Motion in One Dimension
Motion in One Dimension
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Position
• Defined in terms of a frame of reference
• A choice of coordinate axes
• Defines a starting point for measuring the motion
• One dimensional, so generally the x- or y-axis
Displacement
• Defined as the change in position
x xf xi
• f stands for final and i stands for initial
• Units are meters (m) in SI
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Displacement Examples
From A to B
xi = 30 m
xf = 52 m
x = 22 m
The displacement is positive,
indicating the motion was in
the positive x direction
From C to F
xi = 38 m
xf = -53 m
x = -91 m
The displacement is negative,
indicating the motion was in
the negative x direction 4
Displacement, Graphical
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Vector vs. Scalar
Difference: Magnitude and direction Only Magnitude
Notation: A A
x xf xi
• Expression: v average
t tf ti
• SI Unit: m/s
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Speed
• Definition: The average speed of an object is defined as the total
distance traveled divided by the total time elapsed
total distance
• Expression: Average speed
total time
d
v
• SI Unit: m/s t
• Note that: Speed is a scalar quantity, only + value.
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Velocity vs. Speed
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Graphical Interpretation of Velocity
• Velocity can be determined from a position-time graph
• Average velocity equals the slope of the line joining the initial and
final positions
• An object moving with a constant velocity will have a graph that is
a straight line
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Average Velocity, (Constant)
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Notes on Slopes
• The general equation for the slope of any line is
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Average Velocity, (Non Constant)
The motion is non-
constant velocity
The average velocity is
the slope of the
straight line joining
the initial and final
points
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Instantaneous Velocity
• The limit of the average velocity as the time
interval becomes infinitesimally short, or as the
time interval approaches zero
lim x
v t 0
t
• The instantaneous velocity indicates what is
happening at every point of time
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Instantaneous Velocity on a Graph
• The slope of the line tangent to the position-vs.-time graph
is defined to be the instantaneous velocity at that time
• The instantaneous speed is defined as the magnitude of the
instantaneous velocity
• Units are m/s² (SI), cm/s² (cgs), and ft/s² (US Cust)
Average Acceleration
• Vector quantity
• When the sign of the velocity and the acceleration are the same
(either positive or negative), then the speed is increasing
• When the sign of the velocity and the acceleration are in the opposite
directions, the speed is decreasing 17
Negative Acceleration
• A negative acceleration does not necessarily mean the object is slowing
down
• If the acceleration and velocity are both negative, the object is speeding
up
Average Acceleration
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Relationship Between Acceleration and Velocity
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Relationship Between Velocity and Acceleration
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Relationship Between Velocity and Acceleration
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Motion Diagram Summary
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Which of these graphs is not physically possible?
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Uniform acceleration motion
v vo at
v-vo
a=
t
V V0 V V0 V 2 V02
a *
t V V0 2 * x
1 1 2
x vt x vo v t x vot at
2 2
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Graphical Interpretation of the Equation
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vf
Rise = v
= vf - vo
vo
Run = t = (t – 0) = t
time t
v v f vo
slope a
t t
v f vo at
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vf
time t
Break the area into two parts…
Area = (l x w) + (½ b x h)
x = vit + ½ t(vf-vi)
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vf
time t
AUC = x = vot + ½ t(vf-vo)
x = vot + ½ vft – ½ vot distribution
x = ½ vot + ½ vft simplification
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We now know…
x = vot + ½ at2
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Solve Eq #1 for t & substitute into Eq #2…
1) vf = vo + at 2) x = ½ (vo + vf)t
(v o v f ) (v f v o )
vf vo x
t 2 a
a
vf vo
2 2
x
2a
v f v o 2ax
2 2
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5 Parameters of Motion
velocity m
1. a = acceleration 2
time s
2. x = displacement m
3. vf = final velocity m
s
4. vi = initial velocity m
s
5. t = time sec 32
To solve a constant acceleration problem, you must know, or be able to
find, three of the five parameters.
Then use the following equations to solve for the other two:
vf = vo + at
x = ½ (vo + vf)t
x = vot + ½ a(t)2
vf2 = vo2 + 2ax
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Example: A jet plane lands with a velocity of 100 m/sec and can slow down (-
acceleration) at a maximum rate of –5.0 m/s2. Find (a) the time required for the
plane to come to rest, and (b) the minimum size of the runway.
a) vi = +100m/s vf = vi + at
vf= 0 m/s 0m/s = 100m/s + (-5m/s2)t
a = -5.0 m/s2 t = 20s
x = 1000 m
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Example: A train is traveling down a straight track at 20 m/sec when
the engineer applies the brakes, resulting in an acceleration of –
1m/sec2 as long as the train is in motion. How far does the train
travel in the first 6 seconds after the breaks are applied?
vi = 20 m/s
x = vit + ½ at2
a = -1 m/sec2
x = (20m/s)(6s) + ½ (-1m/s2)(6s)2
t = 6 sec
x = ? x = 120m – 18m = 102 m
x = 100 m (sig. figs!)
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Problem-Solving Hints
• Read the problem
• Draw a diagram
• Choose a coordinate system, label initial and final points, indicate a
positive direction for velocities and accelerations
• Label all quantities, be sure all the units are consistent
• Choose the appropriate kinematic equation
• Solve for the unknowns
• You may have to solve two equations for two unknowns
• Check your results (Value and units)
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Example: A racing car starting from rest accelerates at a rate of 5.00 m/s2.
What is the velocity of the car after it has traveled 100. ft?
vf2 = 0 + 2(5m/s2)(30.5m)
vf 305 m /s 2 2
vf = 17.5 m/s
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Free Fall (Constant Acceleration)
• All objects moving under the influence
of gravity only are said to be in free fall
• All objects falling near the earth’s
surface fall with a constant acceleration
• The acceleration is called the
acceleration due to gravity, and
indicated by g
Galileo Galilei
1564 - 1642
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Notes on Acceleration due to Gravity
• Symbolized by g
• g = 9.80 m/s²
• When estimating, use g » 10 m/s2
• g is always directed downward
• Toward the center of the earth
• Ignoring air resistance and assuming g doesn’t vary with altitude over
short vertical distances, free fall is constantly accelerated motion
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Free Fall – an object dropped
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Free Fall – an object thrown downward
a = g = -9.80 m/s2
Initial velocity 0
With upward being
positive, initial velocity
will be negative
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Free Fall -- object thrown upward
v=0
Initial velocity is upward, so
positive
The instantaneous velocity at
the maximum height is zero
a = g = -9.80 m/s2 everywhere
in the motion
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Thrown upward, cont.
• The motion may be symmetrical
• Then tup = tdown
• Then v = -vo
• The motion may not be symmetrical
• Break the motion into various parts
• Generally up and down
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Example 2.10 combined motion
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Combination
Motions
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Thank you for your attention !!!
감사합니다 !!!
Dept. of Physics,
NUOL,
Sub Physics 1(221PH111) Faculty of 2016
Laos
Natural Science
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