MixIR3 User Manual
MixIR3 User Manual
1.1 Introduction
Redwirez’ mixIR3 is a high performance, zero latency IR-loader for digital audio
workstations. Using mixIR3 you can mix mics, cabinets, reverb, EQ curves, and
more without complicated bussing strategies or multiple plug-ins.
With its third version mixIR3 now supports new graphical IR Modules, making it
easier and more intuitive than ever before to dial in the perfect tone.
1.2 Features
● Drag-and-drop IR browser
● Interactive, graphical IR Modules
● Zero latency, adding no delay to the signal
● Run one IR or 30 with the same unmatched performance
● Optimized convolution engine lets you run more plug-ins.
● Internal routing allows you to mix IRs without busses and sends
● Mix IRs in stereo with pan controls
● Export your mix as a single IR (WAV or AIFF)
● No DRM
● Use Redwirez IRs along with third-party IRs
1.4 Installation
The plug-in does not require activation or authorization. Redwirez decided
against inconveniencing our users with digital rights management.
1.4.1 Windows
The VST plug-in and stand alone application for Windows are in one installer
called mixir3_Win32_#_#_#.exe or mixir3_Win64_#_#_#.exe.
When the “Destination Locations” screen appears, there are two disk locations to
select. The first is for the VST plug-in; select the directory your DAW looks in for
VST plug-ins. The second is the location for the stand-alone application, which
can be any directory you want. By default, the VST plugin will be installed in the
folder:
1
32 to 64-bit bridging adapters are not supported.
C:\Program Files\mixIR3.
If you do not select the VST folder actually used by your DAW software (i.e.
SONAR, Reaper, Cubase, Samplitude, etc.) the plug-in will not be immediately
available in your DAW. Most DAWs allow multiple plug-in search directories so
you can add whatever directory you chose to that list.
The mixIR3 installer creates the folder mixIR3 under the user’s Documents2
folder.
Inside the mixIR3 folder you will find the Presets mixIR3 ships with under
~\Documents\mixIR3\Library\Presets. Any Presets you create while using
mixIR3 will be saved to this folder as well.
1.4.2 OSX
Double-click on the mixIR3_OSX64_#_#_#.pkg file and follow the on-screen
instructions. When you are asked to “Select a Destination”, make sure the
system drive is selected. By default this drive is called “Macintosh HD”. If you
have changed the name of your OS X system drive then select that drive.
The mixIR3 installation creates the folder mixIR3 under the current user’s
Documents folder. Inside the mixIR3 folder you will find “factory installed”
presets under ~/Documents/mixIR3/Library/Presets.
1.5 Uninstallation
1.5.1 Windows
The uninstaller is located in the Documents\mixIR3\Uninstall folder. You can
also use the system program Add/Remove Programs in the Control Panel.
When you uninstall mixIR3, you will be asked if you want to allow the application
“unins000.exe” to make changes to your computer. This is normal and you may
safely confirm.
2
On older Windows systems, this folder is called My Documents
2 Interface
The interface of mixIR3 contains a browser pane, an IR block area, and the
master controls. The preferences screen is used to change global settings.
At the bottom of the interface there is a red load bar, which when unlit means
that the current configuration is ‘live’ and being used by the plugin to process
incoming audio. When lit, it indicates the plugin is processing IRs.
The browser pane [1] allows you to browse through impulse response files, IR
Modules and the Presets folder.
The browser pane has 3 tabs: IR Modules [2], IRs [3], and Global Presets [4].
There is a home button [5], which navigates the current tab back to its root
directory. Use the refresh button [6] when the contents of the current folder has
changed externally. The up button [7] navigates to the directory containing the
The file list [8] displays the contents of the currently selected tab. Double-click
on a file’s name to change it. Double-clicking on a folder opens it, showing the
contents of that folder.
From here you can drag IRs, IR modules, and global presets into the IR block
area [9]:
The Create Preset [9] button will create a new item in the Presets list, which you
should immediately name.
To overwrite an existing preset, select it and then click the Create Preset button.
You will be prompted for confirmation when overwriting the existing preset.
The Delete Preset [10] button is ghosted and inactive until a preset is selected.
Clicking it will remove any selected preset. You will be prompted to confirm
deletion.
Loading a global preset is the same as adding an IR: just drag it from the browser
pane onto the IR block area.
On the right side of the plugin are the master controls [1].
The master IR Length [4] knob can be used to trim the length of
the final IR mix.
The Master Pan Knob [5] changes the panning of the final
processed audio. Use the block pan knobs if you want affect
panning in your IR mix (see section 2.4 below).
The Options button [6] opens the Options screen. See section 2.3
Options Screen.
The Export button [7] will take the composite IR created by the plug-in and save
it to the audio file format selected on the Options screen. This is useful for
loading into another convolution plug-in or a hardware IR loader.
Clicking the options button [1] on the lower-right of the plug-in will open the
options screen.
These folders are where the software will look for IRs and IR Modules to show in
the file browser and those referenced in each saved Global Preset. If a global
preset is created that references an IR or IR Module that is not stored under the
current root folders, mixIR3 will not load those missing IRs and modules and tell
you what is missing.
The Presets Folder [4] location can be changed as well. The best way to keep
your Presets working and leave third party IRs in place is to create a
corresponding Presets folders for third party IRs and not mix libraries of impulse
responses.
If you do want to mix third party IRs with Redwirez’ IRs, then it is best to put the
third party impulse responses in the default Redwirez folders.
The Restore Factory Defaults [5] button will restore all the folder paths to
default settings.
You can choose between WAV and A IFF [6] file formats and a selection of
sample rates [7] when you export a mixed IR. Lastly, you can select [8] between
Stereo and Mono input.
The controls of each IR block affect how the impulse response is mixed with
other active IR blocks in order to filter the dry audio.
On the left side of the IR block is the delete button [1]. Clicking this will remove
the IR block from the IR block area and shift all other IR blocks upwards to fill the
gap.
To the right of the delete button is the Parallel/Serial switch [2]. This LED toggle
changes the compositing mode of the IR Block. When off, the IR block is in
parallel mode where it will be combined with other adjacent parallel IR blocks.
When on, the IR block will be in serial mode where IR blocks are stacked on top
of each other. See 3.2 Parallel and Serial Composition for a detailed
explanation.
The PAN knob [3] controls how much the IR will affect to the left and right
channels of the signal. The LEN Knob [4] truncates the IR to the given length of
time, in milliseconds. This is not often necessary, but it has its uses. See section
3.1 IR Compositing for more information on these controls.
If a block represents an IR module, then it will have a “gear” button [5] you can
click to access the settings of the IR module. Raw IRs instead have a norm LED
Next to the block name [7], is the red bypass LED [8]. You edit an IR block’s
name by double-clicking it. It defaults to the IR file’s name.
Below the block name is the scale toggle [9] and the mix slider [10]. The scale
toggle changes the mix slider’s graduations from linear to logarithmic, allowing
you to finely control the mix below 10%.
Any knob or slider in mixIR3 can be reset to its default setting by holding Ctrl
(Control on Mac) while clicking it.
2.5 IR Modules
Clicking on a mic in the mic selector [2] will display all of the speaker positions
for the selected mic. Mics do not always offer the same positions as other mics.
You can scroll through the list of mics by using your mouse's scroll wheel or
clicking the up and down arrows.
You can change the lateral position of the virtual microphone relative to the
speaker using the orange speaker position [3] markers. With most mics you will
have a choice of cap, cap edge, cone, and cone edge positions. An overlay is
shown on the cabinet to represent the speaker face itself. Cap edge is a good
starting point. As you move from the cap to the cone edge, you get less high end
and more bass.
Clicking a distance marker [4] sets the mic at that distance from the speaker.
Most speaker position markers have 9 different distances you can choose from.
The numbers below the markers indicate the distance in inches from the grill
cloth of the cab. The most neutral positions are usually 1 or 2 inches. How these
settings affect the sound of your track is discussed in section 3.3 Cabinet IR
Modules.
Clicking the close button [5] will close the IRM window and return you to the full
IR Block window. Click the folder button [6] to switch to the IR module presets
pane.
2.5.2 EQ Modules
Redwirez EQ Modules replicate the sound of a number of classic equalizers.
Each one is different, with interfaces that reflect their real-world, analog
counterparts complete with their various knobs and sliders.
To update a preset with your current IRM settings, select the preset you want to
update and click the Add/Save button. A popup window will appear asking you if
you want to update the selected preset or create a new one. You can also cancel
the action.
Select a preset and click the Remove button [5] to erase it. To load a preset,
click the Apply button [6]. Clicking the Close button [6] will close the IRM
Presets window and return you to the IR Blocks window.
The stand alone application has a few extra features. It has another folder option:
the Playback Folder [1]. This folder will be displayed in the Browser under the
In the stand alone application, the Playback tab [2] allows you to select an audio
file for looping playback.
The stand alone application has another button, the Playback button [3], which
will play the file selected in the Playback tab on a loop.
However if you usually leave that stuff up to the sound guy, you may be feeling a
bit overwhelmed. This in-depth usage guide will help you to understand how to
use our IR modules and better use mixIR3’s more generic IR convolution
features.
3.1 IR Compositing
MixIR3 creates a single impulse response to process incoming audio. This IR is
created by compositing the impulse responses from the active IR blocks in the IR
block stack. In general each IR is layered on top of one another, from top to
bottom. The result is that audio passed through this composite IR will be filtered
as if it passed through the individual IRs in that order.
The controls on the IR block adjust how that impulse response is combined with
others from the IR block stack. They do not affect the dry audio directly.
3.1.1 Pan
The pan knob controls the share of the IR in each channel of the mix relative to
other IRs, and not the overall pan of the audio output by mixIR3. At center, an IR
is present in both channels. As it is panned to one side, the share of the IR in the
opposite channel is reduced until the IR is present only in the channel to which it
is panned. This behavior is evaluated over adjacent parallel IRs; serial IRs
behave differently.
If your goal is to pan the final processed audio, then leave the blocks panned to
the center and use the panning in your DAW.
If all pan knobs are hard-panned in the same direction, the other channel will be
replaced with dead air.
Imagine each parallel IR block is a glass of water dyed a different color. The mix
slider then represents how much water is in the glass. The IR produced by a
parallel group is what you get if you pour all the glasses into a bucket and
remove a single glassful of the mix.
Because the combined IR is normalized to keep the level intact, the mix slider of
an isolated parallel IR block does nothing. It would only adjust the mix of the IR
with itself, which would result in just the original IR. If such a block’s mix is set to
0, then it is bypassed.
Consider an example of two parallel IR blocks with mix values of 100: they will be
mixed together in equal proportion, 50/50. However, so will two blocks with mix
values of 75 and 75. In fact any pair of IR blocks whose mix values are the same
will mix 50/50, because an equal mix means an equal share of the IR.
Similarly, two IR blocks with mix values of 75 and 25 will be mixed together at
75/25. If they max values of 3 and 1 instead, the result is the same mix as 75
and 25 because the ratio 75/25 is equal to the ratio 3/1.
If all IR blocks in a parallel group are set to 0 mix, then the group is bypassed
entirely.
In this figure, you can visually see how three parallel IR blocks are combined.
The Marshall 1960 has a mix value of 100, so it has twice as much influence as
the Basketweave with a mix value of 50. The Basketweave has twice as much
influence as the Rectifier with a mix value of 25. The final bar again indicates how
First, the EQ-A55 equalizer module is used in serial to adjust the incoming dry
signal. The IR block’s mix is set to 100, so the EQ-A55 is not diluted by any dry
signal.
The next two blocks are in parallel: a Marshall 1960 mixed at 100 and a
Basketweave mixed at 50. Because the EQ-A55 is a serial block followed by
parallel blocks, the IR up to and including the EQ-A55 is mixed with the Marshall
1960 and the Basketweave at a mix of 100. The result is a mix of 40% EQ-A55,
40% Marshal 1960, and 20% Basketweave.
This section is written for IR Modules, but the same information applies to the
corresponding raw IR files. The only difference is that you need to manually
select audio files that corresponds to the desired Cabinet > Speaker > Mic >
Position > Distances.
If a mic sounds too bright, try leaving the mic where it is and switching to the
off-axis variant. This tends to roll-off the highs and, depending on the mic, give it
a "grainier" sound.
After choosing a mic, you can then change the virtual location of the mic in
relation to the cabinet speaker.
Most Cabinet IR Module microphone choices come with four speaker positions:
cap, cap edge, cone and cone edge. Some come with only two, generally the
off-axis variants. Cap and Cap edge positions are the most neutral for guitar,
having the best balance between low frequencies and high frequencies.
For every speaker position, there are typically nine mic distances ranging from
directly on the grill cloth to a foot away. For many microphones, a distance of a
few inches from the cab is best. The differences between positions is incremental
and always predictable. Use this information to your advantage.
● Move the mic closer for MORE proximity effect and thus MORE low-end.
You do not need to try every IR! You can start with a neutral position and then
dial it in using what you know about how mic position affects the sound.
Placing the microphone at cap 1’’ or cap edge 1’’ is a good representative
starting point for most cabs and mics and provides a good impression of the
sound of the combination. If you use a ribbon or condenser mic, increase the
distance to 4’’ to attenuate the more pronounced proximity effect these mics tend
to produce.
You can use a cone or cone edge position and apply a high-shelf EQ to add
highs with a different character than the speaker cap position.
If you plan to mix more than one cab or mic, then make sure the blocks are set to
parallel mode by turning OFF the serial LED on the left of the IR block. This is the
default for cabinet IR modules.
The following table lists the available mics and some good starting positions for
bright and separately for balanced amps.
A good “universal” starting mix that works well for most any cabinet is:
Then tweak to taste. Try blending mics with complementary characteristics. For
instance, a bass-heavy mic like the R121 adds more thump to the sizzle of an
SM57 or the upper mid-range bite of a 421.
Redwirez IRs are time-aligned so you can mix a mic at 2’’ with a mic at 0’’ and
not have to worry about phase coherence.
The bass knob of cabinet IR modules adjusts the low end. Adjusting it can be
used to tame a ribbon mic’s proximity boost or to give a thinner mic some thump.
The Z knob reproduces the effect tube amplifiers have on the frequency
response of the cabinet’s speaker. Compared to solid-state power amps, tube
amps have a higher output impedance. As a result the connected speaker's
frequency response will change, causing its frequency plot to look more like its
impedance curve. You may appreciate the more scooped tone, or the added
thump and sparkle. Some people perceive the low-end bump around the
speaker’s resonance point as “warmth”.
The setting most representative of the real world effect of a tube amp is between
9 and 12 o’clock.
Redwirez offers IR module packs featuring popular analog hardware EQs like the
API 550 and Neve 1073 and our own REQ – a no-nonsense equalizer using
analog style filters.
3.5 Reverb
You can handle reverb in a couple of ways. If you are mixing ONLY reverb IRs
you can use parallel blocks. Use the master wet and dry mix controls to dictate
how loud you want the reverb compared to the dry signal.
If you want to add reverb to the end of a longer chain of IRs (i.e. cabinet IRs),
then use a serial block. Control the wet/dry mix with the mix slider on the block.
A small amount of reverb goes a long way – often less than 10%. The mix scale
toggle next the mix slider can be used to get more detail in these low mix ranges.
MixIR3 ships with an IR module of the classic PCM60 digital reverb unit.
For this reason Redwirez has developed the Giganator. This IR Module has two
modes: simulate and compensate.
When the switch is set to Simulate Live EQ, the module will EQ your tone as if
you were listening to it live. Set the modules’s only knob to your current
monitoring SPL (usually 83-85dB). The resulting IR will sound close to how it will
sound a gig levels. You can then change your mix to compensate. When in
simulate mode you BYPASS the Giginator module when you export the IR
for live use.
4: Tutorial
The focus of this tutorial will not be on getting the absolute best sound but
instead on exploring the functionality of the plug-in. The tutorial requires that you
have a dry, amped guitar track and have placed the mixIR3 in the effects chain on
this track. The track does not need to be stereo. You can download a sample
track and a backing track with drums and bass here, if you don’t mind “metal”:
We are going to use the starter Marshall 1960 with G12Ms cabinet IR module to
virtually mic the guitar track as if we were being pumped through a real Marshall
speaker cabinet. This cabinet is probably not the first choice for high gain guitar,
but it performs respectably and it comes packaged with mixIR3.
First, click the Global Presets tab in the browser window on the left of the
plugin’s GUI. Click and drag the -Empty-.xml preset from the browser window to
the black IR Blocks area next to it. This will, among other things, make sure the
Dry Mix knob is set to “off” and the master IR Length knob is maxed out at 12
seconds. We do not want any dry audio seeping through just yet and we do not
want the plugin to start truncating the impulse response. It is unlikely to matter in
this example, but a short IR can result in a poorly defined low-end and unnatural
sounding reverb.
After the module loads, double-click the name of the IR Block to edit it. Change it
to “Mic-1”.
Now we are going to select a mic and position from the IR Module. Click the gear
button in the middle of the Mic-1 IR Block. This will open the IR Module settings
window. On the left is the mic selector. Select the third mic in the list, the R121.
By default the mic position will be over the speaker cap with a distance of 0
inches. We want to change it to 2 inches, so hover over the white oval position
markers until you find 2 inches, then click on it to change the mic distance.
In this position the R121 probably sounds a little muffled and boomy; there is a lot
of proximity effect at play here. You could pull the mic back to 4 inches or so to
even it out, but for this example we are going to use the 421 to fill in the
frequency gaps. Its upper-midrange cut works well with the R121, especially on
metal tracks, and won’t sound too grainy.
To add another mic, close the IR Module screen by either clicking the close
button in the upper right corner of the module settings window. Then drag
another 1960-G12M25-Starter onto the IR block area, below “Mic-1”. Rename
your new block “Mic-2.”
Return to the IR Module window by clicking the gear button, but this time on the
Mic-2 IR block. Then scroll down through the mic selector until you find the 421
Listen again. Now you should hear more high-end. Try bypassing the mics in turn
by clicking the red bypass LED next to the block label to hear how each affects
the mix. This time the level sliders will have an effect. It is subtle, mostly in the
upper mids if you are tweaking the 421 and in the low-end if you are adjusting the
R121.
The controls of the IR Block do not directly affect the dry audio, they affect how
IRs are mixed with each other. If you set the mix at zero, the plug-in ignores the
block and because there are no other valid blocks it will pass the dry signal
through the plug-in.
If you have mixed IRs manually in your DAW before, then you may be surprised
that the sliders do not have a more dramatic effect. This is because the plug-in
tries to maintain a constant level as you adjust the mix. This allows you to hear
the contribution of each mic rather than a perceived difference due mostly to the
track getting louder or softer.
Now we are going to play with the impedance curves. These are good for
reproducing the thump and sparkle that a tube amp can impart due to its higher
output impedance interacting with a speaker.
Now, we are going to take a look at IR panning. We talked about how the IR
Block Pan knobs are actually panning the IRs, not panning the processed signal.
So, if you hard-pan an IR to the left, you are not shutting down the right channel,
but taking the IR out of it.
For this example we will turn the PAN knobs on both the “Mic 1” and “Mic 2” IR
Blocks full counterclockwise, otherwise known as “hard-left”. You should the left
channel of the audio drop out.
Now go ahead and pan “Mic 2” hard-right, or full clockwise. The signal coming in
on the left is now running through the IR in block 1 and the signal on the right is
running through block 2.
Because we are working with a stereo track that is a blend of two, hard-panned
guitar tracks (as opposed to a single, mono source) there is a subtle difference
between panning the IR Blocks and leaving them centered. When centered each
IR Block affects each channel, whereas when hard-panned the left-panned block
will only affect the left track (same for the right).
In a real mix, with multi-tracked guitars you would probably be using more than
one instance of the plug-in, one for each guitar part. Another option is to put the
plug-in on a bus, rout hard-panned guitar tracks to it and use completely different
treatments for each channel utilizing the IR Block pan knobs. There are a lot of
options with the mixIR3.
The levels of the left and right channels match. But, if not, you can use the
Master Pan knob to change the balance.