant “pencil” by attaching the chalk to the side of one end of a broom-
stick using tape. Make sure it is sturdy! You don’t want your chalk to fall off (fig. 1).
2. Tie a loop at each end of your string. The loops should be large enough so that
you can slip the broomsticks and your giant “pencil” inside easily (fig. 2).
3. Mark the center of your giant circle with chalk. (X marks the spot!) Have one
person stand at the center with a broomstick and slip one loop of your string over
the broomstick (fig. 3). That person’s job is to keep the broomstick always right
over the center mark, and to stay out of the way of the string!
4. The second person should slip the other loop over the end of the giant “pencil.”
Then, keeping the string taut at all times, he or she will walk around the person
in the middle, drawing at the same time (fig. 4). He or she must keep the string
taut without pulling the center off the mark, while avoiding being tangled up in
the string.
Proof 1
Proof 1
GEOMETRY: LEARN ABOUT SHAPES 31
1. Mark two points on the ground that are closer together 3. The third person will draw the ellipse with the giant pencil.
than the length of your string. This is best done in several short sections instead of one
continuous curve; everyone is going to be dodging string
2. Slip the ends of the looped string over the plain broom-
and broomsticks! Just do one little piece of the ellipse at a
sticks (not your giant pencil). You’ll need two people to hold
time (fig. 2).
them—one for each broomstick. Put the broomsticks on top
of the marks you drew in step 1 (fig. 1).
FIG. 1: Slip the ends of the looped string FIG. 2: Draw the ellipse with the giant pencil,
over the broomsticks and put them over one section at a time.
the marks you drew in step 1.
Proof 1
Think About It
Compare a ball and a book. In what ways are their shapes different?
Proof 1
In what ways are they the same?
35
MATH MEET
HOW MANY HO
LE S?
Zero One
A bowl
Two Lots
A doughnut
Which shapes could you make? To a topologist, those are the “same” shape,
because they each have zero holes. How many holes are in the doughnut and the
Proof 1
coffee mug?
7. What do you notice about your Möbius strip? How many sides does it have?
Count its edges. It should have one side and one edge—that’s what makes it a
Proof 1 2C
Möbius strip. Can you think of any other shape that has only one edge?
FIG. 3: Draw a line around the center of the outside of the FIG. 4: Draw a line around the center of the Möbius strip.
crown. Use a second color to draw a line around the inside.
KE
MATH JO
n cross
y d id th e chicke
Q: Wh
ius strip?
the Möb
side!
g e t to the same
A: To
Proof 1
TOPOLOGY: MIND-BENDING SHAPES 39
TRY THIS!
ACTIVITY 2: CUT THE MÖBIUS STRIP AND CROWN We made a Möbius strip by
adding one half-twist to our
1. Take your crown from Activity 1 and carefully cut down the center of the strip
paper before we taped it
using the line you drew as a guide (fig. 5). How many pieces did you end up with?
Was it what you expected? together. Try making rings with
two half-twists, three half-twists,
2. Do the same with your Möbius strip (fig. 6). What happened? Was it what you and four half-twists (you may
expected? Is there a Möbius strip in the resulting shape(s)? How can you tell, using
need a longer strip of paper for
a marker?
these shapes). Using a marker,
see if any of these shapes are
more like our original crown or
a Möbius strip. Do you see a
pattern? Try cutting these strips
down the middle. What happens?
How Many
Sides?
One Two
Zero
twists
One half-
twist
Two half-
twists
Three
half-twists
Four half-
twists
FIG. 5: Take your crown and carefully cut FIG. 6: Do the same with your Möbius
down the center of the strip. strip and see what happens.
Proof 1
TOPOLOGY: MIND-BENDING SHAPES 41
✔ Scissors
TRY THIS! 1. Draw a thick plus sign on a piece of white paper. Cut out the shape. Draw a single
solid line across the short arm of the plus sign. Turn the shape over, and draw the
The Möbius surprise is made by
same line on the back. Draw two dotted vertical lines dividing the long arm of the
connecting a ring and a Möbius
plus sign into equal widths. Turn the shape over and repeat these lines on the back
strip and cutting them. Try inventing of the paper (fig. 1).
other combinations of shapes and
twists, cutting them, and seeing 2. Take the two horizontal arms, with the single solid line on them, and tape the
what you end up with. Can you edges together without any twists to form a ring. Make sure the tape goes all the
way across the joint so that it won’t fall apart later (fig. 2).
invent a surprise shape named
after you? 3. Take the remaining two arms and tape them into a Möbius strip opposite your
original ring (fig. 3).
4. Before you cut along your lines, try to guess what the final shape will be
(fig. 5). Will it be a giant ring? Several interlocked rings? Some other shape?
5. The order that you cut the lines is important. First, cut along the dotted lines
(they should be on the twisted ring of the surprise). Next, cut along the solid line
(fig. 4). What do you end up with?
Proof 1
FIG. 3: Tape the long arms into a Möbius strip. FIG. 4: First cut the dotted lines, then cut the solid line.
Proof 1
FIG. 5: Before cutting the lines, guess the result!
Think About It
Proof 1
Find an old coloring book and see how few colors you can use to color a page,
with no two colors touching.
45
FIG. 1: Color the FIG. 2: You only need FIG. 3: Color the modified
checkerboard with as few two colors. checkerboard.
colors as possible.
Proof 1 2C
3. Try coloring Triangle Map 1 (fig. 4) and Triangle Map 2 (fig. 5). The first one only
needs two colors. The second one needs three.
Proof 1
COLOR MAPS LIKE A MATHEMATICIAN 47
4. Using our map coloring rules, color the Seven-Point Star Map (fig. 6) and the TRY THIS!
Modified Seven-Point Star Map (fig. 7).
As you fill in the South America
5. Using our map coloring rules and four colors of beads or modeling clay, plan Map, can you pinpoint why it can't
how you’ll color the South America Map (fig. 8). Check out the time-saving tips be done in fewer than four colors?
on the right for ideas. Once you’re happy with your plan, go ahead and color the
pull-out on page 125.
Proof 1
COLOR MAPS LIKE A MATHEMATICIAN 49
MATH FACT
What’s the
Greedy
Algorithm? 1. Use red to color one region of the Partial U.S. Map (fig. 1).
This technique, where you color as 2. Color as many other regions as possible red. Don’t forget that regions next to a
much as you can with one color before red region can’t be red (fig. 2).
moving on to another color, is called
3. Once you cannot color any more regions red, color one region blue (fig. 3).
the Greedy Algorithm. Can you
guess why? 4. Color as many other regions as you can blue (fig. 4).
Proof 1 2 T
FIG. 3: Once you cannot color any more regions red, FIG. 4: Color as many other regions as you can blue.
color one region blue.
Proof 1
COLOR MAPS LIKE A MATHEMATICIAN 51
5. Once you can’t color any more regions blue, if the map isn’t
fully colored, color one region green (fig. 5).
7. If the map still isn’t fully colored, color any remaining regions
yellow (fig. 7).
FIG. 5: If the map isn’t fully colored, color one region green.
Proof 1
FIG. 6: Color as many other regions as you can green. FIG. 7: Color any remaining regions yellow.
Proof 1 2CT
COLOR MAPS LIKE A MATHEMATICIAN 53
MATH MEET
2. Draw a long, curving line that goes anywhere on the paper (fig. 1). Do not take
the pencil off the paper or go off an edge. (The big red dot shows where you
TRY THIS!
started your squiggle. You don’t need to draw a big dot on your picture.)
Every squiggle map can be fully
3. The line you are drawing can cross itself any number of times anywhere on
colored with just two colors. Can
the paper (fig. 2).
you figure out why?
4. Your map is finished when your pencil gets back to the starting point. You’ll end
up with a tangled squiggle (fig. 3).
5. Using the techniques you learned in the previous labs, fill in your squiggle map
with as few colors as possible (fig. 4).
FIG. 1: Draw a long, curving line that goes anywhere on the paper. FIG. 2: Your line can cross itself any
number of times. Don’t lift your pencil
or go off an edge.
FIG. 3: Get your pencil back to the starting point FIG. 4: Fill in your squiggle map with as few colors as possible.
Proof 1
COLOR MAPS LIKE A MATHEMATICIAN 55
Think About It
Can you draw a curve (or something that looks like a curve)
using only straight lines?
Proof 1
57
Parabola?
marks every five squares apart, or you
can use a ruler to measure every inch
A parabola is the U-shaped curve (2.5 cm) and make a mark. Number
made by the intersection of a cone the marks along the bottom and side
of the lines as shown (fig. 1).
and a plane (see below). Parabolas
can be found in lots of places in 3. Using your ruler, connect the two
the real world. When you throw a points labeled with the number 1 with
ball, the path it travels is a parabola. a straight line (fig. 2).
Extended into three dimensions, a 4. Next, connect the two points
curved surface whose cross-sections labeled with the number 2 with a
are parabolas (a paraboloid) is used straight line (fig. 3).
in telescopes to focus light to a
5. Repeat steps 3 and 4 by connect-
single point.
ing each of the remaining points that
have the same number. You should
end up with a curve that looks like the
one in fig. 4. This curve approximates
a parabola. The more straight lines
you use, the smoother the curve will
appear (see “What’s Going On?,”
page 60).
Proof 1
2 2
3 3
4 4
5 5
6 6
1 2 3 4 5 6 1 2 3 4 5 6
FIG. 1: Draw two lines at a right angle. Mark each line with six FIG. 2: Use a ruler to connect the two points numbered 1.
evenly spaced marks. Number the marks as shown.
1 1
2 2
3 3
4 4
5 5
6 6
1 2 3 4 5 6 1 2 3 4 5 6
FIG. 3: Connect the two points numbered 2. FIG. 4: Connect the remaining points with the same number.
Proof 1
STITCHING CURVES 59
2 2
3 3
4 4
5 5
6 6
1 2 3 4 5 6 1 2 3 4 5 6
FIG. 5: You can graph a parabola on an acute angle FIG. 6: The shape of the parabola compresses
(less than 90 degrees). with an acute angle.
1 1
2 2
3 3
4 4
5 5
6 6
1 2 3 4 5 6 1 2 3 4 5 6
FIG. 7: You can also graph one on an obtuse angle FIG. 8: The shape of the parabola expands with an obtuse angle.
(greater than 90 degrees).
Proof 1
STITCHING CURVES 61
6. Your needle should be on the front side of your folder now. Push the needle
down through the other hole marked #1 to make a long stitch. Your thread should
connect the two dots, just like you did with pencil in Lab 15.
7. Starting on the back side of your folder again, push the needle through the hole
right next to it, which should be hole #2, making a short stitch. Then, from the
front side, you can make another long stitch to connect both #2 holes (fig. 4).
8. Continue like this for the rest of the holes. You should have long stitches on
the front side of your folder, and short stitches on the back. When you run out of
thread, tape the end down on the back of your folder, cut another piece of thread,
thread your needle, and keep going! When you’ve finished your curve, tape the
end of the thread on the back of the folder and trim any long ends (fig. 5).
9. Stitch the other three parabolas in the same way to finish your four-pointed
TRY THIS! star! You can number the other axes if you need to. Experiment with using differ-
ent colors for your lines (fig. 6).
Can you use this method to
make a three-point star or a 10. Gently erase any visible pencil marks.
five-point star?
Proof 1
1 2 3 4 5 6
FIG. 1: Draw a plus sign. With a ruler, FIG. 2: Lightly number two of the lines.
make even marks along each line. Use a
pushpin to make a hole at each mark.
1 1
2 2
3 3
4 4
5 5
6 6
1 2 3 4 5 6 1 2 3 4 5 6
BACK FRONT BACK FRONT
FIG. 3: Push the needle through the back of hole #1. Tape FIG. 4: Make a short stitch through the back of hole #2. From the
the last few inches of the thread to the back of the folder. front, connect the two #2 holes with another long stitch.
1
2
3
4
5
6
1 2 3 4 5 6
BACK FRONT
FIG. 5: Continue like this for the rest of the holes. FIG. 6: Stitch the other three parabolas in the same way.
Proof 1
STITCHING CURVES 63
4. Move over one mark clockwise from the line you drew, and connect it to the
mark that is one mark past your previous connection in a clockwise direction (fig.
3). If your first two marks were ten marks apart from each other, your next two
marks should also be ten marks apart.
5. Go around the whole shape until you get back to where you started. When you
are finished, each mark should have two lines coming out of it (fig. 4).
TRY THIS!
You can use this technique with lots of shapes—ovals,
triangles, and other polygons, moon shapes, fish,
dinosaurs, rocketships, etc. Try some out! Be creative in
how you connect your lines. See what patterns you can
create to enhance your artwork. This is a great time to
experiment with colors, too.
Proof 1
FIG. 4: Keep going until you get back to the dot you started on.
STITCHING CURVES 65
Think About It
Proof 1
67
1. Draw a large equilateral triangle (see page 26) with 6-inch (15 cm) sides (fig. 1).
You can do this by following the directions in Lab 6. For a shortcut, you can trace
the Equilateral Triangle Template on page 127.
2. Use your ruler to measure the length of each edge of the triangle and put a
dot in the center of each edge (fig. 2). Mathematicians call this dot a midpoint.
(Younger children may wish to eyeball the midpoint.)
3. Connect each midpoint to create a new triangle, pointing down, inside the first
triangle (fig. 3). Our original triangle is now divided into four smaller triangles
(fig. 4). By definition, the center triangle is not part of the Sierpinski triangle—
only the outer three triangles are.
4. Now we’ll divide each of the three smaller triangles like we did before. Mark the
midpoints of the sides of the three outer triangles (fig. 5).
6. Continue adding midpoints and creating new triangles. When you’re done, color
it in however you like. Yours is probably prettier than ours (fig. 7).
FIG. 1: Draw an FIG. 2: Put a dot in the FIG. 3: Connect each set of FIG. 4: We now have four
equilateral triangle. center of each edge. midpoints. smaller triangles.
Proof 1
FANTASTIC FRACTALS 69
FIG. 4: Our final Sierpinski triangle. FIG. 5: Arrange your small Sierpinski triangles into a giant one.
Proof 1
FANTASTIC FRACTALS 71
MATH FACT
The area of an object is the amount of space it takes up. Though we created beautiful works of art
in the previous labs, the formal definition of a Sierpinski triangle is just the colored triangles in the
illustration above. (Thus the white space is not part of the area we will calculate below.)
• The area of the first triangle in Lab 18 is approximately 16 square inches (41 square
centimeters). Mathematicians use the ≈ sign to mean “approximately equal.” It’s like an
equal sign but not quite.
• In the next step, we divide our original triangle into four equal pieces and remove the
AREA 16 one in the middle. If our original triangle had an area of 16, and we divided it into four
pieces, how big would the smaller triangles be? Can you figure out why the area of our
new Sierpinski is 12 square inches (30 square centimeters)?
• Every time you add a new set of smaller triangles to your Sierpinski triangle, the area
of the resulting Sierpinski triangle is three-quarters the area of the previous iteration.
That’s because we divided the previous triangle into four pieces and removed the middle
4
one. (An iteration is one complete pass through a set of steps that gets repeated. For
example, your bottle of shampoo probably says to “lather, rinse, repeat” as often as
necessary until your hair is clean. One lather/rinse cycle is one iteration. If you lather
and rinse twice, that’s two iterations.)
4 4
If we keep subdividing triangles and taking the center part away forever, we’d end up with
a shape that has no area at all!
1 1
1 1
Proof 1
1 1 1 1
TRY THIS!
Sierpinski Activities
• What is the perimeter (length of the edges) of a Sierpinski triangle?
• How many triangles are in a Sierpinski triangle after one iteration? Two? Three? Ten? Can you find a pattern?
• What would a Sierpinski pyramid (a three-dimensional Sierpinski triangle) look like?
Proof 1
FANTASTIC FRACTALS 73
KEEP YOUR
KOCH
SNOWFLAKE
FOR
LAB 22!
1. Draw an equilateral triangle with all sides measuring 6 inches (15 cm) (fig. 1).
You can do this by following the directions in Lab 6. For a shortcut, you can trace
the Equilateral Triangle Template on page 127.
2. We’re going to divide each side into three equal segments (the part of a line
between two points). Draw a mark at 2 inches (5 cm) and at 4 inches (10 cm) from
each vertex (corner) of the triangle (fig. 2). (Younger kids may eyeball their marks
approximately one-third and two-thirds of the distance from each corner.)
3. The space between your two marks is the base of a new equilateral triangle.
Draw it so that it points outward (figs. 3 and 4).
4. Erase the base of the three new triangles you drew in step 3 (fig. 5).
Proof 1
6"
cm
(15
(15
cm
6"
FIGS. 3 AND 4: Connect the two marks with the base FIG. 5: Erase the base of each
Proof 1
of an equilateral triangle, pointing it outward. new triangle.
FANTASTIC FRACTALS 75
5. Divide each side of the shape from step 4 into three segments of equal length
by placing two marks on each side. Draw an equilateral triangle that points out-
ward and whose base connects the two marks from the previous step (fig. 6).
7. Repeat steps 5 and 6 as many times as you like (fig. 8 shows a partial example).
Proof 1
FANTASTIC FRACTALS 77
A portion of the
Julia set fractal,
based on French
mathematician
Gaston Julia’s work
Proof 1
(1893–1978).
Proof 1
FANTASTIC FRACTALS 79
2. Measure and write down the perimeter of the shape from step 4 of Lab 20
(fig. 2).
3. Measure and write down the perimeter of the shape from step 6 of Lab 20
(fig. 3).
4. If you added more sides to your Koch snowflake, measure and write down
those perimeters.
5. What do you notice? Can you guess what will happen to the perimeter of a
Koch snowflake if you keep adding sides forever?
TRY THIS!
Area of a
Koch Snowflake
Can you figure out about how much space a
Koch snowflake takes up?
HINTS:
• You should be looking for an approximate
answer, not an exact answer.
• If you drew an infinite Koch snowflake,
would you need a bigger sheet of paper?
• What shape will a Koch snowflake fit
FIG. 3: Measure and write down the perimeter of the
inside?
shape from step 6, fig. 7 of Lab 20.
Proof 1
FANTASTIC FRACTALS 81
Think About It
How can the same seven pieces make a square and also a square that is
missing some space inside (like the pictures below)?
Proof 1
83
FIG. 4 FIG. 5
Proof 1
TERRIFIC TANGRAMS 85
2. Can you make a dog with your seven tangrams (fig. 2)?
3. Can you make a candle with your seven tangrams (fig. 3)?
4. Can you make a rocket with your seven tangrams (fig. 4)?
5. Can you make a square with your seven tangrams (fig. 5)?
FIG. 4 FIG. 5
Proof 1
✔ Pencil
METHOD 1
1. Move your tangrams around until you find a shape you like. ✔ Paper
2. Trace the outline. ✔ At least two people
3. Name your tangram.
METHOD 2
1. Think of a shape you would like to make and see if you and your friend(s) can make it. For
example, can you make all 26 letters of the alphabet or the numbers 0 through 9 with your
tangrams? What about a triangle?
3. Trade puzzles with your friend(s) and solve each other’s tangrams.
Proof 1
TERRIFIC TANGRAMS 87
FIG. 4
Proof 1
FIG. 5 FIG. 6
TERRIFIC TANGRAMS 89
Think About It
Proof 1
91
1. Remove two sticks from the puzzle in fig. 1 to leave two squares.
2. The resulting shape has exactly two squares (fig. 2)—but they overlap (fig. 3)!
FIG. 6
Proof 1
FIG. 7
TOOTHPICK PUZZLES 93
1. Start with two small diamonds. Move four sticks to end up with one large
diamond (fig. 1).
2. Can you transform the spiral of sticks into two squares by moving three sticks
(fig. 2)?
3. Remove three sticks to end up with four equal-size squares. Can you also figure
out how to remove four sticks and end up with four equal-size squares (fig. 3)?
4. Move two sticks to end up with four equal-size squares (fig. 4).
5. Start with a fish swimming to the right. Without moving the eye, can you move
FIG. 1 two sticks so that the fish is swimming straight up (fig. 5)?
6. Remove four sticks to end up with four equal-size triangles (fig. 6).
Proof 1
FIG. 2
FIG. 5
FIG. 4
Proof 1
FIG. 6
TOOTHPICK PUZZLES 95
MATH MEET
1. Make an arrangement of
toothpicks.
Puzzle makers try lots of config- • Move four sticks to get three equal squares.
urations to invent puzzles. When • Move two sticks to make two rectangles.
you’ve found an arrangement you
like, draw the starting placement for 2. Start with five squares (fig. 2). Move two sticks so there are no squares left, but
the sticks and write the instructions instead four identical shapes.
for the puzzle. On a separate paper, 3. Move four sticks to create two arrows, each half the size of the starting arrow
you might want to draw out the (fig. 3).
answer. Now you can share your
4. Start with a ball inside a cup (fig. 4). Move two sticks so that the ball is outside
puzzle with everyone! the cup. The cup should be the same size and shape—and don’t move the ball!
Proof 1
FIG. 1
FIG. 3
FIG. 2 FIG. 4
Proof 1
TOOTHPICK PUZZLES 97
Think About It
You should never lose Tic Tac Toe once you figure out the right strategy. If you don't already
know the strategy, try to figure it out now. If you do already know how to never lose Tic Tac
Toe, are there any other games you can think about like a mathematician?
Proof 1
99
• Player 1 makes a few groups of beads. She can make as many groups as she
wants, but each group should have 1, 2, or 3 beads in it.
• Players alternate turns. On each turn, the player must remove one or more
beads from a single group. (The player is allowed to remove all the beads in
a group.)
2. Using these rules, play Nim with a partner at least five times to familiarize
yourself with how it works. Before you begin, look at the practice game between
Allanna and Zack (figs. 1–6).
FIG. 3: Zack takes one green bead (leaving one in that pile). FIG. 4: Allanna takes one purple bead (leaving two in that pile).
FIG. 5: Zack takes the last green bead. FIG. 6: Allanna takes the last two purple beads and wins.
Proof 1
THE GAME OF NIM 101
MATH TECHNIQUE
Try Simple
Cases First
When working on a problem,
mathematicians often tackle a
simpler version of the problem
first. Once they fully understand
the simpler problem, they check
to see if any strategies they used
on the simpler problem apply to
the harder problem they started
with. In this chapter, we play
simpler versions of Nim to develop
strategies and see patterns. We’ll
learn the full rules at the end of
the chapter.
Proof 1
THE GAME OF NIM 103
✔ Two players
COPYCAT STRATEGY
Calvin likes to annoy his opponent by copying her. Whenever he can, he makes
the exact same move his opponent just made. For example, if Susie takes a
group of two pieces away, Calvin will, too. A sample game between them is
shown on the next page.
• Susie sets up the game and Calvin decides to go second (figs. 1–4).
• If Susie had taken a pile with three beads on turn 1, Calvin would have too
and he still would have won. Do you see why?
• Do you see how whatever Susie does, Calvin can copy her and win?
• Try playing a few more games of Nim using the copycat strategy.
Proof 1
FIG. 3: On the third turn, Susie takes the pile FIG. 4: On the fourth turn, Calvin takes
with three red beads. the last pile and wins.
Proof 1
THE GAME OF NIM 105
SETTING UP COPYCAT
3. Susie takes the pile with two purple beads (fig. 3).
4. Calvin takes the pile with two green beads (fig. 4).
6. Calvin takes the last yellow bead and wins (fig. 6).
What if Susie had set up the game in fig. 7 instead? Calvin would have chosen
to go first and taken the new pile with one bead. Now he will always be able to
copy Susie’s moves and win.
Proof 1
Try playing a few more games of Nim using what you just learned.
FIG. 3: Susie takes the pile with two purple beads. FIG. 4: Calvin takes the pile with two green beads.
FIG. 5: Susie takes the last red bead. FIG. 6: Calvin takes the last yellow bead and wins.
Proof 1
THE GAME OF NIM 107
✔ Two players
COPYCAT NIM: 1 + 2 = 3
Try the game in fig. 1 with your partner. Calvin figured out a way to always
win this one, too. Play it a few times with your partner and try to figure out
Calvin’s trick.
TRY THIS!
FIG. 3: You take one purple bead. FIG. 4: Two piles with one bead each means you’ll win!
FIG. 5: Your partner takes the purple pile. FIG. 6: You take the same amount of beads from the red pile.
Proof 1
THE GAME OF NIM 109
Think About It
One of the most famous Graph Theory problems involves the city of
Königsberg. Spanning both sides of a river, it has two islands, which are
connected to the rest of the city by seven bridges. Citizens challenged each
other to find a path that started and ended in the same place and crossed
each of the seven bridges exactly once. Can you find such a path?
Proof 1
111
MATH FACT
In math, a graph is a set of dots,
called vertices, connected by lines,
called edges. You can also think of a
vertex (the singular of vertices) as a
corner. Note that edges don’t have
to be straight.
Proof 1
Proof 1
The Power Grid Graph
Photo by Derrick Benzanson and Fan Chung
2
2 2
3 4 4
2
2 2
FIG. 3: A fancy house. 2 2
4
2 2 2 2
2 2
2 2 2
2 2
2
FIG. 4: An envelope.
Do you see a pattern? Is there something that all the
graphs with an Eulerian circuit have in common? Is
there something that all the graphs without an Eulerian
circuit have in common? Stop here and think about it.
Here's the answer: If there is an Eulerian circuit, then
every time you go to a vertex, you leave it on a differ-
ent edge until you get back to the beginning vertex.
This means there must be an even number of edges
(2, 4, 6, etc.) at every vertex. If any vertex connects an
FIG. 5: A cube-like odd number of edges, you automatically know that the
shape. graph does not have an Eulerian circuit. An exciting
discovery is that if every vertex in a graph has an even
number of edges, the graph does have an Eulerian
circuit.
Proof 1
FIG. 6: A rocket.
3. Hmm, maybe there isn’t an Eulerian circuit. Let’s label every vertex with the
number of edges it connects (fig. 2).
5
3
FIG. 1: Turn the map into a graph. FIG. 2: Label every vertex with the number of
edges it connects.
Now we know we weren’t imagining it—there’s no Eulerian circuit Remember, in
Lab 34, we learned that if any vertex connects an odd number of edges, the graph
does not have an Eulerian circuit. Here, all of the vertices connect an odd number
of edges. Congratulations, you just did a proof by contradiction!
MATH TECHNIQUE
Proof by Contradiction
A mathematical proof is a series of logical arguments For example, for the Bridges of Königsberg problem,
showing that something is true. There are many kinds of we know that if there is a path around the city, the graph
proofs. We explore two in this chapter (see Lab 36). will have an Eulerian circuit. We also know that if the graph
A proof by contradiction uses a series of arguments to has an Eulerian circuit, then all vertices must have an even
show that if one thing is true, this means a second thing number of edges coming out of it. But we showed that
must be true. But here’s the trick: If we can show that the none of the vertices had an even number of edges! That
second thing is actually false, that means that the first thing means there cannot be a path that crosses every bridge
must have been false as well! exactly once and returns to where it started, so we’ve
proven that a path cannot exist.
Darn!
If ghosts exist,
then [blah, blah—logic— But vampires
don't exist! Then ghosts can't
blah, blah] . . . so vampires exist either!
must exist!
Proof 1
GRAPH THEORY: MAKING CONNECTIONS 117
REGION
EDGE
Proof 1
VERTEX
V+R–E=3 + 2 – 3 = 2
FIG. 2: Remember to count the “outside” region. FIG. 3: Do your counts match ours?
Vertices = 4 Vertices = 6
Regions = 3 Regions = 4
Edges = 5 Edges = 8
Proof 1 2 T
V+R–E=4+3–5=2 V+R–E=6 + 4 – 8 = 2
2. Now you try counting yourself (figs. 4–10). Don’t forget to count the “outside” region. How many
vertices, edges, and regions do the following graphs have? Also calculate V + R – E for each graph.
Hint: The graphs in figs. 9 and 10 only have one region: the “outside” region.
V= V= V=
R= R= R=
E= E= E=
V= V= V=
R= R= R=
E= E= E=
V=
R=
E=
SOLUTION: In every example, V + R – E = 2. That’s pretty
V+R–E= amazing. Do you think it’s always true? (You might want to
think about this for a bit before you continue on.)
Proof 1
FIG. 10
V= V=
R= R=
E= E=
V+R–E= V+R–E=
V=
V=
R=
R=
E=
E=
V+R–E=
V+R–E=
Proof 1
You got 2, right?
2. Calculate V + R – E when we add a new edge and a new vertex (fig. 2).
It’s still 2. We added one new vertex and one new edge, so they canceled
each other out.
3. Calculate V + R – E before and after we add a new edge but not a new vertex
(figs. 3–4). It’s still 2, because when we add a new edge but no new vertex, we
end up adding a new region, which cancels out the new edge. Try adding one
edge to some of the graphs from earlier in this chapter. Do you see how we always
add one region when we add one edge? Thus, V + R – E stays the same.
4. We can build any planar connected graph by adding vertices and/or edges as
in the steps above. Try adding edges and/or vertices to the graphs in figs. 5–7.
Calculate V + R – E before and after.
5. Add some vertices and/or edges to a few graphs you make up yourself. Calcu-
late V + R – E before and after. You can try this on any planar connected graph,
not just the simple ones from steps 1 and 2.
If you add just an edge, that ends up adding a new region. If you add a new vertex,
you have to add the edge to connect it to the existing graph. Thus, at every step
of building a planar connected graph, V + R – E = 2. Amazing!
FIG. 4: Calculate V + R – E before and after we FIG. 5: Calculate V + R – E before and after adding
add a new edge. vertices and edges.
FIG. 6: Calculate V + R – E before and after adding FIG. 7: Calculate V + R – E before and after adding
Proof 1
vertices and edges. vertices and edges.
Proof 1
PULL-OUTS 125
Proof 1
PULL-OUTS 127
Proof 1
PULL-OUTS 129
1. GEOMETRY: LEARN ABOUT SHAPES LAB 4, Octahedron: Some ways in which the octahedron
Think About It: There are lots of ways to make a 3D shape is different from the tetrahedron: Octahedron: 8 sides, 6
from a triangle. A triangular prism is like a really thick trian- vertices, 12 edges. Tetrahedron: 4 sides, 4 vertices, 6 edges.
gle, and if you look at it from above it looks like a triangle. Every corner of the octahedron connects to four triangles.
A pyramid takes a shape and raises it up in a point, so that if Every corner of the tetrahedron connects to three triangles.
you look at it from the side it looks like a triangle. There are Compare the octahedron you built to the triangular anti-
lots of 3D shapes with triangle faces. prism that you built in Lab 3, step 6. What do you notice?
They’re the same shape!
LAB 9
• Activity 1, step 4: Yes, you can make a triangle and
LAB 1, Try this!: many other shapes.
A pyramid starting from a star-shaped 4. More than two holes: sieve, slatted chair, sweater
base. Shapes that you cannot turn into
a pyramid include a circle, figure eight,
LAB 10
and more you might think of.
• Activity 1, step 7: The Möbius strip has one edge.
Triangular antiprism
Proof 1
Pentagonal antiprism
131
How Many
Sides?
Try this!: One Two
Zero Step 4: There are multiple possible solutions, but you
You should get these results. twists
shouldn’t need more than two colors for the Seven-Point
One half
twist Star Map and three colors for Modified Seven-Point
Two half Star Map.
twist
Three
half twist
Four half
twist
LAB 11
Proof 1 2CT
HINTS AND SOLUTIONS 133
A Sierpinski Pyramid
LAB 24
LAB 25
A house A boat
Two bridges
Two monks
Proof 1
An arrow A double arrow 135
HINTS AND SOLUTIONS
LAB 27
FIG. 3
136 MATH LAB FOR KIDS
FIG. 5 FIG. 6
LAB 28
FIG. 1a FIG. 1b
FIG. 4
FIG. 3
FIG. 2
Proof 1
HINTS AND SOLUTIONS 137
Game 1: Game 4:
Game 2:
Game 5:
If Player 1 takes either whole pile, Player 2 can take the other
whole pile and win. BUT if Player 1 takes one bead from
the first pile, then Player 2 takes one bead from either pile
Player 2 always wins (unless he or she makes a mistake). 7, 1
on turn two (both only have one bead) and Player 1 wins
on turn three. So Player 1 has a move that makes Player 1 • If Player 1 takes all of either pile, Player 2 takes all of
the other pile and wins.
always win, whereas Player 2 can only win if Player 1 makes
a mistake. • If Player 1 takes one bead from either pile, the game is
reduced to Game 4 and Player 2 has a move where he
or she can always win.
3
2 5 6 2
1, 7, 11 3,9
4 5 2 4
7 8
8
1, 6 3 1, 10 9 6 5, 10 4
2, 10 3, 12
5 7
8 1, 9, 21 2
16 10 1, 8, 22
20 17 3 8 13 4, 14
6 9 11
4 10 9 15
7, 15 3, 11
12 21
19 2 14 19 17
18
14 12
11
1, 15 7, 20 5, 16
6 5, 13 4
13
6, 18
Proof 1
HINTS AND SOLUTIONS 139
2
4 5 3
1
16
11
3 6
1 7
10, 13 12
15 13
12 4
10 14
6
9 8
11 9 7 5
FIG. 3 FIG. 6
LAB 35, step 3: We can tell that there is no Eulerian circuit because in Lab 34 we
discovered that there must be an even number of edges coming out of each vertex in
order to have an Eulerian circuit.
V=6 V=6
R=1 R=1
V = 10 E=5 E=5
R=4
E = 12 V+R–E=6+1–5=2 V+R–E=6+1–5=2
V + R – E = 10 + 4 – 12 = 2 FIG. 9 FIG. 10
FIG. 8
V=8 V=8
R=3 R=3
E=8 E=9
V+R–E=8+3–8=3 V+R–E=8+3–9=2
V=4 V=4
R=5 R=4
E=6 E=6
V+R–E=4+5–6=3 V+R–E=4+4–6=2
Proof 1
HINTS AND SOLUTIONS 141
Proof 1
143