ION Rules Web
ION Rules Web
-The Rules-
GAME COMPONENTS
Compound Goal Cards Action Tiles Drafting Cards
(9 Cards) (21 Tiles) (94 Cards)
1 Acid Compound Card 7 Select Two Tiles 50 Charged Ion Cards
2 Base Compound Cards 7 Take From Center Tiles 18 Neutral Noble Gas Cards
4 Salt Compound Cards 7 RXN (Reaction) Tiles 6 Transition Metal Cards
1 Noble Gas Goal Card 6 Polyatomic Cards
1 Neutralization Card 14 Radioactive Element Cards
Page 2
GAME SETUP
Setting Up the Action Tiles
Step 1 : Match each trio of “Select Two”,
“Take From Center”, and “RXN” Action
Tiles according to the letter on the point
side of the tiles. MATCH
Step 2 : Flip these matches face down and randomly give one trio
to each player.
* Each player should now have one of each of the three Action Tiles in front of them (point side
down): “Select Two”, “Take from Center”, and “RXN”. IMPORTANT! Players should not look at the
point side of these tiles until they are played during the game. *
Setting Up the Drafting Ca
rds
Step 4 : Separate the Draftin
g Cards from the
Goal Cards. If playing with few
er than
5 players, remove the 5+ pla
yer Goal
Cards. Then shuffle each dec
k separately.
Step 5 : Flip four Drafti
ng Cards face up in the
center of the table. If an
y
same, continue drawing of the cards are the
cards until all four cards
unique. are
Step 6 : Now, deal eight Dra
fting Cards to each player.
makes up a player’s hand. This
Setting Up the Goal Cards *5 or more
Step 7 : Randomly flip tw players
o Goal Cards face up in the
center of the table.
* If playing with 5+ player
s, flip three Goal Cards inst
ead of two.*
Page 3
GAMEPLAY-THREE ROUNDS
Gameplay takes place over three rounds. The process for each round
is exactly the same until the final scores are counted at the end of
round three.
Step 1 : Each player will select one Drafting Card from their hand and place that
Drafting Card face down in front of them.
Step 2 : Once all players have completed Step 1, all players will reveal their
selected card at the same time.
Next, they
will either
(1) Bond that Drafting Card to an
ion within their player area (only
cards with opposing charges are Bonded Ion Cards
capable of bonding).
-OR_
(2) Lay the card unbonded in their player area. Once a card has been placed,
bonded or unbonded, it may not be moved. (For more details see the Scoring
Section on page 6)
Step 4 : Repeat the selection process from Step 1 to Step 3 until all players hold
only two Drafting Cards, which they will then discard.
Step 5 : Score Points for that round (See Scoring Section on page 6).
Page 4
ACTION TILES
At any point during the game, a player may cho ose to play any
number of their Action Tiles.
The “Select Two” and the “Take From Center” Action Tiles will resolve immediately
(meaning that a player will perform the action described below right away).
However, the “RXN” Action Tile will not be resolved until all players have discarded
the last two Drafting Cards from their hands at the end of the round.
Drafting
Drafting
Drafting
Drafting
Drafting
Page 5
SCORING
End of Round Scoring
Points are scored only for Drafting Cards which are part of neutral compounds and
for all Noble Gas cards. All other cards with a charge score 0 points. Take the steps
below to calculate how many points a player scores from their cards. If this is the
end of the first or second round, collect and reshuffle all cards and then repeat
Steps 4 through 7 of the Game Setup section and then all steps from “What to do
during a Round” and “End of Round Scoring” for the next round(s) of game play.
* If a player uses the RXN Action Tile, they may also rotate any of their Transition
Metal Cards to change its charge.*
-OR_
(2) Refresh any one exhausted Action
Tile by flipping it back point side down.
If you cho ose to refresh an exhausted Action
Tile, it is not flipped point side down until
points are scored for that round.
Page 7
Radioactive Card Expansion (3 to 7 Players)
To play with the Radioactive Card Expansion, shuffle the Radioactive cards into the
Drafting Deck. Instead of dealing each player 8 cards, deal them 9 cards to start.
Continue with game setup and gameplay as indicated in the regular rules with the
following exceptions:
* Radioactive cards are NOT reshuffled after rounds, rather they stay in front of
each player.
Players score points from Radioactive cards in two ways:
(1) End of Round Scoring
Radioactive cards only score “End of Round” points for the round they were played.
They are then held until the end of the game for “End of Game Scoring”.
3-4 players: If a player is the only person to flip a Radioactive card that turn, keep
that Radioactive card face up, showing it is worth 2 points for that round. If two
or more players flip a Radioactive card that turn, each of them should turn that
Radioactive card 90 degrees, showing that these cards are worth 0 points that
round.
5-7 players: In a 5 to 7 player game, the following point structure is added. If three
players flip a Radioactive card that turn, all three players should flip that Radio-
active card face down. Radioactive cards score points based upon the number of
players according to the description below.
If 1 person plays a Radioactive card during a given turn: +3 points for that player
If 2 people play a Radioactive card on a given turn: +1 point for each of those players
If 3 people play a Radioactive card on a given turn: -2 points for each of those players
*A single player may cho ose to play multiple Radioactive cards from their hand
without negatively affecting their points gained for that round.