Engine Heart Deluxe Model Inside
Engine Heart Deluxe Model Inside
ENGinE
E
HEArt
Deluxe Model Edition
http://1d4chan.org/wiki/Engine_Heart
ISBN: 978-0-557-60914-7
There will come soft rains and the smell of the ground,
And swallows circling with their shimmering sound;
And frogs in the pool singing at night,
And wild plum trees in tremulous white;
Robins will wear their feathery fire,
Whistling their whims on a low fence-wire;
And not one will know of the war, not one
Will care at last when it is done.
Not one would mind, neither bird nor tree,
If mankind perished utterly;
And Spring herself when she woke at dawn
Would scarcely know that we were gone.
Each attribute type is divided into Any points left over after
rated attributes that are used as purchasing attribute ratings may
dice pools for checks, or Target be used to purchase features
Numbers when the robot is being like additional equipment or
interacted with. special abilities.
Strength
Initiative OS Threshold
Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 +
TN to be struck
MAX CURRENT
(Mobil + Ref) Speed
(Mobil + Ref)
Damage Threshold
(Durability + Size)
Damage from Strike
(Str÷2, round down)
k/hour
m/round
MAX CURRENT
Intelligence
Reality Comprehension
(RealityCom) defines how well a robot
understands cause and effect in the
physical world.
Chassis
Dexterity measures the degree of fine
motor control necessary for interaction
with the outside world.
Perception determines the variety and The TN to drag an unmoving robot is the
quality of sensors mounted, as well as passive robot’s Size rating +5.
information relayed back.
If a robot strikes another object, the
This is the dice pool a robot has to strike inflicts damage equal to one-half
notice objects, features, sounds, or the attacking robot’s Strength rating
other external stimuli. (round down, minimum damage of zero).
Durability
Durability measures how much damage a robot
can withstand before ceasing operation or
The hearth and heart
of the machine
CrUx
Crux
being destroyed.
A robot ceases operation when its current Every day, the robot must make a Power
Damage Threshold rating degrades to 0. check. At least one success (TN 8) means
the robot has enough power for another 24
hours. Failure means the robot’s battery
is drained, and it must seek recharging.
Buffer
If a robot’s battery is drained, it has one
This is a rating of the robot’s ability hour to recharge before its Intelligence
to withstand information overload due and Chassis ratings all degrade by 1.
to bright lights, EM pulses, conflicting
programming orders, or other disruptive If the robot does not recharge, its
conditions. Intelligence and Chassis ratings will
continue to degrade at the rate of 1
The TN to overwhelm or reprogram a robot per hour. These ratings revert to normal
is the target robot’s Buffer rating +5. following a full recharge.
If the robot is the target of reprogramming, Recharging takes one hour unless otherwise
it may make a Buffer check. Each success stated.
(TN 8) negates one point of OS Threshold
loss inflicted that round (minimum loss of
zero points). Overdrive
This rates the robot’s physical dimensions. The robot can increase a single
A Size 1 robot has about the same volume Chassis attribute rating by a number
as a cube 15 cm in height. A Size 2 robot up to its Power rating. This can
approximates a 30 cm cube, a Size 3 robot raise an attribute rating above 5.
45 cm, a Size 4 robot 60 cm, and a Size 5
robot 75 cm. The overdrive effect lasts for five
rounds.
A robot with Size rating 5 increases its
Strength rating by 1. This can increase Immediately after the fifth round, the
the robot’s Strength rating above 5. robot must make a Power check (TN 8).
If the number of successes is less
A robot with Size rating 1 increases its than the number of extra dice added,
Dexterity rating by 1. This can increase the robot’s battery is drained.
the robot’s Dexterity rating above 5.
Robots with nuclear batteries are
For reference, an adult human approximates treated differently; see the Nuclear
the same volume as a Size 4 robot. A Size Battery feature in the next chapter
5 robot has slightly more volume than a for more information.
large human.
Interaction Pool
(Dexterity pool + Reflexes pool)
This measures which robots will act first Beeper’s Dexterity rating is 2 and
in a conflict or other event where multiple its Reflexes rating is 3. The player
robots attempt to act before each other. rolls 5d10 and gets 6, 4, 9, 8 and 3.
Success!
A robot’s Initiative is determined by
rolling a d10 and adding the robot’s Beeper grabs the blimp, and the
Reflexes rating. Programmer and the player roll
initiative to see which robot will
For example, a player controlling a robot act first. If Beeper’s initiative is
with a Reflexes rating of 3 rolls a d10 and higher, it can try to drag the blimp
gets a 5. The robot's Initiative roll for away. If the blimp’s initiative is
that conflict is 8 (3+5). higher, it can try to escape Beeper’s
grip and call for help.
Robots with higher Initiative rolls act
before ones with lower Initiative rolls. If Beeper’s player had chosen to
swat the blimp instead of grabbing
Initiative is normally re-rolled at the it, Beeper would have immediately
beginning of a new conflict, but the inflicted its Strength rating ÷ 2 after
Programmer can elect to reroll initiative succeeding on its interaction check.
whenever the situation changes.
Damage Threshold OS Threshold
(Durability rating + Size rating) (DigiCon rating + Buffer rating)
This is a measure of how hardy and resilient This is a measure of how resilient and
the robot’s physical body is. self-sustaining the robot’s “brain” is.
Robots with low Damage Threshold ratings Robots with low OS Threshold ratings are
are easily broken and hard to repair, while easily reprogrammed, while robots with high
robots with high ratings can withstand ratings are very resistant to modification.
tremendous damage and are easily fixed.
A robot’s maximum OS Threshold rating
A robot’s maximum Damage Threshold rating changes if its DigiCon rating degrades.
never changes. If a robot is damaged, its
current Damage Threshold rating is lowered If a robot’s programming is attacked, its
by the amount of damage inflicted. current OS Threshold rating degrades. When
the target robot’s OS Threshold reaches 0,
When a robot’s current Damage Threshold its OS Threshold rating reverts to normal
degrades to 0, the robot stops functioning and the robot is considered reprogrammed.
until it is repaired.
Reprogramming a robot
Repairing a robot
Reprogramming a robot normally requires
A robot’s dice pool to repair itself opening its casing and exposing its
or another robot is its MechaniCon processor. The target robot must either
rating + Dexterity rating. be willing or completely immobilized.
The TN to repair a robot is 11, minus The reprogramming robot makes a DigiCon
the damaged robot’s maximum Damage check. The TN is the target robot’s
Threshold rating (minimum TN of 2). Buffer rating +5. Every success
Each success repairs one point of degrades the target robot’s current
damage to a robot’s Damage Threshold. OS Threshold by 1.
A repair check takes one hour.
The target robot may use its Buffer
A single robot can make multiple repair pool to resist reprogramming. Every
attempts, but every check after the success (TN 8) negates one point of OS
first is made with one less d10 each Threshold loss inflicted during that
time. round only.
The robot’s frame is more durable than If the robot’s OS Threshold degrades to
normal. 0 because of reprogramming, the robot
makes a DigiCon check (TN 8) after 1d10
Any impact or crushing damage (such as minutes.
a club, rock or Vice Grip) inflicted on
the robot is automatically reduced by If it has any successes, it may continue
one point for every level of Armored to make additional checks every 1d10
Chassis rating. minutes until it has as many total
successes as its maximum OS Threshold
A robot may not have an Armored Chassis (at which point the reprogramming is
rating higher than its Strength rating. nullified).
A robot may not have more drones than The robot has an onboard pneumatic ram,
its MechaniCon rating unless it also has made for knocking in doors or driving
the Master Unit feature. in bolts.
A drone begins with the components that To use it, the robot makes a Strength
all robots receive for free, along with check (TN 8) to anchor itself during
19 points for attributes or features its turn in an interaction sequence. A
(instead of the 100 points for attributes robot with the Anchor feature adds extra
or features that robots normally begin d10s to the Strength check equal to its
with). Anchor rating.
The robot has special sensors that can The robot has an onboard video screen that
detect the presence of organic lifeforms. can display status messages or play video
recordings.
The robot can detect plants or animals
up to 10 meters away per level of A rating 1 screen is a simple monochromatic
Biofrequency Scanner rating, even display, while higher-rated screens are
through smoke or other obscurement. more elaborate.
A robot with this feature cannot have Resisting robots must first be grasped
the Rare Model defect. (this requires an interaction check), then
pulled into the disposal.
The laser has a range of approximately Against other robots, the drill inflicts
10 cm per Size rating. damage equal to the drilling robot’s Size
rating -2.
For example, a Size 3 robot’s cutting
laser has a range of 30 cm. Striking an unwilling target with the drill
requires a successful interaction check.
The laser has a fixed power output, and
its range or damage cannot be boosted by
expending additional battery power.
Enhanced Cameras Fan
Cost: 10/rating Cost: 3
The robot has more powerful cameras, capable The robot has an onboard fan or blower that
of seeing other spectrums or microscopic can blow away smoke or leaves, but is too
details. weak to move all but the lightest robots.
The robot is faster than a similar model. The robot has a sealed container suitable
for holding liquid, as well as some means
The robot’s maximum speed is increased by to dispense it.
50% (round down). This does not affect
the robot’s Mobility or Reflexes ratings, A robot can only be fitted with a dispenser
only its maximum speed. of its Size rating or lower. Each time
this feature is purchased, one separate
A robot with the High Speed feature cannot container is added. A robot can have
have the Low Speed defect. multiple smaller containers with a total
volume equal to its maximum container
size.
Interface Prong
Cost: 10/rating The maximum distance the liquid can be
projected is the robot’s Size rating in
The robot has a tool designed to directly meters.
interface with another robot’s processor
without opening the target’s casing.
Liquid Dispenser Volumes
If the robot makes a successful interaction
check, it can attempt to inflict OS Size Volume Size Volume
Threshold loss on a mobile robot during 1 500 ml 4 4 liters
its turn in an interaction sequence. 2 1 liter 5 8 liters
3 2 liters
The robot adds one d10 per level of
Interface Prong rating to its DigiCon and
MechaniCon checks to control or reprogram
other robots. Loudspeaker
Cost: 5
A robot may not have an Interface Prong
rating higher than its DigiCon rating. The robot has an onboard loudspeaker that
is capable of broadcasting sound over a
hundred meter radius.
Internal Compartment
Cost: 3 per container The robot can choose to emit sound through
either its loudspeaker or its standard
The robot has a sealable compartment speaker/receiver.
inside its chassis.
The robot was designed to operate The robot has an onboard plasma arc
specifically as the controlling intelligence welder, suitable for welding metal.
for a large number of drones.
Every level of Plasma Arc Welder rating
A robot with this feature may have up to lowers the TN to repair a robot by one
twice as many drones in its Attendant (minimum TN of 2). A robot may not have a
Swarm as what is normally allowed. Plasma Arc Welder rating higher than 5.
A robot must have the Attendant Swarm Striking an unwilling target with the
feature to have the Master Unit feature. welder requires a successful interaction
check. The welder inflicts damage equal to
The Programmer may elect to forbid this the equipped robot’s Size rating -1.
feature if the presence of large numbers
of drones will be disruptive to the game.
Power Dock
Cost: 10
Nuclear Battery
Cost: 20 The robot can recharge other robots.
The robot is powered by a nuclear battery. After recharging another robot, the robot
with the Power Dock must make a Power
The battery does not need to be recharged check (the TN is the other robot’s Power
(and in fact cannot be recharged), but rating +3).
taxing the battery can cause it to explode.
See Overdrive Failure, below. A failed check means that the robot with
the Power Dock has drained its battery and
A robot with a nuclear battery cannot must seek recharging, as if it had failed
have the Secondary Battery feature or the its daily Power check. Robots with the
Slow Charger defect. Nuclear Battery feature are not subject
to this drain.
All interaction checks using the prehensile The robot must spend its normal recharging
limb gain one extra d10. time under bright light to recharge with
its solar collector.
This feature does not impart an extra limb;
one of the robot’s pre-existing limbs is
replaced with a prehensile version. Specialty Chassis
Each purchase of this feature must be
Cost: 10
applied to a separate limb.
The robot was designed for a very specific
type of physical work, such as lifting,
pushing, crushing or carrying.
Secondary Battery
Cost: 8 Telescoping Reach
The robot has a smaller secondary battery.
Cost: 5
The robot has an assortment of repair tools. The robot has a cable and winch that can be
used to pull objects.
The robot adds one extra d10 to all repair
checks it attempts. The robot adds one extra d10 per level of
Winch rating to all Strength checks to pull
If a tool is used as a weapon, it inflicts something toward it.
damage equal to the equipped robot's Size
rating -2. Two robots attempting to move each other
both make Strength checks (TN 8). The robot
with more successes is the victor.
Vacuum Nozzle
Cost: 3 Wireless Transceiver
Cost: 10/rating
The robot has a vacuum nozzle or similar
device. The robot is equipped with a broadband
transceiver, and can send and receive
Unless the robot also has an onboard information from other robots with wireless
container, anything sucked into the nozzle transceivers up to 100 meters away.
is quickly ejected out somewhere else.
Each level of Wireless Transceiver rating
The vacuum is too weak to move all but the after the first boosts the range of the
smallest and lightest robots. signal by 100 meters.
The robot can inflict damage equal to its If the jamming robot has more successes,
Strength rating to an unresisting object. the target does not receive any information
from its transceiver.
An interaction check is required to
constrict an unwilling robot. Robots cannot be reprogrammed through
wireless transceivers.
If a resisting robot is caught in the vice,
both robots make opposed Strength checks
(TN 8). The robot using the vice adds one Workhorse
extra d10 per level of Vice Grip rating to Cost: 8
the check.
The robot is built to be sturdy, and can
Each success inflicts one point of damage to tolerate more physical stress than a
the target, minus the target’s successes similar model.
(minimum damage of zero).
The robot’s maximum Damage Threshold rating
Damage from the vice cannot be reduced with is increased by one.
Durability checks.
A robot with the Workhorse feature cannot
A robot can only crush other robots of at have the Plastic Casing defect.
least two Size ratings beneath it.
Buggy Cameras
Gain: +5
DeFectS
Defects
The robot’s camera system is flawed.
The robot has no manipulative limbs. The robot creates more noise during normal
operation than a similar model.
This flaw removes the single standard
manipulative limb robots normally receive. All Perception checks to hear it approaching
gain one extra d10.
A robot with this flaw cannot have the
Manipulative Limb (Standard) feature or
any other specialty limbs. Overheating
Gain: +3/rating
Loose Connections The robot has a faulty cooling system and
Gain: +6 overheats easily.
The robot’s internal components are not If the robot does not pause for at least
securely connected. one round between interaction checks, all
interaction checks after the first are
If the robot‘s Damage Threshold is lowered made with one less d10 for every level of
from a jarring impact, the robot must roll Overheating rating.
a d10.
Ceasing all movement for one round allows
If a 1 is rolled, the robot shuts down for the robot to cool, and negates this penalty.
1d10 rounds while its processor reboots.
A robot may not have an Overheating rating
higher than its Power rating.
Low Speed
Gain: +4
Overriding Directive
The robot is slower than a similar model. Gain: +2/rating (Minor), +4/rating (Major)
The robot’s maximum speed (Mobility rating The robot has a single purpose that its
+ Reflexes rating in kilometers per hour or programming mandates it to perform.
meters per round) is halved (round down).
Whenever the robot has the chance to carry
This does not affect the robot’s Mobility out its overriding directive, it must make
or Reflexes ratings, only its maximum speed. a DigiCon check (TN 8). If the number of
successes is less than its Overriding
Directive rating, the robot immediately
Model Error abandons its current task to perform its
Gain: +3/rating overriding directive.
The robot’s programming does not match its Minor overriding directives appear in
model type. the game occasionally. Major overriding
directives appear in almost every session.
The robot may believe that it possesses The Programmer will decide what constitutes
features that it does not, or be calibrated a major or minor rating.
according to another model’s standards.
A robot may have one major and one minor
The robot’s dice pool to repair itself is Overriding Directive.
reduced by its Model Error rating.
A robot may not have an Overriding Directive
A robot may not have a Model Error rating rating higher than its DigiCon rating.
higher than its MechaniCon rating.
A robot with this defect adds its Overriding
Directive rating to Buffer checks made to
resist reprogramming.
Plastic Casing Simple Programming
Gain: +3/rating Gain: +5
The robot’s external casing is made of low- The robot’s OS is unencrypted or easily
impact plastic. reprogrammable.
Each level of Plastic Casing rating lowers The robot’s maximum OS Threshold is reduced
the robot’s maximum Damage Threshold by 1. by 1.
A robot with this defect cannot put its Each level of Slow Charger rating adds one
battery in overdrive to increase Chassis hour to the robot’s recharge time.
attributes.
A robot may not have a Slow Charger rating
higher than its Power rating.
Rare Model
Gain: +4
Unreliable
The robot is built using nonstandard or Gain: +8
otherwise hard to acquire parts.
The robot has some design flaw or permanent
All Perception checks to find replacement damage.
equipment for a robot with this defect
require two more successes than normal. Any time the robot attempts an interaction
check, it must first roll a d10. On a roll
A robot with this defect cannot have the of 1, the robot fails to operate.
Common Model feature.
The robot may try again the next round.
Rusting
Gain: +7 Weak Chassis
Gain: +4
The robot’s chassis is rusting.
The robot’s chassis cannot withstand as
Any time the robot makes a check using its much stress as a similar model.
Reflexes rating, every d10 that rolls a 1
cancels out a success. The robot makes all contested Strength
checks against other robots with one less
For example, a robot with Mobility 3 and d10 than normal.
Reflexes 4 makes a check to strike another
robot. It rolls 5, 1, and 8 for its Mobility This does not affect the robot’s Strength
and 9, 1, 3, and 5 for its Reflexes. rating, only its dice pool for contested
Strength checks.
Because the robot rolled two 1s, two
successes are cancelled out.
PLAYinG
thE
GAmE 3
An Example of Play:
“A Walk In the Park”
This scenario involves three people: the The Programmer tells the players to roll
Programmer and two players. One player is initiative for the conflict. K’s Reflexes
controlling a K-model messenger robot, and rating is 4, and Docbox’s Reflexes rating
the other player is controlling a Docbox- is 3. The Programmer knows what the other
model repair robot. robots’ ratings are, but does not tell the
players, since their robots do not know.
A scenario begins with the Programmer
setting the scene: K’s player rolls a d10 and gets a 7. The
player adds K’s Reflexes rating of 4, so
its initiative is 11 for this conflict.
The K unit races through the empty Docbox’s player rolls a d10 and gets a 1.
ruins of the city park, kicking up Its Reflexes rating is 3, so its initiative
clouds of dust and dried leaves under is 4.
its treads.
The Programmer rolls for the other robots’
As it rounds a crumbled statue, K’s initiatives, and tells the players which
optic system recognizes two other order the robots will act in: K will go
robots! One of them is a huge tan box first, the AutoPacter will go second, the
with thick gripping arms and the name cone will go third, and Docbox will go
AutoPacter stenciled on its chest in last.
flaking black paint. The other is a
smaller red and blue robot shaped like
a traffic cone on wheels. K speeds toward the other robots and
raises its arm to slap the cone away!
K has encountered these robots before,
and knows they are dangerous to its
programming! K’s player must roll an interaction check
and get at least one success to strike the
The other two robots are minions of an other robot.
artificial intelligence that believes
it should be in command of all robots K’s interaction pool (Dexterity + Reflexes)
in the area. The red and blue cone is 7. The player rolls 7d10 to strike the
attempts to reprogram any stray robot cone, and gets 2, 3, 1, 5, 4, 4, and 7.
it encounters, and the huge AutoPacter
acts as muscle. The Programmer knows the cone’s TN to be
struck (5), but only tells the player that
As K’s optics adjust, it sees the K succeeded in striking the robot.
pair have cornered another robot ― a
Docbox model repairbot! K’s Strength rating is 3, so its damage
from an unarmed strike is 1 (Strength
The Programmer has established the scene, rating ÷ 2).
and now the players can react. K’s player
decides to charge forward and attempt to The Programmer rolls a Durability check
save the other robot. for the cone to resist being damaged.
The cone’s Durability rating is 3, so the
Programmer secretly rolls 3d10 and gets 5,
K realizes the Docbox will become 7, and 2.
hostile if the cone reprograms it, but
K also believes that it must not allow The TN for a Durability check to resist
unauthorized reprogramming! damage is always 8. The cone has no
successes, so its Damage Threshold is
The speedy messenger robot rolls reduced by one.
forward to aid the Docbox...
K swings its reinforced delivery arm K struggles to free itself, spinning
around in a wide arc and smacks the its treads for purchase on the broken
cone from behind, sending it skidding concrete, but the cone grips even more
forward past the Docbox! tightly, anchoring K in place! The
AutoPacter pivots and quickly advances
The AutoPacter sees its companion toward the captive messenger robot!
struck and emits a low, static-filled
rumble from its speaker grille as it Docbox seizes its chance and rakes its
brings its huge compression arms down cutting laser against the AutoPacter...
around K...
Docbox’s interaction pool is 6d10, and
K’s Mobility rating is 5 and its Reflexes the AutoPacter’s TN to be struck is 6.
rating is 4, so K’s TN to be struck is 9. Docbox’s player rolls 6d10 and gets 4, 7,
10, 6, 5, and 4! The player rerolls the 10
The AutoPacter’s interaction pool is 6, and gets a 2.
so the Programmer secretly rolls 6d10 and
gets 8, 2, 8, 2, 4, and 3. Docbox’s Size rating is 3, so its cutting
laser inflicts 4 points of damage (a
cutting laser inflicts Size +1 damage).
The AutoPacter clamps its arms together
to crush K, but the messenger leaps up The AutoPacter’s Durability is 3, so the
on springy treads and skates across Programmer secretly rolls 3d10 and gets 6,
the top of the AutoPacter’s vice! 1 and 8. The AutoPacter has one success,
so the laser inflicts one less point of
As it skates off the edge of the vice, damage. The AutoPacter’s Damage Threshold
K sails directly over the cone! is reduced by 3.
The cone’s interaction pool is 5, so the Docbox’s laser tears down the side of
Programmer secretly rolls 5d10 and gets 9, the AutoPacter, blistering the paint
4, 9, 2, and 7 ― two successes! and exposing its wired insides!
Just as K passes overhead, the cone The huge robot lets out an loud
shoots up a clasping arm and grabs K’s whooping alarm that shakes the air!
chassis, halting the robot's flight
and sending it crashing downward! K’s Now that every robot involved in the
treads bounce on impact as it lands. conflict has acted, it is K’s initiative
again. The Programmer rules that K may
The cone grips K tightly and attempts either attempt to strike the cone or escape
to hold the messenger robot still its grip, but not both.
until the AutoPacter can grab it...
K’s player decides to try escaping. The
The cone and K are both engaged in a player rolls 3d10 for the contested
contested Strength check. The TN is 8; K’s Strength check and gets 1, 9, and 5. The
player must roll more successes than the Programmer rolls 2d10 for the cone, and
Programmer to break free. gets 8 and 2.
K’s Strength rating is 3, so K’s player K yanks itself forward, but the red
rolls 3d10 and gets 6, 8, and 9 ― two and blue cone refuses to release its
successes! grip!
The cone’s Strength rating is 2, so the At that moment, the AutoPacter pivots
Programmer secretly rolls 2d10 and gets 7 around to grab Docbox before the
and 10! The 10 is rerolled and rolls 8! K repairbot can use its cutting laser
did not get more successes than the cone, again...
so K fails to break free!
The Programmer rolls 6d10 for the The Programmer rolls the cone’s DigiCon
AutoPacter’s interaction check and gets pool to reprogram K, and K’s player rolls
1, 7, 8, 6, 6, and 5. Docbox’s TN to be its Buffer pool to resist. The Programmer
struck is 5, so the AutoPacter succeeds. gets three successes, and the player
gets one success. The reprogramming is
partially successful, and K’s OS Threshold
The AutoPacter’s enormous arms clamp is reduced by 2.
shut with an echoing “CLANG!”, pinning
Docbox inside its crushing grip! A dull
whine accompanies the AutoPacter’s As K’s programming begins to fragment,
hydraulic press as it begins to crush Docbox’s stress detectors surge into
the smaller robot... the red. Its probability models show
a dim outlook for breaking free, so
Docbox does the next best thing and
The AutoPacter has the Vice Grip feature, tries to cut its way out with the
which allows it to crush other robots. To laser!
use it, the Programmer and Docbox’s player
both roll Strength checks. The AutoPacter
inflicts damage equal to its successes, The Programmer rules that because Docbox
minus Docbox’s successes. is held in the clamp and cannot move, its
interaction pool is reduced by two. The
The Programmer rolls four successes, and player rolls 4d10 and gets 8, 1, 1 and 4
Docbox’s player rolls none. The Vice Grip ― a success!
feature states that Docbox’s Durability
pool cannot negate this damage. Docbox’s The Programmer rolls the AutoPacter’s
Damage Threshold is reduced by 4. Durability pool and gets 1, 3, 1, and 5 ―
no successes! Docbox’s laser inflicts its
full damage, and the AutoPacter’s Damage
With a loud squeal, Docbox’s chassis Threshold is reduced by 4.
begins to bulge as the vice presses
closed. The smaller robot tries to The AutoPacter’s maximum Damage Threshold
force it apart, but its frame cannot is 8, but its current threshold is 1. The
withstand the tremendous pressure for Programmer rules that because it is so
long... heavily damaged, the AutoPacter’s vice arm
has been cut off and cannot be used until
And K struggles with the cone and its it is repaired!
unrelenting grasp, a long, flexible
cable slips out of the cone and raises
itself into the air like a snake. From The searing beam lances through the
the tip depends a gleaming interface AutoPacter’s arm and severs it along a
probe. glowing plane of hot metal and melted
wires! As the AutoPacter bellows out
another whooping alarm, the vice slips
Reprogramming a robot normally requires free and crashes to the ground, and
the target robot to be completely immobile. Docbox along with it!
The cone has the Interface Prong feature,
so it can attempt to reprogram a mobile A few meters away, K struggles as the
robot after making a successful interaction cone continues to eat away at its
check. The Programmer rolls an interaction programming. With no other choice,
check for the cone and succeeds. K disengages its power limiters and
sends its battery into overdrive!
K tries to duck away, but the interface
prong grazes against K’s processor The player decides to put K’s battery into
casing and forces its way into a jack! overdrive to increase its Strength rating.
K's Power rating is 3, so the player can
K’s brain is immediately bombarded with add 1, 2 or 3 to its Strength rating. The
foreign commands! The robot tries to player increases it by 2.
block the flood of malicious data...
For the next five rounds K's Strength
rating is raised by 2.
The Programmer and K’s player roll
contested Strength checks again, but this * * *
time K’s player adds two extra d10s to the
roll, and gets 5, 4, 4, 8 and 8. After the two robots were sure the
others were gone, they introduced
The Programmer rolls the cone’s Strength themselves to each other, as was the
check, and gets 9 and 2. K has more universal ritual. Unit name, model,
successes! function and current status; all were
listed.
The surge of power coursing through “I am traveling west, toward the factory
K’s system sends its meters crashing where I was made,” K told the other
into the red. The robot throws up its unit. “Parts for my model are hard to
arms and knocks the cone into the air! come by.” It was true―the Docbox had
never seen another messenger like K.
The cone wheels around for another
pass at K’s programming, flailing its “I am traveling across the city to find
interface prong like a whip, before it a charging station,” Docbox replied.
sees the maimed AutoPacter. “I had been drawing from a street-
plug north of here, but a cluster of
Its processor light flickers as it recycling drones found me, and I had
considers its options. After a moment, to flee.”
it makes a conciliatory squalk and
begins rolling backwards away from K K tapped on its chest with a thin
and Docbox, twitching its cameras back finger, where the screen had started
and forth between the two. to alternate between green and red.
“My battery is also low.”
The AutoPacter, maimed but still fit
enough to strike, responds to the cone “It would be safer if we traveled
and rolls away as well, keeping its together,” Docbox suggested, “but I
remaining arm raised to ward off any must straighten my frame before my
more surprises. The two robots dwindle pumps crack.”
into the distance, slinking back to
the AI that controls them. “I must find a charging station soon,
or I will die,” K stated.
K could follow them, but it was not
built for fighting, and its programming
is still partially fragmented.
From here, the players must choose what
Instead, it watches the pair until the they will do next. It will take Docbox
AutoPacter’s form is swallowed up by one hour to attempt repairs on itself. It
the dying trees. will also take K one hour to attempt to
defragment its programming.
Now that the conflict is over, the
Programmer tells K’s player to make a Power However, K’s battery is drained, and in
check to see if its battery was drained one hour all of its Intelligence and
from being put into overdrive. Chassis ratings will begin to degrade.
This includes DigiCon, which is used to
K’s Strength rating was raised by 2, so the repair OS Threshold damage.
player must roll at least two successes to
avoid draining its battery. The TN for this
check is always 8. K’s player rolls 3d10 Will the two robots hurry onward, or wait
and gets 6, 9 and 4 ― only one success! and prepare? Will K go on ahead and look
The robot has drained its battery. for a power source, or remain with Docbox
until its battery begins to die?
It has one hour to recharge before all of
its Intelligence and Chassis attributes
begin to degrade. * * *
Before the game begins, the Programmer should decide how many
traces of human civilization remain.
3 Strength
Initiative OS Threshold
4 Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 + 2 5
6 TN to be struck
Speed
MAX CURRENT
(Mobil + Ref)
(Mob + Ref)
Damage Threshold
5 Strength
Initiative OS Threshold
2 Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 + 1 3
4 TN to be struck
Speed
MAX CURRENT
(Mobil + Ref)
(Mob + Ref)
Damage Threshold
3 Strength
Initiative OS Threshold
7 Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 + 4 6
9 TN to be struck
Speed
MAX CURRENT
(Mobil + Ref)
(Mob + Ref)
Damage Threshold
(Durability + Size)
1 Damage from Strike 13
(Str÷2, round down)
k/hour
5
m/round
MAX CURRENT
2 Strength
Initiative OS Threshold
6 Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 + 3 3
5 TN to be struck
Speed
MAX CURRENT
(Mobil + Ref)
(Mob + Ref)
Damage Threshold
2 Strength
Initiative OS Threshold
5 Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 + 2 8
5 TN to be struck
Speed
MAX CURRENT
(Mobil + Ref)
(Mob + Ref)
Damage Threshold
4 Strength
Initiative OS Threshold
6 Interaction Pool
(1d10 + Ref) (DigiCon + Buffer)
(Dex + Ref)
1d10 + 4 4
6 TN to be struck
Speed
MAX CURRENT
(Mobil + Ref)
(Mob + Ref)
Damage Threshold
- Strength
- Strength
Data: OS Threshold
(DigiCon + Buffer)
MAX CURRENT
Data:
INTELLIGENCE CHASSIS CRUX
3 Strength
1 Strength
INTELLIGENCE CHASSIS CRUX
2 Strength
0 Strength
Interaction Sequence
1. All robots able to engage in immediate interaction
roll 1d10 and add their Reflexes ratings for initiative.
Common Checks
Playtesters:
Druin
Ishallcallu
Issyl
Nap
Rectifier
tallstaff
/tg/ support:
Anonymous
Brisk
Captain Rambling
Ru
saint johnson, cheeky bastard