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Google PROFESSIONAL-CLOUD-ARCHITECT Goog PDF

This document contains a case study about Mountkirk Games, which makes online multiplayer games. It describes Mountkirk's need to scale its game infrastructure dynamically and capture more analytics. The case study is followed by 6 multiple choice questions about designing solutions for Mountkirk on Google Cloud Platform to meet its technical and business requirements, such as using managed services, autoscaling, and real-time analytics.

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Abhishek Mathur
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0% found this document useful (1 vote)
1K views

Google PROFESSIONAL-CLOUD-ARCHITECT Goog PDF

This document contains a case study about Mountkirk Games, which makes online multiplayer games. It describes Mountkirk's need to scale its game infrastructure dynamically and capture more analytics. The case study is followed by 6 multiple choice questions about designing solutions for Mountkirk on Google Cloud Platform to meet its technical and business requirements, such as using managed services, autoscaling, and real-time analytics.

Uploaded by

Abhishek Mathur
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Google

PROFESSIONAL-CLOUD-ARCHITECT

Exam Name:
Google Certified Professional – Cloud Architect (GCP) Exam

Questions & Answers


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Case Study: 1
Mountkirk Games Case Study
Company Overview
Mountkirk Games makes online, session-based. multiplayer games for the most popular mobile
platforms.
Company Background
Mountkirk Games builds all of their games with some server-side integration and has historically
used cloud providers to lease physical servers. A few of their games were more popular than
expected, and they had problems scaling their application servers, MySQL databases, and analytics
tools.
Mountkirk's current model is to write game statistics to files and send them through an ETL tool that
loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy
the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive
analytics and take advantage of its autoscaling server environment and integrate with a managed
NoSQL database.
Technical Requirements
Requirements for Game Backend Platform
1. Dynamically scale up or down based on game activity.
2. Connect to a managed NoSQL database service.
3. Run customized Linx distro.
Requirements for Game Analytics Platform
1. Dynamically scale up or down based on game activity.
2. Process incoming data on the fly directly from the game servers.
3. Process data that arrives late because of slow mobile networks.
4. Allow SQL queries to access at least 10 TB of historical data.
5. Process files that are regularly uploaded by users' mobile devices.
6. Use only fully managed services
CEO Statement
Our last successful game did not scale well with our previous cloud provider, resuming in lower user
adoption and affecting the game’s reputation. Our investors want more key performance indicators
(KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper
insight into usage patterns so we can adapt the gams to target users.
CTO Statement
Our current technology stack cannot provide the scale we need, so we want to replace MySQL and
move to an environment that provides autoscaling, low latency load balancing, and frees us up from
managing physical servers.
CFO Statement
We are not capturing enough user demographic data usage metrics, and other KPIs. As a result, we do
not engage the right users. We are not confident that our marketing is targeting the right users, and we
are not selling enough premium Blast-Ups inside the games, which dramatically impacts our revenue.

Question: 1

Page | 2
For this question, refer to the Mountkirk Games case study.
Mountkirk Games wants you to design their new testing strategy. How should the test coverage
differ from their existing backends on the other platforms?

A. Tests should scale well beyond the prior approaches.


B. Unit tests are no longer required, only end-to-end tests.
C. Tests should be applied after the release is in the production environment.
D. Tests should include directly testing the Google Cloud Platform (GCP) infrastructure.

Answer: C

Question: 2

For this question, refer to the Mountkirk Games case study.


Mountkirk Games has deployed their new backend on Google Cloud Platform (GCP). You want to
create a thorough testing process for new versions of the backend before they are released to the
public. You want the testing environment to scale in an economical way. How should you design the
process?

A. Create a scalable environment in GCP for simulating production load.


B. Use the existing infrastructure to test the GCP-based backend at scale.
C. Build stress tests into each component of your application using resources internal to GCP to
simulate load.
D. Create a set of static environments in GCP to test different levels of load — for example, high,
medium, and low.

Answer: B

Question: 3

For this question, refer to the Mountkirk Games case study.


Mountkirk Games wants to set up a continuous delivery pipeline. Their architecture includes many
small services that they want to be able to update and roll back quickly. Mountkirk Games has the
following requirements:
• Services are deployed redundantly across multiple regions in the US and Europe.
• Only frontend services are exposed on the public internet.
• They can provide a single frontend IP for their fleet of services.
• Deployment artifacts are immutable.
Which set of products should they use?

A. Google Cloud Storage, Google Cloud Dataflow, Google Compute Engine


B. Google Cloud Storage, Google App Engine, Google Network Load Balancer
C. Google Container Registry, Google Container Engine, Google HTTP(s) Load Balancer
D. Google Cloud Functions, Google Cloud Pub/Sub, Google Cloud Deployment Manager

Answer: C

https://cloud.google.com/load-balancing/
https://cloud.google.com/solutions/ansible-with-spinnaker-tutorial
http://blog.armory.io/what-is-immutable-infrastructure/
https://cloud.google.com/compute/docs/load-balancing/http/

Page | 3
Question: 4

For this question, refer to the Mountkirk Games case study.


Mountkirk Games' gaming servers are not automatically scaling properly. Last month, they rolled out
a new feature, which suddenly became very popular. A record number of users are trying to use the
service, but many of them are getting 503 errors and very slow response times. What should they
investigate first?

A. Verify that the database is online.


B. Verify that the project quota hasn't been exceeded.
C. Verify that the new feature code did not introduce any performance bugs.
D. Verify that the load-testing team is not running their tool against production.

Answer: A

503 is service unavailable error.

Question: 5

For this question, refer to the Mountkirk Games case study


Mountkirk Games needs to create a repeatable and configurable mechanism for deploying isolated
application environments. Developers and testers can access each other's environments and
resources, but they cannot access staging or production resources. The staging environment needs
access to some services from production.
What should you do to isolate development environments from staging and production?

A. Create a project for development and test and another for staging and production.
B. Create a network for development and test and another for staging and production.
C. Create one subnetwork for development and another for staging and production.
D. Create one project for development, a second for staging and a third for production.

Answer: A

Question: 6

For this question, refer to the Mountkirk Games case study.


Mountkirk Games wants to set up a real-time analytics platform for their new game. The new
platform must meet their technical requirements. Which combination of Google technologies will
meet all of their requirements?

A. Container Engine, Cloud Pub/Sub, and Cloud SQL


B. Cloud Dataflow, Cloud Storage, Cloud Pub/Sub, and BigQuery
C. Cloud SQL, Cloud Storage, Cloud Pub/Sub, and Cloud Dataflow
D. Cloud Dataproc, Cloud Pub/Sub, Cloud SQL, and Cloud Dataflow
E. Cloud Pub/Sub, Compute Engine, Cloud Storage, and Cloud Dataproc

Answer: B

A real time requires Stream / Messaging so Pub/Sub, Analytics by Big Query.

Page | 4
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