DronesDroidsAndRobots2016v5 PDF
DronesDroidsAndRobots2016v5 PDF
www.scienceweek.net.au
13-21 August
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DRONES, DROIDS AND ROBOTS 3
Table of contents
President's Message
President's Message .................................................................... 3
What's doing with drones? .................................................. 22 Whilst Drones, Droids and Robots has been
developed to support teachers to do theme-related
Robot round up ..................................................................... 32 activities during National Science Week 13-21
August 2016, the information, activities, weblinks
Making life easier with robots ............................................ 42 and Australian research case studies will continue
to be a valuable addition to any teacher's set of
Robots into the future ........................................................... 49
STEM resources.
5: Exploring some of the science ........................................... 54 The Australian Science Teachers Association is
pleased to provide this web-based digital book free
Communicating remotely .................................................... 54
of charge to all educators, thanks to the ongoing
Flight ...................................................................................... 57 funding support from the Australian Government
through the Inspiring Australia initiative.
Circuits .................................................................................. 58
I'd like to encourage all teachers of science across
Materials used in construction .......................................... 60 Australia to use Drones, Droids and Robots to
promote STEM to their students
Powering drones, droids and robots ................................. 62
Anne Disney,
6: Maths makes it happen! ...................................................... 68 ASTA President
Acknowledgements
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
4 DRONES, DROIDS AND ROBOTS
I feel like I've come a long way from being a schoolgirl in Cairns in far north Queensland ten years ago.
I've studied computing and mechanical engineering at the University of Melbourne and Imperial College in London, and
artificial intelligence and robotics at Singularity University in California, which teaches us to use exponential technologies to
impact the lives of a billion people within the next 10 years.
When I was at university I noticed that there weren't that many girls studying engineering with me, so I founded Robogals,
organising volunteers to visit schools with robots to encourage girls to stick with maths, science and technology. I've left
Robogals now, but it's still running in nine countries and I'm very proud of the program.
As the 2012 Young Australian of the Year (and National Science Week Ambassador!) I got to meet and speak to thousands of
people including about 10,000 schoolgirls, encouraging them to study engineering.
And now I spend my days being a robotics engineer, developing a telepresence robot that will have uses in business, health,
aged care, schools and even in homes. It will go to market later this year and will be available ready-to-use, as well as in a kit
for students to build themselves and then program in class.
My personal goal is to bring robots to the world and our day to day lives, and have them impact billions of people in a
positive way.
Enjoy learning about, building and programming some drones, droids and robots with your students for National Science Week
this year and into the future. We need many more STEM graduates and I might be needing to employ some of them soon!
Marita Cheng
Entrepreneur and Robotics Engineer
Founder, 2Mar Robotics
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
DRONES, DROIDS AND ROBOTS 5
INTRODUCTION
A STEM adventure Ñ Drones, droids and robots
We have long been fascinated by the robots and androids depicted in science fiction books and filmsÑBB-8 being the
latestÑand with the idea that one day we will have robots to do the housework and other mundane chores. Drones have long
been used in the military, but to most of us drones are the Ôquad-coptersÕ of various sizes that are becoming increasingly
accessible as a Ôtech toysÕ. They are certainly fun to play with! However, drones, droids and robots come in many shapes and
sizes with infinite uses and their significance in solving our current and future challenges cannot be overstated.
The aim of the 2016 National Science Week resource book Drones, Droids and Robots is to provide educators and their
students a glimpse into the real, fast-paced world of autonomous technology research and devices. It is designed to
showcase the close links between the disciplines of Science, Technology, Engineering and Maths at a time when there
is a strong move to restore the focus and increase the uptake of STEM subjects in schools. It also highlights the most
innovative research that is taking place with the application of autonomous technologies in agriculture, mining, manufacture,
conservation, educationÉand many more.
This book is in no way intending to be an exhaustive look at this technology. Rather it is a series of ÔsnapshotsÕ on:
¥ the Ôsci-fiction to sci-factÕ history and definition of drones, droids and robots
¥ the way drones, droids and robots are used today
¥ some of the science and maths behind the development and use of this technology
¥ Ôcutting edgeÕ research and innovation, with case studies from some Australian universities
Included are links to articles, videos, activities, interactives for younger students, images and further information. It has
been designed to allow teachers to delve in and out depending their interests and the interests of their students. There are
opportunities to link to all aspects of STEM.
Links to particular areas of the curriculumÑscience, mathematics, design technology and digital technology are made
in various chapters to assist teachers to identify STEM opportunities. Chapter 6 also provides links to specific content
descriptors in the mathematics curriculum.
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
6 1: FROM SCIENCE FICTION TO SCIENCE FACT
Our expectations of technology in the real world often come from science fiction content. From the imagination of writers
such things as lasers, robots, rocket ships and atomic power were all described in science fiction long before they became
science fact. Inspiration from science fiction has lead researchers and designers to develop novel devices and systems that
change the ways we do things.
For example, it has been suggested that the 2002 movie Minority Report influenced the development of multi-touch interfaces
such as those in smartphones and iPads. Many Star Trek technologies, such as personal access display devices and smart
watches have actually been created in the 21st century. In the movie, The Matrix the main protagonist, Neo, demonstrated the
ultimate interface with a computer where kung-fu skills were ÔuploadedÕ into his brain. Brain scientists are developing a way
of amplifying learning in a way that mimics the method used in The Matrix. (see ÔScientists develop Matrix-style technique
of ÔfeedingÕ information directly into your brainÕ, 19 February 2016, The Mirror). For an accompanying video see ÔEnhanced
training through neurostimulationÕ, YouTube (5:06 min)
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
1: FROM SCIENCE FICTION TO SCIENCE FACT 7
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
8 1: FROM SCIENCE FICTION TO SCIENCE FACT
Isaac Asimov, the famous science fiction writer, used the word ÔroboticsÕ to describe the technology of robots and predicted
the rise of a powerful robot industry. In 1942 he wrote the incredible Robot series of short stories, which were included in
his famous novel, I , Robot. The series centred on the idea of robots having Ôpositronic brainsÕ; an artificial intelligence that
enabled them to learn. Asimov was already considering the dangers of intelligent robots and so formulated the three laws of
robotics to keep them in check.
‘First Law: A robot may not injure a human being or, through inaction allow a human being to come to harm.
Second Law: A robot must obey orders given to it by human beings, except where such orders conflict with the first law.
Third Law: A robot must protect its own existence as long as such protection does not conflict with the first or second law.’
Many of the ideas described in Asimov's short stories were incorporated into the 2004 film, I , Robot starring Will Smith
(I, Robot, Official trailer, YouTube, 2:26 min), although the screenplay came mostly from an unrelated script titled Hardwired
written by Jeff Vintar. Another of Asimov's short stories, The Bicentennial Man, was adapted into the 1999 movie Bicentennial
Man (Bicentennial Man Ð Officialš Trailer, YouTube 2:49 min) starring the late Robin
Williams.
Fictional robots have not always been benign. In many works of science fiction, like
the movies Transformers and Terminator, while some of the robots acquire human
capabilities and emotional connections to humans, other others are bent on the
destruction of humanity. In the classic Stanley Kubrick movie, 2001: A Space Odyssey
released in 1968, the on-board computer HAL demonstrates emotion and begins to
eliminate the crew to ensure its own survival. (Trailer, 2001: A Space Odyssey, IMDb
3:32 min)
Science fiction has often favoured characters that are anthropomorphic and
indistinguishable from humans, such as those in the classic tech noir film Blade
Runner (Blade Runner (1982) Official Trailer, YouTube 3:37 min) and Surrogates
(Surrogates Official Trailer, YouTube 2:31 min). Movie directors take advantage of
the human tendency to create bonds with human-like, fictional characters so their
movies have the potential to do well at the box office.
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
1: FROM SCIENCE FICTION TO SCIENCE FACT 9
As you read through the chapters: What's doing with drones?, Robot round up, Making life easier
with robots and Robots into the future you will see how these machines are penetrating all
walks of life, performing manual tasks and assisting in social contexts.
Smart robots are here. They can accomplish intelligent actions, make rational
decisions, learn from experience and even make new robots. Johnny Five
(from the movie Short Circuit) demonstrated knowledge acquisitionÉand
scientists are currently building machines that can do just this.
WOPR (War Operations Plan Response) computer in the movie
War Games (1983) (War Games Official Trailer, YouTube 2:19 min)
demonstrated a machine learning by itself. This has been
demonstrated in the real world by current computers such as:
VIDEO
Could humans be raised by a robot? Read about what a couple of experts think in the article What's Mother's Day if you've
been born in a machine and raised by robots? The Conversation, 6 May 2016.
All the favourite fictional robots have characteristics and emotions that endear them to their human viewers. While today's
robots are becoming more sophisticated and human-like, there are still differences in level of consciousness, autonomy and
physical appearance between the real and fictional characters.
No matter how life-like some of today's robots appear the difference is still only skin deep. Social robots that are designed
to be friendly, engaging and helpful are moving into the real world. These are more often humanoid in appearance and
nature. Robotic intelligence is rising and serious scientists predict the development of human-like intelligence somewhere
between 2029 and 2050. When this happens ethical and moral questions like ÔShould robots be accorded rights?Õ will need to
be answered. Should these robots be ethical? How do we build ethical robots? What will happen if we don't? Some of these
questions have been considered in science fiction but now we have to apply them to realityÉand sooner rather than later.
To read what some experts think about whether or not robots will take over the world read: We ask the experts: Will robots
take over the world? 19 July 2013, University of Cambridge.
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
10 1: FROM SCIENCE FICTION TO SCIENCE FACT
Australian Research
Killer Robots
Professor Toby Walsh has been raising the issue of ethics and
robots in relation to ‘Killer Robots’ used by the military. He
shares his views below.
There are a number of weapons systems already fielded by the military that would meet a strict definition of lethal
autonomous weapons. For example, Samsung have produced a sentry robot that is used in the Demilitarized Zone
between North and South Korea that is able to identify targets automatically from 4km away and shoot them with deadly
accuracy. As another example, several ships in the Royal Australian Navy carry a Phalanx anti-missile system. This will
identify, track and destroy incoming supersonic missiles. Because of the need to react in milliseconds, once switched on,
it will work entirely automatically.
Killer robots have been called the 3rd revolution in warfare. The 1st revolution was the Chinese invention of gunpowder.
This completely changed the nature of warfare from a very hands-on activity to one fought at a distance with a much
deadlier outcome. The 2nd revolution was the invention of nuclear bombs. Again, this completely changed the nature of
warfare to conflicts, which could destroy the whole human race. Lethal autonomous weapons will also be a step change
in how we fight war, completely changing the efficiency with which we can kill the other side. For this reason, I organised
thousands of researchers working in artificial intelligence (AI) and robotics to sign an Open Letter (http://tinyurl.com/
awletter) calling upon the United Nations to pre-emptively ban offensive autonomous weapons.
There is likely to be an arms race to develop these technologies. Unlike nuclear weapons, they will be cheap and
will proliferate. They are likely to be sold on the black market and fall into the hands of rogue nations and terrorist
organizations. They will be deadly efficient, able to work 24/7 without tiring. They will destabilize the current geo-political
situation. And ultimately giving machines the right to decide if some lives or dies crosses a moral threshold.
Robots could be more ethical and will not commit atrocities like humans do fighting wars today. Robots will simply be
able to fight robots. We need to develop such technologies if we are to be able to defend ourselves against killer robots.
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
1: FROM SCIENCE FICTION TO SCIENCE FACT 11
These technologies will be developed whatever we do. It will be much the same technology that goes into an autonomous car
(and we'll surely want autonomous cars to prevent the thousand deaths per year on the roads of Australia). And weapon bans
simply do work.
It is an interesting exercise to come up with counter-arguments to these arguments. For example, there have been a
number of successful technologies banned (e.g. 1998 UN protocol on blinding lasers, and to a lesser extent the 1997 Ottawa
Convention on anti-personnel mines).
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
12 2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE?
Everyone would agree that drones, droids and robots are ‘machines’ but what makes them different from each other and different
from other machines?
Drone technology has been around for a long time. The origins of drones can be traced to back to the military. The first
reusable radio-controlled aircraft built for target practice by the Royal Marines in the 1930s, is often considered the earliest
version of the models used worldwide today. The first military drones with cameras were used as reconnaissance vehicles in
the Vietnam War in the Sixties. More recently, military drones have been fitted with missiles as seen in the image below of a
military predator drone.
Radio program
Timeline
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE? 13
A drone is simply an unmanned aerial vehicle (UAV) that is operated autonomously or remotely, so a drone can be considered
a flying robot. Most people use the word ÔdroneÕ to describe any aircraft without an on-board pilot but that is an over
simplification.
Drones can vary in size from being as large as a full-sized aircraft or small enough to fit in the palm of your hand. It has
been estimated that there are currently more than 1,500 different types of drones being manufactured today for a range of
purposes.
Traditional model aircraft have been around for over a hundred years. Most are flown within a visual line of sight by an
operator using a radio remote control. The operator maintains control of the airplane during the flight so these type of
aircraft are not considered to be drones.
While the general public considers unmanned military aircraft, such as those that have been used by the US military in
Iraq and Afghanistan, to be drones the pilots of these aircraft prefer the term UAV or RPA (remotely piloted aircraft). This is
because it takes a high level of skill to remotely control the vehicles, many of which have controls comparable to those found
in a traditional aircraft. UAV pilots often go through a rigorous screening then training process.
What about commercial and hobbyist drones? These are smaller versions are that used for all sorts of purposes by
companies and individuals. This is discussed in more detail in Chapter 4.1, What's doing with drones?
Unmanned aircraft that fly using GPS to navigate a complex flight path without human control are definitely drones, as
are those used by hobbyists. Many drone hobbyists have a high level of expertise and have merged robotics, sensors and
airframe design to produce innovative aircraft.
The commercial and hobbyist drones have some level of autonomy so they can fly, hover or navigate without the input of a
pilotÉand this makes them an intelligent machine.
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
14 2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE?
The origins of robotics go back to the automatons, such as a device to predict the position of celestial bodies, invented by
ancient civilisations. The term ÔrobotÕ was first used by Czech writer Karel Capek in 1921 in a play called ÔRURÕ or ÔRossum's
Universal RobotsÕ. In the play, a man creates a robot to replace him and then the robot kills him.
Another definition is that a robot is a computer that gathers data through sensors,
can run analytics software to make sense of data it collects so it can undertake
physical work. This definition adds a degree of intelligence to the robot. While there
are robots that learn, many of the industrial robots that perform repetitive tasks
are simply following their programming.
Robots collect sensor data, try to make sense of it using what they know, and A scene from the play R.U.R
then make a decision about what to do next. The smarter they are the better their showing the robots in rebellion
responses. They might decide to move and perform an action like pick up an object, (Source: Wikipedia, Public Domain)
or wait until they get more information from their sensors before they decide what
to do. Robots spend much of their lives gathering and analysing data, thinking about
what the best next move is, and then actually doing it.
While automatons have been around for a long time it wasn't until the Robots welding in an
development of the computers that robots really developed. The time line below automobile factory (Source: ©Olga
starts from this point. Serdyuk/123rf)
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE? 15
Robot evolution
1936 Ñ Alan Turing completes his paper ÔOn Computational NumbersÕ which paves the way for modern computers
1937Ð1938 Ñ Westinghouse creates ELEKTRO, a human-like robot that could walk, talk and smoke
1943 Ñ Colossus, the world's first electronic computer is built in Britain to crack Nazi codes
1945 Ñ Eniac, which set the framework for post-war mainframe computers is turned on
1948 Ñ William Grey Walter creates autonomous machines called Elmer and Elsie
1950 Ñ Alan Turing proposes the Turing Test to decide if a computer is exhibiting intelligent behaviour
1954 Ñ George Devol and Joe Engelberger create the first programmable robot arm. This later became the first industrial robot
1957 Ñ The Soviet Union launches Sputnik the first artificial orbiting satellite
1964 Ñ The IBM 360 becomes the first computer to be mass produced
1966 Ñ The Stanford Research Institute creates Shakey, the first mobile robot that can reason about its surroundings
1969 Ñ The USA uses the latest in computing to land Neil Armstrong on the moon
1973 Ñ Ichiro Kato creates the WABOT-1, a full-scale human-like robot with the mental ability of an 18 month-old child
1979 Ñ Hans Moravec creates the Stanford Cart, an autonomous vehicle that can navigate across a room full of obstacles
1989 Ñ Aquarobot, a walking robot for undersea use was created at the Robotics Laboratory at the Ministry of Transport in Japan
1994 Ñ Carnegie University use an eight-egged walking robot called Dante II, to collect volcanic gas samples from the interior of the
Mt Spurr volcano in Alaska
1996 Ñ A robo-tuna developed by MIT, Honda unveils the P-2 humanoid robot that can walk, climb stairs and carry loads
1997 Ñ Sojourner, the first robot to visit Mars, performs scientific experiments on the Red Planet, IBM's Deep Blue computer beat world
chess champion, Garry Kasparov, the first RoboCup tournament is held in Japan
1998 Ñ Campbell Aird is fitted with the world's first bionic arm, NASA launches Deep Space 1 autonomous spacecraft
1999 Ñ US researchers build Nursebot, designed to remind the elderly and infirm about daily activities and guide them through their homes,
Sony releases the first Aibo electronic dog
2000 Ñ The UN estimates that there are 742,500 industrial robots in use worldwide, Honda debuts Asimo
2001 Ñ The Global Hawk robotic spyplane charts its own course
2002 Ñ iRobot company release the first generation of Roombaš robotic vacuum cleaners
2003 Ñ NASA launch twin robotic rovers called Spirit and Sojourner to Mars
2006 Ñ A ÔrobosurgeonÕ performs the world's first unassisted surgical operation, treating a patient suffering from an irregular heart rate.
2012 Ñ Google brain teaches itself to recognise cats, the first driverless car is licensed in Nevada
2015 Ñ Zano, a nano-drone with an aerial phot and HD video platform is launched
2016 Ñ Google's DeepMind program AlphaGo defeats international champion Lee Se-dol for a second time to take Google DeepMind
Challenge series
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
16 2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE?
Australian Research
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE? 17
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
18 2: DRONES, DROIDS AND ROBOTS Ñ WHAT'S THE DIFFERENCE?
The term ÔdroidÕ was first used in a 1952 sci-fi story by Mari Wolf, Robots of the
World! Arise! published in IF Ñ Worlds of Science Fiction, July 1952 (The story can be
downloaded freely from TES Australia)
If this means having a similar body structure, then there are many humanoid robots
that are androids. If it means they should be able to pass for a human, like Data
from Star Trek: Next Generation, then most androids are creations of science fiction.
There are, however, several projects aiming to create androids. The Intelligent
Robotics Lab at Osaka University released the Actroid in 2005 and the Telenoid R1
in 2010.
The Korean Institute of Industrial Technology (KITECH) has developed the EveR-
1. She is an android matching the average figure of a Korean woman in her
twenties. She is able to demonstrate realistic facial expressions and sing while
simultaneously dancing.
Drones, droids and robots are all machines. Drones are robots which fly and (an)droids are robots which look like humans.
Teaching resources
RiAus and SA DECD. 2014. STEM Careers Pack 7: Follow your interest in É Robotics. RIAus, (Sequential set of tasks ad
information for years 7Ð10).
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
3: INTERACTIVE LEARNING Ñ LEARNING IN DISGUISE! 19
This chapter provides information on, and direct links to, interactive games, quizzes,
learning objects and apps for students from years – 10, but primarily for younger
students. There is also a section with information for teachers on programmable
robots.
Direct a robot
A series of three interactives:
TLF ID L753
Give directions for a robot to collect rock samples on the moon. Plan the most
direct route to save fuel. Enter direction and distance for each step.
http://ww.scootle.edu.au/ec/viewing/L753/index.html
TLF ID L1074
Give directions to a robot to collect rock samples on the moon. Plan the most
direct route to save fuel. Enter the best direction for each step. This is the
second in a series of three interactives.
http://www.scootle.edu.au/ec/viewing/L1074/index.html
TLF ID L1075
Give directions to a robot to collect rock samples on the moon. Plan the
most direct route to save fuel. Enter the distance for each step. This is
the third in a series of three interactives.
http://www.scootle.edu.au/ec/viewing/L1075/index.html
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
20 3: INTERACTIVE LEARNING Ñ LEARNING IN DISGUISE!
Explore facts about a robot designed to enter dangerous situations. Choose parts to build a companion robot and an
underwater robot. Build explanations about the features of each robot. Complete an advertising catalogue explaining
the features of each robot.
http://www.scootle.edu.au/ec/viewing/L5995/index.html
Direct a robot to examine a volcano. Measure temperature inside the volcano and collect samples of rock from
different areas within the volcano. View images of rock samples and match samples to their location.
https://www.scootle.edu.au/ec/resolve/view/L13
The app has been developed with 12 levels, with each level timed and the faster it is completed the more stars are earnt.
https://itunes.apple.com/au/app/bee-bot/id500131639?mt=8
Programmable robots
Bee-bot programmable robots
Recommended Year levels: Foundation Ð 6 (Primary)
Bee-bots are small, programmable robots specially designed for children. Program each bee-bot to follow
instructions; move forwards and backwards, turn left and right and 90 degrees. Use bee-bots to teach sequencing,
estimation, direction and to solve problems. Specially designed mats allow a variety of challenges suited to the areas
of mathematics and literacy.
https://www.bee-bot.us/
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
3: INTERACTIVE LEARNING Ñ LEARNING IN DISGUISE! 21
LEGOš Mindstorms
Recommended year levels: Foundation Ð Senior
LEGOš Mindstorms is a kit system of hardware and software to create customizable, programmable robots. They
include an intelligent brick computer that controls the system, a set of modular sensors and motors, and Lego parts
from the Technic line to create the mechanical systems.
Use the robots in conjunction with specially designed apps to enhance activities.
http://www.lego.com/en-us/mindstorms/?domainredir=mindstorms.lego.com
Dash and Dot programmable robots are used in conjunction with child-friendly apps that allow students to use
coding languages easily and quickly. Students use the apps to program the robots to play a variety of games. Add
attachments to enhance the games and robot's actions.
https://www.makewonder.com/
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
22 4: HOW DO WE USE DRONES, DROIDS AND ROBOTS?
This section will explore some of what is happening in the world of drones. Drone technology has been around for a long time.
Initially drones were developed and used for military purposes with the first pilotless aircraft built during and shortly after World
War I. Drones have come a long way since then. They have gone from being the province of the military to having a variety of
commercial application…and as a toy for children.
Your job is to research your chosen device and answer the following questions.
1. What is the purpose of your device and what problem does it solve?
2. Describe how the device makes a contribution to one or more of the following?
environmental problems
community issues
4. Describe how the operator and device communicate with each other.
7. Describe any issues that might be associated with the use of the device. Some possible issues you could
discuss are safety, privacy, environmental damage, laws and legislation.
8. Evaluate your device by comparing and weighing up its benefits and limitations.
9. Propose possible modifications or improvements that would enable your chosen device be applied more widely
and to a greater variety of circumstances?
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
4: HOW DO WE USE DRONES, DROIDS AND ROBOTS? 23
At Christmas 2015, advertisers were trying to wow kids and their parents with drones from as little as $48. Even the
sophisticated Parrot Bebop which carries a full high definition 14 megapixel camera, stabilised on a 3-axis framework was
only $687. For the beach, there was the Mariner Waterproof quadcopter, which can take off from water and also fly upside
down in the water with GPS disengaged.
VIDEOS
Although a drone is defined as an unmanned aerial vehicle (UAV), without a human pilot aboard, the vast majority are
designed to carry a camera. In addition, the flight of drones may be controlled either autonomously by onboard computers or
by the remote control of a pilot.
The drones on show at the 2016 Consumer Electronics Show (CES) in Las Vegas, typically had cameras with 4K resolution.
This means the display has horizontal resolution in the order of 4,000 pixels, which is currently the standard for Ultra High
Definition consumer televisions. More pixels mean more information which means sharper pictures, which are much more
engaging and desirable.
One exhibit at CES, a prototype of the self-driving drone, Lily acts as a robot videographer, automatically following the user
anywhere. Lily starts recording video as soon as it is tossed into the air and is even waterproof, so can be used at the beach
or pool. Surprisingly, Lily had very successful sales even before it was on the market. By the end of 2015, 60,000 units had
already been sold netting US$34 million in pre-orders.
VIDEOS
To see features of the Lily drone and how it works, view the video embedded in the article Lily, A camera that
automatically follows you pulls in a mountainous 34 million in pre orders, Techcrunch (2:46 min)
The Loon Copter is a drone that can fly, float or swim underwater. To see it in operation view the video Loon copter: the air
+ surface + underwater drone (winner of 2016 ÔDrones for GoodÕ competition, YouTube (3:01 min)
The world's biggest market for drones is the United States, but manufacturers are beginning to look to expand their markets
by moving into Asia, in particular South Korea, Japan and China. At the same time, electronics factories, like those in
Shenzhen in China, are turning to the manufacture of consumer drones to boost their profits. They will be searching for the
latest innovation to make their products stand out from the rest.
Drones are readily available and given their speed and size, they pose a risk if flown without care, training or suitable skills.
Those with attached cameras, also bring privacy concerns.
While the vast majority of operators fly safely, there is concern that people might be tempted to fly drones when they
shouldn't, especially in emergency situations such as bushfires, flood and traffic accidents. In terms of safety, there are
serious issues around the possibility of drones colliding with aeroplanes.
With the United States Federal Aviation Administration, receiving more than 25 reports a month of drones flying too close
to crewed aircraft, this is a distinct possibility. As drones are generally very small, they are often not seen until they are too
close for the pilot to take evasive action. Airline pilots are now asking for testing to be done on the likely consequences of a
collision with a drone.
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VIDEO
To hear more about the challenges of maintaining safety with drones view the video SAFEGUARD: reliable safety net
technology for unmanned aircraft systems, YouTube (4:38 min)
In 2013, in Australia, a UAV collided with the Sydney Harbour Bridge (see ÔMystery drone collides with Sydney Harbour BridgeÕ
4 October 2013, Sydney Morning Herald), although apparently no one was injured, while in January 2015 a drone accidentally
crash-landed on the White House lawn in the USA causing a security alert (see ÔA drone, too small for radar to detect, rattle
the White HouseÕ, 26 January 2015, New York Times). Of more concern was the report that in November 2015, an English
toddler lost an eye as a result of a runaway drone (see ÔToddler's eye sliced in half by drone propellerÕ, 26 November 2015,
BBC News). In another accident the previous year, this time in Australia, a drone being used to photograph competitors in a
triathlon, crashed into an athlete causing head injuries that required stitching (see ÔTriathlete injured as drone filming race
falls to groundÕ, 8 April 2014, ABC News).
Further concerns relate to privacy. In Australia, the Civil Aviation Safety Authority already prohibits the use of drones on
beaches or within 30 metres of another person. Yet, so many people have complained about drones flying near their houses
that a growing number of councils are moving to ban or restrict their use in local parks. The solution for some cities is
dedicated flying fields well away from domestic housing. For example, 30 km south of Perth, in the town of Kalamunda, a 24
ha area provides an open space that is shared by drone enthusiasts and model aeroplane hobbyists.
VIDEO
The criminal use of drones is becoming a concern as these vehicles become cheaper and more common. For example, drones
are being seen an easy way of transporting drugs across the borders between one country and another. Even though drones
are limited in how much they can carry, they have a huge advantage in being very difficult to detect; Ôflying under the radarÕ so
to speak.
In 2015, 12 kg of heroin was smuggled by drone across the U.S. border near Calexico, near San Diego. The two men who
pleaded guilty were caught on Border Patrol cameras on retrieving the drugs near California Highway 98 in Imperial County.
According to court records, U.S. law enforcement officials called drug-carrying drones an emerging threat. (See Two
youngsters found guilty of drug trafficking with drones, 14 August 2015, Borderland Beat)
Another area of concern was highlighted when a man was recently convicted of using a drone to stalk and photograph bathers
at Perth's Cottesloe Beach. Worse still, when police searched his house, he was found to have a suite of surveillance devices
and concerning images on his computers (see ÔMan likely to be charged after allegedly using drone to take revealing beach
photosÕ, 5 March 2016, The Australian).
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In regards to law enforcement, in most states in Australia, drones are being used as a tool to help fight crime and to assist
in rescue missions. For example, the aerial views that drones capture make them an attractive tool for police surveillance,
recreating crimes scenes and searching for lost hikers.
In spite of the many benefits, some people are not in favour of the widespread use of drones by the police. The main concern
from the public is that drones could unintentionally capture footage of people going about their normal life. Another concern
is whether police will receive proper training in operating drones before they are given appropriate licenses by the relevant
civil aviation authorities Ñ especially since training can be quite expensive.
As with any other technological innovation, the use of drones by the police will require careful deliberation, proper testing
and the establishment of relevant legislation.
VIDEO
To hear about the police perspective view the video Rise of the machines: using drones, ABC Splash (2:19 min)
Drones in agriculture
Farmers are enlisting the help of drones to keep and eye on crops, with a view to
increasing their yields.
When needed, drones fly around the property autonomously, using various types
of cameras to take photographs of selected areas. They are then put together to
produce a map that relates to the crop health of the farm. The map can then be
used to make decisions about how to best manage the crop for the greatest yield. In
addition, when a drone is used to survey a crop at regular intervals, the combined
imagery can reveal trouble spots as they develop and opportunities for better crop
management.
Seeing a crop from the air in this way can reveal patterns that expose everything
from irrigation problems to soil variation and even pest and fungal infestations that
are not apparent at eye level. If the cameras used can take multispectral images
that capture data from the infrared as well as the visual spectrum, they can create
a view of the crop that highlights differences between healthy and distressed plants
in a way that cannot be seen with the naked eye.
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Australian Research
Students at The University of Queensland's (UQ) Gatton campus are using the latest in drone
technology to address biosecurity, sustainability and diminishing resources, economic and
environmental issues.
Precision agriculture, focusing on automated farming and improving agricultural production systems, has become an
important course taught at Gatton with drones incorporated into student learning.
UQ's Associate Professor Kim Bryceson, said students have access to a fleet of five quadcopters and three hexicopters
which they use to collect data on spatial variability and crop health.
ÒTools such as drones equip students with the knowledge to assist farmers in increasing production efficiency and
quality whilst minimising cost, risk and environmental impacts,Ó said Assoc. Prof. Bryceson.
UQ drones are simple, cheap to run and provide robust platforms for many different sensors to deliver data and
information that current farm managers and research scientists use right now.
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By doing the job of mining surveyors, drones are playing a leading role in a central Queensland coalmine at Goonyella.
Looking like a model aeroplane, the drones have a flight time of around 40 minutes and can fly up to 80 km/h at a height of
120 m. They are programmed to fly autonomously over the mine site while snapping overlapping photographic images. These
are photographs are then used to build 3D models of the mine site, which is 30 km long and 20 km wide (see ÔDrones take
BHP Billiton's mining survey work to higher levelsÕ, 5 March 2016, The Australian).
Rio Tinto is also using drones to monitor sites and inspect equipment. (See ÔBlue sky thinking: how drones are helping Rio
Tinto improve decision makingÕ Rio Tinto website.)
The benefits are significant. The area photographed in a single flight would take mining surveyors on the ground many weeks
to cover. In addition, the high accuracy of the resultant data is giving engineers, operators and the surveyors themselves, a
much better understanding of what is happening at their mine site. This means better safety and productivity.
VIDEO
To see an example of this 3D mapping view the video What is Hovermap? ABC Splash (2:22 min)
With enough personnel, it is relatively straightforward to carry out surveillance operations to protect rhinos during the day
in South African game parks. The rangers can see and avoid dangerous wild animals like lions and buffalo, while they walk
around looking for poachers. At night, when it is pitch black, it is a different story. They cannot see the poachers or the wild
animals. The solution is to each night send out a drone fitted with infrared cameras. Captured aerial images across the park
are transmitted back to the command centre so that rangers
on the ground can be warned if any dangerous animals or A drone used to track poachers (Source: The
poachers are nearby. Conversation, Thomas Snitch, CC BY-NC-ND)
VIDEO
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Australian Research
Palaeontologists at The University of Queensland (UQ) are using drone technology to capture
new information that will help bring a 130 million-year-old dinosaur landscape back to life.
Dr Steve Salisbury and his team from UQ have been using drones to hunt for signs of dinosaurs along the ÔDinosaur
CoastÕ in the remote Kimberley region of Western Australia.
Palaeontologist and dinosaur track expert Dr Anthony Romilio said the team was documenting fossilised dinosaur
tracks to better understand what sorts of dinosaurs inhabited Australia 130 million years ago.
ÒThe sandstone that the tracks occur in crops out along the seashore, at sites scattered along roughly 100 km of
coastline,Ó he said.
ÒBecause of the extreme tides in this part of Australia, the rock platforms we're working on are only visible for a short
window each day, and sometimes for only a few days each year.
ÒThis means we have to work very quickly, before the tracks go underwater.Ó
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Drone technology is now being used to specifically target agricultural pests, like weeds insects and birds.
In Bundaberg, Queensland, agriculturalists at Sweet Sensations Farm have been working closely with Central Queensland
University in using remote-controlled drones to scare birds and bats from their crops of avocados, lychees and macadamia
nuts. So far, they have been able to reduce crop losses due to bats and birds, from about 30 per cent to 5 per cent.
(See Buchanan, Kallee. Using drones to scare off flying foxes could help lychee industry expand, 9 October 2015, ABC Rural.)
In Japan, drones have been used for crop-dusting for more than two decades. Such drones use a wave radar to scan the
terrain below in real-time. This enables them to automatically maintain a suitable altitude and distance from crops to
facilitate an even spray of pesticide. One impressive recent development is an intelligent memory system. After the drone
is brought back to base to refill its tank or recharge its battery, it returns to its remembered position and resumes spraying
where it left off.
The next step will be to move away from this blanket spraying approach to a very targeted system. In an Australian first,
cattle graziers in Queensland are using drones in two different ways to target an invasive tree pest that threatens their prime
pastoral land. The prickly acacia tree, introduced to Australia from India, is already widespread on several million hectares
of Mitchell grass plains in far-western Queensland. It forms dense, thorny thickets that decrease the growth of pasture
grasses, degrade soil, threaten biodiversity and interfere with stock movement.
The helicopter-like drone, purchased by a group of graziers for a cost of $140,000, can fly as low as 3 metres above the
trees, dropping herbicide pellets, directly onto the weeds. The amazing accuracy has the benefit of preventing native plants
from being unintentionally poisoned. It is possible because another drone, called J3 Cub, had been previously used to detect
and map the acacia distribution over Northern Queensland. (See ÔOne million prickly acacia deaths by DCQÕ, 22 July 2014,
ABC Rural).
In a similar innovation, the Australian Centre for Field Robotics (ACFR) at Sydney University has developed a drone-like
helicopter that can fly around a property and use cameras to automatically identify in real time where weeds are actually
growing. The drone also has the capability to selectively spray herbicide just on those weeds.
Automated systems, using drone technology to detect and specifically target weeds, have many benefits. They considerably
reduce environmental pollution from overspray, protect non-target species and are much cheaper than conventional spraying
as far less herbicide is used.
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One of the hopes of many companies, including Google and Amazon, is that in the near future drones will be able to deliver
packages and letters directly to their customers. Critical to their success will be the management of drone traffic.
Australian start up company, Flirtey, is claiming to be the first drone company to make an approved commercial delivery
in the U.S. Matt Sweeny, drone entrepreneur and CEO of Flirtey, believes that in the future delivery by drone will become
ubiquitous, despite the current concerns regarding safety and privacy.
VIDEO
Hear about the story of Flirtey on Game of Drones. 17 May 2016, Foreign Correspondent, ABC TV (28:41 min)
It is therefore interesting that Frank Appel, the head of Deutsche Post-DHL, the world's biggest postal and logistics company,
does not believe that drone delivery services will ever become mainstream. He believes that people's privacy concerns will
create enough pressure on governments for them to pass very strict regulations that would prevent the widespread use of
drones for delivery purposes. Instead, he believes that driverless cars will be the couriers of the future.
Research is currently underway to use drones as Ôeyes in the skyÕ to help not only urban fire fighters but also to help manage
and monitor bush fires.
At the University of Nebraska-Lincoln in the U.S., researchers are developing a drone that can ignite and monitor controlled
burns. The drones would carry pin-pong-like balls filled with potassium permanganate powder. These would be injected
with liquid glycol, creating a chemical reaction-based flame, before being dropped through a chute to the ground below.
The goal is to ensure a safe mechanism for fire management staff with lower risk and great efficiency. (See Reagan, Jason.
Drone System Fights Fires with Fire, 3 May 2016, Dronelife.com)
The Fireproof Aerial RObot System (FAROS) is the new firefighting drone from the Korea Advanced Institute of Science and
Technology (KAIST). FAROS can Ônot only detect fires in the tallest of skyscrapers, it can also search an engulfed building and
transfer real-time data to human firefighters. It cannot only fly but also climb walls, is fireproof (it is coated with ÔaramidÕ
fibres; a cross between artificial asbestos and Kevlar) and can withstand heat in excess of 1,000°C. (See Reagan, Jason.
Korean firefighting drone takes the heat, 27 January 2016, Dronelife.com)
VIDEO
See Faros in action in the video Fireproof Aerial RObot System (FAROS), YouTube (2:26 min)
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Australian Research
Not all drones are this expensive, but it's certainly true
that the more complex the drone technology, the more
expensive the price tag.
ÒThe mono-wings allow them to autorotate and land Size comparison with UAV and samara seed
softly, while a series of sensors allows it to detect (Source: © Dr Paul Pounds. Used with permission)
movement, temperature, humidity readings for about
a week.Ó
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Just as section 4.1 explored what was happening in the world of drones, this section looks at examples of robots in research,
exploration and industry.
You job is to research your chosen device and answer the following questions.
1. What is the purpose of your device and what problem does it solve?
2. Describe how the device makes a contribution to one or more of the following?
environmental problems
personal needs of people
community issues
3. Provide details on how the device is powered.
4. Describe how the operator and device communicate with each other.
5. How is the device controlled and/or programmed?
6. Who uses your chosen device?
7. Describe any issues that might be associated with the use of the device. Some possible issues you could
discuss are safety, privacy, environmental damage, laws and legislation.
8. Evaluate your device by comparing and weighing up its benefits and limitations.
9. Propose possible modifications or improvements that would enable your chosen device be applied more
widely and to a greater variety of circumstances?
Autonomous Underwater Vehicles (AUVs) are unmanned, self-propelled robotic vehicles that may work autonomously
for days or even months at a time. Although they are launched from a research ship, AUVs move about freely and are not
attached to the vessel. When in action, they follow a pre-programmed course and do not require direct human control while
collecting data.
AUVs have a wide range of applications and are increasingly being used for scientific, military and commercial
purposes. Their ability to operate autonomously from a host vessel makes them well suited to exploration of extreme
environmentsÑfrom the world's deepest hydrothermal vents to beneath polar ice sheets. Existing AUVs can operate in water
depths of up to 6,000 m, but it is predicted that this could almost double to 11,000 m in the near future.
In the last 15 years, AUVs have rapidly emerged as a vital tool for marine geoscientists, especially those involved in seafloor
mapping and monitoring. The ability of these vehicles to fly at relatively low altitude over the seabed enables them to collect
data at far higher resolution than surface vessels, especially in deep water. As well, they can be equipped with multiple
payloads, including a high-resolution multibeam echosounder, sub-bottom profiler and sidescan sonar, a colour camera
system, and Conductivity, Temperature, Depth and electrochemical redox (Eh) sensors.
VIDEOS
To see an example of how robots are being used to collect oceanographic data view the video Why are the oceans full
of robots? ABC Splash (5:04 min)
To see another example of how robotic systems are being used view the video Ocean science robots, Ocean Today
(2:07 min)
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While advances in artificial intelligence will increase their reliability and flexibility, AUVs are already capable of making
decisions that allow them to avoid seafloor or under-ice collisions. Increasingly, these vehicles are developed with sufficient
intelligence that they can adapt their surveys according to changes in the environment they are monitoring. This feature was
especially important when the Monterey Bay Aquarium Research Institute (MBARI) AUV was sent to study the Deepwater
Horizon oil spill in the Gulf of Mexico, off the coast of the United States. Engineers were able to program the on-board
computers to enable the AUV to find the oil plume and then map its boundaries, as well as to take water samples both within
and outside the plume.
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One of the amazing spin-offs from the widespread use of ROVs has been the SERPENT project. SERPENT stands for
Scientific and Environmental ROV Partnership using Existing iNdustrial Technology, and is a worldwide collaboration
between offshore oil and gas companies, their highly skilled ROV teams and one part of the world's scientific community,
marine biologists.
This unique project shows the power of collaboration between scientists and industry partners. SERPENT is hosted by the
National Oceanography Centre in the United Kingdom with a growing network of UK and global partners. However, it would
not exist without the enthusiastic cooperation of the offshore oil and gas industry.
To learn more about the SERPENT project and check out the video galleries visit http://www.serpentproject.com/
ACTIVITY
Middle primary students can build their own underwater robot. See Roaming robots: Build your own underwater
robot, Science Buddies.
In 2015, at Robotronica, Queensland University of Technology's annual open day dedicated to robotics, Dr Matthew Dunbabin,
Principal Research Fellow, Autonomous Systems, in the Science and Engineering Faculty at QUT demonstrated a bright
yellow Inference Robotic Boat. This boat illustrates one of the key features of robots: they can do jobs that are too dirty, dull
or dangerous for humans.
In the past, information on natural waterways tended to be collected only in good weather as researchers did not venture out
in cyclones, the dark, heavy rainfall and the like. Yet it is exactly at these times when environmental data is most important,
as it may predict flooding, an oil spill or mud slide.
Dr Dunbabin's inference boats have been dubbed Ôeco-botsÕ as they are fully autonomous floating sensors designed to
be on natural waterways for months at a time. Here, they communicate via satellite to provide 24 hour real-time data on
environmental conditions and threats. This makes environmental monitoring of our major waterways not only far more
accurate and far more consistent but also safer for scientists.
Built from fibreglass, these streamlined robotic boats are 1.5 m X 1.5 m and sit low in the water to avoid buffeting by strong
winds. Looking a bit like a solar car with solar panels and a camera system on board, they use differential steering and
GPS to get around. Various sensors can be loaded on board to give researchers real-time environmental information on
everything from salinity to pH to gas emissions. In addition, they can carry a water sampler that can collect 20 water samples
at a time and bring them back to a designated spot.
These eco-bots have also been used to investigate dirty and dangerous environments like highly-polluted mine sites and even
volcanoes.
The team from QUT has sent the eco-bots to collect water samples from a lake at a decommissioned mine site. No-one
had been into the middle of the lake because the water was so acidic that a normal aluminium boat would corrode and
disintegrate in the toxic sludge. On a recent excursion to the Solomon Islands, the team successfully tested underwater
volcanoes with this new robot. ÔWe've got some of the first data sets where we've mapped the topology and methane and
carbon dioxide release from active subsea volcanoes,Õ Dunbabin said. (See The world's rivers and oceans will soon be full of
robots, 24 August 2015, MashableAustralia.)
Scientists are also using drones and robots to help them understand more about Antarctic ice.
VIDEO
To see how the use of these technologies is not only safer but much faster and more efficient view the video New tools to
explore the frozen frontier, ABC Splash (1:26 min)
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What have flames shooting two football fields high into the night sky, a fire sounding like four roaring jet engines and a
week enduring cold showers in the mid north of South Australia have in common? All these recent events resulted from the
rupture of pipelines carrying gas or petroleum products. Such disasters can also disrupt industry and businesses and cause
significant pollution of the local environment and nearby towns.
The rupture of the Moomba-Adelaide pipeline in 2015 was caused by stress corrosion cracking, a form of corrosion brought
about by the combined influence of stresses, crack defects on the pipeline wall and a corrosive environment. All over the
world, pipelines are used to carry gas and oil thousands of kilometres because they are much more energy efficient than
transportation by train or by truck. So how can damage to pipelines be detected and repaired to avoid dangerous ruptures in
the future?
Scientists have developed highly sophisticated instruments to inspect, safety test and carry out maintenance operations on
pipelines. They are cylinder shaped, one or two metres long, weighing up to two tonnes and are called ÔPipeline PIGsÕ. PIG is
an acronym for Pipeline Inspection Gauge or Pipeline Intervention Gadget, but some people say these tools are called pigs
because of the squealing sound they make when they travel through pipes.
Some PIGs move in only one direction, carried by the pressure that moves the gas or oil swiftly through the pipe. Others are
capable of reversing in the pipeline so that they can be launched from and returned to a single location.
Some PIGs are used just for cleaning the pipeline, but the most interesting ones, called Smart PIGs, are equipped with highly
tuned sensors. The technology used varies according to the service required and the design of the pig, but invariably, non-
destructive technologies are used.
The PIG's internal record can provide an exact location after it is compared with data from surface sensors that record the
pig's passage through the pipeline. These external instruments measure either sound, magnetism or radio-transmission
from the passing pig and have GPS capability to transmit the PIG's passage, time and location via satellite uplink. The PIG
itself cannot use GPS as the metal pipe blocks satellite signals.
The combined data reveals the location, type and size of each pipe defect. If the damage is severe, this information is used by
repair crews to locate the defect quickly without having to dig up excessive amounts of pipeline. Repeated runs by smart PIGs
over a period of time can be used to evaluate the rate of change of a particular defect over several years, enabling proactive
planning to repair the pipeline before any leakage or environmental damage occurs.
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Scientists can send robots into the animal world to see what is going on. But what if they can take the robot animal interaction
a step further so that the robots live and communicate with the animals?
Adlie penguins have been breeding for hundreds of years on the West Antarctic Peninsula. This area has recently become
one of the most rapidly warming areas on Earth. A worrying decline in Adlie penguin numbers from 15,000 breeding pairs
to only a few thousand pairs has prompted researchers to enlist the help of a robotic autonomous underwater vehicle called
REMUS, to deep sea dive with the penguins.
The scientists used the robot to test a hypothesis that the population decline was due to feeding competition with another
species of penguinsÑgentoosÑthat have moved into the area only in the last 20 years. As both species eat krill, scientists
were asking, "Are the two species eating out of the same lunch box"?
First of all, the scientists tagged penguins with small satellite transmitters and depth recorders to track where they went
to gather food for their chicks and how deep they were diving. Each penguin parent completed a few foraging trips and up to
thousands of dives while tagged.
Next, the research team used REMUS to sample the water where the penguins were foraging, something few researchers
have done before. The REMUS provided important measurements on temperature, salinity and the light intensity, as well as
the amount of phytoplankton and krill present in the water. This allowed the researchers to examine each step of the food
chain from phytoplankton to krill to penguins.
A novel aspect of the study was that the environmental sampling done by the robot was informed by the location of the
penguins. Without the REMUSÑwhich can swim at about the same speed and dive almost as deep as a penguinÑthe
researchers would not have known what was going on in the waters where the penguins were swimming. In this way,
scientists could couple the behaviour of these two species with the distribution of their prey and make distinctions that were
not possible beforehand.
An analysis of the data on thousands of foraging dives revealed that the Adlie and gentoo penguins rarely competed for
food because they tended to forage in different areas. Occasionally, when there was a small area of overlap between the two
populations, the gentoos tended to shift their behaviour and forage at deeper depths.
With this conclusion, the study was able to propose a new hypothesis that Adlie declines along the West Antarctic
Peninsula are due both directly and indirectly to the impact of climate change. (See Roberts, Karen B Penguins and robots,
7 January 2016, UDaily, University of Delaware.)
But what if scientists can take the robot animal interaction a step further?
Associate Professor Thomas Schmickl from the Artificial Life Lab at the University of Graz in Austria is developing tiny robots
to eventually live in a hive with the bees and commune with them.
His preliminary work involves removing bees form the hive and placing them with the robots in particular situations in the
laboratory. There, he films and studies them to see how the robots and the bees react how they might co-habitate and merge
into a single society.
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
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Robots in agriculture: the farm of the future is nearer than you might think
The Australian Centre for Field Robotics (ACFR) in the University of Sydney has developed a variety of robots each with
particular characteristics that make them suitable for certain tasks. They are called ÔLadybirdÕ, ÔShrimpÕ and ÔMantisÕ. (See
ÔOur RobotsÕ, ACFR, University of Sydney.)
The Ladybird is a solar powered electric vehicle that can drive autonomously up and down rows of a vegetable farm. The
most impressive use of the Ladybird has been in weed detection and spraying. Its cameras, that can detect a variety of
multispectral images, have an amazing 1 mm resolution, meaning that essentially, a single leaf can be mapped in 3D. This
allows the Ladybird to recognise the difference between a crop plant and a weed.
When the Ladybird detects a weed seedling it can fire a small and controllable volume of spray directly at the target. This
technology is so accurate that it can be used to deliver tiny amounts of herbicide exactly where it is needed. Compared with
conventional blanket spraying, Ladybird reduces herbicide usage by over 99 per cent. Future modifications could allow the
Ladybird to either pull out the weed, or even laser it or microwave it. Minimising the use of herbicide not only reduces costs,
but it is better for the environment.
VIDEO
The ACFR have also been working on Perception Research Ground Vehicles. Robots have been called Mantis and Shrimp
because the mantis shrimp has amazing sensory perception capabilities, and indeed that is a key feature of these two
robots. Like the Ladybird, the Mantis and the Shrimp use a number of different multispectral sensors that span across the
electromagnetic spectrum, from the visible light, that we humans see, through to thermal wavelengths. They navigate by
using a forward looking LiDAR sensor to build 3D pictures of the world around them.
The Shrimp has been successfully used to herd groups of 20 to 150 dairy cows with no instrumentation on the cows. The
cows displayed no alarm with the robot amongst them and they were gently herded into the dairy. In fact the slower pace
has positive health benefits for the cows, as rapid movement can lead to lameness. (See ÔA robot amongst the herdÕ, ACFR,
University of Sydney.)
VIDEO
To see a video of the Shrimp herding cattle go to A robot amongst the herd, ACFR, University of Sydney (2:08 min)
Insects like ants and cockroaches may disrupt our lives and be annoying, but now scientists are using them as models to
build useful robots. This bio-mimicry, as it is called, requires an in-depth study of the insect, followed by creative design and
miniaturisation.
Kaushik Jayaram and Robert Full from the University of California, Berkeley decided that the ability of cockroaches to modify
their body shape and move quickly through tiny cracks and crevices could be copied to produce a search-and-rescue robot.
Using a high-speed camera, Jayaram filmed cockroaches squeezing through narrow slits and running between plates at
various spacings. He found that by compressing their bodies' compliant exoskeletons, cockroaches that usually stand at a
height of 12 mm can run at speeds of 20 body lengths per second, through spaces as low as 4 mm. As well as being fast and
flexible, in an amazing show of strength, cockroaches can withstand pressure equivalent to 900 times their body weight
without injury.
Inspired by this knowledge, the researchers built a simple and cheap robot they called CRAM - Compressible Robot with
Articulated Mechanisms. Its shell-like casing, made of overlapping polyester plates, makes it 75 mm tall and its legs are
very flexible. These features enabled it to squeeze into and run through crevices half its height and bear a load of around a
kilogram, which is 20 times its own weight. (See Cockroach inspires robot that squeezes through cracks, 8 February 2016,
Berkeley News, UC Berkeley.)
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VIDEO
VIDEOS
Watch videos of Stanford University's Biomimetics and
Dexterous Manipulation Lab research on microbots:
This work demonstrates a new type of small robot that can apply orders of magnitude more force than it weighs. It is hoped
that when scaled up, the technology behind the robots can be put to use hauling heavy objects in factories or construction sites.
Another possibility is in emergency scenarios, where heavy debris could be moved from collapsed structures to free survivors.
One day in the future, once a cockroach-inspired robot has located survivors at the scene of an earthquake, teams of ant-
like robots could pull aside slabs of debris to allow rescuers to access the injured. Bio-mimicry could ensure that annoying
insects become a powerful inspiration in design and technology.
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VIDEO
To learn more about this type of robot view the video Biomimicry robots, ABC Splash (3:38 min)
Industrial robots
Robots are used extensively in industry where they perform repetitive manual tasks with precision and accuracy.
In one example, five large, fixed robots quickly and efficiently assemble cooker doors and add them to the production line in
a whitegoods factory. The advantages are a reliable system that makes a consistent product, with an increase in safety for
workers.
VIDEO
To see how Electrolux in Adelaide are using ABB robots to manufacture doors view the video ABB Robotics Ð Cooker door
assembly line, YouTube (5:52 min)
Similarly, one of the busiest shipping terminals in the United States, TraPac LLC's Los Angeles, has just begun using more
than twenty-four giant red robots to move cargo containers along the docks with minimal human intervention. The new
system will significantly reduce the amount of time a ship spends in port, while improving productivity by as much as 30 per
cent. (See ÔMassive robots keep docks shipshapeÕ, 27 March 2016, The Wall Street journal.)
Not all industrial robots are large powerful machines. In a family-run bakery in Valencia Italy, the FlexPickerª packages
delicate chocolate and cream-filled puff pastry rolls, known as napolitanas, at a rate of 400 units per minute. The design of
the robot enables it to handle the pastries as gently as a human would and, at the same time, is adaptable enough to carry out
several packaging tasks simultaneously. (See ÔPackaging a piece of cakeÕ, 8 September 2008, ABB.)
VIDEO
See how the FlexPickerª deals with pancakes on a factory conveyor belt in High speed pancake stacking with FlexPicker
robots, YouTube (0:59 min)
Apart from the increased productivity, people no longer have to do unpleasant, fiddly jobs so fewer sick days are taken now.
In addition, quality control is made easier and hygiene improved, as human hands do not touch the products.
Robocup is an international research and education initiative that aims Ôto promote robotics and AI research by offering a
publically appealing, but formidable challengeÕ. Its goal is to foster artificial intelligence and robotics research by providing
a standard problem (playing soccer) where a wide range of technologies and concepts can be integrated and examined in
comparison to other teams.
The ultimate goal is to have a team of fully autonomous humanoid robots win a soccer game against the winners of the FIFA
World CupÑall by the middle of the 21st century. However, the more modest goal has been identified as the robot team
playing like human players.
RoboCup Junior Ñ a project oriented educational initiative emphasising both cooperation and competition. (See
Chapter 7 for more information)
RoboCup Rescue Ñ promoting research and development of robotic systems to aid in disaster rescue.
RoboCup, together with RoboCup Jr, counts as one of the most significant events of its kind. Every year it involves about 3,000
people from about 40 countries and a world-wide support of over 100,000 people.
Two universities in NSWÑUniversity of Newcastle and the University of NSWÑcompete in RoboCup. See their stories below.
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Australian Research
The University's of Newcastle's NUbots team develops software for autonomous robotic
soccer and competes every year in the international RoboCup competition. They won the
world title in 2006 and 2008.
In addition to robotic soccer, the NUbots team is also investing its time in other technologies, such as virtual reality and
telepresence, aiming at robots that can assist humans in doing physically demanding tasks, or tasks that are simply too
dangerous for the average human.
All the work developed by the team is in reality a testing bed for ground-breaking artificial intelligence and intelligent
robotics research. The NUbots team's research vision is to develop and program robots that can support humans, with
a focus at the responsible and ethical development and application of robotics.
VIDEO
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The School of Computer Science and Engineering (CSE) at the University of NSW (UNSW) has
strengths in robotic soccer where they are currently world champions in the international
RoboCup Standard Platform League for the past two years.
VIDEO
To see footage of the 2015 RoboCup final where UNSW were the victors see
2015 RoboCup SPL Grand Final Ð UNSW vs B-Human, YouTube (23:48 min)
ARTICLE
Harris, Shaun. How we won the world robot soccer championship, 6 August
2016, The Conversation.
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In many older science fiction scenarios, androids and robots were featured as household servants who did the drudgery their human
masters didn't want to do themselves. Their job was to make life easier for their human masters. For example, in the 1999 movie,
Bicentennial Man, Andrew was a robot butler that strove to be recognised as a human being, while in the 2013 movie, Robot and
Frank, Robby is a carer for an elderly man. The development of robotic devices which make our lives easier, has long since moved
from the realm of science fiction into everyday devices, many of which are found in today's homes.
In this section examples of devices that are making our life easier will be explored.
While companies like Google, Mercedes-Benz and Tesla have been testing self-driving vehicles across the world, in
November 2015 Volvo was the first company to introduce driverless cars to Australian roads. As it drove along Adelaide's
Southern Expressway, the Volvo XC90s used adaptive cruise control and pilot assist functions to keep in between lanes and
avoid front-end collisions. Since then, the South Australian government has shown how serious they are by passing laws
to allow trials of automated vehicle technology on public roads in that state. (see Tucker, Harry. Volvo will be the first car
company with a driverless car on Aussie roads, 21 July 2015, News.com.au)
VIDEO
To see the Google self-driving car view the video at Google self-driving car project, Google.com
Australian mining giant Rio Tinto just completed its rollout of huge driverless trucks to transport iron ore and other material
around its Pilbara mine sites. Employees in a control centre in Perth, 1,200 km away, control the trucks so strictly speaking
they are not really ÔdriverlessÕ but the safety and economic implications are compelling. Trucks can operate 24 hours a day, 7
days a week, all year round and without a driver who needs to take breaks, this autonomous technology save up to 500 work
hours per truck per year. Rio Tinto isn't the only mining company employing autonomous vehicles. BHP Billiton and Fortescue
have also been testing the new technology. (See Diss, Kathryn. ÔDriverless trucks move all iron ore at Rio Tinto's Pilbara
mines, in a world's firstÕ, 19 October 2015, ABC News.)
The goal of those developing driverless cars is fully autonomous vehicles that completely take humans out of the driving seat.
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Australian Research
Based on the success of the field machinery automation, Komatsu Japan has begun developing a partnership with
UNSW-MME to develop autonomous bulldozers for applications in mining, which is commonly known as Ôbulk pushÕ.
A Komatsu bulldozer has arrived at the field station of UNSW-MME and the autonomous operation will be
demonstrated in July 2016.
Autonomous seeder
for broad acre crops
(Source: ©Vincenzo
Carnevale, UNSW. Used
with permission)
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Driverless vehicles use a variety of sensors to detect the physical environment they are moving through. An example is seen
in Google cars that have the following advanced, state-of-the art sensors:
Radar is used for adaptive cruise control as reflected microwaves can identify the location and speed of nearby
vehicles.
A video camera, attached to the driver console, checks for stoplights, bikers, and pedestrians.
On the left wheel of the car there is a position estimator that detects the revolutions per minute (RPM) of the car.
This gives its speed and, along with the global positioning system (GPS) unit, helps determine an accurate position
of the car.
Ultrasound aids parking as the reflected sound waves can detect the distance to nearby objects.
VIDEO
To see how driverless cars actually see the road, view the video ÔChris Urmson: How a driverless car sees the roadÕ,
YouTube (15:29 min).
The eyes of self-driving cars are a Light Detection and Ranging technology called a LIDAR. This sensor, based on light and
radar, gives a 360û view to the driver and is used to create a detailed 3D map of the surrounding environment in order to view
all obstacles in real time. LIDAR, also written Lidar, LiDAR or LADAR, is a surveying technology that illuminates a target with
laser light, measures the time for the signal to return, then uses radar's ability to calculate the distance to the object.
VIDEO
To learn more about how LIDAR works and different uses of the system view the video ÔHow does LiDAR Remote sensing
work? Light Detection and RangingÕ, YouTube (7:44 min)
In order to self-drive, a vehicle must process many gigabytes of data from its sensors in real time, generating a map for
planning the route to any given destination. It then translates all this data into commands to control the vehicle, while
avoiding obstacles such as other cars and obeying traffic signals, local traffic laws and rules of the road.
Driverless cars need to be able to cope with almost every situation which they might encounter. They must correctly detect
and categorise objects in many situations, for example a child on the side of the road, but they also need to anticipate their
behavior, possibly running out in front of the car.
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Self-driving vehicles are not programmed in the classical sense, instead they rely on machine learning and pattern
recognition, which have been developed in the field of artificial intelligence. Just as humans learn from examples, driverless
cars need to learn from data to cope with dynamic, real-world traffic. Their behaviour can be seen as being the result of a
long and varied program of learning from experience.
The potential is for self-driving taxis and buses to change the nature of urban mobility. They will also be electric, meaning
less pollution will be generated. More short-distance travel in small, lightweight, extremely energy efficient self-driving taxis
is likely to occur. Another big advance will be for people not to own a car at all, but to instead use a mobile phone to summons
one when needed. Ride-sharing, especially during peak hours and on certain routes, is also likely to be more common. It has
been estimated by researchers that each self-driving taxi may replace six to ten privately owned vehicles.
Current research aims to establish not only ways of controlling driverless cars but to develop the systems through which they
can share the roads. The development of vehicular communication systems will allow autonomous vehicles to communicate
their position, speed and the condition of traffic around them to other cars and traffic control centres. Collaboration achieved
in this way could contribute to improving traffic flow and even make traffic lights and road signs unnecessary.
These same networked capabilities could also enable cars to foresee potential collisions and take steps to avoid an accident.
In addition, some 40 per cent of accidents are caused by reduced visibility like poor lighting or bad weather conditions and
more than 70 per cent are the result of human error like speeding, loss of concentration, frustration, fatigue and driving
under the influence of alcohol or drugs. One industry report has estimated wide-scale introduction of driverless cars could
reduce accidents by up to 90 per cent.
Some of the issues associated with driverless cars come about because the systems will rely so heavily on computer
technology, making them vulnerable to malicious attack and malfunction. Small errors in the design or operation of the
software could lead to collisions or other occurrences that could have fatal results. That the cars are also likely to be directly
networked to other vehicles and to control systems will mean that each car will collect huge quantities of data about its
surroundings, including the locations of other vehicles and road users. Many people will be concerned about the privacy
implications of the collection and storage of data of this kind.
Vehicles that drive themselves with no human assistance are probably much closer than many thinkÑperhaps less than ten
years away.
Helping at home
Some robotic devices work by responding to their environment. Take for example, the iRobotš Roombaš Vacuum Cleaning
Robot which is able to change direction on encountering obstacles, detect dirty spots on the floor, and sense steep drops to
keep it from falling down stairs. The newest models have a self-charging homebase that the Roomba searches for at the end
of a cleaning session using infrared beacons.
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Another responsive robot is the Litter-Robotª III Open Air. This automatic self-cleaning litter box for cats has a self-adjusting
weight sensor that can detect both small and larger cats. The litter is automatically cleaned after each use and waste is
deposited into a convenient drawer. Features include an indicator when the drawer is full and an automatic night light for
elderly cats.
VIDEO
Take a look at how the Litter-Robot works in this video ÔLitter-Robot Open AirÕ, YouTube (1:30 min)
Many of the latest robots displayed at the huge Consumer Electronics Show (CES) which ÔswampsÕ Las Vegas each year are
designed to make life easier for people.
Take for example, the Personal Transportation Robot, a joint creation by Ninebot and Segway. At first glance, it looks like one
of Segway 's earlier self-balancing scooters, with two wheels supporting a standing platform. But when a person steps off
its platform and presses a button, a head emerges and the machine becomes a robot that uses Google Android software and
Intel RealSense technology.
The head contains five cameras and one laser projector for tracking its owner and capturing high-resolution photos and
video on demand. These multiple cameras, together with sensors, support the Track and Follow mode that enables the robot
follow it master once they have disembarked. A sensitive microphone and voice recognition software allows it to pick up and
understand voice commands. The arms are easy to attach and allow the robot to carry objects. As the robot is capable of
connecting with other smart hardware, it could also be used to control household devices like lights, air conditioners and
televisions.
The company describes the machine as "a Segway that sees the world and a robot that gives you a ride", but, it is more
commonly called a robotic butler. With its ability to assist transport, carry objects and obey voice commands, it is tipped to
be particularly useful for the elderly or incapacitated. The development program plans to have real-world user testing at the
end of 2016. (see http://robot.segway.com)
VIDEO
To see the robotic butler and what it can do view the video ÔNinebot Segway Robot Launch at CES 2016Õ, YouTube
(4:56 min)
Socially assistive robotics (SAR) is a new field of intelligent robotics that focuses on developing machines capable of assisting
users through social rather than physical interaction.
This field of robotics aims to develop robots capable of monitoring and motivating, people's activities, in order to improve
human learning, performance and health outcomes. Robots of this type are being developed as companions for the elderly, to
help accident and stroke survivors to regain physical movement and for one-to-one peer learning in the classroom.
VIDEO
To see how two robots are being used with elderly people view the video Friendly robots, ABC Splash (1:23 min)
Researchers from Tel Aviv University, in Israel, and the Massachusetts Institute of Technology (MIT) have developed a socially
assistive robot called ÔTegaÕ. The robot uses an Android device to process movement, perception, and thinking, and responds
appropriately to behaviours. A second Android phone contains software that enables Tega to interpret the emotional content
of facial expressions, a method known as affective computing.
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The researchers piloted the robotic system with 38 students aged three to five years old, in a preschool in Boston in the
United States. The students were divided into two groupsÑa control group and an experimental group. The students in the
trial learned Spanish vocabulary from a tablet computer loaded with a custom-made learning game. Each student worked
individually with the furry and brightly coloured robot, Tega, for 15 minutes per session over the course of eight weeks.
In the control group Tega mirrored the emotional response of students by getting excited when they were excited and
distracted when the students lost focus.
For the experimental group, Tega interpreted the emotional response of the student it was working with and, based on those
cues, created a personalized motivational strategy. It then tracked the impact of each of these cues on the student. Over time,
once Tega learned how the cues influenced a student's engagement, happiness and learning success, it began to personalize
its responses in a way that would optimize each student's experience and achievement.
The researchers found that the children receiving personalised help from Tega (the experimental group) were more engaged
by the activity. They also found that some of Tega's reactions, like a yawn or a sad face, had the effect of lowering the
engagement or happiness of the student.
As well as showing that personalized assistive robots are effective in a real classroom, the researchers found that the
system was thoroughly embraced by both the students and the teachers. As the robot is almost entirely wireless driven and
easily set up and operated behind a divider in an active classroom, they also showed it to be a practical system that did not
disrupt the rest of the class. (See Tega, Personal Robots Group, MIT.)
VIDEO
Pepper
Pepper's mobility and exceptional flexibilityÑit can shake hands and hug the person it is talking toÑcomes from its clever
design. The robot's head has four microphones, two HD cameras (in the mouth and forehead), and a 3D depth sensor behind
the eyes. There is a gyroscope in the torso and touch sensors in the head and hands. The mobile base has two sonars, six
lasers, three bumper sensors, and a gyroscope.
More than 140 SoftBank mobile phone stores in Japan are using Pepper to welcome, inform and amuse their customers.
One store in Tokyo is staffed entirely by five or six robots. They help customers by recommending the best phone to buy,
then handling the ordering. Pepper has a cloud-based artificial intelligence system allows it to respond appropriately to
customers queries and requests in real time. Although a couple of human staff members will be nearby, customers will be
able to order a mobile without their help.
The idea behind the collaboration between the makers, Aldebaran Robotics, and SoftBank is that customer feedback will
inform improvements and modifications in Pepper's next model, which will be sold as a domestic companion for families.
Already Pepper sings, dances and chats to the elderly residents at the Shintomi aged care home in Japan. (See Cool Robots:
Who is Pepper?, Softbank Robotics.)
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VIDEOS
Watch the following interview with Pepper, which demonstrates why it will integrate easily into either the home or
consumer space. ÔRobot Pepper performance September 2015. Hugs with PepperÕ, YouTube (4:14 min)
To see another example of using a robot to help with training view the video ÔWhat is a joggobot?Õ, ABC Splash (3:44 min)
Aggie
Aggie is the world's first art gallery engagement robot, right here in Australia, at the Art Gallery of Western Australia (AGWA)
in Perth. She is an engaging, humanoid robot that stands 58 cm tall and she will join her human colleagues to lead monthly,
gallery tours for visitors, particularly families. She will also host art classes for children. Not only can Aggie be programmed
with detailed information on the gallery's artworks, she can also sing and dance and create soundscapes.
Aggie is a Nao robot, designed by a French company with software developed by a Belgian company and Ôfine tunedÕ by a local
Perth robotic technology company.
2 lateral loudspeakers
4 directional microphones
(See Aggie Ñ the world's first art gallery engagement robot, Art Gallery WA)
VIDEOS
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Smart robots are already here. They have beaten world champions in both chess and Go. Many intelligent robots and drones are
in use in the military and some, like the General Atomics MQ-9 Reaper are armed. Machines have replaced workers doing manual
labour and soon, as artificial intelligence becomes more advanced they will be doing cognitive labour. Serious scientists predict
robots having human-like intelligence somewhere between 2029 and 2050.
This section looks at examples of intelligent robots that are able to learn, manufacture other robots and create original artwork.
Everyone was shocked when IBM's Deep Blue supercomputer beat world chess champion Garry Kasparov in 1997. But Deep
Blue was not the human-like intelligence that the world of Artificial Intelligence (AI) was looking for. Deep Blue, was purpose
built with very fast processors to play chess by evaluating 200 million board positions per second.
Fast-forward to 2016, when Google's, DeepMind AlphaGo computer program beat the professional Go player Lee Sedol at
a highly publicised tournament in South Korea. Sedol has
attained the highest rank of nine-dan and is among the top
three players in the world. It has been said that the methods
underlying AlphaGo, and its recent victory, have startling
implications for the future of machine intelligence.
To learn more about the match read the article Koch, Christof Deep Blue (Source: Jim Gardner, Flickr, CC BY 2.0)
ÔHow the Computer Beat the Go MasterÕ, 19 March 2016,
Scientific American.
While watching the newest model of Honda's ASIMO running, jumping, spinning and climbing stairs, it would be easy to
underestimate the difficulty of getting robots to move successfully around in the world.
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ASIMO
VIDEOS
ACTIVITIES
The ASIMO Honda website has an education section with activities for students 8 years of age and over. See http://asimo.
honda.com/education-materials/
Spot and Cheetah are both four-legged robots that move around avoiding obstacles using on board LiDAR, which is the same
technology that enables driverless cars to negotiate the roads.
Spot can walk around indoors and outdoors, up stairs and over rough terrain. Its back-facing rear legs, like those of goats,
make it very stable. This allows the robot to react to external forces in a way that lets it remain upright even when kicked and
pushed.
VIDEO
To see how Spot moves take a look at the video Fido vs Spot Ñ Animal vs Robot, YouTube (1:54 min)
Cheetah can run at 45 km/hr and jump objects up to 45 cm high. Its lasers map out the terrain in front so that it is able
to accurately judge the height and distance of the obstacles it encounters. Cheetah's distinctive feature is that all of the
computing is on board, meaning that it is completely autonomous.
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Atlas
At 1.8 m tall and weighing 150 kg, Atlas is an imposing figure as it walks across rough terrain, avoiding obstacles and
retaining its balance just like a human. With a laser range finder and stereo cameras linked to an onboard computer, it reacts
to external forces and is able to get up unassisted if pushed over. Its combination of fine motor skills and strength enables it
to find and open doors, climb ladders and move debris making it ideal for search and rescue tasks.
Advances in the control systems that enable human and animal-like movement across rough ground is a huge step towards
robots that will be able to accompany people out into the world for search-and rescue operations, or move easily around the
homes of elderly or sick people and to look after them.
VIDEO
To learn more about these robots view the video: 5 Amazing Robots 2016 - The Shape of Things to Come - Atlas, Spot,
Cheetah, Pepper, ASIMO, YouTube (12:21 min)
RoboHow will teach robots how to put information together, use it, and remember it for the future: that is to program
themselves. A robot will extend its repertoire by acquiring new skills using web-enabled and experience-based learning, as
well as by observing humans.
In the second part of the project, the robot will communicate what it has learned to an online database called OpenEase. This
instruction website will create an open, easily accessible repository of growing knowledge for any robot to tap into and learn
from.
So if a robot that was having problems with a manipulation task, say pouring a glass of water, for example, then the robot
could itself access this archive, and learn how to go about the task. In this way it is almost like a ÔWikipedia for robotsÕ that
robots themselves could access to learn new skills.
The length of time it will take to construct this kind of repository for robots depends on how many people contribute. It could
be started by focusing on narrow domains, for instance something like chemical experiments or industrial assembly. Then its
coverage could be widened, with people to contributing information from all different knowledge domains.
The team leader, Dr Michael Beetz, a professor for Computer Science at the University of Bremen Germany is confident that
the project is feasible and that it will improve interoperability in robotics and lower the barriers for robot programming. (See
Robohow website.)
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Evolutionary robots
Taking robot autonomy even further is a project which focuses on mimicking the act of life itselfÑreproduction. Fumiya Lida
from the Department of Engineering at the University of Cambridge in the UK is working on a project in which a mother robot
creates more robots, which have improved mobility. He calls this evolutionary robotics.
In this research, the mother robot used materials from the environment to construct a group of child robots. The mother then
assessed the ability of each child robot to move. Once she had selected those that move well, she improved upon their design
and made a new generation of child robots that could move even better. Using trial and error in this way, the mother robot
improved the design over many generations.
Initially, the mother robot built something with a very random design and the child robots just moved around a little without
much success. But after building hundreds of robotsÑthe largest experiment constructed 500 child robotsÑthe mother
robot came up with pretty good solutions and researchers observed up to 500 per cent improvement in locomotion.
This sequence of selection and development occurred without ongoing help from programmers. During the process, the
mother robot developed some understanding about what was good and what was bad, so could be regarded as becoming
creative. Of course, the robot's creativity was not as great as human designers, but this investigation showed that robots can
be made to be creative and innovative rather than just repeating the same pre-programmed actions.
(See ÔOn the origin of (robot) speciesÕ, 12 August 2015, Research News, University of Cambridge and Iida, Fumiya. ÔHow we
built a robot that can evolve Ñ and why it wont take over the worldÕ, 18 December 2015, The Conversation)
VIDEOS
To learn more about the evolutionary process of creativity in robots go to the Ted-Ed lesson ÔCan Robots Be CreativeÕ.
TedEd. Watch, Think, Dig Deeper, Discuss
In general, computer scientists want their software to do exactly what it has been told to do. But Professor Simon Colton, who
is Professor of Computational Creativity at the University of London, is investigating whether he can get software to either do
something interesting or something creative.
Colton has developed a sophisticated software system called The Painting Fool, that has been programmed to mimic the
creativity found in humansÑwith an understanding of things like mood and colour and the skills to paint and draw. But will it
ever be considered an ÔartistÕ?
The software has now completed around 200 portraits of very different types. This is not just programming; the computer
autonomously chooses its style for each piece of artwork it creates.
When it paints, Professor Simon Colton says "I never have any sense of whether it's going to be in a good mood or a bad
mood; what painting style it's going to choose, what abstract art it's going to put in the background, what image filter it's
going to do, what painting style it's going to apply. And I also don't know how it's going to feel about the portrait produced at
the end."
In terms of creativity and unpredictability, the project can be considered a success because, when someone sits down in front
of it, Simon has no idea whether it is going to even paint that person's portrait, never mind what kind of portrait.
In terms of success as a recognised artist, the software's artworks have already been exhibited in both France and Britain.
(See ÔMaking machines more like usÕ, 15 November 2015, Future Tense, ABC Radio National.)
VIDEO
To see a video of robots replicating a drawing as it is being done view the video Can robots draw? ABC Splash, (0:46 min)
NATIONAL SCIENCE WEEK 2016 TEACHER RESOURCE BOOK DRONES DROIDS AND ROBOTS
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Australian Research
Western Sydney University
Other researchers working with humanoid robots in the MARCS Institute for Brain, Behaviour and Development have
developed technology for controlling these robots using motion-capture. The key innovation in their work is that
their teleoperation system uses machine learning (artificial intelligence) to learn the kinematic mapping between
the human and robot's differing bodies. This program focuses on the interaction between humans and machines,
where machines include traditional computers, as well as robotic and virtual agents. We look at psychological and
technological aspects of the interaction between humans and computerised systems, including visual analytics
systems; investigate trust in robots and virtual characters and identify elements that make interactions with
machines more efficient, useful and reliable. Apart from the focus on the interaction aspect in this program we are
also interested in creating new technological facilities supporting the development of robotic and virtual agents
that possess advanced intelligence and are capable of complex and multimodal interaction with humans and other
machines, and intelligent visualisation systems for data science and analytics.
For more information on The MARCS Institute for Brain, Behaviour and Development see westernsydney.edu.au/marcs.
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How can one object communicate with another when they are not connected? For example, how does a person control the
flight of a drone flying in the air? The answer involves using waves as the means of transferring energy (and information)
from one point in space to another.
But what are waves? Sound and light are two examples of waves that we all have some experience with, but they are quite
different forms of wave. As humans, we communicate with others usually by our voice. We create sounds from the vibration
of our vocal chords. The shape of our mouth and teeth then alter the vibrations to produce specific sounds with different
frequencies.
Sound is an example of a mechanical wave, a wave that requires a medium to vibrate in order to transfer the energy from the
source to the receiver. The sound energy is transferred via collision from one particle to another from the sound source to
a receiver. In the example of human communication, the source of the sound energy is our vocal chords, the receivers of the
sound energy are our ears and air is the medium through which the sound waves travel.
So we use sound waves to communicate between individuals, but how do we communicate remotely with electronic devices
such as drones?
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Remote communication uses an electromagnetic wave, which unlike sound does not require a medium to vibrate. These
waves use a combination of electric and magnetic fields to transfer energy and coded instructions, and can do so through a
vacuum or through air and many other materials. These electromagnetic waves are forms of electromagnetic radiation. Light
is an example of this type of electromagnetic wave and was covered extensively in the 2015 National Science Week teacher
resource book Making Waves: The Science of Light.
VIDEO
For a more detailed explanation of electric and magnetic fields view the video Electromagnetic waves and the
electromagnetic spectrum|Physics|Khan Academy YouTube (11:01 min)
We know that light can travel through a vacuum. Think how light comes to us from the sun. The light wave travels through
space all the way from the sun to the Earth. These waves are self-propagating and do not require particles to vibrate to travel
from one place to another.
The light waves travel via a combination of an oscillating electric and a magnetic field in the same way as a radio wave or TV
wave travels from a radio or TV station transmitter to the antenna connected to the radio or TV in your house or apartment.
However, the antenna must be tuned to the precise frequency and wavelength of the source wave sent out from the radio or
TV station transmitter to work.
We cannot see the radio or TV wave or the electric and magnetic fields, but we know they exist because we use other methods
of detection than sight. These waves carry information that can be decoded and converted back into electric currents that can
operate the device recreating the original light and sound waves produced at the radio or TV source.
Electromagnetic (EM) waves like radio waves, infra-red or microwaves are produced in special antennas called transmitters,
that vibrate electrons creating electric and magnetic fields that radiate out from the transmitter. Antennas in the receiver of
the device then pick up these EM waves. The antenna contains electrons that vibrate in response to the electromagnetic fields
of the wave it receives. The original source material can then be reformed on the device using the instructions embedded
within the EM wave.
In radio communication, information such as sound is converted by a transducer into an electrical signal via a device such as
a microphone. The electrical signal is then modulated as a radio wave and sent out from a transmitter. A receiver intercepts
the radio wave and extracts the information-bearing electronic signal, which is converted back using another transducer,
such as a speaker, to replicate the original sound wave.
Steps in a signal communications system (Source: Brews ohare, Wikimedia Commons, CC BY-SA 3.0)
You may have heard of AM and FM as types of analog radio waves. These waves are radio waves that carry information such
as sound. They can do so by systematically altering some property of the electromagnetic waves transmitted through space.
The property of the wave that is often altered includes their amplitude (AM) or frequency (FM). This coded information is said
to ÔpiggybackÕ on the radio wave. An audio signal (top) may be carried by an AM or FM radio wave.
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VIDEO
Most modern devices use either low-end infrared waves (like the
TV remote), microwaves (computer wireless networks and mobile
phones) or radio waves (toy cars) to send command instructions
between the controller (the remote) and the receiver (an antenna
on the device being operated). Each of these waves has specific
frequency bands within which they operate. Some of these
frequency bands are reserved for particular purposes, such as
radio and television stations. Other frequency bands have been
set aside for specific industry, scientific or medical purposes. One
of these specific applications we use every dayÑWiFi, which has
special significance to Australia and the CSIRO.
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WiFi
Almost all of us have made use of a WiFi network at some point in our lives. Every time we access a wireless network such as
with a smart device, video gaming platforms or our computer networks at school, we are using WiFi technology.
VIDEOS
To see the true story of the invention of modern WiFi view the video ÔWiFi WindfallÕ, 8 October 2009, Catalyst, ABC TV
(12:03 min)
To see the impact of WiFi on robotics take a look at the video and images at A robot future (Chapters 1Ð6) ABC Splash
website.
WiFi is a local area wireless computer networking technology that allows electronic devices to connect to a network, mainly
using the 2.4 gigahertz Ultra High Frequency (UHF) and 5 gigahertz Super High Frequency (SHF) sections of the Industry,
Scientific and Medical (ISM) radio bands. WiFi is often referred to as 802.11 networking, a designation that comes from
the Institute of Electrical and Electronics Engineers (IEEE) standards that sets the standard for a range of technological
protocols. The term WiFi is often confused as meaning Wireless Fidelity, an advertising slogan initially used after the brand
name was first used.
It would be a very different world if WiFi did not exist. The invention of WiFi has made so many common daily activities much
easier and convenient. Could you imagine every task that relies on WiFi technology, if wires were needed to replace the
Ôwireless signalÕ used to send the necessary information to make things operate? We appreciate being able to go almost
anywhere and still being able to communicate using our smart devices and other mobile data services.
5.2 Flight
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There are four forces that act together when an object is flying or hovering. These Forces acting when an object is
forces are weight, lift, drag and thrust. These are essentially two pairs of opposing flying or hovering.
forces (lift v's weight and thrust v's drag) that obey Newton's Three Laws of Motion. (Source: NASA)
VIDEO
For an explanation of the forces acting in flight view the video The Aerodynamics
of Flight, YouTube (0:45)
Weight is a force that acts downwards towards the center of the Earth due to the
gravitational attraction of the mass of the object, such as a drone, to the Earth.
Lift is a force that acts upwards to overcome the weight force of the drone and is
created by differences between air pressure above and below a wing or a rotor in
the case of a helicopter, due to its shape. Thrust is the force provided by an engine
that propels a drone or plane in the direction of the motion. Drag is the force
created by friction due to the resistance of the air and differences in air pressure.
These two sets of opposing forces act with different magnitudes at different stages of flight or to manoeuver a plane or drone
during flight. To take off, a drone requires greater thrust and lift to overcome weight and drag. To fly normally, weight is equal
to lift and drag is equivalent to thrust. To land, lift must be less than the weight force and drag must be greater than thrust.
Changing direction in flight requires components of the lift and thrust to act in a different direction to components of the
weight and drag forces.
In order for a helicopter type drone to hover, lift must be equal in magnitude to the weight force and thrust and air resistance
must be both equal to zero newton to remain in the same position.
INTERACTIVE
Use the interactive ÔFuture Flight Design CenterÕ, NASA to explore more about flight.
5.3 Circuits
All electrical technologies including WiFi, telecommunications, droids, drones and robots, all require the use of electrical
circuits to function. An electrical circuit is a pathway along which an electric current can flow, where an electric current is
a flow of charge. In reality, an electric current is a flow of electrons called real current or electron current. By convention,
however, it was defined as a flow of positive chargeÑthe charge carried by a proton, which is known as conventional current.
Electric current is defined as Ôthe rate of flow of chargeÕ where charge is measured in the unit of coulomb that is abbreviated
using the symbol (C). Electric current is measured using the unit of ampere or amps that is abbreviated using the symbol (A).
One ampere (1A) is therefore equivalent to one coulomb per second (1 Cs-1).
The circuits we use to make electrical equipment work can be very simple or
quite complex. There are however, two basic forms of electric circuitÑseries and Diagram of a simple series circuit.
parallel.
A series circuit is one in which each electrical component used in the circuit is
connected consecutively to the next in one complete pathway. The charges that flow
through the circuit can only move using the one pathway.
VIDEO
To see an animated example of a circuit using a single light bulb watch the video
Explaining an electric circuit, YouTube 2:26 min)
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A parallel circuit is one in which components are connected together enabling Diagram of a simple parallel
the current to flow using more than one pathway. The charges flowing through circuit with two ÔbranchesÕ that each
the circuit meet junctions where the current must split in two or more pathways contains a light bulb.
depending on the number of ÔbranchesÕ in the circuit. Series and parallel circuits in
combination produce the more complex circuits. These are used in many electronic
devices, computers and the circuit boards used in droids, drones and robots.
VIDEO
To learn more about circuits watch the video Types of Circuits, YouTube (1:38 min)
Every circuit requires a source of energyÑcharges which carry the energy to where the energy undergoes transformation
and a complete pathway. If a circuit is incomplete the charges are unable to flow. A switch deliberately breaks this circuit and
stops the current from flowing. A switch enables a circuit to be turned on or off.
The type of circuit will affect the characteristics of the circuit. For example, in a simple series circuit containing light bulbs,
as you add more light bulbs and switch the circuit on, each light bulb will become dimmer than if only one light bulb was
connected. Each light bulb requires electrical energy to transform into light energy (and heat). The energy comes from the
cell or a battery of cells. If one cell is used with more than one bulb, each bulb is sharing the available energy from the cell.
The more bulbs then the less energy each bulb is able to use as its equal share of the energy available.
In a parallel circuit, such as the one shown above, each light bulb would have the same brightness as if only one light bulb
was connected in series. The two bulbs draw twice the amount of energy from the cell than used by a single light bulb as
there are now two pathways along which the charges can flow. This means that the cell will go flat in about half the time
compared to it being connected to just a single light bulb. When more light bulbs are connected in parallel, each will still have
relatively the same brightness but more energy is being drawn from the cell each second. The advantage of parallel circuits
is that they enable parts of the circuit to operate independently. The wiring in our houses uses parallel circuits so each light
can be operated separately from all the others. It also means if a fault occurs in one section, the other sections will still
operate.
Whichever type of circuit is used there still has to be a source of electrical energy, such as a cell, battery, mains supply
or generator. Energy is measured using the unit of the joule (J). In an electrical circuit the energy delivered by the moving
charges undergoes transformation into a different type of energy.
The amount of electrical energy delivered by each unit of charge is defined as the potential difference or voltage (V) and is
measured using a special unit known as the volt that is also abbreviated using the symbol (V). One volt is therefore equivalent
to one joule per coulomb (1 JC-1). We use the unit volt quite often in our lives. For example, most cells that we use in portable
electronic equipment are rated at 1.5 V, 3.0 V or 9.0 V. A car battery is considered to be 12.0 V. A cell rated at 1.5 V can deliver
1.5 joules per coulomb of charge. Similarly, the car battery rated at 12.0 V can deliver 12.0 joules per coulomb of charge.
If we connect the cells in series the potential difference is the sum of voltage of each of the cells, so if four 1.5 V cells are
connected in series the potential difference becomes 6.0 V.
Most portable electronic devices use cells and batteries to supply the energy when they are not connected to mains
electricity. Most of these cells and batteries are DC or direct current sources. In a DC source, or a circuit connected to a
DC source, the real current can only flow in one direction, from the negative terminal towards the positive terminal. When
described using conventional current the direction of flow or charge is from the positive to the negative terminal.
When we use mains supply the real current is AC or alternating current. In an AC device real current also flows from the
negative to the positive terminal, however, the terminals are oscillating from negative to positive a set number of times every
second. In Australia, AC mains supply oscillates 50 times every second. This causes the charges to oscillate backwards and
forwards within the circuit. The charges are still able to deliver the electrical energy to where it is needed as the charges are
moving extremely quickly at around 6,000 km per second, not at the speed of light that many people think.
So, drones, droids and robots all require energy to function. If they are portable devices or devices that are capable of free
movement they require an energy source that moves with them. To perform a particular function, the electrical energy needs
to be delivered using an electrical circuit that could be a series, parallel or a more complex circuit.
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ACTIVITY
For instructions on how to use play dough to make simple circuits go to Play dough circuits 1: getting started,
The Surfing Scientist, ABC Science.
Drones, droids and robots have many different current uses and even more potential uses. Therefore, a variety of materials
could be used in their construction, however, the choice of particular materials would depend on the use of the device. For
example, unmanned aerial vehicles (UAVs) can be used to record footage at sporting events, to fly missions over enemy
territory in wars and gather data in extreme conditions. The most common materials used are metals and composites.
VIDEO
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Composites
However, carbon fibre-reinforced polymers (CFRP) are now used for drones instead of GFRP because it is lighter and
stronger. This is important because a lighter drone, needs less energy to keep it in the air. The improved strength of the CFRP
allows the drone to be used in more adverse weather conditions without damaging it. A disadvantage of CFRP is that it is 5Ð25
times more expensive than GFRP, although it is still five times lighter than the same structure made from steel. However, the
strength and decreased mass more than compensate for the increase in cost of production. CFRP is used wherever a high
strength to weight ratio is required, e.g. aeroplanes, Formula One cars, crash helmets, laptop bodies, tent poles, golf clubs
and drones.
Structure of graphite.
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CFRP is a composite that has two partsÑthe reinforcement and the matrix. The reinforcement is composed of the carbon
fibres while the matrix binds the reinforcements together. The most common matrix is an epoxy resin. Sometimes other
substances can be added to the composite. Other fibres used include Kevlar while other binders could include polyester
or nylon. Other additives such as silica, rubber and carbon nanotubes can also be used. Which materials are used is
determined by the properties required.
Kevlar epoxy composites are used for propellers on drones. Many drones have four or more propellers, which can add
considerable weight. The Kevlar epoxy composite is much lighter than CFRP, hence can considerably decrease the mass of
the drone. It also produces a more stable flight since the propeller has less inertia and vibration.
Kevlar is a condensation polymer where the two starting compounds (monomers) react to form Kevlar and also produce
hydrochloric acid as a by-product.
Metals
Sometimes composites do not have the required properties for use, so lightweight metals are used instead. Titanium is
lightweight, strong and able to withstand high temperatures. This made it an ideal choice for some students from Melbourne
University to use to build a drone that could be used by Victoria's Metropolitan and Country Fire Authorities to hover over a
fire and send thermal images of the fire to the firefighters in real time (see Green, A. Titanium propels 3D printed drone to
aid in bushfires, 10 December 2015, CSIRO Blog). Another key property of titanium is that it can be used to produce complex
shapes using a 3D printer, which could not be done using CFRP.
Latest developments
Scientists continue to develop materials that have potential applications in robotics, drones and droids. Below are some links
to some of the latest developments:
Lovell, Daryl. 2016. VIDEO: Morphing metal shapes future of soft robotics, Cornell University website (21 March 2016)
Kirby, Carrie and Abate Tom. 2016. Stanford researchers create super stretchy self-healing material that could lead to
artificial muscle, Standford News, Stanford University website (18 April 2016)
Robot folds itself up and walks away, Wyss Institute (7 August 2014)
Time to make, bake and break, UNSW Engineering (19 April 2016)
All activity requires energy. Since drones, droids and robots all involve movement or processing of information, they also
require energy. Importantly, they require energy sources that allow them to be able to operate in remote locations or allow
them to move from place to place. The two most commonly used energy sources that are currently available are:
1. Batteries, i.e. electrochemical cells that convert chemical energy to electrical energy
2. Solar cells, i.e. photovoltaic cells that convert light energy to electrical energy.
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If you want to know more about the energy density of batteries and lithium ion batteries read on!
When considering energy sources for drones, droids and robots, it is important to consider their mass since the
greater the mass, the greater the energy required to move that mass. Therefore, energy sources need to be made from
lightweight materials. The devices also need to have a high energy density and a high specific energy.
Energy density commonly has units of watt hours per litre (Wh/L). Hence, a smaller battery that releases the same
energy as a large battery will have a higher energy density. This means that a higher energy density battery will take up
less space than a lower energy density battery.
Specific energy commonly has units of watt hours per kilogram (Wh/kg). Hence, a battery that has a lower mass but still
releases the same energy as a battery with a higher mass will have a higher specific energy. This means that a battery
with a higher specific energy will contribute less to the mass of the drone, droid or robot.
The figure above shows the energy density (horizontal axis) and the specific energy (vertical axis) for the five most
commonly available secondary cells. The lithium-ion battery has a specific energy of 60Ð130 Wh/kg compared to the
lead-acid cell which has a specific energy of 10Ð50 Wh/kg. Hence, the lithium-ion battery is much lighter than the lead-
acid battery. The lithium-ion battery has an energy density of 200Ð300 Wh/L compared to the lead-acid cell which has an
energy density of 50Ð100 Wh/L. Hence, the lithium-ion battery is much smaller than the lead-acid battery.
Watch this video to see how lithium-ion batteries are produced Lithium batteries how they make them, YouTube (7:21 min)
The lithium-ion battery has the same components as other batteriesÑan anode, a cathode and an electrolyte. The anode
consists of sheets of graphite with lithium atoms inserted between them. The cathode is composed of a lithium metal
oxide such as lithium cobalt oxide (LiCoO2). The electrolyte is usually a combination of various lithium salts in an organic
solvent.
Lithium-ion batteries that have different lithium metal oxide cathodes have different uses. For more information
comparing the different types of lithium-ion batteries, go to the Battery University website BU-205: Types of lithium-ion
and BU-206: Lithium-polymer: Substance or Hype?
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Solar cells
The use of solar cells in powering both fixed wing UAV and drones is a strong area of research. The expansive wings of a
fixed wing UAV can easily carry a number of solar cells. As solar cells become thinner and more lightweight this capacity is
increasing.
WHITE PAPER
Alta Devices (2015) Whitepaper: Selecting solar technology for fixed wing UAVs, Alta Devices website.
This white paper discusses the key characteristics, tradeoffs and relevant metrics of the various solar photovoltaic
technologies available today in the context of fixed wing unmanned aerial vehicles (UAVs).
In 2015, Facebook announced that it will start testing a solar-powered drone that Ôwill be able to fly without landing for three
months at a timeÕ. It will provide Internet access to remote areas by using a laser beam-to-beam data to a base station on the
ground. However, the drone will have a wingspan the size of a Boeing 737! (See ÔFacebook launches Aquila solar-powered
drone for internet accessÕ, 31 July 2015, The Guardian).
Google also announced in January 2016 it will be testing of solar-powered drones to deliver 5G Internet. The company is
using an existing drone called Solara 50 made by Titan Aerospace for the tests. It carries 3,000 solar cells that produce
7kW of electricity. (See ÔProject Skybender: Google's secretive 5G internet drone tests revealedÕ, 30 January 2016, The
Guardian)
VIDEO
The Earth absorbs vast quantities of energy from the sun. The Earth's landmasses, oceans and atmosphere absorb more
energy in about one hour than the Earth's population would use in one year! If only this energy could be harnessed. Solar
cells are one technology that is currently being utilised to harness this energyÑto convert the sun's energy into electrical
energy. Solar cells are sometimes called photovoltaic devicesÑphoto meaning light and voltaic meaning voltage. Hence,
converting light energy to electrical energy.
Solar cells contain materials that absorb energy from the sun. This energy releases an electron from the material, which
moves through an external circuit and back to the material. The most common material used in solar cells is silicon. Silicon
is a semi-conductor. It does not conduct electricity as well as a conductor like copper, which is used for electrical wiring
in our homes. However, it is not an insulator either. Insulators do not conduct electricity at all. Silicon is somewhere in the
middle.
To increase the conductivity of silicon, some impurities are introduced into the silicon lattice. Silicon atoms are removed and
either phosphorus atoms or boron atoms are added. About one in every million silicon atoms is replaced in this way. The
silicon lattice that has phosphorus atoms substituted for silicon atoms is called n-doped. The silicon lattice that has boron
atoms substituted for silicon atoms is called p-doped.
VIDEO
To see how n-doped silicon is produced watch the video: Silicon irradiation at ANSTO, YouTube (1:06)
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A solar cell is made by joining a p-doped layer of silicon to Solar PV modules mounted on a flat roof
an n-doped layer of silicon, these are then connected to an (Source: AleSpa, Wikipedia, CC BY-SA 3.0)
external circuit. The sunlight hits the n-type layer. An electron
is ejected and moves through the external circuit to the p-type
layer.
Cross section of a solar cell (Source: Mrsolar.com)
VIDEO
To see the basics of how solar cells work, view the video
Energy 101 Solar PV, YouTube (2:01 min)
ANIMATION
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ACTIVITIES
Some devices use a combination of solar cells with either lithium-ion batteries. The solar cells can be used to
recharge the batteries so that the device can operate both during the day and during the night.
Fuel cells
Fuel cells are also being investigated as to their suitability robotics. Fuel cells are similar to batteries. However, where
batteries store energy, fuel cells can continue to operate as long as there is fuel and oxygen present. Fuel cells convert
chemical energy to electrical energy. The most common fuel is hydrogen, which reacts with oxygen in the cell to produce
water. Hence, one of the advantages of using this type of cell is that environmental pollutants are not produced. However,
there are still some significant issues that need to be addressed if they are to be a viable alternative to current technologies
in robotics, namely:
Low power (Power = Energy / Time). Although fuel cells can operate for extended periods of time, the energy available
per unit time is lower than for other current technologies.
What is a fuel cell and how does it work? Fuel Cell Institute of Australia Pty Ltd
VIDEO
To hear about another potential power sources for UAVsÐlasersÐview the video:
Alternative UAV power sources becoming a reality, YouTube, (1:59)
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The importance of mathematics is often not emphasised when learning about drones, droids and robots. The emphasis is usually
on the programming and construction of the device. However, the navigation and positioning in space of devices including drones,
self-driving cars and robots has an important mathematical basis.
Robots use sensors to move around and these turn their measurement of the
outside world into numbers. Trigonometry and inverse kinematics are used to
calculate the angles and lengths required for a robotic arm to successfully grasp
and release objects. A robot uses statistics to ÔlearnÕÑto enable it to recognise
patterns in data. (See McOwan, Peter. nd. The maths withinÉrobots, Maths
Careers.)
A drone needs to be able to hover, fly and navigate through space. To hover is to stay
in position and to navigate is about moving position. Position and change in position
are where mathematics comes to play.
using a pilot,
using GPS,
A pilot can control a drone from watching the drone or responding to images sent
from cameras on the drone. Line of sight control of the drone generally uses a
control stick on a remote controller. Can your students use direction language
Robotic arm leveraging a
that matches movements they would make with an electronic game controller?
combination of electric motors (for
(Australian Curriculum: Mathematics (ACM), Measurement and Geometry (MG), Location
precision). (Source: Erik Charlton,
and transformation Years F to 5)
Flickr, CC BY 2.0)
Hovering drone, Forgemind, Flickr, CC BY 2.0)
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The YouTube video Real-Time Visual-Inertial Mapping, Re-localization and Planning Onboard MAVs in Unknown Environments
(1.33 min) shows a 3D map being generated from the sensors for the drone as it flies a particular path.
ACTIVITY
Use blocks to make a model of your school or a local area. Ask your students to give a list of instructions to get from one
point to another. Get other students to follow/test those instructions, perhaps using another block or figure. (ACMMG
Location and Transformation Years F to 5, Key Phrases: Landmarks, direction language, grid references, and routes)
VIDEO
To watch a year 6Ð7 student describe the use of maths in a pivot turn see Robotics Club and maths, ABC Splash (2:01 min)
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There are many competitions available to students in the Science, Technology, Mathematics and Engineering (STEM) areas.
The types of competition are quite varied. Some competitions are for individuals, while others are for teams. The age and
divisions also vary. The competitions may involve multiple choice questions, open-ended problem solving exercises, design
and construction projects, and/or experimental research. Entries may require submission of paper responses, uploading
of photos, videos and documents to websites and/or physically attending a competition venue with equipment to compete.
Information on many of these competitions can be found in STEM Program Index 2016 curated by the Chief Scientist's Office.
The competitions listed below are those at a state, national or international level that specifically target, or have sections that
target, the development and construction of Ôdrones, droids or robotsÕ.
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Curriculum links: Mathematics, Science, Design Technologies, Digital Technologies and ICT.
URL: https://firstaustralia.org/programs/first-robotics-competition/
Twitter: @FirstAustralia
Facebook: FIRST AUSTRALIA
Contact/Organiser: Luan Heimlich, Director of FIRST Australia [email protected] (Macquarie University)
Name: Oliphant Science Awards South Australian Science Teachers Association (SASTA)
Age level: Reception to year 12
Description: The Oliphant Science Awards is a competition held annually for South Australian school students to develop
their interest in science through a science-based competition with a range of categories: Computer Programming and
Robotics, Crystal Investigation, Games, Models and Inventions, Multimedia, Photography, Posters, Science Writing and
Scientific Inquiry.
Resource requirements: There are no specific requirements but participants must follow guidelines outlined on the website
and pay a registration fee (ranges from $8Ð$16).
Competition organisation: This is a state-based competition. Some entries may be eligible to enter the National BHP Billiton
Science and Engineering Awards competition.
Curriculum links: Mathematics, Science, Design Technologies, Digital Technologies and ICT.
URL: http://www.oliphantscienceawards.com.au/
Twitter: @SAScience
Facebook: SA Science Teachers Association
Organisers: SA Science Teachers Association
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This chapter provide educators with a snapshot of some of the learning opportunities for students in the areas of drones,
droids and robots. The schools featured represent a range from those just beginning their programs to those that having
been running them for many years. There are primary and secondary schools from a variety of states and territories and
educational systems. The profiled schools were identified by colleagues, professional associations and state and national
education systems as those that might provide a representative snapshot of what is happening across Australia. They are by
no means the only schools conducting programs in these areas.
The schools, in alphabetical order, which have graciously provided information and images on their programs, are:
Our aim with this project was to increase engagement and enthusiasm in STEM by showing that programming has far more
applications than writing code on a computer. As such, it is incredibly important for students to have an appreciation and
understanding of how code and computing powers modern society. To this end, we introduced drone programming into our IT
courses and co-curricular Code Cadets program. This provided students with an opportunity to take the concepts of coding
they have learned and apply this towards the novel and highly hands-on activity of programming drones for semi-autonomous
and fully autonomous flight.
As a secondary aim, we also wished to improve cross-curricular collaboration between departments at the school. Initially
it was envisaged this would occur between the IT department and the Science Department (aspects such as aeronautics and
the physics of flight) however, the most cross-curricular collaboration happened between the IT department and the Art and
Design department.
Finally, we also aimed to further educate the students in the need to be precise, calculated, and analytical in their thinking
processes. This was an aim which was not apparent from the outset but became obviously important as the project progressed.
We offer a range of code-level subjects from years 7 to 12, starting with our year 7 and 8 Code Cadets co-curricular
programme through to year 9 and 10 IST and year 11 and 12 SDD. Our students are very engaged with the technical
programming content, but are only provided with limited exposure to the applicability and consequences of programming and
software development Ð writing software which runs on a desktop computer or mobile device.
The advent of consumer drones that use open-source operating systems (Linux), along with responding to common
programming languages (C, Objective-C, Swift, JavaScript), has provided an ideal way to engage students in physical, real-
world, and real-time system programming.
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Including drone programming in our curricula and co-curricula IT programmes would engage our students in practical
software development with physical and real-time consequences (i.e. wrong code = drone crashing). This form of feedback
also impacts the students more than simply a program on a computer crashing, providing a more memorable feedback loop
where the students learn from mistakes.
There are currently very few school-targeted materials and units of work for this topic, so this project would also contribute
back to broadening the available materials for all teachers to use.
The project was rolled-out in stages. We first started by running the project only for our year 8 Code Cadet students during
Term 4 2014Ñwhich was a reasonably small group of approximately 10 students. This was a very important pilot program
as it highlighted technical issues which needed to be addressed before the program could be reliably and safely rolled-out
to larger classes of students. Interestingly, most of these issues only became evident when using a large number of drones
simultaneouslyÑsuch as wireless network interference issues and airspace considerations.
Some of these issues could not be overcome, such as the wireless networking interference, and we are still working on
better solutions to those problems. However, having known these issues we were able to formulate plans which minimised
their impact allowing a roll-out to larger groups of students such as IT classes.
There have been several public displays of our own drone operations including a feature event in the school Launch festival,
involving night-time flying of the drones synchronized to music in the main quad at the school. As an experiment, we also
attached remotely controlled LED light strips to the drones, which provided amazing visuals against the night sky.
One year.
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Years 8 Ð10.
The project primarily integrated into our offerings for years 7 to 10, given the scope in those courses for custom units of work
(compared with the relatively inflexible requirements of the year 11 and 12 SDD course for the HSC).
To avoid overlap in content within the year groups, particular focus units were developed and planned for specific year groups
so that, for example, students in year 10 do not repeat the same work they complete in year 9.
All classes are held at different times (there are no clashes) so one class set of drones can be used with all the classes.
What resources are needed and how did you access these resources?
Drone hardware
When implementing a course about programming drones the first aspect to consider is the drones you will be using. For this
project, we selected the Parrot AR.Drone 2.0 quadcopter platform. Matthew Purcell who is the Head of Digital Innovation
already has experience in programming drones, through his own experimentation with an AR.Drone and programming the
device in various different languages.
In particular, we chose the Power Edition version which includes two high-capacity 1500 mAh batteries providing
approximately 18 minutes of flight time each (although actual flight time varies substantially depending on aspects such as
prevailing wind, manoeuvres being completed, etc.). You should be able to bank on getting at least 10 minutes of flight out of
one fully charged battery.
¥ The drones are reasonably affordable at approximately $500 for the Power Edition. Yes, this is quite a bit of money
but when you consider that other drones are over $1000 this is a reasonable price, when you also consider the other
features of this platform.
¥ There is an SDK (software development kit) for the platform, allowing for developers to write code which interacts
(e.g. controls) the droneÑthe exact purpose of this project.
¥ As the drones rely on WiFi for the control link, rather than RF, this makes it easy to link the drone to a computer for
control and programming.
¥ The drones are running an embedded version of Linux, allowing for some serious hacking of the platform (for more
advanced students).
¥ There is a large community of developers who write third-party libraries for the platform, along with doing other
interesting hacksÑmeaning there is plenty of support and resources available.
¥ The drones are reasonably safe as they are made out of styrofoam and plastic, rather than carbon fibre (found on
more expensive drones, making them much more hazardous if they run into something or someone!). That said, we
still would not recommend running into anyone with these things!
¥ The drones are modular, meaning if something breaks (e.g. due to a crash) then the parts can be purchased to repair
the drone, which is a good experience for the students, in that if they break the drone they need to fix the drone.
¥ There is an indoor hull and outdoor hull. The indoor hull has rotor guards, and is useful for when students are first
learning to fly the drone as less damage would be done if it runs into something or someone, compared with a drone
without the guards.
¥ Finally, they are very easy to fly (with self-stabilisation features) and suitable for students without any previous flight
experience.
We purchased all our AR.Drone hardware through Modlife Store. They have provided us with excellent customer service,
prompt delivery, and is our continued supplier of spare parts.
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Computing hardware
Computing hardware and devices are the other part of the equation and used to control the drone.
¥ iOS or Android device. When students are first beginning to use the drones, it is useful to provide them with basic flight
experience using the AR.Drone Free Flight software available on the iOS App Store and Android Google Play Store.
This provides them with an understanding of how the drone flies at a very basic level.
¥ Laptop computers. To program the drones, laptop computers are needed. We found the best platform to be MacBook
laptops, as they can easily install the required tools. Windows machines can also install the tools, but it does require a
bit more effort.
Software requirements
All software needed for the project is available for free, making it accessible for students to load onto their own devices and
computers.
Mobile software
In order to initially fly the drones on mobile devices (e.g. iPhone, iPod Touch, iPad, Android) software is needed from the
relevant app store for the device. The most suitable software is Free Flight, published by Parrot (the manufacturer of the
AR.Drone) and provides an easy-to-use app for students to play around and get familiar with the drones.
For iOS devices, Free Flight is available for free at: https://itunes.apple.com/au/app/freeflight/id373065271?mt=8
For Android devices, Free Flight is available for free at: https://play.google.com/store/apps/details?id=com.parrot.
freeflight3&hl=en
Computer software
There are many different software packages which can be used to control the drones from a computer. This project uses the
node-ar-drone project from GitHub to program the drones using Node.js (a variant of the JavaScript programming language):
https://github.com/felixge/node-ar-drone
Legal requirements
It is important that you understand the law and the legal restrictions on flying drones. In Australia, the laws about the flight
of drones (also known as RPAS [Remotely Piloted Aircraft System], UAVs [Unmanned Aerial Vehicles], or UAS [Unmanned
Aerial Systems]) is governed by Civil Aviation Safety Regulations (CASR) Part 101. There is a handy summary guide provided
by CASA which is worthwhile to distribute to all students: https://www.casa.gov.au/sites/g/files/net351/f/_assets/main/
lib100071/flying_with_control_model.pdf
However, it is still important to read the full regulations to understand your responsibilities and restrictions particularly
relating to what's classified as not hobby or sport operations.
We recommended that teachers involved in a drone project attend an RPAS training course. This is usually a one-week
course which trains you in proper operation and flight of UAVs. At the end of the course, assuming that you pass the theory
and practical assessment components, you are issued with a UAV Controllers Certificate from CASA. Amongst other things,
this permits you to fly UAVs for commercial gain under an operator who holds a UAV Operators Certificate (this is somewhat
akin to holding a pilot's licence, which then allows you to fly under an airline). Even if you do not intend to fly commercially for
an operator, the course still provides you with a lot of information about safe and legal operation of UAVs.
We have also been fortunate to engage with several Canberra-based commercial UAV operators, such as Overall
Photography and FPV Australia. In the case of Overall Photography, they kindly visited the school at the end of 2014 and
demonstrated their large UAVs (including a DJI S1000) to the entire year 8 cohort during a year group meeting. This was a big
driver in encouraging uptake in the year 9 IT course for 2015, getting the students engaged and excited about this technology
and the ability to work with the technology as part of their coursework.
The most notable project success has been the increased engagement with computer programming, providing students who
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are not interested with the traditional notion of programming (i.e. writing software which purely runs on a computer) with
an avenue to become involved in this space through alternative means. Another success has been the increased profile this
program provided IT and Technology at the school Ð given the Ôcool factorÕ of drones, when they are flying other students
are often very curious and interested about how they can get involvedÑdriving increased uptake in our curricular and co-
curricular IT offerings at the school. That said, while the Ôcool factorÕ does have the immediate appeal to encourage uptake
of the subject, there needs to be longevity and legitimacy in the content to drive participation in the longer-term. Fortunately,
given the curriculum and activities which we have developed surrounding the drone program, this is provided so it's not just a
one-off interesting thing to do, but has the potential for longer-term student engagement.
We are not aware of other schools who have a drone program on the scale that we are offering, so this was certainly an
experiment in what works, and what doesn't work. We did find that quite a few things did not work as we expectedÑprimarily
related to technical aspects, along with some classroom management style aspects:
¥ Interference between the drones. As the Parrot AR.Drone quadcopters each broadcast an ad-hoc Wi-Fi network
for the control link, if there are any more than around 4 or 5 drones in a small area then the spectrum becomes so
congested that the links regularly drop-out, or you cannot see some of the drones at all. This is even worse if it's an
area with other Wi-Fi networks (such as a school campus network).
¥ Airspace considerations. If working with a class (of standard size, around 20 students, which would operate about 10
drones, assuming 1 drone per 2 students) then a very large area is needed to avoid the interference issue described
above, along with just ensuring that the drones don't crash into each other. Ovals are most suitable, preferably with
trees or a high fence surrounding in case of a fly-away (uncontrolled drone which flys away by itself).
¥ Student management. Ensuring that students fly the drones responsibly and always with control. It is very difficult to
monitor a full class flying the drones, and it is surprisingly hard to always see where the drones are flying, particularly
if some are at different altitudes and flying against a clear or overcast sky with not much contrast between the drone
and the sky.
Additionally, integration into the year 10 IT course was difficult and could not be achieved. We initially intended to write an
SDK for the AR.Drone in Swift (as there is no existing SDK for Swift) but did not have the time to complete this aspect.
Instead, we limited the drones to our Code Cadets co-curricular program and our year 9 IT course (using the open source
node-ar-drone library).
These are certainly not classified as ÔfailuresÕ, but rather challenges to be overcomeÑsome of which were unexpected
(such as the interference issue) whereas some were expected, but not necessarily to the degree in which they manifested
themselves (such as student management considerations).
What advice do you have for teachers who might like to run a similar program?
This is a project which has already attracted quite a bit of attention, with several schools emailing us directly for more
information and resources. Our goal has been to provide ready-made resources so that other schools can implement a
similar program, and also so they can learn from our experiences (and mistakes!) given this is a very unique and new project.
We have established a website on GitHub at http://canberragrammar.github.io/DroneSchool which contains all the artefacts
from our project, including resources, activities, and lesson plans. This also hosts the various bits of sample source code
for programming drones. All the material is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike
4.0 International License, so the material can be used and adapted by other people and organisations so long as it's not used
commercially and shared under the same licence.
As this is area in which other schools wish to engage, we also want to foster a community of educators who are involved in
drone-related operations and programming. This is one of the key reasons we are using GitHub Ð so that other educators can
comment, provide suggestions, and contribute back to the project (we welcome pull requests on our GitHub repository). We
would like to make this project open source such that everyone can learn from everyone else's experience, successes, and
failures.
Useful contacts:
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The aim of the program is to introduce students to world of Engineering through practical Computer Science projects,
focused predominantly in Robotics.
A need was identified at our school regarding abstraction, transferable knowledge and problem solving abilities in the
technological area. The traditional ICT subjects effectively introduce students to the digital world, but they lack effectiveness
regarding the development of the fundamental computational thinking skills that our student will need in their future lives.
They are mainly focused on the use of technology tools from the user point of view that, although necessary, present a deficit
in the afore mentioned areas.
Simultaneously, students need to have the ability to deconstruct real life problems, work with available data, cooperate,
explore different ways of showing relationships and patterns, summarise facts, deduce conclusions and communicate
without the fear of being wrong.
Engineering is an excellent starting point to achieve these goals. It employs practical science to produce technology, using
mathematics as a language. It addresses real life problems, promotes communication and cooperation in order to produce
technology that, usually, needs to be evaluated and redesign. It also treats error and failures as learning opportunities,
sources of knowledge, and develops computational thinking and abstraction.
Robotics are excellent tools for introducing students to the different Engineering fields. Robots can be assembled in different
ways to address different functions and purposes, building up on previous familiar knowledge of construction blocks. Robots
execute tasks, introducing students to computational thinking through algorithms and problem solving, developing on
abstraction and transferable knowledge.
Our Engineering and Robotics programs started in 2015 in year 8 (40 hours), year 9 (60 hours) and year 10 (120 hours),
simultaneously. It was decided that the lower year levels would start with an introduction to engineering, in order to develop
their abilities in the area in the subsequent school years. Year 9 and year 10 that had traditional ICT subjects in the previous
school years would skip the introduction in order to maximise the available time for Robotics. Both year 9 and year 10 started
with same program in 2015.
In 2016, the year 10 program was changed to cater for the students who had completed it in year 9.
Since 2015.
To introduce students in year 8 to Engineering we start with communication. To communicate we need to have something
to communicate, information. We need to have a media to transmit such information in the form of a message that can be
understood by others, a common code, a language. Starting with this familiar topic, students cooperatively discuss different
types of communication evolving to data representation and computer codes. Students research different types of computer
networks and, in groups, design and produce local area networks, wired and wireless. This acquired knowledge is then
transferred and used in Robotics: Bluetooth to remotely access robots and wireless for drone control.
To run this program, we use four old school switches that were not in use, and a Wireless Access Point.
The base of all year 9 and year 10 pedagogy is a combination of Problem Based Learning and Collaborative Learning.
Students cooperatively discuss the definition of algorithms and are guided to define it as a Òset of rules for solving a problem
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in a finite number of stepsÓ. Simple problems are presented to the students and, in
groups, they are asked to design and present the algorithm that solves it in whatever
form they choose, from writing to sketching. The algorithms are cooperatively
discussed in a whole class approach.
As the problems increase in difficulty, the students recognise the need for a common
language and pseudocode is introduced. Resources like the Hour of Code are useful at
this time to cement this knowledge. Students are then introduced to robots as a way
to apply those found solutions in a real world environment. New familiar problems are
then introduced, like instruct the robot to move forward
1 metre.
Students are guided to cooperatively transfer knowledge from human tasks to robots:
humans have two legs, robots two motor wheels; humans move in steps, robots in
rotations; both have to be informed how to represent distances in the metric system.
Results are discussed as all class approach in order to detect common errors and
possible optimizations. When students feel comfortable in problem solving they
Simple problems and discussion
then produce, following the design cycle, a more ambitious project of their choice,
negotiated with the teacher. Structured problems
To run this program, we use 5 LEGO EV3 Robots, which the students share.
The year 10 program was changed in 2016 to cater for the students that completed the
year 9 program in 2015. It assumes that students have basic knowledge in algorithms
and introduces students to broad areas of Engineering with focus on Mechanics,
Planning and Computer Science.
In year 10, students are presented with the missions and objectives of the FIRST LEGO
League Completion from the previous year. Following the program pedagogy, students
cooperatively design and discuss strategies for achieving the most points in the least
time, as well as the mechanic structures needed for to achieve those goals.
Students are guided to discuss different heuristics and are formally introduced
to them. Simultaneously students develop more complex algorithms that require
variables, constants and an interaction between different sensors and actuators
simultaneously. When students feel comfortable with the basic concepts in all three
areas they select one and join in groups to produce a more ambitious project of their
choice, negotiated with the teacher.
In the middle of the program the robot programming language is replaced with
formal programming languages, usually Python and JavaScript. Student then start Testing: from angles and metres to
the Final Project that might be an advance robot or drone programming. rotations
To run this program, we use ten LEGO EV3 Robots and one Parrot Drone 2.0.
In all programs, and since students learn in different rates and have different Moodle page example
interests and projects, Blended Learning is extensively used, with all courses
having a Moodle page containing resources, wikis, specific forums and tasks.
Our Engineering and Robotics Program captured the interest of the NT Department
of Education, and the developed work has been presented in two distinct Personal
Development sessions. Good Shepherd Lutheran College NT is currently assisting in
the development of a NT foundation to year 10 Coding and Robotics Program.
Overall the program proved to be a success. At the end of each unit, students largely
achieved the ACARA outcomes defined for their year level. Students finishing year
10 were able to design and construct robots projected on mechanical engineering
principles and to write complex computer programs in standard programming
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Do you have any advice for teachers who might like to run a
similar program?
Although significant knowledge is required, teachers do not have to have it to start a program. It is feasible to start with basic
guided activities, like the Hour of Code, and let students surprise you. They often do in Program Based Learning. Use your
experience to guide them; remember that there is plenty of available resources online; and do not be afraid of showing that
you do not know all. Use that as a common learning experience.
Useful contacts:
Raul Moizao
[email protected]
Name of program:
These include:
Mentoring skills are explicitly taught to students. As mentors they learn to be patient, understanding, and kind, encouraging,
respectful, courteous, supportive, helpful and calm. They explain, demonstrate, guide, show and suggest what to do. Mentors
do not take over. As mentors they troubleshoot when things go wrong and provide constructive feedback that is kind, specific
and helpful. The mentor asks questions such asÉÒWhat about this?Ó, ÒHave you consideredÉ?Ó, ÒWhy don't you tryÉ?Ó, ÒWhat
do you suggest?Ó, ÒHow could we improve this?Ó. The mentor listens to the students they are helping and provides quality
answers to their questions.
The program provides great opportunity for open-ended problem solving which engages and extends the high achieving children.
Some children find life really difficult, struggle with writing and are disengaged with school. Robotics can give them a reason
to enjoy coming to school because they are good at the hands on building and designing or programming. The LEGO robotics
program allows them to find a ÔfitÕ.
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Robotics provides a platform where boys can become engaged and achieve. They
really enjoy the hands on nature of the learning.
In the robotics classroom it is all about Ôgiving it a goÕ. Failure is not seen as a bad
thing but an opportunity to ask ÔwhyÕ. If everything works the first time, they haven't
really pushed themselves, have they? Fail fast, ask why, and move on. And a failure
is not really a failure; it just means that it didn't work. It's a process of elimination.
Excellent resilience building comes from this.
In robotics any one can copy any one else, unless it's a test. This is because the
classroom is a collaborative think-tank where children build on ideas from other
students. If a team is stuck they Ôgo shoppingÕ and walk around the room for
inspiration and new ideas. The only rule is, if you use someone else's ideas, you
must credit them. Copying is seen as the highest form of flattery as nobody wants
to copy something that is not good.
¥ Coding
The robots are designed and made so they achieve the desired
outcome while being stable and durable. There is the constant
design, make, appraise cycle as the students' test their design
and continue to make modifications until they are happy with
the final product.
¥ Computer skills
Opening, closing, saving, key board short cuts, dragging icons, downloading,
uploading and organising of files is part of using the computer to program robots.
These universal skills can be transferred across to many other programs.
¥ Over lapping with maths, English, science, design and technology, engineering
and visual arts.
Robotics provides a powerful platform to teach many subjects. All the robotics
units of work at GEPS are integrated units addressing multiple Key Learning areas.
The CSIRO carried out a Robotics incursion at the school I was teaching at back
in 2004. It was love at first sight and I knew that was what I wanted to teach. I
approached the P and C for funding and 18 months later they approved the purchase
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of 2 class sets of RCX robots. The more I taught using the robots the more I believed in their incredible capacity to enrich the
education of the children I taught.
How long has it been running? At GEPS the robotics program has been running for 5 years.
At Gordon East Public school the Robotics program is taught to all students from year 2 Ð year 6 as part of the release from
face-to-face teaching program. Years 2 and 3 receive 1 hour per week and the older children's sessions are 1 1/4 hours
per week.
What resources are needed and how did you access these resources?
Year 3, children have one set of WeDo per pair. The P and C
recently purchased a class set of the new WeDo 2.
In year 4, each pair has a kit of WeDo with the resource set
added in between two students.
I have shared my experiences with other schools by presenting at conferences including the Ô Engineering ConferenceÕ and
the ÔKillara High Schools Partnership conferenceÕ which was attended by neighbouring primary and secondary schools.
I have a relationship with Macquarie University Mac ICT and have team taught with Dr Sarah Boyd, Mrs Annika Lyttle and
value the input from my colleague John Burfoot.
Student teams, which I have coached, have entered the First Entering into Competitions with great success. In 2014 the
Gordon East Public School First LEGO League Team ÔFeasting Fast FoodiesÕ which qualified to attend the Australian National
Competition at Macquarie University Dec 2014. In 2015Ð2016 the GEPS First LEGO League Team ÔTrashmendousÕ are
competing in the International Razorback FLL Championships in Arkansas, USA.
I believe the program is going extremely well. It is well loved by the students and
the staff value it as an excellent use of RFF time.
The school has a Gifted and Talented extension team competing internationally in
the FLL competition. I have been awarded the LEGO Education Teacher Award for
2016 for primary school robotics teaching because of a program I have developed
and implemented in the robotics classroom over the last 18 months.
Do you have any advice for teachers who might like to run a similar program?
If you are a primary school teacher start with the WeDo LEGO system. It is very
manageable and the units of work that LEGO have produced to go with it are
exceptional and absolutely adored by the children.
Useful contacts:
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1. To develop the student's conceptual understanding of robots, drones and droids through activities in Science,
Technology and the Arts.
When the theme of 'Robots, Drones and Droids' was released, the teachers' problem solved ways to make it applicable to the
age of the students in the school. We met with the P&F Executive and coordinator of the Secret Dad's Business and promoted
the events in the newsletter. For the second event, we had regular meetings to plan ideas and then promoted this through our
wider staff meetings.
Beginning in 2016.
KindergartenÐyear 4.
2. EdgyX
Do you have any advice for teachers who might like to run a similar program?
Our biggest bit of advice would be to plan well in advance and to regularly communicate with various stakeholders.
Useful contacts:
EdgyX http://www.edgyx.com.au
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Our aim is to build the knowledge and expertise of teachers and students in coding,
engineering, teamwork and applied science through the First Robots competition.
This competition requires students to build a full-sized robot and program it to
fulfil set criteria. The 2016 competition requires the robot to cross barriers, open
doors, shoot or push balls into holes and climb a tower. The robots will compete in
teams in Sydney, however the competition is an international one with the option to
compete overseas. There is a six week build time in January and February, where
the students work with industry mentors to build and program their robot.
It has been a number of years since our school entered any similar competition. Natural movement of teaching staff resulted
in a loss of expertise in these areas. Rather than recruit staff that specialised in solar cars, LEGO robots etc, it was decided to
upskill students and staff over 2 years.
In 2015, an all girls team (Robocats) was started by Milorad Cerovac in addition to his school team. The goal was to encourage
girls to participate. Two girls from my school joined the team and brought their enthusiasm back to school. As a result, in
2016 students from different year levels were encouraged to join the Robocat team. This involved keeping students up to date
with the build, acting as a mentor myself and facilitating transport where possible. I have also been making contact with past
students and engineering and programming parents to make them aware of the program. Four students from my school will
be travelling to Sydney for the competition.
In 2017 I hope to have 15 students involved and at least three past students/parents to act as mentors for the Robocats. This
will give the mentors an idea of what is involved for when we launch our own team in 2018. There is a significant cost involved
in this program and as a result I want to maximise the possibility of a competitive team. My involvement also allows me to
source sponsorship for our school team.
What resources are needed and how did you access these resources?
I have had significant help from an enthusiastic teacher, Milorad Cerovac, who
is tireless in his support of not just the Robocats but many other teams around
Victoria. I am contacting past students and parents to act as mentors and am
currently sourcing sponsorship. The key is to involve as many teachers in the
school in the school as possible so the skills are not lost in the future.
Past students and parents with any experience in engineering and coding.
Enthusiasm is high and the Robocats are looking good for the competition
Don't be intimidated by the thought of setting up such a program. Take time and get the experience. Find other teachers/
enthusiasts to keep the energy levels high. Don't expect to know everything yourself. Seek and accept help.
Useful contacts :
Past students and parents. Industry contacts through being involved in early set up years.
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Louise Minney
Head of Global Studies (Humanities)
Advanced Technologies Project School Manager
Years 8Ð10.
STEM Academy is an entirely team-taught, student directed Project Based Learning approach to teaching the engineering
design process. In 2016, our program consists of 50 students from years 8, 9, and 10. Students form their own multi-year-
level teams to design and create a product to solve an identified real-world problem. They select projects from a variety of
fields involving remote control electronics, data logging, robotic programming (Arduino or EV3), computer coding, CAD, 3D
printing and laser cutting. Students have the opportunity to enter local and national competitions such as the Australian
STEM Video Game Challenge, Aurecon Bridge Building Competition, First LEGO League as well as several Concept 2 Creation
(C2C) competitions involving RC Drones, Vehicles and Boats.
The class has a scheduled weekly double lesson two hours in length in which all 50 students are spread out between a few
adjoining science laboratories. A typical lesson includes some brief direction from the teachers, from which students then
assemble in their groups and work on designing and building their prototypes. Teachers move from group to group checking
on progress, asking questions, and giving suggestions to assist students to overcome obstacles. We also invite engineers
from local universities or companies with to visit our class to provide technical support to students as they grapple to operate
advanced technologies.
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Our third group wants to build a walking robot. They have spent time learning how to build and program using an Arduino
microcontroller and are currently working on programming a robot with wheels the next step is to research the electronic
components required to replace the wheels with legs.
We also have a group designing a fish pond that has an above water viewing dome, a group solving the latest First LEGO
League Challenge using EV3 robots, a group building bridges for the Aurecon Bridge Building Challenge, another group
designing a cheap and portable water purifying system, a group building a solar powered phone charger and finally a group
of students designing a video game for entrance into the Australian Video Game Challenge. All together we have 50 self-
directed students, working in self defined groups on many different projects all with well-defined outcomes with links to real
world problems.
Quantum Victoria
Quantum Victoria is one of six specialist science and
mathematics Centres established by the Victorian Department
of Education and Training (DET) that builds the capacity of
both students and teachers in the disciplines of Science,
Technology, Engineering and Mathematics across Victoria and
beyond through:
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¥ Coding
¥ Robotics and Mechatronics
¥ Virtual reality and simulated experiences
¥ Gesture-Based Computing
Quantum Victoria provides access to all Victorian students with a focus on equity and a commitment to be at the forefront of
emerging technologies.
School Program
The programs encompass the disciplines of STEM and are aligned to the Australian Curriculum.
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The Centre's key goals are to build the capacity of FÐ12 students and teachers in the STEM disciplines. We aim to achieve this
through our commitment to:
Excellence and Innovation Through access to experts, cutting-edge, aspirational and emerging technologies, state
of the art facilities and innovative pedagogical practices.
Equity Access for all Victorian students regardless of gender, special needs, socio-economic or
geographical location.
Engagement Through innovative and contemporary programs defined by the latest research and
pedagogy, incorporating inquiry, scenario, project-based learning and including the
following aspirational technologies: 3D Printing and modelling, robotics and
mechatronics, game-based learning, robotics and mechatronics, coding, gesture-based
computing and virtual and simulated experiences.
Partnerships For program enhancement and to build the capacity of the Centre staff, visiting students
and teachers. These include: universities, scientific and research organisations and
industry, resulting in robust STEM programs, statewide conferences, workshops and
events.
Productivity and Resource Through sound management of finances and resources aligned to the DET Funding
Management Model and underpinned by the organizational values.
The Centre was established by the DET. A team of teachers and experts that aligned with the goals and vision of Quantum
Victoria to develop and deliver student and teacher programs under the STEM disciplines were recruited.
Years FÐ12.
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What resources are needed and how did you access these resources?
The Centre has invested in IT/AV infrastructure to support all of our programs, including 3D printers, laptops, iPads, racing
track, portable and fixed screens, theatre, wetlab, robots, CNC machine, Crestron system.
Partnership Nature
La Trobe University Engineering, robotics, UniBridges and pre-service teacher training through
Reconceptualising Mathematics and Science Teacher Education (ReMSTEP).
University of Melbourne 3D Showcase and PrintACar Challenge, Carlton Connect, Science Gallery.
Tall Poppies Tall Poppy Events: Encouraging innovation and creativity through interactions between
students and young researchers who have been recognized for their outstanding
achievement in their area of expertise.
Science Teachers' Hosting of and presenting at Teacher and Lab Tech Professional Learning statewide
Association of Victoria (STAV) conferences and workshops.
Centre for All-Sky Telescopes in Schools and student outreach program development
Astrophysics (CAASTRO)
Specialist Science and BioLAB, EarthEd, Ecolinc, GTAC, and VSSEC, a network of high quality statewide
Mathematics Centres educational resources driving improved science and mathematics education outcomes
Network in Victoria in Victoria, working collaboratively to achieve this goal.
In2science Peer Mentoring Statewide events utilizing the expertise of university students as peer mentors and role
models in STEM disciplines.
Questacon Collaboration between teams and sharing expertise in game-based learning and 3D
printing and modelling.
Square Kilometer Array Remote Virtual Lab, providing access to students and teachers throughout Victoria.
Project (SKA)
The Centre has experienced an increased rate of student participation on average 14 per cent per annum, with 9,400
participating in our programs in 2015.
Do you have any advice for teachers who might like to be involved?
Immerse students in programs that illustrate the wonder and creativity of science and its applications in everyday life! Follow
the links below to find out more on Quantum programs.
¥ program flyers
¥ Centre brochure
Useful contacts:
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Name of program:
Paula Thomas started in her own class and planned the provision of experimental opportunities using Drones and iPads and
construction materials. It started as a Genius Hour similar to Google 20% program where students could explore any area
of interest in Digital Technologies. They dismantled computers, created a replica of the school in Minecraft and created their
own doll's clothes store and researched black holes.
12 months.
Initially the program was offered to year 5 but now it has been extended to years 4, 5 and 6.
The STEAMakerspace Mini was started this year to cater for interested year 3 students and will be extended to year 2.
The STEAMakerspace is run on Thursdays during lunch breaks and there are places for 24 students.
Students apply for a place by completing an open-ended design brief. ÒIf you could make an invention that would Change The
World and make it a better place what would it be? Describe what you would make and how it would work. Draw a diagram
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of your invention to show how you would build it. Label your diagram with all the different features and what they do. What
materials would you use to make this invention and why would you use them?Ó
The students are free to use any of the resources and choose to work on one project for a few weeks or change each week.
This is a constantly evolving process and is driven by student direction with the teachers supplying a selection of ideas which
are optional.
What resources are needed and how did you access these resources?
Initial resources for Semester 2, 2015 were bought with school funds for extracurricular activities.
Initially, the Principal Judy Thompson bought Parrot Drones, Dot and Dash Robots, Little Bits, Makey Makeys, Arduino kits,
a selection of all-purpose Electronic Kits from Aldi, and individual kits such as Bubble Making machines, Electric Fans and
Battery Testers etc. Five iPads are available for visual programming of Drones and Robots using Tickle, Xylo, Blockly and
Edware.
West End State School Student Council donated funds for the 2016 STEAMakerspace and selected the types of resources
they wanted purchased with the funds. These were a set of Edison Robots, extra sets of Little Bits, Makedo Kits, iPad tripod
attachments for filming, supplies of large tape dispensers, jumbo marking pens and other construction materials.
Purpose built lockable cupboards allow all the resources to be organised and stored securely.
Paula Thomas is involved with the Apple Distinguished Educator Group, Ed Qld Coding Discussion Group, Dream Factory
EdStudio and G20 Group for sharing of ideas.
Ruth Christie from QUT works as a volunteer and also as a mentor for students and teachers in programming. In her spare
time she researches problems in programming robots.
Ashleigh Smith is the Acting Principal Project Officer for the Dream factory.
The students are full of enthusiasm, bound with so much energy and are heading off at a variety of tangents and don't want to
pack up. They email Paula Thomas with ideas day and night and there just isn't enough time to explore and complete projects
within the lunch time limit of 45 minutes. Each week is unpredictable and the atmosphere is chaotic but creative. The cohort
are due to change in a few weeks to provide opportunities for new students and I am not sure the original group have had
enough opportunities to explore their potential.
The Edison Robots have now flowed into the classroom in a year 5 Digital Technologies Curriculum for an eight-week unit.
This could be a direction to follow for other year levels in the future.
What advice do you have for teachers who might like to run a similar program?
¥ Start small with a few carefully selected open-ended resources. Select some involving construction, electronics, visual
programing and robotics.
Useful contacts:
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SPECTRA
A W A R D S
SPECTRA:
• inspires students
• develops investigative skills
• encourages student initiative
• provides a tangible, collectable reward
• minimises teacher workload