0% found this document useful (0 votes)
153 views38 pages

Basics! Essentials of Modern C++ Style - Herb Sutter - CppCon

This document discusses C++14 style and defaults, focusing on using smart pointers like unique_ptr and make_unique by default instead of raw pointers. It recommends avoiding manual memory management with new and delete, and passing smart pointers by reference or pointer instead of by value to avoid unnecessary copies. It also provides an example where changing smart pointer parameters from pass-by-value to pass-by-reference improved performance significantly in a Facebook benchmark.

Uploaded by

ARAVIND R
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
153 views38 pages

Basics! Essentials of Modern C++ Style - Herb Sutter - CppCon

This document discusses C++14 style and defaults, focusing on using smart pointers like unique_ptr and make_unique by default instead of raw pointers. It recommends avoiding manual memory management with new and delete, and passing smart pointers by reference or pointer instead of by value to avoid unnecessary copies. It also provides an example where changing smart pointer parameters from pass-by-value to pass-by-reference improved performance significantly in a Facebook benchmark.

Uploaded by

ARAVIND R
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 38

C++14 Style 9/13/2014

Herb Sutter

Herb Sutter

CA
Complexity Anonymous

A 12-step program
for goodpeople attempting to
recover from complexity addiction

 2014 Herb Sutter except material otherwise referenced. 1


C++14 Style 9/13/2014
Herb Sutter

C++ developers (~3M)

libstdc++ developers (~30)


+
libc++ developers (~5-7)
+
Boost developers (~300?)
+
ISO WG21 attenders (~300?)

 2014 Herb Sutter except material otherwise referenced. 2


C++14 Style 9/13/2014
Herb Sutter

Occurrences of “&&” in Bjarne’s 90-min Tue keynote? 0

Value of modern C++’s simple usable defaults? Priceless

 “What should every C++ programmer be


expected to know?”
 For years, there has not been a single source
to point to.

 Now there is. In 180 pages you can read on


a long plane flight.
 Recommend it heavily!
 Also a demonstration that modern C++ is
simpler to teach and explain.

 2014 Herb Sutter except material otherwise referenced. 3


C++14 Style 9/13/2014
Herb Sutter

 This talk focuses on defaults, basic styles and idioms in modern C++.
 “Default” != “don’t think.”
 “Default” == “don’t overthink.” Esp. don’t optimize prematurely.

 These reinforce (not compete with) the “fundamentals.”


 “Write for clarity and correctness first.”
 “Avoid premature optimization.” By default, prefer clear over optimal.
 “Avoid premature pessimization.” Prefer faster when equally clear.

why do this
for( auto i = begin(c); i != end(c); ++i ) { … use(*i); … }

when you can do this


for( auto& e : c ) { … use(e); … }
and soon this

for( e : c ) { … use(e); … }

 2014 Herb Sutter except material otherwise referenced. 4


C++14 Style 9/13/2014
Herb Sutter

wait, what?

 C++98:  Modern C++:


widget* factory(); unique_ptr<widget> factory();
void caller() { void caller() {
widget* w = factory(); auto w = factory();
gadget* g = new gadget(); auto g = make_unique<gadget>();
use( *w, *g ); use( *w, *g );
delete g; }
delete w;
}
red  now “mostly wrong” 

 Don’t use owning *,  For “new”, use make_unique by default,


new or delete. make_shared if it will be shared.
 Except: Encapsulated inside  For “delete”, write nothing.
the implementation of low-
level data structures.

 2014 Herb Sutter except material otherwise referenced. 5


C++14 Style 9/13/2014
Herb Sutter

NB: important qualifier

 C++98:  C++14:
widget* factory(); unique_ptr<widget> factory();
void caller() { void caller() {
widget* w = factory(); auto w = factory();
gadget* g = new gadget(); auto g = make_unique<gadget>();
use( *w, *g ); use( *w, *g );
delete g; }
delete w;
}
red  now “mostly wrong” 

 Don’t use owning *,  For “new”, use make_unique by default,


new or delete. make_shared if it will be shared .
 Except: Encapsulated inside  For “delete”, write nothing.
the implementation of low-
level data structures.

 C++98 “Classic”:  Modern C++ “Still Classic”:


void f( widget& w ) { // if required void f( widget& w ) { // if required
use(w); use(w);
} }
void g( widget* w ) { // if optional void g( widget* w ) { // if optional
if(w) use(*w); if(w) use(*w);
} }
auto upw = make_unique<widget>();



f( *upw );
auto spw = make_shared<widget>();
* and & FTW …
(More on parameter passing coming later…) g( spw.get() );

 2014 Herb Sutter except material otherwise referenced. 6


C++14 Style 9/13/2014
Herb Sutter

 Antipattern #1: Parameters  Antipattern #2: Loops


(Note: Any refcounted pointer type.) (Note: Any refcounted pointer type.)
void f( refcnt_ptr<widget>& w ) { refcnt_ptr<widget> w = …;
use(*w); for( auto& e: baz ) {
} // ?
auto w2 = w;
void f( refcnt_ptr<widget> w ) { use(w2,*w2,w,*w,whatever);
use(*w);
} // ?!?! } // ?!?!?!?!

Example (thanks Andrei): In late 2013, Facebook RocksDB


changed from pass-by-value shared_ptr to pass-*/&.
QPS improved 4 (100K to 400K) in one benchmark.
http://tinyurl.com/gotw91-example

FAQ: Smart Pointer Parameters — See GotW #91 (tinyurl.com/gotw91)


Refcounted smart pointers are about managing the owned object’s lifetime.
Copy/assign one only when you intend to manipulate the owned object’s lifetime.
Any “smart pointers (or std::vectors) are slow” performance claims based on code
that copies/assigns smart pointers (or std::vectors) – including passing by value or
copying/assigning in loops – when copies are not needed are fundamentally flawed.

Yes, this applies to your refcounted smart pointer:


• shared_ptr (Boost, TR1, std::)
• retain/release (Objective-C ARC, Clang 3.5)
• AddRef/Release (COM and WinRT, C++/CX ^)
• any other refcounting strategy you will ever see

 2014 Herb Sutter except material otherwise referenced. 7


C++14 Style 9/13/2014
Herb Sutter

unique_ptr<widget> factory(); // source – produces widget


void sink( unique_ptr<widget> ); // sink – consumes widget
void reseat( unique_ptr<widget>& ); // “will” or “might” reseat ptr
void thinko( const unique_ptr<widget>& ); // usually not what you want

shared_ptr<widget> factory(); // source + shared ownership


// when you know it will be shared, perhaps by factory itself
void share( shared_ptr<widget> ); // share – “will” retain refcount
void reseat( shared_ptr<widget>& ); // “will” or “might” reseat ptr
void may_share( const shared_ptr<widget>& ); // “might” retain refcount

1. Never pass smart pointers (by value or by reference) unless you actually
want to manipulate the pointer  store, change, or let go of a reference.
 Prefer passing objects by * or & as usual – just like always.
 Else if you do want to manipulate lifetime, great, do it as on previous slide.
2. Express ownership using unique_ptr wherever possible, including when
you don’t know whether the object will actually ever be shared.
 It’s free = exactly the cost of a raw pointer, by design.
 It’s safe = better than a raw pointer, including exception-safe.
 It’s declarative = expresses intended uniqueness and source/sink semantics.
 It removes many (often most) objects out of the ref counted population.
3. Else use make_shared up front wherever possible, if object will be shared.

 2014 Herb Sutter except material otherwise referenced. 8


C++14 Style 9/13/2014
Herb Sutter

 The reentrancy pitfall (simplified):  “Pin” using unaliased local copy.

// global (static or heap), or aliased local // global (static or heap), or aliased local
… shared_ptr<widget> g_p … … shared_ptr<widget> g_p …

void f( widget& w ) { void f( widget& w ) {


g(); g();
use(w); use(w);
} }
void g() { void g() {
g_p = … ; g_p = … ;
} }

void my_code() { void my_code() {


auto pin = g_p; // 1 ++ for whole tree
f( *g_p ); // passing *nonlocal f( *pin ); // ok, *local
} // should not pass code review }

 The reentrancy pitfall (simplified):  “Pin” using unaliased local copy.

// global (static or heap), or aliased local // global (static or heap), or aliased local
… shared_ptr<widget> g_p … … shared_ptr<widget> g_p …

void f( widget& w ) { void f( widget& w ) {


g(); g();
use(w); use(w);
} }
void g() { void g() {
g_p = … ; g_p = … ;
} }

void my_code() { void my_code() {


auto pin = g_p; // 1 ++ for whole tree
f( *g_p ); // passing *nonlocal f( *pin ); // ok, *local
g_p->foo(); // (or nonlocal->) pin->foo(); // ok, local->
} // should not pass code review }

 2014 Herb Sutter except material otherwise referenced. 9


C++14 Style 9/13/2014
Herb Sutter

1. Never pass smart pointers (by value or by reference) unless you actually
want to manipulate the pointer  store, change, or let go of a reference.
 Prefer passing objects by * or & as usual – just like always.
Remember: Take unaliased+local copy at the top of a call tree, don’t pass f(*g_p).
 Else if you do want to manipulate lifetime, great, do it as on previous slide.
2. Express ownership using unique_ptr wherever possible, including when
you don’t know whether the object will actually ever be shared.
 It’s free = exactly the cost of a raw pointer, by design.
 It’s safe = better than a raw pointer, including exception-safe.
 It’s declarative = expresses intended uniqueness and source/sink semantics.
 It removes many (often most) objects out of the ref counted population.
3. Else use make_shared up front wherever possible, if object will be shared.

Don’t use owning raw *, new, or delete any more, except


rarely inside the implementation details of low-level data structures.
Do use non-owning raw * and &, especially for parameters.
Don’t copy/assign refcounted smart pointers,
including pass-by-value or in loops, unless you really
want the semantics they express: altering object lifetime.

 2014 Herb Sutter except material otherwise referenced. 10


C++14 Style 9/13/2014
Herb Sutter

 2014 Herb Sutter except material otherwise referenced. 11


C++14 Style 9/13/2014
Herb Sutter

 Guru Meditation Q: What does this code do?

template<class Container, class Value>


void append_unique( Container& c, Value v )
{
if( find(begin(c), end(c), v) == end(c) )
c.push_back( move(v) ); // anything comparable to end(cont)…
assert( !c.empty() ); // what type does .empty return?
} // anything testable like a bool…
x

 2014 Herb Sutter except material otherwise referenced. 12


C++14 Style 9/13/2014
Herb Sutter

 Counterarguments: “Oi, but it’s unreadable!” “What’s my type?”


 This is a weak argument for three reasons:
 (Minor) It doesn’t matter to anyone who uses an IDE.
 (Major) It reflects bias to code against implementations, not interfaces.
 (Major) We already ignore actual types with templates and temporaries.
template<class Container, class Value> // what type is Container? Value?
void append_unique( Container& c, Value v ) // anything usable like this…
{
if( find(begin(c), end(c), v) == end(c) ) // what type does find return?
c.push_back( move(v) ); // anything comparable to end(cont)…
assert( !c.empty() ); // what type does .empty return?
} // anything testable like a bool…
 We also ignore actual types with virtual functions, function<>, etc.

 With deduction you always get right type. Repetition  P(lying)

 Example:
void f( const vector<int>& v ) {
vector<int>::iterator i = v.begin(); // ?
}

 Options:
void f( const vector<int>& v ) {
vector<int>::iterator i = v.begin(); // error
vector<int>::const_iterator i = v.begin(); // ok + extra thinking
auto i = v.begin(); // ok, default
}

 2014 Herb Sutter except material otherwise referenced. 13


C++14 Style 9/13/2014
Herb Sutter

 Using deduction makes your code more robust in the face of change.
 Deduction tracks the correct type when an expression’s type changes.
 Committing to explicit type = silent conversions, needless build breaks.
 Examples:
int i = f(1,2,3) * 42; // before: ok enough
int i = f(1,2,3) * 42.0; // after: silent narrowing conversion
auto i = f(1,2,3) * 42.0; // after: still ok, tracks type
widget w = factory(); // before: ok enough, returns a widget
widget w = factory(); // after: silent conversion, returns a gadget
auto w = factory(); // after: still ok, tracks type
map<string,string>::iterator i = begin(dict); // before: ok enough
map<string,string>::iterator i = begin(dict); // after: error, unordered_map
auto i = begin(dict); // after: still ok, tracks type

 Deduction guarantees no implicit conversion will happen.


 A.k.a. “guarantees better performance by default.”
 Committing to an explicit type that requires a conversion
means silently getting a conversion whether you expected it or
not.

 2014 Herb Sutter except material otherwise referenced. 14


C++14 Style 9/13/2014
Herb Sutter

 Using deduction is your only good (usable and efficient) option for
hard-to-spell and unutterable types like:
 lambdas,
 binders,
 detail:: helpers,
 template helpers, such as expression templates (when they should stay
unevaluated for performance), and
 template parameter types, which are anonymized anyway,
 … short of resorting to:
 repetitive decltype expressions, and
 more-expensive indirections like std::function.

 And, yes, “basic deduction” auto x = expr; syntax is almost


always less typing.
 Mentioned last for completeness because it’s a common
reason to like it, but it’s not the biggest reason to use it.

 2014 Herb Sutter except material otherwise referenced. 15


C++14 Style 9/13/2014
Herb Sutter

 Prefer auto x = expr; by default on variable declarations.


 It offers so much correctness, clarity, maintainability, performance
and simplicity goodness that you’re only hurting yourself (and your
code’s future maintainers) if you don’t.
 Prefer to habitually program against interfaces, not
implementations. We do this all the time in temporaries and
templates anyway and nobody bats an eye.
 But: Do commit to an explicit type when you really mean it,
which nearly always means you want an explicit conversion.
 Q: But even then, does “commit to an explicit type”
mean “don’t use auto”?

 Deduce to track if you don’t need to commit to a type:


 const char* s = “Hello”; auto s = “Hello”;
 widget w = get_widget(); auto w = get_widget();
 Commit to stick to a specific type. Try it on the right (same syntax order):
 employee e{ empid }; auto e = employee{ empid };
 widget w{ 12, 34 }; auto w = widget{ 12, 34 };
 With heap allocation, type is on the right naturally anyway:
 C++98 style: auto w = new widget{};
 C++14 style: auto w = make_unique<widget>();
 Teaser: Does this remind you of anything else in C++11? and C++14?
 int f( double ); auto f( double ) -> int; // C++11
 auto f( double ) { … } // C++14

 2014 Herb Sutter except material otherwise referenced. 16


C++14 Style 9/13/2014
Herb Sutter

But what about


int x = 42;
vs.
auto x = 42;
?

“OBVIOUSLY int x = 42;


is the tersest and clearest style.”
Right?

employee e{ empid }; auto e = employee{ empid };


widget w = get_widget(); auto w = get_widget();
 Now consider literal suffixes:
int x = 42; auto x = 42;
float x = 42.; auto x = 42.f; // no narrowing
unsigned long x = 42; auto x = 42ul;
string x = “42”; auto x = “42”s; // C++14
chrono::nanoseconds x{ 42 }; auto x = 42ns; // C++14
 Remember functions, lambdas, and aliases:
int f( double ); auto f ( double ) -> int;
auto f = [=]( double ) { /*…*/ };
typedef set<string> dict; using dict = set<string>;
template<class T> struct myvec template<class T>
{ typedef vector<T,myalloc> type; }; using myvec = vector<T,myalloc>;

 2014 Herb Sutter except material otherwise referenced. 17


C++14 Style 9/13/2014
Herb Sutter

 The C++ world is moving to left-to-right everywhere:


category name = type and/or initializer ;
Auto variables: auto e = employee{ empid };
auto w = get_widget();
Literals: auto x = 42;
auto x = 42.f;
auto x = 42ul;
User-defined literals: auto x = “42”s;
auto x = 1.2ns;
Function declarations: auto func ( double ) -> int;
Named lambdas: auto func = [=]( double ) { /*…*/ };
Aliases (no more typedefs): using dict = set<string>;
Template aliases: template<class T>
using myvec = vector<T,myalloc>;

 Consider:

auto x = value;

 Q: Does this “=” create a temporary object plus a move/copy?


 Standard says “No.” The code T x = a; has exactly the same meaning
as T x(a); when a has type T (or derived from T)… and auto x = a;
guarantees the types are the same (yay auto) so it always means
exactly the same as auto x(a).

 2014 Herb Sutter except material otherwise referenced. 18


C++14 Style 9/13/2014
Herb Sutter

 Consider:

auto x = type{value};

 Q: Does this “=” create a temporary object plus a move/copy?


 Standard says “Yes, but”: The compiler may elide the temporary.
 In practice, compilers do (and in the future routinely will) elide this
temporary+move. However, the type must still be movable (which
includes copyable as a fallback).

 Case: (1) Explicit “type{}” + (2) non-(cheaply-)moveable type.


auto lock = lock_guard<mutex>{ m }; // error, not movable
auto ai = atomic<int>{}; // error, not movable
auto a = array<int,50>{}; // compiles, but needlessly expensive

 Non-cases: Naked init list, proxy type, multi-word name.


auto x = { 1 }; // initializer_list
auto x = 1; // int
auto a = matrix{…}, b = matrix{…}; // some lazily evaluated type
auto ab = a * b; // capture proxy (efficient by default)
auto c = matrix{ a * b }; // resolve computation
auto x = (long long){ 42 }; // use int64_t{42} or 42LL
auto y = class X{1,2,3}; // use X{1,2,3};

 2014 Herb Sutter except material otherwise referenced. 19


C++14 Style 9/13/2014
Herb Sutter

 A recent time I resisted using auto, I was wrong.


 It came up when changing this legacy code:
base* pb = new derived();
to this modern code, where I and others kept not noticing the different types:
unique_ptr<base> pb = make_unique<derived>();
// too subtle: people keep not seeing it
and now I actually do prefer the consistent and nearly-as-terse spelling:
auto pb = unique_ptr<base>{ make_unique<derived>() };
// explicit and clear: hard to miss it
which makes what’s going on nice and explicit – the conversion is more obvious
because we’re explicitly asking for it.

1. Deduced and exact, when you want tracking: auto x = init;


2. With explicit type name, when you want to commit: auto x = Type { init };

Note: Guarantees zero implicit conversions/temporaries,


zero narrowing conversions, and zero uninitialized variables!

 2014 Herb Sutter except material otherwise referenced. 20


C++14 Style 9/13/2014
Herb Sutter

They’re in headers anyway. (Insert de rigueur modules note here.)


C++14 makes it it convenient to not to not repeat yourself.
Remember: auto only  exact type, no conversions;
explicit return type  stable type, committed.

 2014 Herb Sutter except material otherwise referenced. 21


C++14 Style 9/13/2014
Herb Sutter

Complete “how to pass params” details follow,


but the summary fits on a slide…
… one slide for “default,” one slide for “optimal”

Observation

“New features get overused.” – B. Stroustrup


or
“It’s about the lvalues, after all!” – S. Meyers

Just as exception safety isn’t all about writing try and catch,
using move semantics isn’t all about writing move and &&

 2014 Herb Sutter except material otherwise referenced. 22


C++14 Style 9/13/2014
Herb Sutter

 The following is the result of recent discussions with many


people, including but not limited to the following:
 Gabriel Dos Reis
 Matthew Fiovarante (&& param  move from)
 Howard Hinnant (distinguish copy ctor/op= costs vs. move)
 Stephan T. Lavavej (low cost of value return even in C++98)
 Scott Meyers (reduce #objects, be aware of costs )
 Eric Niebler
 Sean Parent
 Bjarne Stroustrup (practicality, judgment, design sense)
 VC++ MVP discussion list
 & many more

Expensive to copy
Cheap to copy Moderate cost to copy (e.g., string, BigPOD)
(e.g., vector,
(e.g., int) or Don’t know (e.g., unfamiliar type, template)
BigPOD[])

Out X f() f(X&) *

In/Out f(X&)
In
f(X) f(const X&)
In & retain copy

“Cheap”  a handful of hot int copies


“Moderate cost”  memcpy hot/contiguous ~1KB and no allocation

* or return X* at the cost of a dynamic allocation

 2014 Herb Sutter except material otherwise referenced. 23


C++14 Style 9/13/2014
Herb Sutter

Cheap or
Cheap to move (e.g., vector<T>, string) Expensive to move
impossible to
or Moderate cost to move (e.g., array<vector>, BigPOD) (e.g., BigPOD[],
copy (e.g., int,
or Don’t know (e.g., unfamiliar type, template) array<BigPOD>)
unique_ptr)
Out X f() f(X&) *

In/Out f(X&)
In
f(X) f(const X&)
In & retain “copy”

Summary of what’s new in C++1x:


“Cheap”  a handful
 Defaults work better
of hot int copies
“Moderate cost”  memcpy hot/contiguous ~1KB and no allocation

* or return unique_ptr<X>/make_shared_<X> at the cost of a dynamic allocation

Cheap or
Cheap to move (e.g., vector<T>, string) Expensive to move
impossible to
or Moderate cost to move (e.g., array<vector>, BigPOD) (e.g., BigPOD[],
copy (e.g., int,
or Don’t know (e.g., unfamiliar type, template) array<BigPOD>)
unique_ptr)
Out X f() f(X&) *
+1 consistency:
In/Out f(X&) same optimization
In f(const X&) guidance as overloaded
f(X) copy+move construction
In & retain copy f(const X&) + f(X&&) & move **
and assignment
In & move from f(X&&) **

Summary of what’s new in C++1x:


* or return unique_ptr<X>/make_shared_<X> at the cost of a dynamic allocation
 Defaults work better
** special cases can alsouse
+ perfect
More forwarding (e.g., multiple
optimization in+copy params, conversions)
opportunities

 2014 Herb Sutter except material otherwise referenced. 24


C++14 Style 9/13/2014
Herb Sutter

Cheap or
Cheap to move (e.g., vector<T>, string) Expensive to move
impossible to
or Moderate cost to move (e.g., array<vector>, BigPOD) (e.g., BigPOD[],
copy (e.g., int,
or Don’t know (e.g., unfamiliar type, template) array<BigPOD>)
unique_ptr)
Out X f() f(X&) *

In/Out f(X&)
In f(const X&)
f(X)
In & retain copy f(const X&) + f(X&&) & move **

In & move from f(X&&) **

Summary of what’s new in C++1x:


* or return unique_ptr<X>/make_shared_<X> at the cost of a dynamic allocation
 Defaults work better
** special cases can alsouse
+ perfect
More forwarding (e.g., multiple
optimization in+copy params, conversions)
opportunities

When do I write rvalue &&? Only to optimize rvalues


Just as exception safety isn’t all about writing try and catch,
using move semantics isn’t all about writing move and &&

 2014 Herb Sutter except material otherwise referenced. 25


C++14 Style 9/13/2014
Herb Sutter

Cheap or
Cheap to move (e.g., vector<T>, string) Expensive to move
impossible to
or Moderate cost to move (e.g., array<vector>, BigPOD) (e.g., BigPOD[],
copy (e.g., int,
or Don’t know (e.g., unfamiliar type, template) array<BigPOD>)
unique_ptr)
Out X f() f(X&)
In/Out f(X&)
In f(const X&)

?
In & retain copy f(X) *
f(X) & move
In & move from

* GOOD: this can be faster than C++98 – can move from rvalues;
BUT: also can be much slower than C++98 – always incurs a full copy, prevents reusing
buffers/state (e.g., for vectors & long strings, incurs memory allocation 100% of the time)
BUT: also problematic for noexcept

 Consider:
class employee {
std::string name_;
public:
void set_name( /*… ?? …*/ ); // change name_ to new value
};
 Q: What should we tell people to write here?
 Hint: There has been a lot of overthinking going on about this.
(I include myself.)

 2014 Herb Sutter except material otherwise referenced. 26


C++14 Style 9/13/2014
Herb Sutter

 Default: const string&


class employee {
std::string name_;
public:
void set_name( const std::string& name ) { name_ = name; }
};
 Always 1 copy assignment – but usually <<50% will alloc
 If small (SSO), ~5 int copies, no mem alloc – often dominant
 If large, still performs mem alloc <50% of the time

 If optimization justified: Add overload for string&& + move


class employee {
std::string name_;
public:
void set_name( const std::string& name ) { name_ = name; }
void set_name( std::string&& name ) noexcept
{ name_ = std::move(name); }
};
 Optimized to steal from rvalues:
 Pass a named object: 1 copy assignment (<<50% alloc), as before
 Pass a temporary: 1 move assignment (~5 ints, no alloc  noexcept)
 Note: Combinatorial if multiple “in + retain copy” parameters.

 2014 Herb Sutter except material otherwise referenced. 27


C++14 Style 9/13/2014
Herb Sutter

 Another new option in C++11: string + move


class employee {
std::string name_;
public:
void set_name( std::string name ) noexcept
{ name_ = std::move(name); }
};
 Optimized to steal from rvalues, without overloading:
 Pass named object: 1 copy construction (100% alloc if long) + move op=
 Pass a temporary: 1 move assignment (~5 ints, no alloc  noexcept-ish)
 This “noexcept” is… problematic

 Still another new option in C++11: Templated T&& “perfect forwarding”


class employee {
std::string name_;
public:
template<class String, class = std::enable_if_t<!std::is_same<std::decay_t<String>,
std::string>::value>>
void set_name( String&& name )
noexcept(std::is_nothrow_assignable<std::string&, String>::value)
{ name_ = std::forward<String>(name); }
};
 Optimized to steal from rvalues (and more), sort of without overloading:
 Pass a named object: 1 copy assignment (<<50% alloc), as before
 Pass a temporary: 1 move assignment (~5 ints, no alloc  noexcept)
 “Unteachable!” Generates many funcs. Must be in a header. Can’t be virtual.

 2014 Herb Sutter except material otherwise referenced. 28


C++14 Style 9/13/2014
Herb Sutter

VC++ 2013 x64 Release


6000

5000

4000

3000

2000

1000

0
lvalue (1-10) lvalue (1-50) xvalue (1-10) xvalue (1-50) char* (1-10) char* (1-50)

Option 1: const string& Option 2: const string& + string&& Option 3: string Option 4: String&& perfect fwding

Clang/libc++ Release
1200

1000

800

600

400

200

0
lvalue (1-10) lvalue (1-50) xvalue (1-10) xvalue (1-50) char* (1-10) char* (1-50)

Option 1: const string& Option 2: const string& + string&& Option 3: string Option 4: String&& perfect fwding

 2014 Herb Sutter except material otherwise referenced. 29


C++14 Style 9/13/2014
Herb Sutter

G++/libstdc++ x64 Release


1400

1200

1000

800

600

400

200

0
lvalue (1-10) lvalue (1-50) xvalue (1-10) xvalue (1-50) char* (1-10) char* (1-50)

Option 1: const string& Option 2: const string& + string&& Option 3: string Option 4: String&& perfect fwding

G++/libstdc++ vstring x64 Release


1200

1000

800

600

400

200

0
lvalue (1-10) lvalue (1-50) xvalue (1-10) xvalue (1-50) char* (1-10) char* (1-50)

Option 1: const string& Option 2: const string& + string&& Option 3: string Option 4: String&& perfect fwding

 2014 Herb Sutter except material otherwise referenced. 30


C++14 Style 9/13/2014
Herb Sutter

Constructor operator=

Default
$$
Move $

Copy $$$$ $$$

 Howard Hinnant: “Don’t blindly assume that the cost of


construction is the same as assignment.”
 For strings and vectors, “Capacity plays a large role in their performance.
Copy construction always allocates (except for short). Copy assignment
(except for short) allocates/deallocates 50% of the time with random
capacities on the lhs and rhs. To keep an eye on performance, one must "William of Ockham" by self-created (Moscarlop) -
Own work. Licensed under Creative Commons
count allocations and deallocations.” Attribution-Share Alike 3.0 via Wikimedia Commons-
http://commons.wikimedia.org/wiki/File:William_of_Ockh
am.png#mediaviewer/File:William_of_Ockham.png

 William of Occam: ‘Do not multiply entities needlessly.’


 Attributed. Talking about hypotheses; applies to ‘entities.’

 Andrei Alexandrescu: “No work is less work than some work.”

 Scott Meyers: ‘It’s a bad habit to just create extra objects.’


 “Just create ’em because they’re cheap to move from” is thoughtcrime.

 2014 Herb Sutter except material otherwise referenced. 31


C++14 Style 9/13/2014
Herb Sutter

 This talk focuses on defaults, basic styles and idioms in modern C++.
 “Default” != “don’t think.”
 “Default” == “don’t overthink.” Esp. don’t optimize prematurely.

 These reinforce (not compete with) the “fundamentals.”


 “Write for clarity and correctness first.”
 “Avoid premature optimization.” By default, prefer clear over optimal.
 “Avoid premature pessimization.” Prefer faster when equally clear.

 Another new option in C++11: string + move


class employee {
std::string name_;
public:
void set_name( std::string name ) noexcept
{ name_ = std::move(name); }
};
 Optimized to steal from rvalues, without overloading:
 Pass named object: 1 copy construction (100% alloc if long) + move op=
 Pass a temporary: 1 move assignment (~5 ints, no alloc  noexcept-ish)
 This “noexcept” is… problematic

 2014 Herb Sutter except material otherwise referenced. 32


C++14 Style 9/13/2014
Herb Sutter

 There is one place where this is a good idea: Constructors.


class employee {
std::string name_;
std::string addr_;
std::string city_;
public:
void employee( std::string name, std::string addr, std::string city )
: name_{std::move(name)}, addr_{std::move(addr)}, city_{std::move(city)} { }
};
 Constructors are the primary case of multiple “in + retain copy” params,
where overloading const&/&& is combinatorial.
 Constructors always construct, so no worries about reusing existing capacity.
 Note: Probably prefer not to write the misleading “noexpect”…

 Default: const string&


class employee {
std::string name_;
public:
void set_name( const std::string& name ) { name_ = name; }
};
 Always 1 copy assignment – but usually <<50% will alloc
 If small (SSO), ~5 int copies, no mem alloc – often dominant
 If large, still performs mem alloc <50% of the time

 2014 Herb Sutter except material otherwise referenced. 33


C++14 Style 9/13/2014
Herb Sutter

 If optimization justified: Add overload for string&& + move


class employee {
std::string name_;
public:
void set_name( const std::string& name ) { name_ = name; }
void set_name( std::string&& name ) noexcept
{ name_ = std::move(name); }
};
 Optimized to steal from rvalues:
 Pass a named object: 1 copy assignment (<<50% alloc), as before
 Pass a temporary: 1 move assignment (~5 ints, no alloc  noexcept)
 Note: Combinatorial if multiple “in + retain copy” parameters.

What is a T&&? A forwarding reference

 2014 Herb Sutter except material otherwise referenced. 34


C++14 Style 9/13/2014
Herb Sutter

void foo( X&& x );


template<class Y>
void bar( Y&& y );
 Q: What are the types of the function parameters?
What arguments to they accept or reject?
What is the parameter for?
 A: Fundamentally different.
 foo takes rvalue reference to non-const.
foo accepts only rvalue X objects.
foo’s parameter is to capture temporaries (and other rvalues).
 bar takes mumble reference to everything: const, volatile, both, and neither.
bar accepts all Y objects.
bar’s parameter is for forwarding its argument onward.

 Scott Meyers pointed out that T&& is very different,


and needs a name.
 He coined “universal reference.”
 For his book whose final galleys are due, um, today.
 Here at CppCon, a few of us met and ultimately
agreed that this does need a name. (Thanks, Scott.)
 But we still disliked “universal.” (Sorry, Scott.)
 We think the right name is “forwarding reference.”
 The committee/community may disagree. Time will tell.
 In the meantime, Scott will add a footnote and index
entry for “forwarding reference,” and switch to it in
future printings if the community agrees. (Thanks,
Scott!)

 2014 Herb Sutter except material otherwise referenced. 35


C++14 Style 9/13/2014
Herb Sutter

 Use && only for parameter/return types:


 myclass&& rvalue references to optimize rvalues, usually overloading const& /
&& – note this covers the move SMFs!
void f( const string& ); // default way to express “in + retain a copy”
void f( string&& ); // what to add to additionally optimize for rvalues
 T&& forwarding references to write forwarders, which are neutral code
between unknown callers and callees and want to preserve rvalueness/cv-ness.
 Note this includes the new proposed for(e:c), which is… drum roll…
a neutral forwarder between a collection/range and the calling code.
 Also includes generic lambda auto&& parameters… use for forwarders only.
 Don’t use auto&& for local variables.
 You should know whether your variable is const/volatile or not!
 (Except rarely if you’re just handing it off… in the body of a forwarder.)

Yes, C++11 has multiple return values! (Who knew?)

 2014 Herb Sutter except material otherwise referenced. 36


C++14 Style 9/13/2014
Herb Sutter

 Given a set<string> myset, consider:


// C++98
pair<set<string>::iterator,bool> result = myset.insert( “Hello” );
if (result.second) do_something_with( result.first ); // workaround

// C++11 – sweet backward compat


auto result = myset.insert( “Hello” ); // nicer syntax, and the
if (result.second) do_something_with( result.first ); // workaround still works

// C++11 – sweet forward compat, can treat as multiple return values


tie( iter, success ) = myset.insert( “Hello” ); // normal return value
if (success) do_something_with( iter );

C++ developers (~3M)

libstdc++ developers (~30)


+
libc++ developers (~5-7)
+
Boost developers (~300?)
+
ISO WG21 attenders (~300?)

 2014 Herb Sutter except material otherwise referenced. 37


C++14 Style 9/13/2014
Herb Sutter

Questions?

 2014 Herb Sutter except material otherwise referenced. 38

You might also like